Difference between revisions of "User talk:MajFrost"
m (→Waterhole) |
|||
Line 386: | Line 386: | ||
=== Special cases === | === Special cases === | ||
==== | ==== Multiple meeples on the same feature ==== | ||
<br /> | <br /> | ||
It is forbidden to put meeple on already occupied feature. It may happen that after joining two features, there will be more than one meeple on it. If one of the players gains majority (has more meeples than opponents), he gets all the points and opponents gets nothing. If two or more players owns the same number of meeples, they all get full number of points. | |||
<div style="display:flex; flex-wrap:wrap; max-width:700px;"> | <div style="display:flex; flex-wrap:wrap; max-width:700px;"> | ||
<div style="padding-right: 15px; padding-bottom: 15px;">[[File:Safari_Rules_Several_Meeples_Example_01.jpg|none|frame|( | <div style="padding-right: 15px; padding-bottom: 15px;">[[File:Safari_Rules_Several_Meeples_Example_01.jpg|none|frame|Before putting tile {{ColorBlue|blue}} and {{ColorRed|red}} have their meeples on two separate paths. After placing tile those features join, creating one completed feature with four animal species (ape, lion, giraffe and elephant). {{ColorRed|Red}} decides to add zebra token and receives '''15 points'''. {{ColorBlue|Blues}} does not add token and receives '''10 points'''.]]</div> | ||
<div style="padding-right: 15px; padding-bottom: 15px;">[[File:Safari_Rules_Several_Meeples_Example_02.jpg|none|frame|( | <div style="padding-right: 15px; padding-bottom: 15px;">[[File:Safari_Rules_Several_Meeples_Example_02.jpg|none|frame|</div>Before placing tile, three meeples are located on three separate bush features. After placing tile all features joins creating one completed bush. {{ColorRed|Red}} does not animal token so he gets 11 points ('''6 points''' for 3 species and '''5 points''' for birds). {{ColorBlue|Blue}} does not get any points.]] | ||
</div> | </div> | ||
Revision as of 22:38, 20 October 2018
General info and comments
Originally released by Hans im Glück in 2018.
Tropical heats over Africa... We are traveling to savanna where everybody is looking for well known, magnificent animals. Apes swing on branches, lions rests in shades of trees, heavy thumps of elephants shake the ground. Many animals roams next to the waterholes, so it is worthwhile to lie in wait there.
Components and setup
Following part will explain initial setup and introduce components of the game.
- The 72 LANDSCAPE TILES show paths, bush and baobab in the Savana with the animals resting among them.
- 50 animal tiles.
Shuffle all 72 tiles and set them as few facedown stacks[1] that are easily accessible to all players.
Place the triple sized start tile in the middle of the table[2]. White Ranger cars (short Rangers) do not belong to any player. Place them next to the start tile as shown belog.
Shuffle all 50 animal tiles and distribute two to each player. Every player puts them face up in front of them. Shuffle rest of them and put them aside face down.
Points tiles should be put next to the scoring track.
There are 30 meeples, six of them in each of colors: yellow, red, green, blue and black. Each player gets set on one chosen color.
There is also set of five elephants,
Put them on the starting place of the score track. Set scorebard to the side of your playing surface (table, floor, etc.).
Put all unused meeples and elephants back o the box, those will not be used in the course of the game.
Overview and goal of the game
In Carcassonne, players take turns placing tiles and expanding the landscape of savana, paths and bush one tile at a time. Players may place their meeples on the individual features of tiles as well (paths, bush, baobabs and waterholes). When particular feature is finished player gain points for animal present there. Use tokens to boost score or create waterholes. Points are earned throughout the game, and the player with the highest score at the end is the winner!
Gameplay
A game of Carcassonne is played in clockwise order. Active player[3] does the following actions in the order listed below, after which it is the next player’s turn, and so on and so forth. First, we’ll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the paths, bush, baobabs, patrol cars and waterholes.
1 Placing a tile
Placing a tile: The player must draw exactly 1 Land tile from a stack and place it face-up to continue the landscape. [4] |
The paths
Placing a tile
You draw the depicted tile with path segment. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, it is removed from the game, and the player draws another. [5]
Placing a meeple on a path
Scoring a path
When both ends of a path are closed, that road is completed and scored. The end of a road is closed when it meets a bush or it loops onto itself by meeting the other end.[6]
Even though it is your opponent that placed the tile, this still completes your path. How many points do you score? Scoring a path depend on number of animal types. Number of points can be found in table below and on scoring track
Complete number od animals on the path does not matter, only number of different species. After scoring return player meeple to his resources.
Additional points
To get additional points during path scoring you can use one animal token to increase number of species on the path. Naturally this has to be different spieces than one of those already o the path.
It is now time to note your score. You keep track of your score with the elephants you placed on the scoreboard before starting the game. Each time after scoring points, player returns his meeples from scored area (if it is completed). If player score exceed 50 points, he receives 50 points token, which is flipped when player receives over 100 points. After each scoring, return to your supply the meeple that was just scored.
We’ve already seen the most important parts of the game. Now, we will further expand on those actions by showing you how they apply to the other features.
The Bush
Placing a tile
Scoring a bush
If later in the game player places tile so that the bush is closed, you can score the points for it. Bush is considered closed if there are no empty holes inside it (missing tiles). If there is at least one meeple in closed bush you can score points for it. Scoring a path depend on number of animal types. Number of points can be found in table below and on scoring track
Additional points
Also when scoring points for bush player can use animal tokens to boost score (for animal diversity).
Additionally, every bird flying over the bush grants 1 additional point. After scoring return meeple to player's resources.
Baobab
Placing a tile
Placing a meeple
Getting tokens
Ranger car
There are two ways to move Ranger. One of them provides points(b), other do not(a).
2a. Not placing a meeple
3a. Scoring
By placing this tile, you complete your monastery. It earns you 9 points and allows you to take your meeple back.
1b. Placing a tile
3b. Scoring
Note: In one turn you can move only one Ranger. If you removed Ranger from board (1b) by placing tile on its place, you can only move it, even if you do not place a meeple on it. Two Rangers cannot be placed on the same spot.
Waterhole
Animal tokens can be used not only to boost score but also to create waterholes in the savanna.
Placing a tile
Place tile according to standard rules.
Begin or develop waterhole
Start building waterhole
Instead of placing a meeple player can start developing waterhole. To do this, player places animal token in empty corner of any tile (not necessarily the one just placed). Empty corner is considered the one with just savanna (small patches of grass or shrubs are not an obstruction). Corner of animal tile must always fit corner of the tile. Next, player must put his meeple on this waterhole.
Player immediately receives 3 points.
Expanding waterhole
Instead of placing meeple, player can expand existing waterhole. Place your waterhole tile (animal tile) in corner of one of the tiles so it is adjacent to previously placed token. Player gets point depending on which animal tile it is for given waterhole.
- 2nd token: 4 points
- 3rd token: 5 points
- 4th token: 6 points
Note: Player must put a meeple on a waterhole after starting it, so he cannot start waterhole without available meeple.
Special case
Player can create new waterhole facing (diagonally) already existing one. Because animal tokens are not touching each other, player can put his meeple there. When waterhole is finished, there will be two meeples on it. Both getting points. In that case there can be two of the same species in one waterhole.
Completing waterhole
Summary
Placing a tile
- You must place your drawn tile in such a way that it continues the landscape and the illustration.
- In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one.
Placing a meeple
- You may place a meeple on the tile you’ve just placed.
- You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
Scoring a feature
- A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
- A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
- A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
- Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points.[7]
- After each scoring, return to your supply the scored meeples.
- If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
Game end and final scoring
The game ends immediately after the turn of the player who placed the last tile. Then, players proceed to a final scoring, after which the winner will be known.
Once the game is over, all meeples still in play are scored:
- Each incomplete road is worth 1 point per tile, just like during the game.
- Each incomplete city is worth 1 point per tile and 1 point per coat of arms, which is only half the points.
- Each incomplete monastery is worth 1 point plus 1 point per adjacent tile, just like during the game.
Once the final score is known, the winner is the player with the most points.[8]
Special cases
Multiple meeples on the same feature
It is forbidden to put meeple on already occupied feature. It may happen that after joining two features, there will be more than one meeple on it. If one of the players gains majority (has more meeples than opponents), he gets all the points and opponents gets nothing. If two or more players owns the same number of meeples, they all get full number of points.
Use of a Table
A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from HiG (5/2013):
- The edge of the table is the limit for the game if, as stated in the rules, a table is used.
- The rules state that the starting tile is placed in the middle of the table. If all of the tiles are shifted to allow more room, the starting tile would no longer be in the middle. So in principle, total shifting of the tiles is not allowed. Additionally, with a manual shift of all of the tiles, the tiles and figures on the field can slip, which could lead to incorrect positioning of tiles or figures.
- Addition of a second table is possible if one of an appropriate height is added to the first table. If a table is extended (as with an additional panel), make sure that the tiles and figures on the playing field do not slip.
- Playing on the floor: The rules technically do not allow this, because the rules state that the first tile is placed in the middle of the table. Playing on the floor is not forbidden, however, if use of a table is not feasible. If the floor is used, tiles must be placed so all tiles are visible to all players. Tiles cannot be placed under the sofa, cabinet/shelf, etc.
- It is important generally, that all the players in the round agree how to play:
- Table - Standard
- Table - with "total shifting" of tiles
- Table - with extension
- Floor
- Continue to play fairly and not intentionally unfair to other players.
Tile reference
Total Land Tiles: 72 Tiles + 1 Start Tile
If several tiles of one type are present, it is listed which and how many animals are on each one.
The individual tiles are separated by a pipe symbol. Birds are not listed.
A = ape | E = elephant | G = giraffe | L = lion | Z = zebra | "-" = no animal
Total Animal/Watering Hole Tiles: 50
Letters indicate the animal included on each tile:
A = ape | E = elephant | G = giraffe | L = lion | Z = zebra
Total 50/100 Point tiles: 5
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Tiles can also be placed into a sack and drawn randomly.
- ↑ See notes on Use of a Table
- ↑ It is common practice to choose starting player at random. More on this in house rules section.
- ↑ A newly placed land tile must fit the adjacent terrain on all edges. During placement it is not enough to look for only one side that fits.
- ↑ If drawing tiles out of a bag, a tile that cannot be placed could be returned to the bag for later use.
- ↑ Question: Can a road end in nothing? Answer: No, like all the usual land tiles, a road segment must continue to another road segment on all edges.
- ↑ When two followers of one color are occupying a road, city, or farm, you do not score double in these cases. The number of followers (or in Inns and Cathedrals the size of the followers) has no effect on the points that a player earns from a road, city, cloister, or farm. Two knights do not double the points. The number of followers is only important in establishing who has the majority.
- ↑ Rules do not include tiebreakers. That is rules explaining situation when few players share the same score.