Difference between revisions of "Sandbox"

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Originally released by [[Hans im Glück]] in {{Year|2018}}.
Safari was originally released by [[Hans im Glück]] in {{Year|2018}}.


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Africa swelters under the blazing sun, but an adventure on the savanna beckons! Monkeys swing in the trees, lions repose in the shade, and the ground shakes under the thunderous footfalls of elephants. While animals one and all gather at the watering holes, trek out into the bush, lie in wait, and see the majesty of nature unfold!
Africa swelters under the blazing sun, but an adventure on the savanna beckons! Monkeys swing in the trees, lions repose in the shade, and the ground shakes under the thunderous footfalls of elephants. While animals one and all gather at the watering holes, trek out into the bush, lie in wait, and see the majesty of nature unfold!


== Overview and goal of the game == <!--T:6-->
'''A note on the title:''' Today, the term “safari” is used primarily to describe observing wild animals in their natural habitat, and it is used in this sense throughout.
 
<!--T:7-->
Players take turns placing land tiles, expanding the savanna and discovering bush, animal trails, and baobab trees. You place meeples in the bush or on animal trails and complete them to score points for the different animals present, and lay meeples on baobab trees to draw new animal tiles. Animal tiles can score additional points or can be used to dig watering holes in the savanna. Players score points throughout the game as well as at the end of the game. The player with the highest score after final scoring wins.


== Components and setup == <!--T:8-->  
== Components and setup == <!--T:8-->  
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* '''50 animal / watering hole tiles''' depicting the five different large animals. Each animal is represented on ten tiles. These can be used to boost score. Four animal tiles can be connected to create a watering hole.
* '''50 animal / watering hole tiles''' depicting the five different large animals. Each animal is represented on ten tiles. Four animal tiles can be connected to create a watering hole.


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[[File:Safari_Elephant_Meeples_on_Scoreboard.jpg|none|frame|Elephants on the scoreboard]]
[[File:Safari_Elephant_Meeples_on_Scoreboard.jpg|none|frame|Elephants on the scoreboard]]
== Overview and object of the game == <!--T:6-->
<!--T:7-->
Players take turns placing land tiles, expanding the savanna and discovering bush, animal trails, and baobab trees. You place meeples in the bush or on animal trails and complete them to score points for the different animals present, and lay meeples on baobab trees to draw new animal tiles. Animal tiles can score additional points or can be used to dig watering holes in the savanna. Players score points throughout the game as well as at the end of the game. The player with the highest score after final scoring wins.


== Gameplay == <!--T:32-->
== Gameplay == <!--T:32-->


<!--T:33-->
<!--T:33-->
'''Carcassonne Safari''' is played in turns, in clockwise order. Starting with the youngest player, the active player follows these steps in the order listed below, after which the next player takes a turn, and so on. Below is a brief description of the actions you will take on your turn and the different features on the land tiles.
'''Carcassonne Safari''' is played in turns, in clockwise order. Starting with the youngest player, the active player follows these steps '''in the order listed below''', after which the next player takes a turn, and so on. Below is a brief description of the actions you will take on your turn and the different features on the land tiles.
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
A game of Carcassonne: Safari is played in clockwise order. It is common practice to choose starting player at random or simply choose the youngest player. More on this in house rules section. The active player does the following actions in the order listed below, after which it is the next player’s turn, and so on and so forth. First, we’ll give you a brief description of the actions you have to do during one of your turns. These actions will be explained as we describe the paths, bush, baobabs, Ranger cars and waterholes.
 
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{{BeginBlockList|900px}}
{{BeginBlockList|900px}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|250px|10px|10px}}
{{RulesPlacingTile|1=====|2='''1: Placing a Land tile'''|
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a land tile</span>|
3=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<table>
<table>
<tr>
<tr>
<td width="130">The player '''must''' draw '''exactly 1 Land tile''' from the top of any stack and place it face-up to continue the landscape.  
<td width="130">You '''must''' draw draw one land tile from a stack and place it faceup adjacent to any tile already on the board to continue the landscape.</td>
</td>
<td width="90">
<td width="90">
[[File:Safari_Rules_Gameplay_Place_Land_Tile.png|center]]
[[File:Safari_Rules_Gameplay_Place_Land_Tile.png|center]]
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{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|250px|10px|10px}}
{{RulesPlacingMeeple|1=====|2='''2: Action'''|
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Perform action</span>|
3=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<table>
<table>
<tr>
<tr>
<td colspan="3">The player may carry out '''one''' of three possible actions:</td>
<td colspan="3">Choose '''one''' of the following:</td>
</tr>
</tr>
<tr>
<tr>
<td width="10" valign="top">•</td>
<td width="10" valign="top">•</td>
<td width="160" valign="top">Place a '''meeple''' from his/her supply onto the tile just placed</td>
<td width="160" valign="top">Place a '''meeple''' on the tile you just placed.</td>
<td width="57">[[File:Safari_Rules_Gameplay_Place_Meeple.png|57px]]</td>
<td width="57" align="center">[[File:Safari_Rules_Gameplay_Place_Meeple.png|45px]]</td>
</tr>
</tr>
<tr>
<tr>
<td valign="top">•</td>
<td valign="top">•</td>
<td valign="top">Move one of the two '''Rangers'''</td>
<td valign="top">Move one of the two '''rangers'''.</td>
<td>[[File:Safari_Rules_Gameplay_Move_Ranger.png|57px]]</td>
<td align="center">[[File:Safari_Rules_Gameplay_Move_Ranger.png|57px]]</td>
</tr>
</tr>
<tr>
<tr>
<td valign="top">•</td>
<td valign="top">•</td>
<td valign="top">Begin or expand a '''watering hole'''</td>
<td valign="top">Dig or expand a '''watering hole'''.</td>
<td>[[File:Safari_Rules_Gameplay_Place_Animal_Tile.png|57px]]</td>
<td align="center">[[File:Safari_Rules_Gameplay_Place_Animal_Tile.png|57px]]</td>
</tr>
</tr>
</table>
</table>
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{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|250px|10px|10px}}
{{RulesScoring|1=====|2='''3: Scoring'''|
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Score a feature</span>|
3=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<table>
<table>
<tr>
<tr>
<td width="140" valign="top">The player '''must''' score any feature completed by the tile placement. The resulting points are applied to the player's '''elephant''' on the scoreboard.</td>
<td width="140" valign="top">You '''must''' score any features completed by the tile you placed this turn, even if other players have
meeples on them.</td>
<td width="80" align="right">[[File:Safari_Rules_Gameplay_Score_Points.png]]</td>
<td width="80" align="right">[[File:Safari_Rules_Gameplay_Score_Points.png]]</td>
</tr>
</tr>
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{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
</div>


=== The paths === <!--T:37-->  
=== The animal trails === <!--T:37-->  


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{{RulesPlacingTile|1=====|2=Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=When a player draws a tile which contains a path segment, it must be placed in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, it is removed from the game, and the player draws another.  
{{RulesPlacingTile|1=====|2=1. Placing a land tile with an animal trail|
3=If you draw a tile with an animal trail, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush). <ref>
{{IconBook}}
In the rare case that a tile cannot legally be placed anywhere, it is removed from the game, and the player draws another.
</ref>


<!--T:138-->
<!--T:138-->
[[File:Safari_Rules_Animal_Path_Example_01.png|none|frame|{{ColorRed|Red}} has drawn tile with red border. Path fits to the one already on the table]]
[[File:Safari_Rules_Animal_Path_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} placed the '''animal trail''' tile. The animal trail, as well as the savanna, continues the landscape.]]
}}
}}
 
</div>
<!--T:39-->
<br />


<!--T:40-->
<!--T:40-->
{{RulesPlacingMeeple|1=====|2=Placing a meeple on a path|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=After placing the Land tile, the player may place a meeple on one of that tile’s path segments, but only if the road is unoccupied by another meeple.
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple on an animal trail|
 
3=After placing a tile with an animal trail, you may place one of your meeples '''on that animal trail''', but only if no other meeples are present along the entire trail.
<!--T:41-->
In our example, since the road is not yet completed, no scoring occurs (see action 3) and play moves on to the next player.


<!--T:42-->
<!--T:42-->
[[File:Safari_Rules_Animal_Path_Example_02.png|none|frame|{{ColorRed|Red}} places a meeple onto the path]]
[[File:Safari_Rules_Animal_Path_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a meeple on the tile you just placed. This is legal because there are no other meeples on that trail.]]
}}
}}
 
</div>
<!--T:43-->
<br />


<!--T:44-->
<!--T:44-->
{{RulesScoring|1=====|2=Scoring a path|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=When both ends of a path are closed, that road is completed and scored. The end of a road is closed when it meets a bush or it loops onto itself by meeting the other end.
{{RulesScoring|1=====|2=3. Scoring an animal trail|
3=An animal trail is completed when both ends are closed by bush or savanna, or when it loops back onto itself by connecting to the other end. When the trail is completed, it is scored. If one of your meeples is on a trail when it scores, you will score points from it.


<!--T:45-->
<!--T:45-->
Even though it is an opponent that placed the tile, this still completes your path. Scoring a path depends on the '''number of animal types'''. The number of points can be found in the table below and on the scoring track
You score points based on the '''number of different animals''' present on the animal trail. The number of points scored is shown
below, as well as on the scoreboard.


<!--T:46-->
<!--T:46-->
<table width="300" style="border-collapse: collapse; border-style: hidden;">
<table width="300" style="border-collapse: collapse; border-style: hidden;">
   <tr>
   <tr>
     <th width="200" align="right" style="border: 1px solid black;">Number of animal types&nbsp;</th>
     <th width="200" align="right" style="border: 1px solid black;">Different animals&nbsp;</th>
     <th align="center" width="20" style="border: 1px solid black;">1</th>
     <th align="center" width="20" style="border: 1px solid black;">1</th>
     <th align="center" width="20" style="border: 1px solid black;">2</th>
     <th align="center" width="20" style="border: 1px solid black;">2</th>
Line 254: Line 254:


<!--T:47-->
<!--T:47-->
The total number of animals on the path does not matter, only the number of different species. After scoring, return the player's meeple to their resources.
The total number of animals on the trail does not matter, only how many '''different''' animals are present. After scoring, return your '''meeple from the trail''' to your supply.


<!--T:48-->
<!--T:48-->
[[File:Safari_Rules_Animal_Path_Example_03a.png|none|frame|{{ColorBlue|Blue}} player finished {{ColorRed|your}} path. There are three species of animals. {{ColorRed|Red}} player receives six points.]]
[[File:Safari_Rules_Animal_Path_Example_03a.png|none|frame|'''Example:''' {{ColorBlue|Blue}} closes {{ColorRed|your}} animal trail. Even though another player placed the tile that completed it, you will score the points from it, because {{ColorRed|your meeple}} is on the trail. There are three different animals on the trail, so you score '''6 points'''.]]


<!--T:49-->
<!--T:49-->
'''Additional points'''
'''Placing additional animals'''


<!--T:50-->
<!--T:50-->
To get additional points during path scoring a player can use '''exactly one''' animal token to increase the number of species on the path. Naturally this has to be a different species than those already on the path.
Before you would score points from an animal trail, you may add one animal tile from your supply to that trail. The animal tile must be an animal that is not already present on that trail.


<!--T:51-->
<!--T:51-->
[[File:Safari_Rules_Animal_Path_Example_03b.png|none|frame|In the example above, there are three animals - elephant, zebra and giraffe. If the player adds a lion from his/her resources,there would be four species and the player would gain 10 points.]]
[[File:Safari_Rules_Animal_Path_Example_03b.png|none|frame|'''Example:''' On {{ColorRed|your}} animal trail, there is an elephant, a zebra, and a giraffe. You place a lion from your supply. Now there are four different animals on the trail, and you score '''10 points''' instead of 6 points.]]
 
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Used animal tokens are put aside, face-up. Whenever new tokens need to be acquired and there are no more face-down tokens available, take the face-up tokens and shuffle them to create a new, face-down, pool.


<!--T:52-->
<!--T:52-->
It is now time to note the player's score. The player's score is tracked with the elephants placed on the scoreboard before starting the game. Each time, after scoring points for a feature, the player returns his/her meeples from the scored area (if it is completed) '''to their supply'''. If a player's score exceeds 50 points, he/she receives the 50 score token, which is flipped when the player receives over 100 points.
Players track their scores using the elephants placed on the scoreboard at the start of the game. When you score points, move your elephant forward that many spaces. If your elephant passes the '''0''' space on the scoreboard, take a scoring marker and place it with the "'''50'''" side up in front of you. If your elephant passes the '''0''' space again, flip the scoring marker over to the "'''100'''" side.


<!--T:53-->
<!--T:53-->
[[File:Safari_Rules_Animal_Path_Example_03c.jpg|none|frame|]]
[[File:Safari_Rules_Animal_Path_Example_03c.jpg|none|frame|'''Example:''' The elephant on the scoreboard moves 6 spaces to keep track of the score.]]
 
<!--T:141-->
Discard all animal tiles that were placed on the trail faceup. If a player would draw a new animal tile but there are none left in the supply, shuffle the discarded tiles facedown to create the new supply.
}}
}}
</div>


=== The Bush === <!--T:54-->  
=== The Bush === <!--T:54-->  


<!--T:55-->
<!--T:55-->
{{RulesPlacingTile|1=====|2=Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=When a player draws a tile containing an area of '''bush''', the tile must be used to continue the landscape. As with other landscape features, the illustration must match the tiles it is to be placed against. For example, a bush segment must be connected to another bush segment.
{{RulesPlacingTile|1=====|2=1. Placing a land tile|
[[File:Safari_Rules_Bushes_Example_01.png|none|frame|Example of a tile with a bush segment (lower right portion of tile)]]
3=If you draw a tile with bush, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush).
 
[[File:Safari_Rules_Bushes_Example_01.png|none|frame|'''Example:''' Tile with a bush segment (lower right portion of tile)]]
}}
}}
</div>


<!--T:56-->
<!--T:57-->
<br />
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
3=After placing a tile with bush, you may place a meeple in that bush, but only if that bush does not have another meeple on it.


<!--T:57-->
[[File:Safari_Rules_Bushes_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile, adding to the open bush. The bush does not have any meeples on it, so you can place a meeple there.]]
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
3=Then, the player can put his meeple in the bush on the newly placed tile (if there are no meeples on any '''connected''' area of bush).
[[File:Safari_Rules_Bushes_Example_02.png|none|frame|{{ColorRed|Red}} player places the tile so that the bush is extended. It was not already occupied, so {{ColorRed|Red}} can put a meeple there.]]
}}
}}
 
</div>
<!--T:58-->
<br />


<!--T:59-->
<!--T:59-->
{{RulesScoring|1=====|2=Scoring a bush|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=If, later in the game, a player places a tile so that the bush is closed, points can be scored for it. '''Bush''' is considered closed if there are no empty holes inside it (missing tiles). If there is at least one meeple in a closed bush its' owner can score points for it. Scoring an area of bush depends on the '''number of animal types'''. The number of points can be found in the table below and on the scoring track.
{{RulesScoring|1=====|2=3. Scoring a feature|
3=A bush is completed when it does not have any open sides or gaps. When a bush is completed, it is scored. If one of your meeples is in the bush when it scores, you will score points from it. The points scored from animals in a bush are the same as those scored from
an animal trail (see table below). Additionally, each bird ([[File:Safari_Rules_Bushes_Bird.jpg|32px|text-bottom|]]) above the bush is worth '''1 point'''.


<!--T:60-->
<!--T:60-->
<table width="300" style="border-collapse: collapse; border-style: hidden;">
<table width="300" style="border-collapse: collapse; border-style: hidden;">
   <tr>
   <tr>
     <th width="200" align="right" style="border: 1px solid black;">Number of animal types&nbsp;</th>
     <th width="200" align="right" style="border: 1px solid black;">Different animals&nbsp;</th>
     <th align="center" width="20" style="border: 1px solid black;">1</th>
     <th align="center" width="20" style="border: 1px solid black;">1</th>
     <th align="center" width="20" style="border: 1px solid black;">2</th>
     <th align="center" width="20" style="border: 1px solid black;">2</th>
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     <th align="center" style="border: 1px solid black;">15</th>
     <th align="center" style="border: 1px solid black;">15</th>
</table>
</table>
After scoring a bush, return your meeple from the bush to your supply.


<!--T:61-->
<!--T:61-->
'''Additional points'''
'''Placing additional animals'''


<!--T:62-->
<!--T:62-->
When scoring points for areas of bush, a player may use '''exactly one''' of their animal tokens to boost the score (for animal diversity).
Before you would score points from a bush, you may add one animal tile from your supply on that bush. The animal tile must be an animal that is not already present in that bush, and the animal tile is discarded after the bush is scored.
 
<!--T:63-->
Additionally, every '''bird''' [[File:Safari_Rules_Bushes_Bird.jpg|32px|text-bottom|]] flying over the bush grants '''1 additional point'''. After scoring return the meeple from the bush to the player's resources.


<!--T:64-->
<!--T:64-->
[[File:Safari_Rules_Bushes_Example_03ab.png|none|frame| {{ColorRed|Red}} adds another tile to close that area of bush. In {{ColorRed|Red}}'s bush there is a giraffe and an ape.{{ColorRed|Red}} adds a zebra animal token - now there are three species, so {{ColorRed|Red}} gets 6 points. Additionally, there are three birds, so that adds up to '''9 points''' in total.]]
[[File:Safari_Rules_Bushes_Example_03ab.png|none|frame|'''Example:''' {{ColorRed|You}} add a tile to close that area of bush. A giraffe and a monkey are already in {{ColorRed|your}} bush, and you add a zebra tile. {{ColorRed|You}} now have three different animals and score 6 points from animals. There are also three birds above the bush, giving you an additional 3 points, for a total of '''9 points'''.]]
}}
}}
</div>


=== Baobab === <!--T:65-->
=== The Baobab Tree === <!--T:65-->


<!--T:66-->
<!--T:66-->
{{RulesPlacingTile|1=====|2=Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=When a player draws a tile containing a '''baobab''', the tile must be used to continue the landscape. Baobabs are always depicted in the center of a tile. As with other landscape features, the illustration must match the tiles it is to be placed against.
{{RulesPlacingTile|1=====|2=1. Placing a land tile|
3=If you draw a tile with a baobab tree, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush).


<!--T:67-->
<!--T:67-->
[[File:Safari_Rules_Baobab_Example_01.png|none|frame|Example of a baobab tile]]
[[File:Safari_Rules_Baobab_Example_01.png|none|frame|'''Example:''' A baobab tree tile]]
}}
}}
 
</div>


<!--T:68-->
<!--T:68-->
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=A player can place a meeple on a baobab. If so, the player draws two animal tokens and puts them, face up, in front of themselves.
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
3=You may '''lay''' a meeple onto a baobab tree you just placed. After laying a meeple on a tree, you draw '''two animal tiles''' from the supply and place them '''faceup''' in front of you.


<!--T:69-->
<!--T:69-->
[[File:Safari_Rules_Baobab_Example_02_v2.png|none|frame|Player places a baobab and can put a meeple on the baobab and gain two animal tokens.]]
[[File:Safari_Rules_Baobab_Example_02_v2.png|none|frame|'''Example:''' {{ColorRed|You}} lay your meeple onto the baobab tree you just placed and draw two animal tiles.]]
}}
}}
 
</div>


<!--T:70-->
<!--T:70-->
{{RulesScoring|1=====|2=Getting animal tokens|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=A baobab is completed when it is surrounded by tiles (surrounded by '''8 tiles'''). The player whose meeple is on the baobab tile can draw '''two animal tokens''' and get the meeple back. Unlike completing a path or area of bush, the player gets '''no points''' for completing a baobab, just the animal tokens.
{{RulesScoring|1=====|2=3. Scoring a feature|
3=When '''all eight''' spaces around a baobab tree have tiles placed on them, return your meeple from that tree to your supply, then draw '''two additional animal tiles''' from the supply and place them '''faceup''' in front of you. You do not score any points from the baobab tree.


<!--T:71-->
<!--T:71-->
[[File:Safari_Rules_Baobab_Example_03_v2.png|none|frame|The {{ColorRed|Red}} player's baobab is surrounded from all sides. {{ColorRed|Red}} gets the meeple back and receives two animal tokens.]]
[[File:Safari_Rules_Baobab_Example_03_v2.png|none|frame|'''Example:''' All spaces around the baobab tree with {{ColorRed|your}} meeple are filled. {{ColorRed|You}} take back your meeple and receive two additional animal tiles.]]


<!--T:139-->
<!--T:139-->
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</div>
</div>
}}
}}
</div>


=== Ranger car === <!--T:72-->
=== The Ranger === <!--T:72-->


<!--T:73-->
<!--T:73-->
There are two ways to move the '''Ranger''', but this is dependent on whether the tile being placed is in a location where the Ranger is already located. One of them provides points (see option A below), the other does not (option B).
During your turn, the rangers can be used in one of two ways:
 


<!--T:74-->
<!--T:74-->
'''Option A'''
* '''Option A:''' The tile does not displace a ranger


<!--T:75-->
<!--T:80-->
{{RulesPlacingTile|1=====|2=A1. Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=The player places the drawn tile according to the standard rules. If this is on one of the places where a Ranger car is located, the player must take the ranger car and add it to their resources.
{{RulesPlacingTile|1=====|2=1a. Placing a land tile|
[[File:Safari_Rules_Ranger_Example_01b.png|none|frame|Pushing away a ranger by placing a tile]]
3=You place a land tile on a space without a ranger on it.
[[File:Safari_Rules_Ranger_Example_01a.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile an no ranger is displaced.]]
}}
}}
</div>


 
<!--T:81-->
<!--T:76-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesPlacingMeeple|1=====|2=A2. Placing a meeple|
{{RulesPlacingMeeple|1=====|2=2a. No meeple placed|
3=The player can then place a meeple on any unoccupied feature on the placed tile.
3='''Instead of placing a meeple''' during your turn, you may move one of the two rangers to an empty space next to one or more land tiles.
[[File:Safari_Rules_Ranger_Example_02b.png|none|frame|Placing a meeple]]
[[File:Safari_Rules_Ranger_Example_02a.png|none|frame|'''Example:''' {{ColorRed|You}} can move a ranger as an alternative to placing a meeple.]]
}}
}}
</div>


 
<!--T:82-->
<!--T:77-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesScoring|1=====|2=A3. Scoring|
{{RulesScoring|1=====|2=3a. Score features|
3=The player scores points for any completed features. For removing the Ranger from the table (A1) the player receives '''3 points'''. The player '''must''' then place the Ranger back on the table in an open space next to any tile.
3=Score all features completed by the tile you placed. You '''do not''' score points for moving the ranger.
 
<!--T:78-->
[[File:Safari_Rules_Ranger_Example_03b.png|none|frame|Ranger Scoring]]
}}
}}
</div>




<!--T:79-->
<!--T:79-->
'''Option B'''
* '''Option B:''' The tile displaces a ranger


<!--T:80-->
<!--T:75-->
{{RulesPlacingTile|1=====|2=B1. Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=A tile is placed to extend the landscape where '''there is no''' Ranger.
{{RulesPlacingTile|1=====|2=1b. Placing a tile on a space with a ranger|
[[File:Safari_Rules_Ranger_Example_01a.png|none|frame|]]
3=If you place a tile on an empty space occupied by a ranger, remove the ranger and place it in front of you.
[[File:Safari_Rules_Ranger_Example_01b.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile in the space with a ranger. {{ColorRed|You}} place the ranger in front of you.]]
}}
}}
</div>


<!--T:76-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesPlacingMeeple|1=====|2=2b. Placing a meeple|
3=You may place a meeple on the tile you placed, following the rules for placing meeples on animal trails and bush.
[[File:Safari_Rules_Ranger_Example_02b.png|none|frame|'''Example:''' {{ColorRed|You}} place the meeple on the tile.]]
}}
</div>


<!--T:81-->
<!--T:77-->
{{RulesPlacingMeeple|1=====|2=B2. Not placing a meeple|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=If the player decides '''not''' to put a meeple on to the placed tile this turn, one of the two Rangers '''may''' be moved to a different "space" adjacent to any existing tile.
{{RulesScoring|1=====|2=3b. Score features|
[[File:Safari_Rules_Ranger_Example_02a.png|none|frame|]]
3=Score all features completed by the tile you placed. You score '''3 points''' for displacing the ranger.  
}}


After scoring, place the ranger on an empty space adjacent to one or more tiles.


<!--T:82-->
<!--T:78-->
{{RulesScoring|1=====|2=B3. Scoring|
[[File:Safari_Rules_Ranger_Example_03b.png|none|frame|'''Example:''' {{ColorRed|You}} place the ranger in an empty space.]]
3=The player gains no points.
}}
}}
</div>




<!--T:83-->
<!--T:83-->
'''Note:''' In one turn you can move '''only one Ranger'''. If you removed the Ranger from the board (A1) by placing a tile on its place, you can only move '''that''' one to another location, even if you do not place a meeple on the tile '''Two Rangers cannot be placed on the same space.'''
'''Note:''' You may only move '''one ranger''' per turn. If you displaced a ranger with your tile (1b), you may not move a
ranger instead of placing a meeple (2a). The two rangers can '''never occupy the same space'''.


=== Waterhole === <!--T:84-->  
=== The Watering Holes === <!--T:84-->  


<!--T:85-->
<!--T:85-->
'''Animal tokens''' can be used not only to boost score but also to create or expand '''waterholes''' in the savanna.
In addition to using animal tiles to improve your score for animal trails and bush, you can also use them to dig watering holes in the savanna.


<!--T:86-->
<!--T:86-->
{{RulesPlacingTile|1=====|2=Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=Place a drawn tile according to the standard rules.}}
{{RulesPlacingTile|1=====|2=1. Placing a land tile|
 
3=You draw a land tile and place it, continuing the landscape as normal.}}
</div>


<!--T:87-->
<!--T:87-->
{{RulesPlacingMeeple|1=====|2=Create or expand a waterhole|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3='''Create a waterhole'''
{{RulesPlacingMeeple|1=====|2=2. Dig or expand a watering hole|
3='''Dig a watering hole'''


<!--T:88-->
<!--T:88-->
'''Instead''' of placing a meeple on the newly placed tile, a player can create a (new) waterhole. To do this, the player places one animal token from their supply in an '''empty corner''' of '''any''' tile (not necessarily the one just placed). An '''empty corner''' is one with just savanna (small patches of grass or shrubs are not an obstruction) - '''not''' bush. The corner of the animal token '''must always fit the corner of the tile'''. Next, the player '''must''' put a meeple on this waterhole when starting it, so cannot start a waterhole without having an available meeple.
'''Instead''' of placing a meeple on a tile, you may start digging a watering hole. To do so, place an animal tile from your supply onto an open corner of any tile ('''not necessarily the tile you just placed'''). A corner is open if it depicts only savanna (no bush). Then place a meeple on that animal tile and immediately score '''3 points'''.
 
<!--T:89-->
The player immediately receives '''3 points''' when creating a new waterhole.


<!--T:90-->
<!--T:90-->
[[File:Safari_Rules_Watering_Hole_Example_02a.png|none|frame|{{ColorRed|Red}} player places a tile to expand the path. Because the player does not place a meeple, they can create a new waterhole to score '''3 points'''.]]
[[File:Safari_Rules_Watering_Hole_Example_02a.png|none|frame|'''Example:''' {{ColorRed|You}} place a land tile to extend {{ColorRed|your}} animal trail. Instead of placing a meeple on the tile, you start digging a watering hole. After placing the meeple on the animal tile, you score '''3 points'''.]]


<!--T:91-->
<!--T:91-->
'''Expanding a waterhole'''
'''Expanding a watering hole'''


<!--T:92-->
<!--T:92-->
Instead of placing a meeple on a newly placed tile, the player can '''expand an existing waterhole'''. The player places an animal token in the empty corner of any tile (ie Savanna) so it is adjacent to a previously placed waterhole token.  
Instead of placing a meeple on the tile you just placed, you may expand a watering hole. Place an animal tile onto a land tile such that it continues to close the circle of the watering hole.


<!--T:134-->
<!--T:134-->
'''Note:''' No more than one animal token of the same species can be in the same waterhole. When expanding a waterhole by placing an adjacent animal token it must be a different species to one already present.
You must use an animal tile depicting a different animal than the animals already present at the watering hole. You '''do not''' place a meeple onto this animal tile.


<!--T:135-->
<!--T:135-->
The player scores points depending on which animal token it is for that waterhole:
Depending on whether you placed the second, third, or fourth (and last) animal tile on a watering hole, you score points as follows:


<!--T:93-->
<!--T:93-->
* 1st animal token: 3 points
* Second animal tile: 4 points
* 2nd animal token: 4 points
* Third animal tile: 5 points
* 3rd animal token: 5 points
* Fourth animal tile: 6 points
* 4th animal token: 6 points
 
'''Note:''' You may not start digging a watering hole without placing a meeple on it.


<!--T:94-->
<!--T:94-->
[[File:Safari_Rules_Watering_Hole_Example_02b.png|none|frame|{{ColorRed|Red}} places a tile to expand path. Because {{ColorRed|Red}} does not place a meeple, the existing zebra and giraffe waterhole can be expanded with an ape animal token. This is the third different animal token, so the player gets '''5 points.''' ]]
[[File:Safari_Rules_Watering_Hole_Example_02b.png|none|frame|'''Example:''' {{ColorRed|You}} place a land tile and do not place a meeple. Instead, you expand your existing watering hole (with a zebra and a giraffe) with a different animal (monkey). Since it is the third tile of the watering hole, you score '''5 points'''.]]


<!--T:96-->
<!--T:97-->
'''Special case'''
'''Exception:''' You may start digging a new watering hole diagonally across from an existing watering hole. Since the animal tiles do not touch yet, you place a meeple on this tile. Once the watering hole is complete, two meeples will occupy it. In this instance, it is possible for two of the same animal to occupy the watering hole.


<!--T:97-->
[[File:Safari_Rules_Watering_Hole_Example_02c.png|none|frame|'''Example:''' {{ColorRed|You}} place a land tile and start digging a new watering hole with a giraffe. Since your watering hole does not connect with the existing watering hole placed by {{ColorBlue|Blue}} across from you, you may also place a giraffe.]]
A player can create a new waterhole facing (diagonally) an existing one. Because animal tokens are not touching each other at this point, the player can put a meeple there. When the waterhole is finished, there will be two meeples on it. Both will score points. In that case there '''can''' be two of the same species in one waterhole.
[[File:Safari_Rules_Watering_Hole_Example_02c.png|none|frame|{{ColorRed|Red}} places the animal token and starts a new waterhole. Because it does not connect with the existing waterhole, started by {{ColorBlue|blue}}, it can also contain giraffe animal token.]]


<!--T:140-->
<!--T:140-->
<div style="margin-bottom: 10px;">
<div style="margin-bottom: 10px;">
{{InterimRule|Although the animal tokens may, at some later point, be connected to form a single waterhole, this token begins a new waterhole, so the player receives 3 points.}}
{{InterimRule|Although the animal tokens may, at some later point, be connected to form a single waterhole, this token begins a new watering hole, so the player receives '''3 points.'''}}
</div>
</div>
}}
}}
 
</div>


<!--T:98-->
<!--T:98-->
{{RulesScoring|1=====|2=Completing waterhole|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=After placing the fourth (last) animal token, the waterhole is finished. It's owner gains '''3 points''' and returns the meeple to their resources.
{{RulesScoring|1=====|2=3. Scoring a watering hole|
3=When the fourth animal tile of a watering hole is placed, it is complete. The owner of the watering hole scores three points. If two meeples occupy the watering hole, both players score three points. If both meeples belong to the same player, that player still only scores '''3 points'''.


<!--T:99-->
<!--T:101-->
If two players have meeples on this waterhole, both get '''3 points'''.
[[File:Safari_Rules_Watering_Hole_Example_03.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile and, instead of placing a meeple, complete a watering hole. {{ColorRed|You}} score 6 ponts, {{ColorBlue|Blue}} scores 3 points, and {{ColorBlue|Blue‘s}} meeple is returned.]]


<!--T:100-->
Return all meeples from the watering hole to their owners.
If both meeples belong to the same player, that player only gets '''3 points'''.
}}
</div>


<!--T:101-->
=== Multiple meeples on the same feature === <!--T:115-->
[[File:Safari_Rules_Watering_Hole_Example_03.png|none|frame|{{ColorRed|Red}} places a tile but does not put a meeple on it. Instead the player decides to complete the waterhole. {{ColorRed|Red}} gets '''6 points''' (for the 4th animal token placement). {{ColorBlue|Blue}} gets '''3 points''' (as owner) and gets their meeple back.]]
 
<!--T:116-->
Although you may not place a meeple on a feature (an animal trail or bush) that is already occupied by a meeple, it is possible that, by connecting separate features, multiple meeples will occupy the same feature. When a feature with multiple meeples on it is scored, only the player with the most meeples on that feature scores points. If there is a tie for the '''most''' meeples on a feature, all tied players score the full amount of points. If multiple players have meeples on the same feature, all scoring players may add a different animal to the feature before scoring. Animal tiles only add to the score of the player who placed them.
 
<!--T:117-->
{{BeginBlockList|700px}}
{{Block|
[[File:Safari_Rules_Several_Meeples_Example_01.png|none|frame|'''Example:''' Before taking your turn, both {{ColorRed|you}} and {{ColorBlue|Blue}} had one meeple each on two separate animal trails. {{ColorRed|You}} place a tile and connect the trails. The trail is now completed. There are four different animals on the trail, and you add a fifth, different animal. {{ColorRed|You}} score '''15 points'''. {{ColorBlue|Blue}} does not add another animal and scores '''10 points'''.]]
}}
{{Block|[[File:Safari_Rules_Several_Meeples_Example_02.png|none|frame|'''Example:''' Before taking your turn, these three meeples were in separate bushes. {{ColorRed|You}} place a tile and connect them into one bush. This completes the bush, so it scores. {{ColorRed|You}} do not add another animal tile and score '''11 points''' (6 points for three different animals and 5 points for birds). Only {{ColorRed|you}} score points because you have the most meeples in the bush.]]
}}
}}
{{EndBlockList}}


=== Summary === <!--T:102-->  
=== Summary === <!--T:102-->  


<!--T:103-->
<!--T:103-->
{{RulesPlacingTile|1=====|2=Placing a Land tile|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=* You must place your drawn tile in such a way that it continues the landscape and the illustration.
{{RulesPlacingTile|1=====|2=1. Placing a Land tile|
* In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one.
3=* You must place the tile you drew such that it continues the landscape and connects with existing features.
* If a player places the tile where a '''Ranger''' is located, the player moves the Ranger to their supply.
* If you are unable to place the tile you drew, return it to the box and draw a new one.
}}
* If you place a tile in a space occupied by a ranger, you displace the '''ranger'''.}}
 
</div>
<!--T:104-->
<br />


<!--T:105-->
<!--T:105-->
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=* You may place a meeple on the Land tile you’ve just placed.
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
* If the meeple is placed on a baobab, the player receives two animal tokens.
3=* You may place a meeple only on a feature on the land tile '''you just placed'''. When doing so, you must ensure that another meeple is not already occupying the feature you are placing on.
* If the player does not place a meeple, the player can start building a waterhole. Player immediately gains 3 points if he does.
* If you lay a meeple on a '''baobab''' tree, you draw two animal tiles.
* If the player does not place a meeple, the Ranger can be moved to another location.
* If you '''do not place a meeple''', you may instead dig a new watering hole, expand a watering hole, or move a ranger.
}}
}}
 
</div>
<!--T:106-->
<br />


<!--T:107-->
<!--T:107-->
{{RulesScoring|1=====|2=Scoring a feature|
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
3=* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. After each scoring, any scored meeples are  returned to your supply.
{{RulesScoring|1=====|2=3. Scoring a feature|
* Removing Ranger from the board grants 3 points (by placing tile in place where Ranger figure is).
3=* Completed features are scored at the '''end of each turn'''. After scoring, players return their meeples from the scored features to their supply.
* Completed paths are counted, according to the number of species on it.
* A completed '''animal trail''' scores points based on the '''number of different animals present'''.
* Completed bush is counted, according to the number of species on it plus 1 point for every bird symbol.
* A completed '''bush''' scores points in the same way as a completed animal trail, plus '''1 point per bird'''.
* Completed baobab grants 2 animal tokens.
* A completed '''baobab''' tree allows you to draw two additional animal tiles.
* Completed waterhole grants 3 points.
* A completed '''waterhole''' scores '''3 points'''. <ref name="addition-completeness">
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player has the most meeples in a scored feature, the tied players all score full points.}}
{{IconBook}}
Although not included in the manual, included here for the sake of completeness.
</ref>
* Placing a '''ranger after being displaced''' by the tile just placed scores '''3 points'''. <ref name="addition-completeness" />
* If there are '''multiple meeples''' on a single scored feature, the player with the most meeples is the only one who scores. If multiple players are tied, the tied players all score full points.}}
</div>


=== Game end and final scoring === <!--T:108-->  
=== Game end and final scoring === <!--T:108-->  


<!--T:109-->
<!--T:109-->
The game ends immediately after the turn of the player who placed the last tile. Then, players proceed to a final scoring, after which the winner will be known.
The game ends after a player draws the last land tile. That player takes their turn, then final scoring is conducted as follows:
 
* '''Animal trails and bush'''
:Each player with a meeple on the feature scores '''1 point''' for '''every animal and bird present'''. '''Different types of animals do not matter'''. All players with meeples on the feature score points, regardless of who has the most meeples. <ref>
{{IconArrow}}
This is a discrepancy with the [[Hans im Glück|'''HiG''']] rules, that stipulate that the feature owner is the one scoring (It there is a tie, it has to be considered as per the normal rules.) On the other hand, the [[Z Man Games|'''ZMG''']] rules allow all players present in the feature to score.
</ref>


<!--T:110-->
* '''Animal tiles'''
Once the game is over, all meeples still in play are scored:
:You score '''1 point''' for each '''animal tile''' in your supply.
 
* '''Baobab tress and watering holes'''
:Meeples on baobab trees and watering holes do not score points.


<!--T:111-->
* Each incomplete '''path''' and '''bush''' are worth '''1 point''' per animal and bird symbol (individual species are not taken into consideration),
* Each '''animal token''' in the player's supply is worth '''1 point''',
* Meeples placed on incomplete  '''baobab''' are worth '''nothing''',
* Meeples placed on incomplete '''waterholes''' are worth '''nothing'''.


<!--T:112-->
<!--T:112-->
[[File:Safari_Rules_Final_Scoring_Example_01.png|none|frame|Final scoring <br />  
[[File:Safari_Rules_Final_Scoring_Example_01.png|none|frame|'''Example:''' Final scoring <br />  
'''A:''' {{ColorBlue|Blue}} does not get points for meeple on baobab. <br />  
'''A:''' {{ColorBlue|Blue}} does not score any points for the meeple on the baobab tree. <br />  
'''B:''' {{ColorRed|Red}} gets 2 points (two animals on path). <br />  
'''B:''' {{ColorRed|You}} score '''2 points''' for the two animals on the trail. <br />  
'''C:''' {{ColorRed|Red}} and {{ColorBlue|Blue}} own meeples in bush. Because {{ColorRed|Red}} has majority in this feature, only {{ColorRed|Red}} receives points - 4 points for animal icons and six for birds, 10 in total.<br />  
'''C:''' {{ColorRed|You}} and {{ColorBlue|Blue}} have meeples in the large bush. With four animals and six birds in the bush, {{ColorRed|you}} and {{ColorBlue|Blue}} both score '''10 points'''. <ref>
'''D:''' {{ColorBlue|Blue}} receives 2 points for ape and bird in bush.<br />  
{{IconArrow}}
'''E:''' {{ColorRed|Red}} receives 3 points for animal tokens in their supply.]]
The translation of the same example in the [[Hans im Glück|'''HiG''']] reads as follows:<br />
:{{ColorRed|You}} and {{ColorBlue|Blue}} have meples in the large bush. Since {{ColorRed|you}} has more meeples than {{ColorBlue|Blue}} there, {{ColorRed|you}} get the points for the animals. With four animals and six birds in the bush, {{ColorRed|you}}  score '''10 points'''
</ref><br />  
'''D:''' {{ColorBlue|Blue}} scores '''2 points''' for the one animal (ape) and one bird in the small bush.<br />  
'''E:''' {{ColorRed|You}} score '''3 points''' for animal tiles in {{ColorRed|your}} supply.]]


<!--T:113-->
<!--T:113-->
After final scoring is complete, the player with the most points wins. If multiple players are tied, they share the victory. <ref>
{{IconWorld}}
Once the final score is known, '''the winner is the player with the most points.''' The rules do not include tiebreakers. That is, rules explaining the situation when two or more players share the same score at the end of the game.
Once the final score is known, '''the winner is the player with the most points.''' The rules do not include tiebreakers. That is, rules explaining the situation when two or more players share the same score at the end of the game.
 
</ref>
=== Special cases === <!--T:114-->  
 
==== Multiple meeples on the same feature ==== <!--T:115-->
 
<!--T:116-->
It is forbidden to put a meeple on an already occupied feature. It may happen that after joining two features, there will be more than one meeple on it. If one of the players gains majority (has more meeples than one or more opponents), that player gets all the points and the opponents get nothing. If two or more players have the same number of meeples, they all get full number of points.
 
<!--T:117-->
{{BeginBlockList|700px}}
{{Block|
[[File:Safari_Rules_Several_Meeples_Example_01.png|none|frame|Before placing the new tile {{ColorBlue|blue}} and {{ColorRed|red}} have their meeples on two separate paths. After placing the tile those features join, creating one completed feature with four animal species (ape, lion, giraffe and elephant). {{ColorRed|Red}} decides to add a zebra animal token and receives '''15 points'''. {{ColorBlue|Blue}} does not add an animal token and receives '''10 points'''.]]
}}
{{Block|[[File:Safari_Rules_Several_Meeples_Example_02.png|none|frame|Before placing the new tile, three meeples are located on three separate bush features. After placing the tile all features join creating one completed bush. {{ColorRed|Red}} decides not to use an additional animal token so scores 11 points ('''6 points''' for 3 species and '''5 points''' for birds). {{ColorBlue|Blue}} does not get any points.]]
}}
{{EndBlockList}}


=== Use of a Table === <!--T:118-->  
=== Use of a Table === <!--T:118-->  


<!--T:119-->
<!--T:119-->
A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
A number of questions have been asked about rules related to the play area itself <ref>
{{IconWorld}}
These clarifications where provided for the Carcassonne game and can be also b applied to any spin-offs, including '''Safari'''.
</ref>, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
* The edge of the table is the limit for the game if, as stated in the rules, a table is used.
* The edge of the table is the limit for the game if, as stated in the rules, a table is used.
* The rules state that the starting tile is placed in the middle of the table. If all of the tiles are shifted to allow more room, the starting tile would no longer be in the middle. So in principle, total shifting of the tiles is not allowed. Additionally, with a manual shift of all of the tiles, the tiles and figures on the field can slip, which could lead to incorrect positioning of tiles or figures.
* The rules state that the starting tile is placed in the middle of the table. If all of the tiles are shifted to allow more room, the starting tile would no longer be in the middle. So in principle, total shifting of the tiles is not allowed. Additionally, with a manual shift of all of the tiles, the tiles and figures on the play area can slip, which could lead to incorrect positioning of tiles or figures.
* Addition of a second table is possible if one of an appropriate height is added to the first table. If a table is extended (as with an additional panel), make sure that the tiles and figures on the playing field do not slip.
* Addition of a second table is possible if one of an appropriate height is added to the first table. If a table is extended (as with an additional panel), make sure that the tiles and figures on the play area do not slip.
* Playing on the floor: The rules technically do not allow this, because the rules state that the first tile is placed in the middle of the table. Playing on the floor is not forbidden, however, if use of a table is not feasible. If the floor is used, tiles must be placed so all tiles are visible to all players. Tiles cannot be placed under the sofa, cabinet/shelf, etc.
* Playing on the floor: The rules technically do not allow this, because the rules state that the first tile is placed in the middle of the table. Playing on the floor is not forbidden, however, if use of a table is not feasible. If the floor is used, tiles must be placed so all tiles are visible to all players. Tiles cannot be placed under the sofa, cabinet/shelf, etc.
* It is important generally, that all the players in the round agree how to play:
* It is important generally, that all the players in the round agree how to play:
** Table - Standard
** Table - standard
** Table - with "total shifting" of tiles
** Table - with "total shifting" of tiles
** Table - with extension
** Table - with extension
Line 637: Line 666:


<!--T:128-->
<!--T:128-->
'''Total Animal tokens: 50'''
'''Total animal / watering hole tiles: 50'''
{{BeginTileList}}
{{BeginTileList}}
{{Tile|Safari_Animal_A.jpg|&nbsp;x10&nbsp;A}}
{{Tile|Safari_Animal_A.jpg|&nbsp;x10&nbsp;A}}
Line 647: Line 676:


<!--T:129-->
<!--T:129-->
Letters indicate the animal included on each Land tile:
Letters indicate the animal included on each land tile:


<!--T:130-->
<!--T:130-->
Line 654: Line 683:


<!--T:131-->
<!--T:131-->
'''Total 50/100 scoring tokens: 5'''
'''Total 50/100 scoring markers: 5'''
{{BeginTileList}}
{{BeginTileList}}
{{Tile|Safari_Tile_50_Points.jpg|&nbsp;x5}}
{{Tile|Safari_Tile_50_Points.jpg|&nbsp;x5}}
{{EndTileList}}
{{EndTileList}}
{{FootnoteIconPara_en}}
</onlyinclude>
</onlyinclude>



Revision as of 09:14, 21 July 2019

Main Page > Safari > Sandbox

Safari cover.png

General info and comments

Safari was originally released by Hans im Glück in 2018.

Africa swelters under the blazing sun, but an adventure on the savanna beckons! Monkeys swing in the trees, lions repose in the shade, and the ground shakes under the thunderous footfalls of elephants. While animals one and all gather at the watering holes, trek out into the bush, lie in wait, and see the majesty of nature unfold!

A note on the title: Today, the term “safari” is used primarily to describe observing wild animals in their natural habitat, and it is used in this sense throughout.

Components and setup

Components

  • 72 Landscape tiles depicting the savanna landscape, animal trails, baobab trees, and the bush where animals congregate.
Tile with animal trail and lion
Tile with elephant in the bush, and baobab tree in the savanna
Tile with bush (including birds), as well as a zebra and a lion on trails
Land tile backs - All tiles share the same back
  • 1 start tile with the size of three land tiles.
Start tile
  • 50 animal / watering hole tiles depicting the five different large animals. Each animal is represented on ten tiles. Four animal tiles can be connected to create a watering hole.
Animal / watering hole tiles
Example of complete watering hole
  • Scoreboard
Scoreboard
  • 5 scoring markers showing 50 and 100
Scoring marker with 50 points on its front
Scoring marker with 100 points on its back
  • 30 meeples, six in each of the following colors: yellow, red, green, blue and black
Meeples
  • 5 elephants, one in each player's color
Elephants
  • 2 white ranger vehicles - these are two neutral figures referred to as "rangers" throughout the rules. The don't belong to any player.
Ranger

Preparation

Shuffle all 72 land tiles, and place them facedown in stacks that are easily accessible to all players. [1]

Land tile stacks

Place the start tile in the middle of the table and place the rangers in the spaces indicated in the illustration below.

Start tile with Rangers

Place the scoreboard off to the side of the play area. Place the score markers next to the it.

Shuffle all 50 animal tokens and distribute two to each player. Each player puts them face up in front of them. Shuffle the rest of them and put them aside, face down. [2]

Animal tokens facing down

Each player chooses a color and takes the six meeples and one elephant of that color to form their personal supply. Place each player‘s elephant on the 0 space. Return all unused meeples and elephants to the box.

Elephants on the scoreboard

Overview and object of the game

Players take turns placing land tiles, expanding the savanna and discovering bush, animal trails, and baobab trees. You place meeples in the bush or on animal trails and complete them to score points for the different animals present, and lay meeples on baobab trees to draw new animal tiles. Animal tiles can score additional points or can be used to dig watering holes in the savanna. Players score points throughout the game as well as at the end of the game. The player with the highest score after final scoring wins.

Gameplay

Carcassonne Safari is played in turns, in clockwise order. Starting with the youngest player, the active player follows these steps in the order listed below, after which the next player takes a turn, and so on. Below is a brief description of the actions you will take on your turn and the different features on the land tiles.

1. Placing a land tile

You must draw draw one land tile from a stack and place it faceup adjacent to any tile already on the board to continue the landscape.
Safari Rules Gameplay Place Land Tile.png

2. Perform action

Choose one of the following:
Place a meeple on the tile you just placed. Safari Rules Gameplay Place Meeple.png
Move one of the two rangers. Safari Rules Gameplay Move Ranger.png
Dig or expand a watering hole. Safari Rules Gameplay Place Animal Tile.png

3. Score a feature

You must score any features completed by the tile you placed this turn, even if other players have meeples on them. Safari Rules Gameplay Score Points.png

The animal trails

1. Placing a land tile with an animal trail

If you draw a tile with an animal trail, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush). [3]

Example: You placed the animal trail tile. The animal trail, as well as the savanna, continues the landscape.

2. Placing a meeple on an animal trail

After placing a tile with an animal trail, you may place one of your meeples on that animal trail, but only if no other meeples are present along the entire trail.

Example: You place a meeple on the tile you just placed. This is legal because there are no other meeples on that trail.

3. Scoring an animal trail

An animal trail is completed when both ends are closed by bush or savanna, or when it loops back onto itself by connecting to the other end. When the trail is completed, it is scored. If one of your meeples is on a trail when it scores, you will score points from it.

You score points based on the number of different animals present on the animal trail. The number of points scored is shown below, as well as on the scoreboard.

Different animals  1 2 3 4 5
Points  1 3 6 10 15

The total number of animals on the trail does not matter, only how many different animals are present. After scoring, return your meeple from the trail to your supply.

Example: Blue closes your animal trail. Even though another player placed the tile that completed it, you will score the points from it, because your meeple is on the trail. There are three different animals on the trail, so you score 6 points.

Placing additional animals

Before you would score points from an animal trail, you may add one animal tile from your supply to that trail. The animal tile must be an animal that is not already present on that trail.

Example: On your animal trail, there is an elephant, a zebra, and a giraffe. You place a lion from your supply. Now there are four different animals on the trail, and you score 10 points instead of 6 points.

Players track their scores using the elephants placed on the scoreboard at the start of the game. When you score points, move your elephant forward that many spaces. If your elephant passes the 0 space on the scoreboard, take a scoring marker and place it with the "50" side up in front of you. If your elephant passes the 0 space again, flip the scoring marker over to the "100" side.

Example: The elephant on the scoreboard moves 6 spaces to keep track of the score.

Discard all animal tiles that were placed on the trail faceup. If a player would draw a new animal tile but there are none left in the supply, shuffle the discarded tiles facedown to create the new supply.

The Bush

1. Placing a land tile

If you draw a tile with bush, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush).

Example: Tile with a bush segment (lower right portion of tile)

2. Placing a meeple

After placing a tile with bush, you may place a meeple in that bush, but only if that bush does not have another meeple on it.

Example: You place a tile, adding to the open bush. The bush does not have any meeples on it, so you can place a meeple there.

3. Scoring a feature

A bush is completed when it does not have any open sides or gaps. When a bush is completed, it is scored. If one of your meeples is in the bush when it scores, you will score points from it. The points scored from animals in a bush are the same as those scored from an animal trail (see table below). Additionally, each bird (Safari Rules Bushes Bird.jpg) above the bush is worth 1 point.

Different animals  1 2 3 4 5
Points  1 3 6 10 15

After scoring a bush, return your meeple from the bush to your supply.

Placing additional animals

Before you would score points from a bush, you may add one animal tile from your supply on that bush. The animal tile must be an animal that is not already present in that bush, and the animal tile is discarded after the bush is scored.

Example: You add a tile to close that area of bush. A giraffe and a monkey are already in your bush, and you add a zebra tile. You now have three different animals and score 6 points from animals. There are also three birds above the bush, giving you an additional 3 points, for a total of 9 points.

The Baobab Tree

1. Placing a land tile

If you draw a tile with a baobab tree, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush).

Example: A baobab tree tile

2. Placing a meeple

You may lay a meeple onto a baobab tree you just placed. After laying a meeple on a tree, you draw two animal tiles from the supply and place them faceup in front of you.

Example: You lay your meeple onto the baobab tree you just placed and draw two animal tiles.

3. Scoring a feature

When all eight spaces around a baobab tree have tiles placed on them, return your meeple from that tree to your supply, then draw two additional animal tiles from the supply and place them faceup in front of you. You do not score any points from the baobab tree.

Example: All spaces around the baobab tree with your meeple are filled. You take back your meeple and receive two additional animal tiles.

Interim rule - note on interim rules

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The Ranger

During your turn, the rangers can be used in one of two ways:


  • Option A: The tile does not displace a ranger

1a. Placing a land tile

You place a land tile on a space without a ranger on it.

Example: You place a tile an no ranger is displaced.

2a. No meeple placed

Instead of placing a meeple during your turn, you may move one of the two rangers to an empty space next to one or more land tiles.

Example: You can move a ranger as an alternative to placing a meeple.

3a. Score features

Score all features completed by the tile you placed. You do not score points for moving the ranger.


  • Option B: The tile displaces a ranger

1b. Placing a tile on a space with a ranger

If you place a tile on an empty space occupied by a ranger, remove the ranger and place it in front of you.

Example: You place a tile in the space with a ranger. You place the ranger in front of you.

2b. Placing a meeple

You may place a meeple on the tile you placed, following the rules for placing meeples on animal trails and bush.

Example: You place the meeple on the tile.

3b. Score features

Score all features completed by the tile you placed. You score 3 points for displacing the ranger.

After scoring, place the ranger on an empty space adjacent to one or more tiles.

Example: You place the ranger in an empty space.


Note: You may only move one ranger per turn. If you displaced a ranger with your tile (1b), you may not move a ranger instead of placing a meeple (2a). The two rangers can never occupy the same space.

The Watering Holes

In addition to using animal tiles to improve your score for animal trails and bush, you can also use them to dig watering holes in the savanna.

1. Placing a land tile

You draw a land tile and place it, continuing the landscape as normal.

2. Dig or expand a watering hole

Dig a watering hole

Instead of placing a meeple on a tile, you may start digging a watering hole. To do so, place an animal tile from your supply onto an open corner of any tile (not necessarily the tile you just placed). A corner is open if it depicts only savanna (no bush). Then place a meeple on that animal tile and immediately score 3 points.

Example: You place a land tile to extend your animal trail. Instead of placing a meeple on the tile, you start digging a watering hole. After placing the meeple on the animal tile, you score 3 points.

Expanding a watering hole

Instead of placing a meeple on the tile you just placed, you may expand a watering hole. Place an animal tile onto a land tile such that it continues to close the circle of the watering hole.

You must use an animal tile depicting a different animal than the animals already present at the watering hole. You do not place a meeple onto this animal tile.

Depending on whether you placed the second, third, or fourth (and last) animal tile on a watering hole, you score points as follows:

  • Second animal tile: 4 points
  • Third animal tile: 5 points
  • Fourth animal tile: 6 points

Note: You may not start digging a watering hole without placing a meeple on it.

Example: You place a land tile and do not place a meeple. Instead, you expand your existing watering hole (with a zebra and a giraffe) with a different animal (monkey). Since it is the third tile of the watering hole, you score 5 points.

Exception: You may start digging a new watering hole diagonally across from an existing watering hole. Since the animal tiles do not touch yet, you place a meeple on this tile. Once the watering hole is complete, two meeples will occupy it. In this instance, it is possible for two of the same animal to occupy the watering hole.

Example: You place a land tile and start digging a new watering hole with a giraffe. Since your watering hole does not connect with the existing watering hole placed by Blue across from you, you may also place a giraffe.

Interim rule - note on interim rules

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3. Scoring a watering hole

When the fourth animal tile of a watering hole is placed, it is complete. The owner of the watering hole scores three points. If two meeples occupy the watering hole, both players score three points. If both meeples belong to the same player, that player still only scores 3 points.

Example: You place a tile and, instead of placing a meeple, complete a watering hole. You score 6 ponts, Blue scores 3 points, and Blue‘s meeple is returned.

Return all meeples from the watering hole to their owners.

Multiple meeples on the same feature

Although you may not place a meeple on a feature (an animal trail or bush) that is already occupied by a meeple, it is possible that, by connecting separate features, multiple meeples will occupy the same feature. When a feature with multiple meeples on it is scored, only the player with the most meeples on that feature scores points. If there is a tie for the most meeples on a feature, all tied players score the full amount of points. If multiple players have meeples on the same feature, all scoring players may add a different animal to the feature before scoring. Animal tiles only add to the score of the player who placed them.


Example: Before taking your turn, both you and Blue had one meeple each on two separate animal trails. You place a tile and connect the trails. The trail is now completed. There are four different animals on the trail, and you add a fifth, different animal. You score 15 points. Blue does not add another animal and scores 10 points.
Example: Before taking your turn, these three meeples were in separate bushes. You place a tile and connect them into one bush. This completes the bush, so it scores. You do not add another animal tile and score 11 points (6 points for three different animals and 5 points for birds). Only you score points because you have the most meeples in the bush.


Summary

1. Placing a Land tile

  • You must place the tile you drew such that it continues the landscape and connects with existing features.
  • If you are unable to place the tile you drew, return it to the box and draw a new one.
  • If you place a tile in a space occupied by a ranger, you displace the ranger.

2. Placing a meeple

  • You may place a meeple only on a feature on the land tile you just placed. When doing so, you must ensure that another meeple is not already occupying the feature you are placing on.
  • If you lay a meeple on a baobab tree, you draw two animal tiles.
  • If you do not place a meeple, you may instead dig a new watering hole, expand a watering hole, or move a ranger.

3. Scoring a feature

  • Completed features are scored at the end of each turn. After scoring, players return their meeples from the scored features to their supply.
  • A completed animal trail scores points based on the number of different animals present.
  • A completed bush scores points in the same way as a completed animal trail, plus 1 point per bird.
  • A completed baobab tree allows you to draw two additional animal tiles.
  • A completed waterhole scores 3 points. [4]
  • Placing a ranger after being displaced by the tile just placed scores 3 points. [4]
  • If there are multiple meeples on a single scored feature, the player with the most meeples is the only one who scores. If multiple players are tied, the tied players all score full points.

Game end and final scoring

The game ends after a player draws the last land tile. That player takes their turn, then final scoring is conducted as follows:

  • Animal trails and bush
Each player with a meeple on the feature scores 1 point for every animal and bird present. Different types of animals do not matter. All players with meeples on the feature score points, regardless of who has the most meeples. [5]
  • Animal tiles
You score 1 point for each animal tile in your supply.
  • Baobab tress and watering holes
Meeples on baobab trees and watering holes do not score points.


Example: Final scoring
A: Blue does not score any points for the meeple on the baobab tree.
B: You score 2 points for the two animals on the trail.
C: You and Blue have meeples in the large bush. With four animals and six birds in the bush, you and Blue both score 10 points. [6]
D: Blue scores 2 points for the one animal (ape) and one bird in the small bush.
E: You score 3 points for animal tiles in your supply.

After final scoring is complete, the player with the most points wins. If multiple players are tied, they share the victory. [7]

Use of a Table

A number of questions have been asked about rules related to the play area itself [8], including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from HiG (5/2013):

  • The edge of the table is the limit for the game if, as stated in the rules, a table is used.
  • The rules state that the starting tile is placed in the middle of the table. If all of the tiles are shifted to allow more room, the starting tile would no longer be in the middle. So in principle, total shifting of the tiles is not allowed. Additionally, with a manual shift of all of the tiles, the tiles and figures on the play area can slip, which could lead to incorrect positioning of tiles or figures.
  • Addition of a second table is possible if one of an appropriate height is added to the first table. If a table is extended (as with an additional panel), make sure that the tiles and figures on the play area do not slip.
  • Playing on the floor: The rules technically do not allow this, because the rules state that the first tile is placed in the middle of the table. Playing on the floor is not forbidden, however, if use of a table is not feasible. If the floor is used, tiles must be placed so all tiles are visible to all players. Tiles cannot be placed under the sofa, cabinet/shelf, etc.
  • It is important generally, that all the players in the round agree how to play:
    • Table - standard
    • Table - with "total shifting" of tiles
    • Table - with extension
    • Floor
  • Continue to play fairly and not intentionally unfair to other players.

Tile reference

Total Land Tiles: 72 Tiles + 1 Start Tile

link={{{link}}}  x2
- | -
link={{{link}}}  x1
E
link={{{link}}}  x4
E | G | G | Z
link={{{link}}}  x3
A | E | L
link={{{link}}}  x1
L
link={{{link}}}  x4
A | A | E | L
link={{{link}}}  x5
E | G | G | L | Z
link={{{link}}}  x1
AA
link={{{link}}}  x1
AA
link={{{link}}}  x2
LL | ZZ
link={{{link}}}  x3
GG | ZZ | ZZ
link={{{link}}}  x1
Z
link={{{link}}}  x2
G | Z
link={{{link}}}  x3
A | AE | ZZ
link={{{link}}}  x1
AE
link={{{link}}}  x1
Z
link={{{link}}}  x1
G
link={{{link}}}  x1
EL
link={{{link}}}  x1
EGG
link={{{link}}}  x5
A | A | G | L | Z
link={{{link}}}  x4
E | L | Z | -
link={{{link}}}  x1
L
link={{{link}}}  x1
AEE
link={{{link}}}  x1
EEL
link={{{link}}}  x3
AL | AL | L
link={{{link}}}  x5
EE | EG | EZ | LL | LZ
link={{{link}}}  x2
AG | AL
link={{{link}}}  x2
G | Z
link={{{link}}}  x1
E
link={{{link}}}  x4
G | G | L | Z
link={{{link}}}  x1
LZ
link={{{link}}}  x1
GG
link={{{link}}}  x3
A | A | G
link={{{link}}}  x1
AEG (Start Tile)

If several tiles of one type are present, it is listed which and how many animals are on each one.

The individual tiles are separated by a pipe symbol. Birds are not listed.

A = ape | E = elephant | G = giraffe | L = lion | Z = zebra | "-" = no animal


Total animal / watering hole tiles: 50

link={{{link}}}  x10 A
link={{{link}}}  x10 E
link={{{link}}}  x10 G
link={{{link}}}  x10 L
link={{{link}}}  x10 Z

Letters indicate the animal included on each land tile:

A = ape | E = elephant | G = giraffe | L = lion | Z = zebra


Total 50/100 scoring markers: 5

link={{{link}}}  x5

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community Tiles can also be placed into a bag or box to be drawn randomly.
  2. Interpretation from the Community It is much more convenient to put the animal tokens into a small bag and draw them randomly as required.
  3. Official clarification from the publisher In the rare case that a tile cannot legally be placed anywhere, it is removed from the game, and the player draws another.
  4. 4.0 4.1 Official clarification from the publisher Although not included in the manual, included here for the sake of completeness.
  5. Notorious rule difference among editions or publishers This is a discrepancy with the HiG rules, that stipulate that the feature owner is the one scoring (It there is a tie, it has to be considered as per the normal rules.) On the other hand, the ZMG rules allow all players present in the feature to score.
  6. Notorious rule difference among editions or publishers The translation of the same example in the HiG reads as follows:
    You and Blue have meples in the large bush. Since you has more meeples than Blue there, you get the points for the animals. With four animals and six birds in the bush, you score 10 points
  7. Interpretation from the Community Once the final score is known, the winner is the player with the most points. The rules do not include tiebreakers. That is, rules explaining the situation when two or more players share the same score at the end of the game.
  8. Interpretation from the Community These clarifications where provided for the Carcassonne game and can be also b applied to any spin-offs, including Safari.