Difference between revisions of "Inns and Cathedrals (1st edition)"

Marked this version for translation
(Marked this version for translation)
(91 intermediate revisions by 8 users not shown)
Line 1: Line 1:
<languages /><translate>
{{UX
[[File:inns_C1_Inns_Cathedrals_front.jpg|right|200px]]
|seotitle=<translate><!--T:54--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:60--> Inns and Cathedrals (1st edition)</translate>
|image={{filepath:<translate><!--T:55--> Box_InnsCathedrals_C1_ZMG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}<translate><!--T:53--> <!--include here possible redirection --></translate><languages /><translate>
<!--T:52-->
{{ChooseDesign|image=Inns_C1_02.jpg|otherimage=Inns_And_Cathedrals_C3_Tile_Kb.png|otherimage2=Inns And Cathedrals C2 Tile Kb.jpg|otherlink={{InnsCathedralsLink|edition=C2|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


== General info and comments ==
<!--T:1-->
[[File:inns_C1_Watermark.jpg|frame|right|Expansion watermark]]
{| style="float:right;text-align:center;"
|- 
| [[File:Box_InnsCathedrals_C1_ZMG.png|frameless|right|200px]]<br/>Z-Man Games
| [[File:Box_InnsCathedrals2_C1_RGG.png|frameless|right|200px]]<br/>Rio Grande Games
|}


Inns and Cathedrals is originally released by Hans im Glück in 2002.
== General info and comments == <!--T:56-->


This expansions is the first major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a few new aspects to the game. They introduced some new tiles that brought new things with them.
<!--T:2-->
[[File:Symbol_InnsCathedrals_C1C2.png|frame|right|Expansion symbol]]


New features/things are:
<!--T:3-->
* Inns
'''Inns and Cathedrals''' was originally released by [[Hans im Glück]] in {{Year|2002}}. The tiles of the first German editions had no expansion symbol and had the name "Die Erweiterung" and not "Inns and Cathedrals".
* Cathedrals
* Big meeples (those count as two regular meeples)
* Scoring tiles, with 50 and 100 printed on it.
* Meeples for a 6th player (grey meeples)


A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find new tiles that represent cities, roads and cloisters in new shapes. To have a much more beautiful landscape.
<!--T:4-->
<section begin="description" />
This expansion is the first major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a few new aspects to the game.
<section end="description" />


== Contents ==  
== Contents == <!--T:7-->


* 18 new Land tiles with a meeple symbol.
<!--T:8-->
* 6 point tiles, double sided with 50 on one side and 100 on the other.
* '''18 new Land tiles''' with a meeple symbol.
* 8 grey followers to use for a 6th player.
* '''6 scoring tiles''', double sided with 50 on one side and 100 on the other.
* 6 big followers(one for each color) <ref>
: {| style="border-collapse: collapse;"
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
|-
In the Big Box, the sixth set of followers is part of the basic game and is described there.
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]] || Front
| &nbsp;&nbsp;&nbsp;&nbsp;
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg]] || Back
|}
* '''8 grey followers''' to use for a 6th player. <ref>
{{IconArrow}}
In the [[Variants#Big Box|Big Box]], the sixth set of followers is part of the basic game and is described there.
</ref>
</ref>
: {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}}
* '''6 big followers''' (one for each color)
: {{Figure|name=LargeMeeple|edition=C1|color=defaultcolors|variant=image}}


<br clear=all>
[[File:inns_C1_Cccc tile.jpg|left]]This tile has four unconnected city segments.
<br clear=all>
[[File:inns_C1_Frfr cloister.jpg|left]]The cloister divides the road into two segments.
<br clear=all>
[[File:inns_C1_Rcrc junction no place.jpg|left]]The crossing divides the road into two segments. The thieves may not be placed on the designated spots.
<br clear=all>


== Rules ==
<!--T:49-->
There are some tiles with special characteristics:


==== Preparation ====
<!--T:9-->
{|
|-
| [[File:inns_C1_Cccc tile.png|110px]] || This tile has four unconnected city segments.
|-
| [[File:inns_C1_Frfr cloister.png|110px]] || The cloister divides the road into two segments.
|}
{|
|-
| [[File:inns_C1_Rcrc junction no place.png|x110px]]
| The crossing divides the road into two segments. The thieves may not be placed on the designated spots.
|}


== Rules == <!--T:10-->
=== Preparation === <!--T:11-->
<!--T:12-->
The 18 tiles should be mixed with the rest of the tiles.
The 18 tiles should be mixed with the rest of the tiles.


=== 1. Place a tile ===
<!--T:59-->
<span id="large_meeple"></span>
 
=== Place a tile === <!--T:13-->


The new land tiles are placed in the usual way. Take care with the tiles shown beneath.
<!--T:14-->
The new land tiles are placed in the usual way. Take care with the tiles shown beneath.  
<ref name="original_big_box_difference">
<ref name="original_big_box_difference">
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
In the case of the following tile, the Big Box set (and more recent prints of Inns and Cathedrals) contains a more clearly drawn junction, as this comparison illustrates:
In the case of the following tile, the [[Variants#Big Box|Big Box]] set (and more recent prints of '''Inns and Cathedrals''') contains a more clearly drawn junction, as this comparison illustrates:
<div><ul>
 
<li style="display: inline-block;"> [[File:Inns C1 17 old junction.jpg|frame|none|Original tile]]   </li>
<!--T:43-->
<li style="display: inline-block;"> [[File:Inns C1 17 new junction.jpg|frame|none|Big Box version]]   </li>
{|
</ul></div>
|- valign="top"
[[File:Icon_World_Black.png|16px|text-bottom|]]
| [[File:Inns C1 17 old junction.jpg|frame|none|Original tile]]
The original rules point out, as do the ones in the Big Box, that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.
| [[File:Inns C1 17 new junction.jpg|frame|none|Big Box version]]
|}


[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]  
<!--T:44-->
In the Big Box 4 rules by ZMG, the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
{{IconWorld}}
The original rules point out, as do the ones in the [[Variants#Big Box|Big Box]], that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.
 
<!--T:15-->
{{IconArrow}}
In the [[Variants#Big Box 4|Big Box 4]] rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
</ref>
</ref>
<div><ul>
<li style="display: inline-block;"> [[File:inns_C1_FRRR with Inn.jpg|frame|none|The inn lies on the right-hand road segment.]]  </li>
<li style="display: inline-block;"> [[File:inns_C1_Field ending.jpg|frame|none|The field comes to an end here.]]  </li>
<li style="display: inline-block;"> [[File:inns_C1_Blue big scoring.jpg|frame|none|Only BLUE scores points for the road.]]  </li>
</ul></div>


=== 2. Deploy a follower ===
<!--T:50-->
{{BeginBlockList|width=700px}}
{{Block|
[[File:inns_C1_FRRR with Inn.png|frame|none|The inn lies on the right-hand road segment.]]  }}
{{Block|
[[File:inns_C1_Field ending.png|frame|none|The field comes to an end here.]]
}}
{{Block|
[[File:inns_C1_Blue big scoring.png|frame|none|Only {{ColorBlue|BLUE}} scores points for the road.]] 
}}
{{EndBlockList}}


=== Deploy a follower === <!--T:16-->
<!--T:17-->
'''Instead''' of deploying a normal follower, a player may now decide to deploy his or her '''big follower'''. This counts as one follower and is deployed according to the usual rules.
'''Instead''' of deploying a normal follower, a player may now decide to deploy his or her '''big follower'''. This counts as one follower and is deployed according to the usual rules.
<ref>
<ref>
[[File:Icon_World_Black.png|16px|text-bottom|]]
{{IconWorld}}
These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
</ref>
</ref>


During scoring, however, the big follower counts as if the player had deployed two normal followers to the road, city, cloister, or farm in question.
<!--T:18-->
<ref>
During scoring, however, the big follower counts as if the player had deployed '''two''' normal followers to the road, city, cloister, or farm in question.
[[File:Icon_Open_Book.png|16px|text-bottom|]]
 
A player with a big follower '''DOES NOT''' score twice as many points. The big follower is dealt
<!--T:45-->
with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a
A player with a big follower '''DOES NOT''' score twice as many points. The big follower is dealt with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a farm, you only earn points once. The only function of the big follower is to obtain the majority more quickly. For example, in a cloister the big follower earns precisely the same number of points as a smaller follower.
farm, you only earn points once. The only function of the big follower is to obtain the majority more
quickly. For example, in a cloister the big follower earns precisely the same number of points as a
smaller follower.
</ref>


<!--T:19-->
Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.
Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.
<!--T:46-->
{{FAQ|title=[If captured by a tower,] is the ransom for the big follower doubled?
|text=
No: he may be big, but he's still only one person.
}}
=== Score completed roads, cities or cloisters === <!--T:20-->
<!--T:57-->
<span id="inns"></span>
==== A completed road : "Inns by a Lake" ==== <!--T:21-->
<!--T:22-->
[[File:Feature_Inn_C1.png|frame|right|Inn by a Lake]]
There are 6 tiles featuring an '''inn by a lake'''.
<ref>
<ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconWorld}}
'''Question:''' [If captured by a tower,] is the ransom for the big follower doubled? '''Answer:''' No: he may be big, but he's still only one person.
It is worth pointing out that this description seems to exclude the spring tile from [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] which contains what looks like an inn, but does not feature a lake.
</ref>
</ref>


=== 3. Score completed roads, cities or cloisters ===
<!--T:23-->
==== A completed road ====
If a road which has one or more inns lining it is completed, then the thief scores '''2 points''' for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores '''no points''' during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.
[[File:inns_C1_Inn.jpg|frame|right|Inn]]
 
'''Inns by a lake'''
<!--T:24-->
<ref>
{{BeginBlockList|width=900px}}
[[File:Icon_World_Black.png|16px|text-bottom|]]  
{{Block|
It is worth pointing out that this description seems to exclude the spring tile from GQ11, which contains what looks like an inn, but does not feature a lake.
[[File:inns_C1_Scoring example.png|none|frame|{{ColorBlue|BLUE}} scores 6 points]]  
</ref> (6 tiles)
}}
{{Block|
[[File:Inns_C1_scoring example_a.png|none|frame|{{ColorBlue|BLUE}} scores 6 points]]
}}
{{Block|
[[File:Inns_C1_scoring example_b.png|none|frame|Incomplete road at the end of the game: {{ColorBlue|BLUE}} scores 0 points]]
}}
{{EndBlockList}}
 
<!--T:25-->
[[File:Feature_Cathedral_C1.png|frame|right|Cathedral]]


If a road which has one or more inns lining it
<!--T:58-->
<ref>
<span id="cathedrals"></span>
[[File:Icon_World_Black.png|16px|text-bottom|]]
Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.
</ref>
is completed, then the thief scores 2 points for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores 0 points during the final scoring.


<div><ul>
==== A completed city : Cathedrals ==== <!--T:26-->
<li style="display: inline-block;"> [[File:inns_C1_Scoring example.jpg|none|frame|BLUE scores 6 points]] </li>
<li style="display: inline-block;"> [[File:Inns_C1_scoring example_a.jpg|none|frame|BLUE scores 6 points]] </li>
<li style="display: inline-block;"> [[File:Inns_C1_scoring example_b.jpg|none|frame|Incomplete road at the end of the game: BLUE scores 0 points]] </li>
</ul></div>


[[File:inns_c1_Cathedral.jpg|frame|right|Cathedral]]
<!--T:27-->
There are 2 city tiles featuring a '''cathedral'''.


==== A completed city ====
<!--T:28-->
If a city which contains one or more cathedrals is completed, then the knight scores '''3 points''' for every city segment, according to the number of tiles, and '''3 points''' for every pennant. However, if such a city has not been completed at the end of the game, it scores '''no points''' during the final scoring.


'''Cathedrals''' (2 tiles)
<!--T:29-->
If a city which contains one or more cathedrals is completed,
[[File:Inns_C1_Cathedrals scoring example_a.png|frame|none|{{ColorBlue|BLUE}} scores 24 points]]
<ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
'''Question:''' Am I allowed to place cathedrals in other players' cities? '''Answer:''' Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.
</ref>
then the knight scores 3 points for every city segment, according to the number of tiles, and 3 points for every pennant. However, if such a city has not been completed at the end of the game, it scores no points during the final scoring.


[[File:Inns_C1_Cathedrals scoring example_a.jpg|frame|none|Blue scores 24 points]]
<!--T:30-->
[[File:Inns_C1_Cathedrals scoring example_b.png|frame|none|Incomplete city at the end of the game: {{ColorBlue|BLUE}} scores 0 points]]


[[File:Inns_C1_Cathedrals scoring example_b.jpg|frame|none|Incomplete city at the end of the game: Blue scores 0 points]]
<!--T:47-->
{{FAQ|title=Am I allowed to place cathedrals in other players' cities?
|text=
Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.
}}


== Tile distribution ==  
== Tile distribution == <!--T:31-->


'''Total Tiles: 18'''
<!--T:32-->
<div><ul>
{{BeginTileList|width=650px|tiles=18}}
<li style="display: inline-block;"> [[File:Inns_C1_01.jpg]]x1 </li>
{{Tile|image=Inns_C1_01.jpg|count=1|config={{Feature|name=InnerField|edition=C1}}}}
<li style="display: inline-block;"> [[File:Inns_C1_02.jpg]]x2  </li>
{{Tile|image=Inns_C1_02.jpg|count=2|config={{Feature|edition=C1|name=Cathedral}}}}
<li style="display: inline-block;"> [[File:Inns_C1_03.jpg]]x1</li>
{{Tile|image=Inns_C1_03.jpg|count=1}}
<li style="display: inline-block;"> [[File:Inns_C1_04.jpg]]x1</li>
{{Tile|image=Inns_C1_04.jpg|count=1}}
<li style="display: inline-block;"> [[File:Inns_C1_05.jpg]]x1</li>
{{Tile|image=Inns_C1_05.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
</ul></div>
{{Tile|image=Inns_C1_06.jpg|count=1}}
{{Tile|image=Inns_C1_07.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_08.jpg|count=1}}
{{Tile|image=Inns_C1_09.jpg|count=1}}
{{Tile|image=Inns_C1_10.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_11.jpg|count=1}}
{{Tile|image=Inns_C1_12.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_13.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|image=Inns_C1_14.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_15.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Inns_C1_16.jpg|count=1}}
{{EndTileList}}


<div><ul>
<!--T:37-->
<li style="display: inline-block;"> [[File:Inns_C1_06.jpg]]x1 </li>
There is a difference between the original game and the [[Variants#Big Box|Big Box]] version, see footnote <ref name="original_big_box_difference"/>
<li style="display: inline-block;"> [[File:Inns_C1_07.jpg]]x1 </li>
<li style="display: inline-block;"> [[File:Inns_C1_08.jpg]]x1 </li>
<li style="display: inline-block;"> [[File:Inns_C1_09.jpg]]x1 </li>
<li style="display: inline-block;"> [[File:Inns_C1_10.jpg]]x1</li>
</ul></div>


<div><ul>
<!--T:38-->
<li style="display: inline-block;"> [[File:Inns_C1_11.jpg]]x1 </li>
{|
<li style="display: inline-block;"> [[File:Inns_C1_12.jpg]]x1  </li>
|-
<li style="display: inline-block;"> [[File:Inns_C1_13.jpg]]x1</li>
| {{Tile|image=Inns_C1_17_old_junction.jpg|size=110px|padding-right=0px|padding-bottom=0px}}
<li style="display: inline-block;"> [[File:Inns_C1_14.jpg]]x1</li>
| '''OR'''
<li style="display: inline-block;"> [[File:Inns_C1_15.jpg]]x1</li>
| &nbsp;{{Tile|image=Inns_C1_17_new_junction.jpg|size=110px|padding-bottom=0px|count=1}}
</ul></div>
|}


<div><ul>
<!--T:51-->
<li style="display: inline-block;"> [[File:Inns_C1_16.jpg]]x1  </li>
<div style="margin-top: 2em">
</ul></div>
{{BeginTileList|special=6}}
{{Tile|textbefore=[[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]]|image=Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg|width=220px|count=6|config=Front and back points tiles
}}
{{EndTileList}}
</div>


There is a difference between the original game and the Big Box version, see footnote <ref name="original_big_box_difference"/>
<!--T:39-->
{{FootnoteIconPara}}


<div><ul>
<!--T:40-->
<li style="display: inline-block;"> [[File:Inns_C1_17_old_junction.jpg]]'''OR'''  </li>
[[Category:Checked]]
<li style="display: inline-block;"> [[File:Inns_C1_17_new_junction.jpg]]x1</li>
[[Category:First Edition]]
</ul></div>
[[Category:First Edition Major Expansion]]


{{FootnoteIconPara_en}}
</translate>
</translate>
<!--T:21-->
translator, writer
97,873

edits