Difference between revisions of "Expansion Reference List FiguresNoTiles"

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m (Data Refresh)
m (Fix Missing Shading)
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|-  
|- showNewFiguresOrTokensAndRules
||(F/1)  
|style="background-color:Honeydew"|(F/1)  
||'''Fishing Boats'''<br/>(Fischerboote)
||'''Fishing Boats'''<br/>(Fischerboote)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply
}}
||C1
||C1
||CKorfmann
||CKorfmann
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/2)  
|style="background-color:Honeydew"|(F/2)  
||'''Promotions'''<br/>(Der Austfieg)
||'''Promotions'''<br/>(Der Austfieg)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent
}}
||C1
||C1
||Gwommy
||Gwommy
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/3)  
|style="background-color:Honeydew"|(F/3)  
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest
}}
||C1
||C1
||CARC_Zoner
||CARC_Zoner
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/4)  
|style="background-color:Honeydew"|(F/4)  
||'''The Day Labourers'''<br/>(Die Tagelöhner)
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation
}}
||C1
||C1
||Dieter Maute & Charlie-66
||Dieter Maute & Charlie-66
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/5)  
|style="background-color:Honeydew"|(F/5)  
||'''The Pilgrims'''<br/>(Die Pilger)
||'''The Pilgrims'''<br/>(Die Pilger)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation
}}
||C1
||C1
||KlausiMausi
||KlausiMausi
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/6)  
|style="background-color:Honeydew"|(F/6)  
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation
}}
||C1
||C1
||Dieter "Belushi" Rausch
||Dieter "Belushi" Rausch
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/7)  
|style="background-color:Honeydew"|(F/7)  
||'''Sheep & Shepherds'''
||'''Sheep & Shepherds'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
}}
||C1
||C1
||LittleMisfit & Scott Myers
||LittleMisfit & Scott Myers
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/8)  
|style="background-color:Honeydew"|(F/8)  
||'''Citadels'''
||'''Citadels'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/9)  
|style="background-color:Honeydew"|(F/9)  
||'''Castles'''
||'''Castles'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/10)  
|style="background-color:Honeydew"|(F/10)  
||'''Thieves Guilds'''
||'''Thieves Guilds'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/11)  
|style="background-color:Honeydew"|(F/11)  
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"
}}
||C1
||C1
||ShadowP68
||ShadowP68
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/12)  
|style="background-color:Honeydew"|(F/12)  
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth
}}
||C1
||C1
||Wicke
||Wicke
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/13)  
|style="background-color:Honeydew"|(F/13)  
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties
}}
||C1
||C1
||Wicke
||Wicke
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/14)  
|style="background-color:Honeydew"|(F/14)  
||'''Hog Roast'''<br/>(Das Festmahl)
||'''Hog Roast'''<br/>(Das Festmahl)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Introduces a hog, based on the legend of Dame Carcas
}}
||C1
||C1
||Novelty & Joff
||Novelty & Joff
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/15)  
|style="background-color:Honeydew"|(F/15)  
||'''The Leper'''<br/>(Der Aussätzige)
||'''The Leper'''<br/>(Der Aussätzige)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a leper piece that cause players to lose points as it moves around the land
}}
||C1
||C1
||Novelty & Joff
||Novelty & Joff
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/16)  
|style="background-color:Honeydew"|(F/16)  
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm)
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"
}}
||C1
||C1
||Joff
||Joff
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/17)  
|style="background-color:Honeydew"|(F/17)  
||'''The Noblemen'''<br/>(Die Adligen)
||'''The Noblemen'''<br/>(Die Adligen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used
}}
||C1
||C1
||Wicke
||Wicke
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/18)  
|style="background-color:Honeydew"|(F/18)  
||'''Monasteries'''<br/>(Die Priorate)
||'''Monasteries'''<br/>(Die Priorate)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.
}}
||C1
||C1
||Meepleater
||Meepleater
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/19)  
|style="background-color:Honeydew"|(F/19)  
||'''The Butcher'''
||'''The Butcher'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment
}}
||C1
||C1
||Joe Vancura
||Joe Vancura
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/20)  
|style="background-color:Honeydew"|(F/20)  
||'''Dual Dragon'''<br/>(Zwei Drachen)
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"
}}
||C1
||C1
||Joff
||Joff
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/21)  
|style="background-color:Honeydew"|(F/21)  
||'''Sinkholes'''<br/>(Die Donnerlocher)
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.
}}
||C1
||C1
||Piklach & Rich_The_Fish
||Piklach & Rich_The_Fish
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/22)  
|style="background-color:AntiqueWhite"|(F/22)  
||'''The Citadel'''<br/>(Die Zitadelle)
||'''The Citadel'''<br/>(Die Zitadelle)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required
}}
||C1
||C1
||asparagus
||asparagus
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/23)  
|style="background-color:Honeydew"|(F/23)  
||'''Small Bridges'''
||'''Small Bridges'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Allows players to place wooden bridges across a river to connect the fields
}}
||C1/C2
||C1/C2
||Oldbonz
||Oldbonz
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/24)  
|style="background-color:Honeydew"|(F/24)  
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities
}}
||C1
||C1
||Canada Steve
||Canada Steve
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/25)  
|style="background-color:Honeydew"|(F/25)  
||'''Santa, Snowman & Grinch'''
||'''Santa, Snowman & Grinch'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways
}}
||C1/C2
||C1/C2
||Meepledrone
||Meepledrone
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/26)  
|style="background-color:AntiqueWhite"|(F/26)  
||'''The Menaces'''<br/>(Die Plagen)
||'''The Menaces'''<br/>(Die Plagen)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation
}}
||C1
||C1
||invinitas
||invinitas
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/27)  
|style="background-color:MistyRose"|(F/27)  
||'''Friendly Cities'''
||'''Friendly Cities'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=No information available
}}
||C1
||C1
||Unknown
||Unknown
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/28)  
|style="background-color:AntiqueWhite"|(F/28)  
||'''Hidden Character'''<br/>(Versteckte Charakter)
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation
}}
||C1
||C1
||invinitas
||invinitas
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/29)  
|style="background-color:AntiqueWhite"|(F/29)  
||'''The Crusader'''<br/>(Die Kreuzritter)
||'''The Crusader'''<br/>(Die Kreuzritter)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation
}}
||C1
||C1
|| Marvin
|| Marvin
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/30)  
|style="background-color:AntiqueWhite"|(F/30)  
||'''The Musician'''<br/>(Der Spielmann)
||'''The Musician'''<br/>(Der Spielmann)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation
}}
||C1
||C1
||-enel-
||-enel-
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/31)  
|style="background-color:Honeydew"|(F/31)  
||'''Les Assassins'''
||'''Les Assassins'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||izscream & Glöckchen
||izscream & Glöckchen
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/32)  
|style="background-color:AntiqueWhite"|(F/32)  
||'''The Archer'''<br/>(Die Bogenschießer)
||'''The Archer'''<br/>(Die Bogenschießer)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation
}}
||C1
||C1
||Afrodarko
||Afrodarko
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/33)  
|style="background-color:AntiqueWhite"|(F/33)  
||'''Reinforcement'''<br/>(Die Verstärkung)
||'''Reinforcement'''<br/>(Die Verstärkung)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=The Reinforcement  may be placed alongside an already deployed follower to provide additional strength; German draft rules
}}
||C1
||C1
||Fritz_Spinne
||Fritz_Spinne
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/34)  
|style="background-color:AntiqueWhite"|(F/34)  
||'''The Black Fairy'''<br/>(Die schwarze Fee)
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation
}}
||C1
||C1
||invinitas
||invinitas
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/35)  
|style="background-color:Honeydew"|(F/35)  
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies
}}
||C1
||C1
||justinkillam
||justinkillam
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/36)  
|style="background-color:Honeydew"|(F/36)  
||'''Play as the Dragon'''
||'''Play as the Dragon'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"
}}
||C1
||C1
||Big Guy & Whaleyland
||Big Guy & Whaleyland
Line 539: Line 647:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/37)  
|style="background-color:AntiqueWhite"|(F/37)  
||'''The Doomsayers'''<br/>(Die Untergangspropheten)
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download
}}
||C1
||C1
||Guy
||Guy
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||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/38)  
|style="background-color:MistyRose"|(F/38)  
||'''Collector'''
||'''Collector'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=No information available
}}
||C1
||C1
||Unknown
||Unknown
Line 569: Line 683:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/39)  
|style="background-color:AntiqueWhite"|(F/39)  
||'''Dan the Travelling Man'''
||'''Dan the Travelling Man'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more
}}
||C1
||C1
||Michael Halbert
||Michael Halbert
Line 584: Line 701:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/40)  
|style="background-color:Honeydew"|(F/40)  
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations
}}
||C1
||C1
||mPony
||mPony
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/41)  
|style="background-color:AntiqueWhite"|(F/41)  
||'''The Lady and her Lord'''
||'''The Lady and her Lord'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord
}}
||C1
||C1
||Gerry
||Gerry
Line 614: Line 737:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/42)  
|style="background-color:MistyRose"|(F/42)  
||'''Diocese'''
||'''Diocese'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"
}}
||C1
||C1
||Lemmy77
||Lemmy77
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||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/43)  
|style="background-color:MistyRose"|(F/43)  
||'''Boatman'''
||'''Boatman'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions
}}
||C1
||C1
||Lemmy77
||Lemmy77
Line 644: Line 773:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/44)  
|style="background-color:Honeydew"|(F/44)  
||'''Animal Farm'''<br/>(Tiere auf der Wiese)
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Carcking
||Carcking
Line 659: Line 791:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/45)  
|style="background-color:Honeydew"|(F/45)  
||'''Assassins'''<br/>(Die Moerder)
||'''Assassins'''<br/>(Die Moerder)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||LittleMisfit
||LittleMisfit
Line 674: Line 809:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/46)  
|style="background-color:Honeydew"|(F/46)  
||'''Bishop Galzeran'''
||'''Bishop Galzeran'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||CAE Manresa
||CAE Manresa
Line 689: Line 827:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/47)  
|style="background-color:MistyRose"|(F/47)  
||'''Cocoa Traders'''<br/>(Die Kakaohändler)
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=Superceded by "Salt and Cocoa Traders"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Meepleater
||Meepleater
Line 704: Line 845:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/48)  
|style="background-color:Honeydew"|(F/48)  
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Quevy
||Quevy
Line 719: Line 863:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/49)  
|style="background-color:Honeydew"|(F/49)  
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Dragonlord
||Dragonlord
Line 734: Line 881:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/50)  
|style="background-color:Honeydew"|(F/50)  
||'''Pennants'''<br/>(Die Wappen)
||'''Pennants'''<br/>(Die Wappen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||CARC_Zoner
||CARC_Zoner
Line 749: Line 899:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/51)  
|style="background-color:Honeydew"|(F/51)  
||'''Pilgrimage'''<br/>(Pilgerreise)
||'''Pilgrimage'''<br/>(Pilgerreise)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Gunpowdertea
||Gunpowdertea
Line 764: Line 917:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/52)  
|style="background-color:Honeydew"|(F/52)  
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Quevy
||Quevy
Line 779: Line 935:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/53)  
|style="background-color:Honeydew"|(F/53)  
||'''Shepherds v2'''<br/>(Die Schäfer v2)
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||LittleMisfit
||LittleMisfit
Line 794: Line 953:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/54)  
|style="background-color:Honeydew"|(F/54)  
||'''Stolen Goods'''<br/>(Das Diebesgut)
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Quevy
||Quevy
Line 809: Line 971:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/55)  
|style="background-color:Honeydew"|(F/55)  
||'''Tax Collector'''<br/>(Die Steuereintreiber)
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Use your tax collector to reduce the score of an opponent's city
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||LittleMisfit
||LittleMisfit
Line 824: Line 989:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/56)  
|style="background-color:AntiqueWhite"|(F/56)  
||'''The Fog'''<br/>(Der Nebel)
||'''The Fog'''<br/>(Der Nebel)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Meepledrone
||Meepledrone
Line 839: Line 1,007:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/57)  
|style="background-color:Honeydew"|(F/57)  
||'''The Giant'''<br/>(Der Riese)
||'''The Giant'''<br/>(Der Riese)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Wicke
||Wicke
Line 854: Line 1,025:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/58)  
|style="background-color:AntiqueWhite"|(F/58)  
||'''The Gift (K#19)'''<br/>(Das Gift)
||'''The Gift (K#19)'''<br/>(Das Gift)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 869: Line 1,043:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/59)  
|style="background-color:AntiqueWhite"|(F/59)  
||'''The Infiltrator'''<br/>(Der Eindringling)
||'''The Infiltrator'''<br/>(Der Eindringling)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Quevy
||Quevy
Line 884: Line 1,061:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/60)  
|style="background-color:Honeydew"|(F/60)  
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Re-purposes tiles from "The Catapult"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Scott & Joff
||Scott & Joff
Line 899: Line 1,079:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/61)  
|style="background-color:Honeydew"|(F/61)  
||'''The Missionary'''<br/>(Der Missionar)
||'''The Missionary'''<br/>(Der Missionar)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||CKorfmann
||CKorfmann
Line 914: Line 1,097:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/62)  
|style="background-color:AntiqueWhite"|(F/62)  
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Fährmann
||Fährmann
Line 929: Line 1,115:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/63)  
|style="background-color:Honeydew"|(F/63)  
||'''The Queen's Menagerie (the Zoo)'''
||'''The Queen's Menagerie (the Zoo)'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Ker42
||Ker42
Line 944: Line 1,133:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/64)  
|style="background-color:Honeydew"|(F/64)  
||'''Trading Posts'''<br/>(Die Handelposten)
||'''Trading Posts'''<br/>(Die Handelposten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||LittleMisfit
||LittleMisfit
Line 959: Line 1,151:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/65)  
|style="background-color:AntiqueWhite"|(F/65)  
||'''Urban Warrener (K#18)'''
||'''Urban Warrener (K#18)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann & Ker42
||Kothmann & Ker42
Line 974: Line 1,169:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/66)  
|style="background-color:Honeydew"|(F/66)  
||'''Village Idiot'''<br/>(Der Dorfdepp)
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||LittleMisfit
||LittleMisfit
Line 989: Line 1,187:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/67)  
|style="background-color:Honeydew"|(F/67)  
||'''Walls that cut corners'''<br/>(Mauern trennen alles)
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||asparagus
||asparagus
Line 1,004: Line 1,205:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/68)  
|style="background-color:Honeydew"|(F/68)  
||'''Court Jester (Kevin Graham)'''
||'''Court Jester (Kevin Graham)'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
Line 1,019: Line 1,223:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/69)  
|style="background-color:Honeydew"|(F/69)  
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower;  they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
Line 1,034: Line 1,241:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/70)  
|style="background-color:Honeydew"|(F/70)  
||'''Size does matter'''<br/>(Groesse ist entscheidend)
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
Line 1,049: Line 1,259:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/71)  
|style="background-color:Honeydew"|(F/71)  
||'''Bonus Tiles'''<br/>(Bonuskarten)
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
Line 1,064: Line 1,277:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/72)  
|style="background-color:Honeydew"|(F/72)  
||'''The Birds'''
||'''The Birds'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles
}}
||WE
||WE
||Wicke
||Wicke
Line 1,079: Line 1,295:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/73)  
|style="background-color:Honeydew"|(F/73)  
||'''The Wicker Man'''
||'''The Wicker Man'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field
}}
||C1
||C1
||Wicke
||Wicke
Line 1,094: Line 1,313:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/74)  
|style="background-color:Honeydew"|(F/74)  
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”
}}
||WD/WE
||WD/WE
||Wicke
||Wicke
Line 1,109: Line 1,331:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/75)  
|style="background-color:Honeydew"|(F/75)  
||'''Zombies & Soldiers'''
||'''Zombies & Soldiers'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue
}}
||C1
||C1
||Ted Wikström
||Ted Wikström
Line 1,124: Line 1,349:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/76)  
|style="background-color:Honeydew"|(F/76)  
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again
}}
||WD/WE
||WD/WE
||Wicke
||Wicke
Line 1,139: Line 1,367:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/77)  
|style="background-color:Honeydew"|(F/77)  
||'''Bishops & Dioceses'''
||'''Bishops & Dioceses'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.
}}
||C1
||C1
||Jonathan Brown
||Jonathan Brown
Line 1,154: Line 1,385:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/78)  
|style="background-color:Honeydew"|(F/78)  
||'''The Counting House'''<br/>(Das Kontorhaus)
||'''The Counting House'''<br/>(Das Kontorhaus)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant
}}
||C1
||C1
||Carcking
||Carcking
Line 1,169: Line 1,403:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/79)  
|style="background-color:AntiqueWhite"|(F/79)  
||'''Reeve & Quartermaster'''
||'''Reeve & Quartermaster'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"
}}
||C1
||C1
||Gerry
||Gerry
Line 1,184: Line 1,421:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/80)  
|style="background-color:AntiqueWhite"|(F/80)  
||'''Dignitaries'''
||'''Dignitaries'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine
}}
||C1
||C1
||Meepleater
||Meepleater
Line 1,199: Line 1,439:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/81)  
|style="background-color:AntiqueWhite"|(F/81)  
||'''Pick up & Deliver'''<br/>(Abholen und liefern)
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources
}}
||C1
||C1
||Ariel Claure
||Ariel Claure
Line 1,214: Line 1,457:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/82)  
|style="background-color:Honeydew"|(F/82)  
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation
}}
||WD
||WD
||Seli
||Seli
Line 1,229: Line 1,475:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/83)  
|style="background-color:Honeydew"|(F/83)  
||'''The Arbitress'''<br/>(Die Vermittlerin)
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Gwommy
||Gwommy
Line 1,244: Line 1,493:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/84)  
|style="background-color:Honeydew"|(F/84)  
||'''Doubles Carcassonne'''
||'''Doubles Carcassonne'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Aeoliner
||Aeoliner
Line 1,259: Line 1,511:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/85)  
|style="background-color:MistyRose"|(F/85)  
||'''The Big City'''<br/>(Die Grossstadt)
||'''The Big City'''<br/>(Die Grossstadt)<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points
}}
||C1
||C1
||Lemmy77
||Lemmy77
Line 1,274: Line 1,529:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/86)  
|style="background-color:MistyRose"|(F/86)  
||'''Chapter'''<br/>(Der Stift)
||'''Chapter'''<br/>(Der Stift)<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located
}}
||C1
||C1
||Lemmy77
||Lemmy77
Line 1,289: Line 1,547:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/87)  
|style="background-color:Honeydew"|(F/87)  
||'''Laborer and Mendicant (aka Servant and Mendicant)'''
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"
}}
||C1
||C1
||Christoph Berger
||Christoph Berger
Line 1,304: Line 1,565:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/88)  
|style="background-color:Honeydew"|(F/88)  
||'''Friar & Farmhand'''
||'''Friar & Farmhand'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Based on  "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"
}}
||C1
||C1
||Scott & Christoph Berger
||Scott & Christoph Berger
Line 1,319: Line 1,583:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/89)  
|style="background-color:Honeydew"|(F/89)  
||'''Sentinel'''<br/>(Der Wachpösten)
||'''Sentinel'''<br/>(Der Wachpösten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"
}}
||C1
||C1
||chrallan
||chrallan
Line 1,334: Line 1,601:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/90)  
|style="background-color:AntiqueWhite"|(F/90)  
||'''The Heretic'''<br/>(Der Ketzer)
||'''The Heretic'''<br/>(Der Ketzer)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles
}}
||C1
||C1
||bassdachs
||bassdachs
Line 1,349: Line 1,619:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/91)  
|style="background-color:Honeydew"|(F/91)  
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||LittleMisfit
||LittleMisfit
Line 1,364: Line 1,637:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/92)  
|style="background-color:Honeydew"|(F/92)  
||'''By Order of the King'''<br/>(Im Auftrag des Königs)
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds objective cards to the game; large download
}}
||C1
||C1
||JPutt927
||JPutt927
Line 1,379: Line 1,655:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/93)  
|style="background-color:Honeydew"|(F/93)  
||'''Stained Glass'''<br/>(Glasmalereien)
||'''Stained Glass'''<br/>(Glasmalereien)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister
}}
||C1
||C1
||Trebuchet
||Trebuchet
Line 1,394: Line 1,673:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/94)  
|style="background-color:Honeydew"|(F/94)  
||'''Praesidium'''<br/>(Präsidium)
||'''Praesidium'''<br/>(Präsidium)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"
}}
||C1
||C1
||jeRm!
||jeRm!
Line 1,409: Line 1,691:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/95)  
|style="background-color:Honeydew"|(F/95)  
||'''Quests'''<br/>(Die Aufgaben)
||'''Quests'''<br/>(Die Aufgaben)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
Line 1,424: Line 1,709:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/96)  
|style="background-color:Honeydew"|(F/96)  
||'''Designer Cities'''<br/>(Städte gestalten)
||'''Designer Cities'''<br/>(Städte gestalten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Create cities with specific shapes to gain additional points
}}
||C1
||C1
||LittleMisfit
||LittleMisfit
Line 1,439: Line 1,727:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/97)  
|style="background-color:Honeydew"|(F/97)  
||'''Father Time'''<br/>(Der Herr der Zeit)
||'''Father Time'''<br/>(Der Herr der Zeit)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency
}}
||C1
||C1
||Carcking & Collaborativ
||Carcking & Collaborativ
Line 1,454: Line 1,745:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/98)  
|style="background-color:Honeydew"|(F/98)  
||'''Troop Card'''<br/>(Truppenaufmarsch)
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game
}}
||C1
||C1
||Dieter "Belushi" Rausch
||Dieter "Belushi" Rausch
Line 1,469: Line 1,763:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/99)  
|style="background-color:AntiqueWhite"|(F/99)  
||'''Advisors'''
||'''Advisors'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder
}}
||C1
||C1
||spacewolf009
||spacewolf009
Line 1,484: Line 1,781:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/100)  
|style="background-color:AntiqueWhite"|(F/100)  
||'''The German Time Machines (Advent calendar 2016)'''
||'''The German Time Machines (Advent calendar 2016)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available
}}
||C1
||C1
||Decar
||Decar
Line 1,499: Line 1,799:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/101)  
|style="background-color:Honeydew"|(F/101)  
||'''Carcassonne Maps für 2 - Blanchiland'''
||'''Carcassonne Maps für 2 - Blanchiland'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2
}}
||Cfür2
||Cfür2
||Meepledrone
||Meepledrone
Line 1,514: Line 1,817:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/102)  
|style="background-color:Honeydew"|(F/102)  
||'''King Peter III'''<br/>(König Peter III)
||'''King Peter III'''<br/>(König Peter III)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||CAE Manresa
||CAE Manresa
Line 1,529: Line 1,835:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/103)  
|style="background-color:Honeydew"|(F/103)  
||'''Queen Sibila'''<br/>(Königin Sybille)
||'''Queen Sibila'''<br/>(Königin Sybille)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||CAE Manresa
||CAE Manresa
Line 1,544: Line 1,853:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/104)  
|style="background-color:Honeydew"|(F/104)  
||'''The Market'''<br/>(Der Markt)
||'''The Market'''<br/>(Der Markt)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||CAE Manresa
||CAE Manresa
Line 1,559: Line 1,871:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/105)  
|style="background-color:Honeydew"|(F/105)  
||'''The Tactician'''<br/>(Die Taktiker)
||'''The Tactician'''<br/>(Die Taktiker)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Gwommy
||Gwommy
Line 1,574: Line 1,889:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/106)  
|style="background-color:Honeydew"|(F/106)  
||'''Tatan'''
||'''Tatan'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Andreas J Haselbeck
||Andreas J Haselbeck
Line 1,589: Line 1,907:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/107)  
|style="background-color:AntiqueWhite"|(F/107)  
||'''Two Builders'''
||'''Two Builders'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player has two builders instead of one
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Carca_Maker
||Carca_Maker
Line 1,604: Line 1,925:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/108)  
|style="background-color:AntiqueWhite"|(F/108)  
||'''The Jousting Tournament'''
||'''The Jousting Tournament'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Michael Halbert
||Michael Halbert
Line 1,619: Line 1,943:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/109)  
|style="background-color:AntiqueWhite"|(F/109)  
||'''Balloons (K#21)'''
||'''Balloons (K#21)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Decar
||Decar
Line 1,634: Line 1,961:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/110)  
|style="background-color:Honeydew"|(F/110)  
||'''Land Surveyors 2.0'''
||'''Land Surveyors 2.0'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Some additional cards for use with "Land Surveyors"
}}
||C2
||C2
||Steven De Potter
||Steven De Potter
Line 1,649: Line 1,979:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/111)  
|style="background-color:AntiqueWhite"|(F/111)  
||'''The Large Abbot (K#1)'''
||'''The Large Abbot (K#1)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,664: Line 1,997:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/112)  
|style="background-color:Lavender"|(F/112)  
||'''The Blessing of Children'''<br/>(Kindersegen)
||'''The Blessing of Children'''<br/>(Kindersegen)<br/>
{{FanExpListDescCollBox|1=Lavender
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile
}}
||ALL
||ALL
||Challa007
||Challa007
Line 1,679: Line 2,015:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/113)  
|style="background-color:AntiqueWhite"|(F/113)  
||'''City Gates and Walls (K#7)'''
||'''City Gates and Walls (K#7)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,694: Line 2,033:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/114)  
|style="background-color:AntiqueWhite"|(F/114)  
||'''Guesthouses (K#8)'''
||'''Guesthouses (K#8)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,709: Line 2,051:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/115)  
|style="background-color:AntiqueWhite"|(F/115)  
||'''Mason's Lodge (K#9)'''
||'''Mason's Lodge (K#9)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,724: Line 2,069:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/116)  
|style="background-color:AntiqueWhite"|(F/116)  
||'''Pennant Keepers (K#6)'''
||'''Pennant Keepers (K#6)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,739: Line 2,087:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/117)  
|style="background-color:AntiqueWhite"|(F/117)  
||'''Citadels (K#12)'''
||'''Citadels (K#12)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores
}}
||C1/C2/WD
||C1/C2/WD
||Kothmann
||Kothmann
Line 1,754: Line 2,105:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/118)  
|style="background-color:AntiqueWhite"|(F/118)  
||'''Stacked Decks (K#13)'''
||'''Stacked Decks (K#13)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,769: Line 2,123:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/119)  
|style="background-color:AntiqueWhite"|(F/119)  
||'''Archabbot (K#14)'''
||'''Archabbot (K#14)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Kothmann
||Kothmann
Line 1,784: Line 2,141:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/120)  
|style="background-color:AntiqueWhite"|(F/120)  
||'''Roadsigns (C1 Adaptation) (K#24)'''
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"
}}
||C1
||C1
||Kothmann
||Kothmann
Line 1,799: Line 2,159:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/121)  
|style="background-color:AntiqueWhite"|(F/121)  
||'''Alien Abduction - A Crop Circles Variant (K#23)'''
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles
}}
||C1/C2/WD
||C1/C2/WD
||Kothmann
||Kothmann
Line 1,814: Line 2,177:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/122)  
|style="background-color:AntiqueWhite"|(F/122)  
||'''Catapult Extra Token'''
||'''Catapult Extra Token'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it
}}
||C1
||C1
||JPutt927
||JPutt927
Line 1,829: Line 2,195:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/123)  
|style="background-color:AntiqueWhite"|(F/123)  
||'''Mini Inner City Walls'''
||'''Mini Inner City Walls'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Build a wall to divide a city into two - see also "City Gates and Walls"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||GinCarc
||GinCarc
Line 1,844: Line 2,213:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/124)  
|style="background-color:AntiqueWhite"|(F/124)  
||'''Metapowers'''
||'''Metapowers'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Use extra powers to gain or hide information
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Carca_Maker
||Carca_Maker
Line 1,859: Line 2,231:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/125)  
|style="background-color:AntiqueWhite"|(F/125)  
||'''Slopes & Cliffs (Carcassonne turns 3D)'''
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Add blocks to raise landscape tiles up to create a 3d landscape
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Meepledrone
||Meepledrone
Line 1,874: Line 2,249:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/126)  
|style="background-color:AntiqueWhite"|(F/126)  
||'''Carcassonne Duels'''
||'''Carcassonne Duels'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||MarkosBoss
||MarkosBoss
Line 1,889: Line 2,267:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/127)  
|style="background-color:AntiqueWhite"|(F/127)  
||'''Halloween on Carcassonne'''
||'''Halloween on Carcassonne'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||DrMeeple
||DrMeeple
Line 1,904: Line 2,285:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/128)  
|style="background-color:Honeydew"|(F/128)  
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation
}}
||C1
||C1
||Bockspiele
||Bockspiele
Line 1,919: Line 2,303:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/129)  
|style="background-color:Honeydew"|(F/129)  
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation
}}
||C1
||C1
||Bockspiele
||Bockspiele
Line 1,934: Line 2,321:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/130)  
|style="background-color:Honeydew"|(F/130)  
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles
}}
||WD
||WD
||Telecaster
||Telecaster
Line 1,949: Line 2,339:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/131)  
|style="background-color:AntiqueWhite"|(F/131)  
||'''Little Houses'''<br/>(Die Häuser)
||'''Little Houses'''<br/>(Die Häuser)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=WD version of tokens from published expansion; image in forum thread only
}}
||WD
||WD
||Zotto
||Zotto
Line 1,964: Line 2,357:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/132)  
|style="background-color:Honeydew"|(F/132)  
||'''The Messages'''<br/>(Die Depeschen)
||'''The Messages'''<br/>(Die Depeschen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=WD version of tiles from HiG's published expansion
}}
||WD
||WD
||Zotto
||Zotto
Line 1,979: Line 2,375:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/133)  
|style="background-color:MistyRose"|(F/133)  
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300
}}
||WD
||WD
||Unknown
||Unknown
Line 1,994: Line 2,393:
||
||


|-  
|- showNewFiguresOrTokensAndRules
||(F/134)  
|style="background-color:Honeydew"|(F/134)  
||'''King and Robber'''<br/>(König und Raubritter)
||'''King and Robber'''<br/>(König und Raubritter)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=WD version of tiles from HiG's published expansion
}}
||WD
||WD
||Zotto
||Zotto
Line 2,009: Line 2,411:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/135)  
|style="background-color:AntiqueWhite"|(F/135)  
||'''No Time For A Tie (Empate Duro)'''
||'''No Time For A Tie (Empate Duro)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Carca_Maker
||Carca_Maker
Line 2,024: Line 2,429:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/136)  
|style="background-color:AntiqueWhite"|(F/136)  
||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]
||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Bumsakalaka
||Bumsakalaka
Line 2,039: Line 2,447:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/137)  
|style="background-color:Honeydew"|(F/137)  
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Verena Rechberger & Claudia Spitaler
||Verena Rechberger & Claudia Spitaler
Line 2,054: Line 2,465:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/138)  
|style="background-color:AntiqueWhite"|(F/138)  
||'''Obelisk'''
||'''Obelisk'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||Stepukiss
||Stepukiss
Line 2,069: Line 2,483:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/139)  
|style="background-color:Honeydew"|(F/139)  
||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]
||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||šmoula
||šmoula
Line 2,084: Line 2,501:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/140)  
|style="background-color:AntiqueWhite"|(F/140)  
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3
}}
||C1
||C1
||Zotto
||Zotto
Line 2,099: Line 2,519:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/141)  
|style="background-color:Honeydew"|(F/141)  
||'''New World Variant'''
||'''New World Variant'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''
}}
||C1
||C1
||Aldaron
||Aldaron
Line 2,114: Line 2,537:
||-
||-


|- class="showOther"
|- class="showNewFiguresOrTokensAndRules showOther"
||(F/142)  
|style="background-color:Lavender"|(F/142)  
||'''Carcassonne Fluxx'''
||'''Carcassonne Fluxx'''<br/>
{{FanExpListDescCollBox|1=Lavender
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this
}}
||C1/C2/WD/WE
||C1/C2/WD/WE
||drmfreek
||drmfreek
Line 2,129: Line 2,555:
||-
||-


|-  
|- showNewFiguresOrTokensAndRules
||(F/143)  
|style="background-color:AntiqueWhite"|(F/143)  
||'''New King's Orders'''
||'''New King's Orders'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages
}}
||C1/C2
||Snearone
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||54 cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum]
||C1=>C2
||-
 
Wallaces-iMac:Expansiontable wallace$ vi convert_to_table.pl
Wallaces-iMac:Expansiontable wallace$ ./runscript
{| class="wikitable sortable" style="text-align:center;"
! scope="col" style="width: 30px;" | Ref
! scope="col" style="width: 200px;"; | Expansion
! scope="col" style="width: 30px;" | Version
! scope="col" style="width: 50px;" | Author
! scope="col" style="width: 30px;" | Tiles (Landscape)
! scope="col" style="width: 30px;" | Start Tiles
! scope="col" style="width: 50px;" | Special tiles
! scope="col" style="width: 50px;" | Figures<ref name='ShownImages_FromRules'>Shown images are taken from the rules</ref>
! scope="col" style="width: 50px;" | Tokens/Cards/etc.
! scope="col" style="width: 50px;" | Symbol
! scope="col" style="width: 50px;" | Download<ref name='CarcF_Rules'>If both CarcC and CarcF, German site may only contain translated rules</ref> / Info
! scope="col" style="width: 50px;" | Features
! scope="col" style="width: 50px;" | Sample tiles and/or features
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/1)
||'''Fishing Boats'''<br/>(Fischerboote)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply
}}
||C1
||CKorfmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF]
||Fishermen / River
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/2)
||'''Promotions'''<br/>(Der Austfieg)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent
}}
||C1
||Gwommy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x  coloured disc for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/3)
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest
}}
||C1
||CARC_Zoner
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF]
||Tokens
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/4)
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation
}}
||C1
||Dieter Maute & Charlie-66
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/5)
||'''The Pilgrims'''<br/>(Die Pilger)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation
}}
||C1
||KlausiMausi
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/6)
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation
}}
||C1
||Dieter "Belushi" Rausch
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x  Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die
||40x Adventurer Cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/7)
||'''Sheep & Shepherds'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
}}
||C1
||LittleMisfit & Scott Myers
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/8)
||'''Citadels'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x  Citadels for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/9)
||'''Castles'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/10)
||'''Thieves Guilds'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/11)
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"
}}
||C1
||ShadowP68
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/12)
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth
}}
||C1
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/13)
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties
}}
||C1
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/14)
||'''Hog Roast'''<br/>(Das Festmahl)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Introduces a hog, based on the legend of Dame Carcas
}}
||C1
||Novelty & Joff
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/15)
||'''The Leper'''<br/>(Der Aussätzige)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a leper piece that cause players to lose points as it moves around the land
}}
||C1
||Novelty & Joff
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Leper.png|50px]]<br/>1x Leper
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/16)
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"
}}
||C1
||Joff
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Tower_black.png|50px]]<br/>12x Black Tower Levels  <br/>[[File:Figure_Tower_white.png|50px]]<br/>6x White Tower Levels
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF]
||Tower
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/17)
||'''The Noblemen'''<br/>(Die Adligen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used
}}
||C1
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/18)
||'''Monasteries'''<br/>(Die Priorate)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.
}}
||C1
||Meepleater
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]
||Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/19)
||'''The Butcher'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment
}}
||C1
||Joe Vancura
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Butcher<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/20)
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"
}}
||C1
||Joff
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF]
||Dragon
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/21)
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.
}}
||C1
||Piklach & Rich_The_Fish
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x  coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each  player
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/22)
||'''The Citadel'''<br/>(Die Zitadelle)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required
}}
||C1
||asparagus
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/23)
||'''Small Bridges'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Allows players to place wooden bridges across a river to connect the fields
}}
||C1/C2
||Oldbonz
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/24)
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities
}}
||C1
||Canada Steve
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF]
||Fishermen / River
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/25)
||'''Santa, Snowman & Grinch'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways
}}
||C1/C2
||Meepledrone
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC]
||Advent2019
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/26)
||'''The Menaces'''<br/>(Die Plagen)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation
}}
||C1
||invinitas
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:MistyRose"|(F/27)
||'''Friendly Cities'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=No information available
}}
||C1
||Unknown
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Huts_stacked.png|120px]]<br/>3x House for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/28)
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation
}}
||C1
||invinitas
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player
||8x Character cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/29)
||'''The Crusader'''<br/>(Die Kreuzritter)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation
}}
||C1
|| Marvin
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/30)
||'''The Musician'''<br/>(Der Spielmann)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation
}}
||C1
||-enel-
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/31)
||'''Les Assassins'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar
}}
||C1/C2/WD/WE
||izscream & Glöckchen
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/32)
||'''The Archer'''<br/>(Die Bogenschießer)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation
}}
||C1
||Afrodarko
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF]
||Tower
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/33)
||'''Reinforcement'''<br/>(Die Verstärkung)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=The Reinforcement  may be placed alongside an already deployed follower to provide additional strength; German draft rules
}}
||C1
||Fritz_Spinne
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Reinforcement for each player<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/34)
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation
}}
||C1
||invinitas
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/35)
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies
}}
||C1
||justinkillam
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/36)
||'''Play as the Dragon'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"
}}
||C1
||Big Guy & Whaleyland
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||6x Princess<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF]
||Dragon
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/37)
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download
}}
||C1
||Guy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Die_white.png|50px]]<br/>3x Die
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum]
||Advent2016
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:MistyRose"|(F/38)
||'''Collector'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=No information available
}}
||C1
||Unknown
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Collector for each player<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/39)
||'''Dan the Travelling Man'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more
}}
||C1
||Michael Halbert
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/40)
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations
}}
||C1
||mPony
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/41)
||'''The Lady and her Lord'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord
}}
||C1
||Gerry
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:MistyRose"|(F/42)
||'''Diocese'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"
}}
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:MistyRose"|(F/43)
||'''Boatman'''<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions
}}
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||River
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/44)
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.
}}
||C1/C2/WD/WE
||Carcking
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/45)
||'''Assassins'''<br/>(Die Moerder)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game
}}
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||City / Road
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/46)
||'''Bishop Galzeran'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"
}}
||C1/C2/WD/WE
||CAE Manresa
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:MistyRose"|(F/47)
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=Superceded by "Salt and Cocoa Traders"
}}
||C1/C2/WD/WE
||Meepleater
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum]
||Tokens
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/48)
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible
}}
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF]
||Tokens
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/49)
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"
}}
||C1/C2/WD/WE
||Dragonlord
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/50)
||'''Pennants'''<br/>(Die Wappen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances
}}
||C1/C2/WD/WE
||CARC_Zoner
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/51)
||'''Pilgrimage'''<br/>(Pilgerreise)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples
}}
||C1/C2/WD/WE
||Gunpowdertea
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC]
||Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/52)
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation
}}
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/53)
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
}}
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/54)
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit
}}
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/55)
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Use your tax collector to reduce the score of an opponent's city
}}
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/56)
||'''The Fog'''<br/>(Der Nebel)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"
}}
||C1/C2/WD/WE
||Meepledrone
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/57)
||'''The Giant'''<br/>(Der Riese)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"
}}
||C1/C2/WD/WE
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref>
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC]
||Dragon
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/58)
||'''The Gift (K#19)'''<br/>(Das Gift)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"")
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/59)
||'''The Infiltrator'''<br/>(Der Eindringling)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own
}}
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/60)
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Re-purposes tiles from "The Catapult"
}}
||C1/C2/WD/WE
||Scott & Joff
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/61)
||'''The Missionary'''<br/>(Der Missionar)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles
}}
||C1/C2/WD/WE
||CKorfmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x  coloured disc per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC]
||Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/62)
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation
}}
||C1/C2/WD/WE
||Fährmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF]
||Windrose
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/63)
||'''The Queen's Menagerie (the Zoo)'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!
}}
||C1/C2/WD/WE
||Ker42
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||Any number of animals you have
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/64)
||'''Trading Posts'''<br/>(Die Handelposten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts
}}
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||City / Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/65)
||'''Urban Warrener (K#18)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road
}}
||C1/C2/WD/WE
||Kothmann & Ker42
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum]
||City / Fields
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/66)
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them
}}
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Village Idiot (use builder in a neutral colour)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG]
||City / Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/67)
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field
}}
||C1/C2/WD/WE
||asparagus
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||18x wall pieces (matchsticks?)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/68)
||'''Court Jester (Kevin Graham)'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/69)
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower;  they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||Some additional Followers in each player"s colours
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/70)
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/71)
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||16x Small markers
||16x Bonus Cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/72)
||'''The Birds'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles
}}
||WE
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/73)
||'''The Wicker Man'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field
}}
||C1
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Box for The Phantom in each player colour
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC]
||Barn / Fields
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/74)
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”
}}
||WD/WE
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/75)
||'''Zombies & Soldiers'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue
}}
||C1
||Ted Wikström
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/76)
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again
}}
||WD/WE
||Wicke
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/77)
||'''Bishops & Dioceses'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.
}}
||C1
||Jonathan Brown
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC]
||Fields / Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/78)
||'''The Counting House'''<br/>(Das Kontorhaus)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant
}}
||C1
||Carcking
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/79)
||'''Reeve & Quartermaster'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"
}}
||C1
||Gerry
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||2x additional followers per player (recommended); additional tower segments to allow 10x per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum]
||Road / Tower
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/80)
||'''Dignitaries'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine
}}
||C1
||Meepleater
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/81)
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources
}}
||C1
||Ariel Claure
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/82)
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation
}}
||WD
||Seli
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/83)
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features
}}
||C1/C2/WD/WE
||Gwommy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/84)
||'''Doubles Carcassonne'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister
}}
||C1/C2/WD/WE
||Aeoliner
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC]
||Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:MistyRose"|(F/85)
||'''The Big City'''<br/>(Die Grossstadt)<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points
}}
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x city for each player<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:MistyRose"|(F/86)
||'''Chapter'''<br/>(Der Stift)<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located
}}
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||Monastic / Tokens
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/87)
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"
}}
||C1
||Christoph Berger
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/88)
||'''Friar & Farmhand'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Based on  "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"
}}
||C1
||Scott & Christoph Berger
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/89)
||'''Sentinel'''<br/>(Der Wachpösten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"
}}
||C1
||chrallan
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF]
||Tower
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/90)
||'''The Heretic'''<br/>(Der Ketzer)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles
}}
||C1
||bassdachs
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF]
||Monastic
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/91)
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released
}}
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs
||1x Prison Card
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/92)
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds objective cards to the game; large download
}}
||C1
||JPutt927
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||96x playing cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF]
||Quests
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/93)
||'''Stained Glass'''<br/>(Glasmalereien)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister
}}
||C1
||Trebuchet
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||24x Stained glass cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/94)
||'''Praesidium'''<br/>(Präsidium)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"
}}
||C1
||jeRm!
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG]
||Tower
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/95)
||'''Quests'''<br/>(Die Aufgaben)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||6x Quest cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG]
||Quests
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/96)
||'''Designer Cities'''<br/>(Städte gestalten)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Create cities with specific shapes to gain additional points
}}
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG]
||City / Quests
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/97)
||'''Father Time'''<br/>(Der Herr der Zeit)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency
}}
||C1
||Carcking & Collaborativ
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||19x Father Time tiles
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/98)
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game
}}
||C1
||Dieter "Belushi" Rausch
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||6x Troop Barracks
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/99)
||'''Advisors'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder
}}
||C1
||spacewolf009
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||8x Advisor card
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/100)
||'''The German Time Machines (Advent calendar 2016)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available
}}
||C1
||Decar
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||5x Time Machine
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum]
||Advent2016
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/101)
||'''Carcassonne Maps für 2 - Blanchiland'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2
}}
||Cfür2
||Meepledrone
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Map Sheet (60cm x 40cm)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC]
||Map
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/102)
||'''King Peter III'''<br/>(König Peter III)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal
}}
||C1/C2/WD/WE
||CAE Manresa
||0
||0
||1x trigger tile
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/103)
||'''Queen Sibila'''<br/>(Königin Sybille)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features
}}
||C1/C2/WD/WE
||CAE Manresa
||0
||0
||1x trigger tile
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/104)
||'''The Market'''<br/>(Der Markt)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game
}}
||C1/C2/WD/WE
||CAE Manresa
||0
||0
||1x trigger tile
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/105)
||'''The Tactician'''<br/>(Die Taktiker)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game
}}
||C1/C2/WD/WE
||Gwommy
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/106)
||'''Tatan'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation
}}
||C1/C2/WD/WE
||Andreas J Haselbeck
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/107)
||'''Two Builders'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Each player has two builders instead of one
}}
||C1/C2/WD/WE
||Carca_Maker
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/108)
||'''The Jousting Tournament'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes
}}
||C1/C2/WD/WE
||Michael Halbert
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:figure_Die_red.png|50px]]<br/>1x die per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/109)
||'''Balloons (K#21)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?
}}
||C1/C2/WD/WE
||Decar
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/110)
||'''Land Surveyors 2.0'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Some additional cards for use with "Land Surveyors"
}}
||C2
||Steven De Potter
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||6x Additional Cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/111)
||'''The Large Abbot (K#1)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Lavender"|(F/112)
||'''The Blessing of Children'''<br/>(Kindersegen)<br/>
{{FanExpListDescCollBox|1=Lavender
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile
}}
||ALL
||Challa007
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/113)
||'''City Gates and Walls (K#7)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/114)
||'''Guesthouses (K#8)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/115)
||'''Mason's Lodge (K#9)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/116)
||'''Pennant Keepers (K#6)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/117)
||'''Citadels (K#12)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores
}}
||C1/C2/WD
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/118)
||'''Stacked Decks (K#13)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||Tower
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/119)
||'''Archabbot (K#14)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")
}}
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/120)
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"
}}
||C1
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop)
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/blog/10852 BGG]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/121)
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles
}}
||C1/C2/WD
||Kothmann
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Alien Abduction Zone
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]
||CropCircle
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/122)
||'''Catapult Extra Token'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it
}}
||C1
||JPutt927
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/123)
||'''Mini Inner City Walls'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Build a wall to divide a city into two - see also "City Gates and Walls"
}}
||C1/C2/WD/WE
||GinCarc
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||3x walls per player (or use matchsticks)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum]
||City
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/124)
||'''Metapowers'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Use extra powers to gain or hide information
}}
||C1/C2/WD/WE
||Carca_Maker
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||12x cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/125)
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Add blocks to raise landscape tiles up to create a 3d landscape
}}
||C1/C2/WD/WE
||Meepledrone
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm)
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/126)
||'''Carcassonne Duels'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne
}}
||C1/C2/WD/WE
||MarkosBoss
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="0"|<span class="wica-mark-yes">
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/127)
||'''Halloween on Carcassonne'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples
}}
||C1/C2/WD/WE
||DrMeeple
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/128)
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation
}}
||C1
||Bockspiele
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||32x Event cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/129)
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation
}}
||C1
||Bockspiele
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||3x Special Pennants per player (1, 2, 3)
|data-sort-value="1"|<span class="wica-mark-n-a">
||
||City
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/130)
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles
}}
||WD
||Telecaster
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]
||City / Fields
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/131)
||'''Little Houses'''<br/>(Die Häuser)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=WD version of tokens from published expansion; image in forum thread only
}}
||WD
||Zotto
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/132)
||'''The Messages'''<br/>(Die Depeschen)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=WD version of tiles from HiG's published expansion
}}
||WD
||Zotto
||0
||0
||8x Messages
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:MistyRose"|(F/133)
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/>
{{FanExpListDescCollBox|1=MistyRose
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300
}}
||WD
||Unknown
||0
||0
||6x Score
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||see CarcF Fan Expansion Catalogue 5.4.42
||Score
||
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/134)
||'''King and Robber'''<br/>(König und Raubritter)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=WD version of tiles from HiG's published expansion
}}
||WD
||Zotto
||5
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF]
||City / Road
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/135)
||'''No Time For A Tie (Empate Duro)'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G
}}
||C1/C2/WD/WE
||Carca_Maker
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/136)
||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.
}}
||C1/C2/WD/WE
||Bumsakalaka
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_BlackDragon.png|55px]]<br/>1x black dragon
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC Forum]
||Dragon
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/137)
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation
}}
||C1/C2/WD/WE
||Verena Rechberger & Claudia Spitaler
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1 Tormentor
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF]
||Road
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/138)
||'''Obelisk'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"
}}
||C1/C2/WD/WE
||Stepukiss
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum]
||Fields / Tower
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:Honeydew"|(F/139)
||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed
}}
||C1/C2/WD/WE
||šmoula
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>1x Obelisk per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||CarcCZ
||Barn / Fields
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/140)
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3
}}
||C1
||Zotto
||12
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/141)
||'''New World Variant'''<br/>
{{FanExpListDescCollBox|1=Honeydew
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''
}}
||C1
||Aldaron
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" />
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Lavender"|(F/142)
||'''Carcassonne Fluxx'''<br/>
{{FanExpListDescCollBox|1=Lavender
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this
}}
||C1/C2/WD/WE
||drmfreek
||0
||0
|data-sort-value="1"|<span class="wica-mark-n-a">
|data-sort-value="1"|<span class="wica-mark-n-a">
||Rule change cards
|data-sort-value="1"|<span class="wica-mark-n-a">
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG]
||
||-
 
|- class="showNewFiguresOrTokensAndRules"
|style="background-color:AntiqueWhite"|(F/143)
||'''New King's Orders'''<br/>
{{FanExpListDescCollBox|1=AntiqueWhite
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages
}}
||C1/C2
||C1/C2
||Snearone
||Snearone

Revision as of 02:09, 30 April 2023

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/1) ||Fishing Boats
(Fischerboote)

...

Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply

||C1 ||CKorfmann ||0 ||0 |data-sort-value="1"| ||Figure Boats stacked.png
1x boat for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/2) ||Promotions
(Der Austfieg)

...

Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent

||C1 ||Gwommy ||0 ||0 |data-sort-value="1"| ||Figure Discs stacked.png
1x coloured disc for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/3) ||Court Jester (CARC_Zoner)
(Der Hoffnarr)

...

Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest

||C1 ||CARC_Zoner ||0 ||0 |data-sort-value="1"| ||Figure Die white.png
2x Dice |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Tokens ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/4) ||The Day Labourers
(Die Tagelöhner)

...

Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation

||C1 ||Dieter Maute & Charlie-66 ||0 ||0 |data-sort-value="1"| ||6x Day Labourers in a neutral color[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/5) ||The Pilgrims
(Die Pilger)

...

This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation

||C1 ||KlausiMausi ||0 ||0 |data-sort-value="1"| ||Figure Pilgrims stacked.png
1x pilgrim[1] for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/6) ||The Adventurer of Carcassonne
(Der Abenteurer von Carcassonne)

...

Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation

||C1 ||Dieter "Belushi" Rausch ||0 ||0 |data-sort-value="1"| ||1x Figure[1] for each playerl
Figure Die white.png
1x Die ||40x Adventurer Cards |data-sort-value="1"| ||Carc-Welt || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/7) ||Sheep & Shepherds

...

Adds sheep and shepherds to the game (before the release of "Hills and Sheep")

||C1 ||LittleMisfit & Scott Myers ||0 ||0 |data-sort-value="1"| ||Figure Shepherds stacked.png
2x Shepherds for each player
Figure Sheep stacked.png
6x Sheep for each player |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/8) ||Citadels

...

Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Citadels stacked.png
2x Citadels for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG ||Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/9) ||Castles

...

Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Huts stacked.png
2x Castles for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG ||Fields ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/10) ||Thieves Guilds

...

The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure ThievesGuild stacked.png
2x Thieves guilds[1] for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/11) ||Inn & Stable Owners
(Gastwirte und Viehzüchter)

...

Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"

||C1 ||ShadowP68 ||0 ||0 |data-sort-value="1"| ||Figure MeeplesLarge C1.png
4x Owners for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/12) ||The House of Valois
(Das Geschlecht der Valoiser)

...

Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth

||C1 ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure Meeple gold.png
2x Large Golden Meeple |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/13) ||The Kids are Growing Up
(Die Kinder werden erwachsen)

...

Adds small followers who may be deployed into already occupied features to gain an advantage in ties

||C1 ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure MeeplesLarge C1.png
2x Mini Meeple for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/14) ||Hog Roast
(Das Festmahl)

...

Introduces a hog, based on the legend of Dame Carcas

||C1 ||Novelty & Joff ||0 ||0 |data-sort-value="1"| ||Figure Pig white.png
1x White Pig |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/15) ||The Leper
(Der Aussätzige)

...

Adds a leper piece that cause players to lose points as it moves around the land

||C1 ||Novelty & Joff ||0 ||0 |data-sort-value="1"| ||Figure Leper.png
1x Leper |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/16) ||Black Tower
(Schwarzer und Weisser Turm)

...

Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"

||C1 ||Joff ||0 ||0 |data-sort-value="1"| ||Figure Tower black.png
12x Black Tower Levels
Figure Tower white.png
6x White Tower Levels |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Tower ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/17) ||The Noblemen
(Die Adligen)

...

Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used

||C1 ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure Noblemen stacked.png
3x Noblemen for each player
Figure BigNobleman.png
2x Large White Noblemen |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/18) ||Monasteries
(Die Priorate)

...

To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.

||C1 ||Meepleater ||0 ||0 |data-sort-value="1"| ||Figure Monasteries stacked.png
1x Monastery for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/19) ||The Butcher

...

Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment

||C1 ||Joe Vancura ||0 ||0 |data-sort-value="1"| ||1x Butcher[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/20) ||Dual Dragon
(Zwei Drachen)

...

Two dragons are brought into play; designed to be played with the "Princess and Dragon"

||C1 ||Joff ||0 ||0 |data-sort-value="1"| ||Figure Dragon white.png
1x White Dragon |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/21) ||Sinkholes
(Die Donnerlocher)

...

When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.

||C1 ||Piklach & Rich_The_Fish ||0 ||0 |data-sort-value="1"| ||Figure Die white.png
1x Die
Figure Disc nature.png
1x wooden disc as major sinkhole [1] as alternative to token
Figure Discs stacked.png
1x coloured disc for each player [1] as alternative to token ||1x Major Sinkhole[2]
Token Coloured stacked.png
1x Minor Sinkhole for each player |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/22) ||The Citadel
(Die Zitadelle)

...

Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required

||C1 ||asparagus ||0 ||0 |data-sort-value="1"| ||Figure Citadel.png
1x Citadels
Figure Disc nature.png
10x wooden disc as alternative to token ||10x Token[3] |data-sort-value="1"| ||CarcC Forum ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/23) ||Small Bridges

...

Allows players to place wooden bridges across a river to connect the fields

||C1/C2 ||Oldbonz ||0 ||0 |data-sort-value="1"| ||Figure Bridge.png
12x Bridge |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/24) ||Hook, Line & Sinker
(Haken, Leine und Senkblei)

...

The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities

||C1 ||Canada Steve ||0 ||0 |data-sort-value="1"| ||Figure Fishermen stacked.png
1x Fisher for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/25) ||Santa, Snowman & Grinch

...

This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways

||C1/C2 ||Meepledrone ||0 ||0 |data-sort-value="1"| ||Figure Santa.png
1x Santa
Figure Frosty.png
1x Snowman
Figure Grinch.png
1x Grinch
Figure FirTree.png
1x Fir tree |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/26) ||The Menaces
(Die Plagen)

...

Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation

||C1 ||invinitas ||0 ||0 |data-sort-value="1"| ||1x Pied Piper[1] for each player
Figure Die white.png
1x Die |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:MistyRose"|(F/27) ||Friendly Cities

...

No information available

||C1 ||Unknown ||0 ||0 |data-sort-value="1"| ||Figure Huts stacked.png
3x House for each player |data-sort-value="1"| |data-sort-value="1"| || || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/28) ||Hidden Character
(Versteckte Charakter)

...

Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation

||C1 ||invinitas ||0 ||0 |data-sort-value="1"| ||Figure Discs stacked.png
25x Marker for each player ||8x Character cards |data-sort-value="1"| ||CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/29) ||The Crusader
(Die Kreuzritter)

...

When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation

||C1 || Marvin ||0 ||0 |data-sort-value="1"| ||Figure Crusader.png
5x Crusader |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/30) ||The Musician
(Der Spielmann)

...

A strolling player moves around the board and any follower encountered scores 2 points; no English translation

||C1 ||-enel- ||0 ||0 |data-sort-value="1"| ||Figure Count.png
1x Musician
Figure Die.png
1x Die (1-1-2-2-3-3) |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/31) ||Les Assassins

...

Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar

||C1/C2/WD/WE ||izscream & Glöckchen ||0 ||0 |data-sort-value="1"| ||Figure DiceOfFate.png
1x Dice of Fate
Figure DieBattle.png
2x Battle die ||Token Assassin stacked.png
1x Assassin for each player |data-sort-value="1"| ||CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/32) ||The Archer
(Die Bogenschießer)

...

Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation

||C1 ||Afrodarko ||0 ||0 |data-sort-value="1"| ||Figure Archers stacked.png
1x Archer for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Tower ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/33) ||Reinforcement
(Die Verstärkung)

...

The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules

||C1 ||Fritz_Spinne ||0 ||0 |data-sort-value="1"| ||1x Reinforcement for each player[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/34) ||The Black Fairy
(Die schwarze Fee)

...

If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation

||C1 ||invinitas ||0 ||0 |data-sort-value="1"| ||Figure Fairy black.png
1x Black Fairy |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/35) ||Carcassonne overrun by Zombies!
(Von Zombies überrollt)

...

After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies

||C1 ||justinkillam ||0 ||0 |data-sort-value="1"| ||Figure Zombie.png
14x Zombie
Figure Die white.png
1x Die |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/36) ||Play as the Dragon

...

One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"

||C1 ||Big Guy & Whaleyland ||0 ||0 |data-sort-value="1"| ||6x Princess[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/37) ||The Doomsayers
(Die Untergangspropheten)

...

Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download

||C1 ||Guy ||0 ||0 |data-sort-value="1"| ||Figure Die white.png
3x Die ||Tile Doomsayers.png
4x Doomsayer tiles |data-sort-value="1"| ||CarcC Forum ||Advent2016 ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:MistyRose"|(F/38) ||Collector

...

No information available

||C1 ||Unknown ||0 ||0 |data-sort-value="1"| ||1x Collector for each player[1] |data-sort-value="1"| |data-sort-value="1"| || || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/39) ||Dan the Travelling Man

...

Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more

||C1 ||Michael Halbert ||0 ||0 |data-sort-value="1"| ||Figure Danisthirty.png
1x Dan |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/40) ||The Paladin's Duel
(Der Kampf der Gefolgsleute)

...

When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations

||C1 ||mPony ||0 ||0 |data-sort-value="1"| ||Figure HorsesPaladin stacked.png
1x Horse per player
Figure Die stacked.png
1x die (1-6) for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/41) ||The Lady and her Lord

...

Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord

||C1 ||Gerry ||0 ||0 |data-sort-value="1"| ||Figure Messengers stacked C1.png
1x Lady for each player
Figure Robbers stacked C1.png
1x Lord per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:MistyRose"|(F/42) ||Diocese

...

The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"

||C1 ||Lemmy77 ||0 ||0 |data-sort-value="1"| ||Figure Church neutral.png
2x Church[1] |data-sort-value="1"| |data-sort-value="1"| || ||Monastic ||-

|- showNewFiguresOrTokensAndRules |style="background-color:MistyRose"|(F/43) ||Boatman

...

Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions

||C1 ||Lemmy77 ||0 ||0 |data-sort-value="1"| ||Figure Ships stacked.png
1x Boat per player |data-sort-value="1"| |data-sort-value="1"| || ||River ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/44) ||Animal Farm
(Tiere auf der Wiese)

...

Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.

||C1/C2/WD/WE ||Carcking ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token AnimalFarm Chicken stacked.png
10x Chicken
Token AnimalFarm Sheep stacked.png
20x Sheep
Token AnimalFarm Cow stacked.png
10x Cow
Token AnimalFarm Fox.png
5x Fox
Token AnimalFarm Wolf.png
10x Wolf
Token AnimalFarm Trap.png
5x Traps
Token AnimalFarm Dog.png
3x Sheep Dog
Token AnimalFarm Clover.png
3x 4-leaf Clover
Token AnimalFarm Mole.png
3x Mole
Token AnimalFarm Feoffer.png
1x Feoffer (Landlord)[4] |data-sort-value="1"| ||CarcC ||Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/45) ||Assassins
(Die Moerder)

...

If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game

||C1/C2/WD/WE ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Assassin stacked.png
2x Assassins (in each colour)[5] |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG ||City / Road ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/46) ||Bishop Galzeran

...

Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"

||C1/C2/WD/WE ||CAE Manresa ||0 ||0 |data-sort-value="1"| ||Figure BishopGalzeran.png
1x Bishop |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:MistyRose"|(F/47) ||Cocoa Traders
(Die Kakaohändler)

...

Superceded by "Salt and Cocoa Traders"

||C1/C2/WD/WE ||Meepleater ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token CocoaBeans.png
5x Cocoa |data-sort-value="1"| ||Old CarcF Forum ||Tokens ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/48) ||Falconers and Poachers
(Falkner und Wilderer)

...

Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible

||C1/C2/WD/WE ||Quevy ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token FalconerPoacher Falcon.png
18x Falcon
Token FalconerPoacher Trap stacked.png
18x traps in 6 colours
Token FalconerPoacher Gamekeeper.png
4x Gamekeepers,
Token FalconerPoacher Hare.png
15x Hare
Token FalconerPoacher Pheasant.png
10x Pheasant
Token FalconerPoacher Quail.png
20x Quail
Token FalconerPoacher Deer.png
5x Deer |data-sort-value="1"| ||CarcC
CarcF ||Tokens ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/49) ||Hospital Against the Plague
(Pest-Krankenhäuser)

...

Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"

||C1/C2/WD/WE ||Dragonlord ||0 ||0 |data-sort-value="1"| ||Figure HospAgainstPlague Hospital.png
1 Hospital per player
Figure HospAgainstPlague FieldHosp.png
1 Field Hospital per player
(Unused colour - white suggested) |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/50) ||Pennants
(Die Wappen)

...

Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances

||C1/C2/WD/WE ||CARC_Zoner ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Pennants Card.jpg
18x Pennant action cards |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/51) ||Pilgrimage
(Pilgerreise)

...

Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples

||C1/C2/WD/WE ||Gunpowdertea ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Pilgrimage stacked.png
12x Pilgrimage tokens (2 each colour) |data-sort-value="1"| ||CarcC ||Monastic ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/52) ||Sheepdogs, Cabbages and Black Sheep
(Schäferhunde, Kohlköpfe und schwarze Schafe )

...

Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation

||C1/C2/WD/WE ||Quevy ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token BlackSheep Stacked.png
2x Black Sheep
Token Shepherds Stacked.png
6x Sheepdog
Token Cabbage.png
1x Cabbage
Token Wolves.png
1x 2 Wolves
Token Rainbow GoldPot.png
6x Pot of Gold |data-sort-value="1"| ||CarcF ||Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/53) ||Shepherds v2
(Die Schäfer v2)

...

Adds sheep and shepherds to the game (before the release of "Hills and Sheep")

||C1/C2/WD/WE ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Shepherds stacked.png
1x Shepherds for each player
Figure Sheep stacked.png
30 Sheep (5 per colour) |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF
BGG ||Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/54) ||Stolen Goods
(Das Diebesgut)

...

In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit

||C1/C2/WD/WE ||Quevy ||0 ||0 |data-sort-value="1"| ||Figure Fences stacked.png
1x Fence for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/55) ||Tax Collector
(Die Steuereintreiber)

...

Use your tax collector to reduce the score of an opponent's city

||C1/C2/WD/WE ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Fishermen stacked.png
1x Tax Collector per player[6] |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF
BGG ||City ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/56) ||The Fog
(Der Nebel)

...

After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"

||C1/C2/WD/WE ||Meepledrone ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||18x Fog tokens[7] |data-sort-value="1"| ||CarcC Forum || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/57) ||The Giant
(Der Riese)

...

Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"

||C1/C2/WD/WE ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure Giants stacked.png
1x Giant per player[8] |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Dragon ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/58) ||The Gift (K#19)
(Das Gift)

...

Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Smiley.png
12 "Good" tokens
Token Death.png
12x "Bad" tokens
(""Images are examples"") |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/59) ||The Infiltrator
(Der Eindringling)

...

Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own

||C1/C2/WD/WE ||Quevy ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Infiltrator stacked.png
24x cards (4 follower types in 6 colours) |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/60) ||The Jester and The Minstrel
(Der narr und der Minnesänger)

...

Re-purposes tiles from "The Catapult"

||C1/C2/WD/WE ||Scott & Joff ||0 ||0 |data-sort-value="1"| ||Figure Jester.png
1x Jester
Figure Minstrel.png
1x Minstrel |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/61) ||The Missionary
(Der Missionar)

...

The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles

||C1/C2/WD/WE ||CKorfmann ||0 ||0 |data-sort-value="1"| ||Figure Missionary.png
1x Missionary
Figure Discs stacked.png
1x coloured disc per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Monastic ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/62) ||The Mists of Carcassonne
(Die Nebel von Carcassonne)

...

Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation

||C1/C2/WD/WE ||Fährmann ||0 ||0 |data-sort-value="1"| ||Figure Die.png
1x Die (Flier) ||6x Fog Tiles
Token MistsOfCarcassonne Rain.png
3x Rain Tiles
Token MistsOfCarcassonne Wind.png
8x Wind Direction Tiles |data-sort-value="1"| ||CarcF ||Windrose ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/63) ||The Queen's Menagerie (the Zoo)

...

Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!

||C1/C2/WD/WE ||Ker42 ||0 ||0 |data-sort-value="1"| ||Any number of animals you have ||CharTile Queen.png
1x Queen
Token QueensMenagerie.png
20x Menagerie tokens (0-9) |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/64) ||Trading Posts
(Die Handelposten)

...

Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts

||C1/C2/WD/WE ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure BeggarHuts stacked.png
6x Trading Posts (1 each colour) |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF
BGG ||City / Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/65) ||Urban Warrener (K#18)

...

Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road

||C1/C2/WD/WE ||Kothmann & Ker42 ||0 ||0 |data-sort-value="1"| ||Figure Bunny.png
36x rabbits (more if using expansions) |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City / Fields ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/66) ||Village Idiot
(Der Dorfdepp)

...

If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them

||C1/C2/WD/WE ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||1x Village Idiot (use builder in a neutral colour) |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG ||City / Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/67) ||Walls that cut corners
(Mauern trennen alles)

...

Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field

||C1/C2/WD/WE ||asparagus ||0 ||0 |data-sort-value="1"| ||18x wall pieces (matchsticks?) |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/68) ||Court Jester (Kevin Graham)

...

The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Robbers stacked C1.png
1x Jester per player[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/69) ||Mating Meeples
(Die Paarung der Gefolgsleute)

...

Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Some additional Followers in each player"s colours |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/70) ||Size does matter
(Groesse ist entscheidend)

...

A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Disc nature.png
1x marker[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/71) ||Bonus Tiles
(Bonuskarten)

...

Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||16x Small markers ||16x Bonus Cards |data-sort-value="1"| ||CarcF
BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/72) ||The Birds

...

A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles

||WE ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure Robbers stacked C2.png
1x Scarecrow per player[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/73) ||The Wicker Man

...

Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field

||C1 ||Wicke ||0 ||0 |data-sort-value="1"| ||1x Box for The Phantom in each player colour |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Barn / Fields ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/74) ||Fox on the run
(Der Fuchs auf der Flucht)

...

Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”

||WD/WE ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure FoxOnTheRun.png
1x Fox |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/75) ||Zombies & Soldiers

...

The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue

||C1 ||Ted Wikström ||0 ||0 |data-sort-value="1"| ||Figure Zombie.png
12x Zombies
Figure Soldier.png
12x Soldiers ||Token Death.png
12x Death Tokens
Token Smiley.png
12x Smiley Tokens (or Figures) |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/76) ||Santa & Elf
(Der Weihnachtsmann und der Weihnachtself)

...

Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again

||WD/WE ||Wicke ||0 ||0 |data-sort-value="1"| ||Figure Santa.png
1x Santa
Figure Elf.png
1x Elf |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/77) ||Bishops & Dioceses

...

The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.

||C1 ||Jonathan Brown ||0 ||0 |data-sort-value="1"| ||Figure Abbots stacked.png
1x Abbot for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Monastic ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/78) ||The Counting House
(Das Kontorhaus)

...

The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant

||C1 ||Carcking ||0 ||0 |data-sort-value="1"| ||Figure Coin.png
28x Gold Coins |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/79) ||Reeve & Quartermaster

...

Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"

||C1 ||Gerry ||0 ||0 |data-sort-value="1"| ||2x additional followers per player (recommended); additional tower segments to allow 10x per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road / Tower ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/80) ||Dignitaries

...

Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine

||C1 ||Meepleater ||0 ||0 |data-sort-value="1"| ||Figure Dignitaries stacked.png
5x Large meeples in different colours, edged/marked in gold |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/81) ||Pick up & Deliver
(Abholen und liefern)

...

As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources

||C1 ||Ariel Claure ||0 ||0 |data-sort-value="1"| ||Figure Cube orange.png
6x orange cubes
Figure Cube brown.png
9 brown cubes
Figure Cube white.png
12x white cubes
Figure Cube green.png
15x green cubes |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/82) ||The Shepherds and The Angel
(Die Hirten und der Engel)

...

Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation

||WD ||Seli ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token ShepherdAngel Angel.png
3x Angel
Token ShepherdAngel Sheep1.png
2x 1sheep
Token ShepherdAngel Sheep2.png
1x 2sheep tokens |data-sort-value="1"| ||CarcC Forum
CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/83) ||The Arbitress
(Die Vermittlerin)

...

Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features

||C1/C2/WD/WE ||Gwommy ||0 ||0 |data-sort-value="1"| ||Figure Fairy.png
1x Arbitress |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/84) ||Doubles Carcassonne

...

After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister

||C1/C2/WD/WE ||Aeoliner ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token DoublesCarcassonne stacked.png
Numbered tokens (1 per cloister)
paper and pencil |data-sort-value="1"| ||CarcC ||Monastic ||-

|- showNewFiguresOrTokensAndRules |style="background-color:MistyRose"|(F/85) ||The Big City
(Die Grossstadt)

...

If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points

||C1 ||Lemmy77 ||0 ||0 |data-sort-value="1"| ||1x city for each player[1] |data-sort-value="1"| |data-sort-value="1"| || ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:MistyRose"|(F/86) ||Chapter
(Der Stift)

...

The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located

||C1 ||Lemmy77 ||0 ||0 |data-sort-value="1"| ||Figure Church neutral.png
16x wooden churches (in a single colour)[1] |data-sort-value="1"| |data-sort-value="1"| || ||Monastic / Tokens ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/87) ||Laborer and Mendicant (aka Servant and Mendicant)

...

Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"

||C1 ||Christoph Berger ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Serf.png
1x Laborer
CharTile Cleric.png
1x Mendicant |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/88) ||Friar & Farmhand

...

Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"

||C1 ||Scott & Christoph Berger ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Serf.png
1x Farmhand
CharTile Cleric.png
1x Friar |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/89) ||Sentinel
(Der Wachpösten)

...

Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"

||C1 ||chrallan ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Sentinel.png
1x Sentinel |data-sort-value="1"| ||CarcC
CarcF ||Tower ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/90) ||The Heretic
(Der Ketzer)

...

Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles

||C1 ||bassdachs ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Heretic.png
1x Heretic
11x heretic tokens |data-sort-value="1"| ||CarcF ||Monastic ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/91) ||Prison of Carcassonne
(Das Gefängnis von Carcassonne)

...

The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released

||C1/C2/WD/WE ||LittleMisfit ||0 ||0 |data-sort-value="1"| ||Figure Sheriff stacked.png
6x Sheriffs ||1x Prison Card |data-sort-value="1"| ||CarcC
CarcF
BGG ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/92) ||By Order of the King
(Im Auftrag des Königs)

...

Adds objective cards to the game; large download

||C1 ||JPutt927 ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||96x playing cards |data-sort-value="1"| ||CarcC
CarcF ||Quests ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/93) ||Stained Glass
(Glasmalereien)

...

Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister

||C1 ||Trebuchet ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||24x Stained glass cards |data-sort-value="1"| ||CarcC
CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/94) ||Praesidium
(Präsidium)

...

As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"

||C1 ||jeRm! ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile Praesidium.png
1x Praesidium Marker |data-sort-value="1"| ||CarcF
BGG ||Tower ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/95) ||Quests
(Die Aufgaben)

...

Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||6x Quest cards |data-sort-value="1"| ||CarcF
BGG ||Quests ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/96) ||Designer Cities
(Städte gestalten)

...

Create cities with specific shapes to gain additional points

||C1 ||LittleMisfit ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile DesignerCity.png
9x City Design cards |data-sort-value="1"| ||CarcF
BGG ||City / Quests ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/97) ||Father Time
(Der Herr der Zeit)

...

Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency

||C1 ||Carcking & Collaborativ ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||19x Father Time tiles |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/98) ||Troop Card
(Truppenaufmarsch)

...

Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game

||C1 ||Dieter "Belushi" Rausch ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||6x Troop Barracks |data-sort-value="1"| ||CarcC
CarcF
C-Welt || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/99) ||Advisors

...

Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder

||C1 ||spacewolf009 ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||8x Advisor card |data-sort-value="1"| ||BGG || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/100) ||The German Time Machines (Advent calendar 2016)

...

When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available

||C1 ||Decar ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||5x Time Machine |data-sort-value="1"| ||CarcC Forum ||Advent2016 ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/101) ||Carcassonne Maps für 2 - Blanchiland

...

A new island map (not a real place) sized to use the tiles from Carcaassone für 2

||Cfür2 ||Meepledrone ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x Map Sheet (60cm x 40cm) |data-sort-value="1"| ||CarcC ||Map ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/102) ||King Peter III
(König Peter III)

...

When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal

||C1/C2/WD/WE ||CAE Manresa ||0 ||0 ||1x trigger tile |data-sort-value="1"| ||CharTile Manresa PeterIII.png
1x King Peter III |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/103) ||Queen Sibila
(Königin Sybille)

...

When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features

||C1/C2/WD/WE ||CAE Manresa ||0 ||0 ||1x trigger tile |data-sort-value="1"| ||CharTile Manresa QueenSibila.png
1x Queen Sibila |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/104) ||The Market
(Der Markt)

...

Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game

||C1/C2/WD/WE ||CAE Manresa ||0 ||0 ||1x trigger tile ||1x neutral follower
(or 1x additional follower in each colour to be available if required) - not specified in original rules ||Tile ElMercat1.png
1x Market (original)
Tile ElMercat2.png
1x Market (translation) |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/105) ||The Tactician
(Die Taktiker)

...

Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game

||C1/C2/WD/WE ||Gwommy ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Tactician stacked.png
6x Tiles (1 per player) |data-sort-value="1"| ||CarcC || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/106) ||Tatan

...

Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation

||C1/C2/WD/WE ||Andreas J Haselbeck ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile Tatan.png
6x Tatan tiles |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/107) ||Two Builders

...

Each player has two builders instead of one

||C1/C2/WD/WE ||Carca_Maker ||0 ||0 |data-sort-value="1"| ||Figure Builders stacked C1.png
1x extra Builder for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/108) ||The Jousting Tournament

...

Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes

||C1/C2/WD/WE ||Michael Halbert ||0 ||0 |data-sort-value="1"| ||Figure Die red.png
1x die per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/109) ||Balloons (K#21)

...

A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?

||C1/C2/WD/WE ||Decar ||0 ||0 |data-sort-value="1"| ||Figure Cylinder clear.png
1x 15mm diam cylinder per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/110) ||Land Surveyors 2.0

...

Some additional cards for use with "Land Surveyors"

||C2 ||Steven De Potter ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||6x Additional Cards |data-sort-value="1"| ||BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/111) ||The Large Abbot (K#1)

...

Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure Abbots stacked.png
1x Abbot or unused Figure per player |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Lavender"|(F/112) ||The Blessing of Children
(Kindersegen)

...

Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile

||ALL ||Challa007 ||0 ||0 |data-sort-value="1"| ||Figure LargeBuilding orange.png
8x orange schools
(1x per player)
Figure Tent orange.png
8x orange tents
(1x per player)
Figure Meeple orange3.png
3x orange mini meeples per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/113) ||City Gates and Walls (K#7)

...

The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure CityGate.png
1x City Gate per player
Figure CityWall.png
1x City Wall per player |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/114) ||Guesthouses (K#8)

...

Place a Guesthouse onto any road, to score it like a road with an Inn/Lake

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure LargeBuilding neutral.png
1x Guesthouse per player in neutral colour |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/115) ||Mason's Lodge (K#9)

...

Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure LargeBuilding neutral.png
1x Lodge per player in neutral colour |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/116) ||Pennant Keepers (K#6)

...

Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Figure Coin.png
Coins or tokens equal to number of pennants on tiles |data-sort-value="1"| ||BGG ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/117) ||Citadels (K#12)

...

A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores

||C1/C2/WD ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure Cube white.png
1x white cube per player ||Token Castle C1.png
… or 1x Castle per player |data-sort-value="1"| ||BGG ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/118) ||Stacked Decks (K#13)

...

Alternative idea for using Tower floors, but no tiles and no capturing of meeples

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure Tower.png
5x Tower Pieces per player |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Tower ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/119) ||Archabbot (K#14)

...

Uses Abbot as standard meeple, but can be removed early (as "The Festival")

||C1/C2/WD/WE ||Kothmann ||0 ||0 |data-sort-value="1"| ||Figure Abbots stacked.png
1x Abbot per player |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/120) ||Roadsigns (C1 Adaptation) (K#24)

...

Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"

||C1 ||Kothmann ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Figure RoadSigns stacked.png
20x Road Signs (5x each of left, right, straight, stop) |data-sort-value="1"| ||BGG ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/121) ||Alien Abduction - A Crop Circles Variant (K#23)

...

When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles

||C1/C2/WD ||Kothmann ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x Alien Abduction Zone |data-sort-value="1"| ||CarcC Forum
BGG ||CropCircle ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/122) ||Catapult Extra Token

...

New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it

||C1 ||JPutt927 ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Invasion.png
1x Invasion token |data-sort-value="1"| ||CarcC Forum || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/123) ||Mini Inner City Walls

...

Build a wall to divide a city into two - see also "City Gates and Walls"

||C1/C2/WD/WE ||GinCarc ||0 ||0 |data-sort-value="1"| ||3x walls per player (or use matchsticks) |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/124) ||Metapowers

...

Use extra powers to gain or hide information

||C1/C2/WD/WE ||Carca_Maker ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||12x cards |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/125) ||Slopes & Cliffs (Carcassonne turns 3D)

...

Add blocks to raise landscape tiles up to create a 3d landscape

||C1/C2/WD/WE ||Meepledrone ||0 ||0 |data-sort-value="1"| ||Landscape raiser cubes (15mm)
Blue waterfall cubes 15mm)
Brown cliff cubes (15mm)
Black tunnel entrance cubes (10mm) |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/126) ||Carcassonne Duels

...

Introduces Carcassonne:Star Wars duels to standard Carcassonne

||C1/C2/WD/WE ||MarkosBoss ||0 ||0 |data-sort-value="1"| |data-sort-value="0"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/127) ||Halloween on Carcassonne

...

Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples

||C1/C2/WD/WE ||DrMeeple ||0 ||0 |data-sort-value="1"| ||1x Count
1x Mage
1x Witch
1x Phantom per player
1x Pumpkin |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/128) ||Events of Carcassonne
(Ereisnisse von Carcassonne)

...

Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation

||C1 ||Bockspiele ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||32x Event cards |data-sort-value="1"| || || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/129) ||Pennants of Carcassonne
(Wappen von Carcassonne)

...

Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation

||C1 ||Bockspiele ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||3x Special Pennants per player (1, 2, 3) |data-sort-value="1"| || ||City ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/130) ||Bridges, Castles and Bazaars (Castle Tokens)
(Burgen, Brücken und Basare (Burgenplättchen))

...

WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles

||WD ||Telecaster ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Castle WD Tel.png
10x Castles |data-sort-value="1"| ||CarcF ||City / Fields ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/131) ||Little Houses
(Die Häuser)

...

WD version of tokens from published expansion; image in forum thread only

||WD ||Zotto ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token LittleHouses WD.png
18x Houses and Towers |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/132) ||The Messages
(Die Depeschen)

...

WD version of tiles from HiG's published expansion

||WD ||Zotto ||0 ||0 ||8x Messages |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:MistyRose"|(F/133) ||Scoring Tiles (50-300)
(Die Zählkarten (50-300))

...

Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300

||WD ||Unknown ||0 ||0 ||6x Score |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||see CarcF Fan Expansion Catalogue 5.4.42 ||Score ||

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/134) ||King and Robber
(König und Raubritter)

...

WD version of tiles from HiG's published expansion

||WD ||Zotto ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile King WD.png
1x King
CharTile Robber WD.png
1x Robber Baron ||Symbol CountKingRobber C1C2.png ||CarcF ||City / Road ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/135) ||No Time For A Tie (Empate Duro)

...

Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G

||C1/C2/WD/WE ||Carca_Maker ||0 ||0 |data-sort-value="1"| ||Figure NoTimeToTie.png
Standard meeples individually marked 1-7 ||Token NoTimeToTie.png
6x Position Markers for each player
12+8 Power Conversion Tables |data-sort-value="1"| ||CarcC Forum || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/136) ||Black Dragon

...

A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.

||C1/C2/WD/WE ||Bumsakalaka ||0 ||0 |data-sort-value="1"| ||Figure BlackDragon.png
1x black dragon |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Dragon ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/137) ||Beggars and Tormentor
(Bettler & Peiniger)

...

Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation

||C1/C2/WD/WE ||Verena Rechberger & Claudia Spitaler ||0 ||0 |data-sort-value="1"| ||Figure Huts stacked.png
6x Huts
Figure Tormentor.png
1 Tormentor |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/138) ||Obelisk

...

Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"

||C1/C2/WD/WE ||Stepukiss ||0 ||0 |data-sort-value="1"| ||Figure Obelisk stacked.png
6x Obelisk per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Fields / Tower ||-

|- showNewFiguresOrTokensAndRules |style="background-color:Honeydew"|(F/139) ||Obelisk

...

Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed

||C1/C2/WD/WE ||šmoula ||0 ||0 |data-sort-value="1"| ||Figure Obelisk stacked.png
1x Obelisk per player |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ ||Barn / Fields ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:AntiqueWhite"|(F/140) ||Defense of the Cities
(Die Verteidigung der Städte)

...

Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| ||Figure Citadels stacked.png
1x Tower per player |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Honeydew"|(F/141) ||New World Variant

...

Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in New World

||C1 ||Aldaron ||0 ||0 |data-sort-value="1"| ||Figure BigNobleman.png
2x Surveyors (from New World, or unused piece such as Shepherd)[1] |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewFiguresOrTokensAndRules showOther" |style="background-color:Lavender"|(F/142) ||Carcassonne Fluxx

...

Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this

||C1/C2/WD/WE ||drmfreek ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Rule change cards |data-sort-value="1"| ||BGG || ||-

|- showNewFiguresOrTokensAndRules |style="background-color:AntiqueWhite"|(F/143) ||New King's Orders

...

Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages

||C1/C2 ||Snearone ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||54 cards |data-sort-value="1"| ||CarcC Forum ||C1=>C2 ||-

Wallaces-iMac:Expansiontable wallace$ vi convert_to_table.pl Wallaces-iMac:Expansiontable wallace$ ./runscript

Ref Expansion Version Author Tiles (Landscape) Start Tiles Special tiles Figures[9] Tokens/Cards/etc. Symbol Download[10] / Info Features Sample tiles and/or features
(F/1) Fishing Boats
(Fischerboote)
...

Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply

C1 CKorfmann 0 0 Figure Boats stacked.png
1x boat for each player
CarcC
CarcF
Fishermen / River -
(F/2) Promotions
(Der Austfieg)
...

Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent

C1 Gwommy 0 0 Figure Discs stacked.png
1x coloured disc for each player
CarcC
CarcF
-
(F/3) Court Jester (CARC_Zoner)
(Der Hoffnarr)
...

Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest

C1 CARC_Zoner 0 0 Figure Die white.png
2x Dice
CarcC
CarcF
Tokens -
(F/4) The Day Labourers
(Die Tagelöhner)
...

Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation

C1 Dieter Maute & Charlie-66 0 0 6x Day Labourers in a neutral color[1] CarcF -
(F/5) The Pilgrims
(Die Pilger)
...

This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation

C1 KlausiMausi 0 0 Figure Pilgrims stacked.png
1x pilgrim[1] for each player
CarcF Road -
(F/6) The Adventurer of Carcassonne
(Der Abenteurer von Carcassonne)
...

Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation

C1 Dieter "Belushi" Rausch 0 0 1x Figure[1] for each playerl
Figure Die white.png
1x Die
40x Adventurer Cards Carc-Welt -
(F/7) Sheep & Shepherds
...

Adds sheep and shepherds to the game (before the release of "Hills and Sheep")

C1 LittleMisfit & Scott Myers 0 0 Figure Shepherds stacked.png
2x Shepherds for each player
Figure Sheep stacked.png
6x Sheep for each player
BGG -
(F/8) Citadels
...

Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field

C1 LittleMisfit 0 0 Figure Citadels stacked.png
2x Citadels for each player
CarcF
BGG
Fields -
(F/9) Castles
...

Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game

C1 LittleMisfit 0 0 Figure Huts stacked.png
2x Castles for each player
CarcF
BGG
Fields -
(F/10) Thieves Guilds
...

The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board

C1 LittleMisfit 0 0 Figure ThievesGuild stacked.png
2x Thieves guilds[1] for each player
CarcF
BGG
-
(F/11) Inn & Stable Owners
(Gastwirte und Viehzüchter)
...

Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"

C1 ShadowP68 0 0 Figure MeeplesLarge C1.png
4x Owners for each player
CarcC
CarcF
-
(F/12) The House of Valois
(Das Geschlecht der Valoiser)
...

Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth

C1 Wicke 0 0 Figure Meeple gold.png
2x Large Golden Meeple
CarcC
CarcF
-
(F/13) The Kids are Growing Up
(Die Kinder werden erwachsen)
...

Adds small followers who may be deployed into already occupied features to gain an advantage in ties

C1 Wicke 0 0 Figure MeeplesLarge C1.png
2x Mini Meeple for each player
CarcC
CarcF
-
(F/14) Hog Roast
(Das Festmahl)
...

Introduces a hog, based on the legend of Dame Carcas

C1 Novelty & Joff 0 0 Figure Pig white.png
1x White Pig
CarcC
CarcF
-
(F/15) The Leper
(Der Aussätzige)
...

Adds a leper piece that cause players to lose points as it moves around the land

C1 Novelty & Joff 0 0 Figure Leper.png
1x Leper
CarcC
CarcF
-
(F/16) Black Tower
(Schwarzer und Weisser Turm)
...

Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"

C1 Joff 0 0 Figure Tower black.png
12x Black Tower Levels
Figure Tower white.png
6x White Tower Levels
CarcC
CarcF
Tower -
(F/17) The Noblemen
(Die Adligen)
...

Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used

C1 Wicke 0 0 Figure Noblemen stacked.png
3x Noblemen for each player
Figure BigNobleman.png
2x Large White Noblemen
CarcC
CarcF
-
(F/18) Monasteries
(Die Priorate)
...

To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.

C1 Meepleater 0 0 Figure Monasteries stacked.png
1x Monastery for each player
CarcC
CarcF
Monastic -
(F/19) The Butcher
...

Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment

C1 Joe Vancura 0 0 1x Butcher[1] CarcC
CarcF
Fields -
(F/20) Dual Dragon
(Zwei Drachen)
...

Two dragons are brought into play; designed to be played with the "Princess and Dragon"

C1 Joff 0 0 Figure Dragon white.png
1x White Dragon
CarcC
CarcF
Dragon -
(F/21) Sinkholes
(Die Donnerlocher)
...

When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.

C1 Piklach & Rich_The_Fish 0 0 Figure Die white.png
1x Die
Figure Disc nature.png
1x wooden disc as major sinkhole [1] as alternative to token
Figure Discs stacked.png
1x coloured disc for each player [1] as alternative to token
1x Major Sinkhole[11]
Token Coloured stacked.png
1x Minor Sinkhole for each player
CarcC
CarcF
-
(F/22) The Citadel
(Die Zitadelle)
...

Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required

C1 asparagus 0 0 Figure Citadel.png
1x Citadels
Figure Disc nature.png
10x wooden disc as alternative to token
10x Token[3] CarcC Forum City -
(F/23) Small Bridges
...

Allows players to place wooden bridges across a river to connect the fields

C1/C2 Oldbonz 0 0 Figure Bridge.png
12x Bridge
CarcC Fields -
(F/24) Hook, Line & Sinker
(Haken, Leine und Senkblei)
...

The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities

C1 Canada Steve 0 0 Figure Fishermen stacked.png
1x Fisher for each player
CarcC
CarcF
Fishermen / River -
(F/25) Santa, Snowman & Grinch
...

This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways

C1/C2 Meepledrone 0 0 Figure Santa.png
1x Santa
Figure Frosty.png
1x Snowman
Figure Grinch.png
1x Grinch
Figure FirTree.png
1x Fir tree
CarcC Advent2019 -
(F/26) The Menaces
(Die Plagen)
...

Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation

C1 invinitas 0 0 1x Pied Piper[1] for each player
Figure Die white.png
1x Die
CarcF City -
(F/27) Friendly Cities
...

No information available

C1 Unknown 0 0 Figure Huts stacked.png
3x House for each player
-
(F/28) Hidden Character
(Versteckte Charakter)
...

Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation

C1 invinitas 0 0 Figure Discs stacked.png
25x Marker for each player
8x Character cards CarcF -
(F/29) The Crusader
(Die Kreuzritter)
...

When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation

C1 Marvin 0 0 Figure Crusader.png
5x Crusader
CarcF City -
(F/30) The Musician
(Der Spielmann)
...

A strolling player moves around the board and any follower encountered scores 2 points; no English translation

C1 -enel- 0 0 Figure Count.png
1x Musician
Figure Die.png
1x Die (1-1-2-2-3-3)
CarcF -
(F/31) Les Assassins
...

Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar

C1/C2/WD/WE izscream & Glöckchen 0 0 Figure DiceOfFate.png
1x Dice of Fate
Figure DieBattle.png
2x Battle die
Token Assassin stacked.png
1x Assassin for each player
CarcF -
(F/32) The Archer
(Die Bogenschießer)
...

Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation

C1 Afrodarko 0 0 Figure Archers stacked.png
1x Archer for each player
CarcF Tower -
(F/33) Reinforcement
(Die Verstärkung)
...

The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules

C1 Fritz_Spinne 0 0 1x Reinforcement for each player[1] CarcF -
(F/34) The Black Fairy
(Die schwarze Fee)
...

If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation

C1 invinitas 0 0 Figure Fairy black.png
1x Black Fairy
CarcF -
(F/35) Carcassonne overrun by Zombies!
(Von Zombies überrollt)
...

After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies

C1 justinkillam 0 0 Figure Zombie.png
14x Zombie
Figure Die white.png
1x Die
BGG -
(F/36) Play as the Dragon
...

One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"

C1 Big Guy & Whaleyland 0 0 6x Princess[1] CarcC
CarcF
Dragon -
(F/37) The Doomsayers
(Die Untergangspropheten)
...

Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download

C1 Guy 0 0 Figure Die white.png
3x Die
Tile Doomsayers.png
4x Doomsayer tiles
CarcC Forum Advent2016 -
(F/38) Collector
...

No information available

C1 Unknown 0 0 1x Collector for each player[1] -
(F/39) Dan the Travelling Man
...

Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more

C1 Michael Halbert 0 0 Figure Danisthirty.png
1x Dan
CarcC Forum -
(F/40) The Paladin's Duel
(Der Kampf der Gefolgsleute)
...

When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations

C1 mPony 0 0 Figure HorsesPaladin stacked.png
1x Horse per player
Figure Die stacked.png
1x die (1-6) for each player
CarcC
CarcF
Road -
(F/41) The Lady and her Lord
...

Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord

C1 Gerry 0 0 Figure Messengers stacked C1.png
1x Lady for each player
Figure Robbers stacked C1.png
1x Lord per player
CarcC Forum Road -
(F/42) Diocese
...

The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"

C1 Lemmy77 0 0 Figure Church neutral.png
2x Church[1]
Monastic -
(F/43) Boatman
...

Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions

C1 Lemmy77 0 0 Figure Ships stacked.png
1x Boat per player
River -
(F/44) Animal Farm
(Tiere auf der Wiese)
...

Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.

C1/C2/WD/WE Carcking 0 0 Token AnimalFarm Chicken stacked.png
10x Chicken
Token AnimalFarm Sheep stacked.png
20x Sheep
Token AnimalFarm Cow stacked.png
10x Cow
Token AnimalFarm Fox.png
5x Fox
Token AnimalFarm Wolf.png
10x Wolf
Token AnimalFarm Trap.png
5x Traps
Token AnimalFarm Dog.png
3x Sheep Dog
Token AnimalFarm Clover.png
3x 4-leaf Clover
Token AnimalFarm Mole.png
3x Mole
Token AnimalFarm Feoffer.png
1x Feoffer (Landlord)[12]
CarcC Fields -
(F/45) Assassins
(Die Moerder)
...

If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game

C1/C2/WD/WE LittleMisfit 0 0 Figure Assassin stacked.png
2x Assassins (in each colour)[13]
CarcF
BGG
City / Road -
(F/46) Bishop Galzeran
...

Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"

C1/C2/WD/WE CAE Manresa 0 0 Figure BishopGalzeran.png
1x Bishop
CarcC -
(F/47) Cocoa Traders
(Die Kakaohändler)
...

Superceded by "Salt and Cocoa Traders"

C1/C2/WD/WE Meepleater 0 0 Token CocoaBeans.png
5x Cocoa
Old CarcF Forum Tokens -
(F/48) Falconers and Poachers
(Falkner und Wilderer)
...

Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible

C1/C2/WD/WE Quevy 0 0 Token FalconerPoacher Falcon.png
18x Falcon
Token FalconerPoacher Trap stacked.png
18x traps in 6 colours
Token FalconerPoacher Gamekeeper.png
4x Gamekeepers,
Token FalconerPoacher Hare.png
15x Hare
Token FalconerPoacher Pheasant.png
10x Pheasant
Token FalconerPoacher Quail.png
20x Quail
Token FalconerPoacher Deer.png
5x Deer
CarcC
CarcF
Tokens -
(F/49) Hospital Against the Plague
(Pest-Krankenhäuser)
...

Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"

C1/C2/WD/WE Dragonlord 0 0 Figure HospAgainstPlague Hospital.png
1 Hospital per player
Figure HospAgainstPlague FieldHosp.png
1 Field Hospital per player
(Unused colour - white suggested)
CarcC -
(F/50) Pennants
(Die Wappen)
...

Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances

C1/C2/WD/WE CARC_Zoner 0 0 Token Pennants Card.jpg
18x Pennant action cards
CarcC -
(F/51) Pilgrimage
(Pilgerreise)
...

Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples

C1/C2/WD/WE Gunpowdertea 0 0 Token Pilgrimage stacked.png
12x Pilgrimage tokens (2 each colour)
CarcC Monastic -
(F/52) Sheepdogs, Cabbages and Black Sheep
(Schäferhunde, Kohlköpfe und schwarze Schafe )
...

Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation

C1/C2/WD/WE Quevy 0 0 Token BlackSheep Stacked.png
2x Black Sheep
Token Shepherds Stacked.png
6x Sheepdog
Token Cabbage.png
1x Cabbage
Token Wolves.png
1x 2 Wolves
Token Rainbow GoldPot.png
6x Pot of Gold
CarcF Fields -
(F/53) Shepherds v2
(Die Schäfer v2)
...

Adds sheep and shepherds to the game (before the release of "Hills and Sheep")

C1/C2/WD/WE LittleMisfit 0 0 Figure Shepherds stacked.png
1x Shepherds for each player
Figure Sheep stacked.png
30 Sheep (5 per colour)
CarcC
CarcF
BGG
Fields -
(F/54) Stolen Goods
(Das Diebesgut)
...

In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit

C1/C2/WD/WE Quevy 0 0 Figure Fences stacked.png
1x Fence for each player
CarcC Road -
(F/55) Tax Collector
(Die Steuereintreiber)
...

Use your tax collector to reduce the score of an opponent's city

C1/C2/WD/WE LittleMisfit 0 0 Figure Fishermen stacked.png
1x Tax Collector per player[14]
CarcC
CarcF
BGG
City -
(F/56) The Fog
(Der Nebel)
...

After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"

C1/C2/WD/WE Meepledrone 0 0 18x Fog tokens[15] CarcC Forum -
(F/57) The Giant
(Der Riese)
...

Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"

C1/C2/WD/WE Wicke 0 0 Figure Giants stacked.png
1x Giant per player[16]
CarcC Dragon -
(F/58) The Gift (K#19)
(Das Gift)
...

Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed

C1/C2/WD/WE Kothmann 0 0 Token Smiley.png
12 "Good" tokens
Token Death.png
12x "Bad" tokens
(""Images are examples"")
CarcC Forum -
(F/59) The Infiltrator
(Der Eindringling)
...

Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own

C1/C2/WD/WE Quevy 0 0 Token Infiltrator stacked.png
24x cards (4 follower types in 6 colours)
CarcC Forum -
(F/60) The Jester and The Minstrel
(Der narr und der Minnesänger)
...

Re-purposes tiles from "The Catapult"

C1/C2/WD/WE Scott & Joff 0 0 Figure Jester.png
1x Jester
Figure Minstrel.png
1x Minstrel
CarcC -
(F/61) The Missionary
(Der Missionar)
...

The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles

C1/C2/WD/WE CKorfmann 0 0 Figure Missionary.png
1x Missionary
Figure Discs stacked.png
1x coloured disc per player
CarcC Monastic -
(F/62) The Mists of Carcassonne
(Die Nebel von Carcassonne)
...

Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation

C1/C2/WD/WE Fährmann 0 0 Figure Die.png
1x Die (Flier)
6x Fog Tiles
Token MistsOfCarcassonne Rain.png
3x Rain Tiles
Token MistsOfCarcassonne Wind.png
8x Wind Direction Tiles
CarcF Windrose -
(F/63) The Queen's Menagerie (the Zoo)
...

Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!

C1/C2/WD/WE Ker42 0 0 Any number of animals you have CharTile Queen.png
1x Queen
Token QueensMenagerie.png
20x Menagerie tokens (0-9)
CarcC -
(F/64) Trading Posts
(Die Handelposten)
...

Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts

C1/C2/WD/WE LittleMisfit 0 0 Figure BeggarHuts stacked.png
6x Trading Posts (1 each colour)
CarcC
CarcF
BGG
City / Road -
(F/65) Urban Warrener (K#18)
...

Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road

C1/C2/WD/WE Kothmann & Ker42 0 0 Figure Bunny.png
36x rabbits (more if using expansions)
CarcC Forum City / Fields -
(F/66) Village Idiot
(Der Dorfdepp)
...

If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them

C1/C2/WD/WE LittleMisfit 0 0 1x Village Idiot (use builder in a neutral colour) CarcF
BGG
City / Road -
(F/67) Walls that cut corners
(Mauern trennen alles)
...

Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field

C1/C2/WD/WE asparagus 0 0 18x wall pieces (matchsticks?) CarcC City -
(F/68) Court Jester (Kevin Graham)
...

The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn

C1 LittleMisfit 0 0 Figure Robbers stacked C1.png
1x Jester per player[1]
CarcF -
(F/69) Mating Meeples
(Die Paarung der Gefolgsleute)
...

Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)

C1 LittleMisfit 0 0 Some additional Followers in each player"s colours CarcF
BGG
-
(F/70) Size does matter
(Groesse ist entscheidend)
...

A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward

C1 LittleMisfit 0 0 Figure Disc nature.png
1x marker[1]
CarcF
BGG
-
(F/71) Bonus Tiles
(Bonuskarten)
...

Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders

C1 LittleMisfit 0 0 16x Small markers 16x Bonus Cards CarcF
BGG
-
(F/72) The Birds
...

A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles

WE Wicke 0 0 Figure Robbers stacked C2.png
1x Scarecrow per player[1]
CarcC -
(F/73) The Wicker Man
...

Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field

C1 Wicke 0 0 1x Box for The Phantom in each player colour CarcC Barn / Fields -
(F/74) Fox on the run
(Der Fuchs auf der Flucht)
...

Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”

WD/WE Wicke 0 0 Figure FoxOnTheRun.png
1x Fox
CarcC
CarcF
-
(F/75) Zombies & Soldiers
...

The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue

C1 Ted Wikström 0 0 Figure Zombie.png
12x Zombies
Figure Soldier.png
12x Soldiers
Token Death.png
12x Death Tokens
Token Smiley.png
12x Smiley Tokens (or Figures)
CarcC -
(F/76) Santa & Elf
(Der Weihnachtsmann und der Weihnachtself)
...

Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again

WD/WE Wicke 0 0 Figure Santa.png
1x Santa
Figure Elf.png
1x Elf
CarcC -
(F/77) Bishops & Dioceses
...

The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.

C1 Jonathan Brown 0 0 Figure Abbots stacked.png
1x Abbot for each player
CarcC Fields / Monastic -
(F/78) The Counting House
(Das Kontorhaus)
...

The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant

C1 Carcking 0 0 Figure Coin.png
28x Gold Coins
CarcC
CarcF
-
(F/79) Reeve & Quartermaster
...

Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"

C1 Gerry 0 0 2x additional followers per player (recommended); additional tower segments to allow 10x per player CarcC Forum Road / Tower -
(F/80) Dignitaries
...

Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine

C1 Meepleater 0 0 Figure Dignitaries stacked.png
5x Large meeples in different colours, edged/marked in gold
BGG -
(F/81) Pick up & Deliver
(Abholen und liefern)
...

As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources

C1 Ariel Claure 0 0 Figure Cube orange.png
6x orange cubes
Figure Cube brown.png
9 brown cubes
Figure Cube white.png
12x white cubes
Figure Cube green.png
15x green cubes
BGG -
(F/82) The Shepherds and The Angel
(Die Hirten und der Engel)
...

Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation

WD Seli 0 0 Token ShepherdAngel Angel.png
3x Angel
Token ShepherdAngel Sheep1.png
2x 1sheep
Token ShepherdAngel Sheep2.png
1x 2sheep tokens
CarcC Forum
CarcF
-
(F/83) The Arbitress
(Die Vermittlerin)
...

Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features

C1/C2/WD/WE Gwommy 0 0 Figure Fairy.png
1x Arbitress
CarcC -
(F/84) Doubles Carcassonne
...

After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister

C1/C2/WD/WE Aeoliner 0 0 Token DoublesCarcassonne stacked.png
Numbered tokens (1 per cloister)
paper and pencil
CarcC Monastic -
(F/85) The Big City
(Die Grossstadt)
...

If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points

C1 Lemmy77 0 0 1x city for each player[1] City -
(F/86) Chapter
(Der Stift)
...

The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located

C1 Lemmy77 0 0 Figure Church neutral.png
16x wooden churches (in a single colour)[1]
Monastic / Tokens -
(F/87) Laborer and Mendicant (aka Servant and Mendicant)
...

Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"

C1 Christoph Berger 0 0 CharTile Serf.png
1x Laborer
CharTile Cleric.png
1x Mendicant
CarcC -
(F/88) Friar & Farmhand
...

Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"

C1 Scott & Christoph Berger 0 0 CharTile Serf.png
1x Farmhand
CharTile Cleric.png
1x Friar
CarcC
CarcF
-
(F/89) Sentinel
(Der Wachpösten)
...

Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"

C1 chrallan 0 0 CharTile Sentinel.png
1x Sentinel
CarcC
CarcF
Tower -
(F/90) The Heretic
(Der Ketzer)
...

Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles

C1 bassdachs 0 0 CharTile Heretic.png
1x Heretic
11x heretic tokens
CarcF Monastic -
(F/91) Prison of Carcassonne
(Das Gefängnis von Carcassonne)
...

The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released

C1/C2/WD/WE LittleMisfit 0 0 Figure Sheriff stacked.png
6x Sheriffs
1x Prison Card CarcC
CarcF
BGG
Road -
(F/92) By Order of the King
(Im Auftrag des Königs)
...

Adds objective cards to the game; large download

C1 JPutt927 0 0 96x playing cards CarcC
CarcF
Quests -
(F/93) Stained Glass
(Glasmalereien)
...

Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister

C1 Trebuchet 0 0 24x Stained glass cards CarcC
CarcF
-
(F/94) Praesidium
(Präsidium)
...

As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"

C1 jeRm! 0 0 Tile Praesidium.png
1x Praesidium Marker
CarcF
BGG
Tower -
(F/95) Quests
(Die Aufgaben)
...

Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.

C1 LittleMisfit 0 0 6x Quest cards CarcF
BGG
Quests -
(F/96) Designer Cities
(Städte gestalten)
...

Create cities with specific shapes to gain additional points

C1 LittleMisfit 0 0 Tile DesignerCity.png
9x City Design cards
CarcF
BGG
City / Quests -
(F/97) Father Time
(Der Herr der Zeit)
...

Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency

C1 Carcking & Collaborativ 0 0 19x Father Time tiles CarcC -
(F/98) Troop Card
(Truppenaufmarsch)
...

Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game

C1 Dieter "Belushi" Rausch 0 0 6x Troop Barracks CarcC
CarcF
C-Welt
-
(F/99) Advisors
...

Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder

C1 spacewolf009 0 0 8x Advisor card BGG -
(F/100) The German Time Machines (Advent calendar 2016)
...

When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available

C1 Decar 0 0 5x Time Machine CarcC Forum Advent2016 -
(F/101) Carcassonne Maps für 2 - Blanchiland
...

A new island map (not a real place) sized to use the tiles from Carcaassone für 2

Cfür2 Meepledrone 0 0 1x Map Sheet (60cm x 40cm) CarcC Map -
(F/102) King Peter III
(König Peter III)
...

When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal

C1/C2/WD/WE CAE Manresa 0 0 1x trigger tile CharTile Manresa PeterIII.png
1x King Peter III
CarcC -
(F/103) Queen Sibila
(Königin Sybille)
...

When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features

C1/C2/WD/WE CAE Manresa 0 0 1x trigger tile CharTile Manresa QueenSibila.png
1x Queen Sibila
CarcC -
(F/104) The Market
(Der Markt)
...

Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game

C1/C2/WD/WE CAE Manresa 0 0 1x trigger tile 1x neutral follower
(or 1x additional follower in each colour to be available if required) - not specified in original rules
Tile ElMercat1.png
1x Market (original)
Tile ElMercat2.png
1x Market (translation)
CarcC -
(F/105) The Tactician
(Die Taktiker)
...

Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game

C1/C2/WD/WE Gwommy 0 0 Token Tactician stacked.png
6x Tiles (1 per player)
CarcC -
(F/106) Tatan
...

Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation

C1/C2/WD/WE Andreas J Haselbeck 0 0 Tile Tatan.png
6x Tatan tiles
CarcF -
(F/107) Two Builders
...

Each player has two builders instead of one

C1/C2/WD/WE Carca_Maker 0 0 Figure Builders stacked C1.png
1x extra Builder for each player
CarcC Forum -
(F/108) The Jousting Tournament
...

Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes

C1/C2/WD/WE Michael Halbert 0 0 Figure Die red.png
1x die per player
CarcC Forum -
(F/109) Balloons (K#21)
...

A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?

C1/C2/WD/WE Decar 0 0 Figure Cylinder clear.png
1x 15mm diam cylinder per player
CarcC Forum -
(F/110) Land Surveyors 2.0
...

Some additional cards for use with "Land Surveyors"

C2 Steven De Potter 0 0 6x Additional Cards BGG -
(F/111) The Large Abbot (K#1)
...

Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites

C1/C2/WD/WE Kothmann 0 0 Figure Abbots stacked.png
1x Abbot or unused Figure per player
BGG -
(F/112) The Blessing of Children
(Kindersegen)
...

Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile

ALL Challa007 0 0 Figure LargeBuilding orange.png
8x orange schools
(1x per player)
Figure Tent orange.png
8x orange tents
(1x per player)
Figure Meeple orange3.png
3x orange mini meeples per player
CarcC Forum -
(F/113) City Gates and Walls (K#7)
...

The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield

C1/C2/WD/WE Kothmann 0 0 Figure CityGate.png
1x City Gate per player
Figure CityWall.png
1x City Wall per player
BGG City -
(F/114) Guesthouses (K#8)
...

Place a Guesthouse onto any road, to score it like a road with an Inn/Lake

C1/C2/WD/WE Kothmann 0 0 Figure LargeBuilding neutral.png
1x Guesthouse per player in neutral colour
BGG Road -
(F/115) Mason's Lodge (K#9)
...

Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"

C1/C2/WD/WE Kothmann 0 0 Figure LargeBuilding neutral.png
1x Lodge per player in neutral colour
BGG City -
(F/116) Pennant Keepers (K#6)
...

Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored

C1/C2/WD/WE Kothmann 0 0 Figure Coin.png
Coins or tokens equal to number of pennants on tiles
BGG City -
(F/117) Citadels (K#12)
...

A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores

C1/C2/WD Kothmann 0 0 Figure Cube white.png
1x white cube per player
Token Castle C1.png
… or 1x Castle per player
BGG City -
(F/118) Stacked Decks (K#13)
...

Alternative idea for using Tower floors, but no tiles and no capturing of meeples

C1/C2/WD/WE Kothmann 0 0 Figure Tower.png
5x Tower Pieces per player
BGG Tower -
(F/119) Archabbot (K#14)
...

Uses Abbot as standard meeple, but can be removed early (as "The Festival")

C1/C2/WD/WE Kothmann 0 0 Figure Abbots stacked.png
1x Abbot per player
BGG -
(F/120) Roadsigns (C1 Adaptation) (K#24)
...

Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"

C1 Kothmann 0 0 Figure RoadSigns stacked.png
20x Road Signs (5x each of left, right, straight, stop)
BGG Road -
(F/121) Alien Abduction - A Crop Circles Variant (K#23)
...

When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles

C1/C2/WD Kothmann 0 0 1x Alien Abduction Zone CarcC Forum
BGG
CropCircle -
(F/122) Catapult Extra Token
...

New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it

C1 JPutt927 0 0 Token Invasion.png
1x Invasion token
CarcC Forum -
(F/123) Mini Inner City Walls
...

Build a wall to divide a city into two - see also "City Gates and Walls"

C1/C2/WD/WE GinCarc 0 0 3x walls per player (or use matchsticks) CarcC Forum City -
(F/124) Metapowers
...

Use extra powers to gain or hide information

C1/C2/WD/WE Carca_Maker 0 0 12x cards CarcC Forum -
(F/125) Slopes & Cliffs (Carcassonne turns 3D)
...

Add blocks to raise landscape tiles up to create a 3d landscape

C1/C2/WD/WE Meepledrone 0 0 Landscape raiser cubes (15mm)
Blue waterfall cubes 15mm)
Brown cliff cubes (15mm)
Black tunnel entrance cubes (10mm)
CarcC Forum -
(F/126) Carcassonne Duels
...

Introduces Carcassonne:Star Wars duels to standard Carcassonne

C1/C2/WD/WE MarkosBoss 0 0 CarcC Forum -
(F/127) Halloween on Carcassonne
...

Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples

C1/C2/WD/WE DrMeeple 0 0 1x Count
1x Mage
1x Witch
1x Phantom per player
1x Pumpkin
CarcC Forum -
(F/128) Events of Carcassonne
(Ereisnisse von Carcassonne)
...

Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation

C1 Bockspiele 0 0 32x Event cards -
(F/129) Pennants of Carcassonne
(Wappen von Carcassonne)
...

Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation

C1 Bockspiele 0 0 3x Special Pennants per player (1, 2, 3) City -
(F/130) Bridges, Castles and Bazaars (Castle Tokens)
(Burgen, Brücken und Basare (Burgenplättchen))
...

WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles

WD Telecaster 0 0 Token Castle WD Tel.png
10x Castles
CarcF City / Fields -
(F/131) Little Houses
(Die Häuser)
...

WD version of tokens from published expansion; image in forum thread only

WD Zotto 0 0 Token LittleHouses WD.png
18x Houses and Towers
CarcF -
(F/132) The Messages
(Die Depeschen)
...

WD version of tiles from HiG's published expansion

WD Zotto 0 0 8x Messages CarcF -
(F/133) Scoring Tiles (50-300)
(Die Zählkarten (50-300))
...

Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300

WD Unknown 0 0 6x Score see CarcF Fan Expansion Catalogue 5.4.42 Score
(F/134) King and Robber
(König und Raubritter)
...

WD version of tiles from HiG's published expansion

WD Zotto 5 0 CharTile King WD.png
1x King
CharTile Robber WD.png
1x Robber Baron
Symbol CountKingRobber C1C2.png CarcF City / Road -
(F/135) No Time For A Tie (Empate Duro)
...

Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G

C1/C2/WD/WE Carca_Maker 0 0 Figure NoTimeToTie.png
Standard meeples individually marked 1-7
Token NoTimeToTie.png
6x Position Markers for each player
12+8 Power Conversion Tables
CarcC Forum -
(F/136) Black Dragon
...

A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.

C1/C2/WD/WE Bumsakalaka 0 0 Figure BlackDragon.png
1x black dragon
CarcC Forum Dragon -
(F/137) Beggars and Tormentor
(Bettler & Peiniger)
...

Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation

C1/C2/WD/WE Verena Rechberger & Claudia Spitaler 0 0 Figure Huts stacked.png
6x Huts
Figure Tormentor.png
1 Tormentor
CarcF Road -
(F/138) Obelisk
...

Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"

C1/C2/WD/WE Stepukiss 0 0 Figure Obelisk stacked.png
6x Obelisk per player
CarcC Forum Fields / Tower -
(F/139) Obelisk
...

Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed

C1/C2/WD/WE šmoula 0 0 Figure Obelisk stacked.png
1x Obelisk per player
CarcCZ Barn / Fields -
(F/140) Defense of the Cities
(Die Verteidigung der Städte)
...

Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3

C1 Zotto 12 0 Figure Citadels stacked.png
1x Tower per player
CarcF -
(F/141) New World Variant
...

Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in New World

C1 Aldaron 0 0 Figure BigNobleman.png
2x Surveyors (from New World, or unused piece such as Shepherd)[1]
BGG -
(F/142) Carcassonne Fluxx
...

Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this

C1/C2/WD/WE drmfreek 0 0 Rule change cards BGG -
(F/143) New King's Orders
...

Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages

C1/C2 Snearone 0 0 54 cards CarcC Forum C1=>C2 -
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 There is no explicit figure shown in the rules.
  2. No image in the rules
  3. 3.0 3.1 There is no explicit token shown in the rules.
  4. Suggests using green-painted wooden tokens
  5. Colour head of meeples black
  6. Any different figure will do
  7. 12mm white discs or cotton wool balls suggested
  8. Suggested using pieces from Children of Carcassonne, but any larger meeple would do
  9. Shown images are taken from the rules
  10. If both CarcC and CarcF, German site may only contain translated rules
  11. No image in the rules
  12. Suggests using green-painted wooden tokens
  13. Colour head of meeples black
  14. Any different figure will do
  15. 12mm white discs or cotton wool balls suggested
  16. Suggested using pieces from Children of Carcassonne, but any larger meeple would do