Difference between revisions of "Crop Circles"
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:'''A)''' Based on the crop circle, you '''may''' <ref> | :'''A)''' Based on the crop circle, you '''may''' <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
The [[Z Man Games|'''ZMG''']] rules consider that placing the meeple is mandatory unless not possible for a player. This discrepancy can be the result of a mistranslation. | The [[Z-Man Games|'''ZMG''']] rules consider that placing the meeple is mandatory unless not possible for a player. This discrepancy can be the result of a mistranslation. | ||
</ref> deploy a meeple from your supply next to one your meeples already on a tile. <ref> | </ref> deploy a meeple from your supply next to one your meeples already on a tile. <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
The [[Z Man Games|'''ZMG''']] rules indicate that you add the meeple to "a feature where you already have a meeple", that is, the meeple can be placed on any tile of a feature with another meeple belonging to the player. This discrepancy can be the result of a mistranslation.<br /> | The [[Z-Man Games|'''ZMG''']] rules indicate that you add the meeple to "a feature where you already have a meeple", that is, the meeple can be placed on any tile of a feature with another meeple belonging to the player. This discrepancy can be the result of a mistranslation.<br /> | ||
This discrepancy has clear implications, for example, in the interactions with [[The Princess and The Dragon|'''Exp. 3 - The Princess and the Dragon''']] and [[The Tower|'''Exp. 4 - The Tower''']], since the [[Z Man Games|'''ZMG''']] rules allow players to place additional meeples on a different tile than the meeple previosuly present in a feature. This would allow players to increment their odds against the dragon or the tower. | This discrepancy has clear implications, for example, in the interactions with [[The Princess and The Dragon|'''Exp. 3 - The Princess and the Dragon''']] and [[The Tower|'''Exp. 4 - The Tower''']], since the [[Z-Man Games|'''ZMG''']] rules allow players to place additional meeples on a different tile than the meeple previosuly present in a feature. This would allow players to increment their odds against the dragon or the tower. | ||
</ref> | </ref> | ||
:{{ColorRed|OR}} | :{{ColorRed|OR}} | ||
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* If you do not have any meeples of the indicated type in play <ref> | * If you do not have any meeples of the indicated type in play <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
The [[Z Man Games|'''ZMG''']] rules added the condition "and '''did not place the tile'''" here, that is unnecessary and may be misleading as the sentence can be interpreted as if the active player is forced to execute the action always, even if he or she does not have any meeples of the indicated type in play. | The [[Z-Man Games|'''ZMG''']] rules added the condition "and '''did not place the tile'''" here, that is unnecessary and may be misleading as the sentence can be interpreted as if the active player is forced to execute the action always, even if he or she does not have any meeples of the indicated type in play. | ||
</ref>, you do not perform the chosen action. | </ref>, you do not perform the chosen action. | ||
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<li>{{ColorRed|You}} place a tile with the Shield crop circle and place one of your meeples on it as a knight. {{ColorRed|You}} choose action '''A'''. Each player may place a knight next to one of their knights. <ref> | <li>{{ColorRed|You}} place a tile with the Shield crop circle and place one of your meeples on it as a knight. {{ColorRed|You}} choose action '''A'''. Each player may place a knight next to one of their knights. <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
The [[Z Man Games|'''ZMG''']] rules omitted this last sentence. | The [[Z-Man Games|'''ZMG''']] rules omitted this last sentence. | ||
</ref></li> | </ref></li> | ||
<li>The {{ColorGreen|green}} player adds another knight.</li> | <li>The {{ColorGreen|green}} player adds another knight.</li> | ||
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<li>{{ColorRed|You}} place another knight next to the one {{ColorRed|you}} placed earlier in the turn. {{ColorRed|You}} could not have chosen the city on the upper-left side of the tile, because {{ColorRed|you}} did not already have a knight there. (You could also have deployed the knight next to your knight in the upper left corner). <ref> | <li>{{ColorRed|You}} place another knight next to the one {{ColorRed|you}} placed earlier in the turn. {{ColorRed|You}} could not have chosen the city on the upper-left side of the tile, because {{ColorRed|you}} did not already have a knight there. (You could also have deployed the knight next to your knight in the upper left corner). <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
The [[Z Man Games|'''ZMG''']] rules omitted this clarification. | The [[Z-Man Games|'''ZMG''']] rules omitted this clarification. | ||
</ref></li> | </ref></li> | ||
</ol>]] | </ol>]] |
Revision as of 19:44, 26 July 2020
General info and comments
Crop Circles (Mini #7) was released for the new edition by HiG in 2017, bundled as part of Big Box 6.
Mysterious shapes appear in the fields of Carcassonne, holding a strange power over the knights, thieves, and farmers of the realm.
Contents
- 6 landscape tiles with crop circles [1]
Rules
Preparation
Shuffle the new landscape tiles with those of the basic game and stack them normally.
Playing the Game
When you draw a tile with a crop circle, perform a standard turn, following the normal order of 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature. Then, perform the new action: 4. Crop Circle Action.
Note: The crop circles separate roads and fields. Meeples cannot occupy crop circles.
No title defined
No rules defined.
Tile distribution
Total Tiles: 6
One of the tiles has a small illustration on it. The letter in brackets shows which illustration is on the tile:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Crop fields (the yellow areas) are distinct features and thus separate road segments and field segments. (1/2013)