Difference between revisions of "The Princess and The Dragon"

From Wikicarpedia
Jump to navigation Jump to search
m (Updated wording for tunnel tile and added a clarification)
m (Updated footnote)
Line 78: Line 78:
=== The dragon: volcano and dragon symbols <ref>
=== The dragon: volcano and dragon symbols <ref>
{{IconWorld}}
{{IconWorld}}
This section has be rearranged to simplify the understanding of the turn sequence with the Volcano and the Dragon tiles. Steps 1b from the original rules has also been renamed to 2b to align the numbering with the actual turn sequence.  
This section was rearranged to simplify the understanding of the turn sequence with the Volcano and the Dragon tiles. Steps 1b from the original rules have also been renamed to 2b to align the numbering with the actual turn sequence.  
</ref> ===
</ref> ===
<div class="wica-banner-icon">[[File:Princess_And_Dragon_C2_Banner_Dragon.png|x65px|right]]</div>
<div class="wica-banner-icon">[[File:Princess_And_Dragon_C2_Banner_Dragon.png|x65px|right]]</div>

Revision as of 14:42, 3 June 2020

Other languages:
Dragon C2 cover.png

General info and comments

The Princess & The Dragon was released for the New Edition by Hans im Glück in 2016. It was originally released for the 1st Edition in 2005.

Enter a realm of chivalry and sorcery with this Carcassonne expansion. The Princess sends knights out to perform acts of chivalry; meanwhile, a fearsome dragon threatens meeples unprotected by the magic of the fairies! The Princess & The Dragon expansion introduces princesses, dragons, fairies, and other storybook elements that add surprising wrinkles to your Carcassonne game. You can use thirty new tiles to unleash a dragon that devours anyone in its path, summon a fairy to protect your meeples, or remove rival knights from a city. No matter what tile you draw, you’ll have plenty of options to disrupt your opponents’ plans and claim more points for yourself.

All in all, this expansion introduces you to the world of fantasy, the land of fairy tales and where knights fight big dragons with the following new features:

  • The dragon
  • The fairy
  • The princess
  • A magic portal

Contents

  • 30 landscape tiles (identified with a fairy symbol)
Tiles showing different features of this expansion
  • 1 dragon
File:ReferenceFigure Dragon.png
  • 1 fairy
File:ReferenceFigure Fairy.png

New land tiles

The new Land tiles are played like those in the base game.

Princess And Dragon C2 Tile O.jpg

Monastery in a city: If you choose to place a meeple on this tile, you must choose whether to place it in the city, on the monastery, or in the field. If you wish, you may lay the meeple down on the monastery to differentiate a monk from a knight [1] within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city.

Princess And Dragon C2 Tile Q.jpg

Tunnel: The two road segments that proceed through the tunnel are part of a single connected road. The lower field is not interrupted, and the upper field is not interrupted either. [2] [3]

The Land tiles depict 4 new symbols (explained in further sections):

File:Dragon C2 volcano.png
Volcano
(The dragon appears.)
File:Dragon C2 dragon.png
Dragon
(The dragon moves.)
File:Dragon C2 princess.png
Princess
(A knight leaves the city.)
File:Dragon C2 portal.png
Magic portal
(A meeple appears.)

Rules

Preparation

Shuffle the new landscape tiles in with those from the basic game and stack them normally. Place the dragon and fairy to the side for now – they do not belong to any player.

The dragon: volcano and dragon symbols [4]

Princess And Dragon C2 Banner Dragon.png


The volcano tiles


1. Placing a tile
Dragon C2 dragon place.png


The Volcano (6 tiles): Volcano tiles are placed exactly like those in the base game. Place the dragon on the newly placed Volcano tile.


2. Placing a meeple

You may not place a meeple on a Volcano tile. You may, however, move the fairy after placing a Volcano tile (see below). [5]

Note: No meeple (or figure in the dragon's menu - see below) may share a tile with the dragon. [6]


3. Scoring a feature

The volcano symbol has no effect on scoring.


The dragon tiles


1. Placing a tile
File:Dragon C2 dragon.png


The Dragon (12 tiles): Dragon tiles are placed exactly like those in the base game. They will trigger the movement of the dragon as explained below.


2. Placing a meeple

You may place a meeple on a Dragon tile, unlike Volcano tiles. Then the dragon moves.


2b. The dragon moves

Starting with the active player and proceeding clockwise, players take turns moving the dragon one space at a time (vertically or horizontally) until the dragon has moved 6 spaces or is unable to move.

The dragon may not move to a tile that it has already visited this turn. It also may not move to the tile the fairy occupies (see below). Whenever the dragon moves to a tile occupied by one or more meeples (or other figures), it eats those meeples (or figures), which are returned to their respective players. After the dragon has finished moving, the game continues as normal. A list of figures the dragon does and does not eat can be found below.

Dead end: If the dragon is unable to move (it is only adjacent to tiles it has already visited), its movement ends prematurely.

Example with 4 players:
The dragon begins at the bottom right.
1. Player A moves the dragon up,
2. Player B moves the dragon left,
3. Player C moves the dragon down,
4. Player D must move the dragon left. The dragon already visited the other tiles.
5. Player A must move the dragon up.
6. Player B must move the dragon up.
The blue and red meeples are returned to their respective players.

Important: The dragon is not added to the game until the first Volcano tile has been drawn and placed. If you draw a Dragon tile before such time, set it aside and draw a new tile. As soon as the first Volcano tile is placed and the dragon is added to the game, reshuffle the previously drawn Dragon tiles with the supply before continuing.

The following list illustrates what the dragon does or does not eat. You are welcome to skip them for now and refer to them as necessary.

2b. The dragon's menu (what the dragon eats)


2b. The dragon's diet plan (what the dragon does not eat)


2b. Protection against the dragon

Figures in the following places are safe from the Dragon

EditionFigure / Tile
Expansion 3Tile with the Fairy
Figure Reference C2 Feature Tile.png
Expansion 6The interior of the City of Carcassonne
Count Of Carcassonne C2 Feature Tiles.png
Expansion 8A castle
Figure Reference C2 Token Castle.png
The Wheel of FortuneThe interior of the Wheel of Fortune
(including the crown)
WOF C1 Starting Tile 01.jpg
The Markets of LeipzigThe interior of the City of Leipzig
Leipzig tiles.png
The SchoolThe school
School C1 Tiles Front.jpg


3. Scoring a feature

The dragon symbol has no effect on scoring.

The princess


1. Placing a tile

There are 6 princess tiles. Princess tiles are placed exactly like those in the base game. If a Princess tile continues a city occupied by one or more knights, you may remove one knight of your choice (even your own) from the continued city and return it to its player's supply.


2. Placing a meeple

If you chose to remove a meeple during step 1, you may not place a meeple this turn (not even on a different segment of the tile). If you did not remove a meeple during step 1, you may place a meeple as normal.

Example: You place a Princess tile and remove the blue knight from the city. You may not place a meeple this turn.


3. Scoring a feature

The princess does not affect scoring.

The magic portal


1. Placing a tile

There are 6 tiles with magic portal symbols. Place a tile with a Magic Portal in the usual manner.


2. Placing a meeple

After placing a Magic Portal tile, you may place a meeple on that tile or on any other previous placed tile. When doing so, you must follow all other placement rules. For example, you may not place a meeple in an already occupied or completed feature. [13]

Example: You place a Magic Portal tile on the left, but place a meeple in the unoccupied city on the right.

All figures that are used like meeples (normal meeples, abbot, large meeple, mayor, wagon, ringmaster, and phantom [14]) may be placed via the magic portal.


3. Scoring a feature

The Magic Portal does not affect scoring.

The fairy


The fairy is a special figure that belongs to no player. It begins the game in the supply.

2. Placing a meeple

The fairy moves

On any turn in which you do not place (or move) a meeple, you may assign the fairy to one of your meeples by placing the fairy directly next to it.[15]

When the fairy is standing next to one of your meeples, it can help that meeple in 3 different ways:

1. Placing a tile

  • 1 point at the beginning of your turn
If the fairy is still assigned to your meeple at the start of your turn, you immediately score 1 point.


2b. The dragon moves

  • Protection from the dragon

The dragon may not move to a tile occupied by the fairy. All figures on the fairy's tile are protected from the dragon's hunger.

Example 1: The dragon moves. Because the fairy occupies the tile to the left, the dragon may not move there and moves up instead.


3. Scoring a feature

  • Additional points when scoring

When scoring a feature (city, road, monastery, field, etc.) where the fairy is assigned to one of your meeples, you score 3 additional points, regardless of whether or not you score points for the scored feature. [16] Your meeple returns to your supply, as normal, but the fairy remains on its tile.

Example 2: Blue places a tile and completes the city. Blue scores 8 points. You also score 8 points, plus 3 additional points for the fairy, for a total of 11 points.

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

Volcano

Dragon

  • The dragon eats the following neutral figures on a tile:
    • Mage (Mage and Witch) -as per the additional clarifications (3/2015)
    • Witch (Mage and Witch) -as per the additional clarifications (3/2015)
    • Gingerbread Man (Winter Edition - Gingerbread Man) -as per the iOS version (12/2014)
  • The dragon cannot eat the following figures since they are not placed on a particular tile:
    • Barn (Exp. 5 - Abbey and Mayor): special figure placed on tile junctions
    • A meeple in a castle (Exp. 8 - Bridges, Castles and Bazaars): meeple placed across the two tiles
    • Teacher (The School): neutral figure placed across the two tiles -as per the additional clarifications (4/2015)
  • Exp. 2 - Traders and Builders:
    • If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)
    • If the dragon eats a player's last highwayman [17] on a road where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)
    • If the dragon eats a player's last farmer in a field where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not meeples.)
  • Exp. 4 - The Tower: Placing a tower piece happens before moving the dragon.

 Official clarification from the publisher Question: If you place a dragon tile and add a piece to a tower, what happens first: meeple capture by the tower, or dragon movement?

Answer: Prisoners are taken first; placing a tower piece is an alternative to deploying a meeple, so occurs before dragon movement.

  • Exp. 6 - Count, King and Robber:
    • The dragon may not enter the city of Carcassonne.
    • Note that the dragon can still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013)
  • Exp. 9 - Hills & Sheep: If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the dragon moves after the player can perform the shepherd action (grow or guide the flock to stable.)
  • The Wheel of Fortune:
    • The dragon may not enter the Wheel of Fortune.
    • The dragon can fly around the outside of the Wheel of Fortune, treating the landscape areas as normal tiles and eating any meeples on those tiles. Meeples on the Wheel of Fortune itself are unaffected. This represents a notable change from previous FAQs. (10/2012)
  • Castles in Germany: German castles do not protect meeples within, or on any feature on the tile. (10/2015)
  • The School: The dragon is allowed on the school tiles but cannot eat the neutral teacher figure, as it is placed on the school, a feature spanning across two tiles. (4/2015)

Princess

  • Exp. 2 - Traders and Builders:
    • If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply.
    • Builders cannot be directly removed by a princess, as builders are not meeples.
  • Exp. 4 - The Tower: The princess cannot seduce a meeple on a tower located in a city.

 Official clarification from the publisher Question: If the dragon can eat a meeple on a tower, can the meeple also be seduced by a princess?

Answer: No. The tower is not a part of the city: they are two separate areas.

  • The Phantom: The placement of a princess tile with removal of a knight from the city cannot be used as a first "meeple move" and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or move any other figure." [This combo would be too powerful in allowing city stealing. –ed.]

Magic portal

  • A magic portal may be used to place any meeple:
    • Normal meeple (Base game)
    • Abbot (Base game - The Abbot)
    • Large meeple (Exp. 1 - Inns and Cathedrals)
    • Mayor (Exp. 5 - Abbey and Mayor)
    • Wagon (Exp. 5 - Abbey and Mayor)
    • Ringmaster (Exp. 10 - Under the Big Top)
    • Phantom (The Phantom)
      • However, because the magic portal counts as a feature, a wooden meeple and the Phantom cannot BOTH use the magic portal on a turn – the first meeple placed on the magic portal claims the magic portal, and no meeple (including the Phantom) can be placed on a claimed feature. (1/2013)
  • Exp. 6 - Count, King and Robber:
    • Meeples can use the magic portal to be deployed on features outside the City of Carcassonne. (1/2013)
    • Meeples cannot use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013)
  • Exp. 10 - Under the Big Top: You can use a magic portal to place one of your normal meeples on an acrobat space/pyramid.
  • The Wheel of Fortune:
    • Meeples can use the magic portal to be deployed on features outside the Wheel of Fortune. (1/2013)
    • Meeples cannot use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013)
  • The Markets of Leipzig:
    • Meeples can use the magic portal to be deployed on features outside the City of Leipzig. (1/2019)
    • Meeples cannot use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019)
  • The School:
    • Meeples can use the magic portal to be deployed on features outside on the school tiles (outside the school itself). (1/2013)
    • Meeples cannot use the magic portal to be deployed to the school itself, as they are not occupied using regular placement rules. (confirmed 5/2013)

Fairy

  • If a player moves the fairy, the player also may place the following figure:
    • Phantom (The Phantom) - according to additional clarifications. (12/2014)
  • Exp. 2 - Traders and Builders:
    • If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder.
    • Because builders and pigs are not meeples, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a meeple.
  • Exp. 4 - The Tower:
    • The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower.
    • The fairy does not protect a meeple from capture by a tower.
  • Exp. 6 - Count, King and Robber: If the fairy is next to a meeple on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that meeple, as the feature is incomplete.

 Official clarification from the publisher Question: If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?

Answer: When a challenge is resolved (that is, when someone has won), both meeples are returned to their players, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant "scores" zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in "scoring" —say, in the way that a player without the majority in a city does—and so does not score the bonus points— ed.]

  • Exp. 10 - Under the Big Top:
    • You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid - This case relaxes the restriction that only one meeple can receive points from the fairy.
    • The 3-point fairy scoring bonus is not applicable to acrobats in a pyramid.
  • The Abbot: The 3-point fairy scoring bonus is not applicable to an abbot when removed.
  • The Flier (Flying Machines): Only one meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy.
  • Crop Circles: Only one meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy.
  • The Festival: If a Festival is used to remove a figure, the fairy cannot be moved, as an action was still taken in the Move Wood or Place a meeple phase. (5/2014)

New tiles

  • The Tunnel: If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.

House Rules

  • Replace dragon tiles into the bag and redraw right away if there is no dragon in play yet. (Thanks to dwhitworth)
  • Players are allowed to claim a fairy point until the bag is handed to the next player, but then it’s tough if they forget! (Thanks to dwhitworth)
  • Abandon the 1-point bonus for the fairy altogether, instead awarding 5 points for a protected meeple completing a feature. (Thanks to viberunner)
  • The fairy does not prevent the dragon from moving to a tile, but it still prevents the dragon from eating any figures on that tile. (Thanks to jrizos)

Tile distribution

Total Land Tiles: 30 Tiles

link={{{link}}}  x1
 
link={{{link}}}  x1
(G)
link={{{link}}}  x1
(W)
link={{{link}}}  x1
 
link={{{link}}}  x1
(W)
link={{{link}}}  x1
 
link={{{link}}}  x2
(H;H)
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
(G)
link={{{link}}}  x1
(D)
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
(F)
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
(H)
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
 
link={{{link}}}  x1
(F)
link={{{link}}}  x1
(P)
link={{{link}}}  x1
 

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

link={{{link}}}
G | Garden
link={{{link}}}
F | Farmhouse
link={{{link}}}
W | Water tower
link={{{link}}}
H | Highwaymen
link={{{link}}}
P | Pigsty
link={{{link}}}
D | Donkey stable

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher Any meeple in a city is a knight. This includes normal meeples, big meeples, mayors, wagons, ringmasters, and phantoms. (01/2015, updated 1/2019)
  2. Notorious rule difference among editions or publishers The ZMG rules provide an alternate wording for this sentence: "The fields, however, are separate." So they mean that the fields are not connected through the tunnel, instead of indicating that each field is uninterrupted since it spans around the tunnel entrance.
  3. Official clarification from the publisher If using The Tunnel, the road shown on this tile may be affected (See Other Expansions for more details).
  4. Interpretation from the Community This section was rearranged to simplify the understanding of the turn sequence with the Volcano and the Dragon tiles. Steps 1b from the original rules have also been renamed to 2b to align the numbering with the actual turn sequence.
  5. Interpretation from the Community When playing with other expansions, you will be able to perform other actions not related with meeple placement as well. So you may not deploy meeples or some special figures (pig, builder, shepherd) to the Volcano tile but you may carry out other actions:
    • Tower actions (Exp. 4 - The Tower): deploy a tower floor, place a meeple on top of a tower.
    • Barn actions (Exp. 5 - Abbey & Mayor): place your barn on one of the corners of the volcano tile.
    • Shepherd actions (Exp. 9 - Hills & Sheep): grow the flock, guide the flock to the stable.
    • Acrobat actions (Exp. 10 - Under the Big Top): deploy an acrobat, score an acrobat pyramid.
    • Abbot actions (The Abbot): remove your abbot and score its points.
    • Ferry actions (Mini #3 - The Ferries): move ferries on roads extended by the volcano tile.
    • Little building actions (Little Buildings): place a little building on the tile just played.
    • Russian promos actions (Russian Promos): retrieve 1 meeple trapped by Vodyanoy or Solovei Razboynik, move highwaymen to the Solovei Razboynik tile.
  6. Official clarification from the publisher This means that none of the the figures in the dragon's menu may occupy the same tile as the dragon at any point. As a consequence, meeples cannot be deployed to the tile with the dragon by any means, including a magic portal, a flying machine or from the City of Carcassonne. Crop circles cannot be used either, since this would require another meeple already deployed to the tile, condition that cannot be met.
    Note: This clarification, included in the Carcassonne I rules (as shown in Big Boxes 1 to 3), was omitted in Carcassonne II.
  7. Official clarification from the publisher The Mage was included in the list of neutral figures that can be eaten by the dragon. (3/2015)
  8. Official clarification from the publisher The Witch was included in the list of neutral figures that can be eaten by the dragon. (3/2015)
  9. Official clarification from the publisher The Gingerbread Man (when playing the iOS version) can also be eaten by the dragon. (12/2014)
  10. Official clarification from the publisher The barn cannot be eaten by the dragon, since the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile.
  11. Interpretation from the Community As the rules do not specify the dragon can eat the big top, it is included in the dragon's diet plan along with the other tokens and figures representing buidings or construction elements: barn, bridge, tower pieces, etc.
  12. Official clarification from the publisher The dragon is allowed on the school tiles but cannot eat the neutral teacher figure placed on the school, spanning across two tiles (3/2015)
  13. Official clarification from the publisher Note that if placement of the portal tile causes completion of a feature, such as a monastery, you cannot deploy a meeple to that feature using the magic portal, as it is considered completed before the 2. Placing a meeple (or Move Wood) phase. (7/2014, updated 1/2019)
  14. Official clarification from the publisher This list has been extended to include all existing meeples for the sake of completeness: Normal meeples, ringmaster (added later in Under the Big Top) and phantom (from 1st Edition The Phantom) have been included (1/2019)
  15. Interpretation from the Community It seems that a player with no meeples on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
  16. Interpretation from the Community The fairy will grant 3 points when assigned to a meeple placed on a feature being scored during the game (any feature scored in phase 3. Scoring a feature) or after the game (any feature scored during the final scoring).
  17. Official clarification from the publisher A highwayman is any meeple placed on a road.