Difference between revisions of "The Fruit-Bearing Trees"

From Wikicarpedia
Jump to navigation Jump to search
m
(add expansion link logo name)
 
(58 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{UX
|seotitle=<translate><!--T:61--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:62--> Fruit-Bearing Trees, The</translate>
|image={{filepath:<translate><!--T:63--> The Fruit-Bearing Trees C2 Sample.jpg</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:64--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:52-->
{{ChooseDesign|image=FruitTrees05.png|image2=Fruit-Bearing_Trees_C3_Tile_03.png}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


== General info and comments == <!--T:1-->
<!--T:54-->
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:The Fruit-Bearing Trees C2 Sample.jpg|300px]]<br />Promotional image of The Fruit-Bearing Trees in C2
|}
__TOC__
</div>
 
<!--T:31-->
{{DottedFrameMessage|text=''With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.''
}}
 
== General info and comments == <!--T:55-->
 
<!--T:1-->
{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| [[File:Sheet_C2_FruitBearingTrees.png|150px|thumb|right|Punchout]]
| [[File:{{FruitBearingTreesLink|logo=name|edition=C3}}|frame|right|Expansion symbol]]
| [[File:Fruit-Bearing_Trees_C2_Expansion_Watermark.png|frame|right|Expansion symbol]]
|}
|}


<!--T:30-->
<!--T:30-->
[[The Fruit-Bearing Trees]] was released in March {{Year|2018}} by [[Hans_im_Glück|'''HiG''']] through '''[[CundCo]]'''.
[[The Fruit-Bearing Trees]] was released in C2 (the 2nd edition) in March {{Year|2018}} by [[Hans_im_Glück|'''HiG''']]. A C3 (the third edition) version was released in April {{Year|2024}}, which has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]]. This expansion was never officially released for C1 (the 1st edition).


<!--T:31-->
{| xstyle="float:right;"
With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.
|- valign="top"
 
| [[File:Fruit_Trees_Envelope.jpg|150px|thumb|right|C3 envelope]]
<!--T:7-->
| [[File:Fruit-Bearing_Trees_C3_Tile_Sheet.jpg|200px|thumb|right|Punchout in C3]]
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
| [[File:Sheet_C2_FruitBearingTrees.png|200px|thumb|right|Punchout in C2]]
|}


== Contents == <!--T:2-->
== Contents == <!--T:2-->
Line 27: Line 56:


<!--T:45-->
<!--T:45-->
<div style="margin-left: 22px;">
{{BeginTileList|nesting=1|width=600px}}
{{BeginBlockList|600px}}
{{StartBlock|width=210px}}
{{StartBlock|210px}}
[[File:Token_FruitBearingTrees.png|frame|left|Fruit tokens fronts]]
<div>
[[File:Fruit-Bearing_Trees_C2_Tokens_Front.png|frame|left|Fruit tokens fronts]]
</div>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|178px}}
{{StartBlock|width=178px}}
<div>
[[File:Token_FruitBearingTrees_back.png|frame|left|Fruit tokens backs]]
[[File:Fruit-Bearing_Trees_C2_Tokens_Back.png|frame|left|Fruit tokens backs]]
</div>
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}
</div>


== Rules == <!--T:4-->
== Rules == <!--T:4-->
Line 48: Line 71:
<!--T:6-->
<!--T:6-->
Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the '''24 fruit tokens''' according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.
Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the '''24 fruit tokens''' according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.
<!--T:65-->
<span id="gameplay"></span>
=== Gameplay === <!--T:51-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=FruitBearingTree|edition=C2|size=x65px|variant=image}}</div>


<!--T:32-->
<!--T:32-->
{{RulesPlacingTile|1====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=[[File:Fruit-Bearing_Trees_C2_Example_01.png|right]]
3= <div style="min-height: 110px; margin-top: 5px;">[[File:Fruit-Bearing_Trees_C2_Example_01.png|right]] When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!</div>
When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!<br clear=all>
}}
}}


<!--T:33-->
<!--T:33-->
{{RulesPlacingMeeple|1====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=You may place one of your meeples on the Tree tile according to the normal rules. '''Note''' that you are not allowed to place a meeple on the tree itself.  
You may place one of your meeples on the Tree tile according to the normal rules. '''Note''' that you are not allowed to place a meeple on the tree itself.  


==== Carrying out a "fruit action" ==== <!--T:12-->
===== Performing a "fruit action" ===== <!--T:12-->


<!--T:48-->
<!--T:48-->
If you have '''deployed a meeple''', you may now perform either one of the following two actions. If a player '''in a later turn''' places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may likewise perform '''one''' of the following two actions. <ref>
If you have '''deployed a meeple''', you may now perform either one of the following two fruit actions explained below: '''Harvesting''' or '''Selling'''.
 
If you place a land tile '''next to the tree''' tile in '''another turn''' (vertically, horizontally or diagonally) and place a meeple on this land tile, you may carry out '''one of the fruit actions''' as well. <ref>
{{IconWorld}}
{{IconWorld}}
A fruit action may happen when:
A fruit action may happen when:
* A tree tile is placed with a meeple (in the same turn); or  
* A tree tile is placed with a meeple (in the same turn); or  
* A new tile with a meeple is placed adjacent to a tree tile (in a later turn.) It does not matter who placed the tree tile.
* A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
</ref> <ref>
Note that:
{{IconPadlock}}
* The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
The interpretation of the original [[Hans_im_Glück|'''HiG''']] rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom.) An official clarification would be necessary.
* The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.  
 
<!--T:49-->
[[File:Fruit-Bearing_Trees_C2_Clarification_Example_01.png|frame|none|'''Example 1''': {{ColorRed|Red}} places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so {{ColorRed|Red}} can perform 2 fruit actions per tree, that is, 6 actions in total.]]
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
The rules to trigger a fruit action require the direct placement of a meeple during phase {{ColorBlue|2. Placing a meeple}} on the tile just placed. This will rule out other meeple placement mechanics:
The rules to trigger a fruit action require the direct placement of a meeple during phase {{ColorBlue|2. Placing a meeple}} on the tile just placed. This will rule out other meeple placement mechanics:
* Placements to other tiles but the one just placed during the right phase:  
* Placements to other tiles but the one just placed during the right phase:  
** Magic portals ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
** Magic portals ('''{{PrincessDragonLink|variant=long|logo=noborder}}''')
** Acrobat placement on an adjacent tile ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Acrobat placement on an adjacent tile ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
** Flying machines ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
** Flying machines ('''{{FlyingMachinesLink|variant=long|logo=noborder}}''')
* Placements to the tile just placed during other phases:  
* Placements to the tile just placed during other phases:  
** Wagon movement ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Wagon movement ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Deployment from the City of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
** Deployment from the City of Carcassonne ('''{{CountKingRobberLink|variant=long|logo=noborder}}''')
** Crop circles ('''Mini #7 - [[Crop Circles|Crop Circles]]''')
** Crop circles ('''{{CropCirclesIILink|variant=long|logo=noborder}}''')
** Deployment to a bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
** Deployment to a bathhouse ('''{{BarberSurgeonsLink|variant=long|logo=noborder}}''')
However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See '''Exp. 4 - [[The Tower|The Tower]]''' and '''[[The Phantom (1st edition)|The Phantom]]'''.
* Placements to other tiles during other phases:
** Deploying a meeple to a monastery with a Synod gift card ('''{{GiftsLink|variant=long|logo=noborder}}''')
** Moving a meeple with a Change Position gift card ('''{{GiftsLink|variant=long|logo=noborder}}''')
** Moving a meeple into a city with a drawbridge ('''{{DrawbridgesLink|variant=long|logo=noborder}}''')
However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See '''{{TowerLink|variant=long|logo=noborder}}''' and '''{{PhantomLink|edition=C1|variant=long|logo=noborder}}'''.
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
Note that fruit actions take place during phase {{ColorBlue|2. Placing a meeple}}. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''').  
Note that fruit actions take place during phase {{ColorBlue|2. Placing a meeple}}. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon ('''{{PrincessDragonLink|variant=long|logo=noborder}}''').  
</ref>
</ref>


Line 94: Line 126:
* Selling
* Selling


===== Harvesting ===== <!--T:14-->
'''Special case:''' If there are several fruit trees next to the meeple you have just placed, you can still only perform one action.
However, you are free to choose which tree you want to harvest from. <ref>
{{IconArrow}} This paragraph was added in C3. This special case wasn't included in the original C2 rules by [[Hans_im_Glück|'''HiG''']]. <br> 
Without this limitation, the interpretation of the original C2 rules suggested that a player could execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom).
 
<!--T:49-->
[[File:Fruit-Bearing_Trees_C2_Clarification_Example_01.png|frame|none|'''Example 1''': {{ColorRed|Red}} places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so {{ColorRed|Red}} can perform 2 fruit actions per tree, that is, 6 actions in total.]]
</ref>
 
====== Harvesting ====== <!--T:14-->


<!--T:15-->
<!--T:15-->
Take the top-most fruit token from the tree tile (if available). Then, '''immediately''' score points according to the fruit token's value. The fruit token is then placed in front of you.
Take the top-most fruit token from the tree tile (if available). Then, '''immediately''' score points according to the fruit token's value. The fruit token is then placed in front of you.


===== Selling ===== <!--T:17-->
====== Selling ====== <!--T:17-->


<!--T:18-->
<!--T:18-->
Line 129: Line 170:
<!--T:46-->
<!--T:46-->
The following examples show '''harvesting and selling actions''':
The following examples show '''harvesting and selling actions''':
<!--T:57-->
{{BeginTileList|width=800px}}
{{StartBlock|width=400px}}


<!--T:23-->
<!--T:23-->
[[File:Fruit-Bearing_Trees_C2_Example_02.png|none|frame|'''Example: Harvesting''' <br/ >{{ColorRed|You}} place a tile next to the apple tree and {{ColorRed|you}} place a meeple. {{ColorRed|You}} decide to harvest. Therefore, you take the top-most apple token and look for its value. {{ColorRed|You}} get 3 points and place the token in front of you, next to the other tokens.]]
[[File:Fruit-Bearing_Trees_C2_Example_02.png|none|frame|'''Example: Harvesting''' <br/ >{{ColorRed|You}} place a tile next to the apple tree and {{ColorRed|you}} place a meeple. {{ColorRed|You}} decide to harvest. Therefore, you take the top-most apple token and look at its value. {{ColorRed|You}} get 3 points and place the token in front of you, next to the other tokens.]]
 
<!--T:58-->
{{EndBlock}}
{{StartBlock|width=360px}}


<!--T:24-->
<!--T:24-->
[[File:Fruit-Bearing_Trees_C2_Example_03.png|none|frame|'''Example: Selling'''<br/ > Later {{ColorRed|you}} place a tile next to the apple tree again and {{ColorRed|you}} place a meeple. Now, you want to sell. Up to now, {{ColorRed|you}} have harvested 2 apple tokens, 1 apricot and one cherry token. {{ColorRed|You}} sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.]]
[[File:Fruit-Bearing_Trees_C2_Example_03.png|none|frame|'''Example: Selling'''<br/ > Later {{ColorRed|you}} place a tile next to the apple tree again and {{ColorRed|you}} place a meeple. Now, you want to sell. Up to now, {{ColorRed|you}} have harvested 2 apple tokens, 1 apricot and 1 cherry token. {{ColorRed|You}} sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.]]
 
<!--T:59-->
{{EndBlock}}
{{EndTileList}}
 
<!--T:60-->
}}
}}


<!--T:37-->
<!--T:37-->
{{RulesScoring|1====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.  
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.  


==== Final scoring ==== <!--T:27-->
<!--T:53-->
|finalscoring=


<!--T:38-->
<!--T:38-->
Line 149: Line 205:
== Tile distribution == <!--T:29-->
== Tile distribution == <!--T:29-->


<!--T:39-->
=== C3 edition ===
'''Total Tiles: 6'''
 
{{BeginTileList|500px}}
{{BeginTileList|width=500px|tiles=6}}
{{Tile|FruitTrees01.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Fruit-Bearing_Trees_C3_Tile_02.png|count=1}}
{{Tile|FruitTrees02.png|&nbsp;x1<br />(H)}}
{{Tile|image=Fruit-Bearing_Trees_C3_Tile_01.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})<sup>'''*'''</sup>}}
{{Tile|FruitTrees03.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Fruit-Bearing_Trees_C3_Tile_06.png|count=1}}
{{Tile|FruitTrees04.png|&nbsp;x1<br />(F)}}
{{Tile|image=Fruit-Bearing_Trees_C3_Tile_04.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|FruitTrees05.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Fruit-Bearing_Trees_C3_Tile_03.png|count=1}}
{{Tile|FruitTrees06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Fruit-Bearing_Trees_C3_Tile_05.png|count=1}}
{{EndTileList}}
{{TileIllustrations|edition=C3|F=1}}
 
This edition altered the position of the highwaymen in the tile marked with '''*'''. The highwaymen expected behind the little tree and the bushes (bottom left) walked away to the fruit-bearing tree.
 
<div style="margin-top: 2em">
{{BeginTileList|tokens=24}}
{{Tile|image={{Piece|name=FruitTreeAppleToken|edition=C3|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeAppleToken|variant=short}}}}
{{Tile|image={{Piece|name=FruitTreeApricotToken|edition=C3|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeApricotToken|variant=short}}}}
{{Tile|image={{Piece|name=FruitTreePlumToken|edition=C3|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreePlumToken|variant=short}}}}
{{Tile|image={{Piece|name=FruitTreeCherryToken|edition=C3|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeCherryToken|variant=short}}}}
{{Tile|image={{Piece|name=FruitTreeElderToken|edition=C3|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeElderToken|variant=short}}}}
{{Tile|image={{Piece|name=FruitTreeQuinceToken|edition=C3|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeQuinceToken|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
=== C2 edition ===


<!--T:50-->
<!--T:39-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|width=500px|tiles=6}}
{{BeginTileList|500px}}
{{Tile|image=FruitTrees01.png|count=1}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=FruitTrees02.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=FruitTrees03.png|count=1}}
{{Tile|image=FruitTrees04.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|image=FruitTrees05.png|count=1}}
{{Tile|image=FruitTrees06.png|count=1}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|H=1|F=1}}


<!--T:43-->
<!--T:43-->
'''Total Tokens: 24'''
<div style="margin-top: 2em">
{{BeginTileList|600px}}
{{BeginTileList|tokens=24}}
{{Tile|Fruit-Bearing_Trees_C2_Token_A.png|&nbsp;x4}}
{{Tile|image={{Piece|name=FruitTreeAppleToken|edition=C2|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeAppleToken|variant=short}}}}
{{Tile|Fruit-Bearing_Trees_C2_Token_B.png|&nbsp;x4}}
{{Tile|image={{Piece|name=FruitTreeApricotToken|edition=C2|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeApricotToken|variant=short}}}}
{{Tile|Fruit-Bearing_Trees_C2_Token_C.png|&nbsp;x4}}
{{Tile|image={{Piece|name=FruitTreePlumToken|edition=C2|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreePlumToken|variant=short}}}}
{{Tile|Fruit-Bearing_Trees_C2_Token_D.png|&nbsp;x4}}
{{Tile|image={{Piece|name=FruitTreeCherryToken|edition=C2|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeCherryToken|variant=short}}}}
{{Tile|Fruit-Bearing_Trees_C2_Token_E.png|&nbsp;x4}}
{{Tile|image={{Piece|name=FruitTreeElderToken|edition=C2|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeElderToken|variant=short}}}}
{{Tile|Fruit-Bearing_Trees_C2_Token_F.png|&nbsp;x4}}
{{Tile|image={{Piece|name=FruitTreeQuinceToken|edition=C2|variant=imagename}}|padding-right=20px|count=4|config={{Piece|name=FruitTreeQuinceToken|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


<!--T:44-->
<!--T:44-->
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
<!--T:42-->
{{FootnoteIconPara}}


<!--T:41-->
<!--T:41-->
[[category:Checked]]
[[Category:Checked]]
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Minor Expansion]]
[[Category:Second Edition Minor Expansion]]
<!--T:42-->
{{FootnoteIconPara_en}}


</translate>
</translate>

Latest revision as of 08:00, 11 May 2024

FruitTrees05.png You are reading the rules for this tile design. Fruit-Bearing Trees C3 Tile 03.png
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.

General info and comments

Expansion symbol

The Fruit-Bearing Trees was released in C2 (the 2nd edition) in March 2018 by HiG. A C3 (the third edition) version was released in April 2024, which has cities with clipped buildings. This expansion was never officially released for C1 (the 1st edition).

C3 envelope
Punchout in C3
Punchout in C2

Contents

  • 6 new land tiles with 6 types of fruit-bearing trees (quince, apple, apricot, cherry, plum and elder)
Tile with fruit-bearing tree
  • 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Fruit tokens fronts
Fruit tokens backs

Rules

Preparation

Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the 24 fruit tokens according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.

Gameplay

Scoring C2 Fruit-Bearing Trees.png
1. Placing a tile
Fruit-Bearing Trees C2 Example 01.png

When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!

2. Placing a meeple

You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.

Performing a "fruit action"

If you have deployed a meeple, you may now perform either one of the following two fruit actions explained below: Harvesting or Selling.

If you place a land tile next to the tree tile in another turn (vertically, horizontally or diagonally) and place a meeple on this land tile, you may carry out one of the fruit actions as well. [1] [2] [3]

  • Harvesting
  • Selling

Special case: If there are several fruit trees next to the meeple you have just placed, you can still only perform one action. However, you are free to choose which tree you want to harvest from. [4]

Harvesting

Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.

Selling

Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.

Points for fruit selling
Fruit-Bearing Trees C2 Selling 01.png 1 token = 3 points
Fruit-Bearing Trees C2 Selling 02.png 2 tokens = 6 points
Fruit-Bearing Trees C2 Selling 03.png 3 tokens = 10 points
Fruit-Bearing Trees C2 Selling 04.png 4 tokens = 15 points

The following examples show harvesting and selling actions:

Example: Harvesting
You place a tile next to the apple tree and you place a meeple. You decide to harvest. Therefore, you take the top-most apple token and look at its value. You get 3 points and place the token in front of you, next to the other tokens.
Example: Selling
Later you place a tile next to the apple tree again and you place a meeple. Now, you want to sell. Up to now, you have harvested 2 apple tokens, 1 apricot and 1 cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.
3. Scoring a feature

When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.

Final Scoring

At the end of the game, each fruit token is worth 1 point.

Tile distribution

C3 edition

Total tiles: 6
Fruit-Bearing Trees C3 Tile 02.png ×1
Fruit-Bearing Trees C3 Tile 01.png ×1
(H)*
Fruit-Bearing Trees C3 Tile 06.png ×1
Fruit-Bearing Trees C3 Tile 04.png ×1
(F)
Fruit-Bearing Trees C3 Tile 03.png ×1
Fruit-Bearing Trees C3 Tile 05.png ×1
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Farmhouse C3.png

This edition altered the position of the highwaymen in the tile marked with *. The highwaymen expected behind the little tree and the bushes (bottom left) walked away to the fruit-bearing tree.

Total tokens: 24
Token FruitBearingTree C3 plum.png ×4

For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.

C2 edition

Total tiles: 6
FruitTrees01.png ×1
FruitTrees02.png ×1
(H)
FruitTrees03.png ×1
FruitTrees04.png ×1
(F)
FruitTrees05.png ×1
FruitTrees06.png ×1
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Farmhouse C2.png
Feature Highwayman C2.png
Total tokens: 24
Token FruitBearingTree plum.png ×4

For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community A fruit action may happen when:
    • A tree tile is placed with a meeple (in the same turn); or
    • A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
    Note that:
    • The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
    • The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
  2. Interpretation from the Community The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics: However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See Exp. 4 - The Tower Exp. 4 - The Tower and The Phantom The Phantom.
  3. Interpretation from the Community Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon (Exp. 3 - The Princess & the Dragon Exp. 3 - The Princess & the Dragon).
  4. Notorious rule difference among editions or publishers This paragraph was added in C3. This special case wasn't included in the original C2 rules by HiG.
    Without this limitation, the interpretation of the original C2 rules suggested that a player could execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom).
    Example 1: Red places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so Red can perform 2 fruit actions per tree, that is, 6 actions in total.