WikiCarpedia:Over

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Welcome to WikiCarpedia, the Carcassonne Complete Annotated Rules Wikipedia!

Introduction

Carcassonne castle view. Bron:Wikipedia

Het WikiCarPedia project begon in juli 2018, uiteindelijk ging het op 1 september 2018 live. De grondleggers van WikiCarpedia zijn Decar, Meepledrone, MajFrost, Sinscerly and Wolnic.

De belangrijkste stimulans en het begin van deze creatie (behalve, klaarblijkelijk de liefde voor het spel) was de indrukwekkende "Carcassonne Complete Annotated Rules" (CAR) document. De ontwikkeling van dit document begon in 2006, en de meest recente versie (7.4) is gecreëerd in 2015 door Christopher Ober en vele anderen. Om het geweldige werk te eren dat door hem en alle andere mensen gedaan is is hier beneden de introductie en credits van het originele CAR(Carcassonne Standaard CAR versie 7.4) meegenomen.

A lot has happened since the CAR was lat updated back in May 2015. The CAR was focused in the 1st Edition of Carcassonne (Carcassonne I or CI for short) but it included some preliminary information on the new edition (Carcassonne II or CII for short) released in 2014.

Several years have passed and we have witnessed:

  • The release of a few expansions for CI not covered in the CAR v7.4
  • The release of new clarifications by HiG between October 2015 and April 2016 available on the CarcassonneCentral forum (thanks to Kettlefish)
  • The re-release of several major and minor expansions for CII with some rules changes
  • The release of new major and minor CII expansions
  • The release of new spin-offs and variants

All this required a step forward in keeping up with the latest developments in the Carcassonne. The CarcassonneCentral forums have long debated many aspects of how to cope with two editions of the Carcassonne basic game and what would be the ideal support for a 21st century CAR.

WikiCarpedia (WICA) is our response to this challenge to bring you an online CAR that will cover all Carcassonne editions and their expansions (and spin-offs in due time). It covers all the rules and clarifications available and provides you with advanced reference sections beyond anything you found in the CAR. All this in a Wiki format you can browse and search online.

As part of the initiative, we adapted all the footnotes on the CAR from CI to CII and expanded the interactions between expansions in CII to include everything we considered interesting that was omitted on the printed manuals. We also included some community rules to deal with the gaps in the rules of the controversial Halflings.

The reference pages are now your friend. They have become a set of dynamic pages that can be customized through a Expansion Selector. The Expansion Selector allows WICA users to select expansions fully or partially and define a preferred edition whose rules have precedence. The pages that benefit form this customization are next:

  • Game Reference: a high level Order of Play that covers the game preparation, the game and the scoring after the game. This is completely new.
  • Order of Play: an updated version of the one in the CAR reviewed and updated to cover all expansions available up to date.
  • Scoring During the Game: an updated version of the one in the CAR reviewed and updated to cover all expansions available up to date.
  • Scoring After the Game: an updated version of the one in the CAR reviewed and updated to cover all expansions available up to date.
  • Game Figures: an updated version of the one in the CAR, reviewed and extended with a lot more cases to cover all expansions available up to date.

We hope you enjoy using it the same as we enjoyed building it up for you, fellow Carcassonne fan!

S-CAR introductie

SCAR cover.jpg

"We are approaching the midway point of 2015, so it seems like it’s time for another version of the Complete Annotated Rules! There are fewer major changes to the content this time, with one new official mini-expansion (Castles in Germany) and a semi-official one (Russian Promos). However, there are always new clarifications to go through, and you’ll find those here.

Additionally, I have tried to improve the organization of this document a little bit. Previously, the expansions were ordered chronologically. However, that made it tougher for newcomers to the game to find what they were looking for. Now the rules are divided into three sections: (1) the base game, (2) the major expansions, listed in order of expansion number, and (3) the smaller expansions, listed alphabetically. Of course, if you’re reading the pdf and you know what expansion you want, you should just click the hotlink for that expansion in the table of contents.

Further, I have consolidated the listings for several mini-expansions which were previously listed separately (Crop Circles I and II, the various expansions with the siege mechanic). And finally, the mini-expansions making up Count, King, and Robber are now listed under that large expansion rather than separately.

As noted before, a potentially dramatic change for Carcassonne is the release of New Carcassonne, or Carcassonne II (C II). This is essentially a new release of the base game with all new artwork and one new type of follower. Mechanically C II is compatible with the original Carcassonne, as the backs of the tiles are identical, but there is no questioning that the aesthetics of the tile fronts are different. At this point it is still unknown what the existence of C II will mean for future expansion releases. I have included C II in this document in a limited fashion because it can serve as an expansion for the original game if you are willing to overlook the graphical differences. However, I am not including the tiles in the tile guide, as there are minimal differences between the original base game and C II (and I highlight those differences in the respective sections).

As noted before, the continued activity of a new publisher and the existence of an entirely “new” version mean that translation and compilation of rules continues to become messier over time. Different English words are used by different companies (and even in different sets of rules from the same company), so the terminology used in this document may be slightly different than what you have in your rules packets. We at the Carcassonne Complete Annotated Rules (CAR) have tried to maintain consistency throughout the document, and for now this document is sticking to some of the older and more established translations – if you have any questions about terms, be sure to check out the German/English Dictionary section to see the various translation differences that you may see in different versions of the rules.

Additionally, some of the publishers have actually made changes to the contents of the rules in some places, creating headaches for people who have different editions of the game. The CAR represents the final word of Hans im Glück (HiG), the original German publisher, and we encourage use of the rules found here for consistency worldwide. Where we have found them, discrepancies are noted in footnotes, with significant alterations in highlighted in pink.

As always, go ahead and dive into the CAR. I won’t guarantee you instant mastery of the rules of Carcassonne, but you may find answers to questions that you didn’t even know you had."

Christopher Ober (obervet) - 22 May 2015

S-CAR Erkenningen

  • kettlefish, voor het verkrijgen van vele verduidelijkingen van HiG en voor het creëren van het Duitse-Engelse Woordenboek.
  • Georg Wild van HiG, voor het beantwoorden van de vele vragen.
  • Decar en wamboyil voor de Engelse vertaling van de Kastelen in Duitsland(Castles in Germany) uitbreiding.
  • Decar, MrNumbers, en Aenima voor de vertalingen en tegels van de Russische Promo's.
  • wamboyil voor de Engelse vertalingen van bijna alles tussen 2013 en 2014.
  • Daniel Brie, voor het toevoegen van een nieuw voorblad.
  • Christof Tisch, spelregels ontwerper voor HiG, voor het helpen met School, De, de Minis 1-6(7), en Windrozen(Wind Roses).
  • tdriling voor vector grafieken van alle figuren uit het spel.
  • quevy voor het scannen van de Schapen en Heuvels uitbreiding.
  • Matthew Harper, voor het dragen van het CAR voor vele jaren.
  • Christian Hermann, voor het verstrekken van vele Duitse verduidelijkingen (en vertalingen).
  • peterjpromnitz voor het scannen van de 2012 Mini uitbreidingen.
  • Gantry Rogue, om in eerste instantie op het idee te komen van CarcassonneCentral.
  • Robin Sussillo, voor het doorzetten van het S-CAR.
  • Roy Levien (Aldaron), voor het zijn van een rechter over de regels.
  • Skull One, voor zijn samenvattingen.
  • Whaleyland, voor het originele geüpdatet voorblad, aanmoedigingen, proeflezen en bewerken.
  • Caryntjen, ook voor het werk van het voorblad.
  • CKorfmann, voor de regelmatige herinneringen en aanmoedigingen.
  • David Whitworth, voor het samenvatten van de figuur characteristieken.
  • John Sweeney, voor het hosten van de geweldige site en voor de informatie over de GQ11.
  • Scott, Olon Callaway, André Santos, Patrik Wikström (wicke), Cesar Moreno (NoMasOvejas), Jeff Hoffman (Gamemaster), Gilbert Cerise (chiefouray), Brandon Clarke (bwtcf), Brett Myers (disclaimer), en The Broox voor het proeflezen en bewerken.
  • Eric Weingarten (Little My), Mike LeDuc (ducker), Andy Tinkham (tinkha), Randy Szabadics (ironmule), en The Broox voor de informatie over Rio Grande Games edities.
  • Kevin Wood (kvn299), Ken Shin (dvader123), Brian Mola (ColtsFan76), hester, Vladimír Sýkora, en eddebaby voor de hulp van de eerdere versies van het CAR.

Special thanks to the CarcassonneCentral, Carcassonne-Forum, and BoardGameGeek communities in general.

Een speciaal bedankje voor het CarcassonneCentral, Carcassonne-Forum, en BoardGameGeek community's in het algemeen.

Externe links