Difference between revisions of "Map-Chips Germany"
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* Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city | * Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city | ||
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[[File:Map-Chips_Germany_C2_Example_Preparation.png|502px|frame|none|'''Example:''' This is one example of how the chips could be placed. (The chips are shown larger than in reality.)]] | [[File:Map-Chips_Germany_C2_Example_Preparation.png|502px|frame|none|'''Example:''' This is one example of how the chips could be placed. (The chips are shown larger than in reality.)]] | ||
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{{RulesPlacingTile|1====|2=1. Placing a tile| | {{RulesPlacingTile|1====|2=1. Placing a tile| | ||
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[[File:Map-Chips_Germany_C2_Place_Tile_Example_01.png|424px|frame|none|'''Example:''' You place a tile on a square with a chip and you take it. Now you get 2 points for it.]] | [[File:Map-Chips_Germany_C2_Place_Tile_Example_01.png|424px|frame|none|'''Example:''' You place a tile on a square with a chip and you take it. Now you get 2 points for it.]] | ||
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{{RulesPlacingMeeple|1====|2=2. Placing a meeple| | {{RulesPlacingMeeple|1====|2=2. Placing a meeple| | ||
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You may upgrade a meeple on a tile only '''once'''. | You may upgrade a meeple on a tile only '''once'''. | ||
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{{RulesScoring|1====|2=3. Scoring a feature| | {{RulesScoring|1====|2=3. Scoring a feature| | ||
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Upgraded meeples count as two even at the end of the game (also farmers). | Upgraded meeples count as two even at the end of the game (also farmers). | ||
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== Tile distribution == | == Tile distribution == |
Revision as of 00:34, 13 June 2020
Main Page > Carcassonne Maps > Map-Chips Germany
General info and comments
Carcassonne Map-Chips was originally released by Hans im Glück in 2019.
It is a mini-expansion with different rules for each Carcassonne Map. In the case of Carcassonne Maps - Germany (Deutschland), players can upgrade their meeples to have the majority during scoring.
Contents
- 30 Map–Chips (10 each in purple, light blue and orange.)
It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns and Cathedrals and Exp. 2 - Traders and Builders.
Rules
Preparation
Use 2 of the 3 available starting-squares (Rostock, Erfurt and Stuttgart).
Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:
- Place the chips face down
- Place only 1 chip per square
- Place no chips on the large city squares or town squares
- Place no chips next to each other vertically or horizontally (only diagonally)
- Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
1. Placing a tile
2. Placing a meeple
After having placed a tile, you are allowed to place a meeple according to the general rules.
Upgrading a meeple
If you have collected chips with an exact value of 4 (4x 1-value | 2x 2-value | 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples.
You take one of your chips (the value doesn't matter) and you place it under one of your meeples. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game).
You may upgrade a meeple on a tile only once.
3. Scoring a feature
During a scoring, an upgraded meeple counts as 2 meeples in the respective area (like the big meeple of Exp. 1 - Inns and Cathedrals). After scoring, the meeple returns to your supply as usual and the chip is taken out of the game. This meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before).
End of game
Upgraded meeples count as two even at the end of the game (also farmers).
Tile distribution
Total Tokens: 30