Carcassonne Otázky a odpovědí k edici C31
Obecné informace
Na každé stránce věnované velkému rozšíření C3.1 najdete sekci „‚‘'Rychlý přehled'‚‘“ s užitečnými informacemi o příslušných herních komponentách. Někdy jsou součástí rozšíření také nové figurky. Většina z těchto figurek odpovídá určitému „‚‘'typu'‚‘“, který lze rovněž zjistit v rychlém přehledu. To je často velmi užitečné při určování schopností jednotlivých figurek na základě přesného znění pravidel.
Na poslední stránce každého rozšíření v edici C3.1 najdete část Shrnutí
, obsahuje užitečné informace k hernímu materiálu, včetně figurek obsažených v daném rozšíření. Většina těchto figurek odpovídá typu, který je uveden v sekci Shrnutí. Tento typ je důležitý, když je v pravidlech uvedena funkce vztahující se na určitý typ figurky. Např. když se pravidla vztahují na figurky typu družiník, tak se to týká všech figurek typu družiník.
For example, when the rules refer to meeple, this refers to all figures that correspond to the meeple type. Therefore the dragon from
Víla a drak may remove standard meeples as well as any other meeples (and only meeples).
Zde je přehled figurek rozdělených dle jejich typu:
Družiníci:
Speciální figurky:
Neutrální figurky:
Některé figurky nepatří k žádnému typu. Místo toho sledují určitý postup ve hře:
Dále je potřeba si uvědomit, že ne každý družiník stojící ve městě, na cestě, louce nebo klášteře
automaticky spadá do typu rytíř, lupič, sedlák nebo mnich. To platí pouze tehdy, je-li to v pravidlech
výslovně uvedeno.
For example, you may place the large meeple (
Hostince a katedrály (1. rozšíření)) as a knight, traveler, farmer, or monk. Therefore you may assign the builder (
Kupci a stavitelé (2. rozšíření)) to the large meeple as well as the standard meeple. On the other hand, you may not assign the builder to the mayor (
Rychtáři a poslové (5. rozšíření)) because you may place the mayor in a city but not as a knight.
The scarecrow, as another example, you may not place as a farmer, but it may turn into one and then interact with barns (
Mosty a hrady (8. rozšíření)).
So paying close attention to the explicit wording in the rules can already clear up many questions.
For all other questions, you will hopefully find the necessary answers in the following sections. They covers many of the possible combinations between the 10 major expansions, sorted according to their numbering.
Opat
Odstranění opata nespustí bonus za vílu. (říjen 2025)
Kartička radnice má vliv na hodnocení opata při jeho odstranění, protože se tato kartička nepočítá jako klášter ani zahrada. (10/2025)
Pokud odstraníte svého opata, získáte body za všechny vinice sousedící s jeho klášterem nebo zahradou. (01/2026)
Otázka: Zahrnuje znění pravidel implicitně také ohodnocení opata v případě jeho odstranění?
Odpověď: Ano, body za vinohrady můžete získat tím, že odstraníte svého opata.
Výraz „získání bodů za klášter/zahradu“ chápeme jako JAKÉKOLIV získání bodů za klášter/zahradu (včetně sousedních polí). (01/2026)
Rozšíření 1
Při hodnocení cesty s jedním nebo více hostinci získáte 2 body za každou kartičku krajiny této cesty. Jako obvykle počítáte pouze kartičky krajiny, nikoli úseky cesty.
Při hodnocení města s jednou nebo více katedrálami získáte 3 body za každou kartičku krajiny tohoto města (a za každý erb). Jako obvykle se počítají pouze kartičku krajiny, nikoli části města.
Pokud svého velkého družiníka umístíte jako lupiče nebo rytíře, můžete k němu přidat svého stavitele.
Pokud svého velkého družiníka umístíte jako sedláka, můžete k němu přidat své selátko.
Za dokončení města s katedrálou nezískáte žádné další žetony zboží.
Při orientaci draka musí být drak otočen směrem k družiníkovy, to platí i k velkému družiníkovi.
Drak odstraní figurky jakéhokoli typu. Platí to tak i pro velkého družiníka.
Velkého družiníka lze umístit pomocí magického portálu.
Velkého družiníka nelze postavit jako strážného.
Pokud získáte body za cestu s hostincem, obsazenou také vaším poslem, získáte bonus za hostinec jako obvykle.
Pokud získáte body za město s katedrálou a za svého posla, získáte bonus za katedrálu jako obvykle.
Schopnost rychtáře nelze použít k nahrazení velkého družiníka. Nahrazovat lze pouze normální družiníky. (10/2025)
Schopnost starosty nelze použít k výměně normálního družiníka za velkého družiníka. Normální družiníky lze vyměnit pouze za jiného normálního družiníka. (10/2025)
Schopnost strašáka nelze použít k jeho nahrazení velkým družiníkem. Můžete jej nahradit pouze normálním družiníkem nebo jej položit. (10/2025)
Pokud byl tvůj velký družiník umístěn jako lupič, rytíř nebo sedlák, lze ho nominovat jako obvykle (při pokračování v jeho akci).
Hostince ani katedrály nemají na vaši turnajovou hodnotu žádný vliv.
Velkého družiníka nelze umístit na obranný bod.
Možná budete muset odstranit svého velkého družiníka v důsledku útoku (protože velký družiník se rovněž považuje za lupiče, rytíře nebo mnicha).
Velkého družiníka lze postavit na most jako lupiče.
Velkého družiníka nelze umístit na hrad jako hradní paní. Při vyhodnocování své hradní paní započítáte všechny rytíře v herním prostoru, včetně velkých družiníků ve městech.
Pokud jste svou velkého družiníka umístili jako sedláka, můžete jej přesunout na stodolu.
Hostince nemají při hodnocení cesty vliv na hodnotu mostů. (10/2025)
Otázka: Má tato cesta hodnotu 9 bodů (6 bodů za kartičky cesty díky hostinci plus 3 body za most)? To znamená, že hostinec nemá vliv na počet bodů, které most přináší.
Odpověď: Ano, 9 bodů je správně, protože hostinec pouze mění bodové hodnocení jednotlivých úseků cesty z 1 bodu na 2. (1/2026)
Velkého družiníka nelze umístit jako akrobata.
Při hodnocení žetonu představení se započítává i váš velký družiník.
Rozšíření 2
Dvojitý tah se skládá ze dvou běžných dobrání kartičky provedených za sebou. (10/2025)
Drak může odstranit družiníka, ke kterému je přiřazeno selátko nebo stavitel. V takovém případě se selátko/stavitel také vrátí.
Vílu lze přiřadit k figurce, ke které je již přiřazeno selátko nebo stavitel.
Selátko nebo stavitel lze přiřadit k lupiči, rytíři nebo sedlákovy, kterého jste umístili pomocí magického portálu.
Získání selátka neumožní získat bonus od víly. (10/2025)
Dvojitý tah můžete spustit tak, že umístíte speciální kartičku věže jako obvykle.
K strážnému nelze přiřadit selátko ani stavitel.
Stavitele nelze přidělit rychtáři ani poslu.
Umístěním kartičky radnice nespustí dvojitý tah.
Pokud dokončíte město položením kartičky radnice, obdržíte jako obvykle odpovídající žetony zboží.
Není možné přiřadit selátko ke strašákovi, a to ani v případě, že strašáka umístíte na kartičku, která přímo sousedí se 4 dalšími kartičkami (čímž se z něj stane sedlák).
Můžete také nominovat lupiče, rytíře nebo sedláka, pokud je jim přidělen váš stavitel nebo selátko.
Dvojitý tah nelze spustit umístěním výherní kartičky. Pouze při umístění nově dobrané kartičky krajiny postupujete jako obvykle.
Při hodnocení selátka se pevnost považuje za plnohodnotné město.
You may assign your builder to a meeple when placing it as a traveler on a bridge.
If you build a bridge that continues a road on which your builder is already present, you do trigger the builder.
If you place a tile in a way that it completes a city that consists of exactly 2 city segments and in which your builder is present, you do trigger the builder even if you then decide to build a castle on it (and move the remaining standard meeple onto the castle as a maiden).
When you move a farmer with an assigned pig onto the barn, you must return your pig to your supply.
The pig scoring considers cities with castles. (10/2025)
Building a castle on a 2-tile city with a coat of arms does not trigger the pig scoring. (10/2025)
You may not assign your pig to your shepherd.
You may not assign your builder or pig to your ringmistress.
When scoring a performance token, your builder or pig do not score extra points.
Rozšíření 3
During setup, the removal of tiles will only affect the base game and Víla a drak (3. rozšíření). Any other expansions added to the game will not be affected.
Otázka: If you are combining Víla a drak (3. rozšíření) with other major expansions, should we follow the following steps during setup?
1. Shuffle Exp. 3 into the base game first.
2. Remove 5 tiles at this point, so we do not affect other expansions.
3. Shuffle in the tiles of any other major expansion afterwards.
We would like to know if the removal of tiles should only affect the base game + Exp. 3 so all the other expansions are played unaffected (e.g. you are preventing the removal of any cathedrals from Exp. 1 when also playing with Exp. 3).
Odpověď: The removal of tiles in Exp. 3 only affects the base game and Exp. 3.
The idea is to leave players in the dark when it comes to the exact number of dragon symbols and dragon hoards in the game. (7/2026)
When orienting the dragon, the dragon must face in the direction of a meeple even if the fairy is assigned to it.
When you place a meeple in a straight line in front, behind, to the left or right of the dragon, you do not reorient the dragon as a reaction to that.
Each half of the double-sized tile acts as an individual tile, so you may place a meeple on one half without being affected by the dragon placed on the other (e.g. on the double-sized river lake). Likewise, a meeple with the fairy could be placed on one half without affecting the dragon on the other. (10/2025)
The fairy points are not part of the scoring for a completed feature. Scoring fairy points does not prevent you from moving the fairy if the conditions required for it are met. (1/2026)
Otázka: A city is occupied by 2 red meeples, and 1 blue meeple next to the fairy. Blue completes the city. Only Red scores for the city, and Blue scores the 3 points for the fairy. Can Blue assign the fairy to another of their meeples since the player did not score points for the city?
Odpověď: Yes, Blue can move the fairy. (1/2026)
The dragon may remove watchmen on towers but not the towers themselves.
When orienting the dragon, consider watchmen as standing on the tile of their tower.
You may assign the fairy to a watchman. Place it close to that watchman's tower. When that watchman is moved or removed, you remove the fairy as usual.
You may not place a meeple as a watchman via the magic portal.
You may also place a watchman on top of a tower if you placed a tile with a dragon hoard within that tower's range.
The watchman scoring does not trigger the fairy bonus. (10/2025)
During a dragon movement, the dragon may move past town hall tiles.
The dragon may remove mayors, messengers and scarecrows (also scarecrows that turned into a farmer).
You may assign the fairy to your mayor, messenger or scarecrow.
You can activate the ability of a mayor immediately if you place it with a magic portal in a city on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)
You can activate an ability of a scarecrow immediately if you place it with a magic portal in a field on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)
The dragon may not remove the crown, although it is made of gold.
The dragon may not remove emblems on statues.
When the dragon removes your nominated meeple, you return the corresponding emblem to your supply.
You may place meeple on tiles with a statue on it (prize tiles) via the magic portal.
If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a dragon symbol, you resolve it even before you place your prize tile.
During a dragon movement, the dragon may move over the fortress (the two fortress tiles). However, the dragon may not remove meeple, nor catapults from defense posts.
When orienting the dragon, the dragon does not have to face in the direction of any meeple at defense posts.
You may not place a meeple at a defense post via the magic portal.
You may not assign the fairy to a meeple at a defense post.
If you placed a meeple with a magic portal, you can also add a meeple to the corresponding defense post. (10/2025)
>> Mosty
During a dragon movement, the dragon may move past bridges and remove meeple on bridges but it does not remove bridges.
You may place a bridge on a tile with a dragon hoard if the usual rules apply.
You may place a meeple onto a bridge via the magic portal according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
You may assign the fairy to a meeple on a bridge.
>> Hrady
During a dragon movement, the dragon may move past castles but may not remove maidens on castles, nor castles. The dragon protects the maiden from knightly admirers.
You may build a castle (and place a maiden accordingly) even if it overlaps a tile with a dragon hoard.
When you build a castle and a standard meeple with an assigned fairy is already in the corresponding city, you remove the fairy and place it next to the playing area. Move the meeple onto the newly placed castle as usual.
You may not assign the fairy to a maiden.
You may not place a meeple onto a castle via the magic portal.
The maiden scoring does not trigger the fairy bonus. (10/2025)
>> Barns
During a dragon movement, the dragon may move past barns but may not remove farmers on barns,
nor barns. The farmer is hiding in the barn.
You may build a barn (and move a farmer onto it accordingly) even if it overlaps a tile with a dragon hoard.
When you build a barn and move a farmer with an assigned fairy onto it, you remove the fairy and place it next to the playing area.
You may not assign the fairy to a farmer on a barn.
You may not place a meeple onto a barn via the magic portal.
The barn scoring does not trigger the fairy bonus. (10/2025)
The dragon may remove shepherds. If your shepherd is removed, you must return all flock tokens that were placed next to him to the bag.
Note: This does not affect any other flock tokens on that field if present.
You may assign the fairy to your shepherd.
You may place your shepherd via the magic portal according to the usual rules (you must grow his flock immediately after).
The scoring of shepherds and their flock does not trigger the fairy bonus. (10/2025)
The dragon may remove ringmistresses but may not remove the Big Top or performance tokens.
You may assign the fairy to an acrobat even if it stands on top of an acrobat pyramid. In order to assign the fairy to your acrobat you might have to rearrange the pyramid so your meeple stands on the bottom. Then, place the fairy next to it.
During a dragon movement, if the dragon enters a tile with several acrobats, one of which is protected by the fairy, the fairy itself and the corresponding acrobat are not removed. However, all other acrobats on this tile are removed.
You may place a standard meeple on any acrobat site via the magic portal.
You may place your ringmistress via the magic portal according to the usual rules.
The scoring of acrobats does not trigger the fairy bonus. (10/2025)
Rozšíření 4
You may place a watchman on top of a tower if you placed your town hall tile within that tower's range.
You may not place your mayor, messenger or scarecrow as a watchman.
You may not place a watchman on top of a tower as a consequence of placing a prize tile within that tower's range.
After nominating a meeple as a consequence of continuing its feature in 1. Přiložení kartičky, you may place another meeple as a watchman in 2. Umístění družiníka as usual.
The tournament tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.
If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a thief symbol, you resolve it even before you place your prize tile.
Each fortress tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.
When placing a tower tile with a tower floor, you may also build a castle (if appropriate) in the same turn.
You may build a building and place a watchman in the same turn. Even if you build a castle and move a meeple from underneath onto it, you may still place a watchman as usual.
You may not place your shepherd on a tower.
When scoring a performance token, watchmen on towers are taken into account.
Expansion 5
Mayors are only called to a crisis meeting when a town hall tile is placed in 1. Přiložení kartičky. Later in the game you may place your mayor on a tile that is adjacent to a town hall tile without having to return it.
If you placed your land tile so that there is an adjacent tile on all 4 sides of it, you may place your mayor on it in 2. Umístění družiníka and immediately activate his ability. Then, return your mayor as usual.
The same applies to your scarecrow. If you placed your scarecrow adjacent to 4 other tiles, you may immediately activate one of its abilities or you must return it as usual.
The game ends when no player is able to place another tile in their turn, including their town hall tile. Skip players if necessary.
A scarecrow standing in a field is not a farmer, so it does not score points for a field at the end of the game. (09/2025)
Two mayors occupying a completed city will score for it as usual, as they share the majority with a strength of 0. (10/2025)
>> Emblems and nominations
You may not nominate your mayor, messenger or scarecrow. However, you may nominate your scarecrow if it already turned into a farmer.
You may not nominate a meeple as a consequence of placing your town hall tile.
When you replace a nominated meeple by activating the mayor's ability, you must return the corresponding emblem to its respective supply.
>> Town hall tiles and tournaments
Town hall tiles do not count towards tournament values (not even in the field tournament). However, if the 8 tiles adjacent to your nominated farmer include town hall tiles, your tournament value still increases by the number of the potential 16 land tiles surrounding them.
If you won a prize and have a prize tile in front of you, before you place it, you draw a land tile as usual or you may decide to place your town hall tile instead. Either way, you must place the prize tile first.
If you cannot draw a tile because the current tile stack is empty, you may resolve the tournament or place your town hall tile instead. If you do not place your town hall tile, you must resolve a tournament as usual.
>> Game end
The game ends when no player is able to place another tile in their turn, including their town hall tile. Skip players if necessary. If you not only have your town hall tile but also a prize tile in front of you, you must place the prize tile before you place your town hall tile. When you place your prize tile, you must also place your town hall tile if you still have it.
You may not place your mayor, messenger or scarecrow at a defense post.
You may not place a meeple at a defense post as a consequence of placing your mayor, messenger or scarecrow, nor as a consequence of turning your scarecrow into a farmer.
You must not remove your mayor, messenger or scarecrow as a consequence of an attack.
You may not place a meeple at a defense post when you move a messenger to a new road or city after scoring. (10/2025)
You may not build a castle on a city that touches one or more town hall tiles even if that city consists of exactly 2 city segments.
You may not place your mayor on a castle, nor build a castle on a city that is occupied by your mayor or messenger.
You may place your messenger on a bridge. Also your messenger may move along bridges as they are part of the road.
You may move your scarecrow onto a barn if it already was turned into a farmer or actually is turned into a farmer in the same turn.
When scoring your maiden you do not score mayors or messengers.
If you activated a scarecrow and replaced it by a standard meeple as a farmer, you may move the farmer onto a barn on the same turn. (10/2025)
You may not place your mayor, messenger or scarecrow as an acrobat.
When scoring a performance token, mayors, messengers and scarecrows are taken into account.
Acrobat sites and circus sites count as junctions with regard to your messenger's movement.
You may not use a mayor's ability to replace a ringmistress. You can only replace standard meeples. (10/2025)
You may not use a mayor's ability to replace a standard meeple for a ringmistress. You can only replace a standard meeple for a standard meeple. (10/2025)
You may not use a scarecrow's ability to replace it for a ringmistress. You can only replace it for a standard meeple or lay it down. (10/2025)
Expansion 6
When you play with the mini-expansion
Řeka, you place the crown on its predetermined starting space on the tournament tile before you place the tournament tile itself. When you finally place the tournament tile, you simply move the crown with it.
After nominating a meeple as a consequence of continuing its feature in 1. Přiložení kartičky, you may place a meeple in 2. Umístění družiníka as usual.
A meeple can only receive one emblem (i. e. it can be nominated only once for a tournament and have a single tournament value). (10/2025)
If you remove a nominated meeple as a consequence of an attack, return the corresponding emblem to its respective supply.
If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a siege symbol, you resolve it even before you place your prize tile.
>> Emblems and nominations
You may nominate a traveler on a road by continuing that road with a bridge.
You may nominate a traveler on a bridge.
When you move a nominated farmer onto a barn, you must return the corresponding emblem to your supply.
>> Tournament value
Each land tile with a bridge that continues a road with your nominated meeple on it increases your road tournament value by 1 (just as a tile with a road does).
Castles or barns do not increase any tournament value.
>> Prize tiles and buildings
You must not build a castle or barn as a consequence of placing a prize tile. However, you may make use of its features when placing another tile afterwards to meet the appropriate conditions.
You may not nominate your shepherd.
You must not grow your shepherd's flock, nor herd the flock as a consequence of placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.
You may not nominate your ringmistress.
When scoring a performance token, nominated meeples are taken into account as usual.
If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a circus site, you resolve 1. Přiložení kartičky as usual. Only in 3. Započítání bodů do you resolve the circus site (as stated in the rules).
Expansion 7
Broken city walls as depicted on the fortress tiles and other tiles of this expansion do not alter the scoring of those cities.
You must not place a standard meeple at the defense post as a consequence of placing a maiden.
You must not remove a maiden as a consequence of an attack.
You may remove a traveler on a bridge as a consequence of an attack.
You must not place a standard meeple at the defense post as a consequence of placing your shepherd.
You must not remove your shepherd as a consequence of an attack.
You must not place a standard meeple at the defense post as a consequence of placing your ringmistress.
You must not remove your ringmistress as a consequence of an attack.
When scoring a performance token, meeples placed at defense posts are ignored and not scored.
Expansion 8
You may build a building and place a meeple in the same turn. Even if you build a castle and move a meeple from the city underneath onto it, you may still place a meeple as usual.
A meeple that is considered a traveler on a road is also considered a traveler on a bridge.
You may not place your shepherd onto a barn (the shepherd is not a farmer).
When your ringmistress lies on a field, she is not considered a farmer during the game but only in the final scoring. Thus, you may not place her on a barn.
You may place a bridge on a tile with a circus site or acrobat site. Bridges do not stand in the way of other figures. If figures would physically collide, just place them in a way that they all fit on the land tile.
You may place your ringmistress on a bridge.
When scoring a performance token, meeple on bridges are taken into account. However, maidens or farmers on barns do not score points. They are inside their building and cannot see the performance.
Expansion 9
If your shepherd is moved or removed for any reason, you must return all flock tokens that were placed next to him to the bag.
Note: This does not affect any other flock tokens on that field if present.
When scoring a performance token, your shepherd meeple is taken into account.
Expansion 10
When your ringmistress lies on a field in the final scoring, she is considered a farmer. She is not considered a farmer, traveler, knight or monk during the game.
Mini #1
You may use a flying machine to place these meeples:
You may also use a flying machine to place these meeples if adopting C3.1 rules, but it is not fully official (02/2026):
You may not use a flying machine to place these meeples:
- Opat (Základní hra -
Opat) - Rychtář (
Rychtáři a poslové (5. rozšíření)) - Dáma (
Rychtáři a poslové (5. rozšíření)) - Strašák (
Rychtáři a poslové (5. rozšíření)) - Pastýř (
Ovce a pastýři (9. rozšíření)) - Principál (
Cirkus a akrobaté (10. rozšíření))
You may not use a flying machine to place these meeples if adopting C3.1 rules:
You may use a flying machine to land on any incomplete claimable feature on the destination tile except a field. It is irrelevant if the feature is occupied or not.
You may not use a flying machine to land on a feature completed by the flying machine tile just placed.
You may not use a flying machine to land a meeple on another flying machine.
You may use a flying machine to land a meeple on features outside some special areas (but not inside)[1]:
- C3.1:
- Outside the Tournament tile (
Turnaje a štíty (6. rozšíření)) - Outside the Fortress tiles, but not at defense posts or meeple spaces (
Dobývání a obrana (7. rozšíření))
- Outside the Tournament tile (
- C2/C3:
- Outside the city of Carcassonne, but not in the city itself (
Král, hrabě a řeka (6. rozšíření)) - Outside the city of Leipzig, but not in the city itself (
Trhy v Lipsku)
- Outside the city of Carcassonne, but not in the city itself (
- C1:
- Outside the Wheel of Fortune, but not on the Wheel itself (
Kolo osudu) - The roads on the school tiles (
Škola)
- Outside the Wheel of Fortune, but not on the Wheel itself (
You may not use a flying machine to land on any of these special areas:
- C3:
- A tower, as a watchman (
Věže a zloději (4. rozšíření)) - A castle token (
Mosty a hrady (8. rozšíření)) - A barn token (
Mosty a hrady (8. rozšíření))
- A tower, as a watchman (
- C1/C2:
- A tower (
Věž (4. rozšíření)) - A castle token (
Mosty a hrady (8. rozšíření)), since it is not placed on a particular tile.
- A tower (
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with:
- C3.1:
- Klášter (Základní hra)
- Dutch Church (
Nizozemsko)
- C3:
- C1/C2:
- Opatství (
Opatství a starosta (5. rozšíření)) - Svatyně (
Král, hrabě a řeka (6. rozšíření)) - Darmstadský kostel (
Darmstadt) - Německý klášter (
Německé kláštery): meeples placed as monks and meeples placed as abbots/claustral priors are scored separately - Holandsko-belgický klášter (
Holandsko-belgické kláštery): meeples placed as monks and meeples placed as abbots/claustral priors are scored separately - Japonská budova (
Japonské budovy): meeples placed as monks and meeples placed as abbots/claustral priors are scored separately - Německý hrad (
Německé hrady) - Německá katedrála (
Německé katedrály)
- Opatství (
You may place your large meeple using a flying machine.
You may assign a pig or builder to a traveler, knight or farmer that you placed using a flying machine.
You may not use a flying machine to land a meeple on a dragon hoard tile.
You may not use a flying machine to land a meeple on a magic portal. (2/2013)
You may not place a meeple as a watchman using a flying machine.
You may not place a mayor using a flying machine.
You may not place a messenger using a flying machine.
You may not place a scarecrow using a flying machine.
You may not place a meeple on a town hall tile using a flying machine.
You may place a meeple on tiles with a statue on it (prize tiles) using a flying machine.
You may place a meeple on the features outside the Tournament tile using a flying machine.
You may place a meeple on the features outside the Fortress tiles using a flying machine.
You may not place a meeple at a defense post using a flying machine.
If you placed a meeple with a flying machine, you can also add a meeple to the corresponding defense post.
>> Bridges
You may place a meeple onto a bridge using a flying machine according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
>> Castles
You may not place a meeple onto a castle using a flying machine.
>> Barns
You may not place a meeple onto a barn using a flying machine.
You may not place your shepherd using a flying machine.
You may place a standard meeple on any acrobat site using a flying machine.
You may not place your ringmistress using a flying machine.
You may not place your abbot using a flying machine.
Mini #2
Most messages require you to choose a meeple with a certain role, so not all meeples are allowed for them:
- Messages 1 (knight), 2 (traveler), 3 (monk/abbot), 5 (knight), 6 (knight), 7 (farmer) will allow you to choose:
- Normální družiník (
Základní hra) - Velký družiník (
Hostince a katedrály (1. rozšíření)) - Opat (Základní hra -
Opat) - Only Message 3 - Lying Strašák (
Rychtáři a poslové (5. rozšíření)) - Only Message 7 - Strážný (
Duchové, zámky a hřbitovy) [2] - Fantom (
Družina) [2]
- Normální družiník (
- Messages 1 (knight), 2 (traveler), 3 (monk/abbot), 5 (knight), 6 (knight), 7 (farmer) will not allow you to choose:
- Message 8 will allow you to choose any meeple. It does not include any restrictions. However, the wording assumes that majority exists in the feature with the selected meeple, and also in the feature where a meeple may be removed from (e.g. road, city, monastery, garden, field...). You may not score or remove meeples on special areas or with special scorings:
- A watchman on a tower
- A meeple at a defense post
- A maiden in a castle
- A shepherd in a field
- An acrobat in a acrobat pyramid
- Notes:
- You may score a farmer in a barn.
- A standing scarecrow cannot score for a field.
- A ringmistress will be scored as a traveler, knight, monk or farmer at the end of the game.
The scoring for Messages 1, 2 and 3 only considers those points related to the feature. No bonus associated to any meeples placed on the feature are taken into consideration, since the focus of this message is scoring the feature. Those bonus points for meeples would be scored when the feature is properly scored.
Message 3 may apply to all features considered proper monasteries and gardens:
- C3/C3.1:
- Monasteries
- Gardens (Základní hra -
Opat) - German monasteries (
Německé kláštery) [3]
- C1/C2:
- Abbeys (
Opatství a starosta (5. rozšíření)) - Shrines / cult places (
Král, hrabě a řeka (6. rozšíření)) - German monasteries (
Německé kláštery) [3] - Japanese buildings (
Japonské budovy) [3] - Dutch & Belgian monasteries (
Holandsko-belgické kláštery) [3] - Darmstadt churches (
Darmstadt)
- Abbeys (
Message 4: The placement of an extra tile follows a normal turn with all its phases. The player may also receive an additional message.
As in a normal turn, players may decide to use a tile in their supply instead of drawing a new one, such as:
- C3/C3.1:
- A town hall tile (
Rychtáři a poslové (5. rozšíření)) - A German castle tile (
Německé hrady) - A Halfling tile (
Půlky)
- A town hall tile (
- C1/C2:
- An abbey tile (
Opatství a starosta (5. rozšíření))
- An abbey tile (
Message 6: You will consider the number of your knights in cities: normal meeples, large meeple, guard meeples, phantom. Their strength (majority votes) is irrelevant. So, the large meeple is counted as only 1 knight. [4]
Message 7: You will consider the number of your farmers in fields: normal meeples, large meeple, lying scarecrow, guard meeples, phantom. Their strength (majority votes) is irrelevant. So, the large meeple is counted as only 1 farmer.
Message 8: Any bonus points associated to the meeple being scored before removed will be scored as if at the end of the game, such as the fairy 3-point scoring bonus (
Víla a drak (3. rozšíření)) or the ringmaster bonus (
Cirkus a akrobaté (10. rozšíření)).
Interactions with messages:
- Messages 1, 2, 3, 5, 6, 7 and 8: The large meeple can be chosen for these messages.
- Messages 6 and 7: The large meeple is counted as only 1 knight or farmer.
Messages are received after 3. Započítání bodů, considering all the scorings taken place during a player's turn. Note that, during a double turn granted by the builder, you may receive one message on each turn conforming the double turn.
If you play with the builder, it's possible to perform 3 turns or even 4 turns in a row.
- Scenario 1: You get Message 4 right before the double turn, so you only may perform 3 turns in a row.
- Sequence: Turn 1 (builder moved next to tile stack) + (Message 4 received) - Extra turn 1 for Message 4 + (you recover builder) - Turn 2 (double turn for Turn 1)
- Scenario 2: You get Message 4 at the end of the double turn, so you may perform 3 or 4 turns in a row.
- Sequence: Turn 1 (builder moved next to tile stack) + (you recover builder) - Turn 2 (double turn for Turn 1) + (Message 4 received) - Extra turn 1 for Message 4 (may generate double turn) - optional Extra turn 2 (double turn for Extra turn 1)
Otázka: Let's assume a player places a tile that extends and completes a road with their builder. As a result, the player gains an extra turn and also receives a message due to the scoring of the road. The player receives Message 4 - Perform an extra turn.
Is the turn granted by Message 4 played first while the builder stays aside until the turn granted by the builder is about to start?
Odpověď: Yes, the builder stays at the stacks during the turn gained from the message. So, only a total of 3 turns in a row is possible. (2/2026)
Otázka: Let's assume a player places a tile that extends but does not complete a road with their builder (Turn #1). As a result, the player gains an extra turn and recovers their builder. During the extra turn the player places a meeple and the builder in a city on the tile just placed and completes the previous road (Turn #2). Due to the scoring of the road the player receives Message 4 - Perform an extra turn. Now, the player places a new tile that extends and completes the city with their builder (Turn #3).
Does the player receive a 4th turn in a row? [5]
Odpověď: Yes, in this case, the player can have 4 turns in a row. (2/2026)
Mini #3
A road with branches (due for example to a roundabout) may be connected to multiple ferries. Extending the road would allow you to move all those ferries directly connected to it, no matter the distance from the tile just placed. In order to move a ferry, what really matters is that you can reach it without passing through another ferry. Therefore, a branched road may have several ferries that can be moved.
You may find roundabouts and other branched roads in various expansions:
- C3.1:
Hostince a katedrály (1. rozšíření): A 4-legged roundabout.
Rychtáři a poslové (5. rozšíření): A 3-legged roundabout.
Turnaje a štíty (6. rozšíření): A 3-legged roundabout.
Dobývání a obrana (7. rozšíření): A 4-legged roundabout.
- C1/C2/C3:
Opatství a starosta (5. rozšíření): A 3-legged roundabout.
Katapult (7. rozšíření): A 4-legged roundabout.
Směrovky: A 3-legged roundabout.
Jaro: A 3-legged roundabout and a 4-legged road.
Labyrint: A labyrinth works like a 4-legged road.
Kartičky Spiel: The Spiel'18 tile has a 4-legged roundabout.
Divy lidstva: The Terracotta Army wonder tile has a 3-legged road. [6]
Ruské pohádky: The Bogatyr tile has a 3-legged road.
Notes:
- The roundabout in
Podzim has some leaves separating one of the branches, so it does not work as a continuous branched road. - The open T-junction on
Kruhy v obilí I separates the roads, so it does not work as a continuous branched road.

b) In a later turn, you place this tile and extend the branched road. Following the road from the tile just placed, you meet ferries ❶ and ❷ directly connected to the road, so both of them can be moved. In this case, the two ferries are at the same distance from the tile just placed, but this distance is irrelevant and could be any.
The lakes in
Hostince a katedrály (1. rozšíření) do not interact with the ferry lakes. Roads that have a ferry but no inn are still only worth 1 point per tile.
Repositioning a ferry to extend a road that your builder occupies does not grant you a double turn. You must actually continue that road in 1. Přiložení kartičky in order to trigger the double turn.
Placing an town hall tile may close a road end but not extend it, so it does not allow a player to reposition a ferry. [7]
Extending a road with a bridge allows a player to reposition a ferry.
Placing an abbey may close a road end but not extend it, so it does not allow a player to reposition a ferry. [8]
Extending a road with a bridge allows a player to reposition a ferry.
Mini #4
In general, any gold ingots on tiles of a completed feature will be distributed while the feature is being scored. Depending on the feature, the gold ingots involved may differ:
- Features distributing gold ingots on their tiles only:
- Roads
- Cities
- Features distributing gold ingots on the feature tile and its adjacent tiles, except those on town hall tiles (
Rychtáři a poslové (5. rozšíření)):
- Monastic buildings:
- Monasteries
- Abbeys (
Opatství a starosta (5. rozšíření)) - Shrines (
Král, hrabě a řeka (6. rozšíření)) - German monasteries (with a monk) (
Opatství a starosta (5. rozšíření)) - Dutch & Belgian monasteries (with a monk) (
Holandsko-belgické kláštery) - Japanese buildings (with a monk) (
Japonské budovy) - Darmstadt churches (
Darmstadt)
- Gardens (
Opat) - Baba Yaga's hut (
Ruské pohádky) - German castles (
Německé hrady) - Cemeteries (
Duchové, zámky a hřbitovy) - Haunted castles (
Duchové, zámky a hřbitovy)
- Monastic buildings:
- Features distributing gold ingots on the feature tile and the road tiles connected to it:
- German cathedrals (
Německé katedrály) - Dutch churches (
Nizozemsko)
- German cathedrals (
- Features distributing gold ingots on the tiles adjacent to the feature:
- Castles (
Mosty a hrady (8. rozšíření))
- Castles (
When scoring your abbot, you only receive gold ingots if his monastery or garden is completed.
A gold ingot on a town hall cannot be collected by an adjacent completed monastery or garden.
When a castle is completed, the owner can lay claim to gold ingots in the 6-tile vicinity of the castle: the 2 tiles upon which the castle is built, the 2 tiles to its left, and the 2 tiles to its right. The owner of the castle does not necessarily have the rights to gold associated with the feature that caused completion of the castle (unless that gold ingot is also within the castle's vicinity or the castle owner
also has a majority in the primary feature). (6/2013)
Mini #5
The mage considers the number of actual tiles in the feature. It does not consider any tile count modifiers:
- Dutch churches (
Nizozemsko): segments on Dutch churches are not counted multiple times if connected to the same road. - German cathedrals (
Německé katedrály): segments on German cathedrals are not counted multiple times if connected to the same road. - Scoring tiles (
Zeměměřiči): affecting the tile count for roads (Highway) or cities (Bad Neighborhood) are not considered to compute the mage bonus.
The witch penalty only affects the worth of the feature associated with its tiles and coats of arms:
- Basic tiles
- Inn points for roads (
Hostince a katedrály (1. rozšíření)) - Cathedral points for cities (
Hostince a katedrály (1. rozšíření)) - German cathedral points for roads (
Německé katedrály) - Besieged city penalty for cities (
Kataři /
Obléhání /
Obléhání) - Scoring tiles affecting the value per tile (
Zeměměřiči): Street Fair and Peasant Uprising for roads; Siege for cities.
The witch will not affect any points associated to bonuses applied to the feature:
- Bridges bonus for roads (
Mosty a hrady (8. rozšíření)) - Signpost bonus points for roads (
Směrovky) - German castle bonus for roads and cities (
Německé hrady) - Labyrinth bonus for roads in advanced variant (
Labyrint) - Bathhouse bonus points for roads and cities (
Lázně) - Little building bonus points for roads and cities (
Domy) - Darmstadtium bonus for cities (
Darmstadt) - Scoring tiles providing a bonus or a penalty for roads and cities (
Zeměměřiči): Wealth for cities; Poverty for roads and cities.
When scoring a road with an inn or a city with a cathedral that also has the witch, the feature's points are calculated taking into account the inn or cathedral and then cut in half. [9]
The magic figures are not eaten by the dragon, since they are neutral figures. The dragon can only eat meeples.
A bridge per se does not count as a tile for the mage. A tile with a bridge will count for the mage bonus as any normal tile.
The bridge bonus is not affected by the witch.
Mini #6
If the robber is on a space with a scoring meeple that moves backwards (such as when scoring negative points), the robber moves backwards with the scoring meeple, but the player who owns the robber does not lose points. This may happen when:
- C2/C3:
- Scoring with ghosts (
Duchové, zámky a hřbitovy) - Buying back a meeple from a bathhouse (
Lázně) - Protecting a meeple from a peasant revolt (
Rolnická vzpoura)
- Scoring with ghosts (
- C1/C2:
- Paying a tower ransom (
Věž (4. rozšíření)) - Buying a tile from a bazaar (
Mosty a hrady (8. rozšíření))
- Paying a tower ransom (
(3/2015; updated 3/2026)
The robber can receive points from The Wheel of Fortune or fairy scoring. (5/2013)
The robber can be placed beside either a standard score meeple or a courier. Thus, the robber can get points from either scoring figure, but only from the one on the same space as the robber. (5/2013)
Otázka: May you assign your robber to another player's courier? This was allowed in previous editions, but we don't know if this is still a valid option in C3.1.
Odpověď: Yes, we didn't intend to change anything here. (03/2026)
If you are the active player, and either your courier or your standard score meeple lands on a dark space as a result of your robber stealing points from another player, draw a message tile.
Robbers only consider the points scored during a turn until the end of 3. Započítání bodů. Robbers ignore any points scored as extra actions after this point, such as message points.
Otázka: The turn sequence in Big Box 8 indicates that robbers are resolved before any message may be scored. Does this mean that points scored for messages are always ignored by robbers?
Odpověď: Yes. (4/2026)
Mini #7
Crop circle actions will allow you to choose the following meeple types on a feature to be added a meeple to the same feature (action A) or to be removed (action B):
- Normální družiník on a feature (
Základní hra) - Velký družiník on a feature (
Hostince a katedrály (1. rozšíření)) - Strašák lying down in a field (
Rychtáři a poslové (5. rozšíření))
Crop circle action A will allow you to add the following meeple types to a feature:
- Normální družiník on a feature (
Základní hra) - Velký družiník on a feature (
Hostince a katedrály (1. rozšíření))
Crop circles will allow you to choose (actions A and B), add (action A) and remove (action B) these meeple types if adopting C3.1 rules, but it is not fully official (03/2026):
Crop circles do not affect these meeples:
- Opat (Základní hra -
Opat) - Rychtář (
Rychtáři a poslové (5. rozšíření)) - Dáma (
Rychtáři a poslové (5. rozšíření)) - Strašák standing up (
Rychtáři a poslové (5. rozšíření)) - Pastýř (
Ovce a pastýři (9. rozšíření)) - Principál (
Cirkus a akrobaté (10. rozšíření))
Crop circles do not affect these meeples if adopting C3.1 rules:
After the crop circle action, the active player should continue with any actions pending as part of their turn, such as removing a knight from a sieged city through a monastery (see
Obléhání - Kataři - Obléhání) or performing the second part of a double turn (see
Kupci a stavitelé (2. rozšíření)). After all pending actions are performed, the next player's turn can proceed.
We consider the double turn as two normal turns back to back, so each turn may activate one crop circle action.
Otázka: If you are playing a double turn and you place one crop circle tile on each turn, do you perform the crop circle action at the end of each turn as usual?
Odpověď: Yes, you activate both. (4/2026)
- ↑
The flier can land on features outside the city of Carcassonne (but not in the city itself) (
Král, hrabě a řeka (6. rozšíření)) and outside the Wheel of Fortune (but not on the Wheel itself) (
Kolo osudu). The flier can also be deployed to the roads on the school tiles (
Škola). (1/2013)
- ↑ 2.0 2.1
This option is currently allowed but not fully confirmed by HiG. A final clarification on this matter is required. (2/2026)
- ↑ 3.0 3.1 3.2 3.3 There is no official clarification stating whether this message should consider special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings) with a meeple placed as an abbot. The original rules were created before the special monasteries where released, so this case is not considered. However, the rules contain no limitations that would prevent players from considering special monasteries with a meeple placed as an abbot. In this case, we will apply the general rule provided by Georg Wild: "If an older expansion only mentions the word monk, this does not exclude meeples placed as an abbot on a German monastery." (7/2014) This will also apply to Japanese Buildings and Dutch & Belgian monasteries.
See:
http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971



