Difference between revisions of "Traders and Builders/fr"

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(Created page with "'''Total des tuiles : 24''' {{BeginTileList|700px}} {{Tile|Traders_And_Builders_C2_Tile_A.jpg| x1<br />(V)}} {{Tile|Traders_And_Builders_C2_Tile_B.jpg| x1<br />(B)}}...")
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Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Plusieurs tuiles comportent une petite illustration. Les lettres entre parenthèses indiquent l’illustration qui se trouve sur chaque tuile :
 
{{BeginTileList|400px}}
{{BeginTileList|400px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />J&nbsp;&#124;&nbsp;Jardin}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Ferme}}
{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />C&nbsp;&#124;&nbsp;Vacherie}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />C&nbsp;&#124;&nbsp;Château&nbsp;d’eau}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />B&nbsp;&#124;&nbsp;Bandits}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P&nbsp;&#124;&nbsp;Porcherie}}
{{EndTileList}}
{{EndTileList}}



Revision as of 10:45, 26 April 2020

Other languages:


Trad c2 cover.jpg

Informations générales et commentaires

File:Trad c2 watermark.png
Symbole de Marchands et Bâtisseurs

Marchands et Bâtisseurs a été commercialisé pour cette édition par Hans im Glück en Template:Year fr.

Les exemplaires de cette extension imprimés au cours de la période 2015-2016 ont des fonds de ville plus foncés.

Matériel

  • 24 tuiles Terrain (identifiées par le symbole de l’extension). Certaines de ces tuiles ont un petit symbole Marchandise : 9 avec du Vin, 6 avec du Blé et 5 avec du Tissu
  • 6 cochons
File:Pigs C2.png
  • 20 jetons Marchandise (9 × Vin, 6 × Blé et 5 × Tissu)
File:Trad c2 tokens.png
  • 6 bâtisseurs
File:Builders C2.png

Règles

Mise en place

Mélangez les nouvelles tuiles Terrain avec celles du jeu de base et empilez-les normalement. Placez les jetons Marchandise en tant que réserve générale à portée de main de tous les joueurs. Chaque joueur ajoute le bâtisseur et le cochon de sa couleur à sa réserve.

Les jetons Marchandise


3. Évaluation des zones File:Trad c2 tokens.png

Ville avec des symboles Marchandise
Lorsque vous ou un autre joueur terminez une ville [1] comprenant un ou plusieurs symboles Marchandise, les étapes suivantes se produisent :

  1. Évaluez la ville normalement.
  2. Le joueur qui a complété la ville (en plaçant la dernière tuile) reçoit, pour chaque symbole Marchandise dans la ville, 1 jeton Marchandise correspondant qu’il prend dans la réserve.

Peu importe que ce joueur ait ou non des chevaliers dans la ville, ou que la ville soit occupé ou non c’est toujours le joueur qui a placé la dernière tuile qui obtient les jetons Marchandise pour avoir complété la ville.
Les jetons Marchandise que vous recevez sont placés face visible devant vous.

Vous complétez la ville. Le joueur bleu marque 10 points pour l’évaluation de la ville. Vous recevez 1 jeton Vin et 2 jetons Blé.

Évaluation des jetons Marchandise en fin de partie
En fin de partie, le joueur qui a collecté le plus de jetons d’une catégorie (Vin, Blé ou Tissu) marque 10 points pour cette catégorie. En cas d’égalité, les joueurs possédant le même nombre de jetons d’une catégorie marquent chacun 10 points.

Évaluation finale :
Vous marquez 20 points, tandis que le joueur bleu marque 30 points.


Le bâtisseur


2. Pose d’un bâtisseur Traders And Builders C2 Figure Builder.png

À la place d’un meeple [2], vous pouvez poser un bâtisseur sur une section de route ou de ville de la tuile que vous venez de placer. Notez que vous devez déjà avoir un de vos meeples qui occupe la zone pour pouvoir y poser votre bâtisseur.
Votre bâtisseur retourne immédiatement dans votre réserve si vous n’avez plus de meeple dans la même zone. Cela sera généralement le cas après une évaluation ou dans le cas de règles particulières proposées par certaines extensions.

Vous pouvez poser votre bâtisseur sur cette tuile Route que vous avez juste placée, car un de vos brigands s’y trouve déjà.


Plus tard dans le jeu, le bâtisseur a l'effet suivant :


1. Placement d’une tuile Terrain et gain d’un tour supplémentaire

If you place a tile that continues[3][4] the road or city that your builder occupies, you may immediately draw and place another tile.[5] You must still follow all the normal rules while placing this tile.

A) You place this tile, extending the road your builder occupies, but decide not to place a meeple.
B) Continuing the same turn, you draw and place another tile, and place a meeple on it.

More Information on the Builder
You may place a meeple on both the first and second tile of a double turn[6]. If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example).
The builder can only ever grant one double turn at a time. If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.

Turn 1: Place a highwayman
Turn 2: Place your builder.
Turn 3a: You complete the road, on which you also place a knight. Then, you score the road, and return your builder and highwayman to your supply.
Turn 3b: You place your second tile and your builder.
  • As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
  • As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
  • During a double turn, you may: 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature.
  • Multiple builders may occupy the same feature.
  • There can be any number of tiles between your builder and your highwayman or knight.
  • You may place your builder onto a road or city. You may never place your builder onto a monastery or field.
  • Features may be scored after the placement of each tile of a double turn. Remember that you must score any features you completed during your turn, even if you don't want to.


3. Scoring a Feature

The builder has no impact when scoring a feature. Builders are never counted when determining who has control of a feature. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.


Le cochon


1. Placing a tile

The new Land tiles are placed exactly like those in the base game.


2. Placing a Pig Traders And Builders C2 Figure Pig.png

Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.

Since you have a farmer in this field, you may place your pig in it.

You may place your pig even if another player's pig is also in that field.
If your pig is removed from the field, return it to your supply.


3. Final Scoring - Scoring Fields with Pigs

Once placed, your pig stays in its field until final scoring (like farmers). Your pig allows you to score more points for the field it occupies during final scoring, if you control that field. Pigs are never counted when determining who has control of a field. If you have control of the field that your pig occupies, each city that touches that field is worth 4 points (instead of the normal 3). Pigs belonging to other players have no impact on your score.

You have control of this field. Since your pig is in this field, you will score 4 points per bordering city. You score 8 points for two completed cities. Blue does not have control of the field, and scores no points.

Note: Your pig will still increase your score, even if you and another player are tied for control of the field your pig occupies.

You, the blue player, and the green player are all tied for control of the field. Both you and the blue player have a pig on the field, so you both score 8 points each (4 points per city). The Green player does not have a pig on the field, and will only score 6 points (3 points per city).


The Double Turn

Things That Happen Only ONCE

Things That May or Must Happen TWICE

  • Draw and place a landscape tile (required)
  • Resolution of special symbols on tile (required)
  • Follower or figure place
  • Scoring (if one or more features are completed)
  • Prisoner exchange (can be more than twice) (The Tower)

Règles non officielles

  • Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
  • To bring the trade goods in line with the relative scoring of the King and Robber Baron (Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)

Particularités des nouvelles tuiles Terrain

Traders And Builders C2 Tile B.jpg The bridge does not end the roads displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into four separate fields.
   
Traders And Builders C2 Tile J.jpg The monastery splits the roads and fields into three separate roads and three separate fields.
   
Traders And Builders C2 Tile C.jpg One road ends in the city, while the other ends at the small cottage[7]. The roads splits the field into three separate fields.
   
Traders And Builders C2 Tile M.jpg This tile shows three different city segments and one field in the

center.

Ensemble des tuiles

Total des tuiles : 24

Traders And Builders C2 Tile A.jpg  x1
(V)
Traders And Builders C2 Tile B.jpg  x1
(B)
Traders And Builders C2 Tile C.jpg  x1
 
Traders And Builders C2 Tile D.jpg  x1
 
Traders And Builders C2 Tile E.jpg  x1
 
Traders And Builders C2 Tile F.jpg  x1
(B)
Traders And Builders C2 Tile G.jpg  x1
(P)
Traders And Builders C2 Tile H.jpg  x1
 
Traders And Builders C2 Tile I.jpg  x1
(C)
Traders And Builders C2 Tile J.jpg  x1
 
Traders And Builders C2 Tile K.jpg  x1
(J)
Traders And Builders C2 Tile L.jpg  x1
 
Traders And Builders C2 Tile M.jpg  x1
 
Traders And Builders C2 Tile N.jpg  x1
 
Traders And Builders C2 Tile O.jpg  x1
 
Traders And Builders C2 Tile P.jpg  x1
 
Traders And Builders C2 Tile Q.jpg  x1
 
Traders And Builders C2 Tile R.jpg  x1
 
Traders And Builders C2 Tile S.jpg  x1
 
Traders And Builders C2 Tile T.jpg  x1
(F)
Traders And Builders C2 Tile U.jpg  x1
(J)
Traders And Builders C2 Tile V.jpg  x1
 
Traders And Builders C2 Tile W.jpg  x1
 
Traders And Builders C2 Tile X.jpg  x1
(C)

Plusieurs tuiles comportent une petite illustration. Les lettres entre parenthèses indiquent l’illustration qui se trouve sur chaque tuile :

Base Game C2 Feature Garden.jpg
J | Jardin
Base Game C2 Feature Farmhouse.jpg
F | Ferme
Base Game C2 Feature Cows.jpg
C | Vacherie
Base Game C2 Feature Water Tower.jpg
C | Château d’eau
Base Game C2 Feature Highwayman.jpg
B | Bandits
Base Game C2 Feature Pigs.jpg
P | Porcherie

Total des jetons Marchandise : 20

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Clarification officielle de l’éditeur Question : Si des villes avec un ou plusieurs symboles Marchandise sont complétées par le placement d'une tuile Monastère (Maires et Monastères), les jetons Marchandise sont-ils attribués comme d'habitude au joueur qui a placé la tuile Monastère ? Réponse : Oui, car le joueur a complété la ville.
  2. Interprétation de la communauté La règle de ZMG spécifie "meeple normal" (mis à jour ici) mais les règles originales de HiG indique seulement "meeple". La formulation de ZMG, par erreur, exclurait le placement du bâtisseur avec le grand meeple ou tout autre meeple différent des normaux.
  3. Clarification officielle de l’éditeur If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
  4. Clarification officielle de l’éditeur Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
  5. Clarification officielle de l’éditeur As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
  6. Clarification officielle de l’éditeur Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See #The Double Turn section/table for more details. (modified 6/2013)
  7. Interprétation de la communauté Notice that small cottage is not a Farm