Difference between revisions of "Hunters and Gatherers Base Game"

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|title=<translate><!--T:92--> Hunters and Gatherers Base Game</translate>
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|image={{filepath:<translate><!--T:95--> Box_Hunters_RGG.png</translate>|nowiki}}
|description=<translate><!--T:96--> Thousands of years before the present city of Carcassonne was built, the area was already populated. The people hunted wild animals, gathered berries and caught fish for their daily survival. Even today there remains fantastic cave paintings and archaeological finds from which we understand the live of those days.</translate>
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<onlyinclude>
<!--T:97-->
[[Main Page]] > [[Hunters and Gatherers|Hunters and Gatherers]] > {{PAGENAME}}
{| style="float:right;text-align:center;"
[[File:Hg frontcover.png|right|200px]]
|- 
| [[File:Box_Hunters_RGG.png|frameless|right|200px]]
| [[File:Box_Hunters_ZMG.png|frameless|right|200px]]
|-
||Rio Grande Games
||Z-Man Games
|}


{{ColorRed|NOT FINISHED, under construction}}
== General info and comments == <!--T:2-->
== General info and comments ==


<!--T:3-->
Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2002}}.
Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2002}}.


Thousands of years before the present city of Carcassonne was built, the area was already populated. The people hunted wild animals, gathered berries and caught fish for their daily survival. Even today there remains fantastic cave paintings and archaeological finds from which we understand the lives of those days.
<!--T:4-->
{{DottedFrameMessage|text=''Thousands of years before the present city of Carcassonne was built, the area was already populated. The people hunted wild animals, gathered berries and caught fish for their daily survival. Even today there remains fantastic cave paintings and archaeological finds from which we understand the lives of those days.''}}


== Contents ==  
== Contents == <!--T:5-->


[[File:Hunters_And_Gatherers_Tile_Backside.JPG|right|frame|Backside of a tile]]
<!--T:7-->
* '''79 land tiles''' (including one starting tile with volcano)
: {|
|- valign="top"
| [[File:Hunters And Gatherers Tile Starttile and backside.png|frame|none|Starting tile]]
| [[File:Hunters_And_Gatherers_Tile_Backside.png|right|frame|Backside of a tile]]
|}
: [[File:Hunters And Gatherers Features.png|frame|none|<table>
<tr>
<td colspan="2" style="width:400px;">'''Hunters and Gatherers tiles:'''</td>
</tr>
<tr>
<td valign="top" width="300px">
'''A.''' 1 river segment <br />
'''B.''' 3 separe riversegments <br />
'''C.''' 1 river segment width a spring <br />
'''D.''' 2 river segments width springs <br />
'''E.''' Lake with 1 fish
</td>
<td valign="top" width="300px">
'''F.''' Lake with 2 fish and 1 river segment <br />
'''G.''' 1 forest segment <br />
'''H.''' 2 separate forest segments <br />
'''I.''' 3 separate meadow segments <br />
'''J.''' Gold nugget
</td>
</tr>
</table>]]
: {|
|-
| style="padding-right: 1em" | [[File:Hunters And Gatherers deer 1.png|none]]
| style="padding-right: 1em" | [[File:Hunters And Gatherers deer 2.png|none]]
| style="padding-right: 1em" | [[File:Hunters And Gatherers deer 3.png|none]]
| deer (3 different picturres, but all deer count the same in the game)
|}
: {|
|-
| style="padding-right: 1ex" | [[File:Hunters And Gatherers mammoth.png|none]]
| style="padding-right: 4em" | mammoth
| style="padding-right: 1ex" | [[File:Hunters And Gatherers tiger.png|none]]
| saber-toothed tiger
|}


* '''79 land tiles''' (including one starting tile with volcano)
<!--T:90-->
[[File:Hunters And Gatherers Tile Starttile and backside.jpg|frame|none|Starting tile]]
* '''12 bonus tiles'''
* '''12 bonus tiles'''
[[File:Hunters And Gatherers BonusTile Backside.jpg|frame|none|Bonus tile backside]]
: [[File:Hunters And Gatherers BonusTile Backside.png|frame|none|Bonus tile backside]]
* '''1 scoreboard'''
* '''1 scoreboard'''
[[File:Hunters And Gatherers Scoreboard.jpg|none]]
: [[File:Hunters And Gatherers Scoreboard.png|none]]
* '''5 points tiles'''
* '''5 points tiles'''
[[File:Hunters And Gatherers Tile Score.jpg|none]]
: [[File:Hunters And Gatherers Tile Score.png|none]]
* '''30 tribe members in 5 colors'''
* '''30 tribe members in 5 colors'''
[[File:Hunters And Gatherers Tribe Meeples.jpg|none]]
: [[File:Figure_TribeMembers.png|x50px]]
* '''10 huts in 5 colors'''
* '''10 huts in 5 colors'''
[[File:Hunters And Gatherers Huts.jpg|none]]
: [[File:Figure_Huts.png|x50px]]
* '''10 green wooden discs'''
* '''10 green wooden discs'''
[[File:Hunters And Gatherers Green Discs.jpg|none]]
: [[File:Figure_Discs_green_stacked.png|x40px]]


== Overview ==
== Overview == <!--T:8-->


The players place the land tiles turn by turn. There are meadows, forests and rivers, in which the players may deploy their huts and tribe members to score points. Since points are awarded during the game as well as at the end, the winner is not known until after the final scoring.
<!--T:9-->
The players place the land tiles turn by turn. There are meadows, forests and rivers, on which the players may deploy their huts and tribe members to score points. Since points are awarded during the game as well as at the end, the winner is not known until after the final scoring.


== Preparation ==
== Preparation == <!--T:10-->


The starting tile with the volcano is placed in the middle of the table.  The 78 other land tiles are mixed and placed face-down on the table in several stacks, so that each player can access them easily. Similarly, the 12 bonus cards are mixed and placed face-down in a single stack. The scoreboard and the 5 point tiles are placed at the edge of the table.  
<!--T:11-->
The starting tile with the volcano is placed in the middle of the table.  The 78 other land tiles are mixed and placed face-down on the table in several stacks, so that each player can access them easily. Similarly, the 12 bonus tiles are mixed and placed face-down in a single stack. The scoreboard and the 50/100 points tiles are placed at the edge of the table.  


Each player chooses a colour and receives the 6 tribe members and 2 huts of that color, placing one on the '''0''' field of the scoreboard. The remaining 5 tribe members and the 2 huts remain with the player as his or her supply.  
<!--T:12-->
Each player chooses a colour and receives the 6 tribe members and 2 huts of that color, placing one of the tribe members on the '''0''' field of the scoreboard. The remaining 5 tribe members and the 2 huts remain with the player as his or her supply.  


The youngest player decides who will begin the game.  
<!--T:13-->
The youngest player decides who will begin the game.


== Playing the game ==
== Playing the game == <!--T:14-->


<!--T:15-->
Play progresses in a clockwise fashion. The player whose turn it is carries out the following actions '''in the order given''':  
Play progresses in a clockwise fashion. The player whose turn it is carries out the following actions '''in the order given''':  
# The player '''must''' draw one new land tile from one of the stacks ('''not from the bonus stack''') and place it.  
# The player '''must''' draw one new land tile from one of the stacks ('''not from the bonus stack''') and place it.  
# The player '''may''' draw one tribe member or hut from their supply and deploy it '''to the tile just placed'''.  
# The player '''may''' take one tribe member or hut from their supply and deploy it '''to the tile just placed'''.  
# If any '''forests or rivers are completed''' through the placement of the tile, they must be scored now.  
# If any '''forests or rivers are completed''' through the placement of the tile, they must be scored now.  


=== 1. Place a tile ===
=== 1. Place a tile === <!--T:16-->


<!--T:17-->
As their first action, the player must draw a land tile from one of the stacks. The tile is then shown to the other players (so they can 'advise' the player about where to place it) and placed on the table. The player must take care to observe the following:  
As their first action, the player must draw a land tile from one of the stacks. The tile is then shown to the other players (so they can 'advise' the player about where to place it) and placed on the table. The player must take care to observe the following:  
* At least one side of the new tile {{ColorRed|(with a red border in the examples below)}} must touch one or more tiles already in play. Corner-to-corner placement is not permitted. <ref>
* At least one side of the new tile {{ColorRed|(with a red border in the examples below)}} must touch one or more tiles already in play. Corner-to-corner placement is not permitted. <ref>
{{IconArrow}}
{{IconArrow}}
The '''RGG''' edition adds the following sentence here: “The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table.”  
The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table.”  
</ref>  
</ref>  
* Any meadow, river and forest segments must continue segments already in play.  
* Any meadow, river and forest segments must continue segments already in play.  
* In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.  
* In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.  


{|
<!--T:18-->
|[[File:Hunters And Gatherers ex 1.jpg|frame|none|River and meadow segments must continue those in play.]]
{{BeginTileList|nesting=1|width=600px}}
|[[File:Hunters And Gatherers ex 2.jpg|frame|none|Forest segments must be continued.]]
{{StartBlock|width=245px}}
|}
[[File:Hunters And Gatherers ex 1.png|frame|none|River and meadow segments must continue those in play.]]
{|
{{EndBlock}}
|[[File:Hunters And Gatherers ex 3.jpg|frame|none|The forest continues on the left, the meadow on the bottom.]]
{{StartBlock|width=245px}}
|[[File:Hunters And Gatherers ex 4.jpg|frame|none|Not like this!]]
[[File:Hunters And Gatherers ex 2.png|frame|none|Forest segments must be continued.]]
|}
{{EndBlock}}
{{StartBlock|width=245px}}
[[File:Hunters And Gatherers ex 3.png|frame|none|The forest continues on the left, the meadow on the bottom.]]
{{EndBlock}}
{{StartBlock|width=245px}}
[[File:Hunters And Gatherers ex 4.png|frame|none|Not like this!]]
{{EndBlock}}
{{EndTileList}}


=== 2. Deploy a tribe member or hut ===
=== 2. Deploy a tribe member or hut === <!--T:19-->


When the player has placed the tile, he or she '''may''' deploy a tribe member '''or''' a hut. In doing so the following points must be observed:  
<!--T:20-->
When the player has placed the tile, he or she '''may''' deploy a tribe member '''or''' a hut. In doing so the following points must be observed:  
* Only one tribe member or hut may be deployed each turn.  
* Only one tribe member or hut may be deployed each turn.  
* The tribe member or hut must come from the player’s supply.  
* The tribe member or hut must come from the player’s supply.  
Line 80: Line 156:
A tribe member may be deployed as:  
A tribe member may be deployed as:  


{|
<!--T:21-->
|[[File:Hunters And Gatherers ex 5-1.jpg|frame|none|A gatherer in a forest segment]]
{{BeginTileList|width=100%}}
|[[File:Hunters And Gatherers ex 5-2.jpg|frame|none|or as a fisherman on a river segment]]
{{StartBlock|width=130px}}
|[[File:Hunters And Gatherers ex 5-3.jpg|frame|none|or as a hunter in a meadow segment]]
[[File:Hunters And Gatherers ex 5a.png|frame|none|A gatherer in a forest segment]]
|[[File:Hunters And Gatherers ex 5-4.jpg|frame|none|Or he deploys a hut to a river segment or lake]]
{{EndBlock}}
|}
{{StartBlock|width=130px}}
[[File:Hunters And Gatherers ex 5b.png|frame|none|or as a fisherman on a river segment]]
{{EndBlock}}
{{StartBlock|width=130px}}
[[File:Hunters And Gatherers ex 5c.png|frame|none|or as a hunter in a meadow segment.]]
{{EndBlock}}
{{StartBlock|width=130px}}
[[File:Hunters And Gatherers ex 5d.png|frame|none|Or he deploys a hut to a river segment]]
{{EndBlock}}
{{StartBlock|width=130px}}
[[File:Hunters And Gatherers ex 5e.png|frame|none|or lake.]]
{{EndBlock}}
{{EndTileList}}


If the player deploys a tribe member as a hunter, he sets the figure flat on a meadow segment rather than upright. {{ColorRed|For details about this and the huts, see page 11.}}
<!--T:22-->
If the player deploys a tribe member as a hunter, he sets the figure flat on a meadow segment rather than upright. For details about this and the huts, see [[#Huts|Huts]]


<!--T:23-->
* There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed. It does not matter how far away the tribe member is. The following two examples may help to explain:  
* There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed. It does not matter how far away the tribe member is. The following two examples may help to explain:  


{|
<!--T:24-->
|[[File:Hunters And Gatherers ex 6-1.jpg|frame|none|Blue can only deploy a hunter: there is already a gatherer in the connecting forest]]
{{BeginTileList|nesting=1|width=100%}}
|[[File:Hunters And Gatherers ex 6-2.jpg|frame|none|Red can deploy the tribe member as a gatherer or fisherman, or as a hunter on the small meadow segment. The large meadow is already occupied by a hunter]]
{{StartBlock|width=315px}}
|}
[[File:Hunters And Gatherers ex 6a.png|frame|none|{{ColorBlue|Blue}} can only deploy a hunter: there is already a gatherer in the connecting forest.]]
{{EndBlock}}
{{StartBlock|width=540px}}
[[File:Hunters And Gatherers ex 6b.png|frame|none|{{ColorRed|Red}} can deploy the tribe member as a gatherer or fisherman, or as a hunter on the small meadow segment. The large meadow is already occupied by a hunter.]]
{{EndBlock}}
{{EndTileList}}


It is still possible that several tribe members can exist on a contiguous territory (forest, river, grassland). How that happens is explained on the next page.  
<!--T:25-->
It is still possible that several tribe members can exist on a contiguous territory (forest, river, grassland). How that happens is explained in [[#A completed forest and the bonus tiles|A completed forest and the bonus tiles]].  


<!--T:26-->
If a player runs out of tribe members and huts during the course of play, he or she may only place tiles. <ref>
If a player runs out of tribe members and huts during the course of play, he or she may only place tiles. <ref>
The '''RGG''' edition places this sentence at an earlier point in the text.  
The '''[[Rio_Grande_Games|RGG]]''' edition places this sentence at an earlier point in the text.  
</ref> But don't panic: you can also get tribe members back (see "Returning tribe members to their owners”). Huts, on the other hand, remain in play until the end of the game.  
</ref> But don't panic: you can also get tribe members back (see "[[#Returning tribe members to their owners|Returning tribe members to their owners]]”). Huts, on the other hand, remain in play until the end of the game.  


<!--T:27-->
Now the player's turn is over, and it is the turn of the next player on the left. With the following  exception: If '''a river or forest was completed''' through the placement of the tile, it must now be scored before the next player's turn begins. '''This does not apply to completed meadows, however'''. <ref>
Now the player's turn is over, and it is the turn of the next player on the left. With the following  exception: If '''a river or forest was completed''' through the placement of the tile, it must now be scored before the next player's turn begins. '''This does not apply to completed meadows, however'''. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence is not present in the '''RGG''' edition.
This sentence is not present in the '''[[Rio_Grande_Games|RGG]]''' edition.
</ref>
</ref>


=== 3. Scoring completed rivers and forests ===
=== 3. Scoring completed rivers and forests === <!--T:28-->


==== {{ColorGreen|A completed river}} ====
<!--T:29-->
{{GreyStrip|heading=4|title=A completed river}}


<!--T:30-->
A river is completed when there is a lake or spring on each end, or when the river forms a closed circle. <ref>
A river is completed when there is a lake or spring on each end, or when the river forms a closed circle. <ref>
{{IconArrow}}
{{IconArrow}}
The '''RGG''' edition adds the following sentence here: “There is no limit to the number of segments in a river.”  
The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “There is no limit to the number of segments in a river.”  
</ref>  
</ref>  
   
   
'''A player with the only fisherman on a completed river receives 1 point for each river segment. If the river has a lake on either or both ends, the player also receives 1 point for each fish'''.  
'''A player with the only fisherman on a completed river receives 1 point for each river segment. If the river has a lake on either or both ends, the player also receives 1 point for each fish'''.  


{|
<!--T:31-->
|[[File:Hunters And Gatherers ex 7-1.jpg|frame|none|'''Red scores 6 points.''' The completed river has 3 segments (1, 2, 3). Each segment scores 1 point. The lake at the end of the first segment contains 1 fish, the lake at the end of the third segment contains 2 fish. This adds 3 points to the score.]]
{{BeginTileList|width=100%}}
|[[File:Hunters And Gatherers ex 7-2.jpg|frame|none|'''Red scores 3 points.''' (2 segments and 1 fish). Even though the tile was placed by blue to enlarge his forest, red scores points because the river has been completed on which he has a fisherman.]]
{{StartBlock|padding-bottom=0px|width=245px}}
|}
[[File:Hunters And Gatherers ex 7a.png|frame|none|{{ColorRed|Red}} '''scores 6 points.''' The completed river has 3 segments (1, 2, 3). Each segment scores 1 point. The lake at the end of the first segment contains 1 fish, the lake at the end of the third segment contains 2 fish. This adds 3 points to the score.]]
{{EndBlock}}
{{StartBlock|padding-bottom=0px|width=245px}}
[[File:Hunters And Gatherers ex 7b.png|frame|none|{{ColorRed|Red}} '''scores 3 points.''' (2 segments and 1 fish). Even though the tile was placed by {{ColorBlue|blue}} to enlarge his forest, {{ColorRed|red}} scores points because the river has been completed on which he has a fisherman.]]
{{EndBlock}}
{{EndTileList}}


<!--T:32-->
'''Note:''' The player who finishes the river is usually the same player who scores points for the river. That need not be this way. It may happen that a player completes a river and another player collects the points because he has a fisherman there, as in the example above right.  
'''Note:''' The player who finishes the river is usually the same player who scores points for the river. That need not be this way. It may happen that a player completes a river and another player collects the points because he has a fisherman there, as in the example above right.  


[[File:Hunters And Gatherers Scoreboard.jpg|none]]
<!--T:33-->
All points are immediately recorded on the scoreboard. When the field '0' is reached or passed, the player takes a point tile and places it in plain view of all other players, with the number '50' face up. In this way it is clear to all that the player has already scored 50 points or more. If the player reaches or passed the field '0' again, they should turn the point tile over so that the number '100' is face up. It is quite possible that the player might lap the circuit a third time: then he or she should take another point tile and display it next to the first, the '50' face up.
<div style="margin: 1.5em 0">
{{BeginTileList|600px}}
[[File:Hunters And Gatherers Scoreboard.png|none]]
{{Tile|Hunters_And_Gatherers_Tile_Points_50.jpg|&nbsp;}}
All points are immediately recorded on the scoreboard. When the field '0' is reached or passed, the player takes a point tile and places it in plain view of all other players, with the number '50' face up. In this way it is clear to all that the player has already scored 50 points or more. If the player reaches or passes the field '0' again, they should turn the point tile over so that the number '100' is face up. It is quite possible that the player might lap the circuit a third time: then he or she should take another point tile and display it next to the first, the '50' face up.
{{Tile|Hunters_And_Gatherers_Tile_Points_100.jpg|&nbsp;}}
[[File:Hunters And Gatherers Tile Score.png|none]]
{{EndTileList}}
</div>


==== {{ColorGreen|A completed forest and the bonus tiles}} ====
<!--T:34-->
{{GreyStrip|heading=4|title=A completed forest and the bonus tiles}}


A forest is completed when it is completely surrounded by meadows  (i.e. there are no open sides where the forest can be expanded) and there are no gaps within the forest. There is no limit to how many segments a forest may contain. '''A player who has the only gatherer in a completed forest scores 2 points for every forest segment'''.  
<!--T:35-->
A forest is completed when it is completely surrounded by meadows  (i.e. there are no open sides where the forest can be expanded) and there are no gaps within the forest. There is no limit to how many segments a forest may contain. '''A player who has the only gatherer in a completed forest scores 2 points for every forest segment'''.  


[[File:Hunters And Gatherers ex 8.jpg|frame|none|{{ColorRed|Red}} scores 4 points.]]
<!--T:36-->
[[File:Hunters And Gatherers ex 8.png|frame|none|{{ColorRed|Red}} scores 4 points.]]


<!--T:37-->
'''After scoring, the players look to see if there are any gold nuggets in the forest'''. If so, '''the player who completed the forest draws 1 bonus tile from the stack'''. <ref>
'''After scoring, the players look to see if there are any gold nuggets in the forest'''. If so, '''the player who completed the forest draws 1 bonus tile from the stack'''. <ref>
{{IconBook}}
{{IconBook}}
Line 144: Line 254:
</ref> He or she then places the tile '''anywhere''', following the normal rules for tile placement, and may also deploy 1 tribe member or hut on this tile. <ref>
</ref> He or she then places the tile '''anywhere''', following the normal rules for tile placement, and may also deploy 1 tribe member or hut on this tile. <ref>
{{IconArrow}}
{{IconArrow}}
The '''RGG''' edition adds the following sentence here: “If there is no legal place for the bonus card, the player discards it from the game and draws another.”  
The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “If there is no legal place for the bonus card, the player discards it from the game and draws another.”  
</ref> If the placement of the bonus tile causes a feature to be completed, it is scored immediately. However, the player '''may not draw another bonus tile''' if he or she completes another forest with gold nugget (there is no chain reaction). When the bonus stack is used up, players no longer draw bonus tiles!  
</ref> If the placement of the bonus tile causes a feature to be completed, it is scored immediately. However, the player '''may not draw another bonus tile''' if he or she completes another forest with gold nugget (there is no chain reaction). When the bonus stack is used up, players no longer draw bonus tiles!  
   
   
In summary:  
In summary:  
* The player with a gatherer in a completed forest scores the points.  
* The player with a gatherer in a completed forest scores the points.  
* The player who completes the forest draws the bonus tile. In the example on the right: if red completes the forest, he or she receives both the points and the bonus tile. If blue completes the forest, red scores the points and blue draws the bonus tile.  
* The player who completes the forest draws the bonus tile.  
[[File:Hunters And Gatherers ex 9.jpg|frame|none|2 points for each forest segment. '''{{ColorRed|Red}} scores 10 points.''' Although this completed forest contains several gold nuggets, only 1 bonus tile is drawn.]]
: '''To the following example:''' if {{ColorRed|red}} completes the forest, he or she receives both the points and the bonus tile. If {{ColorBlue|blue}} completes the forest, {{ColorRed|red}} scores the points and {{ColorBlue|blue}} draws the bonus tile.  
* The bonus tile may be placed in any valid location on the playing field.  
: [[File:Hunters And Gatherers ex 9.png|frame|none|2 points for each forest segment. {{ColorRed|Red}} '''scores 10 points'''. Although this completed forest contains several gold nuggets, only 1 bonus tile is drawn.]]
* The bonus tile may be placed in any valid location on the playing field.  
* Regardless of how many gold nuggets a forest contains, only 1 bonus tile may be drawn.  
* Regardless of how many gold nuggets a forest contains, only 1 bonus tile may be drawn.  
* If the forest contains no gold nuggets<ref>
* If the forest contains no gold nuggets, <ref>
{{IconArrow}}
{{IconArrow}}
The '''RGG''' edition adds the following erroneous remark: “(only possible in 2 segment forests)”  
The '''[[Rio_Grande_Games|RGG]]''' edition adds the following erroneous remark: “(only possible in 2 segment forests)”  
</ref>, a bonus tile may not be drawn.
</ref> a bonus tile may not be drawn.
'''The bonus tiles are described in more detail later in the rules.'''
'''The bonus tiles are described in more detail later in the rules.'''


'''What happens if there are several tribe members in a completed forest or river?''' Through the wily placement of tiles it is quite possible for several gatherers to be in a forest or for several fishermen to be on a river.  
<!--T:91-->
{{GreyStrip|heading=4|title=What happens if there are several tribe members in a completed forest or river?}}
 
<!--T:38-->
Through the wily placement of tiles it is quite possible for several gatherers to be in a forest or for several fishermen to be on a river.  
The points are then scored by the player with the most gatherers or fishermen. '''In the case of a draw, all players involved score the full number of points. '''
The points are then scored by the player with the most gatherers or fishermen. '''In the case of a draw, all players involved score the full number of points. '''


[[File:Hunters And Gatherers ex 10.jpg|frame|none]]
{{DottedFrameMessage|align=left|text=
===== Example with several tribe members: ===== <!--T:39-->
The newly-laid tile combines the previously separate forests. Afterwards, several gatherers occupy the same forest.
 
<!--T:85-->
{{BeginTileList|width=100%}}
{{StartBlock|width=245px}}
[[File:Hunters And Gatherers ex 10a.png|frame|none|{{ColorRed|Red}} and {{ColorBlue|blue}} both score 10 pointseach.]]
{{EndBlock}}
{{StartBlock|width=360px}}
[[File:Hunters And Gatherers ex 10b.png|frame|none|{{ColorRed|Red}} has the majority in this forest and scores 12 points.]]
{{EndBlock}}
{{EndTileList}}


'''Note:''' Several tribal members in the same area does not contradict the rule: "There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow  segments connected to the tile just placed." '''This rule applies only to the deployment of new tribe members!''' Here, however, we are dealing with connecting areas where tribe members are already deployed.
<!--T:40-->
'''Note:''' Several tribal members in the same area does not contradict the rule: "There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow  segments connected to the tile just placed." '''This rule applies only to the deployment of new tribe members!''' Here, however, we are dealing with connecting areas where tribe members are already deployed.
}}


==== {{ColorGreen|Returning tribe members to their owners}} ====
<!--T:41-->
{{GreyStrip|heading=4|title=Returning tribe members to their owners}}


<!--T:42-->
After a river or a forest has been completed and scored - '''and only then''' - any tribe members involved are returned to their owners. From the next turn onwards, the player can then use them again in whatever role he or she chooses.  
After a river or a forest has been completed and scored - '''and only then''' - any tribe members involved are returned to their owners. From the next turn onwards, the player can then use them again in whatever role he or she chooses.  


{{RulesPlacingTile|1=====|2=Example|
{{DottedFrameMessage|align=left|text=
3=
===== Example of returning tribe members: ===== <!--T:43-->


<!--T:44-->
It is possible to deploy a tribe member, score immediately, and have the tribe member returned, all in the same turn. In this case, you must use the following order:  
It is possible to deploy a tribe member, score immediately, and have the tribe member returned, all in the same turn. In this case, you must use the following order:  
# Complete a forest or river with the new tile.  
# Complete a forest or river with the new tile.  
# Deploy a gatherer or fisherman.  
# Deploy a gatherer or fisherman.  
# Score the completed forest or river.  
# Score the completed forest or river.  
# Return the gatherer or fisherman to your supply.<ref>
# Return the gatherer or fisherman to your supply. <ref>
{{IconArrow}}
{{IconArrow}}
The '''RGG''' edition adds the following sentence here: “It is even possible in the right circumstance for a player to do this with his placement of a land tile and again with the placement of a bonus card.”  
The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “It is even possible in the right circumstance for a player to do this with his placement of a land tile and again with the placement of a bonus card.”  
</ref>
</ref>


[[File:Hunters And Gatherers ex 11a.jpg|frame|none]]
<!--T:45-->
[[File:Hunters And Gatherers ex 11b.jpg|frame|none]]
{{BeginTileList|width=100%}}
{{StartBlock|width=245px}}
[[File:Hunters And Gatherers ex 11a.png|none]]
{{EndBlock}}
{{StartBlock|width=360px}}
[[File:Hunters And Gatherers ex 11b.png|none]]
{{EndBlock}}
{{EndTileList}}
}}
}}


==== {{ColorGreen|Huts}} ====
<!--T:46-->
{{GreyStrip|heading=4|title=Huts}}


Huts must always be placed on a river segment on a lake. A hut occupies an entire '''river system'''. A river system includes all connected river segments and is not interrupted by lakes. It ends only at a spring, or at the edge of the playing field. Huts are only scored at the end of the game.  
<!--T:47-->
Huts must always be placed on a river segment or a lake. A hut occupies an entire '''river system'''. A river system includes all connected river segments and is not interrupted by lakes. It ends only at a spring, or at the edge of the playing field. Huts are only scored at the end of the game.  


<!--T:48-->
'''When deploying a hut it should be noted:''' There must be no other hut (not even belonging to the same player) on the river system (this rule is similar to the one for deploying tribe members). Once deployed, huts remain on the river system for the duration of the game. <ref>
'''When deploying a hut it should be noted:''' There must be no other hut (not even belonging to the same player) on the river system (this rule is similar to the one for deploying tribe members). Once deployed, huts remain on the river system for the duration of the game. <ref>
{{IconArrow}}
{{IconArrow}}
The RGG edition adds the following sentence here: “After a player places a hut (or chooses not to), his turn ends and the next player takes his turn.”  
The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “After a player places a hut (or chooses not to), his turn ends and the next player takes his turn.”  
</ref>  
</ref>  


<!--T:49-->
'''Note: huts and fisherman do not prevent the placement of each other.'''
'''Note: huts and fisherman do not prevent the placement of each other.'''


{{RulesPlacingTile|1=====|2=Huts examples|
{{DottedFrameMessage|align=left|text=
3=
===== Huts examples: ===== <!--T:50-->
The river system on the left belongs to blue. The river system on the right belongs to red.  
 
[[File:Hunters And Gatherers ex 12a.jpg|frameless|none]]
<!--T:86-->
The river system on the left belongs to {{ColorBlue|blue}}. The river system on the right belongs to {{ColorRed|red}}.  
[[File:Hunters And Gatherers ex 12a.png|none]]


The blue hut may be deployed.  
<!--T:51-->
[[File:Hunters And Gatherers ex 12b.jpg|frameless|none]]
The {{ColorBlue|blue}} hut may be deployed.  
[[File:Hunters And Gatherers ex 12b.png|none]]


The red fisherman may be deployed.  
<!--T:52-->
[[File:Hunters And Gatherers ex 12c.jpg|frameless|none]]
The {{ColorRed|red}} fisherman may be deployed.  
[[File:Hunters And Gatherers ex 12c.png|none]]
}}
}}


==== {{ColorGreen|The meadow}} ====
<!--T:53-->
{{GreyStrip|heading=4|title=The meadow}}


<!--T:89-->
'''Meadows are not scored.''' They serve only as places to deploy hunters. '''Once deployed, hunters  remain on the meadow for the duration of the game.''' In order to make that clear, the hunters should be laid on their backs. This helps to distinguish them from gatherers and fisherman which can be returned during the game and redeployed. '''Hunters only score points at the end of the game''' (see "Final Scoring").  
'''Meadows are not scored.''' They serve only as places to deploy hunters. '''Once deployed, hunters  remain on the meadow for the duration of the game.''' In order to make that clear, the hunters should be laid on their backs. This helps to distinguish them from gatherers and fisherman which can be returned during the game and redeployed. '''Hunters only score points at the end of the game''' (see "Final Scoring").  
{{RulesPlacingTile|1=====|2=Example meadows|
3=


{{DottedFrameMessage|align=left|text=
===== Example meadows: ===== <!--T:54-->
<!--T:55-->
All 3 hunters are on their own meadow. The forest, rivers, and the edge of the playing field separate the meadows from each other.
All 3 hunters are on their own meadow. The forest, rivers, and the edge of the playing field separate the meadows from each other.
[[File:Hunters And Gatherers ex 13a.jpg|frameless|none]]
[[File:Hunters And Gatherers ex 13a.png|none]]


After the placement of the new tile, the meadows of the 3 hunters are joined to form one. Note: The player who placed the tile may not deploy a hunter, since the   meadow is already occupied by hunters.  
<!--T:87-->
[[File:Hunters And Gatherers ex 13b.jpg|frameless|none]]
After the placement of the new tile, the meadows of the 3 hunters are joined to form one.
 
<!--T:56-->
[[File:Hunters And Gatherers ex 13b.png|none]]
'''Note''': The player who placed the tile may not deploy a hunter, since the meadow is already occupied by hunters.
}}
}}


=== The End of the Game ===
=== The End of the Game === <!--T:57-->


<!--T:58-->
The game ends at the end of the turn in which the last land tile (not bonus tile!) is placed. The players remove all tribe members from incomplete forests and rivers from the playing field.  
The game ends at the end of the turn in which the last land tile (not bonus tile!) is placed. The players remove all tribe members from incomplete forests and rivers from the playing field.  


<!--T:59-->
'''Incomplete forests and rivers are not scored. The huts on the rivers and the hunters in the meadows remain on the playing field for the final scoring.'''
'''Incomplete forests and rivers are not scored. The huts on the rivers and the hunters in the meadows remain on the playing field for the final scoring.'''


=== Final Scoring ===
=== Final Scoring === <!--T:60-->


==== {{ColorGreen|Scoring the huts}} ====
<!--T:61-->
{{GreyStrip|heading=4|title=Scoring the huts}}


<!--T:62-->
'''A player with the only hut on a river system receives 1 point for each fish in the river system.''' If several players have an equal number of huts on the same river system, each player receives the full score. If one player has a majority of huts, he or she alone receives the points. For the scoring of the huts, it is irrelevant whether a river system is completed or not. In this way, all huts are scored.  
'''A player with the only hut on a river system receives 1 point for each fish in the river system.''' If several players have an equal number of huts on the same river system, each player receives the full score. If one player has a majority of huts, he or she alone receives the points. For the scoring of the huts, it is irrelevant whether a river system is completed or not. In this way, all huts are scored.  


{{ColorRed|scoring example.. blue fish}}
<!--T:63-->
[[File:Hunters And Gatherers ex 14.png|frame|none|{{ColorBlue|Blue}} scores 5 points (5 fish).]]


==== {{ColorGreen|Scoring the hunters in the meadows}} ====
<!--T:64-->
{{GreyStrip|heading=4|title=Scoring the hunters in the meadows}}


'''A player with the only hunter on a meadow receives the following points: 2 points for each deer, mammoth, and aurochs (only on bonus tiles).'''
<!--T:65-->
'''A player with the only hunter on a meadow receives the following points: 2 points for each deer, mammoth, and aurochs (which are only on the bonus tiles).'''


'''Sabre-toothed tigers''' are competing with you for food. They only hunt the deer; they do not dare  approach a mammoth or an aurochs. '''For every sabre-toothed tiger on the meadow, a deer is not scored.''' To '''simplify the scoring''', you can use the '''green wooden discs''' to cover tigers and deer in pairs. The remaining deer, as well as the mammoths and aurochs, are then added together. If a meadow contains more tigers than deer, there are no minus points.  
<!--T:66-->
'''Sabre-toothed tigers''' are competing with you for food. They only hunt the deer; they do not dare  approach a mammoth or an aurochs. '''For every sabre-toothed tiger on the meadow, a deer is not scored.''' To '''simplify the scoring''', you can use the '''green wooden discs''' to cover tigers and deer in pairs. The remaining deer, as well as the mammoths and aurochs, are then added together. If a meadow contains more tigers than deer, there are no minus points.  


<!--T:67-->
'''If several players have the most hunters in a meadow, each receives full points. If one player has the most hunters, he alone receives the points.''' For scoring the hunters, it does not matter whether a meadow is completed or not. In this way, all hunters in meadows are scored. After scoring, the wooden discs are collected for use on the next meadow to be scored.
'''If several players have the most hunters in a meadow, each receives full points. If one player has the most hunters, he alone receives the points.''' For scoring the hunters, it does not matter whether a meadow is completed or not. In this way, all hunters in meadows are scored. After scoring, the wooden discs are collected for use on the next meadow to be scored.


{{ColorRed|Meadow example}}
{{DottedFrameMessage|align=left|text=
===== Meadow example: ===== <!--T:68-->


== Description of Bonus Tiles ==
<!--T:88-->
'''Meadow A:''' 1 deer. {{ColorGreen|Green}} scores 2 points.


<!--T:69-->
'''Meadow B:''' 1 deer, 1 mammoth, 1 tiger. {{ColorYellow|Yellow}} and {{ColorRed|Red}} will each score 2 points for the mammoth; the tiger eats the deer.
<!--T:70-->
'''Meadow C:''' 2 deer, 2 mammoths, 1 aurochs, 1 tiger. {{ColorRed|Red}} has the most hunters. He alone scores 8 points (2 mammoths = 4 points, 1 aurochs = 2 points, 1 deer = 2 points).
<!--T:71-->
'''Meadow D:''' 2 tigers, 1 deer. {{ColorBlue|Blue}} receives no points, but no minus points either.
<!--T:72-->
(For the sake of clarity, a tiger and deer in meadow C are covered with wooden {{ColorGreen|green}} discs.) <ref>
{{IconArrow}}
The example given in the '''[[Rio_Grande_Games|RGG]]''' edition differs slightly in that one tiger and one deer from Meadow 2 are covered instead.
</ref>
<!--T:73-->
[[File:Hunters And Gatherers ex 15.png|none]]
}}
== Description of Bonus Tiles == <!--T:74-->
<!--T:75-->
'''The bonus tiles must be placed in accordance with the normal rules.''' In addition, they have the following features:
'''The bonus tiles must be placed in accordance with the normal rules.''' In addition, they have the following features:


{{BeginTileList|600px}}
<!--T:76-->
{{Tile|Hunters_And_Gatherers_Tile_B12.jpg|&nbsp;The fire chases all the tigers from the meadow - even if no hunter is deployed. On this meadow, all deer are scored. }}
{{Tile|image=Hunters_And_Gatherers_Tile_B12.jpg|text=The fire chases all the tigers from the meadow - even if no hunter is deployed. <br />On this meadow, all deer are scored.}}
{{Tile|Hunters_And_Gatherers_Tile_B07.jpg|&nbsp;Each mushroom tile adds 2 points to the score of a completed forest. }}
{{Tile|image=Hunters_And_Gatherers_Tile_B07.jpg|text=Each mushroom tile adds 2 points to the score of a completed forest.}}
{{Tile|Hunters_And_Gatherers_Tile_B02.jpg|&nbsp;Each aurochs adds 2 points to the hunter's score.}}
{{Tile|image=Hunters_And_Gatherers_Tile_B02.jpg|text=Each aurochs adds 2 points to the hunter's score.}}
{{Tile|Hunters_And_Gatherers_Tile_B04.jpg|&nbsp;When a player deploys a hunter '''on the shrine, only he will receive points.''' Other hunters on the meadow will not receive any points, regardless of majority. '''Note:''' When deploying the hunter - as usual - there must not be any other hunters on the meadow! }}
{{Tile|image=Hunters_And_Gatherers_Tile_B04.jpg|text=When a player deploys a hunter '''on the shrine, only he will receive points.''' Other hunters on the meadow will not receive any points, regardless of majority. <br />'''Note:''' When deploying the hunter - as usual - there must not be any other hunters on the meadow!}}
{{EndTileList}}
 
== Credits == <!--T:98-->
 
<!--T:99-->
Illustration: Johann Rüttinger


== Tile Distribution ==
== Tile Distribution == <!--T:78-->


'''Total Regular Tiles: 79'''
<!--T:79-->
{{BeginTileList|600px}}
{{BeginTileList|width=100%|tiles=79}}
{{Tile|Hunters_And_Gatherers_Tile_01.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_01.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_02.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_02.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_03.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_03.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_04.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_04.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_05.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_05.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_06.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_06.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_07.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_07.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_08.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_08.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_09.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_09.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_10.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_10.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_11.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_11.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_12.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_12.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_13.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_13.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_14.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_14.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_15.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_15.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_16.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_16.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_17.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_17.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_18.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_18.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_19.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_19.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_20.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_20.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_21.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_21.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_22.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_22.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_23.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_23.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_24.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_24.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_25.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_25.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_26.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_26.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_27.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_27.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_28.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_28.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_29.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_29.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_30.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_30.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_31.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_31.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_32.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_32.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_33.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_33.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_34.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_34.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_35.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_35.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_36.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_36.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_37.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_37.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_38.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_38.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_39.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_39.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_40.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_40.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_41.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_41.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_42.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_42.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_43.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_43.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_44.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_44.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_45.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_45.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_46.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_46.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_47.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_47.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_48.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_48.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_49.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_49.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_50.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_50.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_51.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_51.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_52.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_52.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_53.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_53.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_54.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_54.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_55.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_55.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_56.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_56.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_57.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_57.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_58.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_58.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_59.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_59.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_60.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_60.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_61.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_61.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_62.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_62.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_63.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_63.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_64.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_64.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_65.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_65.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_66.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_66.jpg|count=1}}
{{Tile|Hunters_And_Gatherers_Tile_67.jpg|&nbsp;x1}}
{{Tile|image=Hunters_And_Gatherers_Tile_67.jpg|count=1}}
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'''Total Bonus Tiles: 12'''
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'''Total Points Tiles: 5'''
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[[Category:Under Construction]]
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[[Category:Completed]]
[[Category:Hunters And Gatherers]]
[[Category:Hunters And Gatherers]]
[[Category:Spinoff]]
[[Category:Spinoff]]


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Latest revision as of 12:56, 27 March 2024

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Hunters And Gatherers Tile 55.jpg You are reading the rules for this tile design.
Hunters And Gatherers2 Tile 28.jpgRead the following rules if your tiles look like this.
Hunters and Gatherers v2
If your tiles look like this, you have regular Carcassonne tiles.Base Game C3 Tile M.png
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Box Hunters RGG.png
Box Hunters ZMG.png
Rio Grande Games Z-Man Games

General info and comments

Originally released by Hans im Glück in 2002.

Thousands of years before the present city of Carcassonne was built, the area was already populated. The people hunted wild animals, gathered berries and caught fish for their daily survival. Even today there remains fantastic cave paintings and archaeological finds from which we understand the lives of those days.

Contents

  • 79 land tiles (including one starting tile with volcano)
Starting tile
Backside of a tile
Hunters and Gatherers tiles:
A. 1 river segment
B. 3 separe riversegments
C. 1 river segment width a spring
D. 2 river segments width springs
E. Lake with 1 fish
F. Lake with 2 fish and 1 river segment
G. 1 forest segment
H. 2 separate forest segments
I. 3 separate meadow segments
J. Gold nugget
Hunters And Gatherers deer 1.png
Hunters And Gatherers deer 2.png
Hunters And Gatherers deer 3.png
deer (3 different picturres, but all deer count the same in the game)
Hunters And Gatherers mammoth.png
mammoth
Hunters And Gatherers tiger.png
saber-toothed tiger
  • 12 bonus tiles
Bonus tile backside
  • 1 scoreboard
Hunters And Gatherers Scoreboard.png
  • 5 points tiles
Hunters And Gatherers Tile Score.png
  • 30 tribe members in 5 colors
Figure TribeMembers.png
  • 10 huts in 5 colors
Figure Huts.png
  • 10 green wooden discs
Figure Discs green stacked.png

Overview

The players place the land tiles turn by turn. There are meadows, forests and rivers, on which the players may deploy their huts and tribe members to score points. Since points are awarded during the game as well as at the end, the winner is not known until after the final scoring.

Preparation

The starting tile with the volcano is placed in the middle of the table. The 78 other land tiles are mixed and placed face-down on the table in several stacks, so that each player can access them easily. Similarly, the 12 bonus tiles are mixed and placed face-down in a single stack. The scoreboard and the 50/100 points tiles are placed at the edge of the table.

Each player chooses a colour and receives the 6 tribe members and 2 huts of that color, placing one of the tribe members on the 0 field of the scoreboard. The remaining 5 tribe members and the 2 huts remain with the player as his or her supply.

The youngest player decides who will begin the game.

Playing the game

Play progresses in a clockwise fashion. The player whose turn it is carries out the following actions in the order given:

  1. The player must draw one new land tile from one of the stacks (not from the bonus stack) and place it.
  2. The player may take one tribe member or hut from their supply and deploy it to the tile just placed.
  3. If any forests or rivers are completed through the placement of the tile, they must be scored now.

1. Place a tile

As their first action, the player must draw a land tile from one of the stacks. The tile is then shown to the other players (so they can 'advise' the player about where to place it) and placed on the table. The player must take care to observe the following:

  • At least one side of the new tile (with a red border in the examples below) must touch one or more tiles already in play. Corner-to-corner placement is not permitted. [1]
  • Any meadow, river and forest segments must continue segments already in play.
  • In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.
River and meadow segments must continue those in play.
Forest segments must be continued.
The forest continues on the left, the meadow on the bottom.
Not like this!

2. Deploy a tribe member or hut

When the player has placed the tile, he or she may deploy a tribe member or a hut. In doing so the following points must be observed:

  • Only one tribe member or hut may be deployed each turn.
  • The tribe member or hut must come from the player’s supply.
  • The tribe member or hut may only be deployed to the tile just placed.
  • The player must decide which part of the tile the tribe member or hut is deployed to.

A tribe member may be deployed as:

A gatherer in a forest segment
or as a fisherman on a river segment
or as a hunter in a meadow segment.
Or he deploys a hut to a river segment
or lake.

If the player deploys a tribe member as a hunter, he sets the figure flat on a meadow segment rather than upright. For details about this and the huts, see Huts

  • There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed. It does not matter how far away the tribe member is. The following two examples may help to explain:
Blue can only deploy a hunter: there is already a gatherer in the connecting forest.
Red can deploy the tribe member as a gatherer or fisherman, or as a hunter on the small meadow segment. The large meadow is already occupied by a hunter.

It is still possible that several tribe members can exist on a contiguous territory (forest, river, grassland). How that happens is explained in A completed forest and the bonus tiles.

If a player runs out of tribe members and huts during the course of play, he or she may only place tiles. [2] But don't panic: you can also get tribe members back (see "Returning tribe members to their owners”). Huts, on the other hand, remain in play until the end of the game.

Now the player's turn is over, and it is the turn of the next player on the left. With the following exception: If a river or forest was completed through the placement of the tile, it must now be scored before the next player's turn begins. This does not apply to completed meadows, however. [3]

3. Scoring completed rivers and forests

A completed river

A river is completed when there is a lake or spring on each end, or when the river forms a closed circle. [4]

A player with the only fisherman on a completed river receives 1 point for each river segment. If the river has a lake on either or both ends, the player also receives 1 point for each fish.

Red scores 6 points. The completed river has 3 segments (1, 2, 3). Each segment scores 1 point. The lake at the end of the first segment contains 1 fish, the lake at the end of the third segment contains 2 fish. This adds 3 points to the score.
Red scores 3 points. (2 segments and 1 fish). Even though the tile was placed by blue to enlarge his forest, red scores points because the river has been completed on which he has a fisherman.

Note: The player who finishes the river is usually the same player who scores points for the river. That need not be this way. It may happen that a player completes a river and another player collects the points because he has a fisherman there, as in the example above right.

Hunters And Gatherers Scoreboard.png

All points are immediately recorded on the scoreboard. When the field '0' is reached or passed, the player takes a point tile and places it in plain view of all other players, with the number '50' face up. In this way it is clear to all that the player has already scored 50 points or more. If the player reaches or passes the field '0' again, they should turn the point tile over so that the number '100' is face up. It is quite possible that the player might lap the circuit a third time: then he or she should take another point tile and display it next to the first, the '50' face up.

Hunters And Gatherers Tile Score.png

A completed forest and the bonus tiles

A forest is completed when it is completely surrounded by meadows (i.e. there are no open sides where the forest can be expanded) and there are no gaps within the forest. There is no limit to how many segments a forest may contain. A player who has the only gatherer in a completed forest scores 2 points for every forest segment.

Red scores 4 points.

After scoring, the players look to see if there are any gold nuggets in the forest. If so, the player who completed the forest draws 1 bonus tile from the stack. [5] He or she then places the tile anywhere, following the normal rules for tile placement, and may also deploy 1 tribe member or hut on this tile. [6] If the placement of the bonus tile causes a feature to be completed, it is scored immediately. However, the player may not draw another bonus tile if he or she completes another forest with gold nugget (there is no chain reaction). When the bonus stack is used up, players no longer draw bonus tiles!

In summary:

  • The player with a gatherer in a completed forest scores the points.
  • The player who completes the forest draws the bonus tile.
To the following example: if red completes the forest, he or she receives both the points and the bonus tile. If blue completes the forest, red scores the points and blue draws the bonus tile.
2 points for each forest segment. Red scores 10 points. Although this completed forest contains several gold nuggets, only 1 bonus tile is drawn.
  • The bonus tile may be placed in any valid location on the playing field.
  • Regardless of how many gold nuggets a forest contains, only 1 bonus tile may be drawn.
  • If the forest contains no gold nuggets, [7] a bonus tile may not be drawn.

The bonus tiles are described in more detail later in the rules.

What happens if there are several tribe members in a completed forest or river?

Through the wily placement of tiles it is quite possible for several gatherers to be in a forest or for several fishermen to be on a river. The points are then scored by the player with the most gatherers or fishermen. In the case of a draw, all players involved score the full number of points.

Example with several tribe members:

The newly-laid tile combines the previously separate forests. Afterwards, several gatherers occupy the same forest.

Red and blue both score 10 pointseach.
Red has the majority in this forest and scores 12 points.

Note: Several tribal members in the same area does not contradict the rule: "There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed." This rule applies only to the deployment of new tribe members! Here, however, we are dealing with connecting areas where tribe members are already deployed.

Returning tribe members to their owners

After a river or a forest has been completed and scored - and only then - any tribe members involved are returned to their owners. From the next turn onwards, the player can then use them again in whatever role he or she chooses.

Example of returning tribe members:

It is possible to deploy a tribe member, score immediately, and have the tribe member returned, all in the same turn. In this case, you must use the following order:

  1. Complete a forest or river with the new tile.
  2. Deploy a gatherer or fisherman.
  3. Score the completed forest or river.
  4. Return the gatherer or fisherman to your supply. [8]
Hunters And Gatherers ex 11a.png
Hunters And Gatherers ex 11b.png

Huts

Huts must always be placed on a river segment or a lake. A hut occupies an entire river system. A river system includes all connected river segments and is not interrupted by lakes. It ends only at a spring, or at the edge of the playing field. Huts are only scored at the end of the game.

When deploying a hut it should be noted: There must be no other hut (not even belonging to the same player) on the river system (this rule is similar to the one for deploying tribe members). Once deployed, huts remain on the river system for the duration of the game. [9]

Note: huts and fisherman do not prevent the placement of each other.

Huts examples:

The river system on the left belongs to blue. The river system on the right belongs to red.

Hunters And Gatherers ex 12a.png

The blue hut may be deployed.

Hunters And Gatherers ex 12b.png

The red fisherman may be deployed.

Hunters And Gatherers ex 12c.png

The meadow

Meadows are not scored. They serve only as places to deploy hunters. Once deployed, hunters remain on the meadow for the duration of the game. In order to make that clear, the hunters should be laid on their backs. This helps to distinguish them from gatherers and fisherman which can be returned during the game and redeployed. Hunters only score points at the end of the game (see "Final Scoring").

Example meadows:

All 3 hunters are on their own meadow. The forest, rivers, and the edge of the playing field separate the meadows from each other.

Hunters And Gatherers ex 13a.png

After the placement of the new tile, the meadows of the 3 hunters are joined to form one.

Hunters And Gatherers ex 13b.png

Note: The player who placed the tile may not deploy a hunter, since the meadow is already occupied by hunters.

The End of the Game

The game ends at the end of the turn in which the last land tile (not bonus tile!) is placed. The players remove all tribe members from incomplete forests and rivers from the playing field.

Incomplete forests and rivers are not scored. The huts on the rivers and the hunters in the meadows remain on the playing field for the final scoring.

Final Scoring

Scoring the huts

A player with the only hut on a river system receives 1 point for each fish in the river system. If several players have an equal number of huts on the same river system, each player receives the full score. If one player has a majority of huts, he or she alone receives the points. For the scoring of the huts, it is irrelevant whether a river system is completed or not. In this way, all huts are scored.

Blue scores 5 points (5 fish).

Scoring the hunters in the meadows

A player with the only hunter on a meadow receives the following points: 2 points for each deer, mammoth, and aurochs (which are only on the bonus tiles).

Sabre-toothed tigers are competing with you for food. They only hunt the deer; they do not dare approach a mammoth or an aurochs. For every sabre-toothed tiger on the meadow, a deer is not scored. To simplify the scoring, you can use the green wooden discs to cover tigers and deer in pairs. The remaining deer, as well as the mammoths and aurochs, are then added together. If a meadow contains more tigers than deer, there are no minus points.

If several players have the most hunters in a meadow, each receives full points. If one player has the most hunters, he alone receives the points. For scoring the hunters, it does not matter whether a meadow is completed or not. In this way, all hunters in meadows are scored. After scoring, the wooden discs are collected for use on the next meadow to be scored.

Meadow example:

Meadow A: 1 deer. Green scores 2 points.

Meadow B: 1 deer, 1 mammoth, 1 tiger. Yellow and Red will each score 2 points for the mammoth; the tiger eats the deer.

Meadow C: 2 deer, 2 mammoths, 1 aurochs, 1 tiger. Red has the most hunters. He alone scores 8 points (2 mammoths = 4 points, 1 aurochs = 2 points, 1 deer = 2 points).

Meadow D: 2 tigers, 1 deer. Blue receives no points, but no minus points either.

(For the sake of clarity, a tiger and deer in meadow C are covered with wooden green discs.) [10]

Hunters And Gatherers ex 15.png

Description of Bonus Tiles

The bonus tiles must be placed in accordance with the normal rules. In addition, they have the following features:

Hunters And Gatherers Tile B12.jpg
The fire chases all the tigers from the meadow - even if no hunter is deployed.
On this meadow, all deer are scored.
Hunters And Gatherers Tile B07.jpg
Each mushroom tile adds 2 points to the score of a completed forest.
Hunters And Gatherers Tile B02.jpg
Each aurochs adds 2 points to the hunter's score.
Hunters And Gatherers Tile B04.jpg
When a player deploys a hunter on the shrine, only he will receive points. Other hunters on the meadow will not receive any points, regardless of majority.
Note: When deploying the hunter - as usual - there must not be any other hunters on the meadow!

Credits

Illustration: Johann Rüttinger

Tile Distribution

Total tiles: 79
Hunters And Gatherers Tile 01.jpg ×1
Hunters And Gatherers Tile 02.jpg ×1
Hunters And Gatherers Tile 03.jpg ×1
Hunters And Gatherers Tile 04.jpg ×1
Hunters And Gatherers Tile 05.jpg ×1
Hunters And Gatherers Tile 06.jpg ×1
Hunters And Gatherers Tile 07.jpg ×1
Hunters And Gatherers Tile 08.jpg ×1
Hunters And Gatherers Tile 09.jpg ×1
Hunters And Gatherers Tile 10.jpg ×1
Hunters And Gatherers Tile 11.jpg ×1
Hunters And Gatherers Tile 12.jpg ×1
Hunters And Gatherers Tile 13.jpg ×1
Hunters And Gatherers Tile 14.jpg ×1
Hunters And Gatherers Tile 15.jpg ×1
Hunters And Gatherers Tile 16.jpg ×1
Hunters And Gatherers Tile 17.jpg ×1
Hunters And Gatherers Tile 18.jpg ×1
Hunters And Gatherers Tile 19.jpg ×1
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Hunters And Gatherers Tile 23.jpg ×1
Hunters And Gatherers Tile 24.jpg ×1
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Hunters And Gatherers Tile 27.jpg ×1
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Hunters And Gatherers Tile 29.jpg ×1
Hunters And Gatherers Tile 30.jpg ×1
Hunters And Gatherers Tile 31.jpg ×1
Hunters And Gatherers Tile 32.jpg ×1
Hunters And Gatherers Tile 33.jpg ×1
Hunters And Gatherers Tile 34.jpg ×1
Hunters And Gatherers Tile 35.jpg ×1
Hunters And Gatherers Tile 36.jpg ×1
Hunters And Gatherers Tile 37.jpg ×1
Hunters And Gatherers Tile 38.jpg ×1
Hunters And Gatherers Tile 39.jpg ×1
Hunters And Gatherers Tile 40.jpg ×1
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Hunters And Gatherers Tile 46.jpg ×1
Hunters And Gatherers Tile 47.jpg ×1
Hunters And Gatherers Tile 48.jpg ×1
Hunters And Gatherers Tile 49.jpg ×1
Hunters And Gatherers Tile 50.jpg ×1
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Hunters And Gatherers Tile 57.jpg ×1
Hunters And Gatherers Tile 58.jpg ×1
Hunters And Gatherers Tile 59.jpg ×1
Hunters And Gatherers Tile 60.jpg ×1
Hunters And Gatherers Tile 61.jpg ×1
Hunters And Gatherers Tile 62.jpg ×1
Hunters And Gatherers Tile 63.jpg ×1
Hunters And Gatherers Tile 64.jpg ×1
Hunters And Gatherers Tile 65.jpg ×1
Hunters And Gatherers Tile 66.jpg ×1
Hunters And Gatherers Tile 67.jpg ×1
Hunters And Gatherers Tile 68.jpg ×1
Hunters And Gatherers Tile 69.jpg ×1
Hunters And Gatherers Tile 70.jpg ×1
Hunters And Gatherers Tile 71.jpg ×1
Hunters And Gatherers Tile 72.jpg ×1
Hunters And Gatherers Tile 73.jpg ×1
Hunters And Gatherers Tile 74.jpg ×1
Hunters And Gatherers Tile 75.jpg ×1
Hunters And Gatherers Tile 76.jpg ×1
Hunters And Gatherers Tile 77.jpg ×1
Hunters And Gatherers Tile 78.jpg ×1
Hunters And Gatherers Tile 79.jpg ×1
Start Tile

Total Bonus Tiles: 12

Hunters And Gatherers Tile B01.jpg ×1
Hunters And Gatherers Tile B02.jpg ×1
Hunters And Gatherers Tile B03.jpg ×1
Hunters And Gatherers Tile B04.jpg ×1
Hunters And Gatherers Tile B05.jpg ×1
Hunters And Gatherers Tile B06.jpg ×1
Hunters And Gatherers Tile B07.jpg ×1
Hunters And Gatherers Tile B08.jpg ×1
Hunters And Gatherers Tile B09.jpg ×1
Hunters And Gatherers Tile B10.jpg ×1
Hunters And Gatherers Tile B11.jpg ×1
Hunters And Gatherers Tile B12.jpg ×1

Total Points Tiles: 5

Hunters And Gatherers Tile Points 50.jpg ×5
Front
Hunters And Gatherers Tile Points 100.jpg ×5
Back

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Notorious rule difference among editions or publishers The RGG edition adds the following sentence here: “The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table.”
  2. The RGG edition places this sentence at an earlier point in the text.
  3. Notorious rule difference among editions or publishers This sentence is not present in the RGG edition.
  4. Notorious rule difference among editions or publishers The RGG edition adds the following sentence here: “There is no limit to the number of segments in a river.”
  5. Official clarification from the publisher Question: If I play a tile which completes more than one forest at the same time, do I get more than one bonus tile? Answer: No. You can only ever get one bonus tile per turn, regardless of how many forests you complete, either with your initial tile or your bonus tile. Playing your bonus tile takes place in the same turn, so no extra bonus tiles are awarded.
  6. Notorious rule difference among editions or publishers The RGG edition adds the following sentence here: “If there is no legal place for the bonus card, the player discards it from the game and draws another.”
  7. Notorious rule difference among editions or publishers The RGG edition adds the following erroneous remark: “(only possible in 2 segment forests)”
  8. Notorious rule difference among editions or publishers The RGG edition adds the following sentence here: “It is even possible in the right circumstance for a player to do this with his placement of a land tile and again with the placement of a bonus card.”
  9. Notorious rule difference among editions or publishers The RGG edition adds the following sentence here: “After a player places a hut (or chooses not to), his turn ends and the next player takes his turn.”
  10. Notorious rule difference among editions or publishers The example given in the RGG edition differs slightly in that one tiger and one deer from Meadow 2 are covered instead.