Difference between revisions of "The Wonders of Humanity"

From Wikicarpedia
Jump to navigation Jump to search
m (Updated text)
(47 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{SEO
{{UX
|title=<translate><!--T:57--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|seotitle=<translate><!--T:57--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:84--> Wonders of Humanity, The</translate>
|image={{filepath:<translate><!--T:58--> Wonders_of_Humanity_C3_Promo_Image_01.png</translate>|nowiki}}
|image={{filepath:<translate><!--T:58--> Wonders_of_Humanity_C3_Promo_Image_01.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
|description={{#lst:{{FULLPAGENAME}}|description}}
Line 9: Line 10:
<languages /><translate>
<languages /><translate>
<!--T:55-->
<!--T:55-->
{{ChooseDesign|image=Wonders of Humanity C3 Tile 04.png|noredesign=true}}
{{Breadcrumbs
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
Line 19: Line 21:
<!--T:1-->
<!--T:1-->
<div class="toclimit-4">
<div class="toclimit-4">
[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px|thumb|right|Promotional image of The Wonders of Humanity posted on Instagram]]
{| style="float:right; text-align:center;"
|-
| <!--[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px]]<br />Promotional image of The Wonders of Humanity posted on Instagram-->
| [[File:Wonders_Of_Humanity_C3_Envelope.jpg|200px]]<br />Expansion envelope
|}
__TOC__
__TOC__
</div>
</div>
<!--T:14-->
{{DottedFrameMessage|text=''The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!''
}}


== General info and comments == <!--T:3-->  
== General info and comments == <!--T:3-->  
Line 28: Line 38:
{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| <!--[[File:Sheet_C3_Wonders_of_Humanity.png|150px|thumb|right|Punchout]]-->
| <!--[[File:Wonders_Of_Humanity_C3_Envelope.jpg|150px|thumb|right|Expansion envelope]]-->
| [[File:Symbol_Wonders_Of_Humanity_C3.png|thumb|right|80px|Expansion symbol]]
| [[File:Symbol_Wonders_Of_Humanity_C3.png|thumb|right|80px|Expansion symbol]]
|}
|}
Line 38: Line 48:
* Notre-Dame, a medieval Gothic cathedral built in Paris, France.
* Notre-Dame, a medieval Gothic cathedral built in Paris, France.
* Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.
* Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.
<!--T:14-->
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!''</div>


<!--T:6-->
<!--T:6-->
Line 49: Line 56:


<!--T:8-->
<!--T:8-->
* 4 wonder tiles with wonders of humanity (in the size of 5 landscape tiles)
* 4 wonder tiles with Wonders of Humanity (each one counts as 5 contiguous square tiles)
{{BeginTileList|800px}}
{{BeginTileList|width=800px}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
{|
|-
|-
|[[File:Wonders_Of_Humanity_C3_Feature_Tile_01.png|160px]]
|[[File:Wonders_Of_Humanity_C3_Feature_Tile_02.png|160px]]
|-
|-
| align="center" | Stonehenge
| align="center" | Notre-Dame
|}
|}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
{|
|-
|-
|[[File:Wonders_Of_Humanity_C3_Feature_Tile_02.png|160px]]
|[[File:Wonders_Of_Humanity_C3_Feature_Tile_01.png|160px]]
|-
|-
| align="center" | Notre-Dame
| align="center" | Stonehenge
|}
|}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
{|
|-
|-
Line 75: Line 82:
|}
|}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
{|
|-
|-
Line 86: Line 93:


<!--T:15-->
<!--T:15-->
{{DottedFrameMessage|align=left|
{{DottedFrameMessage|align=left|text=
'''Note:''' The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.  
'''Note:''' The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.  


Line 98: Line 105:


<!--T:18-->
<!--T:18-->
We recommend you to play '''The Wonders of Humanity''' with more than just the basic game tiles (about 90+). You can use any tiles you want (more basic game tiles or from the (mini) expansions, without having to play with their rules).
We recommend you to play with at least 90 tiles and one additional meeple (e.g. Base game + 1st expansion). <ref>
{{IconWorld}}
The initial version of the rules suggested playing with more than just the basic game tiles (about 90+) by adding any tiles you wanted (more basic game tiles or from the (mini) expansions, without applying their rules).
</ref> Ignore any additional expansion rules.  


<!--T:19-->
<!--T:19-->
Line 104: Line 114:


<!--T:20-->
<!--T:20-->
* To mark your wonder later, we recommend you to take another (marking) meeple in your color. You can also use something else in your color as a marker. <ref>
* Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard.
{{IconArrow}}
::''Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.''
This sentence was present in the German rules by '''[[Hans im Glück|HiG]]''', but omitted in the English rules.
:Place a scoring meeple as usual on the 0 space of the scoreboard. All playes start the game with 6 meeples in their supply.
</ref>
* Choose 1 wonder tile per player. Place them faceup next to the scoreboard. Discard the remaining wonder tiles, you do not need them for this game.
* As always, place one meeple of each color on the scoreboard as a scoring meeple.
* Place another meeple of each color + the marking meeple next to the 10 space outside the scoreboard. Each player starts the game with 6 meeples in their supply.  
* Select as many wonders as there are players and place them faceup next to the scoreboard. Put the remaining wonders aside for further games.


<!--T:21-->
<!--T:21-->
{{DottedFrameMessage|align=center|
{{DottedFrameMessage|align=center|text=
'''Note:''' Only 4 wonders are included in the first set. So you can play with a maximum of four players. However, further sets will be available, which will allow you to choose the wonders and/or play with more than 4 players.
'''Note:''' There are only 4 wonders in the first set. So you can only play with up to four players. However, there will be more sets available, that will allow you to choose the wonders and/or play with more than 4 players.
}}
}}
<br clear="both" />
<br clear="both" />
<!--T:85-->
<span id="gameplay"></span>


=== Placing a wonder tile === <!--T:22-->
=== Placing a wonder tile === <!--T:22-->
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -1em">{{Feature|name=WondersOfHumanitySymbols|size=x95px|variant=image}}</div>
<!--T:63-->
There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section [[#3. Scoring a feature|{{ColorRed|3. Scoring a feature}}]] described next:


<!--T:23-->
<!--T:23-->
There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section [[#3. Scoring a feature|{{ColorRed|3. Scoring a feature}}]] described next:
{{RulesScoring|title=3. Scoring a feature and getting a wonder tile|rules=
 
<!--T:61-->
There is 1 wonder for each player. So you can get a wonder tile only once during the game.


<!--T:24-->
<!--T:24-->
{{RulesScoring|title=3. Scoring a feature|rules=
When your scoring meeple reaches or exceeds the space with the meeple pairs (the first time it is the 10 space), you perform the following steps in sequence:   
The first player to get 10 or more points by scoring (landing on or crossing the 10 space on the scoreboard) performs the following steps in this order: 
 
<!--T:25-->
:'''1) Take meeples and move the rest along'''
:Take your two meeples next to the scoreboard into your supply. Now move '''all remaining''' meeples 5 spaces forward, that is next to the 15 space.  


<!--T:26-->
<!--T:62-->
:'''2) Obtain wonder tile'''
# Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see [[#1. Placing a wonder tile|{{ColorGreen|1. Placing a wonder tile}}]]).
:You now choose one of the selected wonders and place it in front of you. This ends your turn. You don't place it until your next turn (see [[#1. Placing a wonder tile|{{ColorGreen|1. Placing a wonder tile}}]]).
# Take your two meeples next to the scoreboard and add them to your supply.
# Move all '''remaining''' meeples placed next to the scoreboard '''5 spaces forward''' (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).
:'''ATTENTION:''' You must never move the meeple pairs '''beyond the 25 space''', even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.  


<!--T:27-->
<!--T:27-->
[[File:Wonders_Of_Humanity_C3_Example_02.png|thumb|right|200px|'''Example:''' {{ColorRed|You}} are the first player to reach 10 points, so take your meeples next to the scoreboard into your supply. Then move the meeples from the other players to the 15 space. After this, obtain a wonder tile.]]
[[File:Wonders_Of_Humanity_C3_Example_02.png|thumb|right|200px|'''Example:''' {{ColorRed|You}} are the first player to reach 10 points, so you first obtain a wonder tile. Then take your meeples next to the scoreboard into your supply. Finally move the meeples from the other players to the 15 space.]]
 
<!--T:28-->
Whoever reaches the space with the remaining meeples first (space 15, possibly later 20 and 25), takes both of their own meeples in the same way, moves the remaining meeples 5 spaces forward and chooses one of the remaining wonders.


<!--T:29-->
<!--T:29-->
'''Special cases'''
'''Special case:'''
 
If several players reach the space with the meeple pairs on the same turn, the person whose turn it is chooses which of them will take a wonder tile. After that, the meeple pairs are moved 5 spaces forward as usual. If there are still scoring meeples from other players (who have not taken a wonder yet) on or past the space with the meeple pairs, the person whose turn it is decides again who will take the next wonder, and so on.
<!--T:30-->
* If more than one player reaches the space with the meeples on the same turn, the active player chooses which of them will take their meeples (moving the others) and choose a wonder. Therefore, it is possible that another player who has also reached the space will have to wait.
* You may not move the meeples further than the 25 space, even if you are more than 4 players. The meeples will then "wait" there until the last player picks up the remaining wonder.
<br clear="both" />
<br clear="both" />
}}
}}
Line 152: Line 161:
<!--T:31-->
<!--T:31-->
{{RulesPlacingTile|title=1. Placing a wonder tile|rules=
{{RulesPlacingTile|title=1. Placing a wonder tile|rules=
If there is a wonder in front of you, '''you do not draw a tile''', but instead place your wonder according to the usual rules. Once you have placed it, you mark your wonder with your marking meeple by placing it in the center of the wonder (not in a city, on a road or in a field).  
If there is a '''wonder tile''' in front of you, you do '''not draw a tile''', but instead place your wonder tile according to the usual placement rules. <ref>
{{IconWorld}}
A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules.
{{FAQ|width=600px|title=
Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)?
|text=
Yes, it's possible. (10/2023)
}}
</ref> Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.


<!--T:32-->
<!--T:32-->
'''Note:''' If you are using normal meeple, you can place them upside down to distinguish them from the other meeple. In this way you won't confuse them with knights, travelers or farmers. <ref>
'''Note:'''  
{{IconWorld}}
In the very rare case that there is no way to place the wonder tile correctly, you draw a tile that you must immediately place so that you can immediately place your wonder tile (on it) afterwards. If this is not possible either, the tile is removed from the game (even if it would have fit) and you draw another tile, and so on. You do not place a meeple on the additionally drawn tile.
A meeple placed on a road is called a thief in the first edition of Carcassonne (C1), a highwayman in the second edition (C2) and a traveler in the third edition (C3).
</ref> The marking meeple remains there until the end of the game.
}}
}}


<!--T:33-->
<!--T:33-->
{{RulesPlacingMeeple|title=2. Placing a meeple on a wonder tile|rules=
{{RulesPlacingMeeple|title=2. Placing a meeple on a wonder tile|rules=
After you have placed and marked your wonder, you '''may''' immediately place up to '''2 meeples''' on '''different unoccupied features''' (city, road, monastery or field) of this wonder tile. You may also place only one or no meeple.
After you have placed and marked your wonder, you '''may''' immediately place up to '''2 meeples''' on '''different unoccupied features''' (city, road, monastery or field) of this wonder tile. You may also place only one or no meeples. If you place 2 meeples, they may also be placed on the same square. <ref>
{{IconWorld}}
This means you may occupy any two different features on the wonder tile even if they are in the same square.
</ref>


<!--T:34-->
<!--T:34-->
Line 171: Line 189:
<!--T:35-->
<!--T:35-->
{{RulesScoring|title=3. Scoring a wonder|rules=
{{RulesScoring|title=3. Scoring a wonder|rules=
Each wonder has its own function that can earn you points. Some wonders give you points '''during the game''', others at the '''end of the game''' (maybe both for future wonders). Starting with the turn in which you place and mark your wonder, you can use it to score points.
Each wonder has its own function that can earn you points. Some wonders give you points '''during the game''', while others give you points at the '''end of the game'''. <ref>
{{IconArrow}}
This sentence was removed from the first revised rules, so the effect of the wonders start on your next turn after placing it:<br>
:''Starting with the turn in which you place and mark your wonder, you can use it to score points.''
</ref>


<!--T:36-->
<!--T:36-->
<table>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|text='''Notre-Dame'''
<tr valign="top">
'''During the game''' (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you '''immediately score 3 points'''. It is irrelevant if the monastery has a monk or not. <ref>
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Notre-Dame '''
'''During the game''', if you place one of your meeples on one of the 8 tiles around a monastery, you immediately score '''3 points'''. Even if several monasteries are adjacent to the tile, you will "only" receive 3 points. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence was updated to match the wording of the German rules. The English rules seem to be mistranslated from the original:
This sentence missing in the original English rules was finally added in the third revised rules released in 10/2023.
</ref> Even if several monasteries are adjacent to the tile where the meeple is placed, you will "'''only'''" receive '''3 points'''. <ref>
{{IconWorld}}
This sentence was updated in the second revised rules released in 10/2023.
</ref>
 
<!--T:66-->
[[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} place your meeple on this tile and immediately score 3 points.]]
}}


<!--T:59-->
<!--T:67-->
:''Even if several monasteries are located next to each other, you will "only" receive 3 points.''
<hr style="margin-bottom: 1ex" />


<!--T:60-->
<!--T:64-->
This would not cover all the possible cases: a tile can be adjacent to several monasteries without them being next to each other.
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|text='''Stonehenge'''
If you complete one or more occupied roads '''during''' your turn (not when playing the Stonehenge wonder tile itself), you '''immediately score 3 points''' for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. <ref>
{{IconWorld}}
This paragraph was updated in the first revised rules released in 10/2023.
</ref>
</ref>
[[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} will receive 3 points right away for placing a meeple on any adjacent tile to the monastery.]]</td>
</tr>
<tr>
<td colspan="3"><hr /></td>
</tr>
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Stonehenge'''
If you complete one or more roads '''that score points during the game''', you immediately score '''3 points''' for each of those road scorings, even if you don't have a meeple on the road yourself. <ref>
{{IconArrow}}
This sentence was updated to match the wording of the German rules. The English rules seem to indicate that you score the bonus points if you complete one or more roads and also score points for any completed feature during this turn:


<!--T:37-->
<!--T:39-->
:''If you complete one or more roads '''and score points during the game''', you immediately score 3 points for each of those road scorings, even if you don't have a meeple on the road yourself.''
[[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 4 points for the road (4 tiles x 1 point).]]
 
<!--T:70-->
{{FAQ|width=600px|title=
Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?
|text=Yes it is possible. You place the meeple in {{ColorBlue|2. Placing a meeple}} right before you perform {{ColorRed|3. Scoring with a wonder}}. (3/2024)}}
}}


<!--T:38-->
This would make no sense according to the example provided, since the active player completes an occupied road but scores no points at all this turn.
</ref> After that, you score the road as usual.


<!--T:39-->
<!--T:68-->
[[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} will receive 3 points for completing this road to be scored by {{ColorYellow|Yellow}}. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 3 points for the road (3 tiles x 1 point).]]</td>
<hr style="margin-bottom: 1ex" />
</tr>


<!--T:40-->
<!--T:40-->
<tr>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_03.png|text='''Circus Maximus'''
<td colspan="3"><hr /></td>
'''At the end of the game''', depending on the number of players, you will receive points for '''each meeple of another color''' in still uncompleted cities:
</tr>
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_03.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Circus Maximus'''
'''At the end of the game''', depending on the number of players, you will receive points for each meeple of another color in (still uncompleted) cities:  
<table>
<table>
<tr>
<tr>
Line 229: Line 242:
</tr>
</tr>
<tr>
<tr>
<td>3+4 players:</td>
<td>3-4 players:</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>'''3 points'''</td>  
<td>'''3 points'''</td>  
Line 243: Line 256:
[[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple.
[[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple.
]]
]]
</tr>
}}
<tr>
 
<td colspan="3"><hr /></td>
<!--T:69-->
</tr>
<hr style="margin-bottom: 1ex" />


<!--T:42-->
<!--T:42-->
<tr valign="top">
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_04.png|text='''Alhambra'''
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_04.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Alhambra'''
'''At the end of the game''', you score '''4 points for each of your farmers''', regardless of whether they score any other points.
'''At the end of the game''', you score '''4 points for each of your farmers''', regardless of whether they score any other points.


<!--T:43-->
<!--T:43-->
[[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 8 points for your farmers (2 farmers x 4 points).]]
[[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 8 points for your farmers on the board (2 farmers x 4 points).]]
</td>
}}
</tr>
</table>


<!--T:44-->
<!--T:44-->
Important!  
'''Important!'''
* At the end of the game, you always score the wonders that have a score at the end of the game first, before continuing with the normal final score.  
* Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring.
* Notre-Dame and Stonehenge, also have a longer road that is 2 "normal" tiles long. This is considered like 2 road tiles for the scoring. <ref>
** Stonehenge and Notre-Dame each have a road that spans across 2 tiles.
** The Alhambra has a city that spans across 3 tiles, the Circus Maximus has a city that spans across 4 tiles, and Notre-Dame has a city that spans across 2 tiles. <ref>
{{IconWorld}}
This sentence was updated according to the clarifications provided in 03/2024 for the sake of completeness and clarity.
</ref>
 
<!--T:82-->
|finalscoring=
 
<!--T:83-->
At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. <ref>
{{IconWorld}}
This sentence was moved to a separate section for the sake of completeness and clarity.
</ref>
 
<!--T:80-->
}}
 
=== Additional clarifications === <!--T:71-->
 
<!--T:72-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Roads, cities and fields on wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px|right]]}}
</div>
 
<!--T:73-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}}
{{IconWorld}}
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile:
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.<br />
{{BeginTileList|800px}}
 
{{StartBlock|180px}}
<!--T:65-->
{|
'''Notes:'''
|-
* The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]
* The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
|-
 
| align="left" | Stonehenge
<!--T:78-->
{{BeginTileList|width=800px}}
{{StartBlock|width=180px}}
<table border="0">
<tr>
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]</td>
</tr>
<tr>
<td align="left"> Stonehenge
* One 2-tile road that forks into two open segments (top left and center)
* One 2-tile road that forks into two open segments (top left and center)
* One 1-tile city (top right)
* One 1-tile city (top right)
* Two 1-tile roads (bottom center and right)
* Two 1-tile roads (bottom center and right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]</td>
|-
</tr>
| align="left" | Notre-Dame
<tr>
<td align="left"> Notre-Dame
* One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
* One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
* One 2-tile city (bottom left and center)
* One 2-tile city (bottom left and center)
* One 1-tile road (bottom right)
* One 1-tile road (bottom right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]</td>
|-
</tr>
| align="left" | Circus Maximus
<tr>
<td align="left"> Circus Maximus
* One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
* One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
* Two 1-tile roads (middle and bottom right)
* Two 1-tile roads (middle and bottom right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]</td>
|-
</tr>
| align="left" | Alhambra
<tr>
<td align="left"> Alhambra
* One 3-tile city (left top-to-bottom)
* One 3-tile city (left top-to-bottom)
* Two 1-tile roads (bottom center and right)
* Two 1-tile roads (bottom center and right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
</ref>
 
<!--T:79-->
{{FAQ|width=600px|title=
Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.
|text=The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)
}}
 
<!--T:74-->
{{FAQ|width=600px|title=
The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?
|text=It is exactly right. (3/2024)
}}
 
<!--T:75-->
<hr style="margin: 3em 0" />
 
<!--T:76-->
{{IconWorld}} A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:
* The field surrounding the monastery on the Notre-Dame wonder tile (top right)
* The field between the roads on the Circus Maximus wonder tile (center right)
* The field between the roads on the Alhambra wonder tile (center right)
Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.
 
<!--T:77-->
{{FAQ|width=600px|title=
Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?
|text=The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)
}}
 
<!--T:81-->
}}
}}


Line 363: Line 445:
<!--T:12-->
<!--T:12-->
{{BeginTileList|width=800px|tiles=4}}
{{BeginTileList|width=800px|tiles=4}}
{{Tile|Wonders_of_Humanity_C3_Tile_01.png|count=1|config=Notre-Dame, {{Feature|edition=C3|name=Monastery}}|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_01.png|count=1|config=Notre-Dame, {{Feature|edition=C3|name=Monastery}}|padding-right=30px|padding-bottom=30px}}
{{Tile|Wonders_of_Humanity_C3_Tile_03.png|count=1|config=Stonehenge|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_03.png|count=1|config=Stonehenge|padding-right=30px|padding-bottom=30px}}
{{Tile|Wonders_of_Humanity_C3_Tile_04.png|count=1|config=Circus Maximus|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_04.png|count=1|config=Circus Maximus|padding-right=30px|padding-bottom=30px}}
{{Tile|Wonders_of_Humanity_C3_Tile_02.png|count=1|config=Alhambra|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_02.png|count=1|config=Alhambra|padding-right=30px|padding-bottom=30px}}
{{EndTileList}}
{{EndTileList}}


Line 373: Line 455:


<!--T:13-->
<!--T:13-->
[[Category:Under Construction]]
[[Category:Third Edition]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]
[[Category:Third Edition Minor Expansion]]


</translate>
</translate>

Revision as of 08:26, 18 April 2024

The Wonders of Humanity expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder built by man in different ages. Each of them brings you individual advantages. But everyone can only use one per game. Get a matching wonder quickly to benefit from it as often as possible!

Wonders of Humanity C3 Tile 04.png You are reading the rules for this tile design.
This expansion was not published in other editions.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png
Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

Symbol Wonders Of Humanity C3.png

The Wonders of Humanity expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder built by man in different ages. Each of them brings you individual advantages. But everyone can only use one per game. Get a matching wonder quickly to benefit from it as often as possible!

The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!

General info and comments

Expansion symbol

The Wonders of Humanity was released by Hans im Glück in 2023. The expansion contains wonder tiles spanning across 5 spaces in various configurations. Each tile features a wonder built by man in different ages. The first set contains the following wonders. More sets will come:

  • Stonehenge, a prehistoric monument located near Amesbury in southern England (UK).
  • Circus Maximus, an ancient Roman chariot-racing stadium and mass entertainment venue in Rome, Italy.
  • Notre-Dame, a medieval Gothic cathedral built in Paris, France.
  • Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.

This expansion has cities with clipped buildings.

Contents

  • 4 wonder tiles with Wonders of Humanity (each one counts as 5 contiguous square tiles)
Wonders Of Humanity C3 Feature Tile 02.png
Notre-Dame
Wonders Of Humanity C3 Feature Tile 01.png
Stonehenge
Wonders Of Humanity C3 Feature Tile 03.png
Circus Maximus
Wonders Of Humanity C3 Feature Tile 04.png
Alhambra

Note: The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.

Map of Carcassonne on the back of the wonder tiles once assembled

Rules

Preparation

We recommend you to play with at least 90 tiles and one additional meeple (e.g. Base game + 1st expansion). [1] Ignore any additional expansion rules.

Example: Setup for 4 players, where two meeples per player are placed next to the 10 space on the scoreboard.
  • Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard.
Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.
Place a scoring meeple as usual on the 0 space of the scoreboard. All playes start the game with 6 meeples in their supply.
  • Choose 1 wonder tile per player. Place them faceup next to the scoreboard. Discard the remaining wonder tiles, you do not need them for this game.

Note: There are only 4 wonders in the first set. So you can only play with up to four players. However, there will be more sets available, that will allow you to choose the wonders and/or play with more than 4 players.


Placing a wonder tile

Feature Wonders of Humanity Symbols C3.png

There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section 3. Scoring a feature described next:

3. Scoring a feature and getting a wonder tile

There is 1 wonder for each player. So you can get a wonder tile only once during the game.

When your scoring meeple reaches or exceeds the space with the meeple pairs (the first time it is the 10 space), you perform the following steps in sequence:

  1. Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see 1. Placing a wonder tile).
  2. Take your two meeples next to the scoreboard and add them to your supply.
  3. Move all remaining meeples placed next to the scoreboard 5 spaces forward (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).
ATTENTION: You must never move the meeple pairs beyond the 25 space, even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.
Example: You are the first player to reach 10 points, so you first obtain a wonder tile. Then take your meeples next to the scoreboard into your supply. Finally move the meeples from the other players to the 15 space.

Special case: If several players reach the space with the meeple pairs on the same turn, the person whose turn it is chooses which of them will take a wonder tile. After that, the meeple pairs are moved 5 spaces forward as usual. If there are still scoring meeples from other players (who have not taken a wonder yet) on or past the space with the meeple pairs, the person whose turn it is decides again who will take the next wonder, and so on.

1. Placing a wonder tile

If there is a wonder tile in front of you, you do not draw a tile, but instead place your wonder tile according to the usual placement rules. [2] Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.

Note: In the very rare case that there is no way to place the wonder tile correctly, you draw a tile that you must immediately place so that you can immediately place your wonder tile (on it) afterwards. If this is not possible either, the tile is removed from the game (even if it would have fit) and you draw another tile, and so on. You do not place a meeple on the additionally drawn tile.

2. Placing a meeple on a wonder tile

After you have placed and marked your wonder, you may immediately place up to 2 meeples on different unoccupied features (city, road, monastery or field) of this wonder tile. You may also place only one or no meeples. If you place 2 meeples, they may also be placed on the same square. [3]

Example: You place Alhambra and you then place a meeple upside down on the wonder. Then you place a meeple in the city and another meeple on the unoccupied road on the wonder tile.
3. Scoring a wonder

Each wonder has its own function that can earn you points. Some wonders give you points during the game, while others give you points at the end of the game. [4]

Wonders Of Humanity C3 Wonder Symbol 01.png
Notre-Dame

During the game (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you immediately score 3 points. It is irrelevant if the monastery has a monk or not. [5] Even if several monasteries are adjacent to the tile where the meeple is placed, you will "only" receive 3 points. [6]

Example: You place your meeple on this tile and immediately score 3 points.

Wonders Of Humanity C3 Wonder Symbol 02.png
Stonehenge

If you complete one or more occupied roads during your turn (not when playing the Stonehenge wonder tile itself), you immediately score 3 points for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. [7]

Example: You complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and Yellow will receive 4 points for the road (4 tiles x 1 point).

 Official clarification from the publisher Question: Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?

Answer: Yes it is possible. You place the meeple in 2. Placing a meeple right before you perform 3. Scoring with a wonder. (3/2024)



Wonders Of Humanity C3 Wonder Symbol 03.png
Circus Maximus

At the end of the game, depending on the number of players, you will receive points for each meeple of another color in still uncompleted cities:

2 players:      4 points
3-4 players:      3 points
5+ players:      2 points
Example: Detailed view at the end of the game: In the game with three players you get 6 points for the yellow knights (2 meeples x 3 points) and 3 points for the blue one (1 meeple x 3 points). You do not get any points for your own meeple.

Wonders Of Humanity C3 Wonder Symbol 04.png
Alhambra

At the end of the game, you score 4 points for each of your farmers, regardless of whether they score any other points.

Example: Detailed view at the end of the game: You receive 8 points for your farmers on the board (2 farmers x 4 points).

Important!

  • Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring.
    • Stonehenge and Notre-Dame each have a road that spans across 2 tiles.
    • The Alhambra has a city that spans across 3 tiles, the Circus Maximus has a city that spans across 4 tiles, and Notre-Dame has a city that spans across 2 tiles. [8]
Final Scoring

At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. [9]

Additional clarifications

Roads, cities and fields on wonder tiles

General comments

Interpretation from the Community Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.

Notes:

  • The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
  • The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
Wonders Of Humanity C3 Grid Tile 01.png
Stonehenge
  • One 2-tile road that forks into two open segments (top left and center)
  • One 1-tile city (top right)
  • Two 1-tile roads (bottom center and right)
Wonders Of Humanity C3 Grid Tile 02.png
Notre-Dame
  • One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
  • One 2-tile city (bottom left and center)
  • One 1-tile road (bottom right)
Wonders Of Humanity C3 Grid Tile 03.png
Circus Maximus
  • One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
  • Two 1-tile roads (middle and bottom right)
Wonders Of Humanity C3 Grid Tile 04.png
Alhambra
  • One 3-tile city (left top-to-bottom)
  • Two 1-tile roads (bottom center and right)

 Official clarification from the publisher Question: Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.

Answer: The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)

 Official clarification from the publisher Question: The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?

Answer: It is exactly right. (3/2024)


Interpretation from the Community A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:

  • The field surrounding the monastery on the Notre-Dame wonder tile (top right)
  • The field between the roads on the Circus Maximus wonder tile (center right)
  • The field between the roads on the Alhambra wonder tile (center right)

Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.

 Official clarification from the publisher Question: Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?

Answer: The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)

The wonders in detail

Wonders Of Humanity C3 Wonder Image 01.png     Notre-Dame

The Cathédrale Notre-Dame de Paris is a Roman Catholic church. It was built between 1163 and 1345 and is one of the earliest Gothic church buildings in France. It stands in the historic center of Paris on the Seine island of Île de la Cité. On April 15, 2019, it suffered severe damage from a major fire. Shortly after, the French Parliament decided to reconstruct it true to the original.


Wonders Of Humanity C3 Wonder Image 02.png     Stonehenge

The monument is a megalithic structure of the Neolithic period. It is located near the river Avon near Amesbury in southern England, and was erected in several sections (over several hundred years) starting at least in 3000 BC. Various hypotheses exist about the occasion and purpose of this highly elaborate monument. Stonehenge has been a UNESCO World Heritage Site since 1986.


Wonders Of Humanity C3 Wonder Image 03.png     Circus Maximus

First built in stone as a permanent installation, construction began around 31 BC. With a total length of about 600 meters and a width of 140 meters, the Circus Maximus was the largest circus in ancient Rome. So it was even larger than the Colosseum and until modern times the largest stadium in the world. Chariot races were held in it until the 6th century. Its capacity is said to have been up to 250,000 seats in the meantime, although this is only based on a story. More likely are - still very impressive - 150,000 seats.


Wonders Of Humanity C3 Wonder Image 04.png     Alhambra

On the Sabikah Hill in Granada, Andalusia, Spain, stands the Alhambra City Castle. The castle complex in the Moorish style of Islamic art is about 740 meters long and 220 meters wide. Especially the Nasrid palaces with their gardens, the medina and the Renaissance palace of Charles the Fifth are significant for the Alhambra today. It is one of the most visited tourist attractions in Europe and was declared a World Heritage Site in 1984.

Tile distribution

Total tiles: 4
Wonders of Humanity C3 Tile 01.png ×1
Notre-Dame, Monastery
Wonders of Humanity C3 Tile 03.png ×1
Stonehenge
Wonders of Humanity C3 Tile 04.png ×1
Circus Maximus
Wonders of Humanity C3 Tile 02.png ×1
Alhambra

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community The initial version of the rules suggested playing with more than just the basic game tiles (about 90+) by adding any tiles you wanted (more basic game tiles or from the (mini) expansions, without applying their rules).
  2. Interpretation from the Community A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules.

     Official clarification from the publisher Question: Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)?

    Answer: Yes, it's possible. (10/2023)

  3. Interpretation from the Community This means you may occupy any two different features on the wonder tile even if they are in the same square.
  4. Notorious rule difference among editions or publishers This sentence was removed from the first revised rules, so the effect of the wonders start on your next turn after placing it:
    Starting with the turn in which you place and mark your wonder, you can use it to score points.
  5. Notorious rule difference among editions or publishers This sentence missing in the original English rules was finally added in the third revised rules released in 10/2023.
  6. Interpretation from the Community This sentence was updated in the second revised rules released in 10/2023.
  7. Interpretation from the Community This paragraph was updated in the first revised rules released in 10/2023.
  8. Interpretation from the Community This sentence was updated according to the clarifications provided in 03/2024 for the sake of completeness and clarity.
  9. Interpretation from the Community This sentence was moved to a separate section for the sake of completeness and clarity.