New World

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General info and comments

Originally released by Hans im Glück in 2008 as Mayflower, when it was published by Rio Grande Games, in English, the name was changed to New World.

The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France, to the early settlement of the North American east coast.

The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.

The players place land tiles turn by turn. As they do so, the trails, towns, plains, and farms emerge and grow. On their turns, the players can deploy their settlers on these features to earn points. Players score points during the game and at the end. The player with the most points after the final scoring is the winner.

The game introduces the concept of surveyors who typically lead the drive westwards. If your settlers fail to move westwards on the coat-tails of the surveyors they may lose the chance to score points.

Contents

  • 95 Land tiles
  • 30 settlers in 5 different colours (6 each, but one used as scoreboard marker)
  • 2 surveyors in white
  • Game Board combining Scoring Track and Start Spaces

Rules

Preparation

Place the game board on one side of the table so that the starting spaces face toward the middle of the table. Shuffle the land tiles face down and stack them in several face-down stacks so that all players have easy access to them. [1]

Each player takes the 6 settlers in his/her colour and places one as his/her scoring marker in the large space at the lower left of the scoring track. Each player places their remaining 5 settlers in front of them on the table (the play area) as their supply.

Place the two surveyors on any two of the starting spaces on the game board. [2]

The players decide among themselves who will be the starting player, using any method they choose.

Players take turns in clockwise order beginning with the starting player. On a player's turn, he/she executes the following actions in the following order:

  • The player must draw and place a new land tile
  • The player may deploy one of his/her settlers from his/her supply to the land tile just placed
  • If, by placing the land tile, farms, trails, and/or towns are completed, they are now scored
  • The player's turn is over and the next player, in clockwise order, takes his/her turn in the same manner

These actions are described, in more detail, below.

Placing a tile

Tile distribution

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Common house rule or variant Or you can use a small bag, if you have one available.
  2. Interpretation from the Community That is any of the spaces on the start board - it doesn't matter which ones.