Difference between revisions of "Demo Spiel"

From Wikicarpedia
Jump to navigation Jump to search
m (→‎Short rules: Updated rules nesting level)
m (→‎Short rules: Updated wording)
Line 28: Line 28:
[[File:Demo_Spiel_C2_Feature_Start_Tile.png|frame|none|'''Example:''' Start tile front and back]]
[[File:Demo_Spiel_C2_Feature_Start_Tile.png|frame|none|'''Example:''' Start tile front and back]]


Since no score track is provided, so you may need a pencil and paper to keep track of the scoring.
Since no scoreboard is provided, so you may need a pencil and paper to keep track of the scoring.


<br />
<br />

Revision as of 10:41, 16 May 2020

Other languages:


Demo Spiel Box cover

General info and comments

Promotional mini game version of Carcassonne contained in the 999 Games 25th anniversary box in 2015. Also released by Hans im Glück in a German edition.

The game is for two players and contains 20 smaller tiles and 8 smaller meeples in two colors. All base game rules apply, except farmers.

The tiles of this edition has the darker city backgrounds.

Contents

  • 20 smaller land tiles tiles
  • 8 smaller meeples in red and blue (4 of each)

Short rules

Preparation

Shuffle the land tiles and distribute the meeples.

Place all the land tiles face down (grey side up), shuffle them and place them so that each of you can easily access them. Place the tile with the dark backside face-up in the middle as a starting tile. Then each of you gets 4 meeples in one colour.

Example: Start tile front and back

Since no scoreboard is provided, so you may need a pencil and paper to keep track of the scoring.


1. Placing a tile

One after the other you pick a face-down tile, turn it around and place it on the board. The rule is that the edges must always match (road to road, town to town, meadow to meadow).


2. Placing a meeple

Once you have done this, you may place a meeple on a feature (road, city, monastery) of the tile you just placed. It is important that there is no other meeple of any color on the area (a long road or a large city).

Example 1: Here you can place a meeple on the monastery OR on the road.
Example 2: Here you can place a meeple in the city OR on one of the 3 road segments.


3. Scoring a completed feature

Whenever you have placed a tile and possibly a meeple, you check the landscape afterwards. If you have completed a feature with the last tile and there is a meeple in this area, its owner will now score points. A feature is always completed when it can no longer be extended. For the completed features, you score following points:

  • Road: Each tile of the road scores 1 point.
  • City: Each city tile earns 2 points.
  • Monastery is completed when all 8 tiles around the monastery have been placed. It then scores 9 points.

Write these points down and then the player gets their meeple back (so it can be used again in the future).

Example - Scoring completed features during the game:
  • 1 The road is finished and scores 2 points
  • 2 The city is finished and scores 4 points

End of the game, final score and winner

The game ends when all tiles have been placed. Now each player receives 1 point for each tile of their incomplete roads or cities, and 1 point for each tile of a monastery (including the monastery itself). The player with the most points wins the game. Of course, the complete game offers a lot more. So have fun trying it out.

Example - Scoring after the game: Blue gets 5 points for the monastery.

Tile reference

Total Tiles: 20

Demo Spiel C2 Tile A.jpg  x1
(H)
Demo Spiel C2 Tile B.jpg  x1
(D)
Demo Spiel C2 Tile C.jpg  x2
(2xP) + (S)
Demo Spiel C2 Tile D.jpg  x1
 
Demo Spiel C2 Tile E.jpg  x1
 
Demo Spiel C2 Tile F.jpg  x1
(G)
Demo Spiel C2 Tile G.jpg  x1
 
Demo Spiel C2 Tile H.jpg  x2
(H;D)
Demo Spiel C2 Tile I.jpg  x1
 
Demo Spiel C2 Tile J.jpg  x1
 
Demo Spiel C2 Tile K.jpg  x1
(G)
Demo Spiel C2 Tile L.jpg  x1
(W)
Demo Spiel C2 Tile M.jpg  x1
(G)
Demo Spiel C2 Tile N.jpg  x2
(2xG)
Demo Spiel C2 Tile O.jpg  x2
 
Demo Spiel C2 Tile P.jpg  x1
 

One of the tiles marked with "(S)" -tile number three- is the starting tile (with a dark back).

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Base Game C2 Feature Garden.jpg
G | Garden
Base Game C2 Feature Water Tower.jpg
W | Water tower
Base Game C2 Feature Highwayman.jpg
H | Highwaymen
Base Game C2 Feature Pigs.jpg
P | Pigsty
Base Game C2 Feature Donkeys.jpg
D | Donkey stable

Note: The small illustrations of a cowshed (not included in this edition), a pigsty and a donkey stable are collectively referred to as sheds or stables.