Difference between revisions of "The Markets of Leipzig"

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== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->


<!--T:22-->
[[File: Leipzig_watermark.png|100px|thumb|right|Markets of Leipzig watermark]]
[[File: Leipzig_watermark.png|100px|thumb|right|Markets of Leipzig watermark]]
Originally released by [[CundCo]] in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for [[Amazonas]].
Originally released by [[CundCo]] in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for [[Amazonas]].


<!--T:23-->
During the Middle Ages the town of '''Leipzig''' (lat. Lipsia) was the crossing point of the trading roads '''Via Regia''' and '''Via Imperii''', which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.
During the Middle Ages the town of '''Leipzig''' (lat. Lipsia) was the crossing point of the trading roads '''Via Regia''' and '''Via Imperii''', which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.


<!--T:24-->
The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.
The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.


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Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for ''Francofortum'' points to the west, the one for ''Stettinum'' to the north, ''Vratislavia'' to the east and ''Roma'' to the south. For the game, however, it is insignificant in which order the tiles are placed. This setup replaces the start tile.
Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for ''Francofortum'' points to the west, the one for ''Stettinum'' to the north, ''Vratislavia'' to the east and ''Roma'' to the south. For the game, however, it is insignificant in which order the tiles are placed. This setup replaces the start tile.


<!--T:25-->
If possible give an extra meeple to each player as meeples might run low easily in this variant.
If possible give an extra meeple to each player as meeples might run low easily in this variant.


<!--T:26-->
[[File: Leipzig_tiles.png|none|frame|Markets of Leipzig starting placement]]
[[File: Leipzig_tiles.png|none|frame|Markets of Leipzig starting placement]]


<!--T:27-->
Because this expansion was developed for the Carcassonne basic game the rules stay the same. You can play "The Markets of Leipzig" along with other expansions as well, however, there will be no official rules for these combinations.
Because this expansion was developed for the Carcassonne basic game the rules stay the same. You can play "The Markets of Leipzig" along with other expansions as well, however, there will be no official rules for these combinations.


<!--T:28-->
{{RulesPlacingTile|1====|2=Placing a tile|
{{RulesPlacingTile|1====|2=Placing a tile|
3=The rules stay the same.}}
3=The rules stay the same.}}
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3=Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] This means also roads connected through other features, such as monasteries, fruit trees, etc. that are to be found in other expansions</ref>.
3=Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] This means also roads connected through other features, such as monasteries, fruit trees, etc. that are to be found in other expansions</ref>.


<!--T:29-->
If you complete a road which leads to Leipzig, '''and you have the majority''', you can choose to:
If you complete a road which leads to Leipzig, '''and you have the majority''', you can choose to:
* Score the road and you get the points
* Score the road and you get the points
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* Send your meeple from the road to Leipzig and score 0 points for the road
* Send your meeple from the road to Leipzig and score 0 points for the road


<!--T:30-->
Take note:
Take note:
* If you have more than one meeple on the road you are allowed to send '''one''' of them to Leipzig. With the other(s) you can, however, score the points for the road<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Majority for scoring is counted '''before''' deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.</ref>. If you send a meeple into the Wainwrights Quarter you will get the bonus points (see below) immediately<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.</ref>.
* If you have more than one meeple on the road you are allowed to send '''one''' of them to Leipzig. With the other(s) you can, however, score the points for the road<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Majority for scoring is counted '''before''' deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.</ref>. If you send a meeple into the Wainwrights Quarter you will get the bonus points (see below) immediately<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.</ref>.
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* The road on the double Land tiles counts merely as one road in a road scoring.
* The road on the double Land tiles counts merely as one road in a road scoring.


<!--T:31-->
You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.
You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.






<!--T:32-->
When you have a meeple in a quarter of Leipzig it will score you bonus  points in specific scoring phases - either during the game, or at the end.
When you have a meeple in a quarter of Leipzig it will score you bonus  points in specific scoring phases - either during the game, or at the end.


==== Scoring during the game ====
==== Scoring during the game ==== <!--T:33-->


<!--T:34-->
'''Wainwrights quarter:''' Each '''road''' that is scored with your majority, you get '''1 bonus point''' for each tile.
'''Wainwrights quarter:''' Each '''road''' that is scored with your majority, you get '''1 bonus point''' for each tile.


<!--T:35-->
'''Coiners quarter:''' Each '''city''' that is scored, in which you have a knight (even if you do not have the majority), you get '''3 points''' for each '''coat of arms'''.
'''Coiners quarter:''' Each '''city''' that is scored, in which you have a knight (even if you do not have the majority), you get '''3 points''' for each '''coat of arms'''.


<!--T:36-->
'''Bookbinders quarter:''' Each '''monastery''' that is completed (which may be scored by you, other players, or nobody) you get '''4 bonus points'''<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Players do not get the bonus points when an abbot is removed/scored before the monastery is completed - '''only''' when the monastery is completed.</ref>.
'''Bookbinders quarter:''' Each '''monastery''' that is completed (which may be scored by you, other players, or nobody) you get '''4 bonus points'''<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Players do not get the bonus points when an abbot is removed/scored before the monastery is completed - '''only''' when the monastery is completed.</ref>.


<!--T:37-->
The bonus points for these 3 scorings count only for '''completed''' roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.
The bonus points for these 3 scorings count only for '''completed''' roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.


==== Final scoring ==== <!--T:18-->
==== Final scoring ==== <!--T:18-->


<!--T:38-->
'''Tanners' quarter:''' When scoring '''fields''' at the end of the game, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] and each [[Glossary#F|'''farm''']] in the field if you have  the majority of farmers there.
'''Tanners' quarter:''' When scoring '''fields''' at the end of the game, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] and each [[Glossary#F|'''farm''']] in the field if you have  the majority of farmers there.


<!--T:39-->
'''Note:''' The town of Leipzig counts as a completed city when scoring the fields.
'''Note:''' The town of Leipzig counts as a completed city when scoring the fields.
}}
}}
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</div>


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[[category:checked]]
[[category:checked]]
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Minor Expansion]]
[[Category:Second Edition Minor Expansion]]


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{{FootnoteIconPara_en}}
{{FootnoteIconPara_en}}


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Revision as of 19:04, 16 September 2018

General info and comments

File:Leipzig watermark.png
Markets of Leipzig watermark

Originally released by CundCo in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for Amazonas.

During the Middle Ages the town of Leipzig (lat. Lipsia) was the crossing point of the trading roads Via Regia and Via Imperii, which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.

The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.

Contents

  • 4 double Land tiles with the city of Leipzig, to be used as an alternative Start Tile
  • 13 additional meeples in different colors in some versions[1]

Rules

Preparation

Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for Francofortum points to the west, the one for Stettinum to the north, Vratislavia to the east and Roma to the south. For the game, however, it is insignificant in which order the tiles are placed. This setup replaces the start tile.

If possible give an extra meeple to each player as meeples might run low easily in this variant.

Markets of Leipzig starting placement

Because this expansion was developed for the Carcassonne basic game the rules stay the same. You can play "The Markets of Leipzig" along with other expansions as well, however, there will be no official rules for these combinations.

Placing a tile

The rules stay the same.


Placing a meeple

The rules stay the same.


Scoring a feature

Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village[2].

If you complete a road which leads to Leipzig, and you have the majority, you can choose to:

  • Score the road and you get the points
or
  • Send your meeple from the road to Leipzig and score 0 points for the road

Take note:

  • If you have more than one meeple on the road you are allowed to send one of them to Leipzig. With the other(s) you can, however, score the points for the road[3]. If you send a meeple into the Wainwrights Quarter you will get the bonus points (see below) immediately[4].
  • If more than one player has the majority, each one can decide on his own whether he wants to send the meeple to Leipzig or if he takes the points.
  • The road on the double Land tiles counts merely as one road in a road scoring.

You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.


When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end.

Scoring during the game

Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile.

Coiners quarter: Each city that is scored, in which you have a knight (even if you do not have the majority), you get 3 points for each coat of arms.

Bookbinders quarter: Each monastery that is completed (which may be scored by you, other players, or nobody) you get 4 bonus points[5].

The bonus points for these 3 scorings count only for completed roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.

Final scoring

Tanners' quarter: When scoring fields at the end of the game, in addition to the usual points for cities, you get 2 points for each shed and each farm in the field if you have the majority of farmers there.

Note: The town of Leipzig counts as a completed city when scoring the fields.

Tile distribution

Leipzig01.png x1
Leipzig02.png x1
Leipzig03.png x1
Leipzig04.png x1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Icon World Black.png The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October 2017, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 Followers/Meeples. A more general version is also available which only contains the four tiles.
  2. Icon World Black.png This means also roads connected through other features, such as monasteries, fruit trees, etc. that are to be found in other expansions
  3. Icon World Black.png Majority for scoring is counted before deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.
  4. Icon World Black.png It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.
  5. Icon World Black.png Players do not get the bonus points when an abbot is removed/scored before the monastery is completed - only when the monastery is completed.