Difference between revisions of "The Catapult (1st edition)"

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== General info and comments == <!--T:2-->
== General info and comments == <!--T:2-->
[[File:Cat C1 watermark.png|frame|right|Expansion watermark]]
[[File:Cat C1 watermark.png|frame|right|Expansion symbol]]


<!--T:3-->
<!--T:3-->
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This is the seventh major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a new aspect to the game.  
This is the seventh major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a new aspect to the game.  


<!--T:51-->
Time for the yearly fair in Carcassonne! Travelling entertainers arrive in the region, bringing with them their latest acquisition: a catapult, which they use to perform all sorts of reckless yet marvellous stunts. That not everything goes according to plan is hardly worth mentioning ...
Time for the yearly fair in Carcassonne! Travelling entertainers arrive in the region, bringing with them their latest acquisition: a catapult, which they use to perform all sorts of reckless yet marvellous stunts. That not everything goes according to plan is hardly worth mentioning ...


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</ref>
</ref>


==== The fair ====
==== The fair ==== <!--T:52-->
[[File:Cat C1 fair.png|frame|right|The fair]]
[[File:Cat C1 fair.png|frame|right|The fair]]


<!--T:53-->
When a land tile with a fair <ref>
When a land tile with a fair <ref>
{{IconBook}} '''Question''': Can the wagon “drive by” a fair, or rather does a fair split a road at all? '''Answer''': The fair is a “feature,” so the wagon cannot pass through it. (modified 10/2013)
{{IconBook}} '''Question''': Can the wagon “drive by” a fair, or rather does a fair split a road at all? '''Answer''': The fair is a “feature,” so the wagon cannot pass through it. (modified 10/2013)
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is drawn, it should be placed as usual and the player should fully complete his or her turn. The game is then interrupted for a ‘catapult round’. The player whose turn was just completed selects one of four catapult tokens and hurls it using the catapult. Proceeding clockwise, the other players must then take the same kind of catapult token from their supply and hurl it in the same manner as the first player. Each player may only have one attempt.
is drawn, it should be placed as usual and the player should fully complete his or her turn. The game is then interrupted for a ‘catapult round’. The player whose turn was just completed selects one of four catapult tokens and hurls it using the catapult. Proceeding clockwise, the other players must then take the same kind of catapult token from their supply and hurl it in the same manner as the first player. Each player may only have one attempt.


<!--T:54-->
[[File:Cat C1 Catapult.png|frame|none|The catapult]]
[[File:Cat C1 Catapult.png|frame|none|The catapult]]


<!--T:55-->
The effects of the various catapult tokens are listed below.
The effects of the various catapult tokens are listed below.


<!--T:56-->
After the catapult round all catapult tokens are returned to their owners, and the game continues clockwise from the next player.
After the catapult round all catapult tokens are returned to their owners, and the game continues clockwise from the next player.


==== The catapult tokens ====
==== The catapult tokens ==== <!--T:57-->


===== Knock out - remove followers =====
===== Knock out - remove followers ===== <!--T:58-->


<!--T:59-->
[[File:Cat C1 KnockOut.png|frame|right|Knock out token]]  
[[File:Cat C1 KnockOut.png|frame|right|Knock out token]]  
The aim is to hit, if possible, other players' followers on the playing field. <ref>
The aim is to hit, if possible, other players' followers on the playing field. <ref>
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Should a follower be hit or touched by this token—whether or not the follower is knocked over—then this follower must be immediately retrieved by its owner and returned to the supply. If several followers are hit by the token they are all returned to their respective owners. Followers belonging to the player who hurled the token must also be retrieved. Furthermore, chain-reactions are allowed: if a follower is knocked over and hits another follower in the process, both must be removed from play.
Should a follower be hit or touched by this token—whether or not the follower is knocked over—then this follower must be immediately retrieved by its owner and returned to the supply. If several followers are hit by the token they are all returned to their respective owners. Followers belonging to the player who hurled the token must also be retrieved. Furthermore, chain-reactions are allowed: if a follower is knocked over and hits another follower in the process, both must be removed from play.


<!--T:60-->
<br clear="all" />
<br clear="all" />


===== Seduction - follower exchange =====
===== Seduction - follower exchange ===== <!--T:61-->


<!--T:62-->
[[File:Cat C1 Seduction.png|frame|right|Seduction token]]
[[File:Cat C1 Seduction.png|frame|right|Seduction token]]
This token only has an effect when it comes to rest on at least one landscape tile on the playing field. <ref>
This token only has an effect when it comes to rest on at least one landscape tile on the playing field. <ref>
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</ref> In cases which are unclear the ruler should be used to measure the precise distance. The player who hurled the token may then swap this follower for one of his or her own. This exchange may be made with either a follower from the player's supply, or with a follower which is already in play. The exchanged follower is returned to its owner.
</ref> In cases which are unclear the ruler should be used to measure the precise distance. The player who hurled the token may then swap this follower for one of his or her own. This exchange may be made with either a follower from the player's supply, or with a follower which is already in play. The exchanged follower is returned to its owner.


<!--T:63-->
<br clear="all" />
<br clear="all" />


===== Target hurling - fair contest =====
===== Target hurling - fair contest ===== <!--T:64-->


<!--T:65-->
[[File:Cat C1 TargetHurling.png|frame|right|Target hurling token]]  
[[File:Cat C1 TargetHurling.png|frame|right|Target hurling token]]  
With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.
With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.


<!--T:66-->
<br clear="all" />
<br clear="all" />


===== Catch - one hurls, the other catches =====
===== Catch - one hurls, the other catches ===== <!--T:67-->


<!--T:68-->
[[File:Cat C1 Catch.png|frame|right|Catch token]]
[[File:Cat C1 Catch.png|frame|right|Catch token]]
The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:  
The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:  


<!--T:69-->
[[File:Cat C1 Catch example.png|frame|none|Catch rules: <br /> • '''Case A : Caught.''' The catcher gets 5 points <br /> • '''Case B: Not caught - but far enough.''' The hurler gets 5 points <br /> • '''Case C: Not caught - and not far enough.''' The catcher get 5 points <br /> • '''Case D: Touched - but not caught.''' The hurler gets 5 points]]
[[File:Cat C1 Catch example.png|frame|none|Catch rules: <br /> • '''Case A : Caught.''' The catcher gets 5 points <br /> • '''Case B: Not caught - but far enough.''' The hurler gets 5 points <br /> • '''Case C: Not caught - and not far enough.''' The catcher get 5 points <br /> • '''Case D: Touched - but not caught.''' The hurler gets 5 points]]


The player on the left then must hurl the token toward the player to his or her left. Repeat until all players have had a chance to be hurler and catcher.
<!--T:70-->
 
The player on the left must then hurl the token toward the player to his or her left. Repeat until all players have had a chance to be hurler and catcher.
<br clear="all" />


=== House Rules === <!--T:46-->
=== House Rules === <!--T:46-->


<!--T:71-->
Ignore all the usual Catapult rules, and instead award 5 points immediately to any player who draws a fair tile out of the bag and deploys a follower to it. Note that it must be one of the normal followers—it cannot be a big follower, mayor, or wagon. (Thanks to Johngee.)
Ignore all the usual Catapult rules, and instead award 5 points immediately to any player who draws a fair tile out of the bag and deploys a follower to it. Note that it must be one of the normal followers—it cannot be a big follower, mayor, or wagon. (Thanks to Johngee.)


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<!--T:50-->
<!--T:50-->
'''Total Tiles: 12'''
'''Total Tiles: 12'''
{{BeginTileList|600px}}
{{Tile|Catapult_C1_Tile_01.jpg}}
{{Tile|Catapult_C1_Tile_02.jpg}}
{{Tile|Catapult_C1_Tile_03.jpg}}
{{Tile|Catapult_C1_Tile_04.jpg}}
{{Tile|Catapult_C1_Tile_05.jpg}}
{{Tile|Catapult_C1_Tile_06.jpg}}
{{Tile|Catapult_C1_Tile_07.jpg}}
{{Tile|Catapult_C1_Tile_08.jpg|x1 <ref>{{IconBook}} Only fields can be played to any of the 4 edges of this tile, including the 2 edges with yellow extending to them. (5/2014)</ref>}}
{{Tile|Catapult_C1_Tile_09.jpg}}
{{Tile|Catapult_C1_Tile_10.jpg}}
{{Tile|Catapult_C1_Tile_11.jpg}}
{{Tile|Catapult_C1_Tile_12.jpg|x1 <ref>{{IconBook}} Only the yellow ground of a fair can separate field segments; thus, the flagpole does not divide the field.</ref>}}
{{EndTileList}}


<!--T:51-->
<!--T:72-->
<div style="display:flex; flex-wrap:wrap; max-width:600px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_01.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_02.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_03.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_04.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_05.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_06.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_07.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_08.jpg]]x1 <ref>
{{IconBook}}
Only fields can be played to any of the 4 edges of this tile, including the 2 edges with yellow extending to them. (5/2014)
</ref></div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_09.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_10.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_11.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Catapult_C1_Tile_12.jpg]]x1 <ref>
{{IconBook}}
Only the yellow ground of a fair can separate field segments; thus, the flagpole does not divide the field.
</ref></div>
</div>
 
{{FootnoteIconPara_en}}
{{FootnoteIconPara_en}}


[[Category:Under Construction]]
<!--T:73-->
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Major Expansion]]
[[Category:First Edition Major Expansion]]


</translate>
</translate>

Revision as of 19:53, 30 December 2018

Cat C1 front cover.png

General info and comments

File:Cat C1 watermark.png
Expansion symbol

The Catapult was originally released by Hans im Glück in 2008.

This is the seventh major expansion for Carcassonne and introduces a new aspect to the game.

Time for the yearly fair in Carcassonne! Travelling entertainers arrive in the region, bringing with them their latest acquisition: a catapult, which they use to perform all sorts of reckless yet marvellous stunts. That not everything goes according to plan is hardly worth mentioning ...

New features/things are:

  • A catapult
  • 4 different action tokens
  • Fairs

A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find 12 tiles that represent cities, roads and cloisters in new shapes to help create a much more beautiful landscape.

Contents

  • 12 new land tiles with fairs
  • 24 catapult tokens - 6 tokens of 4 different types
  • 1 wood catapult
  • 1 ruler

Rules

Preparation

The 12 new land tiles should be mixed in with the other land tiles. The catapult should be put to one side and the ruler placed next to it. Every player then receives one catapult token of each type—a total of four for each player.

Place a tile

The players draw and place tiles according to the usual rules. [1] [2]

The fair

When a land tile with a fair [3] is drawn, it should be placed as usual and the player should fully complete his or her turn. The game is then interrupted for a ‘catapult round’. The player whose turn was just completed selects one of four catapult tokens and hurls it using the catapult. Proceeding clockwise, the other players must then take the same kind of catapult token from their supply and hurl it in the same manner as the first player. Each player may only have one attempt.

The catapult

The effects of the various catapult tokens are listed below.

After the catapult round all catapult tokens are returned to their owners, and the game continues clockwise from the next player.

The catapult tokens

Knock out - remove followers
File:Cat C1 KnockOut.png
Knock out token

The aim is to hit, if possible, other players' followers on the playing field. [4] Should a follower be hit or touched by this token—whether or not the follower is knocked over—then this follower must be immediately retrieved by its owner and returned to the supply. If several followers are hit by the token they are all returned to their respective owners. Followers belonging to the player who hurled the token must also be retrieved. Furthermore, chain-reactions are allowed: if a follower is knocked over and hits another follower in the process, both must be removed from play.


Seduction - follower exchange

This token only has an effect when it comes to rest on at least one landscape tile on the playing field. [5] If it does not come to rest on the playing field, it must be returned to the player immediately. If the token comes to rest on the playing field, then the players determine which opponent’s follower is closest to the token. [6] In cases which are unclear the ruler should be used to measure the precise distance. The player who hurled the token may then swap this follower for one of his or her own. This exchange may be made with either a follower from the player's supply, or with a follower which is already in play. The exchanged follower is returned to its owner.


Target hurling - fair contest
File:Cat C1 TargetHurling.png
Target hurling token

With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.


Catch - one hurls, the other catches

The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:

Catch rules:
Case A : Caught. The catcher gets 5 points
Case B: Not caught - but far enough. The hurler gets 5 points
Case C: Not caught - and not far enough. The catcher get 5 points
Case D: Touched - but not caught. The hurler gets 5 points

The player on the left must then hurl the token toward the player to his or her left. Repeat until all players have had a chance to be hurler and catcher.

House Rules

Ignore all the usual Catapult rules, and instead award 5 points immediately to any player who draws a fair tile out of the bag and deploys a follower to it. Note that it must be one of the normal followers—it cannot be a big follower, mayor, or wagon. (Thanks to Johngee.)

Tile distribution

Total Tiles: 12

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link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}} x1 [7]
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}} x1 [8]

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher The yellow ground of a fair ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a fair to the other side, since it is a feature. (modified 10/2013)
  2. Official clarification from the publisher Question: Do the yellow areas split the (green) field in two (tile with cloister and tile with two opposing city segments)? Answer: If the (green) field is disconnected, the fair does split it.
  3. Official clarification from the publisher Question: Can the wagon “drive by” a fair, or rather does a fair split a road at all? Answer: The fair is a “feature,” so the wagon cannot pass through it. (modified 10/2013)
  4. Official clarification from the publisher The playing field includes the normal tiles and “starting tiles”. This means that followers within the school, City of Carcassonne, and Wheel of Fortune can be hit and removed. The special characters such as The Count or The Teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field.
  5. Notorious rule difference among editions or publishers The RGG edition adds the following clarification: “If it slides off the map, it has no effect!”
  6. Official clarification from the publisher The playing field includes the normal tiles and “starting tiles”. This means that followers within the school, City of Carcassonne, and Wheel of Fortune can be hit and removed. The special characters such as The Count or The Teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field.
  7. Official clarification from the publisher Only fields can be played to any of the 4 edges of this tile, including the 2 edges with yellow extending to them. (5/2014)
  8. Official clarification from the publisher Only the yellow ground of a fair can separate field segments; thus, the flagpole does not divide the field.