Difference between revisions of "The Abbot"

From Wikicarpedia
Jump to navigation Jump to search
(Marked this version for translation)
Line 1: Line 1:
<languages /><translate>
<languages /><translate>


== General info and comments ==
== General info and comments == <!--T:1-->


<!--T:2-->
[[File:Abbot_C2_Logo.png|75px|frame|right|The Abbot logo]]
[[File:Abbot_C2_Logo.png|75px|frame|right|The Abbot logo]]
[[The Abbot|The Abbot]] was originally released by Hans im Glück in 2014.
[[The Abbot|The Abbot]] was originally released by Hans im Glück in 2014.


<!--T:3-->
It introduces the abbot meeple and garden features.
It introduces the abbot meeple and garden features.


<!--T:4-->
[[File:Abbot_C2_Example_Garden.png|125px|frame|none|A garden]]
[[File:Abbot_C2_Example_Garden.png|125px|frame|none|A garden]]


<!--T:5-->
Along with [[River|The River]], [[The Abbot|The Abbot]] is considered part of the basic game that can be used as desired. <ref>
Along with [[River|The River]], [[The Abbot|The Abbot]] is considered part of the basic game that can be used as desired. <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]] As stated in the rules of Big Box 6.</ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]] As stated in the rules of Big Box 6.</ref>
It implements a mechanic that is unique to the new edition of Carcassonne, diverging in this aspect from the 1st edition.
It implements a mechanic that is unique to the new edition of Carcassonne, diverging in this aspect from the 1st edition.


<!--T:6-->
With its introduction in 2014, tiles featuring gardens became available in the new design [[Base game|Base Game]] which included [[River|The River]]. Later, they appeared on tiles in the major expansions as they were re-released in the new artwork, and in Big Box 6 when it was released in 2017. <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] The expansions included in Big Box 6 that contained garden tiles are [[Inns and Cathedrals|Inns and Cathedrals]], [[Traders and Builders|Traders and Builders]], [[The Flier|The Flier (Flying Machines)]], [[Mage and Witch|Mage and Witch]] and [[The Robbers|The Robbers]].</ref> Bear in mind that [[The Abbot|The Abbot]] provides a new mechanic involving the abbot meeple, but the tiles it affects are not part of the expansion itself. Garden tiles that have been included in the base game and in expansions are listed for information in the tile distribution below.  
With its introduction in 2014, tiles featuring gardens became available in the new design [[Base game|Base Game]] which included [[River|The River]]. Later, they appeared on tiles in the major expansions as they were re-released in the new artwork, and in Big Box 6 when it was released in 2017. <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] The expansions included in Big Box 6 that contained garden tiles are [[Inns and Cathedrals|Inns and Cathedrals]], [[Traders and Builders|Traders and Builders]], [[The Flier|The Flier (Flying Machines)]], [[Mage and Witch|Mage and Witch]] and [[The Robbers|The Robbers]].</ref> Bear in mind that [[The Abbot|The Abbot]] provides a new mechanic involving the abbot meeple, but the tiles it affects are not part of the expansion itself. Garden tiles that have been included in the base game and in expansions are listed for information in the tile distribution below.  


<!--T:7-->
Finally, it must be noted that the (new) abbot in this expansion is not the same as the (old) abbot used on [[Monasteries (1st edition)|German, Dutch and Belgian Monasteries]], and [[Japanese Buildings|Japanese Buildings]]. The new abbot is a specialized meeple for monasteries and gardens whereas the old abbots were normal meeples placed on specialized monasteries. Just in case things weren’t confusing enough already.
Finally, it must be noted that the (new) abbot in this expansion is not the same as the (old) abbot used on [[Monasteries (1st edition)|German, Dutch and Belgian Monasteries]], and [[Japanese Buildings|Japanese Buildings]]. The new abbot is a specialized meeple for monasteries and gardens whereas the old abbots were normal meeples placed on specialized monasteries. Just in case things weren’t confusing enough already.


== Contents ==
== Contents == <!--T:8-->


<!--T:9-->
* '''6 abbots''', one in each player color.<ref>
* '''6 abbots''', one in each player color.<ref>
[[File:Icon_World_Black.png|16px|text-bottom|]] As far as the Big Box 6 is concerned, the sixth set of (pink) meeples is a part of the basic game, not [[Inns and Cathedrals|Inns and Cathedrals]]. The same happens in Big Box 6 with the sixth abbot meeple. Prior to Big Box 6, the Base Game included five abbots, with the sixth included with the sixth set of meeples in [[Inns and Cathedrals|Inns and Cathedrals]].</ref>
[[File:Icon_World_Black.png|16px|text-bottom|]] As far as the Big Box 6 is concerned, the sixth set of (pink) meeples is a part of the basic game, not [[Inns and Cathedrals|Inns and Cathedrals]]. The same happens in Big Box 6 with the sixth abbot meeple. Prior to Big Box 6, the Base Game included five abbots, with the sixth included with the sixth set of meeples in [[Inns and Cathedrals|Inns and Cathedrals]].</ref>


<!--T:10-->
[[File:Abbot_C2_Abbot_Meeples.png|327px|frame|none|The abbot meeples in several colors]]
[[File:Abbot_C2_Abbot_Meeples.png|327px|frame|none|The abbot meeples in several colors]]


== Rules ==
== Rules == <!--T:11-->


=== Preparation ===
=== Preparation === <!--T:12-->


<!--T:13-->
Each player adds the abbot of their color to their supply. With the exception of the new rules used with this mini-expansion, all basic Carcassonne rules remain unchanged.
Each player adds the abbot of their color to their supply. With the exception of the new rules used with this mini-expansion, all basic Carcassonne rules remain unchanged.


=== Playing the game ===
=== Playing the game === <!--T:14-->


<!--T:15-->
{{RulesPlacingTile|1====|2=Placing a Tile|
{{RulesPlacingTile|1====|2=Placing a Tile|
3=When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.
3=When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.
Line 38: Line 48:




<!--T:16-->
{{RulesPlacingMeeple|1====|2=Placing a Meeple OR the Abbot|
{{RulesPlacingMeeple|1====|2=Placing a Meeple OR the Abbot|
3=When placing a tile with a monastery or garden, you '''may place your abbot''' onto the monastery or onto the garden. <ref>
3=When placing a tile with a monastery or garden, you '''may place your abbot''' onto the monastery or onto the garden. <ref>
Line 56: Line 67:




<!--T:17-->
{{RulesScoring|1====|2=Scoring with the Abbot|
{{RulesScoring|1====|2=Scoring with the Abbot|
3=When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points (just like
3=When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points (just like
a regular monastery scoring). During final scoring, incomplete monasteries occupied by abbots are scored the same way as those occupied by monks.
a regular monastery scoring). During final scoring, incomplete monasteries occupied by abbots are scored the same way as those occupied by monks.


<!--T:18-->
On your turn, you may decide '''to not place a meeple''',<ref>
On your turn, you may decide '''to not place a meeple''',<ref>
The actual C II rules refer to not placing a “meeple,” but they are also referring to special figures not considered as meeples such as the builder, the pig or the barn, as can be implied according to the figure classification provided in Big Box 6 and making it extensive to all the expansions. Therefore this stipulation actually refer to not performing any other [[Order_of_Play_(2nd_edition)|“Move Wood”]] action at all, but this is not explicitly stated. In other words, the publisher was keeping the rules as simple as possible at the moment when not all the new edition expansions where released. (12/2014, updated 3/2015, updated 9/2018)
The actual C II rules refer to not placing a “meeple,” but they are also referring to special figures not considered as meeples such as the builder, the pig or the barn, as can be implied according to the figure classification provided in Big Box 6 and making it extensive to all the expansions. Therefore this stipulation actually refer to not performing any other [[Order_of_Play_(2nd_edition)|“Move Wood”]] action at all, but this is not explicitly stated. In other words, the publisher was keeping the rules as simple as possible at the moment when not all the new edition expansions where released. (12/2014, updated 3/2015, updated 9/2018)
Line 68: Line 81:
exactly like how monasteries are scored during the final scoring.
exactly like how monasteries are scored during the final scoring.


<!--T:19-->
[[File:Abbot_C2_Example_Abbot.png|none|frame|<span style="color: red">'''You'''</span> place this tile, but choose to not place a meeple. Instead, <span style="color: red">'''you'''</span> return your abbot to your supply, which <span style="color: red">'''you'''</span> placed on a previous turn. <span style="color: red">'''You'''</span> score '''6 points''' (1 for the garden, and 5 for the tiles surrounding it).]]
[[File:Abbot_C2_Example_Abbot.png|none|frame|<span style="color: red">'''You'''</span> place this tile, but choose to not place a meeple. Instead, <span style="color: red">'''you'''</span> return your abbot to your supply, which <span style="color: red">'''you'''</span> placed on a previous turn. <span style="color: red">'''You'''</span> score '''6 points''' (1 for the garden, and 5 for the tiles surrounding it).]]
}}
}}


== Tile distribution ==
== Tile distribution == <!--T:20-->


<!--T:21-->
The following tile distribution includes all the tiles featuring a garden that can be found in the [[Base game|Base Game]] and the expansions released until now (9/2018) for the new edition.
The following tile distribution includes all the tiles featuring a garden that can be found in the [[Base game|Base Game]] and the expansions released until now (9/2018) for the new edition.


<!--T:22-->
'''[[Base game|Base Game]]'''
'''[[Base game|Base Game]]'''


<!--T:23-->
Total tiles: 8
Total tiles: 8


<!--T:24-->
<div style="display:flex; flex-wrap:wrap; max-width:600px;">
<div style="display:flex; flex-wrap:wrap; max-width:600px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Base_Game_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Base_Game_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
Line 90: Line 108:
</div>
</div>


<!--T:25-->
'''[[River|River I]]'''
'''[[River|River I]]'''


<!--T:26-->
Total tiles: 1
Total tiles: 1


<!--T:27-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-River_I_C2_Tile_J_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-River_I_C2_Tile_J_Garden.jpg]]&nbsp;x1</div>
</div>
</div>


<!--T:28-->
'''[[Inns and Cathedrals|Inns and Cathedrals]]'''
'''[[Inns and Cathedrals|Inns and Cathedrals]]'''


<!--T:29-->
Total tiles: 2
Total tiles: 2


<!--T:30-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Inns_And_Cathedrals_C2_Tile_B_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Inns_And_Cathedrals_C2_Tile_B_Garden.jpg]]&nbsp;x1</div>
Line 107: Line 131:
</div>
</div>


<!--T:31-->
'''[[Traders and Builders|Traders and Builders]]'''
'''[[Traders and Builders|Traders and Builders]]'''


<!--T:32-->
Total tiles: 2
Total tiles: 2


<!--T:33-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Traders_And_Builders_C2_Tile_K_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Traders_And_Builders_C2_Tile_K_Garden.jpg]]&nbsp;x1</div>
Line 116: Line 143:
</div>
</div>


<!--T:34-->
'''[[The Princess and The Dragon|The Princess and the Dragon]]'''
'''[[The Princess and The Dragon|The Princess and the Dragon]]'''


<!--T:35-->
Total tiles: 2
Total tiles: 2


<!--T:36-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Princess_And_Dragon_C2_Tile_B_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Princess_And_Dragon_C2_Tile_B_Garden.jpg]]&nbsp;x1</div>
Line 125: Line 155:
</div>
</div>


<!--T:37-->
'''[[The Tower|The Tower]]'''
'''[[The Tower|The Tower]]'''


<!--T:38-->
Total tiles: 2
Total tiles: 2


<!--T:39-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Tower_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Tower_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
Line 134: Line 167:
</div>
</div>


<!--T:40-->
'''[[Abbey and the Mayor|Abbey and the Mayor]]'''
'''[[Abbey and the Mayor|Abbey and the Mayor]]'''


<!--T:41-->
Total tiles: 1
Total tiles: 1


<!--T:42-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Abbey_And_Mayor_C2_Tile_H_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Abbey_And_Mayor_C2_Tile_H_Garden.jpg]]&nbsp;x1</div>
</div>
</div>


<!--T:43-->
'''[[Count, King and Robber|Count, King and Robber]]'''
'''[[Count, King and Robber|Count, King and Robber]]'''


<!--T:44-->
Total tiles: 2
Total tiles: 2


<!--T:45-->
<div style="display:flex; flex-wrap:wrap; max-width:500px;">
<div style="display:flex; flex-wrap:wrap; max-width:500px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Count_King_And_Robber_C2_Tile_B_Garden.jpg]]&nbsp;x1&nbsp;(King&nbsp;and&nbsp;Robber)</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Count_King_And_Robber_C2_Tile_B_Garden.jpg]]&nbsp;x1&nbsp;(King&nbsp;and&nbsp;Robber)</div>
Line 151: Line 190:
</div>
</div>


<!--T:46-->
'''[[Hills & Sheep|Hills & Sheep]]'''
'''[[Hills & Sheep|Hills & Sheep]]'''


<!--T:47-->
Total tiles: 1
Total tiles: 1


<!--T:48-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Hills_And_Sheep_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Hills_And_Sheep_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
</div>
</div>


<!--T:49-->
'''[[Under the Big Top|Under the Big Top]]'''
'''[[Under the Big Top|Under the Big Top]]'''


<!--T:50-->
Total tiles: 2
Total tiles: 2


<!--T:51-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Under_Big_Top_C2_Tile_A_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Under_Big_Top_C2_Tile_A_Garden.jpg]]&nbsp;x1</div>
Line 168: Line 213:
</div>
</div>


<!--T:52-->
'''[[The Flier|Flier, The (Flying Machines)]]'''
'''[[The Flier|Flier, The (Flying Machines)]]'''


<!--T:53-->
Total tiles: 1
Total tiles: 1


<!--T:54-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Flying_Machines_C2_Tile_H_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Flying_Machines_C2_Tile_H_Garden.jpg]]&nbsp;x1</div>
</div>
</div>


<!--T:55-->
'''[[Mage and Witch|Mage and Witch]]'''
'''[[Mage and Witch|Mage and Witch]]'''


<!--T:56-->
Total tiles: 1
Total tiles: 1


<!--T:57-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Mage_And_Witch_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Mage_And_Witch_C2_Tile_E_Garden.jpg]]&nbsp;x1</div>
</div>
</div>


<!--T:58-->
'''[[The Robbers|Robbers, The]]'''
'''[[The Robbers|Robbers, The]]'''


<!--T:59-->
Total tiles: 1
Total tiles: 1


<!--T:60-->
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Robbers_C2_Tile_D_Garden.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Abbot-Robbers_C2_Tile_D_Garden.jpg]]&nbsp;x1</div>
Line 193: Line 247:




<!--T:61-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara_en}}


<!--T:62-->
[[category:Checked]]
[[category:Checked]]
[[category:Second Edition]]
[[category:Second Edition]]
[[category:Second Edition Minor Expansion]]
[[category:Second Edition Minor Expansion]]
</translate>
</translate>

Revision as of 12:32, 18 September 2018

General info and comments

File:Abbot C2 Logo.png
The Abbot logo

The Abbot was originally released by Hans im Glück in 2014.

It introduces the abbot meeple and garden features.

Along with The River, The Abbot is considered part of the basic game that can be used as desired. [1] It implements a mechanic that is unique to the new edition of Carcassonne, diverging in this aspect from the 1st edition.

With its introduction in 2014, tiles featuring gardens became available in the new design Base Game which included The River. Later, they appeared on tiles in the major expansions as they were re-released in the new artwork, and in Big Box 6 when it was released in 2017. [2] Bear in mind that The Abbot provides a new mechanic involving the abbot meeple, but the tiles it affects are not part of the expansion itself. Garden tiles that have been included in the base game and in expansions are listed for information in the tile distribution below.

Finally, it must be noted that the (new) abbot in this expansion is not the same as the (old) abbot used on German, Dutch and Belgian Monasteries, and Monasteries. The new abbot is a specialized meeple for monasteries and gardens whereas the old abbots were normal meeples placed on specialized monasteries. Just in case things weren’t confusing enough already.

Contents

  • 6 abbots, one in each player color.[3]
The abbot meeples in several colors

Rules

Preparation

Each player adds the abbot of their color to their supply. With the exception of the new rules used with this mini-expansion, all basic Carcassonne rules remain unchanged.

Playing the game

Placing a Tile

When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.


Placing a Meeple OR the Abbot

When placing a tile with a monastery or garden, you may place your abbot onto the monastery or onto the garden. [4] [5] [6] [7] You may, of course, place a regular meeple onto the monastery, or other features, such as roads, etc. You may not place a regular meeple onto the garden.


Scoring with the Abbot

When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points (just like a regular monastery scoring). During final scoring, incomplete monasteries occupied by abbots are scored the same way as those occupied by monks.

On your turn, you may decide to not place a meeple,[8] and may instead return your already-placed abbot to your supply. If you do so, you score as many points as the garden or monastery your abbot occupied is worth at that time,[9] exactly like how monasteries are scored during the final scoring.

You place this tile, but choose to not place a meeple. Instead, you return your abbot to your supply, which you placed on a previous turn. You score 6 points (1 for the garden, and 5 for the tiles surrounding it).

Tile distribution

The following tile distribution includes all the tiles featuring a garden that can be found in the Base Game and the expansions released until now (9/2018) for the new edition.

Base Game

Total tiles: 8

Abbot-Base Game C2 Tile E Garden.jpg x1
Abbot-Base Game C2 Tile H Garden.jpg x1
Abbot-Base Game C2 Tile I Garden.jpg x1
Abbot-Base Game C2 Tile M Garden.jpg x1
Abbot-Base Game C2 Tile N Garden.jpg x1
Abbot-Base Game C2 Tile R Garden.jpg x1
Abbot-Base Game C2 Tile U Garden.jpg x1
Abbot-Base Game C2 Tile V Garden.jpg x1

River I

Total tiles: 1

Abbot-River I C2 Tile J Garden.jpg x1

Inns and Cathedrals

Total tiles: 2

Abbot-Inns And Cathedrals C2 Tile B Garden.jpg x1
Abbot-Inns And Cathedrals C2 Tile H Garden.jpg x1

Traders and Builders

Total tiles: 2

Abbot-Traders And Builders C2 Tile K Garden.jpg x1
Abbot-Traders And Builders C2 Tile U Garden.jpg x1

The Princess and the Dragon

Total tiles: 2

Abbot-Princess And Dragon C2 Tile B Garden.jpg x1
Abbot-Princess And Dragon C2 Tile J Garden.jpg x1

The Tower

Total tiles: 2

Abbot-Tower C2 Tile E Garden.jpg x1
Abbot-Tower C2 Tile I Garden.jpg x1

Abbey & Mayor

Total tiles: 1

Abbot-Abbey And Mayor C2 Tile H Garden.jpg x1

Count, King and Robber

Total tiles: 2

Abbot-Count King And Robber C2 Tile B Garden.jpg x1 (King and Robber)
Abbot-River II C2 Tile B Garden.jpg x1 (River II)

Hills & Sheep

Total tiles: 1

Abbot-Hills And Sheep C2 Tile E Garden.jpg x1

Under the Big Top

Total tiles: 2

Abbot-Under Big Top C2 Tile A Garden.jpg x1
Abbot-Under Big Top C2 Tile G Garden.jpg x1

Flier, The (Flying Machines)

Total tiles: 1

Abbot-Flying Machines C2 Tile H Garden.jpg x1

Mage and Witch

Total tiles: 1

Abbot-Mage And Witch C2 Tile E Garden.jpg x1

Robbers, The

Total tiles: 1

Abbot-Robbers C2 Tile D Garden.jpg x1


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Icon Open Book.png As stated in the rules of Big Box 6.
  2. Icon World Black.png The expansions included in Big Box 6 that contained garden tiles are Inns and Cathedrals, Traders and Builders, The Flier (Flying Machines), Mage and Witch and The Robbers.
  3. Icon World Black.png As far as the Big Box 6 is concerned, the sixth set of (pink) meeples is a part of the basic game, not Inns and Cathedrals. The same happens in Big Box 6 with the sixth abbot meeple. Prior to Big Box 6, the Base Game included five abbots, with the sixth included with the sixth set of meeples in Inns and Cathedrals.
  4. Icon Open Book.png The abbot is considered a meeple, but he has limitations as described in this sentence.(3/2015)
  5. Icon Open Book.png Because the abbot is a meeple, the abbot can use a magic portal and can be used as a flier. However, the abbot can only end up on an unfinished monastery or garden, and the monastery or garden must be unclaimed if using the magic portal. (3/2015)
  6. Icon Locked Red.png There is dispute as to whether the abbot can be placed on a tower. One clarification states that this is legal because the abbot is a follower. However, this contradicts the stated limitation of the abbot as well as clarifications regarding other limited followers (mayor and wagon). Thus, this question is considered open at this time. (3/2015)
  7. Icon Locked Red.png There are no official rules regarding whether an abbot could be placed onto an abbey or a shrine/cult place, as they are considered monasteries (albeit the latter heretic). This would mean an abbot could be involved in a challenge between a monastery/abbey and a shrine/cult place. The abbot's special ability would allow him to quit the challenge, even if his monastery/abbey or shrine/cult place was not complete, and would score the incomplete feature (monastery, abbey or shrine/cult place).
  8. The actual C II rules refer to not placing a “meeple,” but they are also referring to special figures not considered as meeples such as the builder, the pig or the barn, as can be implied according to the figure classification provided in Big Box 6 and making it extensive to all the expansions. Therefore this stipulation actually refer to not performing any other “Move Wood” action at all, but this is not explicitly stated. In other words, the publisher was keeping the rules as simple as possible at the moment when not all the new edition expansions where released. (12/2014, updated 3/2015, updated 9/2018)
  9. Icon Open Book.png This scoring occurs immediately during the “Move Wood” phase when the abbot is removed. This effectively protects the abbot from the dragon and produces a scoring round for Messages. Afterwards, the normal scoring phase occurs. (3/2015)