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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
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{{DISPLAYTITLE:Hills & Sheep (1st edition)}}<!--include here possible redirection -->{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Hills & Sheep (1st edition) |image={{filepath:Box_HillsSheep_C1_ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Hills_And_Sheep_C1_Tile_10.jpg|otherimage=Hills_And_Sheep_C2_Tile_K.jpg|otherlink={{HillsSheepLink|edition=C2|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-5"> {| style="float:right; text-align:center;" |- | [[File:Box_HillsSheep_C1_ZMG.png|right|200px]] |} __TOC__ </div> {{DottedFrameMessage|text=''The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his cloister.'' }} == General info and comments == [[File:Symbol_HillsSheep_C1C2.png|frame|80px|right|Expansion symbol]] '''Hills & Sheep''' was originally released by [[Hans im Glück| Hans im Glück]] in {{Year|2014}}. This is the ninth major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces some new aspects to the game. == Contents == * '''18 new land tiles''' * '''18 sheep and wolf tokens''' (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf) : [[File:Hills_And_Sheep_C1_Token_Sheep_Wolf.png|frame|none|Sheep and wolf Tokens]] * '''1 cloth bag''' * '''6 shepherds in 6 player colors''' : {{Figure|name=Shepherd|edition=C1|color=defaultcolors|variant=image}} == Rules == === Preparation === The sheep and wolf tokens are all placed in the bag. Each player receives one shepherd of his/her color to add to his followers. The new land tiles are mixed in with the others. With the exception of the new rules used with this expansion, all basic Carcassonne rules remain unchanged. === Placing a tile === The players draw and place tiles according to the usual rules. <span id="sheep"></span> ==== Shepherd and Sheep ==== '''Shepherd use:''' If a player plays a land tile containing a field segment, he can decide whether to deploy a follower to the tile as usual, or he may deploy his shepherd to the field segment instead. If he deploys the shepherd, he immediately draws a token from the bag. If he draws a sheep token, he places it near his shepherd on the field. If a wolf token is drawn, it is put back into the bag and the shepherd returns to the player’s supply. If the field extended by the newly-placed tile already contains a farmer, the player may still deploy his shepherd to that field, but he may '''not''' deploy his shepherd to a field already containing another shepherd. '''Expanding a flock of sheep:''' When a player extends a field containing his shepherd by placement of a new tile, he may first place a follower <ref> {{IconBook}} This should actually state that the player can place a '''figure''' according to the usual rules of placement, as any legal figure placement (such as the pig or builder) would be allowed here. (7/2014) </ref> according to the usual rules of placement, <ref> {{IconArrow}} The original [[Z-Man Games|'''ZMG''']] version of the rules stated that the shepherd action is chosen first, then a follower is placed according to the normal rules if desired. This actually could have strategic implications, because the results of the attempt to expand the flock could influence whether or not you place a follower with the original [[Z-Man Games|'''ZMG''']] rules. (And since the word "follower" is actually intended to be "figure," with the original [[Z-Man Games|'''ZMG''']] rules you could return the shepherd to the field immediately after a wolf token kicked him off!) This has since been corrected. (7/2014, updated 3/2015) </ref> and then he may choose between the following two special actions: <ref> {{IconBook}} If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action (expand or herd the flock) before the dragon moves. (3/2015) </ref> * '''Expand the flock''' (by drawing another token from the bag) :'''or''' * '''Herd the flock into the stable''' (sheep tokens are scored) <blockquote> <u>'''Expand the flock'''</u> The player draws one token from the bag. There are now two possibilities: # '''A sheep token''' is drawn – The flock continues to expand. The player places the sheep token with the other(s) near his shepherd. # '''A wolf token''' is drawn – The wolf chases the sheep away! The player must now return all sheep tokens from the field to the bag (along with the wolf token), and returns the shepherd to his supply without scoring. <u>'''Herd the flock into the stable'''</u> Instead of drawing a new token from the bag, the player can decide to score his shepherd's flock. For every sheep pictured on the tokens that have accumulated in his field, he scores 1 point (each token is valued from 1 to 4 points). After scoring, the player returns all sheep tokens from the field to the bag, and returns the shepherd to his supply. </blockquote> '''More than one shepherd in a field:''' By subsequent joining of originally separate fields, more than one shepherd may be present in the same field. If this happens, all sheep in the newly-connected field are considered to be part of the same flock, and (if scored) will earn points for every shepherd in that field. Whenever a sheep token is added to a flock in this case, it will essentially score the same for every shepherd. If one of the shepherds decides to score his flock, all shepherds in that field score the same points (the total of all sheep on all tokens in that field) and all concerned players must return their sheep tokens to the bag and return the shepherds to their supply. If a player draws a wolf token from the bag, the flock is lost for all shepherds in that field. All sheep tokens in the entire field are returned to the bag (along with the wolf token), and all shepherds in that field are returned to players’ supplies without scoring. '''The shepherd is not a follower:''' A player who wishes to score his shepherd must do so by using the “Herd the flock into the stable” action. <ref> {{IconArrow}} An early version of the [[Hans im Glück|HiG]] rules incorrectly stated that the shepherd must use the “Expand the flock” action in order to score. (5/2014) </ref> The shepherd is not influenced by any other game scoring, and also does not influence any other game scoring. If any shepherds with their sheep are still present in fields at the end of the game, they do NOT score. '''Special case:''' If a player surrounded a farm completely with roads or city walls, then the action '''Herd the flock into the stable''' triggers immediately for the shepherds farm. <ref> {{IconArrow}} The German rules in the [[Variants#Big Box 5|Big Box 5]] from 2014 include this sentence. The English Big Box rules differ from the German ones in this point because this special case was added to the German rules at the request of correction readers shortly before printing. <br /> This addition refers to a special case when a farm is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)<br /> {{IconWorld}} No farm scoring happens at this point. The surrounded farm will be scored at the end of the game as usual. </ref> <ref> {{IconWorld}} The same special case should apply when placing a shepherd on an inner farm. Inner farms are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner farm, perform the '''Expand the flock''' action and, if no wolf token was drawn, you would perform the '''Herd the flock into the stable''' action automatically since the filed is already closed. These are examples of CCCC tiles with inner farms:<br /><br /> {{BeginTileList|width=450px}} {{Tile|image=Inns_C1_01.jpg|size=95px|text=''}} {{Tile|image=Trad_c1_tile_01.jpg|size=95px|text=''}} {{Tile|image=Trad_c1_tile_02.jpg|size=95px|text=''}} {{Tile|image=Tower_C1-07.png|size=95px|text=''}} {{Tile|image=Abbey_And_Mayor_C1_Tile_02.jpg|size=95px|text=''}} {{EndTileList}} These are examples of CCCF tiles with inner farms: {{BeginTileList|width=450px}} {{Tile|image=Trad_c1_tile_03.jpg|size=95px|text=''}} {{Tile|image=Princess_And_Dragon_C1_Tile_01.jpg|size=95px|text=''}} {{Tile|image=Abbey_And_Mayor_C1_Tile_03.jpg|size=95px|text=''}} {{EndTileList}} The following CCCC tile doesn't show an inner farm as it is not surrounded by walls or roads as a regular farm. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?) {{BeginTileList|width=450px}} {{Tile|image=EssenSpiel_2016.png|size=95px|text=''}} {{EndTileList}} </ref> [[File:Hills_And_Sheep_C1_Shephers_Example_01.png|frame|none|'''Example:''' The {{ColorRed|RED}} and {{ColorBlue|BLUE}} shepherds are both standing in the same field. There are 4 sheep tokens in the combined flock with a total of 8 sheep. On {{ColorRed|RED’s}} turn, he extends the field and decides to score the sheep. {{ColorRed|RED}} and {{ColorBlue|BLUE}} both score 8 points. All of the sheep are put back into the bag, and both players return the shepherds to their supplies.<br /><br />If {{ColorRed|RED}} had decided to expand the flock and had drawn a wolf token, no points would have been scored by either player.]] <span id="hill"></span> ==== Hills ==== <span style="font-size: 80%;">(Idea: Manfred Keller)</span> [[File:Feature_Hill_C1.png|frame|right|Hill symbol]] '''Place and occupy:''' If a player draws a land tile depicting a Hill, he immediately draws a second tile, keeping it face-down, and places it under the Hill tile '''without looking at the second tile.''' <ref> {{IconBook}} If the Hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a follower is placed on it, there will be no way to connect that follower to an occupied feature, as the game will be over. (10/2014) </ref> [[File:Hills_And_Sheep_C1_Hill_Tile_Placement.png|frame|none|Placing a hill]] Then, according to the normal rules of placement, he places the two-tile-high Hill and may deploy a follower on it. Other than its increased height, any other features depicted on the Hill tile (city, road, and field) function as they do in the basic game. '''Scoring effects of a Hill:''' When scoring a feature (city, road, or field) with more than one follower, a follower on a Hill breaks any ties in favor of the owner of that follower. The player with a follower on a Hill receives all of the points for that feature. In this case, any other players involved in the tie who do not have a follower on a Hill receive no points for the feature. <ref> {{IconBook}} If the tied players also have equal numbers of followers on hills in that feature, the tie remains unbroken and both players still receive the points. Even if the number of followers on hills is unequal, as long as each of the tied players has '''at least one''' follower on a hill, the tie is unbroken and both players receive the points. (5/2014) </ref> <ref> {{IconHouse}} As an alternative tiebreaker method, the number of followers on hills can be counted. Thus, if two players have the same number of followers in a feature, but one player has more of those followers on hills than the other player does, the player with the most followers on hills gets all of the points and the other player gets none. (5/2014) </ref> If there is no tie, a follower on a Hill has no additional special meaning. Followers on Hills are returned to a player’s supply as usual after a scoring. These Hill rules also apply to the final scoring at the end of the game. [[File:Hills_And_Sheep_C1_Hill_Example_01.png|frame|none|Example: {{ColorRed|RED}} and {{ColorBlue|BLUE}} each have 1 knight in the city when it is completed. The {{ColorRed|RED}} knight stands on a hill in the city. Therefore, {{ColorRed|RED}} wins the tie and scores 10 points. {{ColorBlue|BLUE}} earns no points.]] <span id="vineyard"></span> ==== Vineyards ==== [[File:Feature_Vineyard_C1.png|frame|right|Vineyard symbol]] '''Placement:''' A land tile depicting a Vineyard is placed according to the usual rules. Whenever a '''cloister''' is '''completed and scored''', the owner receives 3 additional points for every Vineyard on any of the 8 land tiles surrounding the cloister. <ref> {{IconBook}} The vineyard bonus is also applied to the Abbey tile ([[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]) and [[Heretics_and_Shrines_(1st_edition)|Cult Places]]. When using [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]], the vineyard bonus is applied to the Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is '''not''' applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/2014) </ref> A Vineyard may contribute to the additional points of multiple cloisters. If any cloisters remain incomplete at the end of the game, any surrounding Vineyards will score no additional points. <ref> {{IconBook}} Regardless of the type of cloister involved (normal cloister, Abbey, Cult Place, or German Monastery), the vineyard has no effect on final scoring at the end of the game. (5/2014) </ref> [[File:Hills_And_Sheep_C1_Vineyard_Example_01.png|frame|none|'''Example:''' {{ColorRed|RED}} has just completed a cloister, which is now scored. There are two vineyards surrounding this cloister. Therefore, {{ColorRed|RED}} scores 9 + 3 + 3 = 15 points. If {{ColorBlue|BLUE’s}} cloister is completed later in the game, he will also receive 3 additional points from the vineyard on the land tile directly above the cloister.]] === New land tiles === <span style="font-size: 80%;">(Idea: Jan König)</span> {{BeginTileList|width=650px}} {{StartBlock|width=300px}} {| |- valign="top" | style="width: 117px;" | [[File:Hills_And_Sheep_C1_Feature_Tile_01.png]] | style="width: 183px;" | The field regions between the two cities are not connected. |} {{EndBlock}} {{StartBlock|width=300px}} {| |- valign="top" | style="width: 117px;" | [[File:Hills_And_Sheep_C1_Feature_Tile_02.png]] | style="width: 183px;" | The cottages divide the road into 2 parts (end segments). |} {{EndBlock}} {{EndTileList}} <hr style="margin: 0px 0px 15px 0px;" /> {{BeginTileList|width=650px}} {{StartBlock|width=300px}} {| |- valign="top" id="city_separate_segments" | width="117" | [[File:Hills_And_Sheep_C1_Feature_Tile_03.png]] | width="183" | The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected. |} {{EndBlock}} {{StartBlock|width=300px}} {| |- valign="top" | [[File:Hills_And_Sheep_C1_Example_Feature_01.png|frame|none|'''Example:''' The tile on the right connects the two formerly separate city segments of the tile on the left.]] |} {{EndBlock}} {{StartBlock|width=300px}} {| |- valign="top" | width="117" | [[File:Hills_And_Sheep_C1_Feature_Tile_04.png]] | width="183" | The right side of this tile is a "field side" with two separate field segments. If a tile with a field segment is placed next to it, the two field segments are then connected. |} {{EndBlock}} {{StartBlock|width=300px}} {| |- valign="top" | [[File:Hills_And_Sheep_C1_Example_Feature_02.png|frame|none|'''Example:''' The tile on the right connects the two formerly separate field segments of the tile on the left.]] |} {{EndBlock}} {{StartBlock|width=300px}} {| |- valign="top" | [[File:Hills_And_Sheep_C1_Example_Feature_03.png|frame|none|'''Special case:''' If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. ''(These tiles are intentionally created asymmetrically.)'']] |} {{EndBlock}} {{StartBlock|width=300px}} {| |- valign="top" | [[File:Hills_And_Sheep_C1_Example_Feature_04.png|frame|none|'''Special case:''' If these two particular tiles are placed next to each other as shown, the two city segments are '''not''' considered to be connected. In addition, the top and bottom field segments are not considered to be connected.]] |} {{EndBlock}} {{EndBlockList}} === Other expansions === '''Special rules for [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]] expansion''' If the dragon moves to a land tile containing a shepherd (with his sheep tokens), the dragon eats the shepherd and all of his sheep. The player returns the shepherd to his supply and places the sheep tokens back into the bag. Note that this is an exception to the rule that states that the dragon only eats followers. <ref> {{IconWorld}} This is an odd clarification / special rule, as the premise is not actually correct. The dragon actually '''does''' eat all players’ figures (other than the barn), so eating the shepherd does not represent a change in the rules. (The 2013 [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]] rules have a specific bullet point stating that all players’ figures, not just followers, are fair game for the dragon – this predates the '''Hills & Sheep''' expansion.) (1/2015) </ref> The sheep (and shepherd) simply look too delicious to the dragon, and unfortunately he can no longer restrain himself... === House rules === * If you’re not concerned about whether or not players count tiles as a strategy, and you want to be able to use all of the tiles in the game, you can place blank tiles under any hills that are drawn. (Thanks to Crispy Jones.) == Tile distribution == {{BeginTileList|width=600px|tiles=18}} {{Tile|image=Hills_And_Sheep_C1_Tile_01.jpg|count=2|config={{Feature|edition=C1|name=CitySeparateSegments}} + {{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_05.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_06.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_08.jpg|count=1|countextra=<ref> {{IconBook}} Note that there is no expansion symbol on this tile. Errata included in the [[Hans_im_Glück|'''HiG''']] packaging notes that one can tell that the tile is a part of this expansion by the presence of the hill. (5/2014)</ref>|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_10.jpg|count=2|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_13.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_14.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_15.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C1_Tile_16.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}} {{EndTileList}} <div style="margin-top: 2em"> {{BeginTileList|tokens=18}} {{Tile|image={{Piece|name=SheepToken1|edition=C1|variant=imagename}}|padding-right=20px|link=#sheep|count=4|config={{Piece|name=SheepToken1|edition=C1|variant=short}}}} {{Tile|image={{Piece|name=SheepToken2|edition=C1|variant=imagename}}|padding-right=20px|link=#sheep|count=5|config={{Piece|name=SheepToken2|edition=C1|variant=short}}}} {{Tile|image={{Piece|name=SheepToken3|edition=C1|variant=imagename}}|padding-right=20px|link=#sheep|count=5|config={{Piece|name=SheepToken3|edition=C1|variant=short}}}} {{Tile|image={{Piece|name=SheepToken4|edition=C1|variant=imagename}}|padding-right=20px|link=#sheep|count=2|config={{Piece|name=SheepToken4|edition=C1|variant=short}}}} {{Tile|image={{Piece|name=WolfToken|edition=C1|variant=imagename}}|padding-right=20px|link=#sheep|count=2|config={{Piece|name=WolfToken|edition=C1|variant=short}}}} {{EndTileList}} </div> {{FootnoteIconPara}} [[Category:Checked]] [[Category:First Edition]] [[Category:First Edition Major Expansion]]
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