Difference between revisions of "The Flier"
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: [[File:Flier_C2_Feature_Aircraft_Symbol.jpg|frame|none|Tile with flying machine]] | : [[File:Flier_C2_Feature_Aircraft_Symbol.jpg|frame|none|Tile with flying machine]] | ||
* '''1 flight die''' (sides 1, 1, 2, 2, 3, and 3) | * '''1 flight die''' (sides 1, 1, 2, 2, 3, and 3) | ||
: [[File: | : [[File:ReferenceFigure_Dice.png|x50px|frameless]] | ||
== Rules == | == Rules == | ||
Line 33: | Line 33: | ||
3=After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) '''or''' on the flying machine. | 3=After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) '''or''' on the flying machine. | ||
When you place a meeple on the flying machine, <ref>{{IconBook}} Any | When you place a meeple on the flying machine, <ref> | ||
{{IconBook}} | |||
Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, abbot, phantom) '''can''' be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple: | |||
* The mayor '''can only''' land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013) | |||
* The abbot '''can only''' land on a monastery '''or''' a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015) | |||
As mentioned earlier, a phantom '''can''' be a flier too. However, if you first use a meeple as a flier then the second figure (the phantom) '''cannot''' also use the flying machine. The flying machine is a feature, so claiming the flying machine feature with the first figure prevents the phantom from also claiming it. Thus, in this situation the phantom can only be placed on a road or on the field. (5/2013) | |||
</ref> your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on '''any incomplete feature''' <ref> | |||
{{IconBook}} | |||
A player '''cannot''' place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier '''can''' only land on an unfinished feature. (2012) | |||
</ref> on that tile, '''even if that feature is already occupied by other meeples'''. However, '''meeples placed by a flying machine can never be placed in a field''', even if that field is unoccupied. <ref> | |||
{{IconBook}} | |||
The flier '''can''' land on features outside the City of Carcassonne (but not in the City itself) and outside [[The Wheel of Fortune (1st edition)|The Wheel of Fortune]] (but not on the Wheel itself). The flier '''can''' also be deployed to the roads on the school tiles. (1/2013)<br /> | |||
{{IconWorld}} | |||
As a consequence of this clarification, the flier '''could''' also land on features outside the City of Leipzig but not in the City itself ([[The Markets of Leipzig|The Markets of Leipzig]]). | |||
</ref> <ref> | |||
{{IconBook}} | |||
A flier '''cannot''' land on a magic portal. (2/2013) | |||
</ref> | |||
Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk). | Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk). | ||
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{{RulesScoring|1====|2=3. Scoring a feature| | {{RulesScoring|1====|2=3. Scoring a feature| | ||
3=If the tile with the aircraft symbol completes a feature after placing the tile, the feature is scored as usual. | 3=If the tile with the aircraft symbol completes a feature after placing the tile, the feature is scored as usual. <ref name="multiple-meeple-scoring"> | ||
{{IconWorld}} | |||
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with: | |||
* Monasteries | |||
* Abbeys | |||
* Shrines | |||
* Darmstadt churches | |||
* German monasteries (monks and Carcassonne I abbots are scored separately) | |||
* Dutch & Belgian monasteries (monks and Carcassonne I abbots are scored separately) | |||
* Japanese Buildings (monks and Carcassonne I abbots are scored separately) | |||
* Gardens | |||
* German castles | |||
* German cathedrals | |||
* Watchtowers | |||
</ref> | |||
==== Final scoring ==== | ==== Final scoring ==== | ||
At the end of the game, normal scoring for incomplete features applies. | At the end of the game, normal scoring for incomplete features applies. <ref name="multiple-meeple-scoring" /> | ||
}} | }} | ||
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{{EndTileList}} | {{EndTileList}} | ||
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile: | |||
{{BeginTileList|500px}} | {{BeginTileList|500px}} | ||
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G | Garden}} | {{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G | Garden}} | ||
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F | Farmhouse}} | {{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F | Farmhouse}} | ||
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H | | {{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H | Highwaymen}} | ||
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P | | {{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P | Pigsty}} | ||
{{EndTileList}} | {{EndTileList}} | ||
Revision as of 23:43, 25 February 2020
General info and comments
The Flier (Mini #1) was released by HiG for the new edition in 2017, bundled as part of Big Box 6.
Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.
Contents
- 8 new landscape tiles with flying machines
- 1 flight die (sides 1, 1, 2, 2, 3, and 3)
Rules
Preparation
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers.
1. Placing a tile
When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules.
2. Placing a meeple
After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) or on the flying machine.
When you place a meeple on the flying machine, [1] your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on any incomplete feature [2] on that tile, even if that feature is already occupied by other meeples. However, meeples placed by a flying machine can never be placed in a field, even if that field is unoccupied. [3] [4]
Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk).
If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn.
3. Scoring a feature
Tile Distribution
Total Tiles: 8
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, abbot, phantom) can be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple:
- The mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
- The abbot can only land on a monastery or a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015)
- ↑ A player cannot place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier can only land on an unfinished feature. (2012)
- ↑
The flier can land on features outside the City of Carcassonne (but not in the City itself) and outside The Wheel of Fortune (but not on the Wheel itself). The flier can also be deployed to the roads on the school tiles. (1/2013)
As a consequence of this clarification, the flier could also land on features outside the City of Leipzig but not in the City itself (The Markets of Leipzig). - ↑ A flier cannot land on a magic portal. (2/2013)
- ↑ 5.0 5.1
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with:
- Monasteries
- Abbeys
- Shrines
- Darmstadt churches
- German monasteries (monks and Carcassonne I abbots are scored separately)
- Dutch & Belgian monasteries (monks and Carcassonne I abbots are scored separately)
- Japanese Buildings (monks and Carcassonne I abbots are scored separately)
- Gardens
- German castles
- German cathedrals
- Watchtowers