Difference between revisions of "New World"

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[[File: NewWorld_cover.png|right]]
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== General info and comments ==
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[[File:Box_NewWorld_RGG.png|frameless|200px|right]]


Originally released by [[Hans im Glück]] in [[Timeline#2008|2008]] as '''Mayflower''', when it was published by [[Rio Grande Games]], in English, the name was changed to '''New World'''.
== Introduction == <!--T:2-->


The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France, to the early settlement of the North American east coast.
<!--T:3-->
Originally released by [[Hans im Glück]] in {{Year|2008}} as '''Mayflower'''; when it was published by [[Rio Grande Games]], in English, the name was changed to '''New World'''.


<!--T:4-->
'''New World''' is a stand-alone game based on the Carcassonne series, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games. The game uses many of the standard Carcassonne game concepts, but moves it from medieval France, to the early settlement of the North American east coast.
<!--T:5-->
The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.
The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.


The players place land tiles turn by turn. As they do so, the trails, towns, plains, and farms emerge and grow. On their turns, the players can deploy their settlers on these features to earn points. Players score points during the game and at the end. The player with the most points after the final scoring is the winner.
== Rules == <!--T:6-->
 
The game introduces the concept of '''surveyors''' who typically lead the drive westwards. If your settlers fail to move westwards on the coat-tails of the surveyors they may lose the chance to score points.
 
== Contents ==
 
[[File: NewWorld_settlers.png|thumb|right|Settlers]]
* '''95  Land tiles'''
* '''30 settlers''' in 5 different colours (6 each, but one used as scoreboard marker)
* ''' 2 surveyors''' in white
* '''Game Board''' combining Scoring Track and Start Spaces
 
== Rules ==
 
=== Preparation ===
 
[[File: NewWorld_Start.png|thumb|right|Scoring Track and Start Board]]
 
Place the game board on one side of the table so that the starting spaces face toward the middle of the table. Shuffle the land tiles face down and stack them in several face-down stacks so that all players have easy access to them. <ref>{{IconHouse}} Or you can use a small bag, if you have one available.</ref>
 
Each player takes the 6 settlers in his/her colour and places one as his/her scoring marker in the large space at the lower left of the scoring track. Each player places their remaining 5 settlers in front of them on the table (the play area) as their supply.
 
[[File: NewWorld_surveyors.png|thumb|right|Surveyors]]
 
Place the two surveyors on any two of the starting spaces on the game board. <ref>{{IconWorld}} That is any of the spaces on the start board - it doesn't matter which ones.</ref>
 
The players decide among themselves who will be the starting player, using any method they choose.
 
Players take turns in clockwise order beginning with the starting player. On a player's turn, he/she executes the following actions in the following order:
 
* The player '''must''' draw and place a new land tile
* The player '''may''' deploy one of his/her settlers from his/her supply to the land tile just placed
* If, by placing the land tile, farms, trails, and/or towns are completed, they are now scored
* The player's turn is over and the next player, in clockwise order, takes his/her turn in the same manner
 
These actions are described, in more detail, in the sections below.
 
[[File:NewWorld_features1.png]] [[File:NewWorld_features2.png]]
 
=== Placing a tile ===
 
First a player must draw a land tile from one of the face-down stacks. After looking at it, it should be shown to the other players (so they can advise on the "best" placement of the tile), and then placed on the table, using the following rules:
 
* The new tile (shown with red borders in the examples) '''must''' be placed with at least one edge abutting one previously placed tile or abutting one of the starting spaces on the game board. The new tile may not simply be placed corner to corner with a previous tile or starting space.
* The new tile '''must''' be placed so that all plains, town, and trail segments on the new tile continue to plains, town, and trail segments on all abutting tiles, respectively.
 
<table>
<tr>
<td valign=top>[[File:NewWorld_place1.png|frame|none|Trail and plains segments are continued]]</td>
<td valign=top>[[File:NewWorld_place2.png|frame|none|Town segment is continued]]</td>
</tr>
<tr>
<td valign=top>[[File:NewWorld_place3.png|frame|none|On one edge the town segment is continued and on the other edge the plains segment is continued]]</td>
<td valign=top>[[File:NewWorld_place4.png|frame|none|This is an invalid placement]]</td>
</tr>
</table>
 
In the rare circumstance where a drawn tile has no legal placement (and all players agree), the player discards the tile from the game (into the box) and draws another tile to place.
 
=== Placing a settler ===
 
After the player places a land tile, he/she may deploy one of their settlers, using the following rules:
 
* The player '''may''' only play 1 settler on a turn
* The player '''must''' take it from his supply
* The player '''may''' only deploy it to the tile just placed
* The player '''must''' choose where to deploy the settler on the tile, either as a:
 
<table>
<tr>
<td valign=top>[[File:NewWorld_settler1.png|frame|none|'''shopkeeper''' in a town segment]]</td>
<td valign=middle>'''or'''</td>
<td valign=top>[[File:NewWorld_settler2.png|frame|none|'''robber''' on a trail segment]]</td>
<td valign=middle>'''or'''</td>
<td valign=top>[[File:NewWorld_settler3.png|frame|none|'''trapper''' on a plains segment - either location shown is valid - lay trappers on their sides]]</td>
<td valign=middle>'''or'''</td>
<td valign=top>[[File:NewWorld_settler4.png|frame|none|'''farmer''' in a farm]]</td>
</tr>
</table>
 
* The player '''may not''' deploy a settler on a plains, town, or trail segment if that segment connects to a segment of the same feature on another tile (no matter how far away) that already has a settler (from any player, including himself) on it. See the following examples.
 
<table>
<tr>
<td valign=top>[[File:NewWorld_invplace1.png|frame|none|{{ColorBlue|BLUE}} can only deploy a trapper as there is already a shopkeeper in a connected town segment.]]</td>
<td valign=top>[[File:NewWorld_invplace2.png|frame|none|{{ColorBlue|BLUE}} can deploy his settler as a shopkeeper or a robber, but only as a trapper in the small plains segment where the red arrow points. In the larger plains segment there is already a {{ColorRed|RED}} trapper on a connected plains segment.]]</td>
</tr>
</table>
 
When a player has deployed all of their settlers, they continue to play land tiles each turn. Although a settler '''may not''' be recalled, settlers are returned to players when farms, trails, and towns are scored.
 
'''The player’s turn is over and the next player in clockwise order takes their turn, and so on'''.
 
'''Remember:''' if, through the placement of the tile, towns, trails, and/or farms are completed, these are scored before moving on to the next player.
 
=== Scoring a feature ===
 
==== A Completed Trail ====
 
[[File: NewWorld_tradingPost.png|thumb|right|Trading Post]]
 
A trail is complete when the trail segments on both ends connect to a crossing, a town segment, or a farm, or when the trail forms a complete loop. The trail may have many segments between its ends.
 
The player who has a robber on a completed trail scores '''one point for each tile''' in the completed trail (count the number of tiles; separate segments on a tile count just once) and '''2 points for each trading post''' along the trail.
 
The player moves his scoring marker forward on the scoring track a number of spaces equal to the points earned. If you pass 50 on the scoring track, lay your scoring marker down to indicate a score greater than 50 and continue along the track. <ref>{{IconHouse}} Or you could use the 50/100 score tiles supplied.</ref>
 
<table>
<tr>
<td valign=top>[[File:NewWorld_trail2.png|frame|none|{{ColorRed|RED}} earns 3 points]]</td>
<td valign=top>[[File:NewWorld_trail1.png|frame|none|{{ColorRed|RED}} earns 8 points - 4 for the trail and 4 extra for the 2 trading posts]]</td>
</tr>
</table>
 
==== A Completed Town ====
 
A town is complete when the town is completely surrounded by a town wall and there are no gaps in the wall. A town may have many segments.
 
The player who has a shopkeeper in a completed town scores '''two points''' for each tile in the town (count the tiles, not the segments). Each flag on segments in the town earns the player '''2 points'''.
 
'''What if a completed town or trail has more than one settler?''' It is possible through clever placement of land tiles for there to be more than one robber on a trail or more than one shopkeeper in a town. In a completed trail or town, the player with the most robbers (on a trail) or the most shopkeepers (in a town) earns '''all''' the points.
 
'''When two or more players tie with the most robbers or shopkeepers, they each earn the total points for the trail or town.'''
 
<table>
<tr>
<td valign=top>[[File:NewWorld_town1.png|frame|none|{{ColorRed|RED}} earns 8 points - 4 for the trail and 4 extra for the 2 trading posts.]]
</td>
<td valign=top>[[File:NewWorld_town2.png|frame|none|{{ColorRed|RED}} earns 8 points (4 town tiles, and no flags.]]</td>
<td valign=middle><span style="font-size:90%;line-height:1.2">When a tile has 2 segments<br />in a town, it still counts<br />for just 2 points (1 tile).</span><br />&nbsp;<br />&nbsp;<br />&nbsp;<br /></td>
</tr>
</table>
 
==== A Completed Farm ====
 
A farm is complete when the tile it is on is completely surrounded by land tiles. The player with a farmer in the farm earns '''9 points''' (1 for the farm tile and 1 each for the other tiles).
 
[[File:NewWorld_farm1.png|frame|none|{{ColorRed|RED}} earns 9 points.)]]
 
=== After Scoring ===
 
=== Surveyors: Their Bonuses and the limits they impose ===
 
==== Scoring Bonus ====
 
==== Removing fallen-behind settlers ====
 
=== The Plains ===
 
=== Game End ===
 
==== Final Scoring : Incomplete Trails, Towns and Farms ====
 
==== Final Scoring : Trappers (for the animals in the plains) ====
 
== Tile distribution ==


'''Tile Count: 95'''
<!--T:7-->
* [[New World Base Game|Base Game]]


<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<!--T:8-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-01.png]]x2</div>
No official expansions have been published for this game.
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-02.png]]x3</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-03.png]]x3</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-04.png]]x2</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-05.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-06.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-07.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-08.png]]x3</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-09.png]]x2</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-10.png]]x1</div>


<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-11.png]]x4</div>
[[File:NewW_scoretiles.jpg|thumb|right|50/100 scoring tiles]]
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-12.png]]x3</div>
=== Fan Expansions === <!--T:9-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-13.png]]x1</div>
* A draft rulesheet for '''Forts and Marshals''' is available on [http://www.carcassonnecentral.com CarcassonneCentral] but the link to the tile designs does not work, although they can be found on CarcassonneForum.
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-14.png]]x3</div>
* '''50/100 Scoring Tiles''' are available to download from [https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=39 CarcassonneCentral]
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-15.png]]x2</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-16.png]]x3</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-17.png]]x4</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-18.png]]x4</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-19.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-20.png]]x1</div>


<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-21.png]]x3</div>
== Accessories == <!--T:16-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-22.png]]x1</div>
If you prefer to draw tiles from a bag, this custom design is available from Artscow:
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-23.png]]x1</div>
[[File:13-148028687-0-2-1.jpg|frame|none|[http://www.artscow.com/gallery/drawstring-pouch-large/new-world-carcassonne-draw-bag-gqt5dmsoso3f Drawstring pouch (large)]]]
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-24.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tile-25.png]]x1</div>


</div>
== Reference == <!--T:10-->


'''Back of Tiles:'''
<!--T:11-->
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
* [[New World Tile Reference|Tile Reference]]
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_tileback.png]]</div>
</div>


'''Scoring Tiles: 6'''
== Endnotes == <!--T:12-->
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_score50.png]]front</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:NewW_score100.png]]back</div>
</div>


{{FootnoteIconPara_en}}
<!--T:13-->
TBA


[[Category:Under Construction]]
<!--T:14-->
[[Category:Spinoff]]
{{FootnoteIconPara}}
[[Category:Around The World]]


</translate>
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Latest revision as of 16:27, 5 June 2023

Other languages:


Box NewWorld RGG.png

Introduction

Originally released by Hans im Glück in 2008 as Mayflower; when it was published by Rio Grande Games, in English, the name was changed to New World.

New World is a stand-alone game based on the Carcassonne series, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games. The game uses many of the standard Carcassonne game concepts, but moves it from medieval France, to the early settlement of the North American east coast.

The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.

Rules

No official expansions have been published for this game.

50/100 scoring tiles

Fan Expansions

  • A draft rulesheet for Forts and Marshals is available on CarcassonneCentral but the link to the tile designs does not work, although they can be found on CarcassonneForum.
  • 50/100 Scoring Tiles are available to download from CarcassonneCentral

Accessories

If you prefer to draw tiles from a bag, this custom design is available from Artscow:

Reference

Endnotes

TBA

Footnotes

For Icons explanation and licensing please visit Icons page.