Rivier
Zie Rivier voor de regels van de eerste editie.
Algemene informatie en commentaar
De Rivier is oorspronkelijk uitgegeven, voor de nieuwe eidite, door Hans im Glück in Template:Year nl. De 1ste editie van de Rivier was uitgegeven in Template:Year nl.
De Rivier II is oorspronkelijk uitgegeven, voor de nieuwe editie, door Hans in Glück in Template:Year nl als onderdeel van de Graaf, Koning en Consorten. De Rivier II is oorspronkelijk uitgegeven voor de 1ste editie in Template:Year nl en werd later gebundeld in de grote uitbreiding Graaf, Koning en Consorten in Template:Year nl.
De Rivier uitbreidingen passen het begin van het spel aan door de spelers een aantal specifieke riviertegels te laten plaatsen voor de normale tegels.
Inhoud
- De Rivier 12 rivier tegels, elke met een donkere achterkant en geen symbool (originele versie) of een water symbool (Big Box 6 versie)
- De Rivier 12 rivier tegels, elke met een donkere achterkant en een kroon symbool
Regels
Voorbereiding
The River and The River II replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.
Voorbereiding voor de Rivier II
De Rivier uitbreiding toegevoegd aan Graaf, Koning en Consorten bevat een tegel die de rivier splitst in twee rivieren. Deze moet samen met de bron en meer tegels opzij worden gelegd. De splitsing moet als eerste(na de brontegel) door de eerste speler worden geplaatst.
Combineren van de Rivier en de Rivier II
You can combine The River with The River II from base game to make a very long river. Keep only one source and one lake.
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
Spelverloop
1. Placing a tile
You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (a U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.
When playing with The River II, you may have up to two river branches to choose from when creating the river. You cannot connect both river branches together.
Vraag: With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?
Antwoord: Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.
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2. Placing a meeple
Like any other tile, you may place a meeple on other features of a river tile you just placed. [1] Meeples cannot be placed on the river itself.
When playing with The River II, if you place the last river tile (the lake with the volcano), you cannot place a meeple on that tile. Immediately after placing it, take another turn by drawing a normal tile.[2]
Scoring
De Rivier zelf kan niet gescoord worden. Steden, wegen en weilanden op de rivier tegels worden gescoord zoals gewoonlijk.
De Rivier II speciale gevallen
The inn and the volcano on the river follow the rules from their expansions (Inns and Cathedrals and The Princess and the Dragon, respectively). The pigsty (or pig-herd) has the same effect as a pig in a field (from Traders and Builders). If you are playing without these expansions, simply ignore these features.
Verduidelijking van de nieuwe landschaps tegels
De volgende tegels zorgen er niet voor dat de weilanden gescheiden worden - er is maar één weiland op elke tegel
Deze grote brug scheid de weilanden niet. Er zijn twee weilanden hier - één in het oosten en één in het westen.
The houses by this bridge do not end the road.
Andere uitbreidingen
For the River II there are some clarifications when using it with other expansions:
- Exp. 1 - Inns and Cathedrals: One of the river tiles contains an inn the affects a road.
- Exp. 2 - Traders and Builders: The pigsty increases the value of its field by 1 point per completed city. This bonus is in addition to the points given by the pig.
- Exp. 3 - The Princess and the Dragon: Immediately after placing the lake with volcano, place the dragon on it.
- Exp. 5 - Abbey & Mayor: The pigsty only affects field scoring for farmers. Barns do not score additional points from the pigsty.
Huisregels
Huisregels voor de Rivier
- You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth)
- Once the river is complete, it may be moved to the center of the playing area. (Thanks to Joff)
- Instead of starting with the spring and setting aside the lake, put all of the river pieces into the bag. In this way the river can be any size and there is usually more then one option for placing a river tile. (Thanks to DavidP)
- Mix the original starting tile (without a river) in with the river tiles. If it is drawn then it acts like a 'bonus' tile that can be placed anywhere. (Thanks to RationalLemming)
- Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing the Count of Carcassonne expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott)
Huisregels voor de Rivier II
- Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
- Pigsty (or pig-herd) tiles do not score a bonus. (Thanks to Joff)
- Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from River I and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with the Count of Carcassonne, place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
- Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
- Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
Tegel distributie
De Rivier
Totale aantal tegels: 12
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Additionally, some tiles present additional features indicated in bold (source, and lake.)
De Rivier I (Big Box 6 versie)
Totale aantal tegels: 12
Sommige van de tegels hebben een kleine illustratie op zich. De letters tussen de haakjes laten zien welke illustratie op welke tegel staat:
Bijkomend, sommige tegels hebben een extra functie, vetgedrukt aangegeven(bron en meer).
De Rivier II
Totale aantal tegels: 12
Veel van de tegegels hebben kleine illustraties op hen. De letters tussen de haakjes geven aan welke afbeelding op welke tegel staat:
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pigsty, and volcano.)
Voetnoten
Ga voor licentie en uitleg over de pictogrammen naar de pictogrammen pagina.