Marchands et Bâtisseurs

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Trad c2 cover.jpg

Informations générales et commentaires

File:Trad c2 watermark.png
Symbole de Marchands et Bâtisseurs

Marchands et Bâtisseurs a été commercialisé pour cette édition par Hans im Glück en Template:Year fr.

Les exemplaires de cette extension imprimés au cours de la période 2015-2016 ont des fonds de ville plus foncés.

Matériel

  • 24 tuiles Terrain (identifiées par le symbole de l’extension). Certaines de ces tuiles ont un petit symbole Marchandise : 9 avec du Vin, 6 avec du Blé et 5 avec du Tissu
  • 6 cochons
File:Pigs C2.png
  • 20 jetons Marchandise (9 × Vin, 6 × Blé et 5 × Tissu)
File:Trad c2 tokens.png
  • 6 bâtisseurs
File:Builders C2.png

Règles

Mise en place

Mélangez les nouvelles tuiles Terrain avec celles du jeu de base et empilez-les normalement. Placez les jetons Marchandise en tant que réserve générale à portée de main de tous les joueurs. Chaque joueur ajoute le bâtisseur et le cochon de sa couleur à sa réserve.

Les jetons Marchandise


3. Évaluation des zones File:Trad c2 tokens.png

Ville avec des symboles Marchandise
Lorsque vous ou un autre joueur terminez une ville [1] comprenant un ou plusieurs symboles Marchandise, les étapes suivantes se produisent :

  1. Évaluez la ville normalement.
  2. Le joueur qui a complété la ville (en plaçant la dernière tuile) reçoit, pour chaque symbole Marchandise dans la ville, 1 jeton Marchandise correspondant qu’il prend dans la réserve.

Peu importe que ce joueur ait ou non des chevaliers dans la ville, ou que la ville soit occupé ou non c’est toujours le joueur qui a placé la dernière tuile qui obtient les jetons Marchandise pour avoir complété la ville.
Les jetons Marchandise que vous recevez sont placés face visible devant vous.

Vous complétez la ville. Le joueur bleu marque 10 points pour l’évaluation de la ville. Vous recevez 1 jeton Vin et 2 jetons Blé.

Goods Tokens During Final Scoring
During final scoring, the player who has collected the most of each type of goods token (Wine, Grain, or Cloth) is awarded 10 points. In the case of a tie for a type, each tied player receives 10 points.

Final scoring:
You score 20 points, while the blue player scores 30 points.


Le bâtisseur


2. Placing a Builder Traders And Builders C2 Figure Builder.png

Instead of placing a meeple [2], you may place your builder on the tile you just placed, but only on a road or city. Note that you must already have one meeple on the feature in order to place a builder there.
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.

You may place your builder on the road tile you just placed, because you already have a highwayman on it.


Later on in the game, the builder has the following effect:


1. Placing a Tile and Getting a Double Turn

If you place a tile that continues[3][4] the road or city that your builder occupies, you may immediately draw and place another tile.[5] You must still follow all the normal rules while placing this tile.

A) You place this tile, extending the road your builder occupies, but decide not to place a meeple.
B) Continuing the same turn, you draw and place another tile, and place a meeple on it.

More Information on the Builder
You may place a meeple on both the first and second tile of a double turn[6]. If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example).
The builder can only ever grant one double turn at a time. If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.

Turn 1: Place a highwayman
Turn 2: Place your builder.
Turn 3a: You complete the road, on which you also place a knight. Then, you score the road, and return your builder and highwayman to your supply.
Turn 3b: You place your second tile and your builder.
  • As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
  • As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
  • During a double turn, you may: 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature.
  • Multiple builders may occupy the same feature.
  • There can be any number of tiles between your builder and your highwayman or knight.
  • You may place your builder onto a road or city. You may never place your builder onto a monastery or field.
  • Features may be scored after the placement of each tile of a double turn. Remember that you must score any features you completed during your turn, even if you don't want to.


3. Scoring a Feature

The builder has no impact when scoring a feature. Builders are never counted when determining who has control of a feature. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.


Le cochon


1. Placing a tile

The new Land tiles are placed exactly like those in the base game.


2. Placing a Pig Traders And Builders C2 Figure Pig.png

Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.

Since you have a farmer in this field, you may place your pig in it.

You may place your pig even if another player's pig is also in that field.
If your pig is removed from the field, return it to your supply.


3. Final Scoring - Scoring Fields with Pigs

Once placed, your pig stays in its field until final scoring (like farmers). Your pig allows you to score more points for the field it occupies during final scoring, if you control that field. Pigs are never counted when determining who has control of a field. If you have control of the field that your pig occupies, each city that touches that field is worth 4 points (instead of the normal 3). Pigs belonging to other players have no impact on your score.

You have control of this field. Since your pig is in this field, you will score 4 points per bordering city. You score 8 points for two completed cities. Blue does not have control of the field, and scores no points.

Note: Your pig will still increase your score, even if you and another player are tied for control of the field your pig occupies.

You, the blue player, and the green player are all tied for control of the field. Both you and the blue player have a pig on the field, so you both score 8 points each (4 points per city). The Green player does not have a pig on the field, and will only score 6 points (3 points per city).


The Double Turn

Things That Happen Only ONCE

Things That May or Must Happen TWICE

  • Draw and place a landscape tile (required)
  • Resolution of special symbols on tile (required)
  • Follower or figure place
  • Scoring (if one or more features are completed)
  • Prisoner exchange (can be more than twice) (The Tower)

Règles non officielles

  • Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
  • To bring the trade goods in line with the relative scoring of the King and Robber Baron (Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)

Clarifications for new landscape tiles

Traders And Builders C2 Tile B.jpg The bridge does not end the roads displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into four separate fields.
   
Traders And Builders C2 Tile J.jpg The monastery splits the roads and fields into three separate roads and three separate fields.
   
Traders And Builders C2 Tile C.jpg One road ends in the city, while the other ends at the small cottage[7]. The roads splits the field into three separate fields.
   
Traders And Builders C2 Tile M.jpg This tile shows three different city segments and one field in the

center.

Ensemble des tuiles

Total Tiles: 24

Traders And Builders C2 Tile A.jpg  x1
(C)
Traders And Builders C2 Tile B.jpg  x1
(H)
Traders And Builders C2 Tile C.jpg  x1
 
Traders And Builders C2 Tile D.jpg  x1
 
Traders And Builders C2 Tile E.jpg  x1
 
Traders And Builders C2 Tile F.jpg  x1
(H)
Traders And Builders C2 Tile G.jpg  x1
(P)
Traders And Builders C2 Tile H.jpg  x1
 
Traders And Builders C2 Tile I.jpg  x1
(W)
Traders And Builders C2 Tile J.jpg  x1
 
Traders And Builders C2 Tile K.jpg  x1
(G)
Traders And Builders C2 Tile L.jpg  x1
 
Traders And Builders C2 Tile M.jpg  x1
 
Traders And Builders C2 Tile N.jpg  x1
 
Traders And Builders C2 Tile O.jpg  x1
 
Traders And Builders C2 Tile P.jpg  x1
 
Traders And Builders C2 Tile Q.jpg  x1
 
Traders And Builders C2 Tile R.jpg  x1
 
Traders And Builders C2 Tile S.jpg  x1
 
Traders And Builders C2 Tile T.jpg  x1
(F)
Traders And Builders C2 Tile U.jpg  x1
(G)
Traders And Builders C2 Tile V.jpg  x1
 
Traders And Builders C2 Tile W.jpg  x1
 
Traders And Builders C2 Tile X.jpg  x1
(W)

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Base Game C2 Feature Garden.jpg
G | Garden
Base Game C2 Feature Farmhouse.jpg
F | Farmhouse
Base Game C2 Feature Cows.jpg
C | Cowshed
Base Game C2 Feature Water Tower.jpg
W | Water tower
Base Game C2 Feature Highwayman.jpg
H | Highwaymen
Base Game C2 Feature Pigs.jpg
P | Pigsty

Total Goods Tokens: 20

Traders And Builders C2 Good Barrel.jpg  x9
Traders And Builders C2 Good Wheat.jpg  x6
Traders And Builders C2 Good Cloth.jpg  x5

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Clarification officielle de l’éditeur Question : Si des villes avec un ou plusieurs symboles Marchandise sont complétées par le placement d'une tuile Monastère (Maires et Monastères), les jetons Marchandise sont-ils attribués comme d'habitude au joueur qui a placé la tuile Monastère ? Réponse : Oui, car le joueur a complété la ville.
  2. Interprétation de la communauté The ZMG rules specified "normal meeple" (updated here) but the original HiG rules simply read "meeple." The wording by ZMG, by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.
  3. Clarification officielle de l’éditeur If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
  4. Clarification officielle de l’éditeur Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
  5. Clarification officielle de l’éditeur As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
  6. Clarification officielle de l’éditeur Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See #The Double Turn section/table for more details. (modified 6/2013)
  7. Interprétation de la communauté Notice that small cottage is not a Farm