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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:RiverLink
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
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shi-tfng - Tachelhit (Tifinagh script)
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shy-latn - Shawiya (Latin script)
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{{DISPLAYTITLE:I mercati di Leipzig}}{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Markets of Leipzig, The |image={{filepath:Sheet_C3_Leipzig.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <span style="display:none"><section begin="description" /> The '''Markets of Leipzig''' mini expansion contains 4 double-sized tiles that will replace the start tile. They represent different quarters of the city of Leipzig. These tiles allow you to send meeples on roads to Leipzig in order to receive bonus points according to the chosen quarter. <section end="description" /></span> <languages />{{ChooseDesign|image=Markets_of_Leipzig_C3_Tile_01.png}} {{Breadcrumbs |link1={{CarcassonneLink}} }} {{ExpansionDescription|color=#523500|backgroundcolor=#ffefd3|bordercolor=#986200|image=Symbol_Leipzig_C2.png}} <div class="toclimit-4"> <!--{| style="float:right; text-align:center;" |- | [[File:The Markets of Leipzig C3 Sample.jpg|300px]]<br />Promotional image of The Markets of Leipzig in C2 |}--> __TOC__ </div> {{DottedFrameMessage|text=''During the Middle Ages the town of '''Leipzig''' (lat. Lipsia) was the crossing point of the trading roads '''Via Regia''' and '''Via Imperii''', which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.'' }} == Informazioni generali e commenti == {| style="float:right;" |- valign="top" | [[File:Sheet_C2_Leipzig.png|180px|thumb|right|C2 Punchboard]] | [[File:Sheet_C3_Leipzig.png|180px|thumb|right|C3 Punchboard]] | [[File:Symbol_Leipzig_C2.png|100px|thumb|right|Markets of Leipzig symbol]] |} Originally released by [[Hans im Glück|Hans im Glück]] in the 2nd edition (C2 for short) in {{Year|2017}} on occasion of Leipzig's fair "model-hobby-spiel" {{Year|2017}}, with two double tiles for [[Amazonas Base Game|Amazonas]]: [[Amazon Bonus River Tiles/en|Amazon Bonus River Tiles]]. A version in the 3rd edition (C3 for short) was released in {{Year|2023}}. This expansion doesn't exist for the 1st edition (C1 for short), and presents some limitations if played with this edition.<br clear="both" /> {| style="float:right;" |- valign="top" | [[File:LE_MarketsOfLeipzig.png|200px|thumb|right|Limited Edition]] |} This expansion was first released as a limited edition of '''total 600''' examples: the first 300 at the "modell hobby spiel" in Leipzig from 29th September to 1st October 2017, and the second 300 at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contained 13 meeples. The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.</div> {{Disclaimer|This expansion presents some rules changes between C2 and C3: * The number of meeples recommended to add to the game when playing with this expansion. * The scoring of the long road segments features on the Leipzig tiles.}} <br clear="both" /> == Contenuti == * 4 double land tiles with the city of Leipzig, to be used as an alternative start tile * 13 additional meeples in different colors in some versions <ref> {{IconWorld}} The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October {{Year|2017}}, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October {{Year|2017}}. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 meeples. A more general version is also available which only contains the four tiles. </ref> == Regole == === Preparazione === This setup replaces the start tile. Place the land tiles in a way that the four quarters lie next to each other and form the city of Leipzig (lat. Lipsia). Rightly, the signpost for ''Francofortum'' points to the west, the one for ''Stettinum'' to the north, ''Vratislavia'' to the east and ''Roma'' to the south. For the game, however, it is not important in which order the tiles are placed. <ref> {{IconWorld}} This suggested setup places the tiles according to the geographical location of Leipzig in relation to the other cities mentioned. The tiles can be placed in any order, since the position of the quarters does not imply any restrictions for the game. The only difference will be the location of the farmhouses in two of the four fields these tiles define as the initial setup. </ref> [[File:Leipzig_tiles.png|none|frame| '''Example:''' Markets of Leipzig starting placement]] <div class="mw-translate-fuzzy"> Se è possibile, dare un meeple in più ad ogni giocatore perchè in questa variante finiscono più facilmente. </div> <span id="gameplay"></span> === Gameplay === {{RulesPlacingTile|title=1. Placing a tile|rules= The rules stay the same. }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= The rules stay the same. }} {{RulesScoring|title=3. Scoring a feature and sending a meeple to Leipzig|rules= Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through villages. <ref> {{IconBook}} The English rules state "a village" but it should be "villages". The German rules are more precise (6/2021). [[File:Markets_Of_Leipzig_C2_Clarification_Example_01.png|thumb|none|450px|'''Example:''' {{ColorRed|Red}} can send this meeple to Leipzig because the road is connected to Leipzig through two villages.]] </ref> <ref> {{IconWorld}} This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in '''{{TollkeepersLink|variant=long|logo=noborder}}''' for the placement of tollhouses.<br /> As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in '''{{HillsSheepLink|variant=long|logo=noborder}}'''.<br /> Note that Markets of Leipzig is designed to be used with the C2/C3 base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the C2/C3 base game, although they may appear in some expansions later. On the other hand, the C1 base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between C1 and C2/C3. </ref> If you complete a road which leads to Leipzig, '''and you have the majority''', you can choose to: * Score the road and you get the points :'''or''' * Send your meeple from the road to Leipzig and score no points for the road : [[File:Markets_Of_Leipzig_C2_Example_01.png|frame|none|'''Example:'''<br/> <ul> <li>{{ColorRed|You}} complete the road with your {{ColorRed|meeple}}. Since the road is connected to Leipzig (through a village in this case), you can send your meeple to Leipzig.</li> <li>{{ColorRed|You}} decide to put him in the Tanners quarter.</li> </ul>]] Take note: * If you have more than one meeple on the road, you are allowed to send '''one''' of them to Leipzig. With the other(s) you can, however, score the points for the road. <ref> {{IconWorld}} The majority in a road connected to Leipzig is initially '''calculated before deciding''' whether to send a meeple to Leipzig. After sending any meeples to Leipzig, the majority in the feature will have to be '''re-evaluated before scoring'''. This is why a player needs at least two meeples on a road to be able to score for it after sending one of the meeples to Leipzig. This, however, does not ensure the player will be able to score, since the player may have lost the majority in the feature with one less meeple. </ref> If you send a meeple into the Wainwrights quarter you will get the bonus points (see below) immediately. <ref> {{IconWorld}} Note that meeples are sent to Leipzig right before the scoring round takes place (in Step 3A), so they may grant their bonuses on the same turn during scoring (in Step 3B). The rules explicitly mention the case involving meeples sent to the Wainwrights quarter, but this may also happen with meeples sent to the Coiners quarter or the Bookbinders quarter. </ref> <ref> {{IconWorld}} This means that other bonuses associated to meeples sent to Leipzig will not be granted: * The watchtower bonus (see '''{{WatchtowersLink|variant=long|logo=noborder}}''') * The fairy 3-point scoring bonus (see '''{{PrincessDragonLink|variant=long|logo=noborder|anchor=scoring_a_feature_fairy<!--no need to translate-->}}''') * The ringmaster bonus (see '''{{UnderBigTopLink|variant=long|logo=noborder|anchor=scoring_a_feature_ringmaster<!--no need to translate-->}}''') However, other bonuses associated to the scoring of the road would be applicable even if the player does not score points for the feature. This would be the case for: * The tollhouse bonus (see '''{{TollkeepersLink|variant=long|logo=noborder}}''') * Bet settlements (see '''{{BetsLink|variant=long|logo=noborder}}'''). </ref> * If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points. * Depending on the edition, the long roads on the tiles are treated differently: ** '''C2:''' The road on the double land tiles counts merely as '''1 road segment''' in a road scoring. <ref> {{IconWorld}} In C2, the long road along the tile counts as 1 tile when scoring the road, although the tile counts as 2 square tiles when scoring monasteries. </ref> ** '''C3:''' The double-sized tiles are considered as '''2 separate single tiles''' for all scoring purposes. <ref> {{IconWorld}} In C3, each half of the Leipzig tiles count as a square tile when scoring cities or monasteries. The exception defined in C2 for the roads is now discarded, to align the rules with other C3 mini expansions including non-square tiles. </ref> You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have '''one of your meeples in each quarter''' of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked. }} {{RulesScoring|title=3. Scoring a feature with meeples in the Markets of Leipzig|rules= When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end. <ref> {{IconWorld}} In general terms, the rules indicate that '''Markets of Leipzig''' provides bonus points for all the features affected, so they are not part of the core feature scoring in any case. </ref> ===== Scoring during the game ===== {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_01.png|padding-bottom=1ex|size=70px|text='''Wainwrights quarter:''' Each '''road''' that is scored with your majority, you get '''1 bonus point''' for each tile. <ref> {{IconWorld}} The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''), German Cathedrals (see '''{{GermanCathedralsLink|variant=long|logo=noborder}}''') and Mage and Witch scoring modifiers (see '''{{MageWitchLink|variant=long|logo=noborder}}'''.)<br/ > So it will be applied along with other bonus points affecting the road such as Little Buildings (see '''{{LittleBuildingsLink|variant=long|logo=noborder}}'''.) </ref> }} {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_02.png|padding-bottom=1ex|size=70px|text='''Coiners quarter:''' Each '''city''' that is scored, in which you have a knight (even if you do not have the majority), you get '''3 points''' for each '''coat of arms'''. }} {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_03.png|padding-bottom=1ex|size=70px|text='''Bookbinders quarter:''' For each scoring of a completed '''monastery''' <ref> {{IconWorld}} By extension, this bonus would affect not only monasteries but all other monastic buildings scored during the game. Monastic buildings are: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German Cathedrals and gardens are not considered. </ref> (as well for monasteries of other players) you get '''4 bonus points'''. <ref> {{IconWorld}} Players do not get the bonus points when an abbot is removed/scored before the monastery is completed. These bonus points can '''only''' be received when an occupied monastic building is scored by a player after completion. A castle scoring points for an unoccupied monastic building will not trigger this bonus either. </ref> }} The bonus points for these three scorings count only for '''completed''' roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases. |finalscoring=<div style="margin-bottom: 1ex"></div> {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_04.png|size=70px|text='''Tanners quarter:''' When scoring '''fields''' at the end of the game <ref> {{IconPadlock}} The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as '''{{AbbeyMayorLink|variant=long|logo=noborder}}''' and '''{{MessagesLink|variant=long|logo=noborder}}'''. No clarification is currently available. </ref> <ref> {{IconHouse}} The Tanners quarter bonus also affects the early evaluation of fields in expansions such as '''{{AbbeyMayorLink|variant=long|logo=noborder}}''' and '''{{MessagesLink|variant=long|logo=noborder}}'''. </ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] (cowshed, pigsty or donkey stable) and each [[Glossary#F|'''farmhouse''']] in the field if you have the majority there. <ref> {{IconPadlock}} This scoring bonus for fields is especially designed for C2. There is no official clarification about how fields are scored for tiles with C1 artwork. </ref> <ref> {{IconHouse}} C1 fields may be scored taking into consideration the little farmhouses present on them. [[File:Base_Game_C1_Little_Farmhouses_Feature.png|frame|none|'''Example:''' Little farmhouses in C1 fields.]] </ref> <ref> {{IconWorld}} The wording indicates that this bonus only applies to field scoring. Therefore barns do not get this bonus when scored, no matter their owners have a meeple in the Tanners quarter. </ref><br /> {{BeginTileList}} {{Tile|image={{Feature|name=Cowshed|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Cowshed|edition=C2}}}} {{Tile|image={{Feature|name=Pigsty|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Pigsty|edition=C2}}}} {{Tile|image={{Feature|name=DonkeyStable|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=DonkeyStable|edition=C2}}}} {{Tile|image={{Feature|name=Farmhouse|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Farmhouse|edition=C2}}}} {{EndTileList}} }} '''Note:''' The city of Leipzig counts as a completed city when scoring the fields. }} === Other expansions === This section contains additional information about the interactions with other Carcassonne expansions. {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} The shape of the double-sized Leipzig tiles has some particular implications in the interactions with the base game and other expansions. The clarifications provided for double-sized tiles, such as German castles, also apply in this case (see the clarifications in full '''{{CastlesGermanyLink|variant=long|logo=hide|anchor=cite_note-1|text=here}}'''). They cover various topics: * The movement of the dragon with double-sized tiles ('''{{PrincessDragonLink|variant=long|logo=hide}}''') * Tower range with double-sized tiles ('''{{TowerLink|variant=long|logo=hide}}''') * Barn placement with double-sized tiles ('''{{AbbeyMayorLink|variant=long|logo=hide}}''') * Trajectory and range of fliers with double-sized tiles ('''{{FlyingMachinesLink|variant=long|logo=hide}}''') * Scoring special monasteries (with a meeple placed as an abbot) with double-sized tiles ('''{{MonasteriesGermanyLink|variant=long|logo=hide}}, {{DutchMonasteriesLink|edition=C1|variant=long|logo=hide}}, {{JapaneseBuildingsLink|edition=C2|variant=long|logo=hide}}''') * The plague with double-sized tiles ('''{{PlagueLink|variant=long|logo=hide}}''') Some additional clarifications involving Leipzig tiles were also provided. <ref> {{IconWorld}} These clarifications can be found on Carcassonne Central here: <br /><br /><span class="wica-overflow"> [http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245 http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245] </span><br /> </ref> {{FAQ|nesting=1|width=600px|title= In C2, the road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"? |text=In C2, the rule does apply, therefore you still score only 1 point. <br /> But for every other scoring in C2 and for all scorings in C3, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021; updated 11/2023) }} {{FAQ|nesting=1|width=600px|title= So the dragon for example affects the whole tile (except the interior of the Leipzig in this case) but considers each space individually when moving. <br /> The same would happen to a tower range. |text=Exactly. (1/2021) }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title=We will include some remarks about the implications of these clarifications next}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink}}|titleafter=Road and Cities|rules= {{IconWorld}} In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most). {{IconWorld}} However, the Leipzig tiles present a special case for roads in C2: The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion for C2. However, in C3, the long road segments on them are scored as 2 tiles. : [[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted differently depending on the edition: <ul> <li>'''C2:''' the road segment is counted as 1 tile for scoring purposes.</li> <li>'''C3:''' the road segment is counted as 2 tiles for scoring purposes.</li> </ul>]] }} {{OtherExpansionRule|expansionlink={{BaseGameLink}}|titleafter=Monasteries and abbots|rules= {{IconWorld}} When scoring a monastery adjacent to one or more double-sized tiles, the monastery will consider the occupied square spaces (areas) adjacent to it. An double-sized tile adjacent to a monastery may then occupy 1 or 2 spaces. As a result a completed monastery will always score 9 points and an incomplete monastery will score 1 point for space occupied the monastery and 1 point per adjacent occupied space. '''Note:''' The same considerations should be applied when removing and scoring an abbot, and the scoring of all other monastic buildings: abbeys, shrines, German monasteries / Japanese Buildings / Dutch & Belgian monasteries with monks, Darmstadt churches. }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink}}|titleafter=The fairy and Moving the dragon|rules= {{IconWorld}} A fairy cannot be assigned to a meeple placed in the city of Leipzig. It does not make sense as the city of Leipzig is a special area and cannot be affected by the dragon. {{IconWorld}} The dragon may be placed on a Leipzig tile but it won't affect any meeples placed inside the city, since it is a special area (the same as the City of Carcassonne in Exp. 6 - Count, King & Robber). }} {{OtherExpansionRule|expansionlink={{TowerLink}}|titleafter=Capturing meeples in Leipzig|rules= {{IconWorld}} A tower may not capture meeples in Leipzig, since the quarters of the city are considered a special area, as clarified for the dragon. }} == La distribuzione == === {{TextThirdEdition}} === {{BeginTileList|width=700px|tiles=4}} {{Tile|image=Markets_of_Leipzig_C3_Tile_01.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}} {{Tile|image=Markets_of_Leipzig_C3_Tile_02.png|count=1}} {{Tile|image=Markets_of_Leipzig_C3_Tile_03.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}} {{Tile|image=Markets_of_Leipzig_C3_Tile_04.png|count=1}} {{EndTileList}} {{TileIllustrations|edition=C3|F=1}} === {{TextSecondEdition}} === {{BeginTileList|width=700px|tiles=4}} {{Tile|image=Leipzig01.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Leipzig02.png|count=1}} {{Tile|image=Leipzig03.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Leipzig04.png|count=1}} {{EndTileList}} {{TileIllustrations|edition=C2|F=1}} {{FootnoteIconPara}} <div class="mw-translate-fuzzy"> [[Category:Checked]] [[Category:Seconda Edizione]] [[Category:Espansione Minore della Seconda Edizione]] </div>
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