Difference between revisions of "The Flier"
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<translate> | {{UX | ||
|seotitle=<translate><!--T:72--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate> | |||
|sortingtitle=<translate><!--T:73--> The Flier</translate> | |||
|image={{filepath:<translate><!--T:74--> Flier C2 Example 01.png</translate>|nowiki}} | |||
|description={{#lst:{{FULLPAGENAME}}|description}} | |||
}} | |||
<div style="display:none;"><section begin="description" /> | |||
<translate><!--T:75--> <!--Need to add a description - anyone can add :)--></translate> | |||
<section end="description" /></div> | |||
<languages /><translate> | |||
<!--T:68--> | |||
{{ChooseDesign|image=Flier_C3_Tile_A.png|image2=Flier_C2_Tile_A.jpg|otherimage=Flier_C1-05.png|otherlink={{FlyingMachinesLink|edition=C1|logo=noborder}}}} | |||
{{Breadcrumbs | |||
|link1={{CarcassonneLink}} | |||
}} | |||
= | <!--T:70--> | ||
<div class="toclimit-4"> | |||
__TOC__ | |||
</div> | |||
<!--T:35--> | |||
{{DottedFrameMessage|text=''Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.'' | |||
}} | |||
== General info and comments == <!--T:32--> | |||
<!--T:33--> | |||
{| style="float:right;" | |||
|- valign="top" | |||
| [[File:{{Feature|name=FlyingMachineAircraft|edition=C2|variant=imagename}}|frame|right|Aircraft logo]] | |||
| [[File:Symbol_Flier_C1C2.png|thumb|Expansion symbol]] | |||
|} | |||
<!--T:34--> | |||
'''The Flier''' (Mini #1) was released by [[Hans_im_Glück|'''HiG''']] for the second edition, known as C2 for short, in {{Year|2017}}, bundled as part of [[Variants#Big Box 6|Big Box 6]]. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. The C3 version of this expansion is only available as part of [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]]. | |||
* '''8 new landscape tiles''' with flying machines | <!--T:62--> | ||
: [[File:Flier_C2_Feature_Aircraft_Symbol.jpg|frame|none|Tile with flying machine]] | This expansion was originally released for the [[The_Flier (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}. | ||
== Contents == <!--T:36--> | |||
<!--T:37--> | |||
* '''8 new landscape tiles''' with flying machines (identified with [[File:Symbol_Flier_C1C2.png|x16px|sub|frameless]] to help you separate and sort your tiles) | |||
: [[File:Flier_C2_Feature_Aircraft_Symbol.jpg|frame|none|link=#gameplay|Tile with flying machine]] | |||
* '''1 flight die''' (sides 1, 1, 2, 2, 3, and 3) | * '''1 flight die''' (sides 1, 1, 2, 2, 3, and 3) | ||
: | : {{Piece|name=FlyingDie|edition=C2|variant=image}} | ||
== Rules == | == Rules == <!--T:38--> | ||
=== Preparation === | === Preparation === <!--T:39--> | ||
<!--T:40--> | |||
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers. | Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers. | ||
< | <!--T:76--> | ||
<span id="gameplay"></span> | |||
{{ | === Gameplay === <!--T:61--> | ||
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=FlyingMachineAircraft|edition=C2|size=x65px|variant=image}}</div> | |||
<!--T:42--> | |||
{{RulesPlacingTile|title=1. Placing a tile|rules= | |||
When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules. | |||
}} | }} | ||
< | <!--T:44--> | ||
{{RulesPlacingMeeple|title=2. Placing a meeple|rules= | |||
After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) '''or''' on the flying machine. | |||
{{ | <!--T:45--> | ||
When you place a meeple on the flying machine, <ref> | |||
{{IconBook}} | |||
Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, guard meeple, abbot, phantom) '''can''' be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple: | |||
* The mayor '''can only''' land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013) | |||
* The abbot '''can only''' land on a monastery '''or''' a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015) | |||
* Only a regular meeple '''can''' land on an acrobat space or on an incomplete acrobat pyramid. | |||
<!--T:46--> | |||
As mentioned earlier, a phantom '''can''' be a flier too. However, if you first use a normal meeple as a flier then the second figure (the phantom) '''cannot''' also use the flying machine. The flying machine is a feature, so claiming the flying machine feature with the first figure prevents the phantom from also claiming it. Thus, in this situation the phantom can only be placed on a road or on the field. (5/2013) | |||
</ref> your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on '''any incomplete feature''' <ref> | |||
{{IconBook}} | |||
A player '''cannot''' place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier '''can''' only land on an unfinished feature. (2012) | |||
</ref> on that tile, '''even if that feature is already occupied by other meeples'''. However, '''meeples placed by a flying machine can never be placed in a field''', even if that field is unoccupied. <ref> | |||
{{IconWorld}} | |||
This means a flier can land on any incomplete claimable feature on the destination tile but a field. It is irrelevant if the feature is occupied or not. As a consequence, a flier '''cannot''' land on another flying machine. | |||
</ref> <ref> | |||
{{IconBook}} | |||
The flier '''can''' land on features outside the city of Carcassonne (but not in the city itself) (Exp. 6 - [[Count, King and Robber|Count, King and Robber]]) and outside the Wheel of Fortune (but not on the Wheel itself) ([[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]). The flier '''can''' also be deployed to the roads on the school tiles ([[The School (1st edition)|The School]]). (1/2013)<br /> | |||
{{IconWorld}} | |||
As a consequence of this clarification, the flier '''could''' also land on features outside the city of Leipzig but not in the city itself ([[The Markets of Leipzig|The Markets of Leipzig]]). | |||
</ref> <ref> | |||
{{IconBook}} | |||
A flier '''cannot''' land on a magic portal. (2/2013) | |||
</ref> <ref> | |||
{{IconWorld}} | |||
A flier cannot land on a castle (Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]), since it is not placed on a particular tile. | |||
</ref> <ref> | |||
{{IconWorld}} | |||
Tower floors are not part of a feature that could be claimed and scored. As a consequence, fliers should no be allowed to land on them. | |||
</ref> | |||
<!--T:47--> | |||
Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk). | Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk). | ||
If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn. | <!--T:48--> | ||
If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn. <ref> | |||
{{IconWorld}} | |||
This means that a meeple using a flying machine '''must''' be placed on the target tile, or return to its owner's supply if the placement is not possible. | |||
</ref> | |||
[[File:Flier_C2_Example_01.png|frame|none|'''Example 1:''' {{ColorRed|You}} place a tile with a flying machine, and decide to try placing a meeple on that flying machine (which is facing up and left). {{ColorRed|You}} roll a '''3'''. Had {{ColorRed|you}} rolled a '''2''', you would be able to place your meeple on the monastery (even though a {{ColorBlue|blue}} meeple occupies it) or the city (even though a {{ColorYellow|yellow}} meeple occupies it). You could not have placed on the road, because it is already completed. ]] | <!--T:49--> | ||
[[File:Flier_C2_Example_01.png|frame|none|<p style="margin-top: 0px;">'''Example 1:''' {{ColorRed|You}} place a tile with a flying machine, and decide to try placing a meeple on that flying machine (which is facing up and left).</p> | |||
<p>{{ColorRed|You}} roll a '''3'''. You cannot place a meeple this turn, because there is no eligible tile at the designated location. </p> | |||
<p>Had {{ColorRed|you}} rolled a '''2''', you would be able to place your meeple on the monastery (even though a {{ColorBlue|blue}} meeple occupies it) or the city (even though a {{ColorYellow|yellow}} meeple occupies it). Choosing one of these two options would be mandatory. You could not have placed on the road, because it is already completed.</p>]] | |||
<!--T:50--> | |||
[[File:Flier_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} place a tile with a flying machine (which is facing left), this time rolling a '''2'''. {{ColorRed|You}} must place your meeple on the city (next to the {{ColorBlue|blue}} meeple), since {{ColorRed|you}} cannot place on the field or on the already-completed road.]] | [[File:Flier_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} place a tile with a flying machine (which is facing left), this time rolling a '''2'''. {{ColorRed|You}} must place your meeple on the city (next to the {{ColorBlue|blue}} meeple), since {{ColorRed|you}} cannot place on the field or on the already-completed road.]] | ||
===== Additional clarifications ===== <!--T:57--> | |||
<!--T:58--> | |||
The following examples provide some additional clarifications on the available options to a flier. <ref> | |||
{{IconWorld}} | |||
These clarifications are based on the examples provided by Kettlefish on Carcassonne Central: | |||
<!--T:59--> | |||
<br /><br /><span class="wica-overflow"> | |||
[http://www.carcassonnecentral.com/community/index.php?topic=3972.msg58622#msg58622 http://www.carcassonnecentral.com/community/index.php?topic=3972.msg58622#msg58622] | |||
</span>(6/2018) | |||
</ref> | |||
<!--T:71--> | |||
{{BeginTileList|width=880px}} | |||
{{StartBlock|width=270px}} | |||
[[File:Flying_Machines_C2_Clarification_Example_01.png|frame|none|'''Example 3a:''' {{ColorRed|You}} just placed the tile with the red frame. {{ColorRed|You}} cannot place a meeple on the road, since it is occupied by {{ColorBlue|Blue}}. {{ColorRed|You}} decide to use the flying machine, roll a '''1''', and then evaluate your options: <ul> | |||
<li>{{ColorRed|Your}} flier '''cannot land''' on the road on the destination tile as it was just completed.</li> | |||
<li>{{ColorRed|Your}} flier '''can land''' on the unoccupied incomplete city. This is the only valid option in this case.</li> | |||
</ul> | |||
]] | |||
{{EndBlock}} | |||
{{StartBlock|width=270px}} | |||
[[File:Flying_Machines_C2_Clarification_Example_02.png|frame|none|'''Example 3b:''' {{ColorRed|You}} just placed the tile with the red frame. {{ColorRed|You}} may place a meeple on the road by direct placement, since it is unoccupied. However, {{ColorRed|you}} decide to use the flying machine, roll a '''1''', and then evaluate your options: <ul> | |||
<li>{{ColorRed|Your}} flier '''cannot land''' on the road on the destination tile as it was just completed.</li> | |||
<li>{{ColorRed|Your}} flier '''can land''' on the unoccupied incomplete city. This is the only valid option in this case.</li> | |||
</ul> | |||
]] | |||
{{EndBlock}} | |||
{{StartBlock|width=270px}} | |||
[[File:Flying_Machines_C2_Clarification_Example_03.png|frame|none|'''Example 3c:''' {{ColorRed|You}} just placed the tile with the red frame. {{ColorRed|You}} cannot place a meeple on the road, since it is occupied by {{ColorBlue|Blue}}. {{ColorRed|You}} decide to use the flying machine, roll a '''1''', and then evaluate your options: <ul> | |||
<li>{{ColorRed|Your}} flier '''can land''' on the road occupied by {{ColorBlue|Blue}}, since it is incomplete. It doesn't matter it is already occupied.</li> | |||
<li>{{ColorRed|Your}} flier '''can land''' on the unoccupied incomplete road on the destination tile too.</li> | |||
</ul> | |||
Therefore, {{ColorRed|your}} flier has two possible landing options in this case. | |||
]] | |||
{{EndBlock}} | |||
{{EndTileList}} | |||
<!--T:60--> | |||
}} | }} | ||
< | <!--T:52--> | ||
{{RulesScoring|title=3. Scoring a feature|rules= | |||
If the tile with the aircraft symbol completes a feature after placing the tile, the feature is scored as usual. <ref name="multiple-meeple-scoring"> | |||
{{IconWorld}} | |||
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with: | |||
* Monasteries | |||
* Abbeys | |||
* Shrines | |||
* Darmstadt churches | |||
* German monasteries (meeples placed as monks and meeples placed as abbots are scored separately) | |||
* Dutch & Belgian monasteries (meeples placed as monks and meeples placed as abbots are scored separately) | |||
* Japanese Buildings (meeples placed as monks and meeples placed as abbots are scored separately) | |||
* Gardens | |||
* German castles | |||
* German cathedrals | |||
* Cemeteries | |||
* Haunted castles | |||
</ref> | |||
<!--T:69--> | |||
|finalscoring= | |||
<!--T:54--> | |||
At the end of the game, normal scoring for incomplete features applies. <ref name="multiple-meeple-scoring" /> | |||
}} | |||
==== | == Tile distribution == <!--T:55--> | ||
=== C3 Edition === <!--T:65--> | |||
<!--T:66--> | |||
{{BeginTileList|width=600px|tiles=8}} | |||
{{BeginTileList| | {{Tile|image=Flier_C3_Tile_A.png|count=1}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_B.png|count=1}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_C.png|count=1|config=({{Feature|edition=C3|name=Pigsty|variant=abbr}})}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_D.png|count=1}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_E.png|count=1}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_F.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}} | ||
{{Tile| | {{Tile|image=Flier_C3_Tile_H.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}} | ||
{{Tile| | |||
{{EndTileList}} | {{EndTileList}} | ||
{{TileIllustrations|edition=C3|G=1|F=1|H=1|P=1}} | |||
=== C2 Edition === <!--T:63--> | |||
<!--T:64--> | |||
{{ | {{BeginTileList|width=600px|tiles=8}} | ||
{{Tile| | {{Tile|image=Flier_C2_Tile_A.jpg|count=1}} | ||
{{Tile| | {{Tile|image=Flier_C2_Tile_B.jpg|count=1}} | ||
{{Tile| | {{Tile|image=Flier_C2_Tile_C.jpg|count=1|config=({{Feature|edition=C2|name=Pigsty|variant=abbr}})}} | ||
{{Tile| | {{Tile|image=Flier_C2_Tile_D.jpg|count=1}} | ||
{{Tile|image=Flier_C2_Tile_E.jpg|count=1}} | |||
{{Tile|image=Flier_C2_Tile_F.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}} | |||
{{Tile|image=Flier_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} | |||
{{Tile|image=Flier_C2_Tile_H.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}} | |||
{{EndTileList}} | {{EndTileList}} | ||
{{TileIllustrations|edition=C2|G=1|F=1|H=1|P=1}} | |||
<!--T:30--> | <!--T:30--> | ||
{{ | {{FootnoteIconPara}} | ||
<!--T:31--> | <!--T:31--> | ||
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[[Category:Second Edition]] | [[Category:Second Edition]] | ||
[[Category:Second Edition Minor Expansion]] | [[Category:Second Edition Minor Expansion]] | ||
[[Category:Third Edition]] | |||
[[Category:Third Edition Minor Expansion]] | |||
</translate> | </translate> |
Latest revision as of 01:44, 2 May 2024
You are reading the rules for this tile design. |
Read the following rules if your tiles look like this. The Flying Machines |
If your tiles have a different design, then choose a game from Spin-offs. |
Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.
General info and comments
The Flier (Mini #1) was released by HiG for the second edition, known as C2 for short, in 2017, bundled as part of Big Box 6. A third edition, known as C3 for short, was released in 2021 including more detailed graphics, cities with clipped buildings and some minor wording changes. The C3 version of this expansion is only available as part of Big Box 7.
This expansion was originally released for the first edition, known as C1 for short, in 2012.
Contents
- 8 new landscape tiles with flying machines (identified with to help you separate and sort your tiles)
- 1 flight die (sides 1, 1, 2, 2, 3, and 3)
Rules
Preparation
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers.
Gameplay
1. Placing a tile
When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules.
2. Placing a meeple
After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) or on the flying machine.
When you place a meeple on the flying machine, [1] your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on any incomplete feature [2] on that tile, even if that feature is already occupied by other meeples. However, meeples placed by a flying machine can never be placed in a field, even if that field is unoccupied. [3] [4] [5] [6] [7]
Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk).
If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn. [8]
Additional clarifications
The following examples provide some additional clarifications on the available options to a flier. [9]
3. Scoring a feature
Tile distribution
C3 Edition
C2 Edition
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, guard meeple, abbot, phantom) can be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple:
- The mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
- The abbot can only land on a monastery or a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015)
- Only a regular meeple can land on an acrobat space or on an incomplete acrobat pyramid.
- ↑ A player cannot place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier can only land on an unfinished feature. (2012)
- ↑ This means a flier can land on any incomplete claimable feature on the destination tile but a field. It is irrelevant if the feature is occupied or not. As a consequence, a flier cannot land on another flying machine.
- ↑
The flier can land on features outside the city of Carcassonne (but not in the city itself) (Exp. 6 - Count, King and Robber) and outside the Wheel of Fortune (but not on the Wheel itself) (The Wheel of Fortune). The flier can also be deployed to the roads on the school tiles (The School). (1/2013)
As a consequence of this clarification, the flier could also land on features outside the city of Leipzig but not in the city itself (The Markets of Leipzig). - ↑ A flier cannot land on a magic portal. (2/2013)
- ↑ A flier cannot land on a castle (Exp. 8 - Bridges, Castles and Bazaars), since it is not placed on a particular tile.
- ↑ Tower floors are not part of a feature that could be claimed and scored. As a consequence, fliers should no be allowed to land on them.
- ↑ This means that a meeple using a flying machine must be placed on the target tile, or return to its owner's supply if the placement is not possible.
- ↑
These clarifications are based on the examples provided by Kettlefish on Carcassonne Central:
http://www.carcassonnecentral.com/community/index.php?topic=3972.msg58622#msg58622 (6/2018) - ↑ 10.0 10.1
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with:
- Monasteries
- Abbeys
- Shrines
- Darmstadt churches
- German monasteries (meeples placed as monks and meeples placed as abbots are scored separately)
- Dutch & Belgian monasteries (meeples placed as monks and meeples placed as abbots are scored separately)
- Japanese Buildings (meeples placed as monks and meeples placed as abbots are scored separately)
- Gardens
- German castles
- German cathedrals
- Cemeteries
- Haunted castles