The Flier

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Revision as of 19:51, 12 January 2020 by Meepledrone (talk | contribs) (Updated references to cloister --> monastery)
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General info and comments

Expansion symbol

The Flier (Mini #1) was released by HiG for the new edition in 2017, bundled as part of Big Box 6.

Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.


  • 8 new landscape tiles with flying machines
Tile with flying machine
  • 1 flight die (sides 1, 1, 2, 2, 3, and 3)
ReferenceFigure Dice.png



Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers.

1. Placing a tile

When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules.

2. Placing a meeple

After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) or on the flying machine.

When you place a meeple on the flying machine, [1] [2] your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on any incomplete feature [3]on that tile, even if that feature is already occupied by other meeples. However, meeples placed by a flying machine can never be placed in a field, even if that field is unoccupied. [4] [5] [6] [7]

Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk).

If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn.

Example 1: You place a tile with a flying machine, and decide to try placing a meeple on that flying machine (which is facing up and left). You roll a 3. Had you rolled a 2, you would be able to place your meeple on the monastery (even though a blue meeple occupies it) or the city (even though a yellow meeple occupies it). You could not have placed on the road, because it is already completed.
Example 2: You place a tile with a flying machine (which is facing left), this time rolling a 2. You must place your meeple on the city (next to the blue meeple), since you cannot place on the field or on the already-completed road.

3. Scoring a feature

If the tile with the aircraft symbol completes a feature after placing the tile, the feature is scored as usual. [8]

Final scoring

At the end of the game, normal scoring for incomplete features applies. [8]

Tile Distribution

Total Tiles: 8

Flier C2 Tile A.jpg x1
Flier C2 Tile B.jpg x1
Flier C2 Tile C.jpg x1
Flier C2 Tile D.jpg x1
Flier C2 Tile E.jpg x1
Flier C2 Tile F.jpg x1
Flier C2 Tile G.jpg x1
Flier C2 Tile H.jpg x1

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Base Game C2 Feature Garden.jpg
G | Garden
Base Game C2 Feature Farmhouse.jpg
F | Farmhouse
Base Game C2 Feature Highwayman.jpg
H | Highwaymen
Base Game C2 Feature Pigs.jpg
P | Pigsty


For Icons licensing and explanation please visit Icons page.

  1. Icon Open Book.png Any follower can be a flier, as the flying machine feature is not the final resting place for the follower. However, the final landing point must still be a valid feature for that follower (such as the mayor in a city, see below).
  2. Icon Open Book.png A phantom can be a flier. However, if you first use a normal follower as a flier then the second figure (the Phantom) cannot also use the flying machine. The flying machine is a feature, so claiming the flying machine feature with the first figure prevents the Phantom from also claiming it. Thus, in this situation the phantom can only be placed on a road or on the field. (5/2013)
  3. Icon Open Book.png A player cannot place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier can only land on an unfinished feature. (2012)
  4. Icon Open Book.png The flier can land on features outside the City of Carcassonne (but not in the City itself) and outside The Wheel of Fortune (but not on the Wheel itself). The flier can also be deployed to the roads on the school tiles. (1/2013)
  5. Icon Open Book.png A flier cannot land on a magic portal or any feature other than a road, city, or monastery. The exception is that an abbot can also land on a garden. (2/2013; updated 3/2015)
  6. Icon Open Book.png The mayor can be a flier. However, the mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
  7. Icon Open Book.png The abbot can be a flier. However, the abbot can only land on a monastery or a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015)
  8. 8.0 8.1 Icon World Black.png Flying machines allow several meeples to share the same monastery or garden. If so, the players with the majority will score the monastery.