Difference between revisions of "Easter in Carcassonne (1st edition)"
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The Easter bunny can change its direction after each tile. The Easter bunny must not land on a tile on which it already landed. Also the Easter bunny cannot move on or over spaces without a tile. It may also be moved into a dead end, so that it cannot no longer move. The following players must then abstain from movement. | The Easter bunny can change its direction after each tile. The Easter bunny must not land on a tile on which it already landed. Also the Easter bunny cannot move on or over spaces without a tile. It may also be moved into a dead end, so that it cannot no longer move. The following players must then abstain from movement. | ||
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If during its movement, the Easter bunny hops on or over a landscape | If during its movement, the Easter bunny hops on or over a landscape tile with a follower, its owner receives an Easter egg for the follower. The followers remain on the tiles. | ||
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{{IconArrow}} | {{IconArrow}} | ||
The original fan-made rules and the [[Hans im Glück|HiG]] rules indicated that the Easter bunny could also be on the same tile as the dragon. This could be possible in the original rules. However, this is a contradiction in the final rules, since the dragon now eats the Easter bunny. | The original fan-made rules and the [[Hans im Glück|HiG]] rules indicated that the Easter bunny could also be on the same tile as the dragon. This could be possible in the original rules. However, this is a contradiction in the final rules, since the dragon now eats the Easter bunny. | ||
</ref> If an Easter Nest is completed with a dragon tile, the movement of the bunny takes place after the dragon has been drawn, if it is still on the | </ref> If an Easter Nest is completed with a dragon tile, the movement of the bunny takes place after the dragon has been drawn, if it is still on the tile. | ||
Revision as of 01:35, 22 November 2020
General info and comments
Easter in Carcassonne was released by HiG in 2014. It was the 1st official PnP expansion.
Original design by Fritz_Spinne.
This is a Carcassonne fan-expansion to make yourself. This expansion is not for sale and may not be used for commercial purposes. Together with the diligent idea creator, HiG made this download version available to all who have fun with self-made expansion.
The tiles and rules files published by HiG are available here:
- German version and English translation on Carcassonne Central (please register to access):
- German version on Carcassonne Forum (please register to access):
The original fan expansion files can be found here:
- German versions (rules and tiles) on Carcassonne Forum (please register to access):
- English version (rules translation) on Carcassonne Central (please register to access):
Contents
- 22 new landscape tiles (10 with an Easter Nest and 12 with an Easter Bunny)
- 1 Easter bunny
- Numerous Easter eggs, preferably made of chocolate (we recommend at least 2 packets of smaller, sweeter, Easter eggs)
- 1 special die marked 1, 1, 2, 2, 3, 3 (e.g. from Mini #1 - The Flier (Flying Machines)) [1]
Rules
Preparation
Shuffle the new landscape tiles with the other land tiles. Place the Easter bunny, the Easter eggs and the die aside within easy reach of all players.
Gameplay
1. Placing a tile
The tiles are placed according to normal Carcassonne rules.
As soon as a player places a tile with the Easter Bunny, the player immediately places the Easter bunny on this tile. It does not matter where the player places the Easter bunny, but he may not block any feature.
2. Placing a follower
After placing the Easter bunny, the player can place a follower on the tile he has just placed, according to the usual rules. After the player has placed the Easter bunny, he ends his turn according to the usual rules.
3. Scoring a feature
The player who placed the last tile around the Easter Nest (or the Easter Nest itself) immediately receives 2 Easter eggs. Now each player receives 1 Easter egg for each follower on the surrounding tiles (including the Easter Nest tile).
Easter Bunny: After the turn in which an Easter Bunny tile is placed, the game is briefly interrupted for an Easter Bunny phase. After this phase, the next player's turn is as usual clockwise. |
No title defined
No rules defined.
Rules adaptation
If no die from the mini-expansion "The Flier" is available, a regular die (marked 1-6) can also be used. In this case, the Easter bunny moves 1 tile for the results 1-2, 2 tiles for 3-4 and 3 tiles for 5-6.
Final scoring
In the final scoring, no Easter eggs will be awarded to the followers of an unfinished Easter Nest area. The Easter bunny will not play a role in the final scoring either.
The player with the most Easter eggs gets 10 points. The player with the second most Easter eggs gets 5 points. In the event of a tie, all players receive the corresponding points.
CAUTION!!!!: Only the Easter eggs that have not yet been eaten count. After the final evaluation all Easter eggs should be eaten at your own risk...
Other expansions
Exp. 1 - Inns & Cathedrals:
The big follower only gets one Easter egg.
Exp. 2 - Traders & Builders:
The special figures Builder and Pig go away empty-handed when the eggs are distributed.
Exp. 3 - The Princess & the Dragon:
The dragon eats the Easter bunny (a dragon can't miss that). [2] The Easter bunny can be on the same tile as the fairy. [3] If an Easter Nest is completed with a dragon tile, the movement of the bunny takes place after the dragon has been drawn, if it is still on the tile.
Exp. 4 - The Tower:
The tower does not capture the Easter bunny. A follower on the tower also gets an egg as a gift.
Exp. 5 - Abbey & Mayor:
The wagon and the mayor receive an egg, but the barn does not.
Exp. 6 - Count, King & Robber:
No follower from the city of Carcassonne can be deployed when scoring a completed Easter Nest. Even a heretic at a place of cult receives an egg.
Exp. 7 - The Catapult:
If an Easter Nest is completed with a catapult tile, the scoring of the Easter Nest takes place after the catapult round.
Exp. 8 - Bridges, Castles & Bazaars:
A follower on a bridge receives an egg. Completing an Easter Nest does not trigger the scoring of a castle. The bazaar round is carried out after the scoring of Easter Nests.
Exp. 9 - Hills & Sheep:
Even the shepherd receives an egg, although it is not a follower! The hills and vineyards do not affect the distribution of the eggs.
Mini #4 - The Goldmines:
The completion of an Easter Nest does not cause the distribution of gold pieces.
Mini #5 - Mage & Witch:
The Mage and the Witch do not affect the distribution of the Easter eggs, the bunny can be on the same tile with any of them.
Tile distribution
Total tiles: 22
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ If no special is available, you can use a regular tile. See Rules adaptation for more information.
- ↑ In the original fan-made rules, the dragon could not eat the Easter bunny. HiG reverted this in the final version.
- ↑ The original fan-made rules and the HiG rules indicated that the Easter bunny could also be on the same tile as the dragon. This could be possible in the original rules. However, this is a contradiction in the final rules, since the dragon now eats the Easter bunny.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Checked
- First Edition
- First Edition PnP Expansion