River

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For first edition rules follow here: River.


General info and comments

File:River III C1 logo.png
Expansion symbol for The River III

The River was originally released for the New Edition by Hans im Glück in 2014. The 1st. Edition of River was release in 2001.

The River II was released for the New Edition by Hans im Glück in 2017 as part of Count, King and Robber. The River II was originally released for the 1st. Edition in 2005, and later bundled in the major expansion Count, King and Robber in 2008.

The River III refers to the River I version released for the New Edition by Hans im Glück in 2017 bundled in Big Box 6. The only difference is that it includes a symbol.

The river expansions modify the beginning of the game by having players place a set of specific river tiles before the normal tiles.

Contents

  • The River: 12 river tiles, each with with a dark back and no symbol (original version)
  • The River II: 12 river tiles, each with with a dark back and a crown symbol
  • The River III: 12 river tiles, each with with a dark back and a stream symbol (Big Box 6 version)

Rules

Preparation

The River I / III and The River II replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.

The setup of The River I / III requires to set aside the source (1), and the lake (2).

Preparation of The River II

The river expansion added to Count, King and Robber includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player.

The setup of The River II requires to set aside the source (1), the fork (2), and the lake (3).

Combining The River I / III and The River II

You can combine The River I / III with The River II from base game to make a very long river. Keep only one source and one lake.

Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.

Playing the game


1. Placing a tile

You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (a U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.

When playing with The River II, you may have up to two river branches to choose from when creating the river. You cannot connect both river branches together.

Forbidden placement

 Official clarification from the publisher Question: With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?

Answer: Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.


2. Placing a meeple

Like any other tile, you may place a meeple on other features of a river tile you just placed. [1] Meeples cannot be placed on the river itself.

When playing with The River II, if you place the last river tile (the lake with the volcano), you cannot place a meeple on that tile. Immediately after placing it, take another turn by drawing a normal tile.[2]

Lake with volcano from The River II


3. Scoring

The river feature itself cannot be scored. All other features on river tiles are scored as usual.



Example: Completed rivers from expansions The River I / III (A) and The River II (B)

The River II special features

Pigsty (or pig-herd)

The inn and the volcano on the river follow the rules from their expansions (Inns and Cathedrals and The Princess and the Dragon, respectively). The pigsty (or pig-herd) has the same effect as a pig in a field (from Traders and Builders). If you are playing without these expansions, simply ignore these features.

Clarifications for new landscape tiles

The following tiles do not split farms - there is one farm on each tile

River I C2 Tile A.jpg
River I / III
River II C2 Tile A.jpg
River II
River I C2 Tile L.jpg
River I / III
River II C2 Tile L.jpg
River II

Farms do not go under small bridges - there are 4 separate farms here

River I C2 Tile B.jpg
River I / III
River I C2 Tile K.jpg
River I / III
River II C2 Tile D.jpg
River II
River II C2 Tile H.jpg
River II

and three farms here, one north and two south.

River I C2 Tile H.jpg
River I / III

While this big bridge does not separate farms. There are two farms here - one eastward and one westward.

River II C2 Tile E.jpg
River II

The houses by the bridge do not end the road.

River I C2 Tile K.jpg
River I / III

Other expansions

For the River II there are some clarifications when using it with other expansions:

  • Exp. 2 - Traders and Builders: The pigsty increases the value of its field by 1 point per completed city. This bonus is in addition to the points given by the pig.
  • Exp. 5 - Abbey & Mayor: The pigsty only affects field scoring for farmers. Barns do not score additional points from the pigsty.

House rules

House rules for The River I / III

  • You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth)
  • Once the river is complete, it may be moved to the center of the playing area. (Thanks to Joff)
  • Instead of starting with the spring and setting aside the lake, put all of the river pieces into the bag. In this way the river can be any size and there is usually more then one option for placing a river tile. (Thanks to DavidP)
  • Mix the original starting tile (without a river) in with the river tiles. If it is drawn then it acts like a 'bonus' tile that can be placed anywhere. (Thanks to RationalLemming)
  • Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing the Count of Carcassonne expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott)

House rules for The River II

  • Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
  • Pigsty (or pig-herd) tiles do not score a bonus. (Thanks to Joff)
  • Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from River I / III and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with the Count of Carcassonne, place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
  • Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
  • Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)

Tile distribution

The River I

Total tiles: 12

link={{{link}}}  x1
Source
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
(D)
link={{{link}}}  x1
(W)
link={{{link}}}  x1
 
link={{{link}}}  x1
(F)
link={{{link}}}  x1
 
link={{{link}}}  x1
(H)
link={{{link}}}  x1
(G)
link={{{link}}}  x1
 
link={{{link}}}  x1
Lake

Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

link={{{link}}}
G | Garden
link={{{link}}}
F | Farmhouse
link={{{link}}}
W | Water Tower
link={{{link}}}
H | Highwayman
link={{{link}}}
D | Donkeys

Additionally, some tiles present additional features indicated in bold (source, and lake.)


The River II

Total tiles: 12

link={{{link}}}  x1
Source
link={{{link}}}  x1
(G)
link={{{link}}}  x1
 
link={{{link}}}  x1
Inn
link={{{link}}}  x1
 
link={{{link}}}  x1
Pigsty
link={{{link}}}  x1
(H)
link={{{link}}}  x1
 
link={{{link}}}  x1
(F) - Fork
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
Lake + Volcano

Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

link={{{link}}}
G | Garden
link={{{link}}}
F | Farmhouse
link={{{link}}}
H | Highwayman

Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pigsty, and volcano.)


The River III

Total tiles: 12

link={{{link}}}  x1
Source
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
(D)
link={{{link}}}  x1
(W)
link={{{link}}}  x1
 
link={{{link}}}  x1
(F)
link={{{link}}}  x1
 
link={{{link}}}  x1
(H)
link={{{link}}}  x1
(G)
link={{{link}}}  x1
 
link={{{link}}}  x1
Lake

Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

link={{{link}}}
G | Garden
link={{{link}}}
F | Farmhouse
link={{{link}}}
W | Water Tower
link={{{link}}}
H | Highwayman
link={{{link}}}
D | Donkeys

Additionally, some tiles present additional features indicated in bold (source, and lake.)


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher Note that river segments separate farms. (08/2014)
  2. Interpretation from the Community That means you cannot execute any other action that turn.