Difference between revisions of "Expansion Reference List FiguresNoTiles"
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||(F/1) | |style="background-color:Honeydew"|(F/1) | ||
||'''Fishing Boats'''<br/>(Fischerboote) | ||'''Fishing Boats'''<br/>(Fischerboote)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply | |||
}} | |||
||C1 | ||C1 | ||
||CKorfmann | ||CKorfmann | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/2) | |style="background-color:Honeydew"|(F/2) | ||
||'''Promotions'''<br/>(Der Austfieg) | ||'''Promotions'''<br/>(Der Austfieg)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent | |||
}} | |||
||C1 | ||C1 | ||
||Gwommy | ||Gwommy | ||
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||(F/3) | |style="background-color:Honeydew"|(F/3) | ||
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr) | ||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest | |||
}} | |||
||C1 | ||C1 | ||
||CARC_Zoner | ||CARC_Zoner | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/4) | |style="background-color:Honeydew"|(F/4) | ||
||'''The Day Labourers'''<br/>(Die Tagelöhner) | ||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||Dieter Maute & Charlie-66 | ||Dieter Maute & Charlie-66 | ||
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||(F/5) | |style="background-color:Honeydew"|(F/5) | ||
||'''The Pilgrims'''<br/>(Die Pilger) | ||'''The Pilgrims'''<br/>(Die Pilger)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||KlausiMausi | ||KlausiMausi | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/6) | |style="background-color:Honeydew"|(F/6) | ||
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne) | ||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||Dieter "Belushi" Rausch | ||Dieter "Belushi" Rausch | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/7) | |style="background-color:Honeydew"|(F/7) | ||
||'''Sheep & Shepherds''' | ||'''Sheep & Shepherds'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep") | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit & Scott Myers | ||LittleMisfit & Scott Myers | ||
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||(F/8) | |style="background-color:Honeydew"|(F/8) | ||
||'''Citadels''' | ||'''Citadels'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
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||(F/9) | |style="background-color:Honeydew"|(F/9) | ||
||'''Castles''' | ||'''Castles'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/10) | |style="background-color:Honeydew"|(F/10) | ||
||'''Thieves Guilds''' | ||'''Thieves Guilds'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/11) | |style="background-color:Honeydew"|(F/11) | ||
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter) | ||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals" | |||
}} | |||
||C1 | ||C1 | ||
||ShadowP68 | ||ShadowP68 | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/12) | |style="background-color:Honeydew"|(F/12) | ||
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser) | ||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth | |||
}} | |||
||C1 | ||C1 | ||
||Wicke | ||Wicke | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/13) | |style="background-color:Honeydew"|(F/13) | ||
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen) | ||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties | |||
}} | |||
||C1 | ||C1 | ||
||Wicke | ||Wicke | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/14) | |style="background-color:Honeydew"|(F/14) | ||
||'''Hog Roast'''<br/>(Das Festmahl) | ||'''Hog Roast'''<br/>(Das Festmahl)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Introduces a hog, based on the legend of Dame Carcas | |||
}} | |||
||C1 | ||C1 | ||
||Novelty & Joff | ||Novelty & Joff | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/15) | |style="background-color:Honeydew"|(F/15) | ||
||'''The Leper'''<br/>(Der Aussätzige) | ||'''The Leper'''<br/>(Der Aussätzige)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a leper piece that cause players to lose points as it moves around the land | |||
}} | |||
||C1 | ||C1 | ||
||Novelty & Joff | ||Novelty & Joff | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/16) | |style="background-color:Honeydew"|(F/16) | ||
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm) | ||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower" | |||
}} | |||
||C1 | ||C1 | ||
||Joff | ||Joff | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/17) | |style="background-color:Honeydew"|(F/17) | ||
||'''The Noblemen'''<br/>(Die Adligen) | ||'''The Noblemen'''<br/>(Die Adligen)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used | |||
}} | |||
||C1 | ||C1 | ||
||Wicke | ||Wicke | ||
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||(F/18) | |style="background-color:Honeydew"|(F/18) | ||
||'''Monasteries'''<br/>(Die Priorate) | ||'''Monasteries'''<br/>(Die Priorate)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters. | |||
}} | |||
||C1 | ||C1 | ||
||Meepleater | ||Meepleater | ||
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||(F/19) | |style="background-color:Honeydew"|(F/19) | ||
||'''The Butcher''' | ||'''The Butcher'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment | |||
}} | |||
||C1 | ||C1 | ||
||Joe Vancura | ||Joe Vancura | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/20) | |style="background-color:Honeydew"|(F/20) | ||
||'''Dual Dragon'''<br/>(Zwei Drachen) | ||'''Dual Dragon'''<br/>(Zwei Drachen)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon" | |||
}} | |||
||C1 | ||C1 | ||
||Joff | ||Joff | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/21) | |style="background-color:Honeydew"|(F/21) | ||
||'''Sinkholes'''<br/>(Die Donnerlocher) | ||'''Sinkholes'''<br/>(Die Donnerlocher)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn. | |||
}} | |||
||C1 | ||C1 | ||
||Piklach & Rich_The_Fish | ||Piklach & Rich_The_Fish | ||
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||(F/22) | |style="background-color:AntiqueWhite"|(F/22) | ||
||'''The Citadel'''<br/>(Die Zitadelle) | ||'''The Citadel'''<br/>(Die Zitadelle)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required | |||
}} | |||
||C1 | ||C1 | ||
||asparagus | ||asparagus | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/23) | |style="background-color:Honeydew"|(F/23) | ||
||'''Small Bridges''' | ||'''Small Bridges'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Allows players to place wooden bridges across a river to connect the fields | |||
}} | |||
||C1/C2 | ||C1/C2 | ||
||Oldbonz | ||Oldbonz | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/24) | |style="background-color:Honeydew"|(F/24) | ||
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei) | ||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities | |||
}} | |||
||C1 | ||C1 | ||
||Canada Steve | ||Canada Steve | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/25) | |style="background-color:Honeydew"|(F/25) | ||
||'''Santa, Snowman & Grinch''' | ||'''Santa, Snowman & Grinch'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways | |||
}} | |||
||C1/C2 | ||C1/C2 | ||
||Meepledrone | ||Meepledrone | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/26) | |style="background-color:AntiqueWhite"|(F/26) | ||
||'''The Menaces'''<br/>(Die Plagen) | ||'''The Menaces'''<br/>(Die Plagen)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||invinitas | ||invinitas | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/27) | |style="background-color:MistyRose"|(F/27) | ||
||'''Friendly Cities''' | ||'''Friendly Cities'''<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=No information available | |||
}} | |||
||C1 | ||C1 | ||
||Unknown | ||Unknown | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/28) | |style="background-color:AntiqueWhite"|(F/28) | ||
||'''Hidden Character'''<br/>(Versteckte Charakter) | ||'''Hidden Character'''<br/>(Versteckte Charakter)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||invinitas | ||invinitas | ||
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||(F/29) | |style="background-color:AntiqueWhite"|(F/29) | ||
||'''The Crusader'''<br/>(Die Kreuzritter) | ||'''The Crusader'''<br/>(Die Kreuzritter)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation | |||
}} | |||
||C1 | ||C1 | ||
|| Marvin | || Marvin | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/30) | |style="background-color:AntiqueWhite"|(F/30) | ||
||'''The Musician'''<br/>(Der Spielmann) | ||'''The Musician'''<br/>(Der Spielmann)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||-enel- | ||-enel- | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/31) | |style="background-color:Honeydew"|(F/31) | ||
||'''Les Assassins''' | ||'''Les Assassins'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||izscream & Glöckchen | ||izscream & Glöckchen | ||
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||(F/32) | |style="background-color:AntiqueWhite"|(F/32) | ||
||'''The Archer'''<br/>(Die Bogenschießer) | ||'''The Archer'''<br/>(Die Bogenschießer)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||Afrodarko | ||Afrodarko | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/33) | |style="background-color:AntiqueWhite"|(F/33) | ||
||'''Reinforcement'''<br/>(Die Verstärkung) | ||'''Reinforcement'''<br/>(Die Verstärkung)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules | |||
}} | |||
||C1 | ||C1 | ||
||Fritz_Spinne | ||Fritz_Spinne | ||
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|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/34) | |style="background-color:AntiqueWhite"|(F/34) | ||
||'''The Black Fairy'''<br/>(Die schwarze Fee) | ||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||invinitas | ||invinitas | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/35) | |style="background-color:Honeydew"|(F/35) | ||
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt) | ||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies | |||
}} | |||
||C1 | ||C1 | ||
||justinkillam | ||justinkillam | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/36) | |style="background-color:Honeydew"|(F/36) | ||
||'''Play as the Dragon''' | ||'''Play as the Dragon'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon" | |||
}} | |||
||C1 | ||C1 | ||
||Big Guy & Whaleyland | ||Big Guy & Whaleyland | ||
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||(F/37) | |style="background-color:AntiqueWhite"|(F/37) | ||
||'''The Doomsayers'''<br/>(Die Untergangspropheten) | ||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download | |||
}} | |||
||C1 | ||C1 | ||
||Guy | ||Guy | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/38) | |style="background-color:MistyRose"|(F/38) | ||
||'''Collector''' | ||'''Collector'''<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=No information available | |||
}} | |||
||C1 | ||C1 | ||
||Unknown | ||Unknown | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/39) | |style="background-color:AntiqueWhite"|(F/39) | ||
||'''Dan the Travelling Man''' | ||'''Dan the Travelling Man'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more | |||
}} | |||
||C1 | ||C1 | ||
||Michael Halbert | ||Michael Halbert | ||
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||(F/40) | |style="background-color:Honeydew"|(F/40) | ||
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute) | ||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations | |||
}} | |||
||C1 | ||C1 | ||
||mPony | ||mPony | ||
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|- | |- showNewFiguresOrTokensAndRules | ||
||(F/41) | |style="background-color:AntiqueWhite"|(F/41) | ||
||'''The Lady and her Lord''' | ||'''The Lady and her Lord'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord | |||
}} | |||
||C1 | ||C1 | ||
||Gerry | ||Gerry | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/42) | |style="background-color:MistyRose"|(F/42) | ||
||'''Diocese''' | ||'''Diocese'''<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals" | |||
}} | |||
||C1 | ||C1 | ||
||Lemmy77 | ||Lemmy77 | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/43) | |style="background-color:MistyRose"|(F/43) | ||
||'''Boatman''' | ||'''Boatman'''<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions | |||
}} | |||
||C1 | ||C1 | ||
||Lemmy77 | ||Lemmy77 | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/44) | |style="background-color:Honeydew"|(F/44) | ||
||'''Animal Farm'''<br/>(Tiere auf der Wiese) | ||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole. | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Carcking | ||Carcking | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/45) | |style="background-color:Honeydew"|(F/45) | ||
||'''Assassins'''<br/>(Die Moerder) | ||'''Assassins'''<br/>(Die Moerder)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||LittleMisfit | ||LittleMisfit | ||
Line 674: | Line 809: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/46) | |style="background-color:Honeydew"|(F/46) | ||
||'''Bishop Galzeran''' | ||'''Bishop Galzeran'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||CAE Manresa | ||CAE Manresa | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/47) | |style="background-color:MistyRose"|(F/47) | ||
||'''Cocoa Traders'''<br/>(Die Kakaohändler) | ||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=Superceded by "Salt and Cocoa Traders" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Meepleater | ||Meepleater | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/48) | |style="background-color:Honeydew"|(F/48) | ||
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer) | ||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Quevy | ||Quevy | ||
Line 719: | Line 863: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/49) | |style="background-color:Honeydew"|(F/49) | ||
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser) | ||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Dragonlord | ||Dragonlord | ||
Line 734: | Line 881: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/50) | |style="background-color:Honeydew"|(F/50) | ||
||'''Pennants'''<br/>(Die Wappen) | ||'''Pennants'''<br/>(Die Wappen)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||CARC_Zoner | ||CARC_Zoner | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/51) | |style="background-color:Honeydew"|(F/51) | ||
||'''Pilgrimage'''<br/>(Pilgerreise) | ||'''Pilgrimage'''<br/>(Pilgerreise)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Gunpowdertea | ||Gunpowdertea | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/52) | |style="background-color:Honeydew"|(F/52) | ||
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe ) | ||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Quevy | ||Quevy | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/53) | |style="background-color:Honeydew"|(F/53) | ||
||'''Shepherds v2'''<br/>(Die Schäfer v2) | ||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep") | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/54) | |style="background-color:Honeydew"|(F/54) | ||
||'''Stolen Goods'''<br/>(Das Diebesgut) | ||'''Stolen Goods'''<br/>(Das Diebesgut)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Quevy | ||Quevy | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/55) | |style="background-color:Honeydew"|(F/55) | ||
||'''Tax Collector'''<br/>(Die Steuereintreiber) | ||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Use your tax collector to reduce the score of an opponent's city | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/56) | |style="background-color:AntiqueWhite"|(F/56) | ||
||'''The Fog'''<br/>(Der Nebel) | ||'''The Fog'''<br/>(Der Nebel)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Meepledrone | ||Meepledrone | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/57) | |style="background-color:Honeydew"|(F/57) | ||
||'''The Giant'''<br/>(Der Riese) | ||'''The Giant'''<br/>(Der Riese)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Wicke | ||Wicke | ||
Line 854: | Line 1,025: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/58) | |style="background-color:AntiqueWhite"|(F/58) | ||
||'''The Gift (K#19)'''<br/>(Das Gift) | ||'''The Gift (K#19)'''<br/>(Das Gift)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
Line 869: | Line 1,043: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/59) | |style="background-color:AntiqueWhite"|(F/59) | ||
||'''The Infiltrator'''<br/>(Der Eindringling) | ||'''The Infiltrator'''<br/>(Der Eindringling)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Quevy | ||Quevy | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/60) | |style="background-color:Honeydew"|(F/60) | ||
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger) | ||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Re-purposes tiles from "The Catapult" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Scott & Joff | ||Scott & Joff | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/61) | |style="background-color:Honeydew"|(F/61) | ||
||'''The Missionary'''<br/>(Der Missionar) | ||'''The Missionary'''<br/>(Der Missionar)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||CKorfmann | ||CKorfmann | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/62) | |style="background-color:AntiqueWhite"|(F/62) | ||
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne) | ||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Fährmann | ||Fährmann | ||
Line 929: | Line 1,115: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/63) | |style="background-color:Honeydew"|(F/63) | ||
||'''The Queen's Menagerie (the Zoo)''' | ||'''The Queen's Menagerie (the Zoo)'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded! | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Ker42 | ||Ker42 | ||
Line 944: | Line 1,133: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/64) | |style="background-color:Honeydew"|(F/64) | ||
||'''Trading Posts'''<br/>(Die Handelposten) | ||'''Trading Posts'''<br/>(Die Handelposten)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||LittleMisfit | ||LittleMisfit | ||
Line 959: | Line 1,151: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/65) | |style="background-color:AntiqueWhite"|(F/65) | ||
||'''Urban Warrener (K#18)''' | ||'''Urban Warrener (K#18)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann & Ker42 | ||Kothmann & Ker42 | ||
Line 974: | Line 1,169: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/66) | |style="background-color:Honeydew"|(F/66) | ||
||'''Village Idiot'''<br/>(Der Dorfdepp) | ||'''Village Idiot'''<br/>(Der Dorfdepp)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||LittleMisfit | ||LittleMisfit | ||
Line 989: | Line 1,187: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/67) | |style="background-color:Honeydew"|(F/67) | ||
||'''Walls that cut corners'''<br/>(Mauern trennen alles) | ||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||asparagus | ||asparagus | ||
Line 1,004: | Line 1,205: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/68) | |style="background-color:Honeydew"|(F/68) | ||
||'''Court Jester (Kevin Graham)''' | ||'''Court Jester (Kevin Graham)'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
Line 1,019: | Line 1,223: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/69) | |style="background-color:Honeydew"|(F/69) | ||
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute) | ||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's) | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
Line 1,034: | Line 1,241: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/70) | |style="background-color:Honeydew"|(F/70) | ||
||'''Size does matter'''<br/>(Groesse ist entscheidend) | ||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
Line 1,049: | Line 1,259: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/71) | |style="background-color:Honeydew"|(F/71) | ||
||'''Bonus Tiles'''<br/>(Bonuskarten) | ||'''Bonus Tiles'''<br/>(Bonuskarten)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
Line 1,064: | Line 1,277: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/72) | |style="background-color:Honeydew"|(F/72) | ||
||'''The Birds''' | ||'''The Birds'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles | |||
}} | |||
||WE | ||WE | ||
||Wicke | ||Wicke | ||
Line 1,079: | Line 1,295: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/73) | |style="background-color:Honeydew"|(F/73) | ||
||'''The Wicker Man''' | ||'''The Wicker Man'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field | |||
}} | |||
||C1 | ||C1 | ||
||Wicke | ||Wicke | ||
Line 1,094: | Line 1,313: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/74) | |style="background-color:Honeydew"|(F/74) | ||
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht) | ||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard” | |||
}} | |||
||WD/WE | ||WD/WE | ||
||Wicke | ||Wicke | ||
Line 1,109: | Line 1,331: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/75) | |style="background-color:Honeydew"|(F/75) | ||
||'''Zombies & Soldiers''' | ||'''Zombies & Soldiers'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue | |||
}} | |||
||C1 | ||C1 | ||
||Ted Wikström | ||Ted Wikström | ||
Line 1,124: | Line 1,349: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/76) | |style="background-color:Honeydew"|(F/76) | ||
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself) | ||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again | |||
}} | |||
||WD/WE | ||WD/WE | ||
||Wicke | ||Wicke | ||
Line 1,139: | Line 1,367: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/77) | |style="background-color:Honeydew"|(F/77) | ||
||'''Bishops & Dioceses''' | ||'''Bishops & Dioceses'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees. | |||
}} | |||
||C1 | ||C1 | ||
||Jonathan Brown | ||Jonathan Brown | ||
Line 1,154: | Line 1,385: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/78) | |style="background-color:Honeydew"|(F/78) | ||
||'''The Counting House'''<br/>(Das Kontorhaus) | ||'''The Counting House'''<br/>(Das Kontorhaus)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant | |||
}} | |||
||C1 | ||C1 | ||
||Carcking | ||Carcking | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/79) | |style="background-color:AntiqueWhite"|(F/79) | ||
||'''Reeve & Quartermaster''' | ||'''Reeve & Quartermaster'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower" | |||
}} | |||
||C1 | ||C1 | ||
||Gerry | ||Gerry | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/80) | |style="background-color:AntiqueWhite"|(F/80) | ||
||'''Dignitaries''' | ||'''Dignitaries'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine | |||
}} | |||
||C1 | ||C1 | ||
||Meepleater | ||Meepleater | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/81) | |style="background-color:AntiqueWhite"|(F/81) | ||
||'''Pick up & Deliver'''<br/>(Abholen und liefern) | ||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources | |||
}} | |||
||C1 | ||C1 | ||
||Ariel Claure | ||Ariel Claure | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/82) | |style="background-color:Honeydew"|(F/82) | ||
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel) | ||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation | |||
}} | |||
||WD | ||WD | ||
||Seli | ||Seli | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/83) | |style="background-color:Honeydew"|(F/83) | ||
||'''The Arbitress'''<br/>(Die Vermittlerin) | ||'''The Arbitress'''<br/>(Die Vermittlerin)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Gwommy | ||Gwommy | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/84) | |style="background-color:Honeydew"|(F/84) | ||
||'''Doubles Carcassonne''' | ||'''Doubles Carcassonne'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Aeoliner | ||Aeoliner | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/85) | |style="background-color:MistyRose"|(F/85) | ||
||'''The Big City'''<br/>(Die Grossstadt) | ||'''The Big City'''<br/>(Die Grossstadt)<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points | |||
}} | |||
||C1 | ||C1 | ||
||Lemmy77 | ||Lemmy77 | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/86) | |style="background-color:MistyRose"|(F/86) | ||
||'''Chapter'''<br/>(Der Stift) | ||'''Chapter'''<br/>(Der Stift)<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located | |||
}} | |||
||C1 | ||C1 | ||
||Lemmy77 | ||Lemmy77 | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/87) | |style="background-color:Honeydew"|(F/87) | ||
||'''Laborer and Mendicant (aka Servant and Mendicant)''' | ||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf" | |||
}} | |||
||C1 | ||C1 | ||
||Christoph Berger | ||Christoph Berger | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/88) | |style="background-color:Honeydew"|(F/88) | ||
||'''Friar & Farmhand''' | ||'''Friar & Farmhand'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron" | |||
}} | |||
||C1 | ||C1 | ||
||Scott & Christoph Berger | ||Scott & Christoph Berger | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/89) | |style="background-color:Honeydew"|(F/89) | ||
||'''Sentinel'''<br/>(Der Wachpösten) | ||'''Sentinel'''<br/>(Der Wachpösten)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower" | |||
}} | |||
||C1 | ||C1 | ||
||chrallan | ||chrallan | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/90) | |style="background-color:AntiqueWhite"|(F/90) | ||
||'''The Heretic'''<br/>(Der Ketzer) | ||'''The Heretic'''<br/>(Der Ketzer)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles | |||
}} | |||
||C1 | ||C1 | ||
||bassdachs | ||bassdachs | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/91) | |style="background-color:Honeydew"|(F/91) | ||
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne) | ||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/92) | |style="background-color:Honeydew"|(F/92) | ||
||'''By Order of the King'''<br/>(Im Auftrag des Königs) | ||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds objective cards to the game; large download | |||
}} | |||
||C1 | ||C1 | ||
||JPutt927 | ||JPutt927 | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/93) | |style="background-color:Honeydew"|(F/93) | ||
||'''Stained Glass'''<br/>(Glasmalereien) | ||'''Stained Glass'''<br/>(Glasmalereien)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister | |||
}} | |||
||C1 | ||C1 | ||
||Trebuchet | ||Trebuchet | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/94) | |style="background-color:Honeydew"|(F/94) | ||
||'''Praesidium'''<br/>(Präsidium) | ||'''Praesidium'''<br/>(Präsidium)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower" | |||
}} | |||
||C1 | ||C1 | ||
||jeRm! | ||jeRm! | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/95) | |style="background-color:Honeydew"|(F/95) | ||
||'''Quests'''<br/>(Die Aufgaben) | ||'''Quests'''<br/>(Die Aufgaben)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc. | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/96) | |style="background-color:Honeydew"|(F/96) | ||
||'''Designer Cities'''<br/>(Städte gestalten) | ||'''Designer Cities'''<br/>(Städte gestalten)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Create cities with specific shapes to gain additional points | |||
}} | |||
||C1 | ||C1 | ||
||LittleMisfit | ||LittleMisfit | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/97) | |style="background-color:Honeydew"|(F/97) | ||
||'''Father Time'''<br/>(Der Herr der Zeit) | ||'''Father Time'''<br/>(Der Herr der Zeit)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency | |||
}} | |||
||C1 | ||C1 | ||
||Carcking & Collaborativ | ||Carcking & Collaborativ | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/98) | |style="background-color:Honeydew"|(F/98) | ||
||'''Troop Card'''<br/>(Truppenaufmarsch) | ||'''Troop Card'''<br/>(Truppenaufmarsch)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game | |||
}} | |||
||C1 | ||C1 | ||
||Dieter "Belushi" Rausch | ||Dieter "Belushi" Rausch | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/99) | |style="background-color:AntiqueWhite"|(F/99) | ||
||'''Advisors''' | ||'''Advisors'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder | |||
}} | |||
||C1 | ||C1 | ||
||spacewolf009 | ||spacewolf009 | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/100) | |style="background-color:AntiqueWhite"|(F/100) | ||
||'''The German Time Machines (Advent calendar 2016)''' | ||'''The German Time Machines (Advent calendar 2016)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available | |||
}} | |||
||C1 | ||C1 | ||
||Decar | ||Decar | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/101) | |style="background-color:Honeydew"|(F/101) | ||
||'''Carcassonne Maps für 2 - Blanchiland''' | ||'''Carcassonne Maps für 2 - Blanchiland'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2 | |||
}} | |||
||Cfür2 | ||Cfür2 | ||
||Meepledrone | ||Meepledrone | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/102) | |style="background-color:Honeydew"|(F/102) | ||
||'''King Peter III'''<br/>(König Peter III) | ||'''King Peter III'''<br/>(König Peter III)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||CAE Manresa | ||CAE Manresa | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/103) | |style="background-color:Honeydew"|(F/103) | ||
||'''Queen Sibila'''<br/>(Königin Sybille) | ||'''Queen Sibila'''<br/>(Königin Sybille)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||CAE Manresa | ||CAE Manresa | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/104) | |style="background-color:Honeydew"|(F/104) | ||
||'''The Market'''<br/>(Der Markt) | ||'''The Market'''<br/>(Der Markt)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||CAE Manresa | ||CAE Manresa | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/105) | |style="background-color:Honeydew"|(F/105) | ||
||'''The Tactician'''<br/>(Die Taktiker) | ||'''The Tactician'''<br/>(Die Taktiker)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Gwommy | ||Gwommy | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/106) | |style="background-color:Honeydew"|(F/106) | ||
||'''Tatan''' | ||'''Tatan'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Andreas J Haselbeck | ||Andreas J Haselbeck | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/107) | |style="background-color:AntiqueWhite"|(F/107) | ||
||'''Two Builders''' | ||'''Two Builders'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player has two builders instead of one | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Carca_Maker | ||Carca_Maker | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/108) | |style="background-color:AntiqueWhite"|(F/108) | ||
||'''The Jousting Tournament''' | ||'''The Jousting Tournament'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Michael Halbert | ||Michael Halbert | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/109) | |style="background-color:AntiqueWhite"|(F/109) | ||
||'''Balloons (K#21)''' | ||'''Balloons (K#21)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator? | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Decar | ||Decar | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/110) | |style="background-color:Honeydew"|(F/110) | ||
||'''Land Surveyors 2.0''' | ||'''Land Surveyors 2.0'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Some additional cards for use with "Land Surveyors" | |||
}} | |||
||C2 | ||C2 | ||
||Steven De Potter | ||Steven De Potter | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/111) | |style="background-color:AntiqueWhite"|(F/111) | ||
||'''The Large Abbot (K#1)''' | ||'''The Large Abbot (K#1)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
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||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/112) | |style="background-color:Lavender"|(F/112) | ||
||'''The Blessing of Children'''<br/>(Kindersegen) | ||'''The Blessing of Children'''<br/>(Kindersegen)<br/> | ||
{{FanExpListDescCollBox|1=Lavender | |||
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile | |||
}} | |||
||ALL | ||ALL | ||
||Challa007 | ||Challa007 | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/113) | |style="background-color:AntiqueWhite"|(F/113) | ||
||'''City Gates and Walls (K#7)''' | ||'''City Gates and Walls (K#7)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/114) | |style="background-color:AntiqueWhite"|(F/114) | ||
||'''Guesthouses (K#8)''' | ||'''Guesthouses (K#8)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/115) | |style="background-color:AntiqueWhite"|(F/115) | ||
||'''Mason's Lodge (K#9)''' | ||'''Mason's Lodge (K#9)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/116) | |style="background-color:AntiqueWhite"|(F/116) | ||
||'''Pennant Keepers (K#6)''' | ||'''Pennant Keepers (K#6)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
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||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/117) | |style="background-color:AntiqueWhite"|(F/117) | ||
||'''Citadels (K#12)''' | ||'''Citadels (K#12)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores | |||
}} | |||
||C1/C2/WD | ||C1/C2/WD | ||
||Kothmann | ||Kothmann | ||
Line 1,754: | Line 2,105: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/118) | |style="background-color:AntiqueWhite"|(F/118) | ||
||'''Stacked Decks (K#13)''' | ||'''Stacked Decks (K#13)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
Line 1,769: | Line 2,123: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/119) | |style="background-color:AntiqueWhite"|(F/119) | ||
||'''Archabbot (K#14)''' | ||'''Archabbot (K#14)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival") | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Kothmann | ||Kothmann | ||
Line 1,784: | Line 2,141: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/120) | |style="background-color:AntiqueWhite"|(F/120) | ||
||'''Roadsigns (C1 Adaptation) (K#24)''' | ||'''Roadsigns (C1 Adaptation) (K#24)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts" | |||
}} | |||
||C1 | ||C1 | ||
||Kothmann | ||Kothmann | ||
Line 1,799: | Line 2,159: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/121) | |style="background-color:AntiqueWhite"|(F/121) | ||
||'''Alien Abduction - A Crop Circles Variant (K#23)''' | ||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles | |||
}} | |||
||C1/C2/WD | ||C1/C2/WD | ||
||Kothmann | ||Kothmann | ||
Line 1,814: | Line 2,177: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/122) | |style="background-color:AntiqueWhite"|(F/122) | ||
||'''Catapult Extra Token''' | ||'''Catapult Extra Token'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it | |||
}} | |||
||C1 | ||C1 | ||
||JPutt927 | ||JPutt927 | ||
Line 1,829: | Line 2,195: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/123) | |style="background-color:AntiqueWhite"|(F/123) | ||
||'''Mini Inner City Walls''' | ||'''Mini Inner City Walls'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Build a wall to divide a city into two - see also "City Gates and Walls" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||GinCarc | ||GinCarc | ||
Line 1,844: | Line 2,213: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/124) | |style="background-color:AntiqueWhite"|(F/124) | ||
||'''Metapowers''' | ||'''Metapowers'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Use extra powers to gain or hide information | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Carca_Maker | ||Carca_Maker | ||
Line 1,859: | Line 2,231: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/125) | |style="background-color:AntiqueWhite"|(F/125) | ||
||'''Slopes & Cliffs (Carcassonne turns 3D)''' | ||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Add blocks to raise landscape tiles up to create a 3d landscape | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Meepledrone | ||Meepledrone | ||
Line 1,874: | Line 2,249: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/126) | |style="background-color:AntiqueWhite"|(F/126) | ||
||'''Carcassonne Duels''' | ||'''Carcassonne Duels'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||MarkosBoss | ||MarkosBoss | ||
Line 1,889: | Line 2,267: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/127) | |style="background-color:AntiqueWhite"|(F/127) | ||
||'''Halloween on Carcassonne''' | ||'''Halloween on Carcassonne'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||DrMeeple | ||DrMeeple | ||
Line 1,904: | Line 2,285: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/128) | |style="background-color:Honeydew"|(F/128) | ||
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne) | ||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||Bockspiele | ||Bockspiele | ||
Line 1,919: | Line 2,303: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/129) | |style="background-color:Honeydew"|(F/129) | ||
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne) | ||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation | |||
}} | |||
||C1 | ||C1 | ||
||Bockspiele | ||Bockspiele | ||
Line 1,934: | Line 2,321: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/130) | |style="background-color:Honeydew"|(F/130) | ||
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen)) | ||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles | |||
}} | |||
||WD | ||WD | ||
||Telecaster | ||Telecaster | ||
Line 1,949: | Line 2,339: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/131) | |style="background-color:AntiqueWhite"|(F/131) | ||
||'''Little Houses'''<br/>(Die Häuser) | ||'''Little Houses'''<br/>(Die Häuser)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=WD version of tokens from published expansion; image in forum thread only | |||
}} | |||
||WD | ||WD | ||
||Zotto | ||Zotto | ||
Line 1,964: | Line 2,357: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/132) | |style="background-color:Honeydew"|(F/132) | ||
||'''The Messages'''<br/>(Die Depeschen) | ||'''The Messages'''<br/>(Die Depeschen)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=WD version of tiles from HiG's published expansion | |||
}} | |||
||WD | ||WD | ||
||Zotto | ||Zotto | ||
Line 1,979: | Line 2,375: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/133) | |style="background-color:MistyRose"|(F/133) | ||
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300)) | ||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/> | ||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300 | |||
}} | |||
||WD | ||WD | ||
||Unknown | ||Unknown | ||
Line 1,994: | Line 2,393: | ||
|| | || | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/134) | |style="background-color:Honeydew"|(F/134) | ||
||'''King and Robber'''<br/>(König und Raubritter) | ||'''King and Robber'''<br/>(König und Raubritter)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=WD version of tiles from HiG's published expansion | |||
}} | |||
||WD | ||WD | ||
||Zotto | ||Zotto | ||
Line 2,009: | Line 2,411: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/135) | |style="background-color:AntiqueWhite"|(F/135) | ||
||'''No Time For A Tie (Empate Duro)''' | ||'''No Time For A Tie (Empate Duro)'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Carca_Maker | ||Carca_Maker | ||
Line 2,024: | Line 2,429: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/136) | |style="background-color:AntiqueWhite"|(F/136) | ||
||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']] | ||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed. | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Bumsakalaka | ||Bumsakalaka | ||
Line 2,039: | Line 2,447: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/137) | |style="background-color:Honeydew"|(F/137) | ||
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger) | ||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Verena Rechberger & Claudia Spitaler | ||Verena Rechberger & Claudia Spitaler | ||
Line 2,054: | Line 2,465: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/138) | |style="background-color:AntiqueWhite"|(F/138) | ||
||'''Obelisk''' | ||'''Obelisk'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower" | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||Stepukiss | ||Stepukiss | ||
Line 2,069: | Line 2,483: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/139) | |style="background-color:Honeydew"|(F/139) | ||
||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']] | ||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||šmoula | ||šmoula | ||
Line 2,084: | Line 2,501: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/140) | |style="background-color:AntiqueWhite"|(F/140) | ||
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte) | ||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3 | |||
}} | |||
||C1 | ||C1 | ||
||Zotto | ||Zotto | ||
Line 2,099: | Line 2,519: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/141) | |style="background-color:Honeydew"|(F/141) | ||
||'''New World Variant''' | ||'''New World Variant'''<br/> | ||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World''' | |||
}} | |||
||C1 | ||C1 | ||
||Aldaron | ||Aldaron | ||
Line 2,114: | Line 2,537: | ||
||- | ||- | ||
|- class="showOther" | |- class="showNewFiguresOrTokensAndRules showOther" | ||
||(F/142) | |style="background-color:Lavender"|(F/142) | ||
||'''Carcassonne Fluxx''' | ||'''Carcassonne Fluxx'''<br/> | ||
{{FanExpListDescCollBox|1=Lavender | |||
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this | |||
}} | |||
||C1/C2/WD/WE | ||C1/C2/WD/WE | ||
||drmfreek | ||drmfreek | ||
Line 2,129: | Line 2,555: | ||
||- | ||- | ||
|- | |- showNewFiguresOrTokensAndRules | ||
||(F/143) | |style="background-color:AntiqueWhite"|(F/143) | ||
||'''New King's Orders''' | ||'''New King's Orders'''<br/> | ||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages | |||
}} | |||
||C1/C2 | |||
||Snearone | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||54 cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum] | |||
||C1=>C2 | |||
||- | |||
Wallaces-iMac:Expansiontable wallace$ vi convert_to_table.pl | |||
Wallaces-iMac:Expansiontable wallace$ ./runscript | |||
{| class="wikitable sortable" style="text-align:center;" | |||
! scope="col" style="width: 30px;" | Ref | |||
! scope="col" style="width: 200px;"; | Expansion | |||
! scope="col" style="width: 30px;" | Version | |||
! scope="col" style="width: 50px;" | Author | |||
! scope="col" style="width: 30px;" | Tiles (Landscape) | |||
! scope="col" style="width: 30px;" | Start Tiles | |||
! scope="col" style="width: 50px;" | Special tiles | |||
! scope="col" style="width: 50px;" | Figures<ref name='ShownImages_FromRules'>Shown images are taken from the rules</ref> | |||
! scope="col" style="width: 50px;" | Tokens/Cards/etc. | |||
! scope="col" style="width: 50px;" | Symbol | |||
! scope="col" style="width: 50px;" | Download<ref name='CarcF_Rules'>If both CarcC and CarcF, German site may only contain translated rules</ref> / Info | |||
! scope="col" style="width: 50px;" | Features | |||
! scope="col" style="width: 50px;" | Sample tiles and/or features | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/1) | |||
||'''Fishing Boats'''<br/>(Fischerboote)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply | |||
}} | |||
||C1 | |||
||CKorfmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF] | |||
||Fishermen / River | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/2) | |||
||'''Promotions'''<br/>(Der Austfieg)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent | |||
}} | |||
||C1 | |||
||Gwommy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/3) | |||
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest | |||
}} | |||
||C1 | |||
||CARC_Zoner | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF] | |||
||Tokens | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/4) | |||
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation | |||
}} | |||
||C1 | |||
||Dieter Maute & Charlie-66 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/5) | |||
||'''The Pilgrims'''<br/>(Die Pilger)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation | |||
}} | |||
||C1 | |||
||KlausiMausi | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/6) | |||
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation | |||
}} | |||
||C1 | |||
||Dieter "Belushi" Rausch | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die | |||
||40x Adventurer Cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/7) | |||
||'''Sheep & Shepherds'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep") | |||
}} | |||
||C1 | |||
||LittleMisfit & Scott Myers | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/8) | |||
||'''Citadels'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x Citadels for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/9) | |||
||'''Castles'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/10) | |||
||'''Thieves Guilds'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/11) | |||
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals" | |||
}} | |||
||C1 | |||
||ShadowP68 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/12) | |||
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth | |||
}} | |||
||C1 | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/13) | |||
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties | |||
}} | |||
||C1 | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/14) | |||
||'''Hog Roast'''<br/>(Das Festmahl)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Introduces a hog, based on the legend of Dame Carcas | |||
}} | |||
||C1 | |||
||Novelty & Joff | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/15) | |||
||'''The Leper'''<br/>(Der Aussätzige)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a leper piece that cause players to lose points as it moves around the land | |||
}} | |||
||C1 | |||
||Novelty & Joff | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Leper.png|50px]]<br/>1x Leper | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/16) | |||
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower" | |||
}} | |||
||C1 | |||
||Joff | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Tower_black.png|50px]]<br/>12x Black Tower Levels <br/>[[File:Figure_Tower_white.png|50px]]<br/>6x White Tower Levels | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF] | |||
||Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/17) | |||
||'''The Noblemen'''<br/>(Die Adligen)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used | |||
}} | |||
||C1 | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/18) | |||
||'''Monasteries'''<br/>(Die Priorate)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters. | |||
}} | |||
||C1 | |||
||Meepleater | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF] | |||
||Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/19) | |||
||'''The Butcher'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment | |||
}} | |||
||C1 | |||
||Joe Vancura | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Butcher<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/20) | |||
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon" | |||
}} | |||
||C1 | |||
||Joff | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF] | |||
||Dragon | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/21) | |||
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn. | |||
}} | |||
||C1 | |||
||Piklach & Rich_The_Fish | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token | |||
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/22) | |||
||'''The Citadel'''<br/>(Die Zitadelle)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required | |||
}} | |||
||C1 | |||
||asparagus | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token | |||
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/23) | |||
||'''Small Bridges'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Allows players to place wooden bridges across a river to connect the fields | |||
}} | |||
||C1/C2 | |||
||Oldbonz | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/24) | |||
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities | |||
}} | |||
||C1 | |||
||Canada Steve | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF] | |||
||Fishermen / River | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/25) | |||
||'''Santa, Snowman & Grinch'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways | |||
}} | |||
||C1/C2 | |||
||Meepledrone | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC] | |||
||Advent2019 | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/26) | |||
||'''The Menaces'''<br/>(Die Plagen)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation | |||
}} | |||
||C1 | |||
||invinitas | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:MistyRose"|(F/27) | |||
||'''Friendly Cities'''<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=No information available | |||
}} | |||
||C1 | |||
||Unknown | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Huts_stacked.png|120px]]<br/>3x House for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/28) | |||
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation | |||
}} | |||
||C1 | |||
||invinitas | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player | |||
||8x Character cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/29) | |||
||'''The Crusader'''<br/>(Die Kreuzritter)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation | |||
}} | |||
||C1 | |||
|| Marvin | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/30) | |||
||'''The Musician'''<br/>(Der Spielmann)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation | |||
}} | |||
||C1 | |||
||-enel- | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/31) | |||
||'''Les Assassins'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar | |||
}} | |||
||C1/C2/WD/WE | |||
||izscream & Glöckchen | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die | |||
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/32) | |||
||'''The Archer'''<br/>(Die Bogenschießer)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation | |||
}} | |||
||C1 | |||
||Afrodarko | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF] | |||
||Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/33) | |||
||'''Reinforcement'''<br/>(Die Verstärkung)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules | |||
}} | |||
||C1 | |||
||Fritz_Spinne | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Reinforcement for each player<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/34) | |||
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation | |||
}} | |||
||C1 | |||
||invinitas | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/35) | |||
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies | |||
}} | |||
||C1 | |||
||justinkillam | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/36) | |||
||'''Play as the Dragon'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon" | |||
}} | |||
||C1 | |||
||Big Guy & Whaleyland | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||6x Princess<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF] | |||
||Dragon | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/37) | |||
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download | |||
}} | |||
||C1 | |||
||Guy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Die_white.png|50px]]<br/>3x Die | |||
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum] | |||
||Advent2016 | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:MistyRose"|(F/38) | |||
||'''Collector'''<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=No information available | |||
}} | |||
||C1 | |||
||Unknown | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Collector for each player<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/39) | |||
||'''Dan the Travelling Man'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more | |||
}} | |||
||C1 | |||
||Michael Halbert | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/40) | |||
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations | |||
}} | |||
||C1 | |||
||mPony | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/41) | |||
||'''The Lady and her Lord'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord | |||
}} | |||
||C1 | |||
||Gerry | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:MistyRose"|(F/42) | |||
||'''Diocese'''<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals" | |||
}} | |||
||C1 | |||
||Lemmy77 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
||Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:MistyRose"|(F/43) | |||
||'''Boatman'''<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions | |||
}} | |||
||C1 | |||
||Lemmy77 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
||River | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/44) | |||
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole. | |||
}} | |||
||C1/C2/WD/WE | |||
||Carcking | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/45) | |||
||'''Assassins'''<br/>(Die Moerder)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game | |||
}} | |||
||C1/C2/WD/WE | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||City / Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/46) | |||
||'''Bishop Galzeran'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light" | |||
}} | |||
||C1/C2/WD/WE | |||
||CAE Manresa | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:MistyRose"|(F/47) | |||
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=Superceded by "Salt and Cocoa Traders" | |||
}} | |||
||C1/C2/WD/WE | |||
||Meepleater | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum] | |||
||Tokens | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/48) | |||
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible | |||
}} | |||
||C1/C2/WD/WE | |||
||Quevy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF] | |||
||Tokens | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/49) | |||
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague" | |||
}} | |||
||C1/C2/WD/WE | |||
||Dragonlord | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/50) | |||
||'''Pennants'''<br/>(Die Wappen)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances | |||
}} | |||
||C1/C2/WD/WE | |||
||CARC_Zoner | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/51) | |||
||'''Pilgrimage'''<br/>(Pilgerreise)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples | |||
}} | |||
||C1/C2/WD/WE | |||
||Gunpowdertea | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC] | |||
||Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/52) | |||
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation | |||
}} | |||
||C1/C2/WD/WE | |||
||Quevy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/53) | |||
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep") | |||
}} | |||
||C1/C2/WD/WE | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/54) | |||
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit | |||
}} | |||
||C1/C2/WD/WE | |||
||Quevy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/55) | |||
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Use your tax collector to reduce the score of an opponent's city | |||
}} | |||
||C1/C2/WD/WE | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/56) | |||
||'''The Fog'''<br/>(Der Nebel)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden" | |||
}} | |||
||C1/C2/WD/WE | |||
||Meepledrone | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/57) | |||
||'''The Giant'''<br/>(Der Riese)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon" | |||
}} | |||
||C1/C2/WD/WE | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC] | |||
||Dragon | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/58) | |||
||'''The Gift (K#19)'''<br/>(Das Gift)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"") | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/59) | |||
||'''The Infiltrator'''<br/>(Der Eindringling)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own | |||
}} | |||
||C1/C2/WD/WE | |||
||Quevy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/60) | |||
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Re-purposes tiles from "The Catapult" | |||
}} | |||
||C1/C2/WD/WE | |||
||Scott & Joff | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/61) | |||
||'''The Missionary'''<br/>(Der Missionar)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles | |||
}} | |||
||C1/C2/WD/WE | |||
||CKorfmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC] | |||
||Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/62) | |||
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation | |||
}} | |||
||C1/C2/WD/WE | |||
||Fährmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier) | |||
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF] | |||
||Windrose | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/63) | |||
||'''The Queen's Menagerie (the Zoo)'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded! | |||
}} | |||
||C1/C2/WD/WE | |||
||Ker42 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||Any number of animals you have | |||
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/64) | |||
||'''Trading Posts'''<br/>(Die Handelposten)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts | |||
}} | |||
||C1/C2/WD/WE | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||City / Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/65) | |||
||'''Urban Warrener (K#18)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann & Ker42 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum] | |||
||City / Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/66) | |||
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them | |||
}} | |||
||C1/C2/WD/WE | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Village Idiot (use builder in a neutral colour) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG] | |||
||City / Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/67) | |||
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field | |||
}} | |||
||C1/C2/WD/WE | |||
||asparagus | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||18x wall pieces (matchsticks?) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/68) | |||
||'''Court Jester (Kevin Graham)'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/69) | |||
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's) | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||Some additional Followers in each player"s colours | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/70) | |||
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/71) | |||
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||16x Small markers | |||
||16x Bonus Cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/72) | |||
||'''The Birds'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles | |||
}} | |||
||WE | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/73) | |||
||'''The Wicker Man'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field | |||
}} | |||
||C1 | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Box for The Phantom in each player colour | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC] | |||
||Barn / Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/74) | |||
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard” | |||
}} | |||
||WD/WE | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/75) | |||
||'''Zombies & Soldiers'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue | |||
}} | |||
||C1 | |||
||Ted Wikström | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers | |||
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/76) | |||
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again | |||
}} | |||
||WD/WE | |||
||Wicke | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/77) | |||
||'''Bishops & Dioceses'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees. | |||
}} | |||
||C1 | |||
||Jonathan Brown | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC] | |||
||Fields / Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/78) | |||
||'''The Counting House'''<br/>(Das Kontorhaus)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant | |||
}} | |||
||C1 | |||
||Carcking | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/79) | |||
||'''Reeve & Quartermaster'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower" | |||
}} | |||
||C1 | |||
||Gerry | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||2x additional followers per player (recommended); additional tower segments to allow 10x per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum] | |||
||Road / Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/80) | |||
||'''Dignitaries'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine | |||
}} | |||
||C1 | |||
||Meepleater | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/81) | |||
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources | |||
}} | |||
||C1 | |||
||Ariel Claure | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/82) | |||
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation | |||
}} | |||
||WD | |||
||Seli | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/83) | |||
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features | |||
}} | |||
||C1/C2/WD/WE | |||
||Gwommy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/84) | |||
||'''Doubles Carcassonne'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister | |||
}} | |||
||C1/C2/WD/WE | |||
||Aeoliner | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC] | |||
||Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:MistyRose"|(F/85) | |||
||'''The Big City'''<br/>(Die Grossstadt)<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points | |||
}} | |||
||C1 | |||
||Lemmy77 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x city for each player<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:MistyRose"|(F/86) | |||
||'''Chapter'''<br/>(Der Stift)<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located | |||
}} | |||
||C1 | |||
||Lemmy77 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
||Monastic / Tokens | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/87) | |||
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf" | |||
}} | |||
||C1 | |||
||Christoph Berger | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/88) | |||
||'''Friar & Farmhand'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron" | |||
}} | |||
||C1 | |||
||Scott & Christoph Berger | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/89) | |||
||'''Sentinel'''<br/>(Der Wachpösten)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower" | |||
}} | |||
||C1 | |||
||chrallan | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF] | |||
||Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/90) | |||
||'''The Heretic'''<br/>(Der Ketzer)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles | |||
}} | |||
||C1 | |||
||bassdachs | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF] | |||
||Monastic | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/91) | |||
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released | |||
}} | |||
||C1/C2/WD/WE | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs | |||
||1x Prison Card | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/92) | |||
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds objective cards to the game; large download | |||
}} | |||
||C1 | |||
||JPutt927 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||96x playing cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF] | |||
||Quests | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/93) | |||
||'''Stained Glass'''<br/>(Glasmalereien)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister | |||
}} | |||
||C1 | |||
||Trebuchet | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||24x Stained glass cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/94) | |||
||'''Praesidium'''<br/>(Präsidium)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower" | |||
}} | |||
||C1 | |||
||jeRm! | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG] | |||
||Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/95) | |||
||'''Quests'''<br/>(Die Aufgaben)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc. | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||6x Quest cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG] | |||
||Quests | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/96) | |||
||'''Designer Cities'''<br/>(Städte gestalten)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Create cities with specific shapes to gain additional points | |||
}} | |||
||C1 | |||
||LittleMisfit | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG] | |||
||City / Quests | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/97) | |||
||'''Father Time'''<br/>(Der Herr der Zeit)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency | |||
}} | |||
||C1 | |||
||Carcking & Collaborativ | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||19x Father Time tiles | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/98) | |||
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game | |||
}} | |||
||C1 | |||
||Dieter "Belushi" Rausch | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||6x Troop Barracks | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/99) | |||
||'''Advisors'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder | |||
}} | |||
||C1 | |||
||spacewolf009 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||8x Advisor card | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/100) | |||
||'''The German Time Machines (Advent calendar 2016)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available | |||
}} | |||
||C1 | |||
||Decar | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||5x Time Machine | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum] | |||
||Advent2016 | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/101) | |||
||'''Carcassonne Maps für 2 - Blanchiland'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2 | |||
}} | |||
||Cfür2 | |||
||Meepledrone | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Map Sheet (60cm x 40cm) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC] | |||
||Map | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/102) | |||
||'''King Peter III'''<br/>(König Peter III)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal | |||
}} | |||
||C1/C2/WD/WE | |||
||CAE Manresa | |||
||0 | |||
||0 | |||
||1x trigger tile | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/103) | |||
||'''Queen Sibila'''<br/>(Königin Sybille)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features | |||
}} | |||
||C1/C2/WD/WE | |||
||CAE Manresa | |||
||0 | |||
||0 | |||
||1x trigger tile | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/104) | |||
||'''The Market'''<br/>(Der Markt)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game | |||
}} | |||
||C1/C2/WD/WE | |||
||CAE Manresa | |||
||0 | |||
||0 | |||
||1x trigger tile | |||
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules | |||
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/105) | |||
||'''The Tactician'''<br/>(Die Taktiker)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game | |||
}} | |||
||C1/C2/WD/WE | |||
||Gwommy | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/106) | |||
||'''Tatan'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation | |||
}} | |||
||C1/C2/WD/WE | |||
||Andreas J Haselbeck | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/107) | |||
||'''Two Builders'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Each player has two builders instead of one | |||
}} | |||
||C1/C2/WD/WE | |||
||Carca_Maker | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/108) | |||
||'''The Jousting Tournament'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes | |||
}} | |||
||C1/C2/WD/WE | |||
||Michael Halbert | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:figure_Die_red.png|50px]]<br/>1x die per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/109) | |||
||'''Balloons (K#21)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator? | |||
}} | |||
||C1/C2/WD/WE | |||
||Decar | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/110) | |||
||'''Land Surveyors 2.0'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Some additional cards for use with "Land Surveyors" | |||
}} | |||
||C2 | |||
||Steven De Potter | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||6x Additional Cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/111) | |||
||'''The Large Abbot (K#1)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Lavender"|(F/112) | |||
||'''The Blessing of Children'''<br/>(Kindersegen)<br/> | |||
{{FanExpListDescCollBox|1=Lavender | |||
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile | |||
}} | |||
||ALL | |||
||Challa007 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/113) | |||
||'''City Gates and Walls (K#7)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/114) | |||
||'''Guesthouses (K#8)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/115) | |||
||'''Mason's Lodge (K#9)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder" | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/116) | |||
||'''Pennant Keepers (K#6)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/117) | |||
||'''Citadels (K#12)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores | |||
}} | |||
||C1/C2/WD | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player | |||
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/118) | |||
||'''Stacked Decks (K#13)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/119) | |||
||'''Archabbot (K#14)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival") | |||
}} | |||
||C1/C2/WD/WE | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/120) | |||
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts" | |||
}} | |||
||C1 | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/blog/10852 BGG] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/121) | |||
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles | |||
}} | |||
||C1/C2/WD | |||
||Kothmann | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Alien Abduction Zone | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG] | |||
||CropCircle | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/122) | |||
||'''Catapult Extra Token'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it | |||
}} | |||
||C1 | |||
||JPutt927 | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/123) | |||
||'''Mini Inner City Walls'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Build a wall to divide a city into two - see also "City Gates and Walls" | |||
}} | |||
||C1/C2/WD/WE | |||
||GinCarc | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||3x walls per player (or use matchsticks) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum] | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/124) | |||
||'''Metapowers'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Use extra powers to gain or hide information | |||
}} | |||
||C1/C2/WD/WE | |||
||Carca_Maker | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||12x cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/125) | |||
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Add blocks to raise landscape tiles up to create a 3d landscape | |||
}} | |||
||C1/C2/WD/WE | |||
||Meepledrone | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/126) | |||
||'''Carcassonne Duels'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne | |||
}} | |||
||C1/C2/WD/WE | |||
||MarkosBoss | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="0"|<span class="wica-mark-yes"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/127) | |||
||'''Halloween on Carcassonne'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples | |||
}} | |||
||C1/C2/WD/WE | |||
||DrMeeple | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/128) | |||
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation | |||
}} | |||
||C1 | |||
||Bockspiele | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||32x Event cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/129) | |||
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation | |||
}} | |||
||C1 | |||
||Bockspiele | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||3x Special Pennants per player (1, 2, 3) | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|| | |||
||City | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/130) | |||
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles | |||
}} | |||
||WD | |||
||Telecaster | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF] | |||
||City / Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/131) | |||
||'''Little Houses'''<br/>(Die Häuser)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=WD version of tokens from published expansion; image in forum thread only | |||
}} | |||
||WD | |||
||Zotto | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/132) | |||
||'''The Messages'''<br/>(Die Depeschen)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=WD version of tiles from HiG's published expansion | |||
}} | |||
||WD | |||
||Zotto | |||
||0 | |||
||0 | |||
||8x Messages | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:MistyRose"|(F/133) | |||
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/> | |||
{{FanExpListDescCollBox|1=MistyRose | |||
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300 | |||
}} | |||
||WD | |||
||Unknown | |||
||0 | |||
||0 | |||
||6x Score | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||see CarcF Fan Expansion Catalogue 5.4.42 | |||
||Score | |||
|| | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/134) | |||
||'''King and Robber'''<br/>(König und Raubritter)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=WD version of tiles from HiG's published expansion | |||
}} | |||
||WD | |||
||Zotto | |||
||5 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron | |||
||[[File:Symbol_CountKingRobber_C1C2.png|40px]] | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF] | |||
||City / Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/135) | |||
||'''No Time For A Tie (Empate Duro)'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G | |||
}} | |||
||C1/C2/WD/WE | |||
||Carca_Maker | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7 | |||
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/136) | |||
||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed. | |||
}} | |||
||C1/C2/WD/WE | |||
||Bumsakalaka | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_BlackDragon.png|55px]]<br/>1x black dragon | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC Forum] | |||
||Dragon | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/137) | |||
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation | |||
}} | |||
||C1/C2/WD/WE | |||
||Verena Rechberger & Claudia Spitaler | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1 Tormentor | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF] | |||
||Road | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/138) | |||
||'''Obelisk'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower" | |||
}} | |||
||C1/C2/WD/WE | |||
||Stepukiss | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum] | |||
||Fields / Tower | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:Honeydew"|(F/139) | |||
||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed | |||
}} | |||
||C1/C2/WD/WE | |||
||šmoula | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>1x Obelisk per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||CarcCZ | |||
||Barn / Fields | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:AntiqueWhite"|(F/140) | |||
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3 | |||
}} | |||
||C1 | |||
||Zotto | |||
||12 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Honeydew"|(F/141) | |||
||'''New World Variant'''<br/> | |||
{{FanExpListDescCollBox|1=Honeydew | |||
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World''' | |||
}} | |||
||C1 | |||
||Aldaron | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" /> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules showOther" | |||
|style="background-color:Lavender"|(F/142) | |||
||'''Carcassonne Fluxx'''<br/> | |||
{{FanExpListDescCollBox|1=Lavender | |||
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this | |||
}} | |||
||C1/C2/WD/WE | |||
||drmfreek | |||
||0 | |||
||0 | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||Rule change cards | |||
|data-sort-value="1"|<span class="wica-mark-n-a"> | |||
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG] | |||
|| | |||
||- | |||
|- class="showNewFiguresOrTokensAndRules" | |||
|style="background-color:AntiqueWhite"|(F/143) | |||
||'''New King's Orders'''<br/> | |||
{{FanExpListDescCollBox|1=AntiqueWhite | |||
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages | |||
}} | |||
||C1/C2 | ||C1/C2 | ||
||Snearone | ||Snearone |
Revision as of 02:09, 30 April 2023
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/1)
||Fishing Boats
(Fischerboote)
Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply
||C1
||CKorfmann
||0
||0
|data-sort-value="1"|
||
1x boat for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Fishermen / River
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/2)
||Promotions
(Der Austfieg)
Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent
||C1
||Gwommy
||0
||0
|data-sort-value="1"|
||
1x coloured disc for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/3)
||Court Jester (CARC_Zoner)
(Der Hoffnarr)
Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest
||C1
||CARC_Zoner
||0
||0
|data-sort-value="1"|
||
2x Dice
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Tokens
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/4)
||The Day Labourers
(Die Tagelöhner)
Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation
||C1 ||Dieter Maute & Charlie-66 ||0 ||0 |data-sort-value="1"| ||6x Day Labourers in a neutral color[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/5)
||The Pilgrims
(Die Pilger)
This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation
||C1
||KlausiMausi
||0
||0
|data-sort-value="1"|
||
1x pilgrim[1] for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||Road
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/6)
||The Adventurer of Carcassonne
(Der Abenteurer von Carcassonne)
Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation
||C1
||Dieter "Belushi" Rausch
||0
||0
|data-sort-value="1"|
||1x Figure[1] for each playerl
1x Die
||40x Adventurer Cards
|data-sort-value="1"|
||Carc-Welt
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/7)
||Sheep & Shepherds
Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
||C1
||LittleMisfit & Scott Myers
||0
||0
|data-sort-value="1"|
||
2x Shepherds for each player
6x Sheep for each player
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/8)
||Citadels
Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
2x Citadels for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/9)
||Castles
Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
2x Castles for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||Fields
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/10)
||Thieves Guilds
The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
2x Thieves guilds[1] for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/11)
||Inn & Stable Owners
(Gastwirte und Viehzüchter)
Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"
||C1
||ShadowP68
||0
||0
|data-sort-value="1"|
||
4x Owners for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/12)
||The House of Valois
(Das Geschlecht der Valoiser)
Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth
||C1
||Wicke
||0
||0
|data-sort-value="1"|
||
2x Large Golden Meeple
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/13)
||The Kids are Growing Up
(Die Kinder werden erwachsen)
Adds small followers who may be deployed into already occupied features to gain an advantage in ties
||C1
||Wicke
||0
||0
|data-sort-value="1"|
||
2x Mini Meeple for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/14)
||Hog Roast
(Das Festmahl)
Introduces a hog, based on the legend of Dame Carcas
||C1
||Novelty & Joff
||0
||0
|data-sort-value="1"|
||
1x White Pig
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/15)
||The Leper
(Der Aussätzige)
Adds a leper piece that cause players to lose points as it moves around the land
||C1
||Novelty & Joff
||0
||0
|data-sort-value="1"|
||
1x Leper
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/16)
||Black Tower
(Schwarzer und Weisser Turm)
Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"
||C1
||Joff
||0
||0
|data-sort-value="1"|
||
12x Black Tower Levels
6x White Tower Levels
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Tower
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/17)
||The Noblemen
(Die Adligen)
Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used
||C1
||Wicke
||0
||0
|data-sort-value="1"|
||
3x Noblemen for each player
2x Large White Noblemen
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/18)
||Monasteries
(Die Priorate)
To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.
||C1
||Meepleater
||0
||0
|data-sort-value="1"|
||
1x Monastery for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Monastic
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/19)
||The Butcher
Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment
||C1
||Joe Vancura
||0
||0
|data-sort-value="1"|
||1x Butcher[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/20)
||Dual Dragon
(Zwei Drachen)
Two dragons are brought into play; designed to be played with the "Princess and Dragon"
||C1
||Joff
||0
||0
|data-sort-value="1"|
||
1x White Dragon
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Dragon
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/21)
||Sinkholes
(Die Donnerlocher)
When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.
||C1
||Piklach & Rich_The_Fish
||0
||0
|data-sort-value="1"|
||
1x Die
1x wooden disc as major sinkhole [1] as alternative to token
1x coloured disc for each player [1] as alternative to token
||1x Major Sinkhole[2]
1x Minor Sinkhole for each player
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/22)
||The Citadel
(Die Zitadelle)
Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required
||C1
||asparagus
||0
||0
|data-sort-value="1"|
||
1x Citadels
10x wooden disc as alternative to token
||10x Token[3]
|data-sort-value="1"|
||CarcC Forum
||City
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/23)
||Small Bridges
Allows players to place wooden bridges across a river to connect the fields
||C1/C2
||Oldbonz
||0
||0
|data-sort-value="1"|
||
12x Bridge
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/24)
||Hook, Line & Sinker
(Haken, Leine und Senkblei)
The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities
||C1
||Canada Steve
||0
||0
|data-sort-value="1"|
||
1x Fisher for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Fishermen / River
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/25)
||Santa, Snowman & Grinch
This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways
||C1/C2
||Meepledrone
||0
||0
|data-sort-value="1"|
||
1x Santa
1x Snowman
1x Grinch
1x Fir tree
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Advent2019
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/26)
||The Menaces
(Die Plagen)
Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation
||C1
||invinitas
||0
||0
|data-sort-value="1"|
||1x Pied Piper[1] for each player
1x Die
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||City
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:MistyRose"|(F/27)
||Friendly Cities
No information available
||C1
||Unknown
||0
||0
|data-sort-value="1"|
||
3x House for each player
|data-sort-value="1"|
|data-sort-value="1"|
||
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/28)
||Hidden Character
(Versteckte Charakter)
Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation
||C1
||invinitas
||0
||0
|data-sort-value="1"|
||
25x Marker for each player
||8x Character cards
|data-sort-value="1"|
||CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/29)
||The Crusader
(Die Kreuzritter)
When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation
||C1
|| Marvin
||0
||0
|data-sort-value="1"|
||
5x Crusader
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||City
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/30)
||The Musician
(Der Spielmann)
A strolling player moves around the board and any follower encountered scores 2 points; no English translation
||C1
||-enel-
||0
||0
|data-sort-value="1"|
||
1x Musician
1x Die (1-1-2-2-3-3)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/31)
||Les Assassins
Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar
||C1/C2/WD/WE
||izscream & Glöckchen
||0
||0
|data-sort-value="1"|
||
1x Dice of Fate
2x Battle die
||
1x Assassin for each player
|data-sort-value="1"|
||CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/32)
||The Archer
(Die Bogenschießer)
Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation
||C1
||Afrodarko
||0
||0
|data-sort-value="1"|
||
1x Archer for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||Tower
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/33)
||Reinforcement
(Die Verstärkung)
The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules
||C1 ||Fritz_Spinne ||0 ||0 |data-sort-value="1"| ||1x Reinforcement for each player[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/34)
||The Black Fairy
(Die schwarze Fee)
If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation
||C1
||invinitas
||0
||0
|data-sort-value="1"|
||
1x Black Fairy
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/35)
||Carcassonne overrun by Zombies!
(Von Zombies überrollt)
After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies
||C1
||justinkillam
||0
||0
|data-sort-value="1"|
||
14x Zombie
1x Die
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/36)
||Play as the Dragon
One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"
||C1
||Big Guy & Whaleyland
||0
||0
|data-sort-value="1"|
||6x Princess[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Dragon
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/37)
||The Doomsayers
(Die Untergangspropheten)
Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download
||C1
||Guy
||0
||0
|data-sort-value="1"|
||
3x Die
||
4x Doomsayer tiles
|data-sort-value="1"|
||CarcC Forum
||Advent2016
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:MistyRose"|(F/38)
||Collector
No information available
||C1 ||Unknown ||0 ||0 |data-sort-value="1"| ||1x Collector for each player[1] |data-sort-value="1"| |data-sort-value="1"| || || ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/39)
||Dan the Travelling Man
Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more
||C1
||Michael Halbert
||0
||0
|data-sort-value="1"|
||
1x Dan
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/40)
||The Paladin's Duel
(Der Kampf der Gefolgsleute)
When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations
||C1
||mPony
||0
||0
|data-sort-value="1"|
||
1x Horse per player
1x die (1-6) for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/41)
||The Lady and her Lord
Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord
||C1
||Gerry
||0
||0
|data-sort-value="1"|
||
1x Lady for each player
1x Lord per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:MistyRose"|(F/42)
||Diocese
The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|
||
2x Church[1]
|data-sort-value="1"|
|data-sort-value="1"|
||
||Monastic
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:MistyRose"|(F/43)
||Boatman
Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|
||
1x Boat per player
|data-sort-value="1"|
|data-sort-value="1"|
||
||River
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/44)
||Animal Farm
(Tiere auf der Wiese)
Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.
||C1/C2/WD/WE
||Carcking
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Chicken
20x Sheep
10x Cow
5x Fox
10x Wolf
5x Traps
3x Sheep Dog
3x 4-leaf Clover
3x Mole
1x Feoffer (Landlord)[4]
|data-sort-value="1"|
||CarcC
||Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/45)
||Assassins
(Die Moerder)
If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
2x Assassins (in each colour)[5]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||City / Road
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/46)
||Bishop Galzeran
Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"
||C1/C2/WD/WE
||CAE Manresa
||0
||0
|data-sort-value="1"|
||
1x Bishop
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:MistyRose"|(F/47)
||Cocoa Traders
(Die Kakaohändler)
Superceded by "Salt and Cocoa Traders"
||C1/C2/WD/WE
||Meepleater
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
5x Cocoa
|data-sort-value="1"|
||Old CarcF Forum
||Tokens
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/48)
||Falconers and Poachers
(Falkner und Wilderer)
Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Falcon
18x traps in 6 colours
4x Gamekeepers,
15x Hare
10x Pheasant
20x Quail
5x Deer
|data-sort-value="1"|
||CarcC
CarcF
||Tokens
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/49)
||Hospital Against the Plague
(Pest-Krankenhäuser)
Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"
||C1/C2/WD/WE
||Dragonlord
||0
||0
|data-sort-value="1"|
||
1 Hospital per player
1 Field Hospital per player
(Unused colour - white suggested)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/50)
||Pennants
(Die Wappen)
Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances
||C1/C2/WD/WE
||CARC_Zoner
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Pennant action cards
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/51)
||Pilgrimage
(Pilgerreise)
Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples
||C1/C2/WD/WE
||Gunpowdertea
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Pilgrimage tokens (2 each colour)
|data-sort-value="1"|
||CarcC
||Monastic
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/52)
||Sheepdogs, Cabbages and Black Sheep
(Schäferhunde, Kohlköpfe und schwarze Schafe )
Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
2x Black Sheep
6x Sheepdog
1x Cabbage
1x 2 Wolves
6x Pot of Gold
|data-sort-value="1"|
||CarcF
||Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/53)
||Shepherds v2
(Die Schäfer v2)
Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
1x Shepherds for each player
30 Sheep (5 per colour)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
BGG
||Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/54)
||Stolen Goods
(Das Diebesgut)
In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|
||
1x Fence for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/55)
||Tax Collector
(Die Steuereintreiber)
Use your tax collector to reduce the score of an opponent's city
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
1x Tax Collector per player[6]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
BGG
||City
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/56)
||The Fog
(Der Nebel)
After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"
||C1/C2/WD/WE ||Meepledrone ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||18x Fog tokens[7] |data-sort-value="1"| ||CarcC Forum || ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/57)
||The Giant
(Der Riese)
Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"
||C1/C2/WD/WE
||Wicke
||0
||0
|data-sort-value="1"|
||
1x Giant per player[8]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Dragon
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/58)
||The Gift (K#19)
(Das Gift)
Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12 "Good" tokens
12x "Bad" tokens
(""Images are examples"")
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/59)
||The Infiltrator
(Der Eindringling)
Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own
||C1/C2/WD/WE
||Quevy
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
24x cards (4 follower types in 6 colours)
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/60)
||The Jester and The Minstrel
(Der narr und der Minnesänger)
Re-purposes tiles from "The Catapult"
||C1/C2/WD/WE
||Scott & Joff
||0
||0
|data-sort-value="1"|
||
1x Jester
1x Minstrel
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/61)
||The Missionary
(Der Missionar)
The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles
||C1/C2/WD/WE
||CKorfmann
||0
||0
|data-sort-value="1"|
||
1x Missionary
1x coloured disc per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Monastic
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/62)
||The Mists of Carcassonne
(Die Nebel von Carcassonne)
Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation
||C1/C2/WD/WE
||Fährmann
||0
||0
|data-sort-value="1"|
||
1x Die (Flier)
||6x Fog Tiles
3x Rain Tiles
8x Wind Direction Tiles
|data-sort-value="1"|
||CarcF
||Windrose
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/63)
||The Queen's Menagerie (the Zoo)
Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!
||C1/C2/WD/WE
||Ker42
||0
||0
|data-sort-value="1"|
||Any number of animals you have
||
1x Queen
20x Menagerie tokens (0-9)
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/64)
||Trading Posts
(Die Handelposten)
Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
6x Trading Posts (1 each colour)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
BGG
||City / Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/65)
||Urban Warrener (K#18)
Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road
||C1/C2/WD/WE
||Kothmann & Ker42
||0
||0
|data-sort-value="1"|
||
36x rabbits (more if using expansions)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||City / Fields
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/66)
||Village Idiot
(Der Dorfdepp)
If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|
||1x Village Idiot (use builder in a neutral colour)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||City / Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/67)
||Walls that cut corners
(Mauern trennen alles)
Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field
||C1/C2/WD/WE ||asparagus ||0 ||0 |data-sort-value="1"| ||18x wall pieces (matchsticks?) |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/68)
||Court Jester (Kevin Graham)
The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
1x Jester per player[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/69)
||Mating Meeples
(Die Paarung der Gefolgsleute)
Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||Some additional Followers in each player"s colours
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/70)
||Size does matter
(Groesse ist entscheidend)
A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
1x marker[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/71)
||Bonus Tiles
(Bonuskarten)
Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
||16x Small markers
||16x Bonus Cards
|data-sort-value="1"|
||CarcF
BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/72)
||The Birds
A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles
||WE
||Wicke
||0
||0
|data-sort-value="1"|
||
1x Scarecrow per player[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/73)
||The Wicker Man
Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field
||C1 ||Wicke ||0 ||0 |data-sort-value="1"| ||1x Box for The Phantom in each player colour |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Barn / Fields ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/74)
||Fox on the run
(Der Fuchs auf der Flucht)
Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”
||WD/WE
||Wicke
||0
||0
|data-sort-value="1"|
||
1x Fox
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/75)
||Zombies & Soldiers
The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue
||C1
||Ted Wikström
||0
||0
|data-sort-value="1"|
||
12x Zombies
12x Soldiers
||
12x Death Tokens
12x Smiley Tokens (or Figures)
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/76)
||Santa & Elf
(Der Weihnachtsmann und der Weihnachtself)
Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again
||WD/WE
||Wicke
||0
||0
|data-sort-value="1"|
||
1x Santa
1x Elf
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/77)
||Bishops & Dioceses
The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.
||C1
||Jonathan Brown
||0
||0
|data-sort-value="1"|
||
1x Abbot for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Fields / Monastic
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/78)
||The Counting House
(Das Kontorhaus)
The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant
||C1
||Carcking
||0
||0
|data-sort-value="1"|
||
28x Gold Coins
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/79)
||Reeve & Quartermaster
Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"
||C1 ||Gerry ||0 ||0 |data-sort-value="1"| ||2x additional followers per player (recommended); additional tower segments to allow 10x per player |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road / Tower ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/80)
||Dignitaries
Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine
||C1
||Meepleater
||0
||0
|data-sort-value="1"|
||
5x Large meeples in different colours, edged/marked in gold
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/81)
||Pick up & Deliver
(Abholen und liefern)
As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources
||C1
||Ariel Claure
||0
||0
|data-sort-value="1"|
||
6x orange cubes
9 brown cubes
12x white cubes
15x green cubes
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/82)
||The Shepherds and The Angel
(Die Hirten und der Engel)
Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation
||WD
||Seli
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
3x Angel
2x 1sheep
1x 2sheep tokens
|data-sort-value="1"|
||CarcC Forum
CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/83)
||The Arbitress
(Die Vermittlerin)
Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features
||C1/C2/WD/WE
||Gwommy
||0
||0
|data-sort-value="1"|
||
1x Arbitress
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/84)
||Doubles Carcassonne
After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister
||C1/C2/WD/WE
||Aeoliner
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
Numbered tokens (1 per cloister)
paper and pencil
|data-sort-value="1"|
||CarcC
||Monastic
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:MistyRose"|(F/85)
||The Big City
(Die Grossstadt)
If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points
||C1 ||Lemmy77 ||0 ||0 |data-sort-value="1"| ||1x city for each player[1] |data-sort-value="1"| |data-sort-value="1"| || ||City ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:MistyRose"|(F/86)
||Chapter
(Der Stift)
The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located
||C1
||Lemmy77
||0
||0
|data-sort-value="1"|
||
16x wooden churches (in a single colour)[1]
|data-sort-value="1"|
|data-sort-value="1"|
||
||Monastic / Tokens
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/87)
||Laborer and Mendicant (aka Servant and Mendicant)
Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"
||C1
||Christoph Berger
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Laborer
1x Mendicant
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/88)
||Friar & Farmhand
Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"
||C1
||Scott & Christoph Berger
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Farmhand
1x Friar
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/89)
||Sentinel
(Der Wachpösten)
Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"
||C1
||chrallan
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Sentinel
|data-sort-value="1"|
||CarcC
CarcF
||Tower
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/90)
||The Heretic
(Der Ketzer)
Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles
||C1
||bassdachs
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Heretic
11x heretic tokens
|data-sort-value="1"|
||CarcF
||Monastic
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/91)
||Prison of Carcassonne
(Das Gefängnis von Carcassonne)
The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released
||C1/C2/WD/WE
||LittleMisfit
||0
||0
|data-sort-value="1"|
||
6x Sheriffs
||1x Prison Card
|data-sort-value="1"|
||CarcC
CarcF
BGG
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/92)
||By Order of the King
(Im Auftrag des Königs)
Adds objective cards to the game; large download
||C1
||JPutt927
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||96x playing cards
|data-sort-value="1"|
||CarcC
CarcF
||Quests
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/93)
||Stained Glass
(Glasmalereien)
Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister
||C1
||Trebuchet
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||24x Stained glass cards
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/94)
||Praesidium
(Präsidium)
As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"
||C1
||jeRm!
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Praesidium Marker
|data-sort-value="1"|
||CarcF
BGG
||Tower
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/95)
||Quests
(Die Aufgaben)
Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||6x Quest cards
|data-sort-value="1"|
||CarcF
BGG
||Quests
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/96)
||Designer Cities
(Städte gestalten)
Create cities with specific shapes to gain additional points
||C1
||LittleMisfit
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
9x City Design cards
|data-sort-value="1"|
||CarcF
BGG
||City / Quests
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/97)
||Father Time
(Der Herr der Zeit)
Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency
||C1 ||Carcking & Collaborativ ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||19x Father Time tiles |data-sort-value="1"| ||CarcC || ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/98)
||Troop Card
(Truppenaufmarsch)
Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game
||C1
||Dieter "Belushi" Rausch
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||6x Troop Barracks
|data-sort-value="1"|
||CarcC
CarcF
C-Welt
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/99)
||Advisors
Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder
||C1 ||spacewolf009 ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||8x Advisor card |data-sort-value="1"| ||BGG || ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/100)
||The German Time Machines (Advent calendar 2016)
When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available
||C1 ||Decar ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||5x Time Machine |data-sort-value="1"| ||CarcC Forum ||Advent2016 ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/101)
||Carcassonne Maps für 2 - Blanchiland
A new island map (not a real place) sized to use the tiles from Carcaassone für 2
||Cfür2 ||Meepledrone ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x Map Sheet (60cm x 40cm) |data-sort-value="1"| ||CarcC ||Map ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/102)
||King Peter III
(König Peter III)
When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal
||C1/C2/WD/WE
||CAE Manresa
||0
||0
||1x trigger tile
|data-sort-value="1"|
||
1x King Peter III
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/103)
||Queen Sibila
(Königin Sybille)
When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features
||C1/C2/WD/WE
||CAE Manresa
||0
||0
||1x trigger tile
|data-sort-value="1"|
||
1x Queen Sibila
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/104)
||The Market
(Der Markt)
Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game
||C1/C2/WD/WE
||CAE Manresa
||0
||0
||1x trigger tile
||1x neutral follower
(or 1x additional follower in each colour to be available if required) - not specified in original rules
||
1x Market (original)
1x Market (translation)
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/105)
||The Tactician
(Die Taktiker)
Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game
||C1/C2/WD/WE
||Gwommy
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Tiles (1 per player)
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/106)
||Tatan
Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation
||C1/C2/WD/WE
||Andreas J Haselbeck
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Tatan tiles
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/107)
||Two Builders
Each player has two builders instead of one
||C1/C2/WD/WE
||Carca_Maker
||0
||0
|data-sort-value="1"|
||
1x extra Builder for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/108)
||The Jousting Tournament
Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes
||C1/C2/WD/WE
||Michael Halbert
||0
||0
|data-sort-value="1"|
||
1x die per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/109)
||Balloons (K#21)
A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?
||C1/C2/WD/WE
||Decar
||0
||0
|data-sort-value="1"|
||
1x 15mm diam cylinder per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/110)
||Land Surveyors 2.0
Some additional cards for use with "Land Surveyors"
||C2 ||Steven De Potter ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||6x Additional Cards |data-sort-value="1"| ||BGG || ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/111)
||The Large Abbot (K#1)
Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
||
1x Abbot or unused Figure per player
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Lavender"|(F/112)
||The Blessing of Children
(Kindersegen)
Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile
||ALL
||Challa007
||0
||0
|data-sort-value="1"|
||
8x orange schools
(1x per player)
8x orange tents
(1x per player)
3x orange mini meeples per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/113)
||City Gates and Walls (K#7)
The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
||
1x City Gate per player
1x City Wall per player
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||City
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/114)
||Guesthouses (K#8)
Place a Guesthouse onto any road, to score it like a road with an Inn/Lake
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
||
1x Guesthouse per player in neutral colour
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/115)
||Mason's Lodge (K#9)
Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
||
1x Lodge per player in neutral colour
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||City
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/116)
||Pennant Keepers (K#6)
Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
Coins or tokens equal to number of pennants on tiles
|data-sort-value="1"|
||BGG
||City
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/117)
||Citadels (K#12)
A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores
||C1/C2/WD
||Kothmann
||0
||0
|data-sort-value="1"|
||
1x white cube per player
||
… or 1x Castle per player
|data-sort-value="1"|
||BGG
||City
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/118)
||Stacked Decks (K#13)
Alternative idea for using Tower floors, but no tiles and no capturing of meeples
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
||
5x Tower Pieces per player
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||Tower
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/119)
||Archabbot (K#14)
Uses Abbot as standard meeple, but can be removed early (as "The Festival")
||C1/C2/WD/WE
||Kothmann
||0
||0
|data-sort-value="1"|
||
1x Abbot per player
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/120)
||Roadsigns (C1 Adaptation) (K#24)
Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"
||C1
||Kothmann
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
20x Road Signs (5x each of left, right, straight, stop)
|data-sort-value="1"|
||BGG
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/121)
||Alien Abduction - A Crop Circles Variant (K#23)
When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles
||C1/C2/WD
||Kothmann
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||1x Alien Abduction Zone
|data-sort-value="1"|
||CarcC Forum
BGG
||CropCircle
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/122)
||Catapult Extra Token
New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it
||C1
||JPutt927
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Invasion token
|data-sort-value="1"|
||CarcC Forum
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/123)
||Mini Inner City Walls
Build a wall to divide a city into two - see also "City Gates and Walls"
||C1/C2/WD/WE ||GinCarc ||0 ||0 |data-sort-value="1"| ||3x walls per player (or use matchsticks) |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/124)
||Metapowers
Use extra powers to gain or hide information
||C1/C2/WD/WE ||Carca_Maker ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||12x cards |data-sort-value="1"| ||CarcC Forum || ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/125)
||Slopes & Cliffs (Carcassonne turns 3D)
Add blocks to raise landscape tiles up to create a 3d landscape
||C1/C2/WD/WE
||Meepledrone
||0
||0
|data-sort-value="1"|
||Landscape raiser cubes (15mm)
Blue waterfall cubes 15mm)
Brown cliff cubes (15mm)
Black tunnel entrance cubes (10mm)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/126)
||Carcassonne Duels
Introduces Carcassonne:Star Wars duels to standard Carcassonne
||C1/C2/WD/WE ||MarkosBoss ||0 ||0 |data-sort-value="1"| |data-sort-value="0"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/127)
||Halloween on Carcassonne
Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples
||C1/C2/WD/WE
||DrMeeple
||0
||0
|data-sort-value="1"|
||1x Count
1x Mage
1x Witch
1x Phantom per player
1x Pumpkin
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/128)
||Events of Carcassonne
(Ereisnisse von Carcassonne)
Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation
||C1 ||Bockspiele ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||32x Event cards |data-sort-value="1"| || || ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/129)
||Pennants of Carcassonne
(Wappen von Carcassonne)
Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation
||C1 ||Bockspiele ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||3x Special Pennants per player (1, 2, 3) |data-sort-value="1"| || ||City ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/130)
||Bridges, Castles and Bazaars (Castle Tokens)
(Burgen, Brücken und Basare (Burgenplättchen))
WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles
||WD
||Telecaster
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Castles
|data-sort-value="1"|
||CarcF
||City / Fields
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/131)
||Little Houses
(Die Häuser)
WD version of tokens from published expansion; image in forum thread only
||WD
||Zotto
||0
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Houses and Towers
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/132)
||The Messages
(Die Depeschen)
WD version of tiles from HiG's published expansion
||WD ||Zotto ||0 ||0 ||8x Messages |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:MistyRose"|(F/133)
||Scoring Tiles (50-300)
(Die Zählkarten (50-300))
Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300
||WD ||Unknown ||0 ||0 ||6x Score |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||see CarcF Fan Expansion Catalogue 5.4.42 ||Score ||
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/134)
||King and Robber
(König und Raubritter)
WD version of tiles from HiG's published expansion
||WD
||Zotto
||5
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x King
1x Robber Baron
||
||CarcF
||City / Road
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/135)
||No Time For A Tie (Empate Duro)
Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G
||C1/C2/WD/WE
||Carca_Maker
||0
||0
|data-sort-value="1"|
||
Standard meeples individually marked 1-7
||
6x Position Markers for each player
12+8 Power Conversion Tables
|data-sort-value="1"|
||CarcC Forum
||
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/136)
||Black Dragon
A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.
||C1/C2/WD/WE
||Bumsakalaka
||0
||0
|data-sort-value="1"|
||
1x black dragon
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||Dragon
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/137)
||Beggars and Tormentor
(Bettler & Peiniger)
Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation
||C1/C2/WD/WE
||Verena Rechberger & Claudia Spitaler
||0
||0
|data-sort-value="1"|
||
6x Huts
1 Tormentor
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||Road
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/138)
||Obelisk
Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"
||C1/C2/WD/WE
||Stepukiss
||0
||0
|data-sort-value="1"|
||
6x Obelisk per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||Fields / Tower
||-
|- showNewFiguresOrTokensAndRules
|style="background-color:Honeydew"|(F/139)
||Obelisk
Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed
||C1/C2/WD/WE
||šmoula
||0
||0
|data-sort-value="1"|
||
1x Obelisk per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcCZ
||Barn / Fields
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:AntiqueWhite"|(F/140)
||Defense of the Cities
(Die Verteidigung der Städte)
Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3
||C1
||Zotto
||12
||0
|data-sort-value="1"|
||
1x Tower per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Honeydew"|(F/141)
||New World Variant
Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in New World
||C1
||Aldaron
||0
||0
|data-sort-value="1"|
||
2x Surveyors (from New World, or unused piece such as Shepherd)[1]
|data-sort-value="1"|
|data-sort-value="1"|
||BGG
||
||-
|- class="showNewFiguresOrTokensAndRules showOther"
|style="background-color:Lavender"|(F/142)
||Carcassonne Fluxx
Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this
||C1/C2/WD/WE ||drmfreek ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Rule change cards |data-sort-value="1"| ||BGG || ||-
|- showNewFiguresOrTokensAndRules
|style="background-color:AntiqueWhite"|(F/143)
||New King's Orders
Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages
||C1/C2 ||Snearone ||0 ||0 |data-sort-value="1"| |data-sort-value="1"| ||54 cards |data-sort-value="1"| ||CarcC Forum ||C1=>C2 ||-
Wallaces-iMac:Expansiontable wallace$ vi convert_to_table.pl Wallaces-iMac:Expansiontable wallace$ ./runscript
Ref | Expansion | Version | Author | Tiles (Landscape) | Start Tiles | Special tiles | Figures[9] | Tokens/Cards/etc. | Symbol | Download[10] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(F/1) | Fishing Boats (Fischerboote) ...
Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply |
C1 | CKorfmann | 0 | 0 | 1x boat for each player |
CarcC CarcF |
Fishermen / River | - | |||
(F/2) | Promotions (Der Austfieg) ...
Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent |
C1 | Gwommy | 0 | 0 | 1x coloured disc for each player |
CarcC CarcF |
- | ||||
(F/3) | Court Jester (CARC_Zoner) (Der Hoffnarr) ...
Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest |
C1 | CARC_Zoner | 0 | 0 | 2x Dice |
CarcC CarcF |
Tokens | - | |||
(F/4) | The Day Labourers (Die Tagelöhner) ...
Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation |
C1 | Dieter Maute & Charlie-66 | 0 | 0 | 6x Day Labourers in a neutral color[1] | CarcF | - | ||||
(F/5) | The Pilgrims (Die Pilger) ...
This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation |
C1 | KlausiMausi | 0 | 0 | 1x pilgrim[1] for each player |
CarcF | Road | - | |||
(F/6) | The Adventurer of Carcassonne (Der Abenteurer von Carcassonne) ...
Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation |
C1 | Dieter "Belushi" Rausch | 0 | 0 | 1x Figure[1] for each playerl 1x Die |
40x Adventurer Cards | Carc-Welt | - | |||
(F/7) | Sheep & Shepherds ...
Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
C1 | LittleMisfit & Scott Myers | 0 | 0 | 2x Shepherds for each player 6x Sheep for each player |
BGG | - | ||||
(F/8) | Citadels ...
Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field |
C1 | LittleMisfit | 0 | 0 | 2x Citadels for each player |
CarcF BGG |
Fields | - | |||
(F/9) | Castles ...
Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game |
C1 | LittleMisfit | 0 | 0 | 2x Castles for each player |
CarcF BGG |
Fields | - | |||
(F/10) | Thieves Guilds ...
The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board |
C1 | LittleMisfit | 0 | 0 | 2x Thieves guilds[1] for each player |
CarcF BGG |
- | ||||
(F/11) | Inn & Stable Owners (Gastwirte und Viehzüchter) ...
Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals" |
C1 | ShadowP68 | 0 | 0 | 4x Owners for each player |
CarcC CarcF |
- | ||||
(F/12) | The House of Valois (Das Geschlecht der Valoiser) ...
Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth |
C1 | Wicke | 0 | 0 | 2x Large Golden Meeple |
CarcC CarcF |
- | ||||
(F/13) | The Kids are Growing Up (Die Kinder werden erwachsen) ...
Adds small followers who may be deployed into already occupied features to gain an advantage in ties |
C1 | Wicke | 0 | 0 | 2x Mini Meeple for each player |
CarcC CarcF |
- | ||||
(F/14) | Hog Roast (Das Festmahl) ...
Introduces a hog, based on the legend of Dame Carcas |
C1 | Novelty & Joff | 0 | 0 | 1x White Pig |
CarcC CarcF |
- | ||||
(F/15) | The Leper (Der Aussätzige) ...
Adds a leper piece that cause players to lose points as it moves around the land |
C1 | Novelty & Joff | 0 | 0 | 1x Leper |
CarcC CarcF |
- | ||||
(F/16) | Black Tower (Schwarzer und Weisser Turm) ...
Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower" |
C1 | Joff | 0 | 0 | 12x Black Tower Levels 6x White Tower Levels |
CarcC CarcF |
Tower | - | |||
(F/17) | The Noblemen (Die Adligen) ...
Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used |
C1 | Wicke | 0 | 0 | 3x Noblemen for each player 2x Large White Noblemen |
CarcC CarcF |
- | ||||
(F/18) | Monasteries (Die Priorate) ...
To accommodate a growing demand, monasteries are being built to support the surrounding cloisters. |
C1 | Meepleater | 0 | 0 | 1x Monastery for each player |
CarcC CarcF |
Monastic | - | |||
(F/19) | The Butcher ...
Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment |
C1 | Joe Vancura | 0 | 0 | 1x Butcher[1] | CarcC CarcF |
Fields | - | |||
(F/20) | Dual Dragon (Zwei Drachen) ...
Two dragons are brought into play; designed to be played with the "Princess and Dragon" |
C1 | Joff | 0 | 0 | 1x White Dragon |
CarcC CarcF |
Dragon | - | |||
(F/21) | Sinkholes (Die Donnerlocher) ...
When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn. |
C1 | Piklach & Rich_The_Fish | 0 | 0 | 1x Die 1x wooden disc as major sinkhole [1] as alternative to token 1x coloured disc for each player [1] as alternative to token |
1x Major Sinkhole[11] 1x Minor Sinkhole for each player |
CarcC CarcF |
- | |||
(F/22) | The Citadel (Die Zitadelle) ...
Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required |
C1 | asparagus | 0 | 0 | 1x Citadels 10x wooden disc as alternative to token |
10x Token[3] | CarcC Forum | City | - | ||
(F/23) | Small Bridges ...
Allows players to place wooden bridges across a river to connect the fields |
C1/C2 | Oldbonz | 0 | 0 | 12x Bridge |
CarcC | Fields | - | |||
(F/24) | Hook, Line & Sinker (Haken, Leine und Senkblei) ...
The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities |
C1 | Canada Steve | 0 | 0 | 1x Fisher for each player |
CarcC CarcF |
Fishermen / River | - | |||
(F/25) | Santa, Snowman & Grinch ...
This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways |
C1/C2 | Meepledrone | 0 | 0 | 1x Santa 1x Snowman 1x Grinch 1x Fir tree |
CarcC | Advent2019 | - | |||
(F/26) | The Menaces (Die Plagen) ...
Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation |
C1 | invinitas | 0 | 0 | 1x Pied Piper[1] for each player 1x Die |
CarcF | City | - | |||
(F/27) | Friendly Cities ...
No information available |
C1 | Unknown | 0 | 0 | 3x House for each player |
- | |||||
(F/28) | Hidden Character (Versteckte Charakter) ...
Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation |
C1 | invinitas | 0 | 0 | 25x Marker for each player |
8x Character cards | CarcF | - | |||
(F/29) | The Crusader (Die Kreuzritter) ...
When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation |
C1 | Marvin | 0 | 0 | 5x Crusader |
CarcF | City | - | |||
(F/30) | The Musician (Der Spielmann) ...
A strolling player moves around the board and any follower encountered scores 2 points; no English translation |
C1 | -enel- | 0 | 0 | 1x Musician 1x Die (1-1-2-2-3-3) |
CarcF | - | ||||
(F/31) | Les Assassins ...
Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar |
C1/C2/WD/WE | izscream & Glöckchen | 0 | 0 | 1x Dice of Fate 2x Battle die |
1x Assassin for each player |
CarcF | - | |||
(F/32) | The Archer (Die Bogenschießer) ...
Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation |
C1 | Afrodarko | 0 | 0 | 1x Archer for each player |
CarcF | Tower | - | |||
(F/33) | Reinforcement (Die Verstärkung) ...
The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules |
C1 | Fritz_Spinne | 0 | 0 | 1x Reinforcement for each player[1] | CarcF | - | ||||
(F/34) | The Black Fairy (Die schwarze Fee) ...
If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation |
C1 | invinitas | 0 | 0 | 1x Black Fairy |
CarcF | - | ||||
(F/35) | Carcassonne overrun by Zombies! (Von Zombies überrollt) ...
After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies |
C1 | justinkillam | 0 | 0 | 14x Zombie 1x Die |
BGG | - | ||||
(F/36) | Play as the Dragon ...
One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon" |
C1 | Big Guy & Whaleyland | 0 | 0 | 6x Princess[1] | CarcC CarcF |
Dragon | - | |||
(F/37) | The Doomsayers (Die Untergangspropheten) ...
Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download |
C1 | Guy | 0 | 0 | 3x Die |
4x Doomsayer tiles |
CarcC Forum | Advent2016 | - | ||
(F/38) | Collector ...
No information available |
C1 | Unknown | 0 | 0 | 1x Collector for each player[1] | - | |||||
(F/39) | Dan the Travelling Man ...
Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more |
C1 | Michael Halbert | 0 | 0 | 1x Dan |
CarcC Forum | - | ||||
(F/40) | The Paladin's Duel (Der Kampf der Gefolgsleute) ...
When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations |
C1 | mPony | 0 | 0 | 1x Horse per player 1x die (1-6) for each player |
CarcC CarcF |
Road | - | |||
(F/41) | The Lady and her Lord ...
Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord |
C1 | Gerry | 0 | 0 | 1x Lady for each player 1x Lord per player |
CarcC Forum | Road | - | |||
(F/42) | Diocese ...
The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals" |
C1 | Lemmy77 | 0 | 0 | 2x Church[1] |
Monastic | - | ||||
(F/43) | Boatman ...
Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions |
C1 | Lemmy77 | 0 | 0 | 1x Boat per player |
River | - | ||||
(F/44) | Animal Farm (Tiere auf der Wiese) ...
Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole. |
C1/C2/WD/WE | Carcking | 0 | 0 | 10x Chicken 20x Sheep 10x Cow 5x Fox 10x Wolf 5x Traps 3x Sheep Dog 3x 4-leaf Clover 3x Mole 1x Feoffer (Landlord)[12] |
CarcC | Fields | - | |||
(F/45) | Assassins (Die Moerder) ...
If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 2x Assassins (in each colour)[13] |
CarcF BGG |
City / Road | - | |||
(F/46) | Bishop Galzeran ...
Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light" |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x Bishop |
CarcC | - | ||||
(F/47) | Cocoa Traders (Die Kakaohändler) ...
Superceded by "Salt and Cocoa Traders" |
C1/C2/WD/WE | Meepleater | 0 | 0 | 5x Cocoa |
Old CarcF Forum | Tokens | - | |||
(F/48) | Falconers and Poachers (Falkner und Wilderer) ...
Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible |
C1/C2/WD/WE | Quevy | 0 | 0 | 18x Falcon 18x traps in 6 colours 4x Gamekeepers, 15x Hare 10x Pheasant 20x Quail 5x Deer |
CarcC CarcF |
Tokens | - | |||
(F/49) | Hospital Against the Plague (Pest-Krankenhäuser) ...
Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague" |
C1/C2/WD/WE | Dragonlord | 0 | 0 | 1 Hospital per player 1 Field Hospital per player (Unused colour - white suggested) |
CarcC | - | ||||
(F/50) | Pennants (Die Wappen) ...
Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances |
C1/C2/WD/WE | CARC_Zoner | 0 | 0 | 18x Pennant action cards |
CarcC | - | ||||
(F/51) | Pilgrimage (Pilgerreise) ...
Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples |
C1/C2/WD/WE | Gunpowdertea | 0 | 0 | 12x Pilgrimage tokens (2 each colour) |
CarcC | Monastic | - | |||
(F/52) | Sheepdogs, Cabbages and Black Sheep (Schäferhunde, Kohlköpfe und schwarze Schafe ) ...
Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation |
C1/C2/WD/WE | Quevy | 0 | 0 | 2x Black Sheep 6x Sheepdog 1x Cabbage 1x 2 Wolves 6x Pot of Gold |
CarcF | Fields | - | |||
(F/53) | Shepherds v2 (Die Schäfer v2) ...
Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Shepherds for each player 30 Sheep (5 per colour) |
CarcC CarcF BGG |
Fields | - | |||
(F/54) | Stolen Goods (Das Diebesgut) ...
In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit |
C1/C2/WD/WE | Quevy | 0 | 0 | 1x Fence for each player |
CarcC | Road | - | |||
(F/55) | Tax Collector (Die Steuereintreiber) ...
Use your tax collector to reduce the score of an opponent's city |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Tax Collector per player[14] |
CarcC CarcF BGG |
City | - | |||
(F/56) | The Fog (Der Nebel) ...
After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden" |
C1/C2/WD/WE | Meepledrone | 0 | 0 | 18x Fog tokens[15] | CarcC Forum | - | ||||
(F/57) | The Giant (Der Riese) ...
Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon" |
C1/C2/WD/WE | Wicke | 0 | 0 | 1x Giant per player[16] |
CarcC | Dragon | - | |||
(F/58) | The Gift (K#19) (Das Gift) ...
Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed |
C1/C2/WD/WE | Kothmann | 0 | 0 | 12 "Good" tokens 12x "Bad" tokens (""Images are examples"") |
CarcC Forum | - | ||||
(F/59) | The Infiltrator (Der Eindringling) ...
Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own |
C1/C2/WD/WE | Quevy | 0 | 0 | 24x cards (4 follower types in 6 colours) |
CarcC Forum | - | ||||
(F/60) | The Jester and The Minstrel (Der narr und der Minnesänger) ...
Re-purposes tiles from "The Catapult" |
C1/C2/WD/WE | Scott & Joff | 0 | 0 | 1x Jester 1x Minstrel |
CarcC | - | ||||
(F/61) | The Missionary (Der Missionar) ...
The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles |
C1/C2/WD/WE | CKorfmann | 0 | 0 | 1x Missionary 1x coloured disc per player |
CarcC | Monastic | - | |||
(F/62) | The Mists of Carcassonne (Die Nebel von Carcassonne) ...
Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation |
C1/C2/WD/WE | Fährmann | 0 | 0 | 1x Die (Flier) |
6x Fog Tiles 3x Rain Tiles 8x Wind Direction Tiles |
CarcF | Windrose | - | ||
(F/63) | The Queen's Menagerie (the Zoo) ...
Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded! |
C1/C2/WD/WE | Ker42 | 0 | 0 | Any number of animals you have | 1x Queen 20x Menagerie tokens (0-9) |
CarcC | - | |||
(F/64) | Trading Posts (Die Handelposten) ...
Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 6x Trading Posts (1 each colour) |
CarcC CarcF BGG |
City / Road | - | |||
(F/65) | Urban Warrener (K#18) ...
Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road |
C1/C2/WD/WE | Kothmann & Ker42 | 0 | 0 | 36x rabbits (more if using expansions) |
CarcC Forum | City / Fields | - | |||
(F/66) | Village Idiot (Der Dorfdepp) ...
If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Village Idiot (use builder in a neutral colour) | CarcF BGG |
City / Road | - | |||
(F/67) | Walls that cut corners (Mauern trennen alles) ...
Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field |
C1/C2/WD/WE | asparagus | 0 | 0 | 18x wall pieces (matchsticks?) | CarcC | City | - | |||
(F/68) | Court Jester (Kevin Graham) ...
The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn |
C1 | LittleMisfit | 0 | 0 | 1x Jester per player[1] |
CarcF | - | ||||
(F/69) | Mating Meeples (Die Paarung der Gefolgsleute) ...
Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's) |
C1 | LittleMisfit | 0 | 0 | Some additional Followers in each player"s colours | CarcF BGG |
- | ||||
(F/70) | Size does matter (Groesse ist entscheidend) ...
A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward |
C1 | LittleMisfit | 0 | 0 | 1x marker[1] |
CarcF BGG |
- | ||||
(F/71) | Bonus Tiles (Bonuskarten) ...
Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders |
C1 | LittleMisfit | 0 | 0 | 16x Small markers | 16x Bonus Cards | CarcF BGG |
- | |||
(F/72) | The Birds ...
A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles |
WE | Wicke | 0 | 0 | 1x Scarecrow per player[1] |
CarcC | - | ||||
(F/73) | The Wicker Man ...
Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field |
C1 | Wicke | 0 | 0 | 1x Box for The Phantom in each player colour | CarcC | Barn / Fields | - | |||
(F/74) | Fox on the run (Der Fuchs auf der Flucht) ...
Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard” |
WD/WE | Wicke | 0 | 0 | 1x Fox |
CarcC CarcF |
- | ||||
(F/75) | Zombies & Soldiers ...
The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue |
C1 | Ted Wikström | 0 | 0 | 12x Zombies 12x Soldiers |
12x Death Tokens 12x Smiley Tokens (or Figures) |
CarcC | - | |||
(F/76) | Santa & Elf (Der Weihnachtsmann und der Weihnachtself) ...
Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again |
WD/WE | Wicke | 0 | 0 | 1x Santa 1x Elf |
CarcC | - | ||||
(F/77) | Bishops & Dioceses ...
The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees. |
C1 | Jonathan Brown | 0 | 0 | 1x Abbot for each player |
CarcC | Fields / Monastic | - | |||
(F/78) | The Counting House (Das Kontorhaus) ...
The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant |
C1 | Carcking | 0 | 0 | 28x Gold Coins |
CarcC CarcF |
- | ||||
(F/79) | Reeve & Quartermaster ...
Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower" |
C1 | Gerry | 0 | 0 | 2x additional followers per player (recommended); additional tower segments to allow 10x per player | CarcC Forum | Road / Tower | - | |||
(F/80) | Dignitaries ...
Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine |
C1 | Meepleater | 0 | 0 | 5x Large meeples in different colours, edged/marked in gold |
BGG | - | ||||
(F/81) | Pick up & Deliver (Abholen und liefern) ...
As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources |
C1 | Ariel Claure | 0 | 0 | 6x orange cubes 9 brown cubes 12x white cubes 15x green cubes |
BGG | - | ||||
(F/82) | The Shepherds and The Angel (Die Hirten und der Engel) ...
Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation |
WD | Seli | 0 | 0 | 3x Angel 2x 1sheep 1x 2sheep tokens |
CarcC Forum CarcF |
- | ||||
(F/83) | The Arbitress (Die Vermittlerin) ...
Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features |
C1/C2/WD/WE | Gwommy | 0 | 0 | 1x Arbitress |
CarcC | - | ||||
(F/84) | Doubles Carcassonne ...
After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister |
C1/C2/WD/WE | Aeoliner | 0 | 0 | Numbered tokens (1 per cloister) paper and pencil |
CarcC | Monastic | - | |||
(F/85) | The Big City (Die Grossstadt) ...
If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points |
C1 | Lemmy77 | 0 | 0 | 1x city for each player[1] | City | - | ||||
(F/86) | Chapter (Der Stift) ...
The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located |
C1 | Lemmy77 | 0 | 0 | 16x wooden churches (in a single colour)[1] |
Monastic / Tokens | - | ||||
(F/87) | Laborer and Mendicant (aka Servant and Mendicant) ...
Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf" |
C1 | Christoph Berger | 0 | 0 | 1x Laborer 1x Mendicant |
CarcC | - | ||||
(F/88) | Friar & Farmhand ...
Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron" |
C1 | Scott & Christoph Berger | 0 | 0 | 1x Farmhand 1x Friar |
CarcC CarcF |
- | ||||
(F/89) | Sentinel (Der Wachpösten) ...
Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower" |
C1 | chrallan | 0 | 0 | 1x Sentinel |
CarcC CarcF |
Tower | - | |||
(F/90) | The Heretic (Der Ketzer) ...
Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles |
C1 | bassdachs | 0 | 0 | 1x Heretic 11x heretic tokens |
CarcF | Monastic | - | |||
(F/91) | Prison of Carcassonne (Das Gefängnis von Carcassonne) ...
The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 6x Sheriffs |
1x Prison Card | CarcC CarcF BGG |
Road | - | ||
(F/92) | By Order of the King (Im Auftrag des Königs) ...
Adds objective cards to the game; large download |
C1 | JPutt927 | 0 | 0 | 96x playing cards | CarcC CarcF |
Quests | - | |||
(F/93) | Stained Glass (Glasmalereien) ...
Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister |
C1 | Trebuchet | 0 | 0 | 24x Stained glass cards | CarcC CarcF |
- | ||||
(F/94) | Praesidium (Präsidium) ...
As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower" |
C1 | jeRm! | 0 | 0 | 1x Praesidium Marker |
CarcF BGG |
Tower | - | |||
(F/95) | Quests (Die Aufgaben) ...
Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc. |
C1 | LittleMisfit | 0 | 0 | 6x Quest cards | CarcF BGG |
Quests | - | |||
(F/96) | Designer Cities (Städte gestalten) ...
Create cities with specific shapes to gain additional points |
C1 | LittleMisfit | 0 | 0 | 9x City Design cards |
CarcF BGG |
City / Quests | - | |||
(F/97) | Father Time (Der Herr der Zeit) ...
Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency |
C1 | Carcking & Collaborativ | 0 | 0 | 19x Father Time tiles | CarcC | - | ||||
(F/98) | Troop Card (Truppenaufmarsch) ...
Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game |
C1 | Dieter "Belushi" Rausch | 0 | 0 | 6x Troop Barracks | CarcC CarcF C-Welt |
- | ||||
(F/99) | Advisors ...
Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder |
C1 | spacewolf009 | 0 | 0 | 8x Advisor card | BGG | - | ||||
(F/100) | The German Time Machines (Advent calendar 2016) ...
When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available |
C1 | Decar | 0 | 0 | 5x Time Machine | CarcC Forum | Advent2016 | - | |||
(F/101) | Carcassonne Maps für 2 - Blanchiland ...
A new island map (not a real place) sized to use the tiles from Carcaassone für 2 |
Cfür2 | Meepledrone | 0 | 0 | 1x Map Sheet (60cm x 40cm) | CarcC | Map | - | |||
(F/102) | King Peter III (König Peter III) ...
When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x King Peter III |
CarcC | - | |||
(F/103) | Queen Sibila (Königin Sybille) ...
When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x Queen Sibila |
CarcC | - | |||
(F/104) | The Market (Der Markt) ...
Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x neutral follower (or 1x additional follower in each colour to be available if required) - not specified in original rules |
1x Market (original) 1x Market (translation) |
CarcC | - | ||
(F/105) | The Tactician (Die Taktiker) ...
Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game |
C1/C2/WD/WE | Gwommy | 0 | 0 | 6x Tiles (1 per player) |
CarcC | - | ||||
(F/106) | Tatan ...
Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation |
C1/C2/WD/WE | Andreas J Haselbeck | 0 | 0 | 6x Tatan tiles |
CarcF | - | ||||
(F/107) | Two Builders ...
Each player has two builders instead of one |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | 1x extra Builder for each player |
CarcC Forum | - | ||||
(F/108) | The Jousting Tournament ...
Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes |
C1/C2/WD/WE | Michael Halbert | 0 | 0 | 1x die per player |
CarcC Forum | - | ||||
(F/109) | Balloons (K#21) ...
A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator? |
C1/C2/WD/WE | Decar | 0 | 0 | 1x 15mm diam cylinder per player |
CarcC Forum | - | ||||
(F/110) | Land Surveyors 2.0 ...
Some additional cards for use with "Land Surveyors" |
C2 | Steven De Potter | 0 | 0 | 6x Additional Cards | BGG | - | ||||
(F/111) | The Large Abbot (K#1) ...
Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Abbot or unused Figure per player |
BGG | - | ||||
(F/112) | The Blessing of Children (Kindersegen) ...
Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile |
ALL | Challa007 | 0 | 0 | 8x orange schools (1x per player) 8x orange tents (1x per player) 3x orange mini meeples per player |
CarcC Forum | - | ||||
(F/113) | City Gates and Walls (K#7) ...
The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x City Gate per player 1x City Wall per player |
BGG | City | - | |||
(F/114) | Guesthouses (K#8) ...
Place a Guesthouse onto any road, to score it like a road with an Inn/Lake |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Guesthouse per player in neutral colour |
BGG | Road | - | |||
(F/115) | Mason's Lodge (K#9) ...
Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder" |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Lodge per player in neutral colour |
BGG | City | - | |||
(F/116) | Pennant Keepers (K#6) ...
Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored |
C1/C2/WD/WE | Kothmann | 0 | 0 | Coins or tokens equal to number of pennants on tiles |
BGG | City | - | |||
(F/117) | Citadels (K#12) ...
A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores |
C1/C2/WD | Kothmann | 0 | 0 | 1x white cube per player |
… or 1x Castle per player |
BGG | City | - | ||
(F/118) | Stacked Decks (K#13) ...
Alternative idea for using Tower floors, but no tiles and no capturing of meeples |
C1/C2/WD/WE | Kothmann | 0 | 0 | 5x Tower Pieces per player |
BGG | Tower | - | |||
(F/119) | Archabbot (K#14) ...
Uses Abbot as standard meeple, but can be removed early (as "The Festival") |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Abbot per player |
BGG | - | ||||
(F/120) | Roadsigns (C1 Adaptation) (K#24) ...
Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts" |
C1 | Kothmann | 0 | 0 | 20x Road Signs (5x each of left, right, straight, stop) |
BGG | Road | - | |||
(F/121) | Alien Abduction - A Crop Circles Variant (K#23) ...
When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles |
C1/C2/WD | Kothmann | 0 | 0 | 1x Alien Abduction Zone | CarcC Forum BGG |
CropCircle | - | |||
(F/122) | Catapult Extra Token ...
New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it |
C1 | JPutt927 | 0 | 0 | 1x Invasion token |
CarcC Forum | - | ||||
(F/123) | Mini Inner City Walls ...
Build a wall to divide a city into two - see also "City Gates and Walls" |
C1/C2/WD/WE | GinCarc | 0 | 0 | 3x walls per player (or use matchsticks) | CarcC Forum | City | - | |||
(F/124) | Metapowers ...
Use extra powers to gain or hide information |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | 12x cards | CarcC Forum | - | ||||
(F/125) | Slopes & Cliffs (Carcassonne turns 3D) ...
Add blocks to raise landscape tiles up to create a 3d landscape |
C1/C2/WD/WE | Meepledrone | 0 | 0 | Landscape raiser cubes (15mm) Blue waterfall cubes 15mm) Brown cliff cubes (15mm) Black tunnel entrance cubes (10mm) |
CarcC Forum | - | ||||
(F/126) | Carcassonne Duels ...
Introduces Carcassonne:Star Wars duels to standard Carcassonne |
C1/C2/WD/WE | MarkosBoss | 0 | 0 | CarcC Forum | - | |||||
(F/127) | Halloween on Carcassonne ...
Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples |
C1/C2/WD/WE | DrMeeple | 0 | 0 | 1x Count 1x Mage 1x Witch 1x Phantom per player 1x Pumpkin |
CarcC Forum | - | ||||
(F/128) | Events of Carcassonne (Ereisnisse von Carcassonne) ...
Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation |
C1 | Bockspiele | 0 | 0 | 32x Event cards | - | |||||
(F/129) | Pennants of Carcassonne (Wappen von Carcassonne) ...
Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation |
C1 | Bockspiele | 0 | 0 | 3x Special Pennants per player (1, 2, 3) | City | - | ||||
(F/130) | Bridges, Castles and Bazaars (Castle Tokens) (Burgen, Brücken und Basare (Burgenplättchen)) ...
WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles |
WD | Telecaster | 0 | 0 | 10x Castles |
CarcF | City / Fields | - | |||
(F/131) | Little Houses (Die Häuser) ...
WD version of tokens from published expansion; image in forum thread only |
WD | Zotto | 0 | 0 | 18x Houses and Towers |
CarcF | - | ||||
(F/132) | The Messages (Die Depeschen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 0 | 0 | 8x Messages | CarcF | - | ||||
(F/133) | Scoring Tiles (50-300) (Die Zählkarten (50-300)) ...
Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300 |
WD | Unknown | 0 | 0 | 6x Score | see CarcF Fan Expansion Catalogue 5.4.42 | Score | ||||
(F/134) | King and Robber (König und Raubritter) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 5 | 0 | 1x King 1x Robber Baron |
CarcF | City / Road | - | |||
(F/135) | No Time For A Tie (Empate Duro) ...
Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | Standard meeples individually marked 1-7 |
6x Position Markers for each player 12+8 Power Conversion Tables |
CarcC Forum | - | |||
(F/136) | Black Dragon ...
A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed. |
C1/C2/WD/WE | Bumsakalaka | 0 | 0 | 1x black dragon |
CarcC Forum | Dragon | - | |||
(F/137) | Beggars and Tormentor (Bettler & Peiniger) ...
Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation |
C1/C2/WD/WE | Verena Rechberger & Claudia Spitaler | 0 | 0 | 6x Huts 1 Tormentor |
CarcF | Road | - | |||
(F/138) | Obelisk ...
Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower" |
C1/C2/WD/WE | Stepukiss | 0 | 0 | 6x Obelisk per player |
CarcC Forum | Fields / Tower | - | |||
(F/139) | Obelisk ...
Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed |
C1/C2/WD/WE | šmoula | 0 | 0 | 1x Obelisk per player |
CarcCZ | Barn / Fields | - | |||
(F/140) | Defense of the Cities (Die Verteidigung der Städte) ...
Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3 |
C1 | Zotto | 12 | 0 | 1x Tower per player |
CarcF | - | ||||
(F/141) | New World Variant ...
Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in New World |
C1 | Aldaron | 0 | 0 | 2x Surveyors (from New World, or unused piece such as Shepherd)[1] |
BGG | - | ||||
(F/142) | Carcassonne Fluxx ...
Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this |
C1/C2/WD/WE | drmfreek | 0 | 0 | Rule change cards | BGG | - | ||||
(F/143) | New King's Orders ...
Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages |
C1/C2 | Snearone | 0 | 0 | 54 cards | CarcC Forum | C1=>C2 | - |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 There is no explicit figure shown in the rules.
- ↑ No image in the rules
- ↑ 3.0 3.1 There is no explicit token shown in the rules.
- ↑ Suggests using green-painted wooden tokens
- ↑ Colour head of meeples black
- ↑ Any different figure will do
- ↑ 12mm white discs or cotton wool balls suggested
- ↑ Suggested using pieces from Children of Carcassonne, but any larger meeple would do
- ↑ Shown images are taken from the rules
- ↑ If both CarcC and CarcF, German site may only contain translated rules
- ↑ No image in the rules
- ↑ Suggests using green-painted wooden tokens
- ↑ Colour head of meeples black
- ↑ Any different figure will do
- ↑ 12mm white discs or cotton wool balls suggested
- ↑ Suggested using pieces from Children of Carcassonne, but any larger meeple would do