Difference between revisions of "The Tower/nl"
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De spelers leggen deze in hun voorraad (bij hun meeples). Doe ongebruikte torendelen terug in de doos. | De spelers leggen deze in hun voorraad (bij hun meeples). Doe ongebruikte torendelen terug in de doos. | ||
=== | === De Toren === | ||
{{RulesPlacingTile|1=====|2=1. Placing a tile| | {{RulesPlacingTile|1=====|2=1. Placing a tile| |
Revision as of 13:46, 1 June 2020
Algemenene informatie en opmerkingen
De Toren werd in Template:Year nl voor de nieuwe editie uitgegeven door Hans im Glück. De 1e editie werd oorspronkelijk in Template:Year nl uitgegeven. Op de tegels van de eerste Duitse edititie stond geen markering.
Dit is de vierde grote uitbreiding voor Carcassonne en introduceert een nieuw aspect in het spel. Met deze uitbreiding kun je torens bouwen waarmee je de meeples van tegenspelers gevangen kunt nemen en vast kunt houden voor een losprijs of wachten op gevangenenruil.
Nieuwe projecten:
- Torens
Een Carcassonne-uitbreiding zou niet echt een Carcassonne-uitbreiding zijn als er geen nieuwe tegels bij zouden zitten, dus tref je in de doos ook 18 tegels aan met stadsdelen, wegdelen en kloosters in nieuwe samenstellingen én de nieuwe torenbouwplaatsen die bijdragen een het maken van een nog mooier speelveld.
Inhoud
- 18 landtegels met een torenbouwplaats
- 30 torendelen (in een neutrale kleur)
- 1 tegeltoren als tegelhouder
Haal de tegelhouder niet uit elkaar als je het spel opruimt. Tijdens het spel mag je de bovenste of de onderste tegel uit de toren trekken. Wij adviseren echter om steeds de bovenste te nemen, vooral als er nog maar weinig tegels in de tegelhouder zitten, om te voorkomen dat de toren en de tegels vallen.
Nieuwe landtegels
De nieuwe landtegels worden op dezelfde manier gelegd als andere tegels. De torenbouwplaatsen zijn het enige nieuwe element wat aan de tegels is toegevoegd. Er is ook nog een bijzonder geval, zie hieronder.
Speciale situatie: Op deze tegel loopt de weg door over de brug, maar de stad wordt niet gesplitst. Er zijn hier 4 weiden. |
Spelregels
Voorbereiding
Schud de nieuwe landtegels door de andere tegels en doe alle tegels gedekt in de tegelhouder. Je kunt de tegels links, rechts of aan beide zijden doen: dat heeft geen invloed op het spel. Zet de tegelhouder neer zodat alle spelers er gemakkelijk bij kunnen.
Geef nu, afhankelijk van het aantals spelers, elke speler het bijbehorende aantal torendelen:
- twee spelers: 10 torendelen
- drie spelers: 9 torendelen
- vier spelers: 7 torendelen
- vijf spelers: 6 torendelen
- zes spelers: 5 torendelen
De spelers leggen deze in hun voorraad (bij hun meeples). Doe ongebruikte torendelen terug in de doos.
De Toren
1. Placing a tile
Tower foundation tiles are placed exactly like those in the base game.
2. Placing a meeple or a tower floor
After placing your tile, you now have 4 actions to choose from:
- You may place one of your meeples on the just-placed tile (following the normal rules).
3 new actions:
- A Place one of your tower floors on a tower foundation space on any placed tile.
- B Place one of your tower floors to any open tower on the board.
- C Place one of your meeples on any open tower. This closes the tower. [1]
PLACING A TOWER FLOOR AND CAPTURING A MEEPLE
Whenever you place a tower floor, you may immediately take 1 meeple off the board; it can belong to any player, including yourself. The captured meeple is placed in front of you. When "capturing" your own meeple, return it to your supply.
The level where you placed your tower floor determines the tiles from which you may capture a meeple. You may always choose the tile on which you placed your tower floor. From there, for each floor in the tower, you can reach one tile in each of the 4 directions. For example, if the tower floor you placed is the first level, you have access to 5 tiles (see example below).
Placing the second level in a tower would give you access to 9 tiles from which to capture a meeple (see example below).
Consequently, each floor added to a tower extends its reach by 4 tiles (one tile in each direction). [2] This reach goes beyond empty spaces on the board and over all towers. There can be any number of floors in an open tower.
Vraag: Can a shorter tower capture the meeple from a taller tower, or does the tower need to be equal or greater in height?
Antwoord: The height of the tower only determines the range of the ‘attack’ and has no other function.
PLACING A MEEPLE ON A TOWER
When you place one of your meeples on a tower, [3] that tower is now closed and no more floors may be added to it. [4] Your meeple stays there until the end of the game (you may not take it back), or until it is captured (which you may do yourself). Players will usually take this action to protect their meeples on the board.EXCHANGING PRISONERS
Whenever you and another player have a meeple belonging to the other, you exchange them immediately. [5] The meeples are thus returned to their respective owners. If you or the other player have more than one prisoner belonging to the other, the owner chooses which prisoner to take back.BUYING BACK PRISONERS
In addition, during your turn you may buy back one of your captured meeples. Pay the player who captured it 3 points (you reduce your score and increase theirs).
If you do not have at least 3 points, you may not buy back a meeple (this would drop your score below 0, which is not allowed). You may use a meeple in the same turn you buy it back.
Other expansions
Many figures now exist within the world of Carcassonne, and some questions may arise when you play with The Tower expansion. Here is a list of the various figures and the actions you may and may not do with them.
- Figures you may place on a tower:
- Normal meeple, the standard option (Base game)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Ringmaster, even if is a bit wobbly (Exp. 10 - Under the Big Top)
- Phantom (The Phantom)
- Figures you may NOT place on a tower:
- Abbot (Base game - The Abbot)
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Wagon (Exp. 5 - Abbey and Mayor)
- Mayor (Exp. 5 - Abbey and Mayor)
- Barn (Exp. 5 - Abbey and Mayor)
- Shepherd (Exp. 9 - Hills & Sheep)
- Figures you may capture from the board (including your own):
- Normal meeple, the standard option (Base game)
- Abbot (Base game - The Abbot)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Wagon (Exp. 5 - Abbey and Mayor)
- Mayor (Exp. 5 - Abbey and Mayor)
- Meeple on bridge (Exp. 8 - Bridges, Castles and Bazaars)
- Ringmaster (Exp. 10 - Under the Big Top)
- Phantom (The Phantom)
- Buying back captured figures always costs 3 points, regardless of which type of figure is being bought back.
- Figures you may NOT capture from the board:
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Barn (Exp. 5 - Abbey and Mayor)
- Meeple in the city of Carcassonne (Exp. 6 - Count, King and Robber)
- Meeple in a castle (Exp. 8 - Bridges, Castles and Bazaars)
- Shepherd (Exp. 9 - Hills & Sheep)
- Meeple on a crown space of the Wheel of Fortune (The Wheel of Fortune)
- Meeple in the city of Leipzig, due to its similarity to the city of Carcassonne (The Markets of Leipzig)
- All neutral figures and tokens
- Fairy (Exp. 3 - The Princess and the Dragon)
- Dragon (Exp. 3 - The Princess and the Dragon)
- Count (Exp. 6 - Count, King and Robber)
- King marker (Exp. 6 - Count, King and Robber)
- Robber Baron marker (Exp. 6 - Count, King and Robber)
- Bridge (Exp. 8 - Bridges, Castles and Bazaars)
- Castle (Exp. 8 - Bridges, Castles and Bazaars)
- Sheep (Exp. 9 - Hills & Sheep)
- Big top (Exp. 10 - Under the Big Top)
- Animal tokens (Exp. 10 - Under the Big Top)
- Big pig on the Wheel of Fortune (The Wheel of Fortune)
- Ferries (Mini #3 - The Ferries)
- Gold ingots (Mini #4 - The Goldmines)
- Mage (Mini #5 - Mage and Witch)
- Witch (Mini #5 - Mage and Witch)
- Fruit tokens (The Fruit-Bearing Trees)
- Tollhouse tokens (The Tollkeepers)
- Little Buildings (Little Buildings)
- Outbreak tokens (Plague, The)
- Flea tokens (Plague, The)
- Teacher (The School)
- Tunnel tokens (The Tunnel)
- Exp. 2 - Traders and Builders: Prisoner buy-back only happens once in a turn, even if it a double-turn.
Vraag: How often does prisoner buy-back occur in a “double turn” (e.g. just once, like fairy scoring, or twice, as part of a repeated step)?
Antwoord: It happens once per turn. The double-turn is [truly] only a single turn.
- Exp. 3 - The Princess and the Dragon:
- The fairy does not protect a meeple from capture by a tower.
- The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower.
- The dragon CAN eat a meeple on a tower.
- A meeple on a tower cannot be seduced by a princess, as the tower is not a part of the city; they are two separate areas.
- Exp. 8 - Bridges, Castles and Bazaars: A bridge and a tower may occupy the same tile (if necessary, move the tower slightly to make room).
- The Festival: Removal of the follower on the tower by other mechanics, such as the use of a Festival tile, is also possible. (12/2014)
House Rules
- Towers cannot capture over empty tiles. (Thanks to viberunner)
- A captured meeple cannot be returned by payment of a ransom (the “Eye for an Eye” rule). (Thanks to keyofnight)
- A single-storey tower can only capture a meeple on its own tile. Each additional storey adds an additional tile of range in each direction – the rate of increasing range is the same as the normal rules, but the starting point is less powerful (the “No Surprises” rule). (Thanks to keyofnight)
- A tower can also capture meeples on tiles diagonal to the tower tile. The distance to the capture tile is considered to be the smallest number of horizontal and vertical moves needed to get there, so a diagonal adjacent to the tower tile is considered to be 2 tiles away. (Thanks to Yi Niu)
Tile distribution
Total Tiles: 18
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ A meeple cannot be placed on a tower foundation to prevent a tower being built. Only tower floors can be placed on tower foundations. The tower can only be blocked when it already exists.
- ↑ In other words, the range of tiles in each direction away from the tower (not counting the tower tile itself) is equal to the number of tower pieces in the tower.
- ↑
Tower foundations and towers built on top are separate features from roads, cities and fields. Towers are not part of any of the features they stand on or "touch" (they are not part of a city or field touching them), so there is no interaction between them:
- A meeple placed on a tower does not affect majority of the features touching the tower (roads, cities or fields), and therefore the meeple does not participate in their scoring.
- A meeple placed on a tower is not affected by actions involving the features touching the tower, such as, a princess symbol.
- ↑ This is only true as long as the meeple remains on the tower – it is the meeple's presence on the tower that halts tower growth, not the act of placement. If the meeple is removed by the dragon or another tower, tower pieces can once again be added to the now-vacated tower. (11/2013)
- ↑ No negotiation is necessary or allowed. The exchange is automatic! - as clarified in the RGG edition of the Big Box.