Template:ScoringRow

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Revision as of 23:03, 16 January 2024 by Bumsakalaka (talk | contribs)
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Description

Scoring row for reference pages

Params

  • scoringtype (required): [ Tile | Meeple | Feature| Surveyors ] - describe which type of scoring is used
  • image (optional): image for feature, ideally generated by Template:Feature
  • description (required): detailed description of scored situation like: Road with inn(s) created by Road with {{Feature|name=Inn|text=inn(s)}}.
  • triggercastle (optional): [ true | -empty- ] - mark if scoring rule trigger Castle
  • triggerringmaster (optional): [ true | -empty- ] - mark if scoring of feature can score also Ringmaster
  • extendedringmaster (optional): [ true | false ] - mark if scoring rule are for extended ringmaster rules (non base game features)
  • triggerrobbers (optional): [ true | -empty- ] - mark if scoring rule trigger Robbers
  • robbersplus (optional): [ true | -empty- ] - mark if scoring rule trigger Robbers+ only applicable when triggerrobbers=true
  • triggerteacher (optional): [ true | -empty- ] - mark if scoring rule trigger Teacher
  • corefeature (optional): [ true | -empty- ] - mark if scoring rule is for core feature
  • castle (optional): [ true | -empty- ] - mark if scoring rule is valid for castle value
  • selectorid (optional): Expansion selector ID like showInns used by Expansion Selector to show/hide parts of page by selected expansion by visitor.
  • dynamicselector (optional): Dynamic Expansion selector ID like ['OR','showInns','showWells'] used by Expansion Selector to show/hide parts of page by selected expansion by visitor.
  • rules (required): rules for scoring (see examples).
  • line (optional): [ true | -empty- ] - create hr line abowe scoring row
  • style (optional): [ dark | -empty- ] - dark background in scoring row
  • rows (optional): Optional subset of scoring rows from current scoring row - not allowed when keepopen=true
  • keepopen (optional): [ true | false ] - not close for another lines otherwise close with Template:ScoringRowEnd

Todo

  1. Include Scoring CSS here to show scoringTile / scoringFeature / ...
  2. Include this page to allow Expansion Selector run here
  3. Solve C1/C2 images differences
  4. Solve C2/C3 rule changes
  5. Solve different C1/C2 texting
  6. Dynamic expansion selectors for example data-expansion-selector="[ 'AND', 'showGamblersLuck', 'showFamilyFeud']" without need to hardcode define. Idea explained here Dynamic selectors nad used for scoring rule in city with Piece|name=CoatOfArmsGrey
  7. Copy of scoring rules between features
    1. <section> for same scoring copying over features, like Ghosts
    2. Use Ringmaster in scoring same as Ghosts
    3. Use Fairy in scoring same as Ghosts
  8. Different approach
    1. Place scoring of Ghosts, Ringmaster, Fairy before Scoring Table

In Final scoring

  1. Reorder scoring table to prevent forget some scorings like Fairy
  2. Place most important thing on top of table, which can destroy game situation with removing meeples during final scoring
    1. Big Top Scoring
  3. If Fairy and Ringmaster will not be defined like Ghosts, then also move this on the beginning
    1. Fairy
    2. Ringmaster

Examples

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
Expansion selector requires JavaScript.
Preparing expansion selector...
Core feature Roard, not need to select anything in Expansion Selector. But it have hidden parts for German Cathedrals, The Wonders of Humanity, Halflings, The Markets of Leipzig and any Double Size tiles expansion.

Road (thiefhighwayman) Token Castle C1.pngToken Castle C2.png Figure Robber red.png+

1 point / Tile tile (except for German cathedral tiles)
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile
  • If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
City scoring During turn Sequence with added Great Fair Symbol

Base Game C2 Tile C.jpg
City: Player(s) with majority on the feature Token Castle C1.pngToken Castle C2.png Figure Robber red.png+ Figure Teacher purple.png Figure Ringmaster red.png
2 points / Tile tile

City without Gambler's Luck C2 LX Token.png gambler's luck X token(s)

2 points / Icon Pennant blue white C1.png pennantIcon Pennant blue white C2.png coat of arms
2 points / Icon Pennant red yellow C1.png red-and-yellow pennantFeature Coat Of Arms Red Yellow C2.png red-and-yellow coat of arms

2 points / Feature Great Fairs Pennant C1.png great fair symbolFeature Great Fair Coat of Arms C2.png great fair symbol

2 points / Feature Coat Of Arms Grey C2.png grey coat of arms

City with Gambler's Luck C2 LX Token.png gambler's luck X token(s)

0 points / any type pennantcoat of arms

  • A double-sized tile counts as 1 tile (no impact on cities)
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile
The Wells scoring During turn Sequence

Feat Wells C1.png
Road with well(s)
(+1) point / Feat Wells C1.png wellFeature Wells C2.png well on road without Feature Inn C1.png innFeature Inn C2.png inn
(+2) points / wellFeature Wells C2.png well on road with Feature Inn C1.png innFeature Inn C2.png inn
The Wells scoring after game

Feat Wells C1.png
Road with well(s)
(+1) point / Feat Wells C1.png wellFeature Wells C2.png well on road without Feature Inn C1.png innFeature Inn C2.png inn
(+0) points / wellFeature Wells C2.png well on uncomplete road with Feature Inn C1.png innFeature Inn C2.png inn
Mark Bards of Carcassonne in Expansion selector in Fan Expansions to show next scoring rule

The Bards C2 Lute Token.png
City with note token(s)
(+1) point / Tile tile (note tokens do not stack)

In advanced variant (+1) point / Tile tile / The Bards C2 Lute Token.png note (note tokens do stack)


The Bards C2 Lute Token.png
Road with note token(s)
(+1) point / Tile tile (note tokens do not stack)

In advanced variant (+1) point / Tile tile / The Bards C2 Lute Token.png note (note tokens do stack)


The Bards C2 Lute Token.png
City with note token(s)
(x0) points

Uncompleted cities with The Bards C2 Lute Token.png note token(s) score no points up to this point.


The Bards C2 Lute Token.png
Road with note token(s)
(x0) points

Uncompleted roads with The Bards C2 Lute Token.png note token(s) score no points up to this point.

Mark The Courier in Expansion selector in Fan Expansions to show next scoring rule
Figure Courier.png
Feature with Courier after moving
After-the-game points from feature for player which moved the Courier

Kept open


Sub row 3


Sub row 4

Vista C2.png
Vista Point
Token Castle C2.png
Rule text

Sub row 1


Sub row 2