Rezumat de seturi și schimbări de reguli

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Jocul de bază, extensii și miniextensii

The following table summarizes the ruleset changes for the base game, major expansions and minis #1 - #7. These changes happened through time as rules were updated or clarified after the initial release and/or included in a Big Box.

Notă: Supus (Carcassonne I) și meeple (Carcassonne II) înseamnă același lucru.

  C1 C2
Pre-Big Box
(HiG)
Pre-Big Box
(RGG / ZMG)
Ultimele reguli
(HiG)
Ultimele reguli
(RGG / ZMG)
Ultimele reguli
(HiG)
Ultimele reguli
(ZMG)
Base Game starting player youngest player decides youngest player decides youngest player decides any method agreed upon by all youngest player youngest player [1]
"small city" rule no yes no no no no
farmer scoring 3rd edition 1st edition 3rd edition 3rd edition 3rd edition 3rd edition
Exp. 2 - Traders & Builders 2nd tile (double turn) drawn immediately drawn immediately drawn after scoring drawn after scoring drawn after scoring drawn after scoring
builders & pigs are followers are followers are not followers are not followers are not followers are not followers
Exp. 3 - The Princess & the Dragon volcano / fairy cannot move fairy cannot move fairy can move fairy can move fairy can move fairy can move fairy
volcano / deployment cannot deploy follower, builder, or pig cannot deploy follower, builder, or pig cannot deploy any figure to the tile [2] cannot deploy follower, builder, or pig cannot deploy follower, builder, or pig cannot deploy follower, builder, or pig
magic portal to unscored feature yes (no in FAQ) no no no no no
princess tile must remove knight or builder must remove knight or builder may remove follower must remove follower may remove follower may remove follower
princess / big follower can only remove if last follower in city (FAQ) same as normal follower (implicit) same as normal follower same as normal follower same as normal follower same as normal follower
the dragon moves before scoring (FAQ) ? before scoring after scoring (RGG) [3] / before scoring (ZMG) before scoring before scoring [4]
Exp. 4 - The Tower towers capture everything everything followers followers followers followers
tower captures followers on towers yes (FAQ) no yes yes yes yes
tower captures own followers no no yes yes yes yes
Exp. 3, Exp. 4. and others last follower is removed builder or pig not removed (FAQ) builder or pig not removed (implicit) builder or pig removed builder or pig removed builder or pig removed builder or pig removed
Exp. 5 - Abbey & Mayor the wagon moves to elegible adjacent feature connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) on same tile or on adjacent one on same tile or on adjacent one
Exp. 6 - Count, King & Robber / The Count of Carcassonne In multiple scorings, you can send a follower to Carcassonne when you score 0 points in all of them when you score 0 points in all of them when you score 0 points in all of them when you score 0 points in all of them when you score 0 points in all of them when you score 0 points in at least one of them [5]
Followers in Carcassonne can be redeployed for final scoring from all quarters (implicit) from all quarters (implicit) from all quarters (implicit) from all quarters (explicit by RGG) from market quarter only from market quarter only
Exp. 8 - Bridges, Castles & Bazaars castle / fairy cannot place fairy on castle (implicit - the fairy is placed on a tile) cannot place fairy on castle (implicit - the fairy is placed on a tile) cannot place fairy on castle [6] cannot place fairy on castle [6] can place fairy on castle can place fairy on castle
Exp. 9 - Hills & Sheep closed farm with shepherd no action no action action "herd flock into stable" is performed automatically no action action "herd flock into stable" is performed automatically action "herd flock into stable" is performed automatically
Mini #2 - The Messengers (Dispatches) message dispatched when a player lands on a dark space when a player lands on a dark space when a player lands on a dark space when a player lands on a dark space when a player lands on a dark space when a player lands on a dark space containing no counting figures from other players [7]
Message #8 - Score a follower and remove it from the board majority is required to score a feature majority is required to score a feature majority is required to score a feature majority is required to score a feature majority is required to score a feature majority is not required to score a feature [7]
Mini #6 - The Robbers players placing robbers active player and first player to the left with no robber placed active player and first player to the left with no robber placed active player and first player to the left with no robber placed all players with no robber placed [8] active player and first player to the left with no robber placed all players with no robber placed [7]
Mini #7 - Crop Circles adding a follower action optional optional optional optional optional mandatory [7]
adding a follower action on the same tile as another follower on the same tile as another follower on the same tile as another follower on the same tile as another follower on the same tile as another follower on the same feature as another follower [7]

Jumătăți

The following table summarizes to evolution of the rules for Halflings and their impact on double-sizes tiles. See the full detail here.

Actualizări ale regulilor
Teritoriu Cartonaș ocupând un spațiu Reguli Carcassonne I din anul 2014 Clarificări din 10/2015 Reguli Carcassonne II din anul 2020
Drum / Oraș   Evaluat per cartonaș Evaluat per cartonaș Evaluat per cartonaș
1 cartonaș pătrat 1 cartonaș 1 cartonaș 1 cartonaș
1 cartonaș triunghiular 1 cartonaș(1) 1 cartonaș 1 cartonaș
2 cartonașe triunghiulare 2 cartonașe → numărate ca 1 cartonaș(1) 2 cartonașe 2 cartonașe
1 parte a unui cartonaș de mărime dublă N/A(2) 1 cartonaș 1 cartonaș(3)
Mănăstire   Evaluată per spațiu ocupat Evaluată per cartonaș Evaluată per spațiu ocupat
1 cartonaș pătrat 1 cartonaș → 1 spațiu ocupat 1 cartonaș 1 cartonaș → 1 spațiu ocupat
1 cartonaș triunghiular 1 cartonaș → 1 spațiu ocupat 1 cartonaș(4) 1 cartonaș → 1 spațiu ocupat
2 cartonașe triunghiulare 2 cartonașe → 1 spațiu ocupat 2 cartonașe(4) 2 cartonașe → 1 spațiu ocupat
1 part of double-sized tile N/A (2) 1 tile (4) 1 tile → 1 or 2 occupied spaces (5)
  • Note:
    • (1) There was no explicit mention in rules. It was assumed that triangular tiles on the same space were considered counted as 1 tile as an adaptation of the scoring rules for monasteries. This may be the result of a misinterpretation.
    • (2) Double-sized tiles were released a year later so no provision for double-sized tiles is made in the rules from 2014.
    • (3) Not covered in the rules, but aligned with the interpretation of the rules from 2020 and the clarifications from 10/2015.
    • (4) Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
    • (5) Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.

Note de subsol

Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.

  1. Interpretare din partea comunității The ZMG rules of the base game mention the "first player" without explaining how it is decided. However, the Big Box 6 rules are re-aligned with the HiG rules and indicate the first player is the youngest one.
  2. Clarificare oficială din partea publicatorului As noted in the rules, a player may deploy a barn, play a tower piece, or place a follower on the Wheel of Fortune.
  3. Interpretare din partea comunității It seems a mistranslation by RGG of the original HiG rules. Big Box 3 written rules indicate the dragon moves after scoring but the turn sequence summary instructs to move the dragon before scoring. The written rules have been considered to have precedence in this matter.
  4. Interpretare din partea comunității A misinterpretation concluded the dragon moves after placing the tile.
  5. Interpretare din partea comunității This discrepancy may be the result of a mistranslation by ZMG of the original HiG rules.
  6. 6.0 6.1 Clarificare oficială din partea publicatorului An official clarification reverted the rules stated in Big Box 3 that allowed the fairy to be placed by a follower on a castle. The reason stated is that the fairy has to be placed on a tile.
  7. 7.0 7.1 7.2 7.3 7.4 Interpretare din partea comunității The discrepancies in the Big Box 6 rules can be due to a mistranslation by ZMG of the original HiG rules.
  8. Interpretare din partea comunității The discrepancy in the Big Box 4 rules can be due to a mistranslation by ZMG of the original HiG rules.