FAQ C31
General comments
For example, when the rules refer to meeple, this refers to all figures that correspond to the meeple type. Therefore the dragon from
Dragon & Fairy may remove standard meeples as well as any other meeples (and only meeples).
Here is a helpful list of all relevant figures sorted by their type:
| Standard Meeple: | ||
| Meeples: | ||
| Special Figure: | ||
| Neutral Figure: | ||
Some figures do not belong to any type. Instead, they track certain game progresses: |
||
It should also be noted that not every figure standing in a city, on a road, a field, or monastery automatically takes on the type of a knight, traveler, farmer, or monk. This is only the case if it is explicitly mentioned in the rules.
For example, you may place the large meeple (
Exp. 1 - Inns & Cathedrals) as a knight, traveler, farmer, or monk. Therefore you may assign the builder (
Exp. 2 - Traders & Builders) to the large meeple as well as the standard meeple. On the other hand, you may not assign the builder to the mayor (
Exp. 5 - Messengers & Mayors) because you may place the mayor in a city but not as a knight.
The scarecrow, as another example, you may not place as a farmer, but it may turn into one and then interact with barns (
Exp. 8 - Castles & Bridges).
So paying close attention to the explicit wording in the rules can already clear up many questions.
For all other questions, you will hopefully find the necessary answers in the following sections. They covers many of the possible combinations between the 10 major expansions, sorted according to their numbering.
Exp. 1 - Inns & Cathedrals
When scoring a city with one or more cathedrals, you score 3 points for each land tile of that city (and each coat of arms). As usual, you simply count the land tiles, not the city segments.
If you place your large meeple as a farmer, you may assign your pig to it.
The dragon removes meeple of any type. This includes large meeple as well.
When you score a city with a cathedral and with your messenger, you score the bonus for the cathedral as usual.
You may not use a mayor's ability to replace a large meeple. You can only replace standard meeples. (10/2025)
You may not use a mayor's ability to replace a standard meeple for a large meeple. You can only replace a standard meeple for a standard meeple. (10/2025)
Inns or cathedrals do not affect your tournament value.
You may have to remove your large meeple as a consequence of an attack (as the large meeple is also considered a traveler, knight or monk).
You may not place your large meeple on a castle as a maiden. When scoring your maiden, you score all knights in the playing area, including large meeple in cities.
If your large meeple was placed as a farmer, you may move it onto a barn.
Inns do not affect the value of bridges when scoring a road. (10/2025)
Question: Is this road worth 9 points (6 points for the road tiles due to the inn plus 3 points for the bridge)? That is, the inn does not affect the number of points the bridge is worth.
Answer: Yes, 9 points is correct as the inn only changes the score of each road segment from 1 point to 2. (1/2026)

When scoring a performance token, your large meeple is taken into account.
Exp. 2 - Traders & Builders
If you place your large meeple as a farmer, you may assign your pig to it.
You may assign the fairy to a meeple that has already a pig or builder assigned to it.
You may assign a pig or builder to a traveler, knight or farmer that you placed via the magic portal.
You may not assign a pig or builder to a watchman.
You may not trigger a double turn by placing your town hall tile.
If you complete a city by placing your town hall tile, you receive the appropriate goods tokens as usual.
You may not trigger a double turn by placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.
If you build a bridge that continues a road on which your builder is already present, you do trigger the builder.
If you place a tile in a way that it completes a city that consists of exactly 2 city segments and in which your builder is present, you do trigger the builder even if you then decide to build a castle on it (and move the remaining standard meeple onto the castle as a maiden).
When you move a farmer with an assigned pig onto the barn, you must return your pig to your supply.
The pig scoring considers cities with castles. (10/2025)
When scoring a performance token, your builder or pig do not score extra points.
Exp. 3 - Dragon & Fairy
When you place a meeple in a straight line in front, behind, to the left or right of the dragon, you do not reorient the dragon as a reaction to that.
Each half of the double-sized tile acts as an individual tile, so you may place a meeple on one half without being affected by the dragon placed on the other (e.g. on the double-sized river lake). Likewise, a meeple with the fairy could be placed on one half without affecting the dragon on the other. (10/2025)
The fairy points are not part of the scoring for a completed feature. Scoring fairy points does not prevent you from moving the fairy if the conditions required for it are met. (1/2026)
Question: A city is occupied by 2 red meeples, and 1 blue meeple next to the fairy. Blue completes the city. Only Red scores for the city, and Blue scores the 3 points for the fairy. Can Blue assign the fairy to another of their meeples since the player did not score points for the city?
Answer: Yes, Blue can move the fairy. (1/2026)
The dragon removes meeple of any type. This includes large meeple as well.
You may assign the fairy to a meeple that has already a pig or builder assigned to it.
You may assign a pig or builder to a traveler, knight or farmer that you placed via the magic portal.
When orienting the dragon, consider watchmen as standing on the tile of their tower.
You may assign the fairy to a watchman. Place it close to that watchman's tower. When that watchman is moved or removed, you remove the fairy as usual.
You may not place a meeple as a watchman via the magic portal.
You may also place a watchman on top of a tower if you placed a tile with a dragon hoard within that tower's range.
The dragon may remove mayors, messengers and scarecrows (also scarecrows that turned into a farmer).
You may assign the fairy to your mayor, messenger or scarecrow.
You can activate the ability of a mayor immediately if you place it with a magic portal in a city on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)
The dragon may not remove emblems on statues.
When the dragon removes your nominated meeple, you return the corresponding emblem to your supply.
You may place meeple on tiles with a statue on it (prize tiles) via the magic portal.
When orienting the dragon, the dragon does not have to face in the direction of any meeple at defense posts.
You may not place a meeple at a defense post via the magic portal.
You may not assign the fairy to a meeple at a defense post.
During a dragon movement, the dragon may move past bridges and remove meeple on bridges but it does not remove bridges.
You may place a bridge on a tile with a dragon hoard if the usual rules apply.
You may place a meeple onto a bridge via the magic portal according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
You may assign the fairy to a meeple on a bridge.
>> Castles
During a dragon movement, the dragon may move past castles but may not remove maidens on castles, nor castles. The dragon protects the maiden from knightly admirers.
You may build a castle (and place a maiden accordingly) even if it overlaps a tile with a dragon hoard.
When you build a castle and a standard meeple with an assigned fairy is already in the corresponding city, you remove the fairy and place it next to the playing area. Move the meeple onto the newly placed castle as usual.
You may not assign the fairy to a maiden.
You may not place a meeple onto a castle via the magic portal.
The maiden scoring does not trigger the fairy bonus. (10/2025)
>> Barns
During a dragon movement, the dragon may move past barns but may not remove farmers on barns,
nor barns. The farmer is hiding in the barn.
You may build a barn (and move a farmer onto it accordingly) even if it overlaps a tile with a dragon hoard.
When you build a barn and move a farmer with an assigned fairy onto it, you remove the fairy and place it next to the playing area.
You may not assign the fairy to a farmer on a barn.
You may not place a meeple onto a barn via the magic portal.
Note: This does not affect any other flock tokens on that field if present.
You may assign the fairy to your shepherd.
You may place your shepherd via the magic portal according to the usual rules (you must grow his flock immediately after).
You may assign the fairy to an acrobat even if it stands on top of an acrobat pyramid. In order to assign the fairy to your acrobat you might have to rearrange the pyramid so your meeple stands on the bottom. Then, place the fairy next to it.
During a dragon movement, if the dragon enters a tile with several acrobats, one of which is protected by the fairy, the fairy itself and the corresponding acrobat are not removed. However, all other acrobats on this tile are removed.
You may place a standard meeple on any acrobat site via the magic portal.
You may place your ringmistress via the magic portal according to the usual rules.
Exp. 4 - Towers & Thieves
You may not assign a pig or builder to a watchman.
When orienting the dragon, consider watchmen as standing on the tile of their tower.
You may assign the fairy to a watchman. Place it close to that watchman's tower. When that watchman is moved or removed, you remove the fairy as usual.
You may not place a meeple as a watchman via the magic portal.
You may also place a watchman on top of a tower if you placed a tile with a dragon hoard within that tower's range.
You may not place your mayor, messenger or scarecrow as a watchman.
After nominating a meeple as a consequence of continuing its feature in 1. Placing a tile, you may place another meeple as a watchman in 2. Placing a meeple as usual.
The tournament tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.
You may build a building and place a watchman in the same turn. Even if you build a castle and move a meeple from underneath onto it, you may still place a watchman as usual.
Exp. 5 - Messengers & Mayors
If you placed your land tile so that there is an adjacent tile on all 4 sides of it, you may place your mayor on it in 2. Placing a meeple and immediately activate his ability. Then, return your mayor as usual.
The same applies to your scarecrow. If you placed your scarecrow adjacent to 4 other tiles, you may immediately activate one of its abilities or you must return it as usual.
The game ends when no player is able to place another tile in their turn, including their town hall tile. Skip players if necessary.
A scarecrow standing in a field is not a farmer, so it does not score points for a field at the end of the game. (09/2025)
When you score a city with a cathedral and with your messenger, you score the bonus for the cathedral as usual.
You may not use a mayor's ability to replace a large meeple. You can only replace standard meeples. (10/2025)
You may not use a mayor's ability to replace a standard meeple for a large meeple. You can only replace a standard meeple for a standard meeple. (10/2025)
You may not trigger a double turn by placing your town hall tile.
If you complete a city by placing your town hall tile, you receive the appropriate goods tokens as usual.
The dragon may remove mayors, messengers and scarecrows (also scarecrows that turned into a farmer).
You may assign the fairy to your mayor, messenger or scarecrow.
You can activate the ability of a mayor immediately if you place it with a magic portal in a city on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)
You may not place your mayor, messenger or scarecrow as a watchman.
You may not nominate your mayor, messenger or scarecrow. However, you may nominate your scarecrow if it already turned into a farmer.
You may not nominate a meeple as a consequence of placing your town hall tile.
When you replace a nominated meeple by activating the mayor's ability, you must return the corresponding emblem to its respective supply.
>> Town hall tiles and tournaments
Town hall tiles do not count towards tournament values (not even in the field tournament). However, if the 8 tiles adjacent to your nominated farmer include town hall tiles, your tournament value still increases by the number of the potential 16 land tiles surrounding them.
If you won a prize and have a prize tile in front of you, before you place it, you draw a land tile as usual or you may decide to place your town hall tile instead. Either way, you must place the prize tile first.
If you cannot draw a tile because the current tile stack is empty, you may resolve the tournament or place your town hall tile instead. If you do not place your town hall tile, you must resolve a tournament as usual.
>> Game end
You may not place a meeple at a defense post as a consequence of placing your mayor, messenger or scarecrow, nor as a consequence of turning your scarecrow into a farmer.
You must not remove your mayor, messenger or scarecrow as a consequence of an attack.
You may not place your mayor on a castle, nor build a castle on a city that is occupied by your mayor or messenger.
You may place your messenger on a bridge. Also your messenger may move along bridges as they are part of the road.
You may move your scarecrow onto a barn if it already was turned into a farmer or actually is turned into a farmer in the same turn.
When scoring your maiden you do not score mayors or messengers.
When scoring a performance token, mayors, messengers and scarecrows are taken into account.
Acrobat sites and circus sites count as junctions with regard to your messenger's movement.
You may not use a mayor's ability to replace a ringmistress. You can only replace standard meeples. (10/2025)
You may not use a mayor's ability to replace a standard meeple for a ringmistress. You can only replace a standard meeple for a standard meeple. (10/2025)
Exp. 6 - Jousts & Crests
After nominating a meeple as a consequence of continuing its feature in 1. Placing a tile, you may place a meeple in 2. Placing a meeple as usual.
Inns or cathedrals do not affect your tournament value.
You may not trigger a double turn by placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.
The dragon may not remove emblems on statues.
When the dragon removes your nominated meeple, you return the corresponding emblem to your supply.
You may place meeple on tiles with a statue on it (prize tiles) via the magic portal.
After nominating a meeple as a consequence of continuing its feature in 1. Placing a tile, you may place another meeple as a watchman in 2. Placing a meeple as usual.
The tournament tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.
You may not nominate your mayor, messenger or scarecrow. However, you may nominate your scarecrow if it already turned into a farmer.
You may not nominate a meeple as a consequence of placing your town hall tile.
When you replace a nominated meeple by activating the mayor's ability, you must return the corresponding emblem to its respective supply.
>> Town hall tiles and tournaments
Town hall tiles do not count towards tournament values (not even in the field tournament). However, if the 8 tiles adjacent to your nominated farmer include town hall tiles, your tournament value still increases by the number of the potential 16 land tiles surrounding them.
If you won a prize and have a prize tile in front of you, before you place it, you draw a land tile as usual or you may decide to place your town hall tile instead. Either way, you must place the prize tile first.
If you cannot draw a tile because the current tile stack is empty, you may resolve the tournament or place your town hall tile instead. If you do not place your town hall tile, you must resolve a tournament as usual.
>> Game end
If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a siege symbol, you resolve it even before you place your prize tile.
You may nominate a traveler on a road by continuing that road with a bridge.
You may nominate a traveler on a bridge.
When you move a nominated farmer onto a barn, you must return the corresponding emblem to your supply.
>> Tournament value
Each land tile with a bridge that continues a road with your nominated meeple on it increases your road tournament value by 1 (just as a tile with a road does).
Castles or barns do not increase any tournament value.
>> Prize tiles and buildings
You must not grow your shepherd's flock, nor herd the flock as a consequence of placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.
When scoring a performance token, nominated meeples are taken into account as usual.
Exp. 7 - Siege & Defense
You may have to remove your large meeple as a consequence of an attack (as the large meeple is also considered a traveler, knight or monk).
When orienting the dragon, the dragon does not have to face in the direction of any meeple at defense posts.
You may not place a meeple at a defense post via the magic portal.
You may not assign the fairy to a meeple at a defense post.
You may not place a meeple at a defense post as a consequence of placing your mayor, messenger or scarecrow, nor as a consequence of turning your scarecrow into a farmer.
You must not remove your mayor, messenger or scarecrow as a consequence of an attack.
If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a siege symbol, you resolve it even before you place your prize tile.
You must not remove a maiden as a consequence of an attack.
You must not remove your shepherd as a consequence of an attack.
You must not remove your ringmistress as a consequence of an attack.
Exp. 8 - Castles & Bridges
A meeple that is considered a traveler on a road is also considered a traveler on a bridge.
You may not place your large meeple on a castle as a maiden. When scoring your maiden, you score all knights in the playing area, including large meeple in cities.
If your large meeple was placed as a farmer, you may move it onto a barn.
Inns do not affect the value of bridges when scoring a road. (10/2025)
Question: Is this road worth 9 points (6 points for the road tiles due to the inn plus 3 points for the bridge)? That is, the inn does not affect the number of points the bridge is worth.
Answer: Yes, 9 points is correct as the inn only changes the score of each road segment from 1 point to 2. (1/2026)

If you build a bridge that continues a road on which your builder is already present, you do trigger the builder.
If you place a tile in a way that it completes a city that consists of exactly 2 city segments and in which your builder is present, you do trigger the builder even if you then decide to build a castle on it (and move the remaining standard meeple onto the castle as a maiden).
When you move a farmer with an assigned pig onto the barn, you must return your pig to your supply.
The pig scoring considers cities with castles. (10/2025)
During a dragon movement, the dragon may move past bridges and remove meeple on bridges but it does not remove bridges.
You may place a bridge on a tile with a dragon hoard if the usual rules apply.
You may place a meeple onto a bridge via the magic portal according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
You may assign the fairy to a meeple on a bridge.
>> Castles
During a dragon movement, the dragon may move past castles but may not remove maidens on castles, nor castles. The dragon protects the maiden from knightly admirers.
You may build a castle (and place a maiden accordingly) even if it overlaps a tile with a dragon hoard.
When you build a castle and a standard meeple with an assigned fairy is already in the corresponding city, you remove the fairy and place it next to the playing area. Move the meeple onto the newly placed castle as usual.
You may not assign the fairy to a maiden.
You may not place a meeple onto a castle via the magic portal.
The maiden scoring does not trigger the fairy bonus. (10/2025)
>> Barns
During a dragon movement, the dragon may move past barns but may not remove farmers on barns,
nor barns. The farmer is hiding in the barn.
You may build a barn (and move a farmer onto it accordingly) even if it overlaps a tile with a dragon hoard.
When you build a barn and move a farmer with an assigned fairy onto it, you remove the fairy and place it next to the playing area.
You may not assign the fairy to a farmer on a barn.
You may not place a meeple onto a barn via the magic portal.
You may build a building and place a watchman in the same turn. Even if you build a castle and move a meeple from underneath onto it, you may still place a watchman as usual.
You may not place your mayor on a castle, nor build a castle on a city that is occupied by your mayor or messenger.
You may place your messenger on a bridge. Also your messenger may move along bridges as they are part of the road.
You may move your scarecrow onto a barn if it already was turned into a farmer or actually is turned into a farmer in the same turn.
When scoring your maiden you do not score mayors or messengers.
You may nominate a traveler on a road by continuing that road with a bridge.
You may nominate a traveler on a bridge.
When you move a nominated farmer onto a barn, you must return the corresponding emblem to your supply.
>> Tournament value
Each land tile with a bridge that continues a road with your nominated meeple on it increases your road tournament value by 1 (just as a tile with a road does).
Castles or barns do not increase any tournament value.
>> Prize tiles and buildings
You must not remove a maiden as a consequence of an attack.
You may place a bridge on a tile with a circus site or acrobat site. Bridges do not stand in the way of other figures. If figures would physically collide, just place them in a way that they all fit on the land tile.
You may place your ringmistress on a bridge.
Exp. 9 - Sheep & Shepherds
Note: This does not affect any other flock tokens on that field if present.
Note: This does not affect any other flock tokens on that field if present.
You may assign the fairy to your shepherd.
You may place your shepherd via the magic portal according to the usual rules (you must grow his flock immediately after).
You must not grow your shepherd's flock, nor herd the flock as a consequence of placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.
You must not remove your shepherd as a consequence of an attack.
Question: Does the wording in the rules implicitly include the scoring of the abbot when removed?
Answer: Yes, you can score vineyards by removing your abbot.
We understand the wording "scoring a monastery/garden" as ANY scoring of a monastery/garden (counting surrounding tiles). (01/2026)
Exp. 10 - Circus & Artists
When scoring a performance token, your large meeple is taken into account.
When scoring a performance token, your builder or pig do not score extra points.
You may assign the fairy to an acrobat even if it stands on top of an acrobat pyramid. In order to assign the fairy to your acrobat you might have to rearrange the pyramid so your meeple stands on the bottom. Then, place the fairy next to it.
During a dragon movement, if the dragon enters a tile with several acrobats, one of which is protected by the fairy, the fairy itself and the corresponding acrobat are not removed. However, all other acrobats on this tile are removed.
You may place a standard meeple on any acrobat site via the magic portal.
You may place your ringmistress via the magic portal according to the usual rules.
When scoring a performance token, mayors, messengers and scarecrows are taken into account.
Acrobat sites and circus sites count as junctions with regard to your messenger's movement.
You may not use a mayor's ability to replace a ringmistress. You can only replace standard meeples. (10/2025)
You may not use a mayor's ability to replace a standard meeple for a ringmistress. You can only replace a standard meeple for a standard meeple. (10/2025)
When scoring a performance token, nominated meeples are taken into account as usual.
You must not remove your ringmistress as a consequence of an attack.
You may place a bridge on a tile with a circus site or acrobat site. Bridges do not stand in the way of other figures. If figures would physically collide, just place them in a way that they all fit on the land tile.
You may place your ringmistress on a bridge.
The Abbot
Question: Does the wording in the rules implicitly include the scoring of the abbot when removed?
Answer: Yes, you can score vineyards by removing your abbot.
We understand the wording "scoring a monastery/garden" as ANY scoring of a monastery/garden (counting surrounding tiles). (01/2026)