Difference between revisions of "Demo Spiel"
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[[File:Demo_Spiel_C2_Feature_Start_Tile.png|frame|none|'''Example:''' Start tile front and back]] | [[File:Demo_Spiel_C2_Feature_Start_Tile.png|frame|none|'''Example:''' Start tile front and back]] | ||
Since no | Since no scoreboard is provided, so you may need a pencil and paper to keep track of the scoring. | ||
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Revision as of 10:41, 16 May 2020
General info and comments
Promotional mini game version of Carcassonne contained in the 999 Games 25th anniversary box in 2015. Also released by Hans im Glück in a German edition.
The game is for two players and contains 20 smaller tiles and 8 smaller meeples in two colors. All base game rules apply, except farmers.
The tiles of this edition has the darker city backgrounds.
Contents
- 20 smaller land tiles tiles
- 8 smaller meeples in red and blue (4 of each)
Short rules
Preparation
Shuffle the land tiles and distribute the meeples.
Place all the land tiles face down (grey side up), shuffle them and place them so that each of you can easily access them. Place the tile with the dark backside face-up in the middle as a starting tile. Then each of you gets 4 meeples in one colour.
Since no scoreboard is provided, so you may need a pencil and paper to keep track of the scoring.
1. Placing a tile
One after the other you pick a face-down tile, turn it around and place it on the board. The rule is that the edges must always match (road to road, town to town, meadow to meadow).
2. Placing a meeple
3. Scoring a completed feature
Whenever you have placed a tile and possibly a meeple, you check the landscape afterwards. If you have completed a feature with the last tile and there is a meeple in this area, its owner will now score points. A feature is always completed when it can no longer be extended. For the completed features, you score following points:
- Road: Each tile of the road scores 1 point.
- City: Each city tile earns 2 points.
- Monastery is completed when all 8 tiles around the monastery have been placed. It then scores 9 points.
Write these points down and then the player gets their meeple back (so it can be used again in the future).
End of the game, final score and winner
The game ends when all tiles have been placed. Now each player receives 1 point for each tile of their incomplete roads or cities, and 1 point for each tile of a monastery (including the monastery itself). The player with the most points wins the game. Of course, the complete game offers a lot more. So have fun trying it out.
Tile reference
Total Tiles: 20
One of the tiles marked with "(S)" -tile number three- is the starting tile (with a dark back).
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Note: The small illustrations of a cowshed (not included in this edition), a pigsty and a donkey stable are collectively referred to as sheds or stables.