Difference between revisions of "Traders and Builders"

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m (Reworded section about the scoring with the pig to make closer to the German rules.)
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<languages />
<languages />
<translate>
<translate>
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{{Breadcrumbs
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[[File:Box_TradersBuildersBlue_C2_ZMG.png|frameless|right|200px]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_TradersBuildersBlue_C2_ZMG.png|right|200px]]
|}
__TOC__
</div>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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<!--T:63-->
<!--T:63-->
'''Traders and Builders''' was released for the edition by [[Hans im Glück|HiG]] in {{Year|2015}}.
'''Traders and Builders''' was originally released by [[Hans im Glück|HiG]] for the second edition, known as C2 for short, in {{Year|2015}}. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. Currently, the C3 version of this expansion is only available as part of [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]].
 
<!--T:118-->
This expansion was originally released for the [[Traders and Builders (1st edition)|1st Edition]], known as C1 for short, in {{Year|2003}}.  


<!--T:64-->
<!--T:64-->
Copies of this expansion printed in the period 2015-2016 have the [[2nd Edition Dark Cities|darker city backgrounds]].
Copies of this expansion in C2 printed in the period 2015-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]].
 
<!--T:114-->
This expansion introduces new tiles as well as goods tokens. These tokens are collected when completing cities and scored at the end of the game. Two new figures are also introduced:
* '''Builders''', a special figure that grants double turns
* '''Pigs''', a special figure that provides additional points when scoring fields


== Contents == <!--T:8-->
== Contents == <!--T:8-->
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* '''1 bag''' <ref name="no-bag">
* '''1 bag''' <ref name="no-bag">
{{IconWorld}}
{{IconWorld}}
The cloth bag is not included in '''[[Variants#Big Box 6|Big Box 6]]'''.
The cloth bag is not included in '''[[Variants#Big Box 6|Big Box 6]]''' or '''[[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]]'''.
</ref>
</ref>
: [[File:Traders_And_Builders_C2_Cloth_Bag.png|frameless|100px]]
: [[File:Traders_And_Builders_C2_Cloth_Bag.png|frameless|100px]]
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<!--T:65-->
<!--T:65-->
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the goods tokens as a general supply within easy reach of all players. Each player adds the builder and pig of their color to their supply.
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the goods tokens as a general supply within easy reach of all players. Each player adds the builder and pig of their color to their supply.
<!--T:132-->
<span id="goods_tokens"></span>


=== The goods tokens === <!--T:66-->
=== The goods tokens === <!--T:66-->
<div class="wica-banner-icon">[[File:Traders_And_Builders_C2_Trade_Goods_Banner.png|x65px|right]]</div>
<div class="wica-banner-icon">[[File:Traders_And_Builders_C2_Trade_Goods_Banner.png|x65px|right]]</div>
<br class="wica-banner-spacer" />
<br class="wica-banner-spacer" />
<!--T:113-->
The goods tokens play a role in phase {{ColorRed|3. Scoring a feature}}. Phases {{ColorGreen|1. Placing a tile}} and {{ColorBlue|2. Placing a meeple}} are not affected by them.


<!--T:68-->
<!--T:68-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|
3='''Scoring a feature with goods symbols'''<br/>
rules='''Scoring a feature with goods symbols'''<br/>
Whenever you or another player completes <ref>
Whenever you or another player completes <ref>
{{IconBook}}
{{IconBook}}
A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
{{FAQ|id=CAR.060|If cities with trade goods are completed by placement of an abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') , are the goods tokens awarded as usual to the player placing the abbey tile?
{{FAQ|id=CAR.060|title=If cities with trade goods are completed by placement of an abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') , are the goods tokens awarded as usual to the player placing the abbey tile?
|Yes, as the player completed the city.}}
|text=Yes, as the player completed the city.}}
</ref> a city featuring goods tokens, the following occurs:
</ref> a city featuring goods tokens, the following occurs:


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=== The builder === <!--T:74-->
=== The builder === <!--T:74-->
<div class="wica-banner-icon">[[File:Figure_Builder_red.png|x65px|right]]</div>
<div class="wica-banner-icon">[[File:Figure_Builder_red.png|x65px|right]]</div>
<br class="wica-banner-spacer" />
 
<!--T:115-->
The builder is a special figure that belongs to each player.
 
<!--T:117-->
{{RulesPlacingTile|title=1. Placing a tile|rules=
The new Land tiles are placed exactly like those in the base game. The builder has no impact on tile placement.
}}


<!--T:76-->
<!--T:76-->
{{RulesPlacingMeeple|1=====|2=2. Placing a builder|
{{RulesPlacingMeeple|title=2. Placing a builder|rules=
3=Instead of placing a meeple <ref>
Instead of placing a meeple <ref>
{{IconWorld}}
{{IconWorld}}
The [[Z-Man Games|'''ZMG''']] rules specified "normal meeple" (updated here) but the original [[Hans_im_Glück|'''HiG''']] rules simply read "meeple." The wording by [[Z-Man Games|'''ZMG''']], by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.   
The [[Z-Man Games|'''ZMG''']] rules specified "normal meeple" (updated here) but the original [[Hans_im_Glück|'''HiG''']] rules simply read "meeple." The wording by [[Z-Man Games|'''ZMG''']], by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.   
Line 98: Line 129:


<!--T:80-->
<!--T:80-->
{{RulesPlacingTile|1=====|2=1. Placing a tile and getting a double turn|
{{RulesPlacingTile|title=1. Placing a tile and getting a double turn|rules=
3=If you place a tile that continues <ref>
If you place a tile that continues <ref>
{{IconBook}}
{{IconBook}}
If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature '''does not''' get “extended” by the Abbey (as the Abbey is a separate feature), so the player '''does not''' get another tile.
If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature '''does not''' get “extended” by the Abbey (as the Abbey is a separate feature), so the player '''does not''' get another tile.
</ref><ref>{{IconBook}}
</ref> <ref>
{{IconBook}}
Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
</ref> the road or city that '''your''' builder occupies, you may immediately draw and place another tile.<ref>  
</ref> the road or city that '''your''' builder occupies, you may immediately draw and place another tile. <ref>  
{{IconBook}}
{{IconBook}}
As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn '''can''' occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by '''[[The Festival|The Festival]]'''). (3/2015; updated 12/2018)
As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn '''can''' occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by '''[[The Festival|The Festival]]'''). (3/2015; updated 12/2018)
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<!--T:82-->
<!--T:82-->
'''More information on the builder'''<br/>
'''More information on the builder'''<br/>
You may place a meeple on both the first and second tile of a double turn. <ref>
(These are special rules. So it's recommended that you read them only if you have any questions. All explanations apply to cities as well as to roads.)
* You may place a meeple on both the first and second tile of a double turn. <ref>
{{IconBook}}
{{IconBook}}
'''Important note''': The "double turn" is really a '''single turn''' with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See section '''[[:#The Double Turn|The Double Turn]]''' for more details when interacting with other expansions. (modified 6/2013)
'''Important note''': The "double turn" is really a '''single turn''' with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See section '''[[:#The Double Turn|The Double Turn]]''' for more details when interacting with other expansions. (modified 6/2013)
</ref> If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example).<br/>
</ref> If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example below).
'''The builder can only ever grant one double turn at a time.''' If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.


<!--T:83-->
<!--T:83-->
[[File:Trad_C2_builder_tile_b.png|350px|frame|none|'''Example:'''<br />'''Turn 1:''' Place a highwayman.<br/>
:[[File:Trad_C2_builder_tile_b.png|350px|frame|none|'''Example:'''<br />'''Turn 1:''' Place a highwayman.<br/>
'''Turn 2:''' Place your builder.<br/>
'''Turn 2:''' Place your builder.<br/>
'''Turn 3a:''' {{ColorRed|You}} complete the road by placing this tile, on which you also place a knight. Then, {{ColorRed|you}} score the road, and return your builder and highwayman to your supply.<br/>
'''Turn 3a:''' {{ColorRed|You}} complete the road by placing this tile, on which you also place a knight. Then, {{ColorRed|you}} score the road, and return your builder and highwayman to your supply.<br/>
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<!--T:84-->
<!--T:84-->
* As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
* '''The builder can only ever grant one double turn at a time (no chain reaction).''' If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.
* '''If the road or city remains open, the master builder stays there.''' As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
* As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
* As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
* During a double turn, you may perform {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, {{ColorRed|3. Score a feature}} in its first part, and then perform these 3 steps again in its second part. <ref>
* During a double turn, you may perform {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, {{ColorRed|3. Score a feature}} in its first part, and then perform these 3 steps again in its second part. <ref>
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* Exp. 2 rulebook: "During a double turn, you may do the following on each turn: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
* Exp. 2 rulebook: "During a double turn, you may do the following on each turn: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
* [[Variants#Big Box 6|Big Box 6]] rulebook: "During a double turn, you may: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
* [[Variants#Big Box 6|Big Box 6]] rulebook: "During a double turn, you may: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
</ref> See section '''[[:#The_Double_Turn|The Double Turn]]''' for more details of actions that may happen only once during a double turn.
</ref> See section '''[[:#The_double_turn|The double turn]]''' for more details of actions that may happen only once during a double turn.
* Multiple builders may occupy the same feature.
* Multiple builders may occupy the same feature.
* There can be any number of tiles between your builder and your highwayman or knight.
* There can be any number of tiles between your builder and your highwayman or knight.
Line 146: Line 179:


<!--T:86-->
<!--T:86-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=The builder has no impact when scoring a feature. '''Builders are never counted when determining who has control of a feature'''. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
The builder has no impact when scoring a feature. '''Builders are never counted when determining who has control of a feature'''. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
}}
}}


=== The pig === <!--T:88-->
=== The pig === <!--T:88-->
<div class="wica-banner-icon">[[File:Figure_Pig_red.png|x55px|right]]</div>
<div class="wica-banner-icon">[[File:Figure_Pig_red.png|x55px|right]]</div>
<br class="wica-banner-spacer" />
 
<!--T:116-->
The pig is a special figure that belongs to each player.


<!--T:90-->
<!--T:90-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=The new Land tiles are placed exactly like those in the base game.
The new Land tiles are placed exactly like those in the base game. The pig has no impact on tile placement.  
}}
}}


<!--T:104-->
<!--T:104-->
{{RulesPlacingMeeple|1=====|2=2. Placing a pig|
{{RulesPlacingMeeple|title=2. Placing a pig|rules=
3=Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.
Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.
[[File:Trad_C2_pig_placing.png|350px|frame|none|'''Example:''' Since {{ColorRed|you}} have a farmer in this field, you may place your
[[File:Trad_C2_pig_placing.png|350px|frame|none|'''Example:''' Since {{ColorRed|you}} have a farmer in this field, you may place your
pig in it.]]
pig in it.]]
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If your pig, due to removal of farmers (which is possible with some expansions), is left standing during the game in a field where none of your farmers are left, return it to your supply. <ref>
If your pig, due to removal of farmers (which is possible with some expansions), is left standing during the game in a field where none of your farmers are left, return it to your supply. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence was included in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. However '''[[Z Man Games|ZMG]]''' simplified it as follows, losing its original meaning: "If your pig is removed from the field, return it to your supply."
This sentence was included in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. However '''[[Z-Man Games|ZMG]]''' simplified it as follows, losing its original meaning: "If your pig is removed from the field, return it to your supply."
</ref>
</ref>
}}
}}


<!--T:105-->
<!--T:105-->
{{RulesScoring|1=====|2=3. Final scoring - Scoring fields with pigs|
{{RulesScoring|title=3. Final scoring - Scoring fields with pigs|rules=
3=The pig stays in the field until the end of the game.
The pig stays in the field until the end of the game.
Your pig allows you to increase the value of the cities in the field for your farmers. To do this, you must have the majority with your farmers in the field where your pig is. '''You do not consider the pig itself when calculating the majority.'''<br />
Your pig allows you to increase the value of the cities in the field for your farmers. To do this, you must have the majority with your farmers in the field where your pig is. '''You do not consider the pig itself when calculating the majority.'''<br />
If you have the majority, you receive 4 points (instead of 3 points) for each completed city touching the field with your pig. A opponent's pig does not affect your score.
If you have the majority, you receive 4 points (instead of 3 points) for each completed city touching the field with your pig. A opponent's pig does not affect your score.
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</ref> {{ColorRed|You}}, the {{ColorBlue|blue}} player, and the {{ColorGreen|green}} player are all tied for control of the field. Both {{ColorRed|you}} and the {{ColorBlue|blue}} player have a pig on the field, so you both score 8 points each (4 points per city). The {{ColorGreen|Green}} player does not have a pig on the field, and will only score 6 points (3 points per completed city).]]
</ref> {{ColorRed|You}}, the {{ColorBlue|blue}} player, and the {{ColorGreen|green}} player are all tied for control of the field. Both {{ColorRed|you}} and the {{ColorBlue|blue}} player have a pig on the field, so you both score 8 points each (4 points per city). The {{ColorGreen|Green}} player does not have a pig on the field, and will only score 6 points (3 points per completed city).]]
}}
}}
<!--T:133-->
<span id="bag"></span>


=== The bag <ref name="no-bag"/> === <!--T:109-->
=== The bag <ref name="no-bag"/> === <!--T:109-->
<div class="wica-banner-icon">[[File:Traders_And_Builders_C2_Cloth_Bag.png|x65px|right]]</div>
<div class="wica-banner-icon">[[File:Traders_And_Builders_C2_Cloth_Bag.png|x65px|right]]</div>
<br class="wica-banner-spacer" />


<!--T:110-->
<!--T:110-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|rules=
3=Instead of placing the Land tiles in multiple facedown stacks, you can simply put them all in the bag. On your turn, simply draw a tile from the bag and then place it as usual.
Instead of placing the Land tiles in multiple facedown stacks, you can simply put them all in the bag. On your turn, simply draw a tile from the bag and then place it as usual.
}}
}}


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The bag is also well suited to carry Carcassonne with you.
The bag is also well suited to carry Carcassonne with you.


=== The double turn === <!--T:44-->
=== Clarifications for new landscape tiles === <!--T:99-->
 
<!--T:100-->
{{Tile|image=Traders_And_Builders_C2_Tile_B.jpg‎|text=The bridge '''does not end the roads''' displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into '''four separate fields'''.
}}
{{Tile|image=Traders_And_Builders_C2_Tile_J.jpg|text=The monastery splits the roads and fields into '''three separate roads''' and '''three separate fields'''.
}}
{{Tile|image=Traders_And_Builders_C2_Tile_C.jpg|text=One road ends in the city, while the other ends at the small cottage. <ref>
{{IconWorld}}
Note that a small cottage is not a [[Glossary#F|farmhouse]].
</ref> The roads splits the field into '''three separate fields'''.
}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg|text=This tile shows '''three different city segments''' and one field in the center.
}}
 
=== Other expansions === <!--T:125-->
 
<!--T:126-->
This section contains additional information about the interactions with other Carcassonne expansions.
 
<!--T:44-->
<div style="margin-top: 0px; margin-bottom: 20px;">
{{GreyStrip|title=The double turn|icon={{Figure|name=Builder|variant=image|size=x65px}}}}
</div>


<!--T:112-->
<!--T:112-->
A double turn is one single turn with two parts. When combining this expansion with others, some actions may happen only once during the double turn and other actions may happen in each part of the double turn.  
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}} A double turn is one single turn with two parts. When combining this expansion with others, some actions may happen only once during the double turn and other actions may happen in each part of the double turn.  


<!--T:95-->
<!--T:95-->
'''Things that happen only ONCE'''
* '''Things that happen only ONCE'''


<!--T:96-->
<!--T:96-->
* Bonus point from fairy ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''')
:* Bonus point from fairy ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''')
* Prisoner Buyback (3 points) ('''Exp. 4 - [[The Tower|The Tower]]''')
:* Prisoner Buyback (3 points) ('''Exp. 4 - [[The Tower|The Tower]]''')
* Tunnel token placement ('''[[The Tunnel (1st edition)|The Tunnel]]''')
:* Tunnel token placement ('''[[The Tunnel (1st edition)|The Tunnel]]''')
* Flight from plague ('''[[The Plague (1st edition)|The Plague]]''')
:* Flight from plague ('''[[The Plague (1st edition)|The Plague]]''')
* Plague spread ('''[[The Plague (1st edition)|The Plague]]''')
:* Plague spread ('''[[The Plague (1st edition)|The Plague]]''')


<!--T:97-->
<!--T:97-->
'''Things that may or must happen TWICE'''
* '''Things that may or must happen TWICE'''


<!--T:98-->
<!--T:98-->
* Draw and place a landscape tile (required)
:* Draw and place a landscape tile (required)
* Resolution of special symbols on tile (required)
:* Resolution of special symbols on tile (required)
* Meeple, figure or token placement
:* Meeple, figure or token placement
* Scoring (if one or more features are completed)
:* Scoring (if one or more features are completed)
* Prisoner exchange (can be more than twice) ('''Exp. 4 - [[The Tower|The Tower]]''')
:* Prisoner exchange (can be more than twice) ('''Exp. 4 - [[The Tower|The Tower]]''')
* Removal of a knight from a besieged city ('''[[Besiegers Cathars Siege (1st edition)|'''Besiegers - Cathars - Siege]]''')
:* Removal of a knight from a besieged city ('''[[Besiegers Cathars Siege (1st edition)|'''Besiegers - Cathars - Siege]]''')
 
<!--T:127-->
}}
 
<!--T:128-->
<div style="margin-top: 20px; margin-bottom: 20px;">
{{GreyStrip|title=The pig|icon={{Figure|name=Pig|variant=image|size=x40px}}}}
</div>
 
<!--T:131-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|rules=
 
<!--T:129-->
{{IconWorld}} The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconBook}}
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>
}}


=== House rules === <!--T:46-->
=== House rules === <!--T:46-->
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* To bring the trade goods in line with the relative scoring of the King and Robber Baron ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]'''), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)
* To bring the trade goods in line with the relative scoring of the King and Robber Baron ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]'''), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)


=== Clarifications for new landscape tiles === <!--T:99-->
== Tile distribution == <!--T:20-->
 
=== C3 Edition === <!--T:120-->


<!--T:100-->
<!--T:121-->
{|
{{BeginTileList|width=700px|tiles=24}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_A.png|count=1|config={{Feature|name=Cowshed|edition=C3|variant=short}}}}
| style="width: 5%; min-width: 120px;" | [[File:Traders_And_Builders_C2_Tile_B.jpg‎]]
{{Tile|image=Traders_And_Builders_C3_Tile_B.png|count=1|config={{Feature|name=Highwaymen|edition=C3|variant=short}}}}
| width="95%" | The bridge '''does not end the roads''' displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into '''four separate fields'''.
{{Tile|image=Traders_And_Builders_C3_Tile_C.png|count=1}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_D.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}}}}
| &nbsp; || &nbsp;
{{Tile|image=Traders_And_Builders_C3_Tile_E.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_F.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}} + {{Feature|name=Highwaymen|edition=C3|variant=short}}}}
| [[File:Traders_And_Builders_C2_Tile_J.jpg]]
{{Tile|image=Traders_And_Builders_C3_Tile_G.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}} + {{Feature|name=Pigsty|edition=C3|variant=short}}}}
| The monastery splits the roads and fields into '''three separate roads''' and '''three separate fields'''.
{{Tile|image=Traders_And_Builders_C3_Tile_H.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_I.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}} + {{Feature|name=WaterTower|edition=C3|variant=short}}}}
| &nbsp; || &nbsp;
{{Tile|image=Traders_And_Builders_C3_Tile_J.png|count=1|config={{Feature|name=Monastery|edition=C3}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_K.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}} + {{Feature|name=Garden|edition=C3|variant=short}}}}
| [[File:Traders_And_Builders_C2_Tile_C.jpg]]
{{Tile|image=Traders_And_Builders_C3_Tile_L.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}}}}
| One road ends in the city, while the other ends at the small cottage. <ref>
{{Tile|image=Traders_And_Builders_C3_Tile_M.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}}}}
{{IconWorld}}  
{{Tile|image=Traders_And_Builders_C3_Tile_N.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}}}}
Note that a small cottage is not a [[Glossary#F|farmhouse]].
{{Tile|image=Traders_And_Builders_C3_Tile_O.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}}}}
</ref> The roads splits the field into '''three separate fields'''.
{{Tile|image=Traders_And_Builders_C3_Tile_P.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_Q.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
| &nbsp; || &nbsp;
{{Tile|image=Traders_And_Builders_C3_Tile_R.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_S.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
| [[File:Traders_And_Builders_C2_Tile_M.jpg]]
{{Tile|image=Traders_And_Builders_C3_Tile_T.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=Farmhouse|edition=C3|variant=short}}}}
| This tile shows '''three different city segments''' and one field in the center.
{{Tile|image=Traders_And_Builders_C3_Tile_U.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=Garden|edition=C3|variant=short}}}}
|}
{{Tile|image=Traders_And_Builders_C3_Tile_V.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
{{Tile|image=Traders_And_Builders_C3_Tile_W.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
{{Tile|image=Traders_And_Builders_C3_Tile_X.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}} + {{Feature|name=WaterTower|edition=C3|variant=short}}}}


== Tile distribution == <!--T:20-->
<!--T:130-->
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|C=1|W=1|H=1|P=1}}


<!--T:101-->
<!--T:123-->
'''Total Tiles: 24'''
<div style="margin-top: 2em">
{{BeginTileList|700px}}
{{BeginTileList|tokens=20}}
{{Tile|Traders_And_Builders_C2_Tile_A.jpg|&nbsp;x1<br />(C)}}
{{Tile|image={{Piece|name=WineToken|edition=C3|variant=imagename}}|count=9|link=#goods_tokens|config={{Piece|name=WineToken|edition=C3|variant=short}}}}
{{Tile|Traders_And_Builders_C2_Tile_B.jpg|&nbsp;x1<br />(H)}}
{{Tile|image={{Piece|name=WheatToken|edition=C3|variant=imagename}}|count=6|link=#goods_tokens|config={{Piece|name=WheatToken|edition=C3|variant=short}}}}
{{Tile|Traders_And_Builders_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image={{Piece|name=ClothToken|edition=C3|variant=imagename}}|count=5|link=#goods_tokens|config={{Piece|name=ClothToken|edition=C3|variant=short}}}}
{{Tile|Traders_And_Builders_C2_Tile_D.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_E.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_F.jpg|&nbsp;x1<br />(H)}}
{{Tile|Traders_And_Builders_C2_Tile_G.jpg|&nbsp;x1<br />(P)}}
{{Tile|Traders_And_Builders_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_I.jpg|&nbsp;x1<br />(W)}}
{{Tile|Traders_And_Builders_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_K.jpg|&nbsp;x1<br />(G)}}
{{Tile|Traders_And_Builders_C2_Tile_L.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_M.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_N.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_O.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_P.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_R.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_S.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_T.jpg|&nbsp;x1<br />(F)}}
{{Tile|Traders_And_Builders_C2_Tile_U.jpg|&nbsp;x1<br />(G)}}
{{Tile|Traders_And_Builders_C2_Tile_V.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_W.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_X.jpg|&nbsp;x1<br />(W)}}
{{EndTileList}}
{{EndTileList}}
</div>


<!--T:102-->
=== C2 Edition === <!--T:119-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
{{BeginTileList|400px}}
<!--T:101-->
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{BeginTileList|width=700px|tiles=24}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=Traders_And_Builders_C2_Tile_A.jpg|count=1|config={{Feature|name=Cowshed|edition=C2|variant=short}}}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|image=Traders_And_Builders_C2_Tile_B.jpg|count=1|config={{Feature|name=Highwaymen|edition=C2|variant=short}}}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image=Traders_And_Builders_C2_Tile_C.jpg|count=1}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=Traders_And_Builders_C2_Tile_D.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}}}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image=Traders_And_Builders_C2_Tile_E.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_F.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_G.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}} + {{Feature|name=Pigsty|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_H.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_I.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_J.jpg|count=1|config={{Feature|name=Monastery|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_K.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}} + {{Feature|name=Garden|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_L.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_N.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_O.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_P.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_Q.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_R.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_S.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_T.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=Farmhouse|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_U.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=Garden|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_V.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_W.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_X.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|C=1|W=1|H=1|P=1}}


<!--T:103-->
<!--T:103-->
'''Total Goods Tokens: 20'''
<div style="margin-top: 2em">
{{BeginTileList|700px}}
{{BeginTileList|tokens=20}}
{{Tile|Token_Wine_C2.png|&nbsp;x9}}
{{Tile|image={{Piece|name=WineToken|edition=C2|variant=imagename}}|count=9|link=#goods_tokens|config={{Piece|name=WineToken|edition=C2|variant=short}}}}
{{Tile|Token_Wheat_C2.png|&nbsp;x6}}
{{Tile|image={{Piece|name=WheatToken|edition=C2|variant=imagename}}|count=6|link=#goods_tokens|config={{Piece|name=WheatToken|edition=C2|variant=short}}}}
{{Tile|Token_Cloth_C2.png|&nbsp;x5}}
{{Tile|image={{Piece|name=ClothToken|edition=C2|variant=imagename}}|count=5|link=#goods_tokens|config={{Piece|name=ClothToken|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


<!--T:61-->
<!--T:61-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:62-->
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[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Major Expansion]]
[[Category:Second Edition Major Expansion]]
[[Category:Third Edition]]
[[Category:Third Edition Major Expansion]]
</translate>
</translate>

Latest revision as of 18:52, 24 March 2024

Other languages:


General info and comments

Traders & Builders symbol

Traders and Builders was originally released by HiG for the second edition, known as C2 for short, in 2015. A third edition, known as C3 for short, was released in 2021 including more detailed graphics, cities with clipped buildings and some minor wording changes. Currently, the C3 version of this expansion is only available as part of Big Box 7.

This expansion was originally released for the 1st Edition, known as C1 for short, in 2003.

Copies of this expansion in C2 printed in the period 2015-2016 have the darker city backgrounds.

This expansion introduces new tiles as well as goods tokens. These tokens are collected when completing cities and scored at the end of the game. Two new figures are also introduced:

  • Builders, a special figure that grants double turns
  • Pigs, a special figure that provides additional points when scoring fields

Contents

  • 24 landscape tiles (identified with expansion symbol), including 9 with Wine, 6 with Corn, and 5 with Cloth
  • 6 pigs
Figure Pigs C2.png
  • 20 goods tokens (9x Wine, 6x Wheat and 5x Cloth)
Token TradersBuilders C2.png
  • 6 builders
Figure Builders C2.png
Traders And Builders C2 Cloth Bag.png

Rules

Preparation

Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the goods tokens as a general supply within easy reach of all players. Each player adds the builder and pig of their color to their supply.

The goods tokens

Traders And Builders C2 Trade Goods Banner.png


The goods tokens play a role in phase 3. Scoring a feature. Phases 1. Placing a tile and 2. Placing a meeple are not affected by them.

3. Scoring a feature

Scoring a feature with goods symbols
Whenever you or another player completes [2] a city featuring goods tokens, the following occurs:

  1. The city is scored as normal.
  2. The player who completed the city (by placing the last tile) takes the depicted goods tokens from the supply.

This can be any player, and who has control of the city has no impact on this step. The player receives one goods token from the supply for each corresponding symbol in the city. It does not matter if the player who completed the city had any knights in the city, or if any knights were present in the city at all; it is always the player who placed the last tile that receives the goods tokens from that city.
Place your collected goods tokens faceup in front of you.

Example: You complete the city. The blue player scores 10 points for scoring the city. You receive 1 wine and 2 wheat tokens.

Goods tokens during final scoring
During final scoring, the player who has collected the most of each type of goods token (Wine, Grain, or Cloth) is awarded 10 points. In the case of a tie for a type, each tied player receives 10 points.

Example - Final scoring:
You score 20 points, while the blue player scores 30 points.

The builder

Figure Builder red.png

The builder is a special figure that belongs to each player.

1. Placing a tile

The new Land tiles are placed exactly like those in the base game. The builder has no impact on tile placement.

2. Placing a builder

Instead of placing a meeple [3], you may place your builder on the tile you just placed, but only on a road or city. Note that you must already have one meeple on the feature in order to place a builder there. [4]
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.

Example: You may place your builder on the road tile you just placed, because you already have a highwayman on it.

Later on in the game, the builder has the following effect:

1. Placing a tile and getting a double turn

If you place a tile that continues [5] [6] the road or city that your builder occupies, you may immediately draw and place another tile. [7] You must still follow all the normal rules while placing this tile.

Example:
A) You place this tile, extending the road your builder occupies, but decide not to place a meeple.
B) Continuing the same turn, you draw and place another tile, and place a meeple on it.

More information on the builder
(These are special rules. So it's recommended that you read them only if you have any questions. All explanations apply to cities as well as to roads.)

  • You may place a meeple on both the first and second tile of a double turn. [8] If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example below).
Example:
Turn 1: Place a highwayman.
Turn 2: Place your builder.
Turn 3a: You complete the road by placing this tile, on which you also place a knight. Then, you score the road, and return your builder and highwayman to your supply.
Turn 3b: You place your second tile and your builder.
  • The builder can only ever grant one double turn at a time (no chain reaction). If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.
  • If the road or city remains open, the master builder stays there. As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
  • As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
  • During a double turn, you may perform 1. Place a tile, 2. Place a meeple, 3. Score a feature in its first part, and then perform these 3 steps again in its second part. [9] See section The double turn for more details of actions that may happen only once during a double turn.
  • Multiple builders may occupy the same feature.
  • There can be any number of tiles between your builder and your highwayman or knight.
  • You may place your builder onto a road or city. You may never place your builder onto a monastery or field.
  • Features may be scored after the placement of each tile of a double turn. Remember that you must score any features you completed during your turn, even if you don't want to.
3. Scoring a feature

The builder has no impact when scoring a feature. Builders are never counted when determining who has control of a feature. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.

The pig

Figure Pig red.png

The pig is a special figure that belongs to each player.

1. Placing a tile

The new Land tiles are placed exactly like those in the base game. The pig has no impact on tile placement.

2. Placing a pig

Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.

Example: Since you have a farmer in this field, you may place your pig in it.

You may place your pig even if another player's pig is also in that field.
If your pig, due to removal of farmers (which is possible with some expansions), is left standing during the game in a field where none of your farmers are left, return it to your supply. [10]

3. Final scoring - Scoring fields with pigs

The pig stays in the field until the end of the game. Your pig allows you to increase the value of the cities in the field for your farmers. To do this, you must have the majority with your farmers in the field where your pig is. You do not consider the pig itself when calculating the majority.
If you have the majority, you receive 4 points (instead of 3 points) for each completed city touching the field with your pig. A opponent's pig does not affect your score.

Example: You have control of this field. Since your pig is in this field, you will score 4 points per bordering city. You score 8 points for two completed cities. Blue does not have control of the field, and scores no points.

Note: Your pig will still increase your score, even if you and another player are tied for control of the field with your pig.

Example: [11] You, the blue player, and the green player are all tied for control of the field. Both you and the blue player have a pig on the field, so you both score 8 points each (4 points per city). The Green player does not have a pig on the field, and will only score 6 points (3 points per completed city).

The bag [1]

Traders And Builders C2 Cloth Bag.png
1. Placing a tile

Instead of placing the Land tiles in multiple facedown stacks, you can simply put them all in the bag. On your turn, simply draw a tile from the bag and then place it as usual.

The bag is also well suited to carry Carcassonne with you.

Clarifications for new landscape tiles

link={{{link}}}
The bridge does not end the roads displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into four separate fields.
link={{{link}}}
The monastery splits the roads and fields into three separate roads and three separate fields.
link={{{link}}}
One road ends in the city, while the other ends at the small cottage. [12] The roads splits the field into three separate fields.
link={{{link}}}
This tile shows three different city segments and one field in the center.

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

The double turn

Figure Builder red.png

General comments

Interpretation from the Community A double turn is one single turn with two parts. When combining this expansion with others, some actions may happen only once during the double turn and other actions may happen in each part of the double turn.

  • Things that happen only ONCE
  • Things that may or must happen TWICE
  • Draw and place a landscape tile (required)
  • Resolution of special symbols on tile (required)
  • Meeple, figure or token placement
  • Scoring (if one or more features are completed)
  • Prisoner exchange (can be more than twice) (Exp. 4 - The Tower)
  • Removal of a knight from a besieged city (Besiegers - Cathars - Siege)

The pig

Figure Pig red.png

Exp. 6 - Count, King & RobberExp. 6 - Count, King & Robber

Interpretation from the Community The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. [13]

House rules

  • Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
  • To bring the trade goods in line with the relative scoring of the King and Robber Baron (Exp. 6 - Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)

Tile distribution

C3 Edition

Total tiles: 24
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
link={{{link}}}
G | Garden
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.
Total tokens: 20
Traders And Builders C3 Good Barrel.png ×9
Traders And Builders C3 Good Wheat.png ×6
Traders And Builders C3 Good Cloth.png ×5

C2 Edition

Total tiles: 24
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
link={{{link}}} ×1
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
link={{{link}}}
G | Garden
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.
Total tokens: 20
Token Wine C2.png ×9
Token Wheat C2.png ×6
Token Cloth C2.png ×5

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. 1.0 1.1 Interpretation from the Community The cloth bag is not included in Big Box 6 or Big Box 7.
  2. Official clarification from the publisher A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.

     Official clarification from the publisher Question: If cities with trade goods are completed by placement of an abbey tile (Exp. 5 - Abbey & Mayor) , are the goods tokens awarded as usual to the player placing the abbey tile?

    Answer: Yes, as the player completed the city.

  3. Interpretation from the Community The ZMG rules specified "normal meeple" (updated here) but the original HiG rules simply read "meeple." The wording by ZMG, by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.
  4. Interpretation from the Community Note that the rules do not include any limitations regarding the presence (or not) of meeples or builders from other players. The only requirement is that there must be at least one of your meeples on the feature. This means you may place your builder on a feature no matter it is also occupied by meeples and builders from other players.
  5. Official clarification from the publisher If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
  6. Official clarification from the publisher Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
  7. Official clarification from the publisher As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
  8. Official clarification from the publisher Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See section The Double Turn for more details when interacting with other expansions. (modified 6/2013)
  9. Interpretation from the Community We are using here a translation based on the German wording, that seems clearer. The wording by ZMG can be misleading:
    • Exp. 2 rulebook: "During a double turn, you may do the following on each turn: 1. Place a tile, 2. Place a meeple, and 3. Score a feature."
    • Big Box 6 rulebook: "During a double turn, you may: 1. Place a tile, 2. Place a meeple, and 3. Score a feature."
  10. Notorious rule difference among editions or publishers This sentence was included in the Big Box 6 rules. However ZMG simplified it as follows, losing its original meaning: "If your pig is removed from the field, return it to your supply."
  11. Interpretation from the Community This example was added in the Big Box 6 rules.
  12. Interpretation from the Community Note that a small cottage is not a farmhouse.
  13. Official clarification from the publisher You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak.