Translations:The Abbot/18/en

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On your turn, you may decide to not place a meeple,[1] and may instead return your already-placed abbot to your supply. If you do so, you score as many points as the garden or monastery your abbot occupied is worth at that time,[2] exactly like how monasteries are scored during the final scoring. [3]

  1. The actual C II rules refer to not placing a “meeple,” but they are also referring to special figures not considered as meeples such as the builder, the pig or the barn, as can be implied according to the figure classification provided in Big Box 6 and making it extensive to all the expansions. Therefore this stipulation actually refer to not performing any other “Move Wood” action at all, but this is not explicitly stated. In other words, the publisher was keeping the rules as simple as possible at the moment when not all the new edition expansions where released. (12/2014, updated 3/2015, updated 9/2018)
  2. Official clarification from the publisher This scoring occurs immediately during the “Move Wood” phase when the abbot is removed. This produces a scoring round for Messages. Afterwards, the normal scoring phase occurs. The Order of Play in the new edition (2016) does not protect the abbot from the dragon in contrast with C I rules for the dragon (3/2015, updated 12/2018)
  3. Interpretation from the Community If playing with The Flier (Flying Machines), several meeples may occupy the same monastery or garden. As a consequence, multiple abbots may occupy a monastery or a garden. If so, each abbot could be removed and scored separately before the feature is completed. This means, the monastery or garden could be partially scored several times before it is completed. Once completed, a monastery or garden with several meeples will be scored taking into account the majority on the feature.