Difference between revisions of "Map-Chips Iberian Peninsula"
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| [[File:Maps C3 Map Iberian Peninsula.jpg|250px]]<br />Maps Iberian Peninsula | |||
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== General info and comments == <!--T:2--> | == General info and comments == <!--T:2--> | ||
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* '''30 Map–Chips''' (10 each in purple, light blue and orange). | * '''30 Map–Chips''' (10 each in purple, light blue and orange). | ||
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{{StartBlock|320px}} | {{BeginTileList|nesting=1|width=700px}} | ||
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[[File:Carcassonne_Maps_C2_Map_Chips_Banner.png|309px|frame|none|Carcassonne Map-Chips]] | [[File:Carcassonne_Maps_C2_Map_Chips_Banner.png|309px|frame|none|Carcassonne Map-Chips]] | ||
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{{StartBlock|120px}} | {{StartBlock|width=120px}} | ||
[[File:Map-Chips_C2_Chip_Back.png|100px|frame|none|Map-Chip back side]] | [[File:Map-Chips_C2_Chip_Back.png|100px|frame|none|Map-Chip back side]] | ||
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{{RulesPlacingTile| | {{RulesPlacingTile|title=1. Placing a tile|rules= | ||
'''Island squares with coats of arms''' | |||
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On one rows of the chosen tracks, you look for a '''free square without a tile''' (pre-printed or placed) and place the chip '''face up''' on it. | On one rows of the chosen tracks, you look for a '''free square without a tile''' (pre-printed or placed) and place the chip '''face up''' on it. <ref> | ||
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Note that "free" stresses that the chosen square may not have a chip on it. As indicated in the rules, the chosen square may not have a printed or placed tile on it either. So, it is not allowed to place more than one treat per square. | |||
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Since the tiles of the Balearic Islands have no associated color bars, no treats can be placed on them. | |||
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{{RulesPlacingMeeple| | {{RulesPlacingMeeple|title=2. Placing a meeple|rules= | ||
After having placed a tile, you are allowed to place a meeple according to the general rules. | |||
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The scoring is done as usual. | |||
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{{BeginTileList|width=700px|tokens=30}} | |||
{{ | {{Tile|image=Map-Chips_C2_Chip_Purple_1.png|count=6}} | ||
{{Tile|Map-Chips_C2_Chip_Purple_1.png| | {{Tile|image=Map-Chips_C2_Chip_Purple_2.png|count=4}} | ||
{{Tile|Map-Chips_C2_Chip_Purple_2.png| | {{Tile|image=Map-Chips_C2_Chip_Light_Blue_1.png|count=6}} | ||
{{Tile|Map-Chips_C2_Chip_Light_Blue_1.png| | {{Tile|image=Map-Chips_C2_Chip_Light_Blue_2.png|count=4}} | ||
{{Tile|Map-Chips_C2_Chip_Light_Blue_2.png| | {{Tile|image=Map-Chips_C2_Chip_Orange_1.png|count=6}} | ||
{{Tile|Map-Chips_C2_Chip_Orange_1.png| | {{Tile|image=Map-Chips_C2_Chip_Orange_2.png|count=4}} | ||
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Revision as of 21:08, 10 February 2024
General info and comments
Carcassonne Map-Chips was originally released by Hans im Glück in 2019.
It is a mini-expansion with different rules for each Carcassonne Map. In the case of Carcassonne Maps - Iberian Peninsula (Península Ibérica), players can collect chips and place them as treats. Players finding a treat will get points.
Contents
- 30 Map–Chips (10 each in purple, light blue and orange).
It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns and Cathedrals and Exp. 2 - Traders and Builders.
Rules
Preparation
Use 3 of the 4 available starting-squares (León, Pamplona, Évora and Murcia).
Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:
- Place the chips face down
- Place only 1 chip per square
- Place no chips on the large city squares or town squares
- Place no chips next to each other vertically or horizontally (only diagonally)
- Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
- Place no chips on the island squares of the Balearic Islands.
Gameplay
1. Placing a tile
Island squares with coats of arms
You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules here). If you place a tile on a square with a coat of arms, you'll score 2 points for each coat of arms immediately.
Collecting chips
If you place a tile on a square with a chip, you take the chip, flip it over and score 1 or 2 points immediately. Then you place the chip again face up on the map respecting the following rules "to place a treat." [1]
Placing a treat
The color of a chip determines the area, that is, the tracks in which you have to place your treat face up:
- Orange chip = top tracks (rows 1 to 4)
- Blue chip = centre tracks (rows 5 to 8)
- Purple chip = bottom tracks (rows 9 to 12)
On one rows of the chosen tracks, you look for a free square without a tile (pre-printed or placed) and place the chip face up on it. [2] [3]
Collecting treats
If you place a tile on a square with a treat (face-up chip), you take the chip and you get twice the number of points shown on the chip (2 or 4 points). [4] Then you take the chip out of the game.
End of the game
Remaining face-up or face-down chips don't give you any more points at the end of the game.
2. Placing a meeple
After having placed a tile, you are allowed to place a meeple according to the general rules.
3. Scoring a feature
The scoring is done as usual.
Tile distribution
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The German rules refer to "treats" as "geocaches."
- ↑ Note that "free" stresses that the chosen square may not have a chip on it. As indicated in the rules, the chosen square may not have a printed or placed tile on it either. So, it is not allowed to place more than one treat per square.
- ↑ Since the tiles of the Balearic Islands have no associated color bars, no treats can be placed on them.
- ↑ The original German rules indicated a different amount of points: "you get three times the number of points shown on the chip (3 or 6 points)." This also affected Example 3. The latest rules removed this discrepancy.