The Princess and The Dragon (1st edition)

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General info and comments

File:Prin c1 watermark.png
Expansion watermark

The Princess and The Dragon(P&D) is originally released by Hans im Glück in 2003.

This expansions is the third major expansion for Carcassonne and introduces a few new aspects to the game. This expansions introduces you to the majesty world of fantasy, the land of fairy tales and where knights are fighting big dragons.

New features/things are:

  • The Dragon
  • The Fairy
  • The Princess
  • A magic portal

A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find 30 tiles that represent cities, roads, mountains, lady's, dragons and cloisters in new shapes. To have a much more beautiful landscape.

Contents

  • 24 Land Tiles (6 volcano's, 12 dragons, 6 magic portals and 6 princesses)
  • 1 dragon
  • 1 fairy

Rules

Preparation

The 30 tiles should be mixed with the rest of the tiles.

1. Place a tile

The new land tiles are placed in the usual way. All the new tiles contain a symbol (a volcano, a dragon, a princess or a magic portal) which can have an effect on Step 2: Deploy a Follower. The precise functions are described there. Other new tiles: [1]


- tile 16 | Tunnel: The road is not broken, and neither are the farms on the bottom and the top.
- tile 4 | Cloister in the city: When a player deploys a follower here, it must be clearly placed either in the city or on the cloister. If the follower is deployed to the cloister, then the cloister is scored when it is surrounded by eight land tiles, even when the city is not completed. The follower can also be deployed as a monk if there is already a knight in the connected city. The reverse is also true.

2. Deploy a follower

The fairy

The fairy

When a player does not deploy [2] [3] a follower, [4] the builder, or the pig on his or her turn, the player may now decide to move the neutral fairy next to [5] [6] one of his or her followers. [7] [8] [9] The fairy begins the game at the edge of the playing field. If the fairy is already on a tile, it may be moved to another.

The fairy has three effects:

  • Protection from the Dragon: The dragon cannot enter a tile with the fairy on it. Thus, any figure on this tile is protected from the dragon.
  • 1 Point at the beginning of a turn: At the start of a player’s turn, if the fairy is next to one of the player’s followers, he or she scores 1 point immediately. [10] If a player uses his builder to generate a double turn, this bonus is still only scored once. [11]
  • 3 Points at scoring: If the fairy is standing next to a follower in a feature (city, road, cloister, or farm) that is being scored, the owner of that follower receives 3 points, independent of how much (if anything) the player otherwise receives from the scoring. [12] [13] [14] The follower is then returned to the player, while the fairy remains where it is. [15]
  • If a player with a builder gets a double turn, he or she gets the fairy point only at the beginning of the first turn.
  • The fairy does not protect against capture by the tower.
  • If a player moves the fairy, he or she may not place any other figure, including builder, pig, mayor, barn, or wagon. [16] [17]

The Volcano

A player who places a volcano tile must immediately move the dragon to this tile from its current location. The player may not deploy a follower (or any other figure, except the dragon) [18] [19] to the tile, but may—according to the usual rules—move the fairy. [20] At no point may followers occupy the same tile as the dragon.

File:Prin c1 dragon enters.png

  • A player who places a volcano tile and creates a site for a barn may place the

barn. [21]

The dragon

A player who places a dragon tile may deploy a follower or move the fairy as usual. [22] [23] Then (before scoring) the game is interrupted [24] [25] —the dragon is on the move!

Beginning with the player whose turn it is, each player must move the dragon exactly one tile horizontally or vertically. The dragon always moves six tiles, irrespective of the number of players, except in the case of a dead end. It may not move onto a tile twice, [26] and the tile occupied by the fairy is also off limits.

  • The dragon cannot move into the City of Carcassonne. [27]

Whenever the dragon enters a tile occupied by any player’s figure or neutral figure, they are all returned to the relevant player or to the side of the board as described below. [28]

2015 FAQ: Meal plan for Dragons

!!! page 45 of CAR !!!

!!! !!! Not FINISHED !!! !!!

Tile distribution

Not real tile distribution

Total Tiles: 24

  • Trad c1 tile 01.jpgx1
  • Trad c1 tile 02.jpgx1
  • Trad c1 tile 03.jpgx1
  • Trad c1 tile 04.jpgx1
  • Trad c1 tile 05.jpgx1
  • Trad c1 tile 06.jpgx1
  • Trad c1 tile 07.jpgx1
  • Trad c1 tile 08.jpgx1
  • Trad c1 tile 09.jpgx1
  • Trad c1 tile 10.jpgx1
  • Trad c1 tile 11.jpgx1
  • Trad c1 tile 12.jpgx1
  • Trad c1 tile 13.jpgx1
  • Trad c1 tile 14.jpgx1
  • Trad c1 tile 15.jpgx1
  • Trad c1 tile 16.jpgx1
  • Trad c1 tile 17.jpgx1
  • Trad c1 tile 18.jpgx1
  • Trad c1 tile 19.jpgx1
  • Trad c1 tile 20.jpgx1
  • Trad c1 tile 21.jpgx1
  • Trad c1 tile 22.jpgx1
  • Trad c1 tile 23.jpgx1
  • Trad c1 tile 24.jpgx1

Total tokens: 20


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Icon Open Book.png If using tunnel tokens from The Tunnel, then the road shown on the first tile is indeed broken, and the segments may never actually meet.
  2. Icon Double Arrow Black.png This is a small, but significant change; see the note below on the volcano.
  3. Icon Open Book.png If the Festival is used to remove a follower, the fairy cannot be moved, as an action was still taken in the “Move Wood” or “Deploy a Figure” phase. (5/2014)
  4. Icon World Black.png The RGG edition of the Big Box states only that “whenever a player places no follower on his turn, he may, instead, place the fairy.” However, it still seems reasonable to conclude that fairy placement is an alternative to placing a pig, builder, tower piece, or other figure, even if they are not explicitly mentioned.
  5. Icon Open Book.png Only one follower can be “next to” (or connected to) the fairy. Thus, only one follower will receive points from the fairy in the second and third effects (next page). Even if another follower is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered “next to” the fairy.
  6. Icon Double Arrow Black.png The bolded text (“next to”) represents the current HiG rules, and the fairy rules have been reiterated in further clarifications. However, the RGG and ZMG rules instead state that the fairy is simply placed on the tile that has one of the player’s followers. This lack of specificity in the RGG and ZMG rules would be an important consideration in the 2nd and 3rd effects of the fairy discussed below. (updated 5/2013)
  7. Icon Open Book.png Because builders and pigs are not followers, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a follower.
  8. Icon World Black.png It seems that a player with no followers on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
  9. Icon Open Book.png The fairy can be moved to a tile where the only follower on the tile is on a tower.
  10. Icon Double Arrow Black.png In the RGG and ZMG versions of the rules, a follower on the same tile as the fairy will generate the 1-point bonus (again, because in these rules the fairy is not specifically placed beside a single follower). Thus, by these rules, it would be conceivable that multiple players could benefit from fairy placement if there were multiple followers on (different features of) the same tile. (updated 5/2013)
  11. Icon Double Arrow Black.png This sentence stems from an FAQ and is now included in the RGG Big Box 3 rules.
  12. Icon Double Arrow Black.png The RGG version of the rules states that the follower simply must stand on the tile with the fairy to be eligible for the 3 point bonus, again because specificity in fairy placement is not required. Interestingly, the ZMG version emphasizes that the fairy and follower must “stand together” to receive the points, even though placement of the fairy in the ZMG version is only to the tile generally. (updated 5/2013)
  13. Icon Open Book.png Note that the scoring of the 3 bonus points is independent of the normal points scored for the completed feature. Thus, a follower in that feature and on the fairy tile will score 3 points even if that player does not have the majority for the purposes of scoring the feature.
  14. Icon Open Book.png Question: If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points? Answer: When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points—ed.]
  15. Icon Open Book.png If a player completes a city and does not deploy a follower, he or she can move the fairy to a follower in the city and earn the three bonus points. The deployment of a follower—and so the movement of the fairy—occurs before any scoring.
  16. Icon Open Book.png A phantom may still be placed after movement of the fairy. (12/2014)
  17. Icon Double Arrow Black.png These 3 bullet point clarifications are additions to newer versions of the rules. (12/2013)
  18. Icon Double Arrow Black.png The clarification regarding all figures is a change in Big Box 2 & 3. Previously, builders and pigs could also be deployed when a volcano tile was placed.
  19. Icon Open Book.png When a tile with a volcano is placed, the player may not deploy a follower (including the Phantom), a builder, or a pig to the tile. Thus, the player may place the barn (since that is not fully on the tile), play a tower piece, deploy a follower to the Wheel of Fortune, or move the fairy. Little buildings are not figures and could be placed. A bridge can also be placed as necessary.
  20. Icon Double Arrow Black.png This is a notable change in the rules, especially in respect of a previously available FAQ which clearly stated that the fairy could only be moved when the player relinquished the deployment of a follower—and since no follower could be deployed when a volcano tile is placed, the fairy could not be moved either. That ruling has obviously been overturned, since the rules now state that the fairy may be moved when a volcano tile is placed. Indeed, the rules now say that a player may move the fairy whenever he or she does not place a follower. Thus, the player no longer has to “choose” not to deploy a follower—in any case when a follower is not or cannot be deployed, the fairy may be moved. This is in fact consistent with another FAQ, which stated that the fairy may still be moved if the player has run out of followers.
  21. Icon Double Arrow Black.png This clarification is an addition to newer versions of the rules. (12/2013)
  22. Icon Open Book.png This is a clarification, in accordance with the FAQ. The original rules made no mention of the fairy. The dragon tile may be placed, no follower deployed, and the fairy moved to protect a follower, before the dragon actually moves.
  23. Icon Open Book.png Question: If you place a dragon tile and add a piece to a tower, what happens first: follower capture by the tower, or dragon movement? Answer: Prisoners are taken first; placing a tower piece is an alternative to deploying a follower, so this occurs before dragon movement.
  24. Icon Open Book.png If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action (expand or herd the flock) before the dragon moves. (3/2015)
  25. Icon Double Arrow Black.png The RGG edition contradicts the sequence described in the HiG edition and the FAQ: “If placement of the tile completes a feature, it is scored as normal. Then, the game is briefly interrupted while the Dragon moves.” So, according to the RGG edition of the Big Box, dragon movement occurs after scoring; according to HiG it occurs before scoring. The ZMG edition follows the HiG rule and specifically adds that the interruption is “before scoring.” (5/2013)
  26. Icon Open Book.png The dragon is not allowed to move back to the tile from which it started.
  27. Icon Open Book.png Note that the dragon can still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013)
  28. Icon Open Book.png The dragon eats all followers on a tile, even if one is in a tower.