||You are reading rules for this design of tiles.
|If your tiles have this design, then you have regular Carcassonne ✎ tiles.|
|If your tiles have different design, then choose game from Spin-offs ✎ .|
General info and comments
Amazonas was originally released by Hans im Glück in 2016.
Under the tropical heat of the jungle, you head into the South American rainforest. The river and jungle both abound with colorful wildlife that creates a most beautiful panorama. But you have little time to appreciate the serenity of the moment, as you notice other explorers heading into the jungle to build camps and go down the river. The race to the mouth of the Amazon River is on!
Components and setup
Welcome to Carcassonne – AMAZONAS. We will guide you through the rules of this latest iteration of the classic Carcassonne. After reading these rules, you will be able to explain the game to your fellow players and jump straight into the fun of playing Carcassonne. Let’s start by setting up the game and presenting the components.
- 65 standard tiles depicting tributaries and villages surrounded by a dense jungle where many animals roam.
Tile with village and jungle with animal
Tile with tributary and Boat icon
Tile with bush tributary and Fruit icon
All Land tiles (standard and Amazon) share the same back - Back of all Land tiles
- 15 Amazon tiles and 4 Amazon double-tiles. They are also Land tiles, but have a special function during the game.
Amazon tile with caimans and piranhas
- 1 start tile (the board) with the size of 2 x 4 Land tiles
River mouth tile
- 25 meeples, five in each of the following colors: yellow, red, green, blue and black
- 10 camps, two in each player's color
- 5 boats, one in each player's color
Shuffle all 80 Land tiles together (making sure the Amazon tiles are evenly distributed) and place them face down in multiple stacks.
Land tile stacks
Set aside the 4 Amazon double-tiles; they will come into play later. The River mouth tile is also set aside for now and will be used at the end of the game.
The board (the size of 2 x 4 Land tiles) is the start tile. Place it on the side that matches the number of players: with 2 or 3 players, there are 16 spaces; with 4 and 5 players, 8 spaces. Place the source of the Amazon River near the edge of the table. Leave enough room between the Start tile and the edge of the table for a minimum of 2 rows of tiles. By the end of the game, the river will have a length of a little over 1 meter (close to 4 feet).
Each player chooses a color and takes the boat in their colour. The last player to have gone on a boat ride is the first player (or, alternately, the youngest). Each player puts their boat on the first space of the Amazon River (the source).
Upper right corner: Source of the Amazon River. Upper part: Leave enough room here for at least 2 rows. Yellow, Green, Red, and Blue are playing. Their boats are all placed on the source of the Amazon River.
Each player takes 4 meeples and the 2 camps in their color to form their personal supply
Then, each player puts their 5th meeple on space 0 of the scoreboard. Any remaining pieces are returned to the box
Meeples on the scoreboard
Overview and object of the game
Before diving into the rules per say, you should know what the goal is in Carcassonne – Amazonas. One after the other, players will place tiles. This is how, one tile at a time, you will discover features (villages and tributaries), the Amazonian jungle, and the Amazon River itself. You will place meeples in villages and tributaries, and your camps in the jungle. At the same time, you will want to move your boat down the Amazon River to get ahead of the other players. You will score points during and at the end of the game. After the final scoring, the player with the most
points is declared the winner. Let’s get started!
A game of Carcassonne – Amazonas is played in clockwise order. Starting with the first player, the active player does the following actions in the order listed below, followed by the next player, and so on and so forth. We’ll first give you a brief description of the actions you must do during one of your turns. These actions will be detailed as we present the many aspects of the tiles.
|You must draw exactly 1 Land tile from a stack and place it face up to continue the landscape.
|On this tile you may place…
|2a) …a meeple
|2b) …a camp.
|If you do not place a piece, you must advance your boat 1 space on the Amazon River.
|You must score any and all features completed by your tile placement
The most important tile placement rules are:
- the tile you place must continue the landscape (illustration), and
- you may never place Land tiles ahead of the Amazon River mouth.
Initially, there are 10 possible Land tile placements. Once a tile has been placed, you can place other tiles next to it.
The Amazon River also plays an important role in tile placement. At first, the river is only on the Start tile, but you will soon extend it with Amazon tiles, extending at the same time where Land tiles may be placed.
You may place tiles in any of the ten numbered spaces. You may not place tiles in the spaces with the red X's.
Now that the Amazon River has been extended, it is possible to place tiles in this row.
You draw the depicted tile with three tributaries starting from a rock. You must place it in such a way that it continues the existing landscape (the tiles already in play).
You’ve just placed the red-bordered tile. The tributary and jungle fit. Good job!
After placing the tile, you may place a meeple on one of that tile’s tributaries, but only if the tributary is unoccupied by another meeple.
You place a meeple on the tile you’ve just placed. This is possible since there are no other meeples on this tributary.
The Boat Icon
Since you now have a meeple on a tributary with a Boat icon, you must advance your boat on the Amazon River 1 space per Boat icon.
Because a Boat icon is present, you advance your boat 1 space.
- Boat icons are found only on tributaries. Each Boat icon lets you advance your boat 1 space on the Amazon River. You apply the effect of these icons immediately after placing a meeple on a tributary with one or more Boat icons, or a tile with a Boat icon is connected (by you or another player) to a tributary where your meeple is present. The number of meeples you or other players have on the tributary has no impact on this movement.
- Your boat can only advance on the Amazon River (i.e., it may not move back).
- If you would need to advance beyond the last space on the Amazon River, simply stop on the last space.
- The Amazon River spaces on the Start tile are already connected; each Amazon tile adds 1 space, and each Amazon double-tile adds 2 spaces.
- Your boat must also advance 1 space whenever you do not place a wooden piece on your turn (see “Moving the boat” on page 5).
- There can be any number of boats on a single Amazon space.
By adding this tile to your tributary, you connect your meeple to 3 Boat icons. You advance your boat 3 spaces.
When both ends of a tributary are closed, that tributary is completed and scored. The end of a tributary is closed when it meets an intersection, a rock, the Amazon River, or if it loops onto itself by meeting the other end. In our example to the right, even if your opponent placed the tile, this still completes your tributary. When scoring a tributary, each tile in that tributary gives you 1 point. In addition, you score 1 point for each Fruit icon depicted along that tributary.
Your tributary counts 3 tiles and 1 Fruit icon. You score a total of 4 points.
It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 4 spaces to show that you’ve scored 4 points.
After each scoring, return to your supply the meeple in the feature that was just scored.
Should your score exceed 50 points (and, as a result, space 0 of the scoreboard), lay down your scoring meeple to show you have 50+ points. If you pass space 0 again, stand your scoring meeple once more to show you have 100+ points.
As usual, you draw a tile and use it to continue the landscape. As always, the illustration must be continued, so a village segment must be connected to an open village (or placed so that it creates a new one).
Then, check if a meeple is already in the village. Here, there isn’t, so you can place one of your meeples in this village.
You place this tile and add one tile to the village. Since the village is unoccupied, you can place a meeple there.
Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your village. Since the tile you’ve just placed completes a feature (here, the village), it must now be scored. A village is completed when it is surrounded by jungle and/or the Amazon River and there are no gaps inside it. Since your meeple is in the village, you also score points.
Each tile in a completed village is worth 2 points. In addition, each Fruit icon is worth 1 point. As usual, the meeple that was in the scored feature returns to your supply.
You score 7 points for this village: 3 tiles (2 points each) and 1 Fruit icon.
Once again, you draw a tile to continue the landscape, making sure that the illustration fits.
Each player receives 2 camps at the beginning of the game. You may place a camp on a jungle segment of a tile you’ve just placed. As with meeples, there cannot be any other camps in that jungle. If there are multiple jungle segments, you must choose on which of them to place your camp. Jungles are separated from one another by tributaries, the Amazon River, and villages.
Reminder: you must choose between placing a meeple or a camp; you may not place both.
Once placed, a camp stays on the board until the end of the game, it is only then that it will give you points. At the end of the game, each animal in your camp’s jungle will give you 1 point. Place your camps accordingly!
You’ve just placed this tile. You may not place a camp on the lower jungle segment because it is connected to the jungle with the blue camp. You may place on the top jungle segment, since that jungle is separated by the tributary and the village.
During the game, you do not score any points for camps. Camps are only scored at game end. At that point, you will score 1 point per animal depicted in a jungle with your camp.
Advancing the boat
As always, when you place a tile, you must make sure that it fits the landscape.
During your turn, if you do not place a wooden piece (meeple or camp), you must advance your boat 1 space down the Amazon River, which is always good for you.
During your turn, if you add Boat icons to one of your meeples on a tributary (placed on a previous turn), add all of those moves together.
Your meeple is already on this tributary. You add this title, which connects your meeple to 2 Boat icons. This gives you 2 movements. Because you do not place a wooden piece, you get 1 more movement. Therefore, your boat will advance 3 spaces on the Amazon River.
The Amazon tiles
We will now see the reasons why you would want to move your boat on the Amazon River:
Unlike regular Land tiles, when you draw an Amazon tile, you must use it to continue the Amazon River. When you place an Amazon tile, choose between its two possible orientations.
Whenever you draw a tile with a !, you need to choose an Amazon double-tile. First place the !-tile, immediately followed by an Amazon double-tile (those tiles must always be placed in this order).
Note: because double-tiles are twice as big as normal tiles, they also have 2 spaces for boats.
Note: since there are 3 !-tiles and 4 Amazon double-tiles, there will always be 1 unused Amazon double-tile.
Reminder: whenever you place an Amazon tile, you also expand the area in which Land tiles may be placed
You draw an Amazon tile with a “!.” You look through the Amazon double-tiles and choose one. You then place the !-tile, followed by the double-tile, orienting both in a way that seems favorable to you.
You may place a meeple or a camp on the banks of an Amazon tile. However, the Amazon River itself is reserved for boats and no meeples or camps may be placed on it.
If you place a !-tile and a double-tile, you may place a meeple or a camp only on the double-tile.
As always, if you do not place a meeple or a camp, you must advance your boat 1 space on the Amazon River.
Later in the game, you add an Amazon tile. Since you choose not to place a wooden piece (meeple or camp), you must advance your boat 1 space on the Amazon River, putting you in first place.
After placing any Amazon tile, an Amazon scoring occurs (instead of a regular scoring):
Caimans and piranhas can be seen in the Amazon River. The owner of the boat furthest down the river (in first place) gets as many points as the sum of caimans and piranhas depicted on the just-placed Amazon tile.
The owner of the second boat furthest down the river (in second place) gets as many points as the number of piranhas depicted on the just-placed Amazon tile.
If there are several boats in first (or second) place, the tied players score all the points for their respective rank.
Note 1: where the boats are on the Amazon does not matter, only their rank.
Note 2: the Amazon double-tiles have 2 spaces for boats, but count as one tile for the Amazon scoring (i.e., all caimans and piranhas on a double-tile are counted).
IMPORTANT: After an Amazon Scoring, all players that did not score any points advance their boat 1 space.
3 caimans and 1 piranha are depicted on the just-placed Amazon tile
- Because you are in first place (first boat down the river), you score a total of 4 points (3 caimans + 1 piranhas).
- Blue and Green are both in second place and they each score 1 point for the piranha.
- Since Yellow did not score any points, she advances her boat 1 space.
Multiple meeples on the same feature
Through clever tile and meeple placement, multiple meeples can occupy the same tributary or village. When such a tributary or village is completed, only the player who has the most meeples in the scored feature gets the points. In case of a tie, all tied players score full points. The same rule applies to camps in the jungle. Here are two examples:
Before your turn, both Blue and you have a meeple on two separate tributaries. You place this tile, connecting both tributaries. First, Boat icons are applied: your meeple is now connected to 2 new Boat icons, you advance your boat 3 spaces (2 Boat icons and no placed piece). Blue advances 1 step (only 1 new icon). The tributary is also completed. You both score 5 points. (4 points for the 4-tile tributary and 1 point for the Fruit icon).
Before your turn, all 3 meeples are placed in unconnected villages. You place the tile that connects all three villages. This completes the larger village and causes a scoring: since you have the most meeples in the village, you alone score the points and Blue scores nothing. You score 13 points (10 points for 5 tiles and 3 points for 3 Fruit icons).
Game end and final scoring
So here we are, at the end of this game of Carcassonne – AMAZONAS. It is now time to find out the winner! The game ends when all Land tiles have been placed. This is followed by a quick final scoring, after which the player with the most points is declared the winner! At game end, you score points for the following: meeples still on the board, camps, and the Amazon River.
- Each unfinished tributary gives you 1 point per tile and 1 point per Fruit icon on their bank, just like during the game.
- Each unfinished village gives you only 1 point per tile and 1 point per Fruit icon in it.
- For each of your camps, count the number of animals in its jungle. You score 1 point per animal.
- There is also a final scoring for the Amazon River. Put the River mouth tile (matching the correct number of players) at the open end of the Amazon River. Then, take the boat(s) closest to the front of the river and place it(them) on the highest number, and so on until all numbers have been filled.
- With 4 and 5 players: 1st place – 7 points; 2nd place – 4 points; 3rd place: 1 point
- With 2 and 3 players: 1st place – 6 points; 2nd place – 3 points
Example: Final scoring
Blue scores 3 points for the camp (3 animals in the jungle).
Red scores 5 points for the camp (5 animals in the jungle).
Blue scores 4 points for the village (2 tiles + 2 fruit icons).
Red scores 3 points for the tributary (2 tiles + 1 fruit icon).
Looking at their current position, the players move their boats to the River mouth tile as follows: Red scores 7 points. Blue and Green both score 4 points, and Black scores 1 point. Alas, Yellow does not score any points.
Special rules for 2 and 3 players
- Use the side of the Start tile and the River mouth tile with the symbols for 2 and 3 players.
- The player in second place only scores the points for second place when their boat is on the space directly behind the first place. When their boat is further away, the second place player scores no points and advances their boat 1 space (as usual). This applies both in Amazon scorings during the game and for the final scoring of the Amazon River.
Red scores 3 points. Blue scores nothing because he is not directly behind Red. Then, Blue advances his boat 1 space.
The Land tiles depict differing distributions of animals, and Boat and Fruit icons
Total tiles: 65 standard, 15 Amazon, 4 Amazon-double-tiles, 1 Start tile
Note: the Amazon River covers thousands of kilometers with many bends and turns. In Carcassonne - AMAZONAS we chose to let the Amazon River flow in a straight course. A more sinuous river would have created some issues with the gameplay (including tile placement). We hope you will understand our design decision. Have fun exploring!
For Icons explanation and licensing please visit Icons page.