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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Fan Expansions
Category:My First Carcassonne
Category:New World
Category:Safari
Category:Spinoff
Category:Star Wars
Category:Under Construction
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:MainPageLink
Template:MarketsLeipzigLink
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Template:MessagesLink
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Template:MistsOverCarcassonneLink
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Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
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Template:OverHillAndDaleLink
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Template:PhantomLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:River (1st edition)}}{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=River (1st edition) |image={{filepath:Box RiverI C1 RGG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=River_I_C1_Feature_Chuch.jpg|otherimage=20AE_River_C2_Tile_H.png|otherimage2=River_I_C2_Tile_H.jpg|otherlink={{RiverLink|edition=C2|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} |link2={{BaseGameLink|edition=C1|logo=hide}} }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_RiverI_C1_RGG.png|right|150px]]<br />Box River I | [[File:Box_RiverII_C1_RGG.png|right|150px]]<br />Box River II |} __TOC__ </div> == General info and comments == {| style="float:right;" |- valign="top" | [[File:Sheet_C1_River1.png|thumb|120px|Punchout River I<br/>OEM version]] | [[File:Symbol_CountKingRobber_C1C2.png|200px|thumb|right|Expansion symbol River II]] | [[File:Symbol_RiverIII_C1C2.png|200px|thumb|right|Expansion symbol for 2014 River version]] |} There are two River Expansions: * '''The River''' (commonly known as '''River I''') was originally released by [[{{Path|Hans im Glück}}]] in {{Year|2001}} * '''The River II''' was originally released by [[{{Path|Hans im Glück}}]] in {{Year|2005}}, and later bundled in the major expansion {{CountKingRobberLink|edition=C1|logo=noborder}} in {{Year|2008}}. The '''{{GamesQuarterlyLink|edition=C1|logo=noborder}}''' expansion from {{Year|2006}} includes 2 river tiles that can be combined with any river expansion. One of these tiles is a new river source with a road. It can replace the one included in other rivers and help create smaller farms around the river. In {{Year|2014}}, [[{{Path|Hans_im_Glück}}|'''HiG''']]'s {{VariantsLink|version=BigBox5|logo=noborder}} included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with {{HillsSheepLink|edition=C1|logo=noborder}}. == Contents == * '''12 new land tiles''' ([[#River I (Original 2001 River version)|The River I]]) - providing a linear river configuration. * '''12 new land tiles''' ([[#River II|The River II]]) - providing a forked river layout. * '''12 new land tiles''' ([[#River III (2014 River I version)|The River III]]) - providing the same layout as River I and some extra features. * '''2 new river tiles''' ([[#Games Quarterly #11|Games Quarterly #11]]) - providing an alternative river source. <p> Common features found on river tiles: <ref> {{IconBook}} Officially, the field goes around the spring and the lake, creating a connected farm.<br /> {{IconArrow}} This has been incorporated in the [[{{Path|Rio_Grande_Games}}|'''RGG''']] edition of the {{VariantsLink|version=BigBox1|logo=noborder}}, which includes '''The River''' (the [[{{Path|Hans_im_Glück}}|'''HiG''']] edition does not) and states that “The field space on the lake and spring tiles wraps around those features.” </ref> </p> {{BeginBlockList|width=650px}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_I_C1_Feature_River_Source.jpg]] | style="width: 105px;" | A spring <ref> {{IconArrow}} In the [[{{Path|Z-Man Games}}|'''ZMG''']] rules, this is referred to as the river source. (12/2014)</ref> |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_I_C1_Feature_River_Lake.jpg]] | style="width: 105px;" | A lake <ref> {{IconArrow}} In the [[{{Path|Z-Man Games}}|'''ZMG''']] rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014) </ref> |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_I_C1_Feature_Road.jpg]] | style="width: 105px;" | A road segment |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_I_C1_Feature_City.jpg]] | style="width: 105px;" | A city segment |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_I_C1_Feature_Chuch.jpg]] | style="width: 105px;" | A cloister or monastery. Note the bridge crossing the river. |} {{EndBlock}} {{EndBlockList}} '''River II''' shows river segments as well as familiar features such as cities, cloisters, roads, and fields plus '''a river fork''', an inn (tie-in with {{InnsCathedralsLink|edition=C1|logo=noborder}}), a pig-herd (tie-in with {{TradersBuildersLink|edition=C1|logo=noborder}}) and a volcano (tie-in with {{PrincessDragonLink|edition=C1|logo=noborder}}.) <p> Particular features found in '''River II''': </p> {{BeginBlockList|width=650px}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_II_C1_Feature_River_Fork.jpg]] | style="width: 105px;" | A river fork |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_II_C1_Feature_Inn.jpg]] | style="width: 105px;" | A inn |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_II_C1_Feature_Pig-Herd.jpg]] | style="width: 105px;" | A pig-herd |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_II_C1_Feature_Bridge.jpg]] | style="width: 105px;" | A bridge that does not split the fields <ref> {{IconBook}} The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as {{AbbeyMayorLink|edition=C1|logo=noborder}} do not divide the city underneath. – Chris O.] (1/2013) </ref> |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_II_C1_Feature_Lake_Volcano.jpg]] | style="width: 105px;" | A volcano next to one of the lakes |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_II_C1_Feature_Lake_City.jpg]] | style="width: 105px;" | A city segment on the other lake |} {{EndBlock}} {{EndBlockList}} '''River III''' has the same layout of river and claimable features as '''River I''', thus it is considered the same expansion. However, this version also adds features to mesh with the {{HillsSheepLink|edition=C1|logo=noborder}} expansion – there are 2 tiles with a sheep and 2 tiles with a vineyard. Additionally, the backs of the river tiles in this version are the light gray of standard tiles rather than the dark gray of starting tiles, and there is a new expansion symbol on the front. <p> Particular features found in '''River III''': </p> {{BeginBlockList|width=650px}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_III_C1_Feature_Vineyard_v2.jpg]] | style="width: 105px;" | A vineyard |} {{EndBlock}} {{StartBlock}} {| |- | style="width: 115px;" | [[File:River_III_C1_Feature_Sheep_v2.jpg]] | style="width: 105px;" | A sheep |} {{EndBlock}} {{EndBlockList}} '''Games Quarterly #11''' provides a new river source with a road ending at a small cottage. The road splits the farm surrounding the river source: [[File:GC11_C1_Tile_11.jpg|105px]] == Rules == === Preparation === The original starting tile is not used. <ref> {{IconArrow}} This is an addition to the {{CountKingRobberLink|edition=C1|logo=noborder}} edition of the rules. </ref> <ref> {{IconArrow}} Earlier versions of the rules stated, “The original starting tile can either be mixed into the stack of river tiles, or placed as soon as the river has been completed, and is treated like a normal tile.” (3/2015) </ref> <ref> {{IconHouse}} The original start tile can be played as per the original rule in the previous footnote. Alternatively, if drawing from a bag where the tile backs cannot be seen, the start tile can be mixed in with the standard tiles. (3/2015) </ref> Separate the spring tile and lake tile from the others. Place the spring tile in the middle of the table, and set the lake tile to the side for now. The other ten tiles are shuffled and placed face down into a stack. <ref> {{IconArrow}} In the '''New Edition''', the players are instructed to place the lake tile at the bottom of this stack. (12/2014) </ref> <ref> {{IconBook}} When the two '''River''' sets are combined, discard one spring and one lake and make just one river (instead of making two rivers using the two springs). </ref> If playing with River II, the fork tile should be set aside along with the source and lake tiles. The fork tile is placed first (after the source tile) by the first player. <span id="gameplay"></span> === Placing a tile === The players take turns placing tiles <ref> {{IconArrow}} The rules from {{VariantsLink|version=BigBox5|logo=noborder}} and the {{RiverLink|edition=C2|logo=noborder|text=New Edition rules}} explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014) </ref> <ref name="desire"> {{IconBook}} As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014) </ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles. [[File:River_I_C1_Example_01b_small.jpg|frame|none|Example of a river configuration in '''River I/III''']] If playing with River II, the first player places the fork. <ref> {{IconBook}} '''Question:''' If you combine {{CountKingRobberLink|edition=C1|logo=noborder}} with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry! </ref> <ref name="desire"/> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref> {{IconBook}} As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014) </ref> The volcano tile is placed last. The player who places the volcano may not deploy a follower to this tile, but should place the dragon on the tile instead. <ref> {{IconArrow}} The [[{{Path|Rio_Grande_Games}}|'''RGG''']] edition of {{VariantsLink|version=BigBox2|logo=noborder}} does not mention that a player should place the dragon on the volcano tile, only that the player should place a second tile. </ref> The player may therefore take another tile immediately, <ref> {{IconWorld}} This is not standard procedure for placing a volcano tile, according to the rules for {{PrincessDragonLink|edition=C1|logo=noborder}}. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, he or she may only perform actions not connected with follower deployment. </ref> thus beginning the normal game. The river tiles can be placed as the player wishes, except for two exceptions: no 180° turns are allowed, and the two river branches must not be connected. [[File:River_II_C1_Example_03_small.jpg|frame|none|Example of a river configuration in '''River II''']] Important: '''A U-turn with the river tiles is not possible.''' This means that a 180° turn is not allowed, as it may lead to difficulties in placing all the tiles.<ref> {{IconBook}} '''Question:''' With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles? '''Answer:''' Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between.</ref> [[File:River_I_C1_Example_02.jpg|frame|none|Immediate U-turns are not allowed in a river]] === Deploying a follower === When a player places a river tile, he or she may deploy a follower using the normal rules for placing a follower. <ref> {{IconBook}} Note that river segments separate farms. (08/2014) </ref> No follower can be deployed to the river itself. === Scoring === River feature itself cannot be scored. All other features on river tiles are scored as usual. River segments separate farms. === Note on River II special features === If you don't possess the relevant expansions, the inn, volcano, pig-herd, vineyards and sheep tiles have no particular significance. <ref> {{IconHouse}} Still, there seems to be no reason why you couldn’t use the pig-herd without having the pig, since they are scored independently. In fact, the [[{{Path|Z-Man Games}}|'''ZMG''']] version of the rules leaves out “pig-herd tile” in this sentence, suggesting that they agree. </ref> The pig-herd tile earns the farmer who owns this farm an extra 1 point per city. If a player has the pig-herd and a pig (from the {{TradersBuildersLink|edition=C1|logo=noborder}} expansion), he or she receives an additional 2 points per city. <ref> {{IconArrow}} This sentence changed in [[{{Path|Hans_im_Glück}}|'''HiG''']]’s {{VariantsLink|version=BigBox2|logo=noborder}} to remove a previous ambiguity about whether the pig-herd tile could only be scored in addition to a pig. It is now clear that they can be scored independently or together. </ref> <ref> {{IconBook}} You '''do''' receive the bonus from the pig-herd tile even if you don't have a pig on the farm. The pig herd is a neutral pig, so to speak. </ref> <ref> {{IconBook}} '''Question:''' Does the pig-herd tile still score an extra point when there is a barn on the farm (barn = 4 points, barn+pig-herd = 5 points per city)? '''Answer:''' The pig-herd tile only counts in connection with farmers, not the barn. </ref> <ref> {{IconHouse}} The pig-herd tile can still score an extra point per city when there is a barn on the farm. </ref> <ref> {{IconWorld}} There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of '''The River II''', and the similar {{GamesQuarterlyLink|edition=C1|logo=noborder}} tile is not officially a pig-herd tile. However, if one farm has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals. </ref> === Other expansions === ==== {{CountCarcassonneLink|edition=C1|logo=noborder}} ==== The question of how to combine the various “starting” expansions of Carcassonne is a longstanding one, and [[{{Path|Hans_im_Glück}}|HiG]] has changed its mind several times. The original rules for {{CountCarcassonneLink|edition=C1|logo=noborder}} included the following clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in {{CountKingRobberLink|edition=C1|logo=noborder}}: “It is not recommended to combine {{CountCarcassonneLink|edition=C1|logo=noborder}} and any '''River expansion(s)''', as situations may arise in which it is impossible to place tiles properly.” The same rules by [[{{Path|Z-Man Games}}|'''ZMG''']] include the following paragraph: "The river spring must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended." [[File:River_I_C1_Example_04.jpg|frame|none|Example combining the City of Carcassonne with The River I]] As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: “In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.” If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from the {{AbbeyMayorLink|edition=C1|logo=noborder}} expansion.) This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of Mega-Carcassonne should look like. Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development. ==== {{WheelFortuneLink|edition=C1|logo=noborder}} ==== {{RiverLink|edition=C1|logo=noborder}} and {{WheelFortuneLink|edition=C1|logo=noborder}} expansions may be used together. In this case, the Wheel of Fortune board is first placed in the middle of the table. Then, the river source is placed so that the river will flow away from the Wheel of Fortune board. Place the river tiles and lake (mouth) according to the normal River rules. Once the lake (river mouth) has been placed, play proceeds according to normal Carcassonne rules. [[File:River_I_C1_Example_03.png|frame|none|Example combining The Wheel of Fortune and The River]] ==== {{HillsSheepLink|edition=C1|logo=noborder}} with River III ==== The sheep depicted on the river tiles are used with the {{HillsSheepLink|edition=C1|logo=noborder}} expansion. When a player performs a '''Gather the Flock''' action, the sheep depicted on the fields of these river tiles are to be counted and scored along with the Sheep tokens. These depicted sheep are permanent and may be scored multiple times during a game. The vineyards depicted on the river tiles are used with the {{HillsSheepLink|edition=C1|logo=noborder}} expansion and add to cloister scoring according to the normal vineyard rules. When playing without the {{HillsSheepLink|edition=C1|logo=noborder}} expansion, the depicted sheep and vineyards have no function. {| |- valign="top" | [[File:River_III_C1_Feature_Vineyard_v2.jpg|frame|none|River III tile with a vineyard]] | | [[File:River_III_C1_Feature_Sheep_v2.jpg|frame|none|River III tile with a sheep]] |} === House Rules === ==== House Rules for River I/III ==== * Ban all river U-turns to prevent problems with subsequent placement. * You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth) * Once the river is complete, it may be moved to the center of the playing area. (Thanks to Joff) * Instead of starting with the spring and setting aside the lake, put all of the river pieces into the bag. In this way the river can be any size and there is usually more then one option for placing a river tile. (Thanks to DavidP) * Mix the original starting tile (without a river) in with the river tiles. If it is drawn then it acts like a 'bonus' tile that can be placed anywhere. (Thanks to RationalLemming) * Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing the Count expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott) ==== House Rules for River II ==== * Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff) * Rather than discarding the second fork (from '''The River II''' and {{CountKingRobberLink|edition=C1|logo=noborder}},) mix it in with the other river tiles and place it normally when it is drawn. (Thanks to Scott) * Pig-herds do not score a bonus. (Thanks to Joff) * Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with {{CountCarcassonneLink|edition=C1|logo=noborder}}, place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth) * Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott) * Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott) * Play with two forks and a straight river between them. The ends (two lakes, a spring and a volcano) then come out randomly. Makes for a big river, but with 300 or so tiles it works. (Thanks to revolushn) == Tile Distribution == === River I (Original {{Year|2001}} River version) === {{BeginTileList|width=550px|tiles=12}} {{Tile|image=River_I_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}} {{Tile|image=River_I_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}}}} {{Tile|image=River_I_C1_Tile_03.jpg|count=1}} {{Tile|image=River_I_C1_Tile_04.jpg|count=1}} {{Tile|image=River_I_C1_Tile_05.jpg|count=1}} {{Tile|image=River_I_C1_Tile_06.jpg|count=1}} {{Tile|image=River_I_C1_Tile_07.jpg|count=1}} {{Tile|image=River_I_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}} {{Tile|image=River_I_C1_Tile_09.jpg|count=1}} {{Tile|image=River_I_C1_Tile_10.jpg|count=1}} {{Tile|image=River_I_C1_Tile_11.jpg|count=1}} {{Tile|image=River_I_C1_Tile_12.jpg|count=1}} {{EndTileList}} === River II === <section begin="tile_distribution_river_II" /> {{BeginTileList|width=550px|tiles=12}} {{Tile|image=River_II_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}} {{Tile|image=River_II_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=RiverFork|variant=short}}}} {{Tile|image=River_II_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}}}} {{Tile|image=River_II_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}} + {{Feature|edition=C1|name=Volcano}}}} {{Tile|image=River_II_C1_Tile_05.jpg|count=1}} {{Tile|image=River_II_C1_Tile_06.jpg|count=1}} {{Tile|image=River_II_C1_Tile_07.jpg|count=1}} {{Tile|image=River_II_C1_Tile_08.jpg|count=1}} {{Tile|image=River_II_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|name=PigHerd}}}} {{Tile|image=River_II_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}} {{Tile|image=River_II_C1_Tile_11.jpg|count=1}} {{Tile|image=River_II_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}} {{EndTileList}} <section end="tile_distribution_river_II" /> === River III (2014 River I version) === {{BeginTileList|width=550px|tiles=12}} {{Tile|image=River_III_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}} {{Tile|image=River_III_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}}}} {{Tile|image=River_III_C1_Tile_03.jpg|count=1}} {{Tile|image=River_III_C1_Tile_04.jpg|count=1}} {{Tile|image=River_III_C1_Tile_05.jpg|count=1}} {{Tile|image=River_III_C1_Tile_06.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=River_III_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}} {{Tile|image=River_III_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}} {{Tile|image=River_III_C1_Tile_09.jpg|count=1}} {{Tile|image=River_III_C1_Tile_10.jpg|count=1}} {{Tile|image=River_III_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}} {{Tile|image=River_III_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}} {{EndTileList}} === Games Quarterly #11 === {{BeginTileList|width=600px|tiles=2}} {{Tile|image=GC11_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}} {{Tile|image=GC11_C1_Tile_12.jpg|count=1}} {{EndTileList}} {{FootnoteIconPara}} [[Category:Checked]] [[Category:First Edition]] [[Category:First Edition Minor Expansion]]
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