Difference between revisions of "The Farmers/it"

From Wikicarpedia
Jump to navigation Jump to search
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
(28 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<languages />
<languages />{{Breadcrumbs
<onlyinclude>
|link1={{CarcassonneLink}}
|link2={{BaseGameLink|logo=hide}}
}}
 
<div class="toclimit-4">
__TOC__
</div>


== Informazioni generali e commenti ==
== Informazioni generali e commenti ==


Originariamente pubblicato da [[Hans im Glück]] nel {{Year_it|2014}}.
Originariamente pubblicato da [[Hans im Glück]] nel {{Year|2014}}.


Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease approach to the game for new players. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game.
Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease approach to the game for new players. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game.


What would life be without agriculture? We try to answer part of this question by introducing the hard-working farmers who spend long hours in the fields of Carcassonne. As we did for the roads, cities, and monasteries, the farmers will be presented using the actions of a game turn.
What would life be without agriculture? We try to answer part of this question by introducing the hard-working farmers who spend long hours in the fields of Carcassonne. As we did for the roads, cities, and monasteries, the farmers will be presented using the actions of a game turn.
{{DottedFrameMessage|align=left|text=<table>
<tr>
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Monks''' are also referred to as '''nuns'''
* '''Farmers''' become '''female farmers'''
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.
'''Note:''' We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
</td>
<td valign="top" style="min-width: 90px; max-width: 90px; text-align: center;">
[[File:20th_Anniversary_Edition_Box.png|80px]]
[[File:Box_C3_ZMG.png|frameless|80px]]
</td>
</tr>
</table>
}}


== Contenuti ==
== Contenuti ==
Line 16: Line 44:
== Regole ==
== Regole ==


{{RulesPlacingTile|1====|2=Placing a tile|
=== Gameplay ===
3=You draw the tile shown, and must place it in such a way that the edges of the tile match the edges of the tiles already in play. Fields always refer to the green spaces found in the landscape of Carcassonne.<ref>{{IconBook}} In determining farm size, farms can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a farm covers almost the entire playing field, and there will likely be farms that remain open for the entire game.</ref>
 
{{RulesPlacingTile|title=1. Placing a tile|rules=
You draw the tile shown, and must place it in such a way that the edges of the tile match the edges of the tiles already in play. Fields always refer to the green spaces found in the landscape of Carcassonne. <ref>
{{IconBook}}  
In determining field size, fields can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a field covers almost the entire playing field, and there will likely be fields that remain open for the entire game.
</ref>


<div class="mw-translate-fuzzy">
[[File:farmers_example_a.png|none|frame|Su questa tessera ci sono 3 segmenti campo.]]
[[File:farmers_example_a.png|none|frame|Su questa tessera ci sono 3 segmenti campo.]]
}}
}}
</div>
{{RulesPlacingMeeple|title=2. Placing a meeple as a farmer|rules=
A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply until the final scoring takes place. <ref>
{{IconBook}}
In reality, some special mechanics in some expansions ([[The Festival|the Festival]], [[The Princess and The Dragon|the Dragon]], etc.) do allow return of farmers to their owners. (12/2014)
</ref>  Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads, cities, or anything else that clearly split them visually such as a river. Pictured below are three separate fields.


</br>
[[File:farmers_example_b.png|none|frame| '''Example:''' The field in which you are placing a farmer goes from the tile you just placed to the city with your knight. The {{ColorYellow|yellow}} farmer has no impact since he occupies another field.]]


{{RulesPlacingMeeple|1====|2=Placing a meeple as a farmer|
{{FAQ|title=On monastery tiles, are we allowed to deploy a follower on the surrounding field segment?
3=A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply after scoring<ref>{{IconBook}} In reality, some special mechanics in some expansions ([[The Festival]], [[The Princess and The Dragon|the Dragon]], etc.) do allow return of farmers to their owners. (12/{{Year|2014}})</ref>. Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads and cities. Pictured below are three separate fields.
|text=[[File:Farmers_C2_Clarification_01.png|frameless|right|]] Yes! The same rules are valid for a field surrounding a monastery as for any other field. You can also deploy a farmer next to a monastery. In this case the monastery is left unoccupied. <br /><br clear="all" />}}


[[File:farmers_example_b.png|none|frame|The field in which you are placing a farmer goes from the tile you just placed to the city with your knight. The {{ColorYellow|YELLOW}} farmer has not impact since he occupies another field.]]
{{FAQ|title=Fields may be closed off when totally surrounded by roads, cities, etc. Does this mean they are completed?
|text=Fields are never considered completed. Because of that you will never get your farmers back until the final scoring. (1/2021)}}
}}
}}


</br>
{{RulesScoring|title=3. Scoring fields|rules=
As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field.
 
|finalscoring=


{{RulesScoring|1====|2=Scoring fields|
Each completed city that touches a field adds '''3 points''' to the value of that field. All fields touched by a city will see their value increased by 3 points.
3=As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field. Each completed city that touches a field adds '''3 points''' to the value of that field. All fields touched by a city will see their value increased by 3 points<ref>{{IconBook}} '''Question:''' It is unclear whether incomplete farms earn points during the final scoring. '''Answer:''' It is almost impossible to close off or complete most of the farms. The most important thing when scoring the farms are the cities, which do indeed have to be complete. So: completed cities count on incomplete farms as well.</ref><ref>{{IconBook}} '''Question:''' At the end of the game, do we score farms which are completely closed off by roads, but which don't have any adjacent cities? If so, how? '''Answer:''' Strictly speaking, they should be scored exactly like every other farm, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the farm.</ref>.  


[[File:farmers_example_c.png|none|frame|Three completed cities touch the large field occupied by a {{ColorRed|RED}} farmer and a {{ColorBlue|BLUE}} farmer. Both players will score a total of '''9 points''' for the three completed cities: <span class="wica-white-box">'''A'''</span>, <span class="wica-white-box">'''B'''</span>, and <span class="wica-white-box">'''C'''</span>. Neither of them scores any points for city <span class="wica-white-box">'''D'''</span> since that city is incomplete.<br />
[[File:farmers_example_c.png|none|frame| '''Example:''' Three completed cities touch the large field occupied by a {{ColorRed|red}} farmer and a {{ColorBlue|blue}} farmer. Both players will score a total of '''9 points''' for the three completed cities: <span class="wica-white-box">'''A'''</span>, <span class="wica-white-box">'''B'''</span>, and <span class="wica-white-box">'''C'''</span>. Neither of them scores any points for city <span class="wica-white-box">'''D'''</span> since that city is incomplete.<br />
Both the {{ColorYellow|YELLOW}} and {{ColorBlack|BLACK}} players have farmers in the same field, but {{ColorYellow|YELLOW}} has control, so the {{ColorYellow|YELLOW}} player will be the only one scoring the field's '''12 points''' for completed cities <span class="wica-white-box">'''1'''</span> - <span class="wica-white-box">'''4'''</span>.<br />
Both the {{ColorYellow|yellow}} and {{ColorBlack|black}} players have farmers in the same field, but {{ColorYellow|Yellow}} has control, so the {{ColorYellow|yellow}} player will be the only one scoring the field's '''12 points''' for completed cities <span class="wica-white-box">'''1'''</span> - <span class="wica-white-box">'''4'''</span>.<br />
The {{ColorBlack|BLACK}} player in the small field scores 3 points per completed city ( <span class="wica-white-box">'''A'''</span> and <span class="wica-white-box">'''B'''</span> ), for a total of '''6 points'''.
The {{ColorBlack|black}} player in the small field scores 3 points per completed city ( <span class="wica-white-box">'''A'''</span> and <span class="wica-white-box">'''B'''</span> ), for a total of '''6 points'''.
]]
]]
{{FAQ|title=It is unclear whether incomplete fields earn points during the final scoring.
|text=[[File:Farmers_C2_Clarification_02.png|frameless|right|]] It is almost impossible to close off or complete most of the fields. The most important thing when scoring the fields are the cities, which do indeed have to be complete. So: completed cities count on incomplete fields as well. <br /><br />
}}
{{FAQ|title=At the end of the game, do we score fields which are completely closed off by roads, but which don't have any adjacent cities? If so, how?
|text=[[File:Farmers_C2_Clarification_03.png|frameless|right|]] Strictly speaking, they should be scored exactly like every other field, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the field. <br /><br />
}}
}}
}}


<div class="mw-translate-fuzzy">
== Riassunto ==
== Riassunto ==
</div>


A brief summary the most important details about farmers:
A brief summary the most important details about farmers:
Line 50: Line 105:
* Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.
* Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.


</onlyinclude>
{{FootnoteIconPara}}
 
{{FootnoteIconPara_it}}


[[Category:Completed/it|Completato]]
<div class="mw-translate-fuzzy">
[[Category:Completed]]
</div>

Revision as of 12:23, 28 February 2024


Informazioni generali e commenti

Originariamente pubblicato da Hans im Glück nel 2014.

Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease approach to the game for new players. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game.

What would life be without agriculture? We try to answer part of this question by introducing the hard-working farmers who spend long hours in the fields of Carcassonne. As we did for the roads, cities, and monasteries, the farmers will be presented using the actions of a game turn.

Changes to the 20th Anniversary Edition and Carcassonne C3

The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:

  • Highwaymen become female travelers
  • Knights do not change
  • Monks are also referred to as nuns
  • Farmers become female farmers

Publishers have followed the new roles provided in the rules by HiG, although some of these changes are not noticeable in other languages.

Note: We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. HiG may decide to update the rules in the future to follow this new naming convention for new releases and reprints.

20th Anniversary Edition Box.png

Box C3 ZMG.png

Contenuti

Nessun nuovo contenuto. Vengono utilizzati solo quelli del gioco di base.

Regole

Gameplay

1. Placing a tile

You draw the tile shown, and must place it in such a way that the edges of the tile match the edges of the tiles already in play. Fields always refer to the green spaces found in the landscape of Carcassonne. [1]

Su questa tessera ci sono 3 segmenti campo.
2. Placing a meeple as a farmer

A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply until the final scoring takes place. [2] Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads, cities, or anything else that clearly split them visually such as a river. Pictured below are three separate fields.

Example: The field in which you are placing a farmer goes from the tile you just placed to the city with your knight. The yellow farmer has no impact since he occupies another field.

 Official clarification from the publisher Question: On monastery tiles, are we allowed to deploy a follower on the surrounding field segment?

Answer:
Farmers C2 Clarification 01.png
Yes! The same rules are valid for a field surrounding a monastery as for any other field. You can also deploy a farmer next to a monastery. In this case the monastery is left unoccupied.

 Official clarification from the publisher Question: Fields may be closed off when totally surrounded by roads, cities, etc. Does this mean they are completed?

Answer: Fields are never considered completed. Because of that you will never get your farmers back until the final scoring. (1/2021)

3. Scoring fields

As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field.

Final Scoring

Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points.

Example: Three completed cities touch the large field occupied by a red farmer and a blue farmer. Both players will score a total of 9 points for the three completed cities: A, B, and C. Neither of them scores any points for city D since that city is incomplete.
Both the yellow and black players have farmers in the same field, but Yellow has control, so the yellow player will be the only one scoring the field's 12 points for completed cities 1 - 4.
The black player in the small field scores 3 points per completed city ( A and B ), for a total of 6 points.

 Official clarification from the publisher Question: It is unclear whether incomplete fields earn points during the final scoring.

Answer:
Farmers C2 Clarification 02.png
It is almost impossible to close off or complete most of the fields. The most important thing when scoring the fields are the cities, which do indeed have to be complete. So: completed cities count on incomplete fields as well.

 Official clarification from the publisher Question: At the end of the game, do we score fields which are completely closed off by roads, but which don't have any adjacent cities? If so, how?

Answer:
Farmers C2 Clarification 03.png
Strictly speaking, they should be scored exactly like every other field, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the field.

Riassunto

A brief summary the most important details about farmers:

  • Farmers are placed “laying down” on the board.
  • Farmers are only scored during the final scoring, not during the game.
  • Each completed city adjacent to a field you occupy gives you 3 points.
  • Each completed city can be worth points for any number of different fields.
  • Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.

Note

Per la licenza e informazioni riguardo le icone visitare Icone.


  1. Official clarification from the publisher In determining field size, fields can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a field covers almost the entire playing field, and there will likely be fields that remain open for the entire game.
  2. Official clarification from the publisher In reality, some special mechanics in some expansions (the Festival, the Dragon, etc.) do allow return of farmers to their owners. (12/2014)