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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:NewWorldLink
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Carcassonne Scoring During the Game}}<languages /><onlyinclude> == Expansion selector == <div class="showAll" id="_Expansion_Selector_"></div> <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> == <span id="Scoring during the game"></span>Scoring during the game == <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> <div class="showWhenDone" id="ScoringDuringTheGame" style="display: none;"> {| |- | colspan="9" | '''Legend:''' |- | | class="scoringTile" | Points from feature tiles || style="padding-left: 30px;" | | class="scoringMeeple" | Points from figures || style="padding-left: 30px;" | | class="scoringFeature" | Points from additional features || style="padding-left: 30px;" | | class="scoringCoreLegend" | Core feature scoring || style="padding-left: 30px;" | | class="scoringSurveyor showLandSurveyors" | Land Surveyor action || style="padding-left: 30px;" | |} <span class="showCastlesOrRobbers"> {| | class="showCastles" | | class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring | class="showRobbers" | | class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber |} </span> {| class="wica-table" width="100%" |- ! colspan="2" | '''Scoring features during the game''' <!-- Road --> |- | width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div> | width="95%" valign="middle" | {| width="100%" style="border-collapse: initial;" |- valign="top" | width="50%" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span> <ul class="showC1"> <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> <li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> </ul> <ul class="showC2"> <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> <li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> </ul> |- class="showGermanCathedrals" | colspan="2" | <hr /> |- class="showGermanCathedrals" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road segment on '''German cathedral(s)''' || class="scoringCore" | '''1''' point / road segment<br/> <ul> <li>Road segments on German cathedral tiles are counted separately</li> </ul> |- class="showBridges" | colspan="2" | <hr /> |- class="showBridges" valign="top" | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul> <li>The wooden bridge counts as 1 road tile</li> <li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li> </ul> |- class="showTunnel" | colspan="2" | <hr /> |- class="showTunnel" valign="top" | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul> <li>The tunnel tile counts as 1 road tile</li> </ul> |- class="showLabyrinth" | colspan="2" | <hr /> |- class="showLabyrinth" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" | <ul> <li>The labyrinth tile counts as 1 road tile</li> <li>The labyrinth tile merges all roads connected to it for scoring</li> </ul> |- class="showFerries" | colspan="2" | <hr /> |- class="showFerries" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul> <li>The ferry tile counts as 1 road tile</li> <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> </ul> |- class="showMarketsOfLeipzig" | colspan="2" | <hr class="solid" /> |- class="showMarketsOfLeipzig" valign="top" | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> <li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> <li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> </ul> |- class="showWondersOfHumanity" | colspan="2" | <hr class="solid" /> |- class="showWondersOfHumanity" valign="top" | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile |- class="showWondersOfHumanity" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | width="50%" class="scoringCore" | <ul> <li class="showC1">The long forking road counts as 1 road tile</li> <li class="showC2">The long forking road counts as 2 road tiles</li> </ul> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | class="scoringCore" | <ul> <li class="showC1">The long forking road counts as 1 road tile</li> <li class="showC2">The long forking road counts as 2 road tiles</li> </ul> |} |- class="showLandSurveyors" | colspan="2" | <hr /> |- class="showLandSurveyors" valign="top" | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles || class="scoringCore" | Depending on active scoring tile |- class="showLandSurveyors" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile | width="50%" class="scoringCore" | <ul> <li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting: <ul> <li class="showGermanCathedrals">German cathedrals → yes</li> <li class="showInns">Inns → yes</li> <li class="showMage">Mage → no</li> <li class="showMarketsOfLeipzig">Markets of Leipzig (Wainwrights quarter bonus) → no</li> </ul> </span></li> </ul> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] '''Peasant Uprising''' scoring tile | class="scoringCore" | '''(-1)''' point / tile with a farmhouse |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] '''Street Fair''' scoring tile | class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span> |} |- class="showGermanCathedrals" | colspan="2" | <hr /> |- class="showGermanCathedrals" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile (except for German cathedral tiles)<br/> '''(+1)''' point / road segment on German cathedral tiles<br/> <ul> <li>German cathedrals do not stack</li> </ul> |- class="showInns" | colspan="2" | <hr /> |- class="showInns" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br /> <ul> <li>Inns do not stack</li> <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> </ul> |- class="showMage" | colspan="2" | <hr /> |- class="showMage" valign="top" | class="scoringTile" | [[File:Figure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / actual tile <ul> <li>This bonus takes into consideration the actual number of tiles of the road</li> <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> </ul> |- class="showWitch" | colspan="2" | <hr /> |- class="showWitch" valign="top" | class="scoringTile" | [[File:Figure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br /> <ul> <li>Affects all points obtained from road tiles (previous rows)</li> </ul> |- class="showLandSurveyors" | colspan="2" | <hr /> |- class="showLandSurveyors" valign="top" | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road || Depending on active scoring tile |- class="showLandSurveyors" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|left]] '''Poverty''' scoring tile | width="50%" | '''(-3)''' points for feature<br /> <ul> <li>The resulting scoring for the feature can be a negative value</li> </ul> |} |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on road tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGermanCastles" | colspan="2" | <hr /> |- class="showGermanCastles" valign="top" | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle |- class="showBathhouses" | colspan="2" | <hr /> |- class="showBathhouses" valign="top" | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse |- class="showSignposts" | colspan="2" | <hr /> |- class="showSignposts" valign="top" | class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br /> <ul> <li>'''#correct signpost types''' can be a number between 0 and 3</li> </ul> |- class="showLabyrinth" | colspan="2" | <hr /> |- class="showLabyrinth" valign="top" | class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br /> <ul> <li>Only if using '''advanced rules'''</li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |- class="showMarketsOfLeipzig" | colspan="2" | <hr /> |- class="showMarketsOfLeipzig" valign="top" | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Wainwrights quarter || '''(+1)''' point / actual tile<br /> <ul> <li>Majority on the road is required</li> <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li> <li>This bonus takes into consideration the actual number of tiles of the road</li> <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> <li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> <li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> </ul> |} <!-- Cities --> |- | align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div> | valign="middle" | {| width="100%" |- class="showLandSurveyors" valign="top" | width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" class="scoringCore" | Depending on active scoring tile |- class="showLandSurveyors" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile | width="50%" class="scoringCore" | <ul> <li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li> <li class="showHills">Hills are not considered</li> </ul> |} |- class="showLandSurveyors" | colspan="2" | <hr class="solid" /> |- valign="top" | width="50%" class="scoringTile" rowspan="2" | <span>'''City''' (knight) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''2''' points / tile |- | class="scoringCore" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> <ul class="showC1"> <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> </ul> <ul class="showC2"> <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> </ul> |- class="showCityGates" | colspan="2" | <hr /> {| width="100%" style="padding-left: 10px;" |- class="showCityGates" valign="top" | width="50%" class="scoringTile" | <span>[[File:CityGates_C1_Tile_15.png|50px|left]]</span> <span>'''1-tile city'''</span> || width="50%" class="scoringCore" | '''4''' points / scored feature <ul> <li>This is a special case from '''The City Gates'''</li> </ul> |} |- class="showWondersOfHumanity" | colspan="2" | <hr class="solid" /> |- class="showWondersOfHumanity" valign="top" | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile |- class="showWondersOfHumanity" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | width="50%" class="scoringCore" | <ul> <li class="showC1">The large city counts as 1 city tile</li> <li class="showC2">The large city counts as 2 city tiles</li> </ul> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | class="scoringCore" | <ul> <li class="showC1">The large city counts as 1 city tile</li> <li class="showC2">The large city counts as 4 city tiles</li> </ul> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | class="scoringCore" | <ul> <li class="showC1">The large city counts as 1 city tile</li> <li class="showC2">The large city counts as 3 city tiles</li> </ul> |} |- class="showLandSurveyors" | colspan="2" | <hr /> |- class="showLandSurveyors" valign="top" | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles | class="scoringCore" | Depending on active scoring tile |- class="showLandSurveyors" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul> <li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: <ul> <li class="showCathars">Cathars / Siege / Besiegers → yes</li> <li class="showCathedrals">Cathedrals → yes</li> <li class="showMage">Mage → no</li> </ul> </span></li> </ul> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile | width="50%" class="scoringCore" | '''(+0)''' point / tile |- valign="top" | class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> |} |- class="showCathars" | colspan="2" | <hr /> |- class="showCathars" | class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile |- class="showCathars" | class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> <ul> <li>Sieges do not stack</li> </ul> |- class="showCathedrals" | colspan="2" | <hr /> |- class="showCathedrals" valign="top" | class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile |- class="showCathedrals" | class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> <ul> <li>Cathedrals do not stack</li> </ul> |- class="showMage" | colspan="2" | <hr /> |- class="showMage" valign="top" | class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile |- class="showWitch" | colspan="2" | <hr /> |- class="showWitch" valign="top" | class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br /> <ul> <li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li> <li>This bonus takes into consideration the actual number of tiles of the city</li> </ul> |- class="showLandSurveyors" | colspan="2" | <hr /> |- class="showLandSurveyors" valign="top" | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || Depending on active scoring tile |- class="showLandSurveyors" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile | width="50%" | '''(+3)''' points for feature |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile | '''(-3)''' points for feature<br /> <ul> <li>The resulting scoring for the feature can be a negative value</li> </ul> |} |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGermanCastles" | colspan="2" | <hr /> |- class="showGermanCastles" valign="top" | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle |- class="showBathhouses" | colspan="2" | <hr /> |- class="showBathhouses" valign="top" | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse |- class="showDarmstadt" | colspan="2" | <hr /> |- class="showDarmstadt" valign="top" | width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |- class="showMarketsOfLeipzig" | colspan="2" | <hr /> |- class="showMarketsOfLeipzig" valign="top" | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> <ul> <li>Presence in the city is required but no majority is considered</li> <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> </ul> |} <!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries --> |- | align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span> <span class="showOtherTiles"> <span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span> <span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span> </span> |- class="showLandSurveyors" | colspan="2" | <hr /> |- class="showLandSurveyors" valign="top" | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features || class="scoringCore" | Depending on active scoring tile |- class="showLandSurveyors" | colspan="2" | <hr class="solid"/> {| width="100%" style="padding-left: 10px;" |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile | width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s) |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile | class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile | '''(+3)''' point / feature |} |- class="showVineyards" | colspan="2" | <hr /> |- class="showVineyards" valign="top" | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |- class="showShrines" | colspan="2" | <hr /> |- class="showShrines" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points. |- class="showDarmstadt" | colspan="2" | <hr /> |- class="showDarmstadt" valign="top" | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Church''' || width="50%" | <span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span> <span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span> <ul> <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> </ul> |- class="showMarketsOfLeipzig" | colspan="2" | <hr /> |- class="showMarketsOfLeipzig" valign="top" | class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature <ul> <li>The feature has to be occupied by any player</li> <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> </ul> |} <!-- Barn - Case 1 --> |- class="showBarn" | align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Placing a barn''' assuming majority of farmers |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br /> <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> </ul> |- class="showCastles" | colspan="2" | <hr class="dotted" /> |- class="showCastles" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle |- class="showPig" | colspan="2" | <hr /> |- class="showPig" valign="top" | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city |- class="showPigHerd" | colspan="2" | <hr /> |- class="showPigHerd" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br /> <ul> <li>Pig-herds do not stack</li> </ul> |- class="showCathars" | colspan="2" | <hr /> |- class="showCathars" valign="top" | class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br /> <ul> <li>Applied to the value obtained for a particular city in previous rows</li> </ul> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Barn - Case 2 --> |- class="showBarn" <!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>--> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> </ul> |- class="showCastles" | colspan="2" | <hr class="dotted" /> |- class="showCastles" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle |- class="showPig" | colspan="2" | <hr /> |- class="showPig" valign="top" | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city |- class="showPigHerd" | colspan="2" | <hr /> |- class="showPigHerd" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br /> <ul> <li>Pig-herds do not stack</li> </ul> |- class="showCathars" | colspan="2" | <hr /> |- class="showCathars" valign="top" | class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br /> <ul> <li>Applied to the value obtained for a particular city in previous rows</li> </ul> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Castle Tokens --> |- class="showCastles" | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Castles''' (castle occupier / knight / lord) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br /> <ul> <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority''' <ul class="showMayor"> <li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> </ul> </li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Wind Roses --> |- class="showWindRoses" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''Wind rose placement''' on correct quadrant <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points |} <!-- Baba Yaga's Hut --> |- class="showRussianPromos" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Gardens --> |- class="showAbbotAndGardens_Full" | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Garden''' (abbot) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span> <span class="showOtherTiles"> <span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span> <span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span> </span> <span class="showVineyards"><br /> <ul> <li>Vineyards do no affect gardens. </ul></span> <!-- |- class="showVineyards" | colspan="2" | <hr /> |- class="showVineyards" valign="top" | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring ''Vineyard(s)''' || '''(+0)''' points / vineyard --> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- German Castle --> |- class="showGermanCastles" | align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Castle in Germany''' (knight/lord/castle occupant) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span> <span class="showOtherTiles"> <span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span> <span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span> </span> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- German Cathedral --> |- class="showGermanCathedrals" | align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Cathedral in Germany''' (archbishop) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" | <ul> <li>All roads leading to the cathedral are considered.</li> <li>Roads starting and ending at the same cathedral tile are counted only once.</li> </ul> |- class="showAll" | colspan="2" | <hr /> |- class="showAll" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br /> <ul> <li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li> </ul> |- class="showAll" | colspan="2" | <hr /> |- class="showAll" valign="top" | class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile <ul class="showC1"> <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> </ul> <ul class="showC2"> <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> </ul> |- class="showBridges" | colspan="2" | <hr /> |- class="showBridges" valign="top" | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul> <li>The wooden bridge counts as 1 road tile</li> <li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li> </ul> |- class="showTunnel" | colspan="2" | <hr /> |- class="showTunnel" valign="top" | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul> <li>The tunnel tile counts as 1 road tile</li> </ul> |- class="showLabyrinth" | colspan="2" | <hr /> |- class="showLabyrinth" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" | <ul> <li>The labyrinth tile counts as 1 road tile</li> <li>The labyrinth tile merges all roads connected to it for scoring</li> </ul> |- class="showFerries" | colspan="2" | <hr /> |- class="showFerries" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul> <li>The ferry tile counts as 1 road tile</li> <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> </ul> |- class="showMarketsOfLeipzig" | colspan="2" | <hr class="solid" /> |- class="showMarketsOfLeipzig" valign="top" | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> <li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> <li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> </ul> |- class="showInns" | colspan="2" | <hr /> |- class="showInns" valign="top" | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br /> <ul> <li>Inns do not stack</li> <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> </ul> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Cemeteries --> |- class="showCemeteries" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span> <ul> <li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li> </ul> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Haunted Castles --> |- class="showHauntedCastles" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span> <span class="showOtherTiles"> <span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span> <span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span> </span> <ul> <li class="showC1">The 2x2 starting tile is counted as 1 tile</li> <li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li> </ul> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Easter In Carcassonne (Easter Nest)--> |- class="showEasterInCarcassonne" | align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest. <ul> <li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li> </ul> |} <!-- Easter In Carcassonne (Easter Bunny)--> |- class="showEasterInCarcassonne" | align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over |} <!-- Fortune Teller --> |- class="showFortuneTeller" | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <ul> <li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li> </ul> |- class="showLittleBuildings" | colspan="2" | <hr /> |- class="showLittleBuildings" valign="top" | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul> <li>'''Basic rules:''' <ul type="o"> <li>'''(+1)''' point / little building</li> </ul> </li> <li>'''Variant rules:''' <ul type="o"> <li>'''(+1)''' point / shed</li> <li>'''(+2)''' points / house</li> <li>'''(+3)''' points / tower</li> </ul> </li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty only affects '''players with majority'''</li> <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |- | colspan="2" | <hr class="solid" /> |- valign="top" | width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored |} <!-- Watchtowers --> |- class="showWatchtowers" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br /> <ul class="showC1"> <li>Watchtowers are scored right before scoring the adjacent completed city or road</li> <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> </ul> <ul class="showC2"> <li>Watchtowers are scored right before scoring the adjacent completed city or road</li> <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> </ul> |- | colspan="2" | <hr /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> <ul> <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> <li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment <ul class="showBridges"> <li>Wooden bridges are considered road segments</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as: <ul> <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> <li class="showShrines">Shrine</li> <li class="showAbbey">Abbey</li> <li class="showMonasteries">German monastery</li> <li class="showMonasteries">Dutch & Belgian monastery</li> <li class="showMonasteries">Japanese building</li> <li class="showDarmstadt">Darmstadt church</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment |} <!-- Betting Offices --> |- class="showBets" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets. <ul> <li>Bets are settled after all features have been scored</li> <li>All betting chips on a betting office apply to the same feature</li> <li>The active player decides the feature if there are several options</li> </ul> |- | colspan="2" | <hr /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" | <ul> <li>'''2''' points if feature has exactly 2 tiles</li> <li>'''6''' points if feature has exactly 6 tiles</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" | <ul> <li>'''3''' points if feature has exactly 3 tiles</li> <li>'''5''' points if feature has exactly 5 tiles</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" | <ul> <li>'''3''' points if feature has exactly 3 tiles</li> <li>'''6''' points if feature has exactly 6 tiles</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" | <ul> <li>'''4''' points if feature has exactly 4 tiles</li> <li>'''7''' points if feature has 7 or more tiles</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" | <ul> <li>'''8''' points if feature has exactly 4 tiles</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" | <ul> <li>'''5''' points if feature has exactly 5 tiles</li> <li>'''8''' points if feature has 8 or more tiles</li> </ul> |} <!-- Circus --> |- class="showCircus" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> <ul> <li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. <ul class="showC1"> <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> </ul> <ul class="showC2"> <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> </ul> </li> <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> </ul> |} <!-- Acrobats --> |- class="showAcrobats" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> <ul> <li>Penalty affects the points each player scores</li> <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Fruit-Bearing Trees --> |- class="showFruitBearingTrees" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible '''fruit actions''': |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points |- | colspan="2" | <hr class="dotted"/> |- valign="top" | width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br /> <ul> <li>1 token = '''3''' points</li> <li>2 token = '''6''' points</li> <li>3 token = '''10''' points</li> <li>4 token = '''15''' points</li> </ul> |} <!-- Spiel Doch 2/2018 --> |- class="showSpielDoch2018" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul> <li>'''Basic rules:''' <ul> <li>'''0''' points</li> </ul> </li> <li> '''Variant rules:''' <ul> <li>'''5''' points</li> </ul> </li> </ul> |} <!-- Tollkeepers --> |- class="showTollkeepers" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br /> <ul> <li>Tollhouses are scored right before scoring the completed road</li> </ul> |- | colspan="2" | <hr /> |- valign="top" | class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br /> '''3''' points / group of travelers on the road <ul class="showBridges"> <li>These features do not directly affect a wooden bridge placed on the same tile</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br /> '''6''' points / group of travelers on the road <ul class="showBridges"> <li>These features do not directly affect a wooden bridge placed on the same tile</li> </ul> |} <!-- 20th Anniversary Expansions --> |- class="show20thAnniversaryExpansion" | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points <ul> <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> </ul> |} <!-- End --> <!--|} {| class="wica-table"--> |- class="showFigureScoringDuringGame" ! colspan="2" | '''Scoring figures during the game''' <!-- Fairy --> |- class="showFairy" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios: |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br /> <ul class="showAcrobats"> <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br /> <ul> <li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li> <li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li> <li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li> </ul> |} <!-- Tower --> |- class="showTower" | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios: |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br /> '''(+3)''' points to payee<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br /> <ul> <li>Payer is '''not''' allowed to have negative points as a result</li> </ul> |} <!-- Teacher --> |- class="showTeacher" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score |} <!-- Dispatch/Messages --> |- class="showMessages" | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile: |- | colspan="2" | <hr /> |- valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' for road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> <ul> <li>No majority is applied for the feature scored</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' for city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> <ul> <li>No majority is applied for the feature scored</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' for <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> <ul> <li>No majority is applied for the feature scored</li> </ul> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' for chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br /> <ul> <li>Majority is applied for feature scored</li> </ul> |- class="showGhosts" | colspan="2" | {| width="100%" style="padding-left: 10px;" |- | colspan="2" | <hr class="solid"/> |- class="showGhosts" valign="top" | class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br /> <ul> <li>Penalty affects the points scored by the player</li> <li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} |} <!-- Robbers --> |- class="showRobbers" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up) |} <!-- Gingerbread Man --> |- class="showGingerbreadMan" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city <ul class="showC1"> <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> </ul> <ul class="showC2"> <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> </ul> |} <!-- Shepherd/Flock --> |- class="showSheep" | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted |} <!-- Abbot --> |- class="showAbbot" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span> <span class="showOtherTiles"> <span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span> <span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span> </span> <ul> <li>The abbot cannot be returned if feature is completely surrounded by tiles</li> <li>Scoring an abbot is not scoring the feature it is placed on <ul> <li class="showVineyards">Vineyards are not considered when returning an abbot</li> <li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li> <li class="showFairy">The fairy cannot be considered when retuning the abbot</li> </ul> </li> <li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li> </ul> </span> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br /> <ul> <li>Penalty affects the points scored by the player</li> <li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- Ringmaster --> |- class="showRingmasterScoring" | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> <ul> <li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li> <li>Ringmaster scoring takes place even if it didn't score any points for the completed feature</li> <li>The feature is scored first, then the ringmaster</li> </ul> |} <!-- Bathhouses --> |- class="showBathhouses" | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse <ul> <li>Player is allowed to have negative points as a result</li> </ul> |} <!-- Peasant Revolts --> |- class="showPeasantRevolts" | align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points <ul> <li>Player is allowed to have negative points as a result</li> <li class="showPorxada">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to La Porxada<li> <li class="showWagon">The active player may protect their wagon when moved after scoring<li> <li class="showCatapult">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to a catapult Seduction Token<li> <li class="showCropCircles">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed due to a crop circle<li> </ul> |- | colspan="2" | <hr class="dotted"/> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points <ul> <li>Player is allowed to have negative points as a result</li> </ul> |} |- class="showPeasantRevolts" | {| |- valign="top" | width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" | |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features |} |- class="showOtherScoringDuringGame" ! colspan="2" | '''Other scoring during the game''' <!-- Catapult - Target --> |- class="showCatapult" | align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div> | valign="middle" | {| width="100%" |- valign="top" | class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points |} <!-- Catapult - Play Catch --> |- class="showCatapult" | align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div> | valign="middle" | {| width="100%" |- valign="top" | class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points |- | colspan="2" | <hr class="dotted" /> |- valign="top" | class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points |} <!-- Bazaars --> |- class="showBazaars" | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br /> '''-number''' of points awarded based on bidding to buyer <ul> <li>Players are allowed to have negative points as a result</li> </ul> |} <!-- WOF - Fortune --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points |} <!-- WOF - Tax --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city) |} <!-- WOF - Famine --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) </ul> |- class="showCastles" | colspan="2" | <hr class="dotted" /> |- class="showCastles" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) |- class="showPig" | colspan="2" | <hr /> |- class="showPig" valign="top" | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) |- class="showPigHerd" | colspan="2" | <hr /> |- class="showPigHerd" valign="top" | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) <ul> <li>Pig-herds do not stack</li> </ul> |} <!-- WOF - Storm --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply |} <!-- WOF - Inquisition --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk |} <!-- WOF - Plague --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points <ul> <li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li> </ul> |} <!-- WOF - Crown --> |- class="showWheelOfFortune" | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options: |- | colspan="2" | <hr /> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points |- | colspan="2" | <hr class="dotted" /> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' || width="50%" | '''6''' points |- | colspan="2" | <hr class="dotted" /> |- valign="top" | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> |} <!-- The Gifts - Road Sweeper --> |- class="showGifts" | align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road <ul> <li>The active player does not even need to occupy the feature</li> <li>The road is scored as if at the end of the game, applying the majority rule as usual</li> <li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> </ul> |- class="showGhosts" | colspan="2" | <hr /> |- class="showGhosts" valign="top" | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br /> <ul> <li>Penalty affects the points scored by the player</li> <li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> </ul> |} <!-- The Gifts - Cash Out --> |- class="showGifts" | align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature <ul> <li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li> <li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li> </ul> |} <!-- The Wonders of Humanity - Notre-Dame --> |- class="showWondersOfHumanity" | align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings <ul> <li>Monastic buildings are: <ul> <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> <li class="showShrines">Shrine</li> <li class="showAbbey">Abbey</li> <li class="showMonasteries">German monastery</li> <li class="showMonasteries">Dutch & Belgian monastery</li> <li class="showMonasteries">Japanese building</li> <li class="showDarmstadt">Darmstadt church</li> </ul> </li> <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> </ul> |} <!-- The Wonders of Humanity - Stonehenge --> |- class="showWondersOfHumanity" | valign="middle" | {| width="100%" |- valign="top" | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner <ul> <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> </ul> |} <!-- End --> |} </div> </onlyinclude> <!--{{FootnoteIconPara}}--> [[Category:Completed]]
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