Difference between revisions of "The Drawbridges/nl"

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Schud de 12 nieuwe tegels door die uit het basisspel.  
Schud de 12 nieuwe tegels door die uit het basisspel.  


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=== Spelverloop ===
=== Gameplay ===
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Revision as of 15:30, 23 November 2023

De mini-uitbreiding Ophaalbruggen bevat 12 tegels met stadspoorten en ophaalbruggen. Elke meeple die op een weg verbonden is met een stad via ophaalbruggen wordt uitgenodigd om deel uit te maken van die stad zodra de weg voltooid is. Verzeker jezelf van de meerderheid in de stad door nieuwe aankomsten via de ophaalbrug op te nemen.

Other languages:
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Deze pagina is
Werk in uitvoering!
Spelregels, teksten, afbeeldingen en andere zaken kunnen gewijzigd worden.

Symbol Drawbridges C3.png

De mini-uitbreiding Ophaalbruggen bevat 12 tegels met stadspoorten en ophaalbruggen. Elke meeple op een weg die via een ophaalbrug met een stad verbonden is wordt bij het afbouwen van de weg uitgenodigd om in die stad te komen. Verzeker jezelf van de meerderheid in de stad door deze nieuwe manier om via ophaalbruggen in de stad te komen in je spel te verwerken.

Promotionele afbeelding van De Ophaalbruggen

Algemene informatie en opmerkingen

Uitbreidingsenvelope
Symbool

De Ophaalbruggen is uitgegeven in de 3e editie (C3 voor kort) in november 2023 door HiG.

Deze uitbreiding bestaat niet voor de 1e editie (C1 voor kort) of de 2e editie (C2 voor kort).

In this mini expansion, timing is everything. When the drawbridge is down, you can move from the road into the city to score additional points.

This expansion has cities with clipped buildings.

Speelmateriaal

  • 12 land tiles with a drawbridge at each city gate.
Tiles with drawbridges
A drawbridge

Spelregels

Voorbereiding

Schud de 12 nieuwe tegels door die uit het basisspel.

Spelverloop

1. Placing a tile

If you draw a land tile with a dawbridge, place it according to the usual rules.

2. Placing a meeple

After placing a land tile with a drawbrige, you may place one of your meeples according to the usual rules.

3. Scoring a feature

If you close a road that leads to a drawbridge, you first score the road as usual. Then you have to check whether the drawbridge is up or down.

  • Once the city with the drawbridge is completed, the drawbridge is up and nothing else happens.
  • If the city is still incomplete, then the drawbridge is down, and you may use it:
If you have the majority on the road leading to the drawbridge, you may move your meeple from that road into the city. It doesn’t matter who completed the road or if there are already meeple (yours or someone else's) in the city or not.
Example 1: You place this tile and complete the road that leads to the drawbridge and score 2 points for this. After that you move your meeple from the road to this incomplete city.
Special case: If there are several drawbridges on the road, you may decide in which of the incomplete cities you place your meeple in. If you have more than one meeple on the road, you may decide for each one whether you want to move it to one of the incomplete cities, or take it back. If you move several meeple, you may place them all in one or in different incomplete cities.
Example 2: With your tile, you complete the road, which has drawbridges on both ends leading to incomplete cities. You score 6 points for the road, because you have the majority.
Blue scores no points and takes their meeple back.
You have 2 meeple on this road. You decide to move one of them to the bigger city and return the other one back to your supply.

If you complete the road and also the city with the drawbridge at the same time, then the city is completed, the drawbridge is up.

If no single player has the majority on the road, no player can move their meeple to the city. [1]

New land tiles

Drawbridges C3 Tile 12.png
This road leads to a drawbridge but it doesn't end there. Both ends of the road must be closed in order to be able to score.
Drawbridges C3 Tile 10.png
This road leads to 2 separate cities, each with a drawbridge.
Note: Ditches or moats do not represent a boundary. The fields extend right up to the city.

Other expansions

General Comments:

Note: The meeple can only be placed on city segments. Any monasteries within the city cannot be occupied (Uitbr. 3 - De Draak, de Fee en de Jonkvrouw, Uitbr. 8 - Bruggen, Burchten & Bazaars).
  • The movement of a meeple into a city cannot trigger actions such as:
  • The movement of a meeple into a city can trigger actions such as:


Uitbr. 5 - Burgemeesters & AbdijenUitbr. 5 - Burgemeesters & Abdijen:

  • After scoring, a player with a wagon placed on a road ending at a drawbridge which is down can choose only one of the following actions:
    • Remove their wagon.
    • Move the wagon to an adjacent tile as stated in the rules of Uitbr. 5 - Burgemeesters & Abdijen.
    • Move the wagon into the incomplete city, no matter its distance to the city.
The wagon can perform only one of these actions and cannot combine the two possible movements.


Uitbr. 6 - Graaf, Koning en ConsortenUitbr. 6 - Graaf, Koning en Consorten:

  • Any meeples deployed on a road from the city of Carcassonne may also be moved into an incomplete city if the drawbridge conditions are met.


Uitbr. 10 - Het CircusUitbr. 10 - Het Circus:

  • The movement of meeple into cities takes place before the scoring of the big top.


Uitbr. 11 - Spoken, Spookslotten & KerkhovenUitbr. 11 - Spoken, Spookslotten & Kerkhoven:

  • Any ghosts assigned to a meeple on a road will return to the general supply before moving the meeple into a city.


De BoerenopstandDe Boerenopstand:

  • A meeple protected from peasant revolts will be stay protected if moved into a city.
  • When moving a meeple into a city you may pay 4 points to place it protected.

Tile distribution

Totaal aantal tegels: 12
Sommige tegels hebben een kleine illustratie. De letters tussen de haakjes geven aan welke illustratie op elke tegel staat:
Feature Garden C3.png
T | Tuin
Feature WaterTower C3.png

Voetnoten

Kijk op de Pictogrammen pagina voor uitleg over en licensering van de pictogrammen.

  1. Interpretatie uit de gemeenschap Sharing the majority on a road will not allow any of the tied players to send a meeple to a city with its drawbridge down. A player needs to have the majority alone on the road to be able to send a meeple to a city.
  2. Kwesties zonder officiële verheldering Unless Hans im Glück approve this bonus outside 2. Placing a meeple.