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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:MessagesLink
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Template:RiverLink
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Safari Base Game}}<languages />{{Breadcrumbs|link1={{SafariLink}}}} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_Safari_ZMG.png|right|200px]] |} __TOC__ </div> {{DottedFrameMessage|text=''Africa swelters under the blazing sun, but an adventure on the savanna beckons! Monkeys swing in the trees, lions repose in the shade, and the ground shakes under the thunderous footfalls of elephants. While animals one and all gather at the watering holes, trek out into the bush, lie in wait, and see the majesty of nature unfold!'' }} == General info and comments == Safari was originally released by [[Hans im Glück]] in {{Year|2018}}. '''A note on the title:''' Today, the term “safari” is used primarily to describe observing wild animals in their natural habitat, and it is used in this sense throughout. == Components and setup == === Components === * '''72 Landscape tiles''' depicting the savanna landscape, animal trails, baobab trees, and the bush where animals congregate. {{BeginBlockList|nesting=1}} {{StartBlock|width=133px|padding-bottom=5px}} [[File:Safari_Tile_Feature_01.jpg|none|frame|Tile with animal trail and lion]] {{EndBlock}} {{StartBlock|width=133px|padding-bottom=5px}} [[File:Safari_Tile_Feature_02.jpg|none|frame|Tile with elephant in the bush, and baobab tree in the savanna]] {{EndBlock}} {{StartBlock|width=133px|padding-bottom=5px}} [[File:Safari_Tile_Feature_03.jpg|none|frame|Tile with bush (including birds), as well as a zebra and a lion on trails]] {{EndBlock}} {{StartBlock|width=133px|padding-bottom=5px}} [[File:Safari_Tile_Back.jpg|none|frame|Land tile backs - All tiles share the same back]] {{EndBlock}} {{EndBlockList}} * '''1 start tile''' with the size of three land tiles. : [[File:Safari_Start_Tile_Feature.jpg|none|frame|Start tile]] * '''50 animal / watering hole tiles''' depicting the five different large animals. Each animal is represented on ten tiles. Four animal tiles can be connected to create a watering hole. : [[File:Safari_Animal_Tiles_Feature.jpg|none|frame|Animal / watering hole tiles]] : [[File:Safari_Animal_Watering_Hole_Feature.jpg|none|frame|Example of complete watering hole]] * '''Scoreboard''' : [[File:Safari_Scoreboard.jpg|none|frame|Scoreboard]] * '''5 scoring markers''' showing 50 and 100 : {| |- | [[File:Safari_Tile_50_Points_Feature.jpg|none|frame|Scoring marker with 50 points on its front]] || [[File:Safari_Tile_100_Points_Feature.jpg|none|frame|Scoring marker with 100 points on its back]] |} * '''30 meeples''', six in each of the following colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}} and {{ColorBlack|black}} :[[File:Figure_Meeples_Base.png|x40px]] * '''5 elephants''', one in each player's color :[[File:Figure_Elephants.png|x50px]] * '''2 white ranger vehicles''' - these are two neutral figures referred to as "rangers" throughout the rules. The don't belong to any player. :[[File:Figure_Ranger.png|x50px]] === Preparation === Shuffle all 72 land tiles, and place them facedown in stacks that are easily accessible to all players. <ref> {{IconWorld}} Tiles can also be placed into a bag or box to be drawn randomly. </ref> [[File:Safari_Land_Tile_Stacks.jpg|none|frame|Land tile stacks]] Place the start tile in the middle of the table and place the rangers in the spaces indicated in the illustration below. [[File:Safari_Start_Tile_And_Rangers.jpg|none|frame|Start tile with Rangers]] Place the scoreboard to the side of the playing area. Place the score markers next to it. Shuffle all 50 animal tokens and distribute two to each player. Each player puts them face up in front of them. Shuffle the rest of them and put them aside, face down. <ref> {{IconWorld}} It is much more convenient to put the animal tokens into a small bag and draw them randomly as required. </ref> [[File:Safari_Animal_Tiles_Face_Down.jpg|none|frame|Animal tokens facing down]] Each player chooses a color and takes the six meeples and one elephant of that color to form their personal supply. Place each player‘s elephant on the 0 space. Return all unused meeples and elephants to the box. [[File:Safari_Elephant_Meeples_on_Scoreboard.jpg|none|frame|Elephants on the scoreboard]] == Overview and object of the game == Players take turns placing land tiles, expanding the savanna and discovering bush, animal trails, and baobab trees. You place meeples in the bush or on animal trails and complete them to score points for the different animals present, and lay meeples on baobab trees to draw new animal tiles. Animal tiles can score additional points or can be used to dig watering holes in the savanna. Players score points throughout the game as well as at the end of the game. The player with the highest score after final scoring wins. == Gameplay == '''Carcassonne Safari''' is played in turns, in clockwise order. Starting with the youngest player, the active player follows these steps '''in the order listed below''', after which the next player takes a turn, and so on. Below is a brief description of the actions you will take on your turn and the different features on the land tiles. <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{BeginBlockList|width=900px}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesPlacingTile|header=fake-h4|title=1. Placing a land tile|rules= <div style="width:230px; max-width:230px; display:inline-block; height:283px;"> <table> <tr> <td width="130">You '''must''' draw one land tile from a stack and place it faceup adjacent to any tile already on the board to continue the landscape.</td> <td width="90"> [[File:Safari_Rules_Gameplay_Place_Land_Tile.png|center]] </td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesPlacingMeeple|header=fake-h4|title=2. Perform action|rules= <div style="width:230px; max-width:230px; display:inline-block; height:283px;"> <table> <tr> <td colspan="2">Choose '''one''' of the following:</td> </tr> <tr> <td width="170" valign="top"><ul><li>Place a '''meeple''' on the tile you just placed.</li></ul></td> <td width="57" align="center">[[File:Figure_Meeple_red.png|45px]]</td> </tr> <tr> <td valign="top"><ul><li>Move one of the two '''rangers'''.</li></ul></td> <td align="center">[[File:Figure_Ranger.png|57px]]</td> </tr> <tr> <td valign="top"><ul><li>Dig or expand a '''watering hole'''.</li></ul></td> <td align="center">[[File:Safari_Rules_Gameplay_Place_Animal_Tile.png|57px]]</td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesScoring|header=fake-h4|title=3. Score a feature|rules= <div style="width:230px; max-width:230px; display:inline-block; height:283px;"> <table> <tr> <td width="140" valign="top">You '''must''' score any features completed by the tile you placed this turn, even if other players have meeples on them.</td> <td width="80" align="right">[[File:Safari_Rules_Gameplay_Score_Points.png]]</td> </tr> </table> </div> }} {{EndBlock}} {{EndBlockList}} </div> === The animal trails === <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1. Placing a land tile with an animal trail|rules= If you draw a tile with an animal trail, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush). <ref> {{IconBook}} In the rare case that a tile cannot legally be placed anywhere, it is removed from the game, and the player draws another. </ref> [[File:Safari_Rules_Animal_Path_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} placed the '''animal trail''' tile. The animal trail, as well as the savanna, continues the landscape.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2. Placing a meeple on an animal trail|rules= After placing a tile with an animal trail, you may place one of your meeples '''on that animal trail''', but only if no other meeples are present along the entire trail. [[File:Safari_Rules_Animal_Path_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a meeple on the tile you just placed. This is legal because there are no other meeples on that trail.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3. Scoring an animal trail|rules= An animal trail is completed when both ends are closed by bush or savanna, or when it loops back onto itself by connecting to the other end. When the trail is completed, it is scored. If one of your meeples is on a trail when it scores, you will score points from it. You score points based on the '''number of different animals''' present on the animal trail. The number of points scored is shown below, as well as on the scoreboard. <table width="300" style="border-collapse: collapse; border-style: hidden;"> <tr> <th width="200" align="right" style="border: 1px solid black;">Different animals </th> <th align="center" width="20" style="border: 1px solid black;">1</th> <th align="center" width="20" style="border: 1px solid black;">2</th> <th align="center" width="20" style="border: 1px solid black;">3</th> <th align="center" width="20" style="border: 1px solid black;">4</th> <th align="center" width="20" style="border: 1px solid black;">5</th> </tr> <tr> <th width="200" align="right" style="border: 1px solid black;">Points </th> <th align="center" style="border: 1px solid black;">1</th> <th align="center" style="border: 1px solid black;">3</th> <th align="center" style="border: 1px solid black;">6</th> <th align="center" style="border: 1px solid black;">10</th> <th align="center" style="border: 1px solid black;">15</th> </table> The total number of animals on the trail does not matter, only how many '''different''' animals are present. After scoring, return your '''meeple from the trail''' to your supply. [[File:Safari_Rules_Animal_Path_Example_03a.png|none|frame|'''Example:''' {{ColorBlue|Blue}} closes {{ColorRed|your}} animal trail. Even though another player placed the tile that completed it, you will score the points from it, because {{ColorRed|your meeple}} is on the trail. There are three different animals on the trail, so you score '''6 points'''.]] '''Placing additional animals''' Before you would score points from an animal trail, you may add one animal tile from your supply to that trail. The animal tile must be an animal that is not already present on that trail. [[File:Safari_Rules_Animal_Path_Example_03b.png|none|frame|'''Example:''' On {{ColorRed|your}} animal trail, there is an elephant, a zebra, and a giraffe. You place a lion from your supply. Now there are four different animals on the trail, and you score '''10 points''' instead of 6 points.]] Players track their scores using the elephants placed on the scoreboard at the start of the game. When you score points, move your elephant forward that many spaces. If your elephant passes the '''0''' space on the scoreboard, take a scoring marker and place it with the "'''50'''" side up in front of you. If your elephant passes the '''0''' space again, flip the scoring marker over to the "'''100'''" side. [[File:Safari_Rules_Animal_Path_Example_03c.jpg|none|frame|'''Example:''' The elephant on the scoreboard moves 6 spaces to keep track of the score.]] Discard all animal tiles that were placed on the trail faceup. If a player would draw a new animal tile but there are none left in the supply, shuffle the discarded tiles facedown to create the new supply. }} </div> === The Bush === <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1. Placing a land tile|rules= If you draw a tile with bush, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush). [[File:Safari_Rules_Bushes_Example_01.png|none|frame|'''Example:''' Tile with a bush segment (lower right portion of tile)]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing a tile with bush, you may place a meeple in that bush, but only if that bush does not have another meeple on it. [[File:Safari_Rules_Bushes_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile, adding to the open bush. The bush does not have any meeples on it, so you can place a meeple there.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3. Scoring a feature|rules= A bush is completed when it does not have any open sides or gaps. When a bush is completed, it is scored. If one of your meeples is in the bush when it scores, you will score points from it. The points scored from animals in a bush are the same as those scored from an animal trail (see table below). Additionally, each bird ([[File:Safari_Rules_Bushes_Bird.jpg|32px|text-bottom|]]) above the bush is worth '''1 point'''. <table width="300" style="border-collapse: collapse; border-style: hidden;"> <tr> <th width="200" align="right" style="border: 1px solid black;">Different animals </th> <th align="center" width="20" style="border: 1px solid black;">1</th> <th align="center" width="20" style="border: 1px solid black;">2</th> <th align="center" width="20" style="border: 1px solid black;">3</th> <th align="center" width="20" style="border: 1px solid black;">4</th> <th align="center" width="20" style="border: 1px solid black;">5</th> </tr> <tr> <th width="200" align="right" style="border: 1px solid black;">Points </th> <th align="center" style="border: 1px solid black;">1</th> <th align="center" style="border: 1px solid black;">3</th> <th align="center" style="border: 1px solid black;">6</th> <th align="center" style="border: 1px solid black;">10</th> <th align="center" style="border: 1px solid black;">15</th> </table> After scoring a bush, return your meeple from the bush to your supply. '''Placing additional animals''' Before you would score points from a bush, you may add one animal tile from your supply on that bush. The animal tile must be an animal that is not already present in that bush, and the animal tile is discarded after the bush is scored. [[File:Safari_Rules_Bushes_Example_03ab.png|none|frame|'''Example:''' {{ColorRed|You}} add a tile to close that area of bush. A giraffe and a monkey are already in {{ColorRed|your}} bush, and you add a zebra tile. {{ColorRed|You}} now have three different animals and score 6 points from animals. There are also three birds above the bush, giving you an additional 3 points, for a total of '''9 points'''.]] }} </div> === The Baobab Tree === <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1. Placing a land tile|rules= If you draw a tile with a baobab tree, you must place it such that it continues the existing landscape (including any savanna, animal trails, or bush). [[File:Safari_Rules_Baobab_Example_01.png|none|frame|'''Example:''' A baobab tree tile]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2. Placing a meeple|rules= You may '''lay''' a meeple onto a baobab tree you just placed. After laying a meeple on a tree, you draw '''two animal tiles''' from the supply and place them '''faceup''' in front of you. [[File:Safari_Rules_Baobab_Example_02_v2.png|none|frame|'''Example:''' {{ColorRed|You}} lay your meeple onto the baobab tree you just placed and draw two animal tiles.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3. Scoring a feature|rules= When '''all eight''' spaces around a baobab tree have tiles placed on them, return your meeple from that tree to your supply, then draw '''two additional animal tiles''' from the supply and place them '''faceup''' in front of you. You do not score any points from the baobab tree. [[File:Safari_Rules_Baobab_Example_03_v2.png|none|frame|'''Example:''' All spaces around the baobab tree with {{ColorRed|your}} meeple are filled. {{ColorRed|You}} take back your meeple and receive two additional animal tiles.]] <div style="margin-bottom: 10px;"> {{InterimRule|rules=Since animal tokens for completing a baobab are received in the scoring phase, it is unclear at this moment if the player can use either of the two animal tokens in the same turn to boost the score of another, scoreable, feature, if it is completed by placing the tile. We recommend allowing immediate use. Alternatively, you can use an animal token received for placing a meeple on a baobab in a previous phase.}} </div> }} </div> === The Ranger === During your turn, the rangers can be used in one of two ways: * '''Option A:''' The tile does not displace a ranger <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1a. Placing a land tile|rules= You place a land tile on a space without a ranger on it. [[File:Safari_Rules_Ranger_Example_01a.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile and no ranger is displaced.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2a. No meeple placed|rules= '''Instead of placing a meeple''' during your turn, you may move one of the two rangers to an empty space next to one or more land tiles. [[File:Safari_Rules_Ranger_Example_02a.png|none|frame|'''Example:''' {{ColorRed|You}} can move a ranger as an alternative to placing a meeple.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3a. Score features|rules= Score all features completed by the tile you placed. You '''do not''' score points for moving the ranger. }} </div> * '''Option B:''' The tile displaces a ranger <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1b. Placing a tile on a space with a ranger|rules= If you place a tile on an empty space occupied by a ranger, remove the ranger and place it in front of you. [[File:Safari_Rules_Ranger_Example_01b.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile in the space with a ranger. {{ColorRed|You}} place the ranger in front of you.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2b. Placing a meeple|rules= You may place a meeple on the tile you placed, following the rules for placing meeples on animal trails and bush. [[File:Safari_Rules_Ranger_Example_02b.png|none|frame|'''Example:''' {{ColorRed|You}} place the meeple on the tile.]] }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3b. Score features|rules= Score all features completed by the tile you placed. You score '''3 points''' for displacing the ranger. After scoring, place the ranger on an empty space adjacent to one or more tiles. [[File:Safari_Rules_Ranger_Example_03b.png|none|frame|'''Example:''' {{ColorRed|You}} place the ranger in an empty space.]] }} </div> '''Note:''' You may only move '''one ranger''' per turn. If you displaced a ranger with your tile (1b), you may not move a ranger instead of placing a meeple (2a). The two rangers can '''never occupy the same space'''. === The Watering Holes === In addition to using animal tiles to improve your score for animal trails and bush, you can also use them to dig watering holes in the savanna. <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1. Placing a land tile|rules= You draw a land tile and place it, continuing the landscape as normal.}} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2. Dig or expand a watering hole|rules= '''Dig a watering hole''' '''Instead''' of placing a meeple on a tile, you may start digging a watering hole. To do so, place an animal tile from your supply onto an open corner of any tile ('''not necessarily the tile you just placed'''). A corner is open if it depicts only savanna (no bush). Then place a meeple on that animal tile and immediately score '''3 points'''. [[File:Safari_Rules_Watering_Hole_Example_02a.png|none|frame|'''Example:''' {{ColorRed|You}} place a land tile to extend {{ColorRed|your}} animal trail. Instead of placing a meeple on the tile, you start digging a watering hole. After placing the meeple on the animal tile, you score '''3 points'''.]] {{FAQ|width=700px|title= The rules say that you can start a Watering Hole at the empty savanna corner of a tile. However, once a Watering Hole has started, can a player place a tile with Bush segment next to the Watering Hole? See the picture below.<br/>If a player places a Bush segment there, the Watering Hole can never be completed, and the meeple is stuck for the rest of the game. Is this allowed? |text=The rules doesn't forbid this, so it should be allowed. But of course it's not a very nice move. (2/2023) [[File:Safari_Rules_Watering_Hole_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} can place a Bush tile that blocks the Watering Hole started by {{ColorBlue|Blue}}.]] }} '''Expanding a watering hole''' Instead of placing a meeple on the tile you just placed, you may expand a watering hole. Place an animal tile onto a land tile such that it continues to close the circle of the watering hole. You must use an animal tile depicting a different animal than the animals already present at the watering hole. You '''do not''' place a meeple onto this animal tile. Depending on whether you placed the second, third, or fourth (and last) animal tile on a watering hole, you score points as follows: * Second animal tile: 4 points * Third animal tile: 5 points * Fourth animal tile: 6 points '''Note:''' You may not start digging a watering hole without placing a meeple on it. [[File:Safari_Rules_Watering_Hole_Example_02b.png|none|frame|'''Example:''' {{ColorRed|You}} place a land tile and do not place a meeple. Instead, you expand your existing watering hole (with a zebra and a giraffe) with a different animal (monkey). Since it is the third tile of the watering hole, you score '''5 points'''.]] '''Exception:''' You may start digging a new watering hole diagonally across from an existing watering hole. Since the animal tiles do not touch yet, you place a meeple on this tile. Once the watering hole is complete, two meeples will occupy it. In this instance, it is possible for two of the same animal to occupy the watering hole. [[File:Safari_Rules_Watering_Hole_Example_02c.png|none|frame|'''Example:''' {{ColorRed|You}} place a land tile and start digging a new watering hole with a giraffe. Since your watering hole does not connect with the existing watering hole placed by {{ColorBlue|Blue}} across from you, you may also place a giraffe.]] <div style="margin-bottom: 10px;"> {{InterimRule|rules=Although the animal tokens may, at some later point, be connected to form a single waterhole, this token begins a new watering hole, so the player receives '''3 points.'''}} </div> }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3. Scoring a watering hole|rules= When the fourth animal tile of a watering hole is placed, it is complete. The owner of the watering hole scores three points. If two meeples occupy the watering hole, both players score three points. If both meeples belong to the same player, that player still only scores '''3 points'''. [[File:Safari_Rules_Watering_Hole_Example_03.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile and, instead of placing a meeple, complete a watering hole. {{ColorRed|You}} score 6 points, {{ColorBlue|Blue}} scores 3 points, and {{ColorBlue|Blue‘s}} meeple is returned.]] Return all meeples from the watering hole to their owners. }} </div> === Multiple meeples on the same feature === Although you may not place a meeple on a feature (an animal trail or bush) that is already occupied by a meeple, it is possible that, by connecting separate features, multiple meeples will occupy the same feature. When a feature with multiple meeples on it is scored, only the player with the most meeples on that feature scores points. If there is a tie for the '''most''' meeples on a feature, all tied players score the full amount of points. If multiple players have meeples on the same feature, all scoring players may add a different animal to the feature before scoring. Animal tiles only add to the score of the player who placed them. {{BeginTileList|width=700px}} {{StartBlock|width=230px}} [[File:Safari_Rules_Several_Meeples_Example_01.png|none|frame|'''Example:''' Before taking your turn, both {{ColorRed|you}} and {{ColorBlue|Blue}} had one meeple each on two separate animal trails. {{ColorRed|You}} place a tile and connect the trails. The trail is now completed. There are four different animals on the trail, and you add a fifth, different animal. {{ColorRed|You}} score '''15 points'''. {{ColorBlue|Blue}} does not add another animal and scores '''10 points'''.]] {{EndBlock}} {{StartBlock}} [[File:Safari_Rules_Several_Meeples_Example_02.png|none|frame|'''Example:''' Before taking your turn, these three meeples were in separate bushes. {{ColorRed|You}} place a tile and connect them into one bush. This completes the bush, so it scores. {{ColorRed|You}} do not add another animal tile and score '''11 points''' (6 points for three different animals and 5 points for birds). Only {{ColorRed|you}} score points because you have the most meeples in the bush.]] {{EndBlock}} {{EndTileList}} === Summary === <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingTile|title=1. Placing a Land tile|rules= * You must place the tile you drew such that it continues the landscape and connects with existing features. * If you are unable to place the tile you drew, return it to the box and draw a new one. * If you place a tile in a space occupied by a ranger, you displace the '''ranger'''.}} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesPlacingMeeple|title=2. Placing a meeple|rules= * You may place a meeple only on a feature on the land tile '''you just placed'''. When doing so, you must ensure that another meeple is not already occupying the feature you are placing on. * If you lay a meeple on a '''baobab''' tree, you draw two animal tiles. * If you '''do not place a meeple''', you may instead dig a new watering hole, expand a watering hole, or move a ranger. }} </div> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesScoring|title=3. Scoring a feature|rules= * Completed features are scored at the '''end of each turn'''. After scoring, players return their meeples from the scored features to their supply. * A completed '''animal trail''' scores points based on the '''number of different animals present'''. * A completed '''bush''' scores points in the same way as a completed animal trail, plus '''1 point per bird'''. * A completed '''baobab''' tree allows you to draw two additional animal tiles. * A completed '''waterhole''' scores '''3 points'''. <ref name="addition-completeness"> {{IconBook}} Although not included in the manual, included here for the sake of completeness. </ref> * Placing a '''ranger after being displaced''' by the tile just placed scores '''3 points'''. <ref name="addition-completeness" /> * If there are '''multiple meeples''' on a single scored feature, the player with the most meeples is the only one who scores. If multiple players are tied, the tied players all score full points.}} </div> === Game end and final scoring === The game ends after a player draws the last land tile. That player takes their turn, then final scoring is conducted as follows: * '''Animal trails and bush''' :The player with the most meeples on the feature scores '''1 point''' for '''every animal and bird present'''. '''Different types of animals do not matter'''. <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules allow all players present in the feature to score (not only those with the majority as stated by [[Hans im Glück|'''HiG''']]): <br /> :Each player with a meeple on the feature scores '''1 point''' for '''every animal and bird present'''. '''Different types of animals do not matter'''. All players with meeples on the feature score points, regardless of who has the most meeples. </ref> * '''Animal tiles''' :You score '''1 point''' for each '''animal tile''' in your supply. * '''Baobab trees and watering holes''' :Meeples on baobab trees and watering holes do not score points. [[File:Safari_Rules_Final_Scoring_Example_01.png|none|frame|'''Example:''' Final scoring <br /> '''A:''' {{ColorBlue|Blue}} does not score any points for the meeple on the baobab tree. <br /> '''B:''' {{ColorRed|You}} score '''2 points''' for the two animals on the trail. <br /> '''C:''' {{ColorRed|You}} and {{ColorBlue|Blue}} have meples in the large bush. Since {{ColorRed|you}} has more meeples than {{ColorBlue|Blue}} there, {{ColorRed|you}} get the points for the animals. With four animals and six birds in the bush, {{ColorRed|you}} score '''10 points'''. <ref> {{IconArrow}} The translation of the same example in the [[Z-Man Games|'''ZMG''']] rules reads as follows (aligned with the discrepancy in the previous footnote): : {{ColorRed|You}} and {{ColorBlue|Blue}} have meeples in the large bush. With four animals and six birds in the bush, {{ColorRed|you}} and {{ColorBlue|Blue}} both score '''10 points'''. </ref><br /> '''D:''' {{ColorBlue|Blue}} scores '''2 points''' for the one animal (ape) and one bird in the small bush.<br /> '''E:''' {{ColorRed|You}} score '''3 points''' for animal tiles in {{ColorRed|your}} supply.]] After final scoring is complete, the player with the most points wins. If multiple players are tied, they share the victory. <ref> {{IconWorld}} Once the final score is known, '''the winner is the player with the most points.''' The rules do not include tiebreakers. That is, rules explaining the situation when two or more players share the same score at the end of the game. </ref> === Use of a Table === A number of questions have been asked about rules related to the play area itself <ref> {{IconWorld}} These clarifications where provided for the Carcassonne game and can also be applied to any spin-offs, including '''Safari'''. </ref>, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from [[Hans im Glück|'''HiG''']] (5/2013): * The edge of the table is the limit for the game if, as stated in the rules, a table is used. * The rules state that the starting tile is placed in the middle of the table. If all of the tiles are shifted to allow more room, the starting tile would no longer be in the middle. So in principle, total shifting of the tiles is not allowed. Additionally, with a manual shift of all of the tiles, the tiles and figures on the play area can slip, which could lead to incorrect positioning of tiles or figures. * Addition of a second table is possible if one of an appropriate height is added to the first table. If a table is extended (as with an additional panel), make sure that the tiles and figures on the play area do not slip. * Playing on the floor: The rules technically do not allow this, because the rules state that the first tile is placed in the middle of the table. Playing on the floor is not forbidden, however, if use of a table is not feasible. If the floor is used, tiles must be placed so all tiles are visible to all players. Tiles cannot be placed under the sofa, cabinet/shelf, etc. * It is important generally, that all the players in the round agree how to play: ** Table - standard ** Table - with "total shifting" of tiles ** Table - with extension ** Floor * Continue to play fairly and not intentionally unfair to other players. == Tile reference == '''Total Land Tiles: 72 Tiles + 1 Start Tile''' {{BeginTileList|width=700px}} {{Tile|image=Safari_Tile_01.jpg|count=2|config=- | -}} {{Tile|image=Safari_Tile_02.jpg|count=1|config=E}} {{Tile|image=Safari_Tile_03.jpg|count=4|config=E | G | G | Z}} {{Tile|image=Safari_Tile_04.jpg|count=3|config=A | E | L}} {{Tile|image=Safari_Tile_05.jpg|count=1|config=L}} {{Tile|image=Safari_Tile_06.jpg|count=4|config=A | A | E | L}} {{Tile|image=Safari_Tile_07.jpg|count=5|config=E | G | G | L | Z}} {{Tile|image=Safari_Tile_08.jpg|count=1|config=AA}} {{Tile|image=Safari_Tile_09.jpg|count=1|config=AA}} {{Tile|image=Safari_Tile_10.jpg|count=2|config=LL | ZZ}} {{Tile|image=Safari_Tile_11.jpg|count=3|config=GG | ZZ | ZZ}} {{Tile|image=Safari_Tile_12.jpg|count=1|config=Z}} {{Tile|image=Safari_Tile_13.jpg|count=2|config=G | Z}} {{Tile|image=Safari_Tile_14.jpg|count=3|config=A | AE | ZZ}} {{Tile|image=Safari_Tile_15.jpg|count=1|config=AE}} {{Tile|image=Safari_Tile_16.jpg|count=1|config=Z}} {{Tile|image=Safari_Tile_17.jpg|count=1|config=G}} {{Tile|image=Safari_Tile_18.jpg|count=1|config=EL}} {{Tile|image=Safari_Tile_19.jpg|count=1|config=EGG}} {{Tile|image=Safari_Tile_20.jpg|count=5|config=A | A | G | L | Z}} {{Tile|image=Safari_Tile_21.jpg|count=4|config=E | L | Z | -}} {{Tile|image=Safari_Tile_22.jpg|count=1|config=L}} {{Tile|image=Safari_Tile_23.jpg|count=1|config=AEE}} {{Tile|image=Safari_Tile_24.jpg|count=1|config=EEL}} {{Tile|image=Safari_Tile_25.jpg|count=3|config=AL | AL | L}} {{Tile|image=Safari_Tile_26.jpg|count=5|config=EE | EG | EZ | LL | LZ}} {{Tile|image=Safari_Tile_27.jpg|count=2|config=AG | AL}} {{Tile|image=Safari_Tile_28.jpg|count=2|config=G | Z}} {{Tile|image=Safari_Tile_29.jpg|count=1|config=E}} {{Tile|image=Safari_Tile_30.jpg|count=4|config=G | G | L | Z}} {{Tile|image=Safari_Tile_31.jpg|count=1|config=LZ}} {{Tile|image=Safari_Tile_32.jpg|count=1|config=GG}} {{Tile|image=Safari_Tile_33.jpg|count=3|config=A | A | G}} {{Tile|image=Safari_Start_Tile.jpg|count=1|config=AEG (Start Tile)}} {{EndTileList}} If several tiles of one type are present, it is listed which and how many animals are on each one. The individual tiles are separated by a pipe symbol. Birds are not listed. A = ape | E = elephant | G = giraffe | L = lion | Z = zebra | "-" = no animal '''Total animal / watering hole tiles: 50''' {{BeginTileList}} {{Tile|image=Safari_Animal_A.jpg|count=10 A}} {{Tile|image=Safari_Animal_E.jpg|count=10 E}} {{Tile|image=Safari_Animal_G.jpg|count=10 G}} {{Tile|image=Safari_Animal_L.jpg|count=10 L}} {{Tile|image=Safari_Animal_Z.jpg|count=10 Z}} {{EndTileList}} Letters indicate the animal included on each land tile: A = ape | E = elephant | G = giraffe | L = lion | Z = zebra '''Total 50/100 scoring markers: 5''' {{BeginTileList}} {{Tile|image=Safari_Tile_50_Points.jpg|count=5}} {{EndTileList}} {{FootnoteIconPara}} [[Category:Checked]] [[Category:Safari]] [[Category:Spinoff]] [[Category:Around The World]]
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