Difference between revisions of "New World"

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[[File: NewWorld_cover.png|thumb|right|Mayflower_cover]]
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== General info and comments ==
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[[File:Box_NewWorld_RGG.png|frameless|200px|right]]


Originally released by [[Hans im Glück]] in 2008 as '''Mayflower''', when it was published by [[Rio Grande Games]], in English, the name was changed to '''New World'''.
== Introduction == <!--T:2-->


The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France, to the early settlement of the North American east coast.
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Originally released by [[Hans im Glück]] in {{Year|2008}} as '''Mayflower'''; when it was published by [[Rio Grande Games]], in English, the name was changed to '''New World'''.


<!--T:4-->
'''New World''' is a stand-alone game based on the Carcassonne series, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games. The game uses many of the standard Carcassonne game concepts, but moves it from medieval France, to the early settlement of the North American east coast.
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The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.
The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.


The players place land tiles turn by turn. As they do so, the trails, towns, plains, and farms emerge and grow. On their turns, the players can deploy their settlers on these features to earn points. Players score points during the game and at the end. The player with the most points after the final scoring is the winner.
== Rules == <!--T:6-->
 
The game introduces the concept of '''surveyors''' who typically lead the drive westwards. If your settlers fail to move westwards on the coat-tails of the surveyors they may lose the chance to score points.
 
== Contents ==
 
* '''95  Land tiles'''
* '''30 settlers''' in 5 different colours (6 each, but one used as scoreboard marker)
* ''' 2 surveyors''' in white
* '''Game Board''' combining Scoring Track and Start Spaces
 
== Rules ==
 
=== Preparation ===
 
Place the game board on one side of the table so that the starting spaces face toward the middle of the table. Shuffle the land tiles face down and stack them in several face-down stacks so that all players have easy access to them. <ref>{{IconHouse}} Or you can use a small bag, if you have one available.</ref>
 
Each player takes the 6 settlers in his/her colour and places one as his/her scoring marker in the large space at the lower left of the scoring track. Each player places their remaining 5 settlers in front of them on the table (the play area) as their supply.


Place the two surveyors on any two of the starting spaces on the game board. <ref>{{IconWorld}} That is any of the spaces on the start board - it doesn't matter which ones.</ref>
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* [[New World Base Game|Base Game]]


The players decide among themselves who will be the starting player, using any method they choose.  
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No official expansions have been published for this game.


Players take turns in clockwise order beginning with the starting player. On a player's turn, he/she executes the following actions in the following order:
[[File:NewW_scoretiles.jpg|thumb|right|50/100 scoring tiles]]
=== Fan Expansions === <!--T:9-->
* A draft rulesheet for '''Forts and Marshals''' is available on [http://www.carcassonnecentral.com CarcassonneCentral] but the link to the tile designs does not work, although they can be found on CarcassonneForum.
* '''50/100 Scoring Tiles''' are available to download from [https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=39 CarcassonneCentral]


* The player '''must''' draw and place a new land tile
== Accessories == <!--T:16-->
* The player '''may''' deploy one of his/her settlers from his/her supply to the land tile just placed
If you prefer to draw tiles from a bag, this custom design is available from Artscow:
* If, by placing the land tile, farms, trails, and/or towns are completed, they are now scored
[[File:13-148028687-0-2-1.jpg|frame|none|[http://www.artscow.com/gallery/drawstring-pouch-large/new-world-carcassonne-draw-bag-gqt5dmsoso3f Drawstring pouch (large)]]]
* The player's turn is over and the next player, in clockwise order, takes his/her turn in the same manner


These actions are described, in more detail, below.
== Reference == <!--T:10-->


=== Placing a tile ===
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* [[New World Tile Reference|Tile Reference]]


== Tile distribution ==
== Endnotes == <!--T:12-->


{{FootnoteIconPara_en}}
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TBA


[[Category:Under Construction]]
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[[Category:Spinoff]]
{{FootnoteIconPara}}
[[Category:Around The World]]


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Latest revision as of 16:27, 5 June 2023

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Box NewWorld RGG.png

Introduction

Originally released by Hans im Glück in 2008 as Mayflower; when it was published by Rio Grande Games, in English, the name was changed to New World.

New World is a stand-alone game based on the Carcassonne series, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games. The game uses many of the standard Carcassonne game concepts, but moves it from medieval France, to the early settlement of the North American east coast.

The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.

Rules

No official expansions have been published for this game.

50/100 scoring tiles

Fan Expansions

  • A draft rulesheet for Forts and Marshals is available on CarcassonneCentral but the link to the tile designs does not work, although they can be found on CarcassonneForum.
  • 50/100 Scoring Tiles are available to download from CarcassonneCentral

Accessories

If you prefer to draw tiles from a bag, this custom design is available from Artscow:

Reference

Endnotes

TBA

Footnotes

For Icons explanation and licensing please visit Icons page.