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{{Tile|image=Seasons_C1_Season_condition_27.png|text='''+#''' / '''-#''' Applies for whole scored farm.}} | {{Tile|image=Seasons_C1_Season_condition_27.png|text='''+#''' / '''-#''' Applies for whole scored farm.}} | ||
{{Tile|image=Seasons_C1_Season_condition_06.png|text='''+# (per city)''' / '''-# (per city)''' Applies when scoring a farm.}} | {{Tile|image=Seasons_C1_Season_condition_06.png|text='''+# (per city)''' / '''-# (per city)''' Applies when scoring a farm.}} | ||
{{Tile|image=Seasons_C1_Season_condition_33.png|text='''+#''' / '''-#''' Applies for whole scored monastery and {{Feature|name=Shrine|edition=C1|text=shrine}}.}} | |||
{{Tile|image=Seasons_C1_Season_condition_07.png|text=No additions or substraction to any feature.}} | {{Tile|image=Seasons_C1_Season_condition_07.png|text=No additions or substraction to any feature.}} | ||
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{{RulesHistoryHeading}} | {{RulesHistoryHeading}} | ||
: * ''' | : * '''July 2029''' First version Seasons {{TextC1}} released by {{Author|name=Jeffrey Putnam}}. | ||
{{TileDistributionHeading}} | {{TileDistributionHeading}} | ||
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<!-- [[Category:Completed]] Include to page when finished--> | <!-- [[Category:Completed]] Include to page when finished--> | ||
{{Category|First Edition}} | {{Category|First Edition}} | ||
{{Category|Fan | {{Category|Fan Expansions}} | ||
</translate> | </translate> | ||
{{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}} | {{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}} |
Revision as of 08:41, 2 May 2024
You are reading the rules for this tile design. |
If your tiles have a different design, then choose a game from Spin-offs. |
<translate>Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.</translate>
Introduction to the main theme to expansion. Not describing expansion. Remove when expansion rules have none.
General info
Seasons fan-expansion for Carcassonne Base Game was released by Carcassonne Central member Jeffrey Putnam (CarcC).
Downloads
Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided.
The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Contents
- 1 seasons tracker board
- 1 current season clock token
- 32 seasons conditions for base game
- 17 additional seasons conditions for other expansions
Rules
Preparation
Preparing land tiles
Shuffle all 12 seasons land tiles and select as many as needed according to count of all other tiles in game.
Seasons tiles Number of tiles Comments 4 72 Base Game 8 ± 73 - 150 Including up to 3 large expansions or 6 minis[1] 12 ± 151+ Including more then 3 large expansions[1]
Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.
Determining the Seasons
Include example image with some conditions Before beginning the game, setup the seasons tiles in order on the side of the playing area. Shuffle the season conditions tiles and randomly draw 4 of them, one at a time. The first tile drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.
If a condition tile is used that contains some features being played with and some features not being played with (such as cult places), ignore the conditions for those features not being used. - we are diving condition tiles be expansions. there will be more conditions in the future.
Throughout the game, the current season is marked by the clock token. At the start of the game, place the clock tile next to whatever current season it is in real time.
Conditions exist for cities, roads, cloisters, shrines, and farms. Differences in the pictures used for each particular feature have no specific impact. For example, the condition tiles featuring a barn picture and the tiles featuring a man and sheep all apply to farms, and are not different from each other. - we wil remove this, due to description of conditions later
Gameplay
1. Placing a tile
When a tile with a season icon is drawn, place the tile as usual.
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
As was stated above, the conditions of each season are randomly determined at the start of the game.
When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.
{{{image}}}
not defined In the example below, the current season is Autumn. Due to the season conditions placed on the board, for as long as it
remains Autumn (until a tile with a season icon is played), every completed road is worth an additional 2 points. For
example, if a 7 tile road containing an Inn is completed, the player will receive 16 points for that road ((7 x 2) + 2). Unless
otherwise specified on a particular season condition, the point effects pertain to the feature as a whole. The Spring condition
below specifies that the -1 effect pertains to every tile that a city contains, as opposed to the city as a whole. Some conditions
(such as the Winter condition in this example) contain more than one effect. During Winter, completed cloisters and shrines
will receive 2 bonus points, while a scored farm will have 6 points detracted. In a rare event, it may be possible to have a
feature be worth negative points after taking into effect the season condition. Players WILL lose points if this happens.
Seasons conditions types
Seasons conditions with multiple rules
Final Scoring
The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition.
{{{image}}}
not defined Example X: Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.
Changing of season
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.
New land tiles
The new Land tiles are played like those in the base game.
Other Expansions
Fan Expansions
Rules history
- * July 2029 First version Seasons C1 released by Jeffrey Putnam (CarcC).
Tile Distribution
Seasons C1
Footnotes
For Icons explanation and licensing please visit Icons page.