Difference between revisions of "Inns and Cathedrals (1st edition)"

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== General info and comments == <!--T:1-->
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|sortingtitle=<translate><!--T:60--> Inns and Cathedrals (1st edition)</translate>
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file
{| style="float:right;text-align:center;"
|- 
| [[File:Box_InnsCathedrals_C1_ZMG.png|frameless|right|200px]]<br/>Z-Man Games
| [[File:Box_InnsCathedrals2_C1_RGG.png|frameless|right|200px]]<br/>Rio Grande Games
|}


<!--T:10-->
== General info and comments == <!--T:56-->
Originally released by CundCo in 2002 the first expansion for Carcassonne.


== Contents == <!--T:1-->
<!--T:2-->
[[File:Symbol_InnsCathedrals_C1C2.png|frame|right|Expansion symbol]]


<!--T:3-->
<!--T:3-->
* 18 new Land tiles with a meeple symbol.
'''Inns and Cathedrals''' was originally released by [[Hans im Glück]] in {{Year|2002}}. The tiles of the first German editions had no expansion symbol and had the name "Die Erweiterung" and not "Inns and Cathedrals".
* 6 point tiles, double sided with 50 on one side and 100 on the other.
 
* 8 grey followers to use for a 6th player.
<!--T:4-->
* 6 large followers, 1 for each color.
<section begin="description" />
This expansion is the first major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a few new aspects to the game.
<section end="description" />
 
== Contents == <!--T:7-->
 
<!--T:8-->
* '''18 new Land tiles''' with a meeple symbol.
* '''6 scoring tiles''', double sided with 50 on one side and 100 on the other.
: {| style="border-collapse: collapse;"
|-
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]] || Front
| &nbsp;&nbsp;&nbsp;&nbsp;
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg]] || Back
|}
* '''8 grey followers''' to use for a 6th player. <ref>
{{IconArrow}}
In the [[Variants#Big Box|Big Box]], the sixth set of followers is part of the basic game and is described there.
</ref>
: {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}}
* '''6 big followers''' (one for each color)
: {{Figure|name=LargeMeeple|edition=C1|color=defaultcolors|variant=image}}


== Rules == <!--T:4-->


=== Preparation === <!--T:5-->
<!--T:49-->
There are some tiles with special characteristics:


<!--T:6-->
<!--T:9-->
Shuffle the 10 Festival tiles together with the Land tiles of the basic game.
{|
|-
| [[File:inns_C1_Cccc tile.png|110px]] || This tile has four unconnected city segments.
|-
| [[File:inns_C1_Frfr cloister.png|110px]] || The cloister divides the road into two segments.
|}
{|
|-
| [[File:inns_C1_Rcrc junction no place.png|x110px]]
| The crossing divides the road into two segments. The thieves may not be placed on the designated spots.
|}


<!--T:7-->
== Rules == <!--T:10-->  
This expansion has been developed for the Carcassonne basic game. All of the rules remain the same.


<!--T:11-->
=== Preparation === <!--T:11-->  
{{RulesPlacingTile|1====|2=Placing a tile|
3=When you draw a Land tile with the 15th Anniversary logo, you place it according to the normal rules.
}}


<!--T:12-->
<!--T:12-->
</br>
The 18 tiles should be mixed with the rest of the tiles.


<!--T:13-->
<!--T:59-->
{{RulesPlacingMeeple|1====|2=Placing a meeple|
<span id="large_meeple"></span>
3=You must then choose either:
 
* deploy one of '''one’s own''' meeples to the tile in the usual way; or
=== Place a tile === <!--T:13-->
* return one of '''one’s own''' meeples<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] All of one’s own meeples are meant here, including normal and big meeples, wagon, mayor, builder, pig, and barn.</ref><ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] A player cannot return a meeple from another player. Also, a player cannot return a neutral meeple (such as the fairy or the dragon).</ref> being already on the tiles <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] As the City of Carcassonne is also considered a tile, this allows removal of meeple from there (even if the Count is in the same space)</ref> to your supply.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] If the Festival is used to remove a meeple, the fairy cannot be moved, as an action was still taken in the "Move Wood" or "Deploy a meeple" phase.</ref>


<!--T:14-->
<!--T:14-->
The player can also choose to do neither of the above.
The new land tiles are placed in the usual way. Take care with the tiles shown beneath.
<ref name="original_big_box_difference">
{{IconArrow}}
In the case of the following tile, the [[Variants#Big Box|Big Box]] set (and more recent prints of '''Inns and Cathedrals''') contains a more clearly drawn junction, as this comparison illustrates:
 
<!--T:43-->
{|
|- valign="top"
| [[File:Inns C1 17 old junction.jpg|frame|none|Original tile]]
| [[File:Inns C1 17 new junction.jpg|frame|none|Big Box version]]
|}
 
<!--T:44-->
{{IconWorld}}
The original rules point out, as do the ones in the [[Variants#Big Box|Big Box]], that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.


<!--T:15-->
<!--T:15-->
Captured meeples (from [[The Tower]] expansion) cannot be returned to the player's supply in this way.
{{IconArrow}}
In the [[Variants#Big Box 4|Big Box 4]] rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
</ref>
 
<!--T:50-->
{{BeginBlockList|width=700px}}
{{Block|
[[File:inns_C1_FRRR with Inn.png|frame|none|The inn lies on the right-hand road segment.]]  }}
{{Block|
[[File:inns_C1_Field ending.png|frame|none|The field comes to an end here.]]
}}
}}
{{Block|
[[File:inns_C1_Blue big scoring.png|frame|none|Only {{ColorBlue|BLUE}} scores points for the road.]] 
}}
{{EndBlockList}}


<!--T:16-->
=== Deploy a follower === <!--T:16-->
</br>


<!--T:17-->
<!--T:17-->
{{RulesScoring|1====|2=Scoring a feature|
'''Instead''' of deploying a normal follower, a player may now decide to deploy his or her '''big follower'''. This counts as one follower and is deployed according to the usual rules.
3=When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Festival tile, you score them according to the normal rules.
<ref>
{{IconWorld}}
These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
</ref>


==== Final scoring ==== <!--T:18-->
<!--T:18-->
During scoring, however, the big follower counts as if the player had deployed '''two''' normal followers to the road, city, cloister, or farm in question.
 
<!--T:45-->
A player with a big follower '''DOES NOT''' score twice as many points. The big follower is dealt with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a farm, you only earn points once. The only function of the big follower is to obtain the majority more quickly. For example, in a cloister the big follower earns precisely the same number of points as a smaller follower.


<!--T:19-->
<!--T:19-->
There is no additional scoring at the end of the game with the Festival tiles.
Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.
 
<!--T:46-->
{{FAQ|title=[If captured by a tower,] is the ransom for the big follower doubled?
|text=
No: he may be big, but he's still only one person.
}}
 
=== Score completed roads, cities or cloisters === <!--T:20-->
 
<!--T:57-->
<span id="inns"></span>
 
==== A completed road : "Inns by a Lake" ==== <!--T:21-->
 
<!--T:22-->
[[File:Feature_Inn_C1.png|frame|right|Inn by a Lake]]
There are 6 tiles featuring an '''inn by a lake'''.
<ref>
{{IconWorld}}
It is worth pointing out that this description seems to exclude the spring tile from [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] which contains what looks like an inn, but does not feature a lake.
</ref>
 
<!--T:23-->
If a road which has one or more inns lining it is completed, then the thief scores '''2 points''' for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores '''no points''' during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.
 
<!--T:24-->
{{BeginBlockList|width=900px}}
{{Block|
[[File:inns_C1_Scoring example.png|none|frame|{{ColorBlue|BLUE}} scores 6 points]]
}}
{{Block|
[[File:Inns_C1_scoring example_a.png|none|frame|{{ColorBlue|BLUE}} scores 6 points]]
}}
{{Block|
[[File:Inns_C1_scoring example_b.png|none|frame|Incomplete road at the end of the game: {{ColorBlue|BLUE}} scores 0 points]]
}}
{{EndBlockList}}
 
<!--T:25-->
[[File:Feature_Cathedral_C1.png|frame|right|Cathedral]]
 
<!--T:58-->
<span id="cathedrals"></span>
 
==== A completed city : Cathedrals ==== <!--T:26-->
 
<!--T:27-->
There are 2 city tiles featuring a '''cathedral'''.
 
<!--T:28-->
If a city which contains one or more cathedrals is completed, then the knight scores '''3 points''' for every city segment, according to the number of tiles, and '''3 points''' for every pennant. However, if such a city has not been completed at the end of the game, it scores '''no points''' during the final scoring.
 
<!--T:29-->
[[File:Inns_C1_Cathedrals scoring example_a.png|frame|none|{{ColorBlue|BLUE}} scores 24 points]]
 
<!--T:30-->
[[File:Inns_C1_Cathedrals scoring example_b.png|frame|none|Incomplete city at the end of the game: {{ColorBlue|BLUE}} scores 0 points]]
 
<!--T:47-->
{{FAQ|title=Am I allowed to place cathedrals in other players' cities?
|text=
Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.
}}
 
== Tile distribution == <!--T:31-->
 
<!--T:32-->
{{BeginTileList|width=650px|tiles=18}}
{{Tile|image=Inns_C1_01.jpg|count=1|config={{Feature|name=InnerField|edition=C1}}}}
{{Tile|image=Inns_C1_02.jpg|count=2|config={{Feature|edition=C1|name=Cathedral}}}}
{{Tile|image=Inns_C1_03.jpg|count=1}}
{{Tile|image=Inns_C1_04.jpg|count=1}}
{{Tile|image=Inns_C1_05.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_06.jpg|count=1}}
{{Tile|image=Inns_C1_07.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_08.jpg|count=1}}
{{Tile|image=Inns_C1_09.jpg|count=1}}
{{Tile|image=Inns_C1_10.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_11.jpg|count=1}}
{{Tile|image=Inns_C1_12.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_13.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|image=Inns_C1_14.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_15.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_16.jpg|count=1}}
{{EndTileList}}
 
<!--T:37-->
There is a difference between the original game and the [[Variants#Big Box|Big Box]] version, see footnote <ref name="original_big_box_difference"/>
 
<!--T:38-->
{|
|-
| {{Tile|image=Inns_C1_17_old_junction.jpg|size=110px|padding-right=0px|padding-bottom=0px}}
| '''OR'''
| &nbsp;{{Tile|image=Inns_C1_17_new_junction.jpg|size=110px|padding-bottom=0px|count=1}}
|}
 
<!--T:51-->
<div style="margin-top: 2em">
{{BeginTileList|special=6}}
{{Tile|textbefore=[[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]]|image=Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg|width=220px|count=6|config=Front and back points tiles
}}
}}
{{EndTileList}}
</div>
<!--T:39-->
{{FootnoteIconPara}}
<!--T:40-->
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition Major Expansion]]
</translate>
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