Marchands et Bâtisseurs
Informations générales et commentaires
Marchands et Bâtisseurs a été commercialisé pour cette édition par Hans im Glück en Template:Year fr.
Les exemplaires de cette extension imprimés au cours de la période 2015-2016 ont des fonds de ville plus foncés.
Matériel
- 24 tuiles Terrain (identifiées par le symbole de l’extension). Certaines de ces tuiles ont un petit symbole Marchandise : 9 avec du Vin, 6 avec du Blé et 5 avec du Tissu
- 6 cochons
- 20 jetons Marchandise (9 × Vin, 6 × Blé et 5 × Tissu)
- 6 bâtisseurs
Règles
Mise en place
Mélangez les nouvelles tuiles Terrain avec celles du jeu de base et empilez-les normalement. Placez les jetons Marchandise en tant que réserve générale à portée de main de tous les joueurs. Chaque joueur ajoute le bâtisseur et le cochon de sa couleur à sa réserve.
Les jetons Marchandise
3. Évaluation des zones File:Trad c2 tokens.png
Ville avec des symboles Marchandise
Lorsque vous ou un autre joueur terminez une ville [1] comprenant un ou plusieurs symboles Marchandise, les étapes suivantes se produisent :
- Évaluez la ville normalement.
- Le joueur qui a complété la ville (en plaçant la dernière tuile) reçoit, pour chaque symbole Marchandise dans la ville, 1 jeton Marchandise correspondant qu’il prend dans la réserve.
Peu importe que ce joueur ait ou non des chevaliers dans la ville, ou que la ville soit occupé ou non c’est toujours le joueur qui a placé la dernière tuile qui obtient les jetons Marchandise pour avoir complété la ville.
Les jetons Marchandise que vous recevez sont placés face visible devant vous.
Goods Tokens During Final Scoring
During final scoring, the player who has collected the most of each type of goods token (Wine, Grain, or Cloth)
is awarded 10 points. In the case of a tie for a type, each tied player receives 10 points.
Le bâtisseur
Instead of placing a meeple [2], you may place your builder on the tile you just placed, but only on a road or city. Note that you must already have one meeple on the feature in order to place a builder there.
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.
Later on in the game, the builder has the following effect:
1. Placing a Tile and Getting a Double Turn
If you place a tile that continues[3][4] the road or city that your builder occupies, you may immediately draw and place another tile.[5] You must still follow all the normal rules while placing this tile.
More Information on the Builder
You may place a meeple on both the first and second tile of a double turn[6]. If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example).
The builder can only ever grant one double turn at a time. If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.
- As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
- As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
- During a double turn, you may: 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature.
- Multiple builders may occupy the same feature.
- There can be any number of tiles between your builder and your highwayman or knight.
- You may place your builder onto a road or city. You may never place your builder onto a monastery or field.
- Features may be scored after the placement of each tile of a double turn. Remember that you must score any features you completed during your turn, even if you don't want to.
3. Scoring a Feature
The builder has no impact when scoring a feature. Builders are never counted when determining who has control of a feature. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
Le cochon
1. Placing a tile
The new Land tiles are placed exactly like those in the base game.
Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.
You may place your pig even if another player's pig is also in that field.
If your pig is removed from the field, return it to your supply.
3. Final Scoring - Scoring Fields with Pigs
Once placed, your pig stays in its field until final scoring (like farmers). Your pig allows you to score more points for the field it occupies during final scoring, if you control that field. Pigs are never counted when determining who has control of a field. If you have control of the field that your pig occupies, each city that touches that field is worth 4 points (instead of the normal 3). Pigs belonging to other players have no impact on your score.
Note: Your pig will still increase your score, even if you and another player are tied for control of the field your pig occupies.
The Double Turn
Things That Happen Only ONCE
- Bonus point from Fairy (The Princess and the Dragon)
- Prisoner Buyback (3 points) (The Tower)
Things That May or Must Happen TWICE
- Draw and place a landscape tile (required)
- Resolution of special symbols on tile (required)
- Follower or figure place
- Scoring (if one or more features are completed)
- Prisoner exchange (can be more than twice) (The Tower)
Règles non officielles
- Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
- To bring the trade goods in line with the relative scoring of the King and Robber Baron (Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)
Particularités des nouvelles tuiles Terrain
The bridge does not end the roads displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into four separate fields. | |
The monastery splits the roads and fields into three separate roads and three separate fields. | |
One road ends in the city, while the other ends at the small cottage[7]. The roads splits the field into three separate fields. | |
This tile shows three different city segments and one field in the
center. |
Ensemble des tuiles
Total Tiles: 24
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Total des jetons Marchandise : 20
Notes
Pour les licences et les explications des icônes, veuillez visiter la page des icônes.
- ↑ Question : Si des villes avec un ou plusieurs symboles Marchandise sont complétées par le placement d'une tuile Monastère (Maires et Monastères), les jetons Marchandise sont-ils attribués comme d'habitude au joueur qui a placé la tuile Monastère ? Réponse : Oui, car le joueur a complété la ville.
- ↑ The ZMG rules specified "normal meeple" (updated here) but the original HiG rules simply read "meeple." The wording by ZMG, by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.
- ↑ If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
- ↑ Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
- ↑ As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
- ↑ Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See #The Double Turn section/table for more details. (modified 6/2013)
- ↑ Notice that small cottage is not a Farm
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara fr
- Under Construction
- Seconde édition
- Extension majeure de la seconde édition