Difference between revisions of "The Catapult (1st edition)"

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<translate><!--T:75--> <!--include here possible redirection --></translate>{{UX
|seotitle=<translate><!--T:79--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:80--> The Catapult (1st edition)</translate>
|image={{filepath:<translate><!--T:81--> Box_Catapult_C1_RGG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:82--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Catapult_C1_Tile_06.jpg|noredesign=true|type=expansion}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}
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[[File:Cat C1 front cover.png||right|200px]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
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| [[File:Box_Catapult_C1_RGG.png|right|x300px]]
|}
__TOC__
</div>


== General info and comments == <!--T:2-->
== General info and comments == <!--T:77-->
[[File:Trad C1 watermark.png|frame|right|Expansion watermark]]


<!--T:2-->
[[File:Symbol_Catapult_C1.png|80px|frame|right|Expansion symbol]]


<!--T:3-->
<!--T:3-->
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This is the seventh major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a new aspect to the game.  
This is the seventh major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a new aspect to the game.  


Time for the yearly fair in Carcassonne! Travelling entertainers arrive in the region, bringing with them their latest acquisition: a catapult, which they use to perform all sorts of reckless yet marvellous stunts. That not everything goes according to plan is hardly worth mentioning...
<!--T:51-->
Time for the yearly fair in Carcassonne! Travelling entertainers arrive in the region, bringing with them their latest acquisition: a catapult, which they use to perform all sorts of reckless yet marvellous stunts. That not everything goes according to plan is hardly worth mentioning ...


<!--T:5-->
<!--T:5-->
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* A catapult
* A catapult
* 4 different action tokens
* 4 different action tokens
* fairs
* Fairs
 
<!--T:6-->
A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find 12 tiles that represent cities, roads and cloisters in new shapes to help create a much more beautiful landscape.


== Contents == <!--T:7-->  
== Contents == <!--T:7-->  
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<!--T:8-->
<!--T:8-->
* '''12 new land tiles''' with fairs
* '''12 new land tiles''' with fairs
* '''24 catapult tokens''' 6 tokens of 4 different types.
* '''24 catapult tokens''' - 6 tokens of 4 different types
* '''1 wood catapult'''
* '''1 wood catapult'''
* '''1 ruler'''
* '''1 ruler'''
Line 38: Line 58:
<!--T:11-->
<!--T:11-->
The 12 new land tiles should be mixed in with the other land tiles. The catapult should be put to one side and the ruler placed next to it. Every player then receives one catapult token of each type—a total of four for each player.
The 12 new land tiles should be mixed in with the other land tiles. The catapult should be put to one side and the ruler placed next to it. Every player then receives one catapult token of each type—a total of four for each player.
<!--T:83-->
<span id="fair"></span>


=== Place a tile === <!--T:12-->
=== Place a tile === <!--T:12-->
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<!--T:13-->
<!--T:13-->
The players draw and place tiles according to the usual rules. <ref>
The players draw and place tiles according to the usual rules. <ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconBook}} The yellow ground of a fair ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a fair to the other side, since it is a feature. (modified 10/2013)
The yellow ground of a fair ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a fair to the other side, since it is a feature. (modified 10/2013)
</ref>  
</ref><ref>
<ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconBook}} '''Question''': Do the yellow areas split the (green) field in two (tile with cloister and tile with two opposing city segments)? '''Answer''': If the (green) field is disconnected, the fair does split it.
'''Question''': Do the yellow areas split the (green) field in two (tile with cloister and tile with two opposing city segments)? '''Answer''': If the (green) field is disconnected, the fair does split it.
</ref>
</ref>


==== The fair ====
==== The fair ==== <!--T:52-->
!!! insert image !!! fair
[[File:{{Feature|name=CatapultFair|variant=imagename}}|frame|right|The fair]]


!!! insert image !!! catapult
<!--T:53-->
When a land tile with a fair <ref>
{{IconBook}} '''Question''': Can the wagon “drive by” a fair, or rather does a fair split a road at all? '''Answer''': The fair is a “feature,” so the wagon cannot pass through it. (modified 10/2013)
</ref>
is drawn, it should be placed as usual and the player should fully complete his or her turn. The game is then interrupted for a ‘catapult round’. The player whose turn was just completed selects one of four catapult tokens and hurls it using the catapult. Proceeding clockwise, the other players must then take the same kind of catapult token from their supply and hurl it in the same manner as the first player. Each player may only have one attempt.


When a land tile with a fair <ref>
<!--T:54-->
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{ExampleImage|image={{Piece|name=Catapult|variant=imagename}}|description=The catapult}}
'''Question''': Can the wagon “drive by” a fair, or rather does a fair split a road at all? '''Answer''': The fair is a “feature,” so the wagon cannot pass through it. (modified 10/2013)
</ref> is drawn, it should be placed as usual and the player should fully complete his or her turn. The game is then interrupted for a ‘catapult round’. The player whose turn was just completed selects one of four catapult tokens and hurls it using the catapult. Proceeding clockwise, the other players must then take the same kind of catapult token from their supply and hurl it in the same manner as the first player. Each player may only have one attempt.


<!--T:55-->
The effects of the various catapult tokens are listed below.
The effects of the various catapult tokens are listed below.


<!--T:56-->
After the catapult round all catapult tokens are returned to their owners, and the game continues clockwise from the next player.
After the catapult round all catapult tokens are returned to their owners, and the game continues clockwise from the next player.


==== The catapult tokens ====
<!--T:78-->
<span id="catapult_tokens"></span>


===== Knock out - remove followers =====
==== The catapult tokens ==== <!--T:57-->
!!! insert image !!! token


===== Knock out - remove followers ===== <!--T:58-->
<!--T:59-->
[[File:{{Piece|name=KnockOutToken|variant=imagename}}|frame|right|Knock out token]]
The aim is to hit, if possible, other players' followers on the playing field. <ref>
The aim is to hit, if possible, other players' followers on the playing field. <ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconBook}}
The playing field includes the normal tiles and “starting tiles”. This means that followers within the school, City of Carcassonne, and Wheel of Fortune can be hit and removed. The special characters such as the count or the teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field.
The playing field includes the normal tiles and “starting tiles”. This means that followers on the tiles corresponding to the school, the City of Carcassonne, and Wheel of Fortune can be hit and removed. The special characters such as The Count or The Teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field. (10/2012)<br />
</ref> Should a follower be hit or touched by this token—whether or not the follower is knocked over—then this follower must be immediately retrieved by its owner and returned to the supply. If several followers are hit by the token they are all returned to their respective owners. Followers belonging to the player who hurled the token must be also retrieved. Furthermore, chain-reactions are allowed: if a follower is knocked over and hits another follower in the process, both must be removed from play.
{{IconWorld}}
This would also apply to the tiles of City of Leipzig. So the Knock out token may affect followers both inside and outside the City of Carcassonne, the Wheel of Fortune, and the City of Leipzig. The same happens to followers deployed onto the school tiles. However, the special figures and neutral figures on those tiles will remain undisturbed.  
</ref>  
Should a follower be hit or touched by this token—whether or not the follower is knocked over—then this follower must be immediately retrieved by its owner and returned to the supply. If several followers are hit by the token they are all returned to their respective owners. Followers belonging to the player who hurled the token must also be retrieved. Furthermore, chain-reactions are allowed: if a follower is knocked over and hits another follower in the process, both must be removed from play.
 
<!--T:60-->
<br clear="all" />


===== Seduction - follower exchange =====
===== Seduction - follower exchange ===== <!--T:61-->
!!! insert image !!! token


<!--T:62-->
[[File:{{Piece|name=SeductionToken|variant=imagename}}|frame|right|Seduction token]]
This token only has an effect when it comes to rest on at least one landscape tile on the playing field. <ref>
This token only has an effect when it comes to rest on at least one landscape tile on the playing field. <ref>
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
The '''RGG''' edition adds the following clarification: “If it slides off the map, it has no effect!”
The [[Rio Grande Games|'''RGG''']] edition adds the following clarification: “If it slides off the map, it has no effect!”
</ref> If it does not come to rest on the playing field, it must be returned to the player immediately. If the token comes to rest on the playing field, then the players determine which '''opponent’s''' follower is closest to the token. <ref>
</ref> If it does not come to rest on the playing field, it must be returned to the player immediately. If the token comes to rest on the playing field, then the players determine which follower is closest to the token. <ref name="original">
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconWorld}}
The playing field includes the normal tiles and “starting tiles”. This means that followers within the school, City of Carcassonne, and Wheel of Fortune can be hit and removed. The special characters such as the count or the teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field.
Any figures or tokens moved or knocked over by the token should be returned to their original position before proceeding with this action.
</ref> In cases which are unclear the ruler should be used to measure the precise distance. The player who hurled the token may then swap this follower for one of his or her own. This exchange may be made with either a follower from the player's supply, or with a follower which is already in play. The exchanged follower is returned to its owner.
</ref> <ref>
{{IconBook}}
The playing field includes the normal tiles and “starting tiles”. This means that followers on the tiles corresponding to the school, the City of Carcassonne, and Wheel of Fortune can be selected and swapped. The special characters such as The Count or The Teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field. (10/2012)<br />
{{IconWorld}}
This would also apply to the tiles of City of Leipzig. So the Seduction token may affect followers both inside and outside the City of Carcassonne, the Wheel of Fortune, and the City of Leipzig. The same happens to followers deployed onto the school tiles. However, the special figures and neutral figures on those tiles will remain undisturbed.
</ref> <ref>
{{IconArrow}}
The [[Rio Grande Games|'''RGG''']] rules include an additional restriction indicating that the players should determine which '''opponent’s''' is closest to the token. The [[Hans im Glück|'''HiG''']] rules do not include this requirement. This discrepancy may be caused by a mistranslation.
</ref> In cases which are unclear the ruler should be used to measure the precise distance. The player who hurled the token may then swap this follower for one of his or her own. This exchange may be made with either a follower from the player's supply, or with a follower which is already in play. <ref>
{{IconBook}}
'''Question:''' Which figures may be exchanged during "Seduction"?
'''Answer:''' Only the follower closest to the token can be exchanged. It does not matter if the follower is yours or someone else's. The designated follower can be exchanged with one of your followers. Followers that can be exchanged in this way are:
* Normal follower
* Big follower
* Mayor
* Wagon
* Phantom
* Ringmaster
* Guard follower
* Abbot
For example, a wagon can be exchanged with a normal follower. (11/2014; updated 07/2020; updated 12/2023)<br />
{{IconWorld}}
This [[Hans im Glück|'''HiG''']] FAQ has been updated to include followers not listed originally (phantom, ringmaster, guard follower, abbot). Bear in mind that the follower replacing the designated one has to be a valid one for the destination feature. This applies especially to followers with placement limitations (abbots, mayors, wagons) and features like gardens. 
</ref> The exchanged follower is returned to its owner.
 
<!--T:63-->
<br clear="all" />


===== Target hurling - fair contest =====
===== Target hurling - fair contest ===== <!--T:64-->
!!! insert image !!! token


With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.
<!--T:65-->
[[File:{{Piece|name=TargetHurlingToken|variant=imagename}}|frame|right|Target hurling token]]
With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. <ref name="original"/> If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.


===== Catch - one hurls, the other catches =====
<!--T:66-->
!!! insert image !!! token
<br clear="all" />


The player hurling the token should place the ruler half-way between himor herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:
===== Catch - one hurls, the other catches ===== <!--T:67-->


!!! insert image !!! catching scheme
<!--T:68-->
[[File:{{Piece|name=CatchToken|variant=imagename}}|frame|right|Catch token]]
The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:


The player on the left then must hurl the token toward the player to his or her left. Repeat until all players have had a chance to be hurler and catcher.
<!--T:69-->
[[File:Cat C1 Catch example.png|frame|none|Catch rules: <br /> • '''Case A : Caught.''' The catcher gets 5 points <br /> • '''Case B: Not caught - but far enough.''' The hurler gets 5 points <br /> • '''Case C: Not caught - and not far enough.''' The catcher get 5 points <br /> • '''Case D: Touched - but not caught.''' The hurler gets 5 points]]
 
<!--T:70-->
The player on the left must then hurl the token toward the player to his or her left. Repeat until all players have had a chance to be hurler and catcher.


=== House Rules === <!--T:46-->
=== House Rules === <!--T:46-->


Ignore all the usual Catapult rules, and instead award 5 points immediately to any player who draws a fair tile out of the bag and deploys a follower to it. Note that it must be one of the normal followers—it cannot be a big follower, mayor, or wagon. (Thanks to Johngee.)
<!--T:71-->
{{IconHouse}} Ignore all the usual Catapult rules, and instead award 5 points immediately to any player who draws a fair tile out of the bag and deploys a follower to it. Note that it must be one of the normal followers—it cannot be a big follower, mayor, or wagon. (Thanks to Johngee.)


== Tile distribution == <!--T:49-->  
== Tile distribution == <!--T:49-->  


<!--T:50-->
<!--T:50-->
'''Total Tiles: 12'''
{{BeginTileList|width=600px|tiles=12}}
 
{{Tile|image=Catapult_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<!--T:51-->
{{Tile|image=Catapult_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
{{Tile|image=Catapult_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 01.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 02.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_05.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 03.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_06.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 04.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 05.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_08.jpg|count=1|countextra=<ref>
 
{{IconWorld}}
<!--T:52-->
There are 2 separate field segments on this tile. Only fields can be played to any of the 4 edges of this tile, including the 2 edges with yellow extending to them.
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 06.jpg]]x1</div>
{{FAQ|width=700px|title=In the Catapult expansion, there is a tile which has a monastery and a fair. On this tile, the yellow ground stretches to touch 2 of the edges of the tile. Obviously this feature divides the two field segments. What type of piece can be played to the edges where the yellow touches? Only field edges, or can a road end at the yellow ground?
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 07.jpg]]x1</div>
|text=Only a field can be placed at that edge. (5/2014)}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 08.jpg]]x1</div>
</ref>|config={{Feature|edition=C1|variant=short|name=CatapultFair}} + {{Feature|edition=C1|name=Monastery}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 09.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 10.jpg]]x1</div>
{{Tile|image=Catapult_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
{{Tile|image=Catapult_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|variant=short|name=CatapultFair}} + {{Feature|edition=C1|name=ContinuousRoad}}}}
{{Tile|image=Catapult_C1_Tile_12.jpg|count=1|countextra=<ref>
{{IconBook}}
Only the yellow ground of a fair can separate field segments; thus, the flagpole does not divide the field.</ref>|config={{Feature|edition=C1|variant=short|name=CatapultFair}}}}
{{EndTileList}}


<!--T:53-->
<!--T:76-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 11.jpg]]x1</div>
{{BeginTileList|width=600px|tokens=24}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Trad c1 tile 12.jpg]]x1</div>
{{Tile|image={{Piece|name=CatchToken|edition=C1|variant=imagename}}|link=#catapult_tokens|padding-right=30px|count=6|size=60px|config={{Piece|name=CatchToken|edition=C1|variant=short}}}}
</div>
{{Tile|image={{Piece|name=TargetHurlingToken|edition=C1|variant=imagename}}|link=#catapult_tokens|padding-right=30px|count=6|size=60px|config={{Piece|name=TargetHurlingToken|edition=C1|variant=short}}}}
 
{{Tile|image={{Piece|name=SeductionToken|edition=C1|variant=imagename}}|link=#catapult_tokens|padding-right=30px|count=6|size=60px|config={{Piece|name=SeductionToken|edition=C1|variant=short}}}}
!!! place to according tiles the according ref !!!
{{Tile|image={{Piece|name=KnockOutToken|edition=C1|variant=imagename}}|alignimage=center|padding-right=30px|link=#catapult_tokens|count=6|size=60px|config={{Piece|name=KnockOutToken|edition=C1|variant=short}}}}
cloister fair <ref>
{{EndTileList}}
[[File:Icon_House_Black.png|16px|text-bottom|]]
Only fields can be played to any of the 4 edges of this tile, including the 2 edges with yellow extending to them. (5/2014)
</ref>
rrfr fair <ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
Only the yellow ground of a fair can separate field segments; thus, the flagpole does not divide the field.
</ref>


<!--T:72-->
{{FootnoteIconPara}}


<!--T:58-->
<!--T:73-->
{{FootnoteIconPara_en}}
[[Category:Checked]]
[[Category:Under construction]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Major Expansion]]
[[Category:First Edition Major Expansion]]


</translate>
</translate>
<!--T:21-->

Latest revision as of 22:28, 6 April 2024

Catapult C1 Tile 06.jpg You are reading the rules for this tile design.
This expansion was not published in other editions.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


General info and comments

Expansion symbol

The Catapult was originally released by Hans im Glück in 2008.

This is the seventh major expansion for Carcassonne and introduces a new aspect to the game.

Time for the yearly fair in Carcassonne! Travelling entertainers arrive in the region, bringing with them their latest acquisition: a catapult, which they use to perform all sorts of reckless yet marvellous stunts. That not everything goes according to plan is hardly worth mentioning ...

New features/things are:

  • A catapult
  • 4 different action tokens
  • Fairs

Contents

  • 12 new land tiles with fairs
  • 24 catapult tokens - 6 tokens of 4 different types
  • 1 wood catapult
  • 1 ruler

Rules

Preparation

The 12 new land tiles should be mixed in with the other land tiles. The catapult should be put to one side and the ruler placed next to it. Every player then receives one catapult token of each type—a total of four for each player.

Place a tile

The players draw and place tiles according to the usual rules. [1] [2]

The fair

The fair

When a land tile with a fair [3] is drawn, it should be placed as usual and the player should fully complete his or her turn. The game is then interrupted for a ‘catapult round’. The player whose turn was just completed selects one of four catapult tokens and hurls it using the catapult. Proceeding clockwise, the other players must then take the same kind of catapult token from their supply and hurl it in the same manner as the first player. Each player may only have one attempt.

The catapult

The effects of the various catapult tokens are listed below.

After the catapult round all catapult tokens are returned to their owners, and the game continues clockwise from the next player.

The catapult tokens

Knock out - remove followers
Knock out token

The aim is to hit, if possible, other players' followers on the playing field. [4] Should a follower be hit or touched by this token—whether or not the follower is knocked over—then this follower must be immediately retrieved by its owner and returned to the supply. If several followers are hit by the token they are all returned to their respective owners. Followers belonging to the player who hurled the token must also be retrieved. Furthermore, chain-reactions are allowed: if a follower is knocked over and hits another follower in the process, both must be removed from play.


Seduction - follower exchange
Seduction token

This token only has an effect when it comes to rest on at least one landscape tile on the playing field. [5] If it does not come to rest on the playing field, it must be returned to the player immediately. If the token comes to rest on the playing field, then the players determine which follower is closest to the token. [6] [7] [8] In cases which are unclear the ruler should be used to measure the precise distance. The player who hurled the token may then swap this follower for one of his or her own. This exchange may be made with either a follower from the player's supply, or with a follower which is already in play. [9] The exchanged follower is returned to its owner.


Target hurling - fair contest
Target hurling token

With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. [6] If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.


Catch - one hurls, the other catches
Catch token

The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:

Catch rules:
Case A : Caught. The catcher gets 5 points
Case B: Not caught - but far enough. The hurler gets 5 points
Case C: Not caught - and not far enough. The catcher get 5 points
Case D: Touched - but not caught. The hurler gets 5 points

The player on the left must then hurl the token toward the player to his or her left. Repeat until all players have had a chance to be hurler and catcher.

House Rules

Common house rule or variant Ignore all the usual Catapult rules, and instead award 5 points immediately to any player who draws a fair tile out of the bag and deploys a follower to it. Note that it must be one of the normal followers—it cannot be a big follower, mayor, or wagon. (Thanks to Johngee.)

Tile distribution

Total tiles: 12
Catapult C1 Tile 01.jpg ×1
Catapult C1 Tile 02.jpg ×1
Catapult C1 Tile 03.jpg ×1
Catapult C1 Tile 04.jpg ×1
Catapult C1 Tile 05.jpg ×1
Catapult C1 Tile 06.jpg ×1
Catapult C1 Tile 07.jpg ×1
Catapult C1 Tile 09.jpg ×1
Catapult C1 Tile 10.jpg ×1
Catapult C1 Tile 12.jpg ×1 [11]
Total tokens: 24

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher The yellow ground of a fair ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a fair to the other side, since it is a feature. (modified 10/2013)
  2. Official clarification from the publisher Question: Do the yellow areas split the (green) field in two (tile with cloister and tile with two opposing city segments)? Answer: If the (green) field is disconnected, the fair does split it.
  3. Official clarification from the publisher Question: Can the wagon “drive by” a fair, or rather does a fair split a road at all? Answer: The fair is a “feature,” so the wagon cannot pass through it. (modified 10/2013)
  4. Official clarification from the publisher The playing field includes the normal tiles and “starting tiles”. This means that followers on the tiles corresponding to the school, the City of Carcassonne, and Wheel of Fortune can be hit and removed. The special characters such as The Count or The Teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field. (10/2012)
    Interpretation from the Community This would also apply to the tiles of City of Leipzig. So the Knock out token may affect followers both inside and outside the City of Carcassonne, the Wheel of Fortune, and the City of Leipzig. The same happens to followers deployed onto the school tiles. However, the special figures and neutral figures on those tiles will remain undisturbed.
  5. Notorious rule difference among editions or publishers The RGG edition adds the following clarification: “If it slides off the map, it has no effect!”
  6. 6.0 6.1 Interpretation from the Community Any figures or tokens moved or knocked over by the token should be returned to their original position before proceeding with this action.
  7. Official clarification from the publisher The playing field includes the normal tiles and “starting tiles”. This means that followers on the tiles corresponding to the school, the City of Carcassonne, and Wheel of Fortune can be selected and swapped. The special characters such as The Count or The Teacher stay in their area. However, followers on the scoring board should not be taken, as this is chaos. So, the scoring board here does not belong to the playing field. (10/2012)
    Interpretation from the Community This would also apply to the tiles of City of Leipzig. So the Seduction token may affect followers both inside and outside the City of Carcassonne, the Wheel of Fortune, and the City of Leipzig. The same happens to followers deployed onto the school tiles. However, the special figures and neutral figures on those tiles will remain undisturbed.
  8. Notorious rule difference among editions or publishers The RGG rules include an additional restriction indicating that the players should determine which opponent’s is closest to the token. The HiG rules do not include this requirement. This discrepancy may be caused by a mistranslation.
  9. Official clarification from the publisher Question: Which figures may be exchanged during "Seduction"? Answer: Only the follower closest to the token can be exchanged. It does not matter if the follower is yours or someone else's. The designated follower can be exchanged with one of your followers. Followers that can be exchanged in this way are:
    • Normal follower
    • Big follower
    • Mayor
    • Wagon
    • Phantom
    • Ringmaster
    • Guard follower
    • Abbot
    For example, a wagon can be exchanged with a normal follower. (11/2014; updated 07/2020; updated 12/2023)
    Interpretation from the Community This HiG FAQ has been updated to include followers not listed originally (phantom, ringmaster, guard follower, abbot). Bear in mind that the follower replacing the designated one has to be a valid one for the destination feature. This applies especially to followers with placement limitations (abbots, mayors, wagons) and features like gardens.
  10. Interpretation from the Community There are 2 separate field segments on this tile. Only fields can be played to any of the 4 edges of this tile, including the 2 edges with yellow extending to them.

     Official clarification from the publisher Question: In the Catapult expansion, there is a tile which has a monastery and a fair. On this tile, the yellow ground stretches to touch 2 of the edges of the tile. Obviously this feature divides the two field segments. What type of piece can be played to the edges where the yellow touches? Only field edges, or can a road end at the yellow ground?

    Answer: Only a field can be placed at that edge. (5/2014)

  11. Official clarification from the publisher Only the yellow ground of a fair can separate field segments; thus, the flagpole does not divide the field.