Difference between revisions of "The Fruit-Bearing Trees/it"
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<languages /> | {{UX | ||
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}} | |||
|sortingtitle=Fruit-Bearing Trees, The | |||
|image={{filepath:The Fruit-Bearing Trees C2 Sample.jpg|nowiki}} | |||
|description={{#lst:{{FULLPAGENAME}}|description}} | |||
}} | |||
<div style="display:none;"><section begin="description" /> | |||
<!--Need to add a description - anyone can add :)--> | |||
<section end="description" /></div> | |||
<languages />{{ChooseDesign|image=FruitTrees05.png}} | |||
{{Breadcrumbs | |||
|link1={{CarcassonneLink}} | |||
}} | |||
<div class="toclimit-4"> | |||
{| style="float:right; text-align:center;" | |||
|- | |||
| [[File:The Fruit-Bearing Trees C2 Sample.jpg|300px]]<br />Promotional image of The Fruit-Bearing Trees in C2 | |||
|} | |||
__TOC__ | |||
</div> | |||
{{DottedFrameMessage|text=''With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.'' | |||
}} | |||
== General info and comments == | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
== Informazioni generali e commenti == | == Informazioni generali e commenti == | ||
[[File: | [[File:Symbol_FruitBearingTrees_C2.png|frame|right|Simbolo dell'espansione]] | ||
</div> | </div> | ||
[[The Fruit-Bearing Trees]] was released in March {{Year|2018}} by [[Hans_im_Glück|'''HiG''']] through '''[[CundCo]]'''. | [[The Fruit-Bearing Trees]] was released in March {{Year|2018}} by [[Hans_im_Glück|'''HiG''']] through '''[[CundCo]]'''. | ||
This expansion doesn't exist for the 1st edition (C1 for short). | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
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* '''24 fruit tokens''' (4 per fruit with the values 5, 4, 3, and 2 on the back) | * '''24 fruit tokens''' (4 per fruit with the values 5, 4, 3, and 2 on the back) | ||
{{BeginTileList|nesting=1|width=600px}} | |||
{{ | {{StartBlock|width=210px}} | ||
{{StartBlock|210px}} | [[File:Token_FruitBearingTrees.png|frame|left|Fruit tokens fronts]] | ||
[[File: | |||
{{EndBlock}} | {{EndBlock}} | ||
{{StartBlock|178px}} | {{StartBlock|width=178px}} | ||
[[File:Token_FruitBearingTrees_back.png|frame|left|Fruit tokens backs]] | |||
[[File: | |||
{{EndBlock}} | {{EndBlock}} | ||
{{ | {{EndTileList}} | ||
== Regole == | == Regole == | ||
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Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the '''24 fruit tokens''' according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track. | Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the '''24 fruit tokens''' according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track. | ||
{{ | <span id="gameplay"></span> | ||
=== Gameplay === | |||
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=FruitBearingTree|edition=C2|size=x65px|variant=image}}</div> | |||
{{RulesPlacingTile|title=1. Placing a tile|rules=[[File:Fruit-Bearing_Trees_C2_Example_01.png|right]] | |||
When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!<br clear=all> | |||
}} | }} | ||
{{RulesPlacingMeeple| | {{RulesPlacingMeeple|title=2. Placing a meeple|rules= | ||
You may place one of your meeples on the Tree tile according to the normal rules. '''Note''' that you are not allowed to place a meeple on the tree itself. | |||
<div class="mw-translate-fuzzy"> | |||
==== Svolgere una "azione frutta" ==== | ==== Svolgere una "azione frutta" ==== | ||
</div> | |||
If you have '''deployed a meeple''', you may now perform either one of the following two actions. If a player '''in a later turn''' places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may | If you have '''deployed a meeple''', you may now perform either one of the following two actions. If a player '''in a later turn''' places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform '''one''' of the following two actions. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
A fruit action may happen when: | A fruit action may happen when: | ||
* A tree tile is placed with a meeple (in the same turn); or | * A tree tile is placed with a meeple (in the same turn); or | ||
* A new tile with a meeple is placed adjacent to a tree tile (in a later turn. | * A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile. | ||
Note that: | |||
* The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count. | |||
* The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action. | |||
</ref> <ref> | </ref> <ref> | ||
{{IconPadlock}} | {{IconPadlock}} | ||
The interpretation of the original [[Hans_im_Glück|'''HiG''']] rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom. | The interpretation of the original [[Hans_im_Glück|'''HiG''']] rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary. | ||
[[File:Fruit-Bearing_Trees_C2_Clarification_Example_01.png|frame|none|'''Example 1''': {{ColorRed|Red}} places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so {{ColorRed|Red}} can perform 2 fruit actions per tree, that is, 6 actions in total.]] | [[File:Fruit-Bearing_Trees_C2_Clarification_Example_01.png|frame|none|'''Example 1''': {{ColorRed|Red}} places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so {{ColorRed|Red}} can perform 2 fruit actions per tree, that is, 6 actions in total.]] | ||
</ref> <ref> | |||
{{IconWorld}} | |||
The rules to trigger a fruit action require the direct placement of a meeple during phase {{ColorBlue|2. Placing a meeple}} on the tile just placed. This will rule out other meeple placement mechanics: | |||
* Placements to other tiles but the one just placed during the right phase: | |||
** Magic portals ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''') | |||
** Acrobat placement on an adjacent tile ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''') | |||
** Flying machines ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''') | |||
* Placements to the tile just placed during other phases: | |||
** Wagon movement ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''') | |||
** Deployment from the City of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''') | |||
** Crop circles ('''Mini #7 - [[Crop Circles|Crop Circles]]''') | |||
** Deployment to a bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''') | |||
* Placements to other tiles during other phases: | |||
** Deploying a meeple to a monastery with a Synod gift card ('''[[The Gifts|The Gifts]]''') | |||
** Moving a meeple with a Change Position gift card ('''[[The Gifts|The Gifts]]''') | |||
However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See '''Exp. 4 - [[The Tower|The Tower]]''' and '''[[The Phantom (1st edition)|The Phantom]]'''. | |||
</ref> <ref> | |||
{{IconWorld}} | |||
Note that fruit actions take place during phase {{ColorBlue|2. Placing a meeple}}. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]'''). | |||
</ref> | </ref> | ||
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* Selling | * Selling | ||
===== Harvesting ===== | ====== Harvesting ====== | ||
Take the top-most fruit token from the tree tile (if available). Then, '''immediately''' score points according to the fruit token's value. The fruit token is then placed in front of you. | Take the top-most fruit token from the tree tile (if available). Then, '''immediately''' score points according to the fruit token's value. The fruit token is then placed in front of you. | ||
<div class="mw-translate-fuzzy"> | |||
===== Vendere ===== | ===== Vendere ===== | ||
</div> | |||
Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game. | Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game. | ||
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The following examples show '''harvesting and selling actions''': | The following examples show '''harvesting and selling actions''': | ||
{{BeginTileList|width=800px}} | |||
{{StartBlock|width=400px}} | |||
[[File:Fruit-Bearing_Trees_C2_Example_02.png|none|frame|'''Example: Harvesting''' <br/ >{{ColorRed|You}} place a tile next to the apple tree and {{ColorRed|you}} place a meeple. {{ColorRed|You}} decide to harvest. Therefore, you take the top-most apple token and look for its value. {{ColorRed|You}} get 3 points and place the token in front of you, next to the other tokens.]] | [[File:Fruit-Bearing_Trees_C2_Example_02.png|none|frame|'''Example: Harvesting''' <br/ >{{ColorRed|You}} place a tile next to the apple tree and {{ColorRed|you}} place a meeple. {{ColorRed|You}} decide to harvest. Therefore, you take the top-most apple token and look for its value. {{ColorRed|You}} get 3 points and place the token in front of you, next to the other tokens.]] | ||
{{EndBlock}} | |||
{{StartBlock|width=360px}} | |||
[[File:Fruit-Bearing_Trees_C2_Example_03.png|none|frame|'''Example: Selling'''<br/ > Later {{ColorRed|you}} place a tile next to the apple tree again and {{ColorRed|you}} place a meeple. Now, you want to sell. Up to now, {{ColorRed|you}} have harvested 2 apple tokens, 1 apricot and one cherry token. {{ColorRed|You}} sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.]] | [[File:Fruit-Bearing_Trees_C2_Example_03.png|none|frame|'''Example: Selling'''<br/ > Later {{ColorRed|you}} place a tile next to the apple tree again and {{ColorRed|you}} place a meeple. Now, you want to sell. Up to now, {{ColorRed|you}} have harvested 2 apple tokens, 1 apricot and one cherry token. {{ColorRed|You}} sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.]] | ||
{{EndBlock}} | |||
{{EndTileList}} | |||
}} | }} | ||
{{RulesScoring| | {{RulesScoring|title=3. Scoring a feature|rules= | ||
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules. | |||
|finalscoring= | |||
At the end of the game, each fruit token is worth '''1 point'''. | At the end of the game, each fruit token is worth '''1 point'''. | ||
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== La distribuzione == | == La distribuzione == | ||
{{BeginTileList|width=500px|tiles=6}} | |||
{{Tile|image=FruitTrees01.png|count=1}} | |||
{{BeginTileList|500px}} | {{Tile|image=FruitTrees02.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}} | ||
{{Tile|FruitTrees01.png| | {{Tile|image=FruitTrees03.png|count=1}} | ||
{{Tile|FruitTrees02.png| | {{Tile|image=FruitTrees04.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} | ||
{{ | {{Tile|image=FruitTrees05.png|count=1}} | ||
{{Tile| | {{Tile|image=FruitTrees06.png|count=1}} | ||
{{Tile| | |||
{{ | |||
{{Tile| | |||
{{Tile| | |||
{{EndTileList}} | {{EndTileList}} | ||
{{TileIllustrations|edition=C2|H=1|F=1}} | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
{{BeginTileList|width=600px|tokens=24}} | |||
{{BeginTileList|600px}} | {{Tile|image=Token_FruitBearingTree_apple.png|count=4}} | ||
{{Tile| | {{Tile|image=Token_FruitBearingTree_apricot.png|count=4}} | ||
{{Tile| | {{Tile|image=Token_FruitBearingTree_plum.png|count=4}} | ||
{{Tile| | {{Tile|image=Token_FruitBearingTree_cherry.png|count=4}} | ||
{{Tile| | {{Tile|image=Token_FruitBearingTree_elder.png|count=4}} | ||
{{Tile| | {{Tile|image=Token_FruitBearingTree_quince.png|count=4}} | ||
{{Tile| | |||
{{EndTileList}} | {{EndTileList}} | ||
</div> | </div> | ||
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back. | For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back. | ||
{{FootnoteIconPara}} | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
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[[Category:Espansione Minore della Seconda Edizione]] | [[Category:Espansione Minore della Seconda Edizione]] | ||
</div> | </div> | ||
Revision as of 08:19, 18 April 2024
You are reading the rules for this tile design. |
If your tiles have a different design, then choose a game from Spin-offs. |
With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.
General info and comments
The Fruit-Bearing Trees was released in March 2018 by HiG through CundCo.
This expansion doesn't exist for the 1st edition (C1 for short).
Questa espansione è stata sviluppata per il gioco base di Carcassonne. Tutte le regole restano uguali. Puoi combinarla con altre espansioni, ma a tuo rischio e pericolo dato che non ci sono regole ufficiali per le combinazioni.
Contenuti
- 6 new land tiles with 6 types of fruit-bearing trees (quince, apple, apricot, cherry, plum and elder)
- 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Regole
Preparazione
Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the 24 fruit tokens according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.
Gameplay
1. Placing a tile
When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!
2. Placing a meeple
You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.
Svolgere una "azione frutta"
If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform one of the following two actions. [1] [2] [3] [4]
- Harvesting
- Selling
Harvesting
Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.
Vendere
Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.
Punti per la vendita della frutta | |
---|---|
1 token = 3 punti | |
2 token = 6 punti | |
3 token = 10 punti | |
4 token = 15 punti |
The following examples show harvesting and selling actions:
3. Scoring a feature
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.
Final Scoring
At the end of the game, each fruit token is worth 1 point.
La distribuzione
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
Note
Per la licenza e informazioni riguardo le icone visitare Icone.
- ↑
A fruit action may happen when:
- A tree tile is placed with a meeple (in the same turn); or
- A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
- The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
- The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
- ↑ The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary.
- ↑
The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics:
- Placements to other tiles but the one just placed during the right phase:
- Magic portals (Exp. 3 - The Princess and the Dragon)
- Acrobat placement on an adjacent tile (Exp. 10 - Under the Big Top)
- Flying machines (Mini #1 - The Flier (Flying Machines))
- Placements to the tile just placed during other phases:
- Wagon movement (Exp. 5 - Abbey and Mayor)
- Deployment from the City of Carcassonne (Exp. 6 - Count, King and Robber)
- Crop circles (Mini #7 - Crop Circles)
- Deployment to a bathhouse (The Barber-Surgeons)
- Placements to other tiles during other phases:
- Placements to other tiles but the one just placed during the right phase:
- ↑ Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon (Exp. 3 - The Princess and the Dragon).