Difference between revisions of "Talk:Star Wars Base Game"
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[[Main Page]] > [[Star Wars]] > {{PAGENAME}} | [[Main Page]] > [[Star Wars]] > {{PAGENAME}} | ||
[[File:xxx.png|right|200px]] | [[File:xxx.png|right|200px]] | ||
== General Info and Comments == | == General Info and Comments == | ||
Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2015}}, '''Carcassonne: Star Wars''' is an exciting tile-laying game set in the Star Wars universe in a galaxy far-away for 2 to 5 players, ages 8 and up. | Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2015}}, '''Carcassonne: Star Wars''' is an exciting tile-laying game set in the Star Wars universe in a galaxy far-away for 2 to 5 players, ages 8 and up. | ||
xx -> intro here <- xx | xx -> intro here <- xx | ||
== Contents == | == Contents == | ||
[[File:xxx_Key_TileAreas.jpg|frame|right]] | [[File:xxx_Key_TileAreas.jpg|frame|right]] | ||
* '''76 Land tiles''' including 1 start tile with a unique back. The tiles show trading routes, asteroid fields and planets (with their corresponding names). | |||
* '''76 Land tiles''' including 1 start tile with a unique back. The tiles show trading routes, | |||
{{BeginBlockList|700px}} | {{BeginBlockList|700px}} | ||
{{Block| | {{Block| | ||
Line 33: | Line 28: | ||
{{EndBlock}} | {{EndBlock}} | ||
{{EndBlockList}} | {{EndBlockList}} | ||
* '''25 small meeples''' - 5 in each of the 5 colours. Small meeples are used as merchant, explorer and conqueror. One small meeple of each colour is used as a scoring marker. | * '''25 small meeples''' - 5 in each of the 5 colours ({{ColorBlack|red}}, {{ColorGreen|green}}, {{ColorBlack|black}}, {{ColorWhite|white}} and {{ColorYellow|orange}}. Small meeples are used as merchant, explorer and conqueror. One small meeple of each colour is used as a scoring marker. | ||
:[[File:Figure_Small_Meeples.png]] | :[[File:Figure_Small_Meeples.png]] | ||
* '''5 big meeples''' - 1 in each of the 5 colours. | * '''5 big meeples''' - 1 in each of the 5 colours. | ||
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== Overview == | == Overview == | ||
The players take turns placing tiles. A galaxy of trading routes, asteroid fields and planets will be created, on which the players will place their troops in order to fight and score points. Players will fight for their place in the galaxy, whether or not they have the claim to do so. Once all galaxy tiles have been placed and final scoring has been completed, the player with the most points is the winner. | |||
The players take turns placing tiles. A galaxy of trading routes, | |||
== Preparation == | == Preparation == | ||
[[File:Star_Wars_startTile.jpg|frame|right|Start Tile with different back]] | [[File:Star_Wars_startTile.jpg|frame|right|Start Tile with different back]] | ||
* The '''start tile''' is placed in the middle of the table (the one with the orange reverse side). Shuffle the remaining galaxy tiles and place them face down on the table in multiple stacks, in such a manner that every player has easy access to them. | * The '''start tile''' is placed in the middle of the table (the one with the orange reverse side). Shuffle the remaining galaxy tiles and place them face down on the table in multiple stacks, in such a manner that every player has easy access to them. | ||
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== Playing the Game == | == Playing the Game == | ||
The game is played in clockwise order from the start player. A player takes the following actions in the specified order: | The game is played in clockwise order from the start player. A player takes the following actions in the specified order: | ||
* 1. The player must draw a galaxy tile and place it according to the rules below. | |||
* | * 2. The player '''may''' place a small or big meeple '''on the newly placed tile''' according to the rules below, | ||
* 2a. '''IF''' you place your tile next to a planet, however, you '''may''' then attack the neighbouring planet and position your meeple on this planet (even if another meeple is already there). | |||
* | |||
* 3. If, by the placement of a new tile, one or more ''' | * 3. Time for a battle: '''if''' different coloured meeples stand in a single ream, a battle will ensue. | ||
* 4. If, by the placement of a new tile, one or more '''trading routes''', '''asteroid fields''', or '''planets''' are completed or there has been a battle for a realm, they are evaluated and '''scored'''. | |||
Then, the next player plays his turn. | Then, the next player plays his turn. | ||
== 1. Placing | == 1. Placing Galaxy Tiles == | ||
A player must first draw a | A player must first draw a galaxy tile from one of the face down piles. They '''may''' show it to all players (who may advise of “good” placement opportunities), and then place it according to the following rules: | ||
* The newly placed tile ({{ColorRed|red}}-bordered in the examples below) must be placed adjacent to at least one existing tile. Diagonal adjacency is '''not''' sufficient. | * The newly placed tile ({{ColorRed|red}}-bordered in the examples below) must be placed adjacent to at least one existing tile. Diagonal adjacency is '''not''' sufficient. | ||
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{{BeginBlockList|800px}} | {{BeginBlockList|800px}} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex01_PlaceTile1.jpg|frame|The trading route continue]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex02_PlaceTile2.jpg|frame|The asteroid field continues]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex03_PlaceTile3.jpg|frame|The asteroid field continues to the left]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex04_PlaceTile4.jpg|frame|This tile placement would not be allowed asteroid field continues into outer space]] | ||
}} | }} | ||
{{EndBlock}} | {{EndBlock}} | ||
{{EndBlockList}} | {{EndBlockList}} | ||
== | == 2. Placing a Meeple == | ||
Once a player has placed a tile, they may place a meeple. The following rules apply: | |||
* Only '''one''' meeple may be placed | |||
* Only '''one''' | * The meeple '''must''' come from her personal supply | ||
* The | * The meeple '''must''' be placed on the newly placed tile | ||
* The | * The meeple '''must''' occupy a single feature. '''As a ...''' | ||
* The | |||
{{BeginBlockList|800px}} | {{BeginBlockList|800px}} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex07_MeepleRole1.jpg|frame|'''Merchant''' on a trading route, ...]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex07_MeepleRole2.jpg|frame|'''Explorer''' on a asteroid field, ...]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex07_MeepleRole3.jpg|frame|'''Conqueror''' on a planet, ...]] | ||
}} | }} | ||
{{EndBlockList}} | {{EndBlockList}} | ||
* '''No other meeple''' (of another player or your own) may be present on the trading route, asteroid field, or planet on which you place your meeple. This is best illustrated by the following examples: | |||
* '''No other | |||
{{BeginBlockList|600px}} | {{BeginBlockList|600px}} | ||
{{Block| | {{Block| | ||
[[File: | [[File:Star_Wars_Ex08_PlaceMeeple1.jpg|frame|{{ColorBlue|RED}} may not place a merchant because the trading route is already occupied. {{ColorBlue|RED}} may, however, place an explorer on the asteroid field.]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File:Goldrush Ex09 PlaceCowboy2.jpg|frame|{{ColorBlue| | [[File:Goldrush Ex09 PlaceCowboy2.jpg|frame|{{ColorBlue|RED}} may not place an explorer because the asteroid field is already occupied. {{ColorBlue|RED}} may, however, place a merchant on the trading route.]] | ||
}} | }} | ||
{{EndBlock}} | {{EndBlock}} | ||
{{EndBlockList}} | {{EndBlockList}} | ||
If a player has no | If a player has no meeples in their supply, they must continue to place tiles on their turn even though they cannot place a meeple. Do not worry: meeples return to their players’ supplies when they are no longer needed on their respective trading route, asteroid field, and planet (further explained later). | ||
== 2a. Pitch a Tent == | |||
{{Disclaimer|to be added}} | |||
== 3. Time for a battle == | |||
== | |||
{{Disclaimer|to be added}} | |||
== 4. Scoring Completed trading routes, asteroid fiels and planets == | |||
If a trading route, asteroid field or planet is "completed" by the placement of the galaxy tile, it is now scored. | |||
If there was a battle in the previous action "Time for a battle" the battle scores are also added or subtracted from the points on the scoreboard. | |||
=== The Scoreboard === | === The Scoreboard === | ||
[[File:Star_Wars_Ex17_Score50.jpg|frame|{{ColorYellow|ORANGE}} scores 2 points and moves the scoring meeple from space 49 to space 1. The scoring meeple is laid flat to indicate that the player has exceeded 50 points.]] | |||
All players track their points with a small meeple on the provided scoreboard, with spaces marked 0-49. Should a player acquire 50 or more points in a game, they should lay their meeple flat (as pictured to the right) to indicate that they have completed a lap of the scoreboard. In this way, a meeple lying flat on space 1 of the scoreboard (as pictured to the right) indicates a score of 51 points. <ref>{{IconHouse}} Alternatively, use can be made of the 50/100 scoring tiles available as part of the Carcassonne expansion, [[Inns and Cathedrals|Inns and Cathedrals]], or from fan expansion sites, such as [http://www.carcassonnecentral.com CarcassonneCentral].</ref> | |||
All players track their points with a | |||
{{Disclaimer|Continue here...}} | |||
=== Completed Railroad === | === Completed Railroad === | ||
Revision as of 19:50, 21 August 2020
Main Page > Star Wars > Star Wars Base Game
General Info and Comments
Originally released by Hans im Glück in 2015, Carcassonne: Star Wars is an exciting tile-laying game set in the Star Wars universe in a galaxy far-away for 2 to 5 players, ages 8 and up.
xx -> intro here <- xx
Contents
- 76 Land tiles including 1 start tile with a unique back. The tiles show trading routes, asteroid fields and planets (with their corresponding names).
- 25 small meeples - 5 in each of the 5 colours (red, green, black, white and orange. Small meeples are used as merchant, explorer and conqueror. One small meeple of each colour is used as a scoring marker.
- 5 big meeples - 1 in each of the 5 colours.
- 5 character cards - 1 in each of the 5 colours (with faction symbol).
- 6 dices - 3 in green and 3 in red colour.
- 1 Scoring track used to keep track of players’ scores.
- Rule booklet
- 1 sticker sheet - 11 small and 3 big stickers with the following characters: Luke Skywalker, Yoda, Darth Vader, Stormtrooper and Boba Fett.
Overview
The players take turns placing tiles. A galaxy of trading routes, asteroid fields and planets will be created, on which the players will place their troops in order to fight and score points. Players will fight for their place in the galaxy, whether or not they have the claim to do so. Once all galaxy tiles have been placed and final scoring has been completed, the player with the most points is the winner.
Preparation
- The start tile is placed in the middle of the table (the one with the orange reverse side). Shuffle the remaining galaxy tiles and place them face down on the table in multiple stacks, in such a manner that every player has easy access to them.
- The scoring board as well as 3 red and 3 green dices are placed at the edge of the table.
- Each player receives 5 small and 1 large meeple in their chosen colour, placing one of their small meeples on space 0 of the scoreboard.
- Each player receives 1 character card in their chosen colour.
- The youngest player chooses who begins the game.[1]
Playing the Game
The game is played in clockwise order from the start player. A player takes the following actions in the specified order:
- 1. The player must draw a galaxy tile and place it according to the rules below.
- 2. The player may place a small or big meeple on the newly placed tile according to the rules below,
- 2a. IF you place your tile next to a planet, however, you may then attack the neighbouring planet and position your meeple on this planet (even if another meeple is already there).
- 3. Time for a battle: if different coloured meeples stand in a single ream, a battle will ensue.
- 4. If, by the placement of a new tile, one or more trading routes, asteroid fields, or planets are completed or there has been a battle for a realm, they are evaluated and scored.
Then, the next player plays his turn.
1. Placing Galaxy Tiles
A player must first draw a galaxy tile from one of the face down piles. They may show it to all players (who may advise of “good” placement opportunities), and then place it according to the following rules:
- The newly placed tile (red-bordered in the examples below) must be placed adjacent to at least one existing tile. Diagonal adjacency is not sufficient.
- Railroad tracks, mountains, and prairies must continue from this newly placed tile to existing adjacent tiles. In the rare case that a drawn tile cannot be legally placed, it is discarded from the game. The player draws a new Land tile to place instead.
2. Placing a Meeple
Once a player has placed a tile, they may place a meeple. The following rules apply:
- Only one meeple may be placed
- The meeple must come from her personal supply
- The meeple must be placed on the newly placed tile
- The meeple must occupy a single feature. As a ...
- No other meeple (of another player or your own) may be present on the trading route, asteroid field, or planet on which you place your meeple. This is best illustrated by the following examples:
If a player has no meeples in their supply, they must continue to place tiles on their turn even though they cannot place a meeple. Do not worry: meeples return to their players’ supplies when they are no longer needed on their respective trading route, asteroid field, and planet (further explained later).
2a. Pitch a Tent
3. Time for a battle
4. Scoring Completed trading routes, asteroid fiels and planets
If a trading route, asteroid field or planet is "completed" by the placement of the galaxy tile, it is now scored.
If there was a battle in the previous action "Time for a battle" the battle scores are also added or subtracted from the points on the scoreboard.
The Scoreboard
All players track their points with a small meeple on the provided scoreboard, with spaces marked 0-49. Should a player acquire 50 or more points in a game, they should lay their meeple flat (as pictured to the right) to indicate that they have completed a lap of the scoreboard. In this way, a meeple lying flat on space 1 of the scoreboard (as pictured to the right) indicates a score of 51 points. [2]
Completed Railroad
A railroad is completed when its two ends terminate in junctions, cities, and/or mountains, or when it forms a complete loop. Completed railroads can vary greatly in length (few or many segments).
A player whose railwayman alone occupies a completed railroad scores points equal to the “length” of the railroad (number of tiles used). For example, a five-tile railroad is worth 5 points. More examples are pictured below.
Completed Railroad with Locomotives
If there is exactly one locomotive on a completed railroad, the score for that railroad is doubled.
If there are no locomotives, or two or more locomotives on a completed railroad, the score is not doubled.
Multiple Cowboys on a completed railroad or mountain
Through clever tile and cowboy placement, multiple cowboys can occupy a single feature.
When such a railroad or mountain is completed, the player who has the most cowboys in a given feature scores the points alone. In case of a tie, all tied players score full points.
Completed Mountain
A mountain is complete when it is completely surrounded by prairies (has no open sides), and there are no gaps within. Completed mountains can vary greatly in size (few or many segments).
The player who has the most gold miners on a completed mountain first takes all Mining tokens that remain on the mountain, and then scores 1 point for each gold nugget symbol on that mountain. [3][4]
In case of a tie, the Mining tokens are distributed among the tied players. The tied players take turns taking Mining tokens, starting clockwise from the current player, and continuing until all Mining tokens have been taken. Then, all tied players score full points for the gold nugget symbols on the mountain.
Tents have no effect on the majority, evaluation, or scoring of a completed mountain. A tent occupying a completed mountain is returned to its owner’s supply.
Completed City
A city is complete when all railroad segments (3 or 4) emerging from that city are part of completed railroads.
The player whose merchant occupies a completed city scores 3 points for each completed railroad connected to that city.
Important: A railroad that starts and ends in the same city only adds 3 points to that city’s value (see example to the right).
Returning Cowboys to their owners
After a railroad, mountain, or city is completed, the cowboys in those completed features are returned to their owners’ supplies. These cowboys may be used on future turns.
Due to the sequence of a game turn, it is possible to place a cowboy and have it returned to you in the same turn.
In order to do this, one must:
- Place a tile so that it completes a railroad, mountain, or city.
- Place a cowboy from their supply on the newly completed feature (it must not already be occupied by another cowboy).
- Score the completed feature.
- The cowboy is then returned to the player’s supply.
The Prairies
We recommend playing without farmers and prairie scoring for your first game.
Unlike the other features, players only score points for their farmers in prairies at the end of the game.
Once a cowboy is placed on a prairie, becoming a farmer, it remains there until the end of the game. For this reason, farmers should always be laid flat on the prairies to remind players that they do not return like railwaymen, gold miners, and merchants. The boundaries of a prairie are formed by railroad tracks, mountains, and the edges of outer tiles. (Important for final scoring!)
Game End
The game ends immediately after the turn during which the last Land tile is placed. Players proceed to final scoring.
Final Scoring
Players will score points for incomplete railroads, mountains, and cities. Players will also score points for farmers. Finally, the points from Mining tokens will be scored.
The player with the most points at the end of the final scoring is the winner!
Scoring Incomplete features
MOUNTAINS: First, all tents and Mining tokens are removed from the game. Then, the player(s) with the most gold miners on the mountain scores 1 point for each gold nugget symbol.
RAILROADS: The player(s) scores 1 point for each tile belonging to the railroad (locomotives have no effect).
CITIES: The player scores 3 points for each completed railroad connected to the city.
After each feature is scored, return the cowboys to their corresponding supplies.
Scoring Farmers
The value of each prairie is determined by the number of tipi camps and wild horses occupying that prairie.
- Each tipi camp adds 2 points to the value of a prairie.
- Each herd of wild horses adds 4 points to the value of a prairie.
The player who has the most farmers in a given prairie scores a number of points equal to the value of that prairie. In case of a tie, all tied players score full points, as seen previously with railroads and mountains.
Scoring Gold
All players flip over their Mining tokens and score 1 point for each gold nugget depicted on them. Mining tokens depicting gravel score no points.
The player with the most points is the winner. In case of a tie, the tied players enter a staring duel (or contest if there are more than two). The last cowboy to blink wins!
Tips/House Rules
- If you find that the four cowboys isn't enough, or your opponent has managed to trap your cowboys on features that will never complete because there is no suitable tile remaining, you could adopt the house rule, based on one in the earlier South Seas, that allows you to remove a follower from the board (without scoring) instead of placing a follower. Alternatively use some other type of marker for the scoreboard and use the 5th cowboy in the game.
Tile Distribution
72 Tiles:
x Mining Tokens:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ If you don't want to admit your age, agree another method.
- ↑ Alternatively, use can be made of the 50/100 scoring tiles available as part of the Carcassonne expansion, Inns and Cathedrals, or from fan expansion sites, such as CarcassonneCentral.
- ↑ If I complete a mountain area which contains my tent, can I first mine it and then distribute tokens and score it? Yes.
- ↑ If there are no gold miners on a completed mountain that contains Mining Tokens, the tokens are removed from the board and placed back in the general supply.