Difference between revisions of "The Fruit-Bearing Trees/ja"
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[[Special:MyLanguage/The Fruit-Bearing Trees|果実のなる木々]]は、{{Year|2018}}年3月に[[Special:MyLanguage/Hans_im_Glück|'''HiG''']] から[[Special:MyLanguage/CundCo|'''CundCo''']]でリリースされました。 | [[Special:MyLanguage/The Fruit-Bearing Trees|果実のなる木々]]は、{{Year|2018}}年3月に[[Special:MyLanguage/Hans_im_Glück|'''HiG''']] から[[Special:MyLanguage/CundCo|'''CundCo''']]でリリースされました。 | ||
この拡張は、初版(略してC1)には存在しません。 | |||
この拡張は、カルカソンヌの基本セット用に作成されています。以下の拡張ルールに加えて、すべての基本的なゲームルールが引き続き適用されます。 | この拡張は、カルカソンヌの基本セット用に作成されています。以下の拡張ルールに加えて、すべての基本的なゲームルールが引き続き適用されます。 | ||
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== 内容物 == | == 内容物 == | ||
* ''' | * 6種類の果実のなる木々(マルメロ(セイヨウカリン)、リンゴ、アプリコット、チェリー、プラム、エルダーベリー(セイヨウニワトコ))を含む'''6枚の新しい地形タイル''' | ||
: [[File:Fruit-Bearing_Trees_C2_Feature.jpg|frame|none| | : [[File:Fruit-Bearing_Trees_C2_Feature.jpg|frame|none|果実のなる木が描かれたタイル]] | ||
* '''24 fruit tokens''' (4 per fruit with the values 5, 4, 3, and 2 on the back) | * '''24 fruit tokens''' (4 per fruit with the values 5, 4, 3, and 2 on the back) |
Revision as of 01:17, 4 May 2024
このデザインのタイルに関するルールを表示しています。 |
If your tiles have a different design, then choose a game from Spin-offs. |
この拡張セットにより、カルカソンヌはさまざまな種類の果実のなる木々に囲まれることになります。提供する果物の種類が多ければ多いほど、収入は高くなります。
一般情報とコメント
果実のなる木々は、2018年3月にHiG からCundCoでリリースされました。
この拡張は、初版(略してC1)には存在しません。
この拡張は、カルカソンヌの基本セット用に作成されています。以下の拡張ルールに加えて、すべての基本的なゲームルールが引き続き適用されます。 他の拡張セットと組み合わせることはできますが、自己責任でお願いします。つまり、これらの組み合わせには公式なルールはありません。
内容物
- 6種類の果実のなる木々(マルメロ(セイヨウカリン)、リンゴ、アプリコット、チェリー、プラム、エルダーベリー(セイヨウニワトコ))を含む6枚の新しい地形タイル
- 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
ルール
準備
Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the 24 fruit tokens according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.
遊び方
1. Placing a tile
When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!
2. Placing a meeple
You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.
Carrying out a "fruit action"
If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform one of the following two actions. [1] [2] [3] [4]
- Harvesting
- Selling
Harvesting
Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.
Selling
Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.
Points for fruit selling | |
---|---|
1 token = 3 points | |
2 tokens = 6 points | |
3 tokens = 10 points | |
4 tokens = 15 points |
The following examples show harvesting and selling actions:
3. Scoring a feature
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.
最終得点計算
At the end of the game, each fruit token is worth 1 point.
タイル種別
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
脚注
アイコンの説明とライセンスについては、Icons pageをご覧ください。
- ↑
A fruit action may happen when:
- A tree tile is placed with a meeple (in the same turn); or
- A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
- The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
- The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
- ↑ The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary.
- ↑
The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics:
- Placements to other tiles but the one just placed during the right phase:
- Magic portals ( 拡張セット3 - 王女とドラゴン)
- Acrobat placement on an adjacent tile ( 拡張セット10 - サーカス)
- Flying machines ( Mini #1 - The Flying Machines)
- Placements to the tile just placed during other phases:
- Wagon movement ( 拡張セット5 - 修道院と市長)
- Deployment from the City of Carcassonne ( 拡張セット6 - 川と王様と礼拝堂)
- Crop circles ( ミニ拡張 #7 - ミステリー・サークル)
- Deployment to a bathhouse ( The Barber-Surgeons)
- Placements to other tiles during other phases:
- Placements to other tiles but the one just placed during the right phase:
- ↑ Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon ( 拡張セット3 - 王女とドラゴン).