FAQ C31

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General comments

General comments:

Official clarification from the publisher On each C3.1 major expansion page, you will find a Quick Overview with helpful information about the respective game components. Sometimes, new figures are also included with the expansions. Most of these figures correspond to a certain type, which can be identified in the quick overview, too. This is often very helpful in determining the abilities of the individual figures based on the explicit wording in the rules.

For example, when the rules refer to meeple, this refers to all figures that correspond to the meeple type. Therefore the dragon from Dragon & Fairy Dragon & Fairy may remove standard meeples as well as any other meeples (and only meeples).




Here is a helpful list of all relevant figures sorted by their type:

Standard Meeple:
Meeples:                            
Special Figure:    
Neutral Figure:                

Some figures do not belong to any type.

Instead, they track certain game progresses:

   




It should also be noted that not every figure standing in a city, on a road, a field, or monastery automatically takes on the type of a knight, traveler, farmer, or monk. This is only the case if it is explicitly mentioned in the rules.

For example, you may place the large meeple (Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals) as a knight, traveler, farmer, or monk. Therefore you may assign the builder (Exp. 2 - Traders & Builders Exp. 2 - Traders & Builders) to the large meeple as well as the standard meeple. On the other hand, you may not assign the builder to the mayor (Exp. 5 - Messengers & Mayors Exp. 5 - Messengers & Mayors) because you may place the mayor in a city but not as a knight.
The scarecrow, as another example, you may not place as a farmer, but it may turn into one and then interact with barns (Exp. 8 - Castles & Bridges Exp. 8 - Castles & Bridges).

So paying close attention to the explicit wording in the rules can already clear up many questions.

For all other questions, you will hopefully find the necessary answers in the following sections. They covers many of the possible combinations between the 10 major expansions, sorted according to their numbering.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

General comments:

Official clarification from the publisher When scoring a road with one or more inns, you score 2 points for each land tile of that road. As usual, you simply count the land tiles, not the road segments.
Official clarification from the publisher When scoring a city with one or more cathedrals, you score 3 points for each land tile of that city (and each coat of arms). As usual, you simply count the land tiles, not the city segments.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher If you place your large meeple as a traveler or knight, you may assign your builder to it.

Official clarification from the publisher If you place your large meeple as a farmer, you may assign your pig to it.

Official clarification from the publisher You do not receive additional goods tokens for completing a city with a cathedral.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher When orienting the dragon, it must face in the direction of a meeple, including large meeple.

Official clarification from the publisher The dragon removes meeple of any type. This includes large meeple as well.

Official clarification from the publisher You may place your large meeple via the magic portal.

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher You may not place your large meeple as a watchman.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher When you score a road with an inn and with your messenger, you score the bonus for the inn as usual.

Official clarification from the publisher When you score a city with a cathedral and with your messenger, you score the bonus for the cathedral as usual.
Official clarification from the publisher You may not use a mayor's ability to replace a large meeple. You can only replace standard meeples. (10/2025)
Official clarification from the publisher You may not use a mayor's ability to replace a standard meeple for a large meeple. You can only replace a standard meeple for a standard meeple. (10/2025)

Official clarification from the publisher You may not use a scarecrow's ability to replace it for a large meeple. You can only replace it for a standard meeple or lay it down. (10/2025)

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher If your large meeple was placed as a traveler, knight or farmer, you may nominate it as usual (when continuing its feature).
Official clarification from the publisher Inns or cathedrals do not affect your tournament value.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher You may not place your large meeple at a defense post.
Official clarification from the publisher You may have to remove your large meeple as a consequence of an attack (as the large meeple is also considered a traveler, knight or monk).

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher You may place your large meeple on a bridge as a traveler.

Official clarification from the publisher You may not place your large meeple on a castle as a maiden. When scoring your maiden, you score all knights in the playing area, including large meeple in cities.
Official clarification from the publisher If your large meeple was placed as a farmer, you may move it onto a barn.
Official clarification from the publisher Inns do not affect the value of bridges when scoring a road. (10/2025)

 Official clarification from the publisher Question: Is this road worth 9 points (6 points for the road tiles due to the inn plus 3 points for the bridge)? That is, the inn does not affect the number of points the bridge is worth.

Answer: Yes, 9 points is correct as the inn only changes the score of each road segment from 1 point to 2. (1/2026)

Example: Red completes this road with a bridge and an inn. The inn does not affect the scoring of the bridge, just the tiles. The player will score 6 points for the road tiles (3 tiles x (1 point per road tile + 1 point for the inn) = 3 x 2 points) plus 3 points for the bridge (1 bridge x 3 points).

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher You may not place your large meeple as an acrobat.
Official clarification from the publisher When scoring a performance token, your large meeple is taken into account.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

General comments:

Official clarification from the publisher A double turn consists of two normal turns played back to back. (10/2025)

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher If you place your large meeple as a traveler or knight, you may assign your builder to it.

Official clarification from the publisher If you place your large meeple as a farmer, you may assign your pig to it.

Official clarification from the publisher You do not receive additional goods tokens for completing a city with a cathedral.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher The dragon may remove meeple that have a pig or builder assigned to them. In this case you return your pig/builder as well.

Official clarification from the publisher You may assign the fairy to a meeple that has already a pig or builder assigned to it.
Official clarification from the publisher You may assign a pig or builder to a traveler, knight or farmer that you placed via the magic portal.

Official clarification from the publisher The pig scoring does not trigger the fairy bonus. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher You may trigger a double turn by placing a tower tile as usual.
Official clarification from the publisher You may not assign a pig or builder to a watchman.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher You may not assign the builder to your mayor or messenger.

Official clarification from the publisher You may not trigger a double turn by placing your town hall tile.
Official clarification from the publisher If you complete a city by placing your town hall tile, you receive the appropriate goods tokens as usual.

Official clarification from the publisher It is not possible to assign your pig to your scarecrow even if you place your scarecrow on a tile that is already directly adjacent to 4 other tiles (thus turning it into a farmer).

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher You may also nominate a traveler, knight, or farmer if your builder or pig is assigned to them.
Official clarification from the publisher You may not trigger a double turn by placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher When scoring the pigs, the fortress is considered a complete city.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher You may assign your builder to a meeple when placing it as a traveler on a bridge.

Official clarification from the publisher If you build a bridge that continues a road on which your builder is already present, you do trigger the builder.
Official clarification from the publisher If you place a tile in a way that it completes a city that consists of exactly 2 city segments and in which your builder is present, you do trigger the builder even if you then decide to build a castle on it (and move the remaining standard meeple onto the castle as a maiden).
Official clarification from the publisher When you move a farmer with an assigned pig onto the barn, you must return your pig to your supply.
Official clarification from the publisher The pig scoring considers cities with castles. (10/2025)

Official clarification from the publisher Building a castle on a 2-tile city with a coat of arms does not trigger the pig scoring. (10/2025)

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher You may not assign your pig to your shepherd.

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher You may not assign your builder or pig to your ringmistress.
Official clarification from the publisher When scoring a performance token, your builder or pig do not score extra points.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

General comments:

Official clarification from the publisher When orienting the dragon, the dragon must face in the direction of a meeple even if the fairy is assigned to it.

Official clarification from the publisher When you place a meeple in a straight line in front, behind, to the left or right of the dragon, you do not reorient the dragon as a reaction to that.
Official clarification from the publisher Each half of the double-sized tile acts as an individual tile, so you may place a meeple on one half without being affected by the dragon placed on the other (e.g. on the double-sized river lake). Likewise, a meeple with the fairy could be placed on one half without affecting the dragon on the other. (10/2025)
Interpretation from the Community The fairy points are not part of the scoring for a completed feature. Scoring fairy points does not prevent you from moving the fairy if the conditions required for it are met. (1/2026)

 Official clarification from the publisher Question: A city is occupied by 2 red meeples, and 1 blue meeple next to the fairy. Blue completes the city. Only Red scores for the city, and Blue scores the 3 points for the fairy. Can Blue assign the fairy to another of their meeples since the player did not score points for the city?

Answer: Yes, Blue can move the fairy. (1/2026)

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher When orienting the dragon, it must face in the direction of a meeple, including large meeple.

Official clarification from the publisher The dragon removes meeple of any type. This includes large meeple as well.

Official clarification from the publisher You may place your large meeple via the magic portal.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher The dragon may remove meeple that have a pig or builder assigned to them. In this case you return your pig/builder as well.

Official clarification from the publisher You may assign the fairy to a meeple that has already a pig or builder assigned to it.
Official clarification from the publisher You may assign a pig or builder to a traveler, knight or farmer that you placed via the magic portal.

Official clarification from the publisher The pig scoring does not trigger the fairy bonus. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher The dragon may remove watchmen on towers but not the towers themselves.

Official clarification from the publisher When orienting the dragon, consider watchmen as standing on the tile of their tower.
Official clarification from the publisher You may assign the fairy to a watchman. Place it close to that watchman's tower. When that watchman is moved or removed, you remove the fairy as usual.
Official clarification from the publisher You may not place a meeple as a watchman via the magic portal.
Official clarification from the publisher You may also place a watchman on top of a tower if you placed a tile with a dragon hoard within that tower's range.

Official clarification from the publisher The watchman scoring does not trigger the fairy bonus. (10/2025)

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher During a dragon movement, the dragon may move past town hall tiles.

Official clarification from the publisher The dragon may remove mayors, messengers and scarecrows (also scarecrows that turned into a farmer).
Official clarification from the publisher You may assign the fairy to your mayor, messenger or scarecrow.
Official clarification from the publisher You can activate the ability of a mayor immediately if you place it with a magic portal in a city on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)

Official clarification from the publisher You can activate an ability of a scarecrow immediately if you place it with a magic portal in a field on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher The dragon may not remove the crown, although it is made of gold.

Official clarification from the publisher The dragon may not remove emblems on statues.
Official clarification from the publisher When the dragon removes your nominated meeple, you return the corresponding emblem to your supply.
Official clarification from the publisher You may place meeple on tiles with a statue on it (prize tiles) via the magic portal.

Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a dragon symbol, you resolve it even before you place your prize tile.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher During a dragon movement, the dragon may move over the fortress (the two fortress tiles). However, the dragon may not remove meeple, nor catapults from defense posts.

Official clarification from the publisher When orienting the dragon, the dragon does not have to face in the direction of any meeple at defense posts.
Official clarification from the publisher You may not place a meeple at a defense post via the magic portal.
Official clarification from the publisher You may not assign the fairy to a meeple at a defense post.

Official clarification from the publisher If you placed a meeple with a magic portal, you can also add a meeple to the corresponding defense post. (10/2025)

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

>> Bridges

Official clarification from the publisher During a dragon movement, the dragon may move past bridges and remove meeple on bridges but it does not remove bridges.
Official clarification from the publisher You may place a bridge on a tile with a dragon hoard if the usual rules apply.
Official clarification from the publisher You may place a meeple onto a bridge via the magic portal according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
Official clarification from the publisher You may assign the fairy to a meeple on a bridge.

>> Castles

Official clarification from the publisher During a dragon movement, the dragon may move past castles but may not remove maidens on castles, nor castles. The dragon protects the maiden from knightly admirers.
Official clarification from the publisher You may build a castle (and place a maiden accordingly) even if it overlaps a tile with a dragon hoard.
Official clarification from the publisher When you build a castle and a standard meeple with an assigned fairy is already in the corresponding city, you remove the fairy and place it next to the playing area. Move the meeple onto the newly placed castle as usual.
Official clarification from the publisher You may not assign the fairy to a maiden.
Official clarification from the publisher You may not place a meeple onto a castle via the magic portal.
Official clarification from the publisher The maiden scoring does not trigger the fairy bonus. (10/2025)

>> Barns

Official clarification from the publisher During a dragon movement, the dragon may move past barns but may not remove farmers on barns, nor barns. The farmer is hiding in the barn.
Official clarification from the publisher You may build a barn (and move a farmer onto it accordingly) even if it overlaps a tile with a dragon hoard.
Official clarification from the publisher When you build a barn and move a farmer with an assigned fairy onto it, you remove the fairy and place it next to the playing area.
Official clarification from the publisher You may not assign the fairy to a farmer on a barn.
Official clarification from the publisher You may not place a meeple onto a barn via the magic portal.

Official clarification from the publisher The barn scoring does not trigger the fairy bonus. (10/2025)

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher The dragon may remove shepherds. If your shepherd is removed, you must return all flock tokens that were placed next to him to the bag.

Note: This does not affect any other flock tokens on that field if present.
Official clarification from the publisher You may assign the fairy to your shepherd.
Official clarification from the publisher You may place your shepherd via the magic portal according to the usual rules (you must grow his flock immediately after).

Official clarification from the publisher The scoring of shepherds and their flock does not trigger the fairy bonus. (10/2025)

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher The dragon may remove ringmistresses but may not remove the Big Top or performance tokens.

Official clarification from the publisher You may assign the fairy to an acrobat even if it stands on top of an acrobat pyramid. In order to assign the fairy to your acrobat you might have to rearrange the pyramid so your meeple stands on the bottom. Then, place the fairy next to it.
Official clarification from the publisher During a dragon movement, if the dragon enters a tile with several acrobats, one of which is protected by the fairy, the fairy itself and the corresponding acrobat are not removed. However, all other acrobats on this tile are removed.
Official clarification from the publisher You may place a standard meeple on any acrobat site via the magic portal.
Official clarification from the publisher You may place your ringmistress via the magic portal according to the usual rules.

Official clarification from the publisher The scoring of acrobats does not trigger the fairy bonus. (10/2025)

The AbbotThe Abbot

Official clarification from the publisher Removing the abbot does not trigger the fairy bonus. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher You may not place your large meeple as a watchman.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher You may trigger a double turn by placing a tower tile as usual.
Official clarification from the publisher You may not assign a pig or builder to a watchman.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher The dragon may remove watchmen on towers but not the towers themselves.

Official clarification from the publisher When orienting the dragon, consider watchmen as standing on the tile of their tower.
Official clarification from the publisher You may assign the fairy to a watchman. Place it close to that watchman's tower. When that watchman is moved or removed, you remove the fairy as usual.
Official clarification from the publisher You may not place a meeple as a watchman via the magic portal.
Official clarification from the publisher You may also place a watchman on top of a tower if you placed a tile with a dragon hoard within that tower's range.

Official clarification from the publisher The watchman scoring does not trigger the fairy bonus. (10/2025)

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher You may place a watchman on top of a tower if you placed your town hall tile within that tower's range.
Official clarification from the publisher You may not place your mayor, messenger or scarecrow as a watchman.

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher You may not place a watchman on top of a tower as a consequence of placing a prize tile within that tower's range.

Official clarification from the publisher After nominating a meeple as a consequence of continuing its feature in 1. Placing a tile, you may place another meeple as a watchman in 2. Placing a meeple as usual.
Official clarification from the publisher The tournament tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.

Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a thief symbol, you resolve it even before you place your prize tile.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher Each fortress tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher When placing a tower tile with a tower floor, you may also build a castle (if appropriate) in the same turn.
Official clarification from the publisher You may build a building and place a watchman in the same turn. Even if you build a castle and move a meeple from underneath onto it, you may still place a watchman as usual.

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher You may not place your shepherd on a tower.

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher When scoring a performance token, watchmen on towers are taken into account.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

General comments:

Official clarification from the publisher Mayors are only called to a crisis meeting when a town hall tile is placed in 1. Placing a tile. Later in the game you may place your mayor on a tile that is adjacent to a town hall tile without having to return it.

Official clarification from the publisher If you placed your land tile so that there is an adjacent tile on all 4 sides of it, you may place your mayor on it in 2. Placing a meeple and immediately activate his ability. Then, return your mayor as usual.
The same applies to your scarecrow. If you placed your scarecrow adjacent to 4 other tiles, you may immediately activate one of its abilities or you must return it as usual.
Official clarification from the publisher The game ends when no player is able to place another tile in their turn, including their town hall tile. Skip players if necessary.
Official clarification from the publisher A scarecrow standing in a field is not a farmer, so it does not score points for a field at the end of the game. (09/2025)

Official clarification from the publisher Two mayors occupying a completed city will score for it as usual, as they share the majority with a strength of 0. (10/2025)

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher When you score a road with an inn and with your messenger, you score the bonus for the inn as usual.

Official clarification from the publisher When you score a city with a cathedral and with your messenger, you score the bonus for the cathedral as usual.
Official clarification from the publisher You may not use a mayor's ability to replace a large meeple. You can only replace standard meeples. (10/2025)
Official clarification from the publisher You may not use a mayor's ability to replace a standard meeple for a large meeple. You can only replace a standard meeple for a standard meeple. (10/2025)

Official clarification from the publisher You may not use a scarecrow's ability to replace it for a large meeple. You can only replace it for a standard meeple or lay it down. (10/2025)

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher You may not assign the builder to your mayor or messenger.

Official clarification from the publisher You may not trigger a double turn by placing your town hall tile.
Official clarification from the publisher If you complete a city by placing your town hall tile, you receive the appropriate goods tokens as usual.

Official clarification from the publisher It is not possible to assign your pig to your scarecrow even if you place your scarecrow on a tile that is already directly adjacent to 4 other tiles (thus turning it into a farmer).

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher During a dragon movement, the dragon may move past town hall tiles.

Official clarification from the publisher The dragon may remove mayors, messengers and scarecrows (also scarecrows that turned into a farmer).
Official clarification from the publisher You may assign the fairy to your mayor, messenger or scarecrow.
Official clarification from the publisher You can activate the ability of a mayor immediately if you place it with a magic portal in a city on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)

Official clarification from the publisher You can activate an ability of a scarecrow immediately if you place it with a magic portal in a field on a land tile so that there is an adjacent tile on all 4 sides of it. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher You may place a watchman on top of a tower if you placed your town hall tile within that tower's range.
Official clarification from the publisher You may not place your mayor, messenger or scarecrow as a watchman.

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

>> Emblems and nominations

Official clarification from the publisher You may not nominate your mayor, messenger or scarecrow. However, you may nominate your scarecrow if it already turned into a farmer.
Official clarification from the publisher You may not nominate a meeple as a consequence of placing your town hall tile.
Official clarification from the publisher When you replace a nominated meeple by activating the mayor's ability, you must return the corresponding emblem to its respective supply.

>> Town hall tiles and tournaments

Official clarification from the publisher Town hall tiles do not count towards tournament values (not even in the field tournament). However, if the 8 tiles adjacent to your nominated farmer include town hall tiles, your tournament value still increases by the number of the potential 16 land tiles surrounding them.
Official clarification from the publisher If you won a prize and have a prize tile in front of you, before you place it, you draw a land tile as usual or you may decide to place your town hall tile instead. Either way, you must place the prize tile first.
Official clarification from the publisher If you cannot draw a tile because the current tile stack is empty, you may resolve the tournament or place your town hall tile instead. If you do not place your town hall tile, you must resolve a tournament as usual.

>> Game end

Official clarification from the publisher The game ends when no player is able to place another tile in their turn, including their town hall tile. Skip players if necessary. If you not only have your town hall tile but also a prize tile in front of you, you must place the prize tile before you place your town hall tile. When you place your prize tile, you must also place your town hall tile if you still have it.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher You may not place your mayor, messenger or scarecrow at a defense post.

Official clarification from the publisher You may not place a meeple at a defense post as a consequence of placing your mayor, messenger or scarecrow, nor as a consequence of turning your scarecrow into a farmer.
Official clarification from the publisher You must not remove your mayor, messenger or scarecrow as a consequence of an attack.

Official clarification from the publisher You may not place a meeple at a defense post when you move a messenger to a new road or city after scoring. (10/2025)

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher You may not build a castle on a city that touches one or more town hall tiles even if that city consists of exactly 2 city segments.

Official clarification from the publisher You may not place your mayor on a castle, nor build a castle on a city that is occupied by your mayor or messenger.
Official clarification from the publisher You may place your messenger on a bridge. Also your messenger may move along bridges as they are part of the road.
Official clarification from the publisher You may move your scarecrow onto a barn if it already was turned into a farmer or actually is turned into a farmer in the same turn.
Official clarification from the publisher When scoring your maiden you do not score mayors or messengers.

Official clarification from the publisher If you activated a scarecrow and replaced it by a standard meeple as a farmer, you may move the farmer onto a barn on the same turn. (10/2025)

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher You may not place your mayor, messenger or scarecrow as an acrobat.

Official clarification from the publisher When scoring a performance token, mayors, messengers and scarecrows are taken into account.
Official clarification from the publisher Acrobat sites and circus sites count as junctions with regard to your messenger's movement.
Official clarification from the publisher You may not use a mayor's ability to replace a ringmistress. You can only replace standard meeples. (10/2025)
Official clarification from the publisher You may not use a mayor's ability to replace a standard meeple for a ringmistress. You can only replace a standard meeple for a standard meeple. (10/2025)

Official clarification from the publisher You may not use a scarecrow's ability to replace it for a ringmistress. You can only replace it for a standard meeple or lay it down. (10/2025)

The AbbotThe Abbot

Official clarification from the publisher Town hall tiles affect the abbot scoring when removed, since this tile does not count for monasteries or gardens. (10/2025)

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

General comments:

Official clarification from the publisher When you play with the mini-expansion The River The River, you place the crown on its predetermined starting space on the tournament tile before you place the tournament tile itself. When you finally place the tournament tile, you simply move the crown with it.

Official clarification from the publisher After nominating a meeple as a consequence of continuing its feature in 1. Placing a tile, you may place a meeple in 2. Placing a meeple as usual.

Official clarification from the publisher A meeple can only receive one emblem (i. e. it can be nominated only once for a tournament and have a single tournament value). (10/2025)

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher If your large meeple was placed as a traveler, knight or farmer, you may nominate it as usual (when continuing its feature).
Official clarification from the publisher Inns or cathedrals do not affect your tournament value.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher You may also nominate a traveler, knight, or farmer if your builder or pig is assigned to them.
Official clarification from the publisher You may not trigger a double turn by placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher The dragon may not remove the crown, although it is made of gold.

Official clarification from the publisher The dragon may not remove emblems on statues.
Official clarification from the publisher When the dragon removes your nominated meeple, you return the corresponding emblem to your supply.
Official clarification from the publisher You may place meeple on tiles with a statue on it (prize tiles) via the magic portal.

Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a dragon symbol, you resolve it even before you place your prize tile.

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher You may not place a watchman on top of a tower as a consequence of placing a prize tile within that tower's range.

Official clarification from the publisher After nominating a meeple as a consequence of continuing its feature in 1. Placing a tile, you may place another meeple as a watchman in 2. Placing a meeple as usual.
Official clarification from the publisher The tournament tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.

Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a thief symbol, you resolve it even before you place your prize tile.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

>> Emblems and nominations

Official clarification from the publisher You may not nominate your mayor, messenger or scarecrow. However, you may nominate your scarecrow if it already turned into a farmer.
Official clarification from the publisher You may not nominate a meeple as a consequence of placing your town hall tile.
Official clarification from the publisher When you replace a nominated meeple by activating the mayor's ability, you must return the corresponding emblem to its respective supply.

>> Town hall tiles and tournaments

Official clarification from the publisher Town hall tiles do not count towards tournament values (not even in the field tournament). However, if the 8 tiles adjacent to your nominated farmer include town hall tiles, your tournament value still increases by the number of the potential 16 land tiles surrounding them.
Official clarification from the publisher If you won a prize and have a prize tile in front of you, before you place it, you draw a land tile as usual or you may decide to place your town hall tile instead. Either way, you must place the prize tile first.
Official clarification from the publisher If you cannot draw a tile because the current tile stack is empty, you may resolve the tournament or place your town hall tile instead. If you do not place your town hall tile, you must resolve a tournament as usual.

>> Game end

Official clarification from the publisher The game ends when no player is able to place another tile in their turn, including their town hall tile. Skip players if necessary. If you not only have your town hall tile but also a prize tile in front of you, you must place the prize tile before you place your town hall tile. When you place your prize tile, you must also place your town hall tile if you still have it.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher If you remove a nominated meeple as a consequence of an attack, return the corresponding emblem to its respective supply.
Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a siege symbol, you resolve it even before you place your prize tile.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

>> Emblems and nominations

Official clarification from the publisher You may nominate a traveler on a road by continuing that road with a bridge.
Official clarification from the publisher You may nominate a traveler on a bridge.
Official clarification from the publisher When you move a nominated farmer onto a barn, you must return the corresponding emblem to your supply.

>> Tournament value

Official clarification from the publisher Each land tile with a bridge that continues a road with your nominated meeple on it increases your road tournament value by 1 (just as a tile with a road does).
Official clarification from the publisher Castles or barns do not increase any tournament value.

>> Prize tiles and buildings

Official clarification from the publisher You must not build a castle or barn as a consequence of placing a prize tile. However, you may make use of its features when placing another tile afterwards to meet the appropriate conditions.

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher You may not nominate your shepherd.
Official clarification from the publisher You must not grow your shepherd's flock, nor herd the flock as a consequence of placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher You may not nominate your ringmistress.

Official clarification from the publisher When scoring a performance token, nominated meeples are taken into account as usual.

Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a circus site, you resolve 1. Placing a tile as usual. Only in 3. Scoring a feature do you resolve the circus site (as stated in the rules).

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

General comments:

Official clarification from the publisher Broken city walls as depicted on the fortress tiles and other tiles of this expansion do not alter the scoring of those cities.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher You may not place your large meeple at a defense post.
Official clarification from the publisher You may have to remove your large meeple as a consequence of an attack (as the large meeple is also considered a traveler, knight or monk).

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher When scoring the pigs, the fortress is considered a complete city.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher During a dragon movement, the dragon may move over the fortress (the two fortress tiles). However, the dragon may not remove meeple, nor catapults from defense posts.

Official clarification from the publisher When orienting the dragon, the dragon does not have to face in the direction of any meeple at defense posts.
Official clarification from the publisher You may not place a meeple at a defense post via the magic portal.
Official clarification from the publisher You may not assign the fairy to a meeple at a defense post.

Official clarification from the publisher If you placed a meeple with a magic portal, you can also add a meeple to the corresponding defense post. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher Each fortress tile counts as 6 adjacent land tiles, which must be taken into account regarding the range of the towers.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher You may not place your mayor, messenger or scarecrow at a defense post.

Official clarification from the publisher You may not place a meeple at a defense post as a consequence of placing your mayor, messenger or scarecrow, nor as a consequence of turning your scarecrow into a farmer.
Official clarification from the publisher You must not remove your mayor, messenger or scarecrow as a consequence of an attack.

Official clarification from the publisher You may not place a meeple at a defense post when you move a messenger to a new road or city after scoring. (10/2025)

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher If you remove a nominated meeple as a consequence of an attack, return the corresponding emblem to its respective supply.
Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a siege symbol, you resolve it even before you place your prize tile.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher You must not place a standard meeple at the defense post as a consequence of placing a maiden.

Official clarification from the publisher You must not remove a maiden as a consequence of an attack.

Official clarification from the publisher You may remove a traveler on a bridge as a consequence of an attack.

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher You must not place a standard meeple at the defense post as a consequence of placing your shepherd.
Official clarification from the publisher You must not remove your shepherd as a consequence of an attack.

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher You must not place a standard meeple at the defense post as a consequence of placing your ringmistress.

Official clarification from the publisher You must not remove your ringmistress as a consequence of an attack.

Official clarification from the publisher When scoring a performance token, meeples placed at defense posts are ignored and not scored.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

General comments:

Official clarification from the publisher You may build a building and place a meeple in the same turn. Even if you build a castle and move a meeple from the city underneath onto it, you may still place a meeple as usual.
Official clarification from the publisher A meeple that is considered a traveler on a road is also considered a traveler on a bridge.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher You may place your large meeple on a bridge as a traveler.

Official clarification from the publisher You may not place your large meeple on a castle as a maiden. When scoring your maiden, you score all knights in the playing area, including large meeple in cities.
Official clarification from the publisher If your large meeple was placed as a farmer, you may move it onto a barn.
Official clarification from the publisher Inns do not affect the value of bridges when scoring a road. (10/2025)

 Official clarification from the publisher Question: Is this road worth 9 points (6 points for the road tiles due to the inn plus 3 points for the bridge)? That is, the inn does not affect the number of points the bridge is worth.

Answer: Yes, 9 points is correct as the inn only changes the score of each road segment from 1 point to 2. (1/2026)

Example: Red completes this road with a bridge and an inn. The inn does not affect the scoring of the bridge, just the tiles. The player will score 6 points for the road tiles (3 tiles x (1 point per road tile + 1 point for the inn) = 3 x 2 points) plus 3 points for the bridge (1 bridge x 3 points).

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher You may assign your builder to a meeple when placing it as a traveler on a bridge.

Official clarification from the publisher If you build a bridge that continues a road on which your builder is already present, you do trigger the builder.
Official clarification from the publisher If you place a tile in a way that it completes a city that consists of exactly 2 city segments and in which your builder is present, you do trigger the builder even if you then decide to build a castle on it (and move the remaining standard meeple onto the castle as a maiden).
Official clarification from the publisher When you move a farmer with an assigned pig onto the barn, you must return your pig to your supply.
Official clarification from the publisher The pig scoring considers cities with castles. (10/2025)

Official clarification from the publisher Building a castle on a 2-tile city with a coat of arms does not trigger the pig scoring. (10/2025)

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

>> Bridges

Official clarification from the publisher During a dragon movement, the dragon may move past bridges and remove meeple on bridges but it does not remove bridges.
Official clarification from the publisher You may place a bridge on a tile with a dragon hoard if the usual rules apply.
Official clarification from the publisher You may place a meeple onto a bridge via the magic portal according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
Official clarification from the publisher You may assign the fairy to a meeple on a bridge.

>> Castles

Official clarification from the publisher During a dragon movement, the dragon may move past castles but may not remove maidens on castles, nor castles. The dragon protects the maiden from knightly admirers.
Official clarification from the publisher You may build a castle (and place a maiden accordingly) even if it overlaps a tile with a dragon hoard.
Official clarification from the publisher When you build a castle and a standard meeple with an assigned fairy is already in the corresponding city, you remove the fairy and place it next to the playing area. Move the meeple onto the newly placed castle as usual.
Official clarification from the publisher You may not assign the fairy to a maiden.
Official clarification from the publisher You may not place a meeple onto a castle via the magic portal.
Official clarification from the publisher The maiden scoring does not trigger the fairy bonus. (10/2025)

>> Barns

Official clarification from the publisher During a dragon movement, the dragon may move past barns but may not remove farmers on barns, nor barns. The farmer is hiding in the barn.
Official clarification from the publisher You may build a barn (and move a farmer onto it accordingly) even if it overlaps a tile with a dragon hoard.
Official clarification from the publisher When you build a barn and move a farmer with an assigned fairy onto it, you remove the fairy and place it next to the playing area.
Official clarification from the publisher You may not assign the fairy to a farmer on a barn.
Official clarification from the publisher You may not place a meeple onto a barn via the magic portal.

Official clarification from the publisher The barn scoring does not trigger the fairy bonus. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher When placing a tower tile with a tower floor, you may also build a castle (if appropriate) in the same turn.
Official clarification from the publisher You may build a building and place a watchman in the same turn. Even if you build a castle and move a meeple from underneath onto it, you may still place a watchman as usual.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher You may not build a castle on a city that touches one or more town hall tiles even if that city consists of exactly 2 city segments.

Official clarification from the publisher You may not place your mayor on a castle, nor build a castle on a city that is occupied by your mayor or messenger.
Official clarification from the publisher You may place your messenger on a bridge. Also your messenger may move along bridges as they are part of the road.
Official clarification from the publisher You may move your scarecrow onto a barn if it already was turned into a farmer or actually is turned into a farmer in the same turn.
Official clarification from the publisher When scoring your maiden you do not score mayors or messengers.

Official clarification from the publisher If you activated a scarecrow and replaced it by a standard meeple as a farmer, you may move the farmer onto a barn on the same turn. (10/2025)

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

>> Emblems and nominations

Official clarification from the publisher You may nominate a traveler on a road by continuing that road with a bridge.
Official clarification from the publisher You may nominate a traveler on a bridge.
Official clarification from the publisher When you move a nominated farmer onto a barn, you must return the corresponding emblem to your supply.

>> Tournament value

Official clarification from the publisher Each land tile with a bridge that continues a road with your nominated meeple on it increases your road tournament value by 1 (just as a tile with a road does).
Official clarification from the publisher Castles or barns do not increase any tournament value.

>> Prize tiles and buildings

Official clarification from the publisher You must not build a castle or barn as a consequence of placing a prize tile. However, you may make use of its features when placing another tile afterwards to meet the appropriate conditions.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher You must not place a standard meeple at the defense post as a consequence of placing a maiden.

Official clarification from the publisher You must not remove a maiden as a consequence of an attack.

Official clarification from the publisher You may remove a traveler on a bridge as a consequence of an attack.

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher You may not place your shepherd onto a barn (the shepherd is not a farmer).

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher When your ringmistress lies on a field, she is not considered a farmer during the game but only in the final scoring. Thus, you may not place her on a barn.

Official clarification from the publisher You may place a bridge on a tile with a circus site or acrobat site. Bridges do not stand in the way of other figures. If figures would physically collide, just place them in a way that they all fit on the land tile.
Official clarification from the publisher You may place your ringmistress on a bridge.

Official clarification from the publisher When scoring a performance token, meeple on bridges are taken into account. However, maidens or farmers on barns do not score points. They are inside their building and cannot see the performance.

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

General comments:

Official clarification from the publisher If your shepherd is moved or removed for any reason, you must return all flock tokens that were placed next to him to the bag.
Note: This does not affect any other flock tokens on that field if present.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher You may not assign your pig to your shepherd.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher The dragon may remove shepherds. If your shepherd is removed, you must return all flock tokens that were placed next to him to the bag.

Note: This does not affect any other flock tokens on that field if present.
Official clarification from the publisher You may assign the fairy to your shepherd.
Official clarification from the publisher You may place your shepherd via the magic portal according to the usual rules (you must grow his flock immediately after).

Official clarification from the publisher The scoring of shepherds and their flock does not trigger the fairy bonus. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher You may not place your shepherd on a tower.

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher You may not nominate your shepherd.
Official clarification from the publisher You must not grow your shepherd's flock, nor herd the flock as a consequence of placing a prize tile. Only when placing the newly drawn land tile do you proceed as usual.

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher You must not place a standard meeple at the defense post as a consequence of placing your shepherd.
Official clarification from the publisher You must not remove your shepherd as a consequence of an attack.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher You may not place your shepherd onto a barn (the shepherd is not a farmer).

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

Official clarification from the publisher When scoring a performance token, your shepherd meeple is taken into account.

The AbbotThe Abbot

Official clarification from the publisher If you remove your abbot, you will score points for any vineyards adjacent to its monastery or garden. (01/2026)

 Official clarification from the publisher Question: Does the wording in the rules implicitly include the scoring of the abbot when removed?

Answer: Yes, you can score vineyards by removing your abbot.
We understand the wording "scoring a monastery/garden" as ANY scoring of a monastery/garden (counting surrounding tiles). (01/2026)

Exp. 10 - Circus & ArtistsExp. 10 - Circus & Artists

General comments:

Official clarification from the publisher When your ringmistress lies on a field in the final scoring, she is considered a farmer. She is not considered a farmer, traveler, knight or monk during the game.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher You may not place your large meeple as an acrobat.
Official clarification from the publisher When scoring a performance token, your large meeple is taken into account.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher You may not assign your builder or pig to your ringmistress.
Official clarification from the publisher When scoring a performance token, your builder or pig do not score extra points.

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher The dragon may remove ringmistresses but may not remove the Big Top or performance tokens.

Official clarification from the publisher You may assign the fairy to an acrobat even if it stands on top of an acrobat pyramid. In order to assign the fairy to your acrobat you might have to rearrange the pyramid so your meeple stands on the bottom. Then, place the fairy next to it.
Official clarification from the publisher During a dragon movement, if the dragon enters a tile with several acrobats, one of which is protected by the fairy, the fairy itself and the corresponding acrobat are not removed. However, all other acrobats on this tile are removed.
Official clarification from the publisher You may place a standard meeple on any acrobat site via the magic portal.
Official clarification from the publisher You may place your ringmistress via the magic portal according to the usual rules.

Official clarification from the publisher The scoring of acrobats does not trigger the fairy bonus. (10/2025)

Exp. 4 - Towers & ThievesExp. 4 - Towers & Thieves

Official clarification from the publisher When scoring a performance token, watchmen on towers are taken into account.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher You may not place your mayor, messenger or scarecrow as an acrobat.

Official clarification from the publisher When scoring a performance token, mayors, messengers and scarecrows are taken into account.
Official clarification from the publisher Acrobat sites and circus sites count as junctions with regard to your messenger's movement.
Official clarification from the publisher You may not use a mayor's ability to replace a ringmistress. You can only replace standard meeples. (10/2025)
Official clarification from the publisher You may not use a mayor's ability to replace a standard meeple for a ringmistress. You can only replace a standard meeple for a standard meeple. (10/2025)

Official clarification from the publisher You may not use a scarecrow's ability to replace it for a ringmistress. You can only replace it for a standard meeple or lay it down. (10/2025)

Exp. 6 - Jousts & CrestsExp. 6 - Jousts & Crests

Official clarification from the publisher You may not nominate your ringmistress.

Official clarification from the publisher When scoring a performance token, nominated meeples are taken into account as usual.

Official clarification from the publisher If you won a prize and have a prize tile in front of you, you draw a land tile as usual. If that land tile depicts a circus site, you resolve 1. Placing a tile as usual. Only in 3. Scoring a feature do you resolve the circus site (as stated in the rules).

Exp. 7 - Siege & DefenseExp. 7 - Siege & Defense

Official clarification from the publisher You must not place a standard meeple at the defense post as a consequence of placing your ringmistress.

Official clarification from the publisher You must not remove your ringmistress as a consequence of an attack.

Official clarification from the publisher When scoring a performance token, meeples placed at defense posts are ignored and not scored.

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Official clarification from the publisher When your ringmistress lies on a field, she is not considered a farmer during the game but only in the final scoring. Thus, you may not place her on a barn.

Official clarification from the publisher You may place a bridge on a tile with a circus site or acrobat site. Bridges do not stand in the way of other figures. If figures would physically collide, just place them in a way that they all fit on the land tile.
Official clarification from the publisher You may place your ringmistress on a bridge.

Official clarification from the publisher When scoring a performance token, meeple on bridges are taken into account. However, maidens or farmers on barns do not score points. They are inside their building and cannot see the performance.

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher When scoring a performance token, your shepherd meeple is taken into account.

The AbbotThe Abbot

Exp. 3 - Dragon & FairyExp. 3 - Dragon & Fairy

Official clarification from the publisher Removing the abbot does not trigger the fairy bonus. (10/2025)

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Official clarification from the publisher Town hall tiles affect the abbot scoring when removed, since this tile does not count for monasteries or gardens. (10/2025)

Exp. 9 - Sheep & ShepherdsExp. 9 - Sheep & Shepherds

Official clarification from the publisher If you remove your abbot, you will score points for any vineyards adjacent to its monastery or garden. (01/2026)

 Official clarification from the publisher Question: Does the wording in the rules implicitly include the scoring of the abbot when removed?

Answer: Yes, you can score vineyards by removing your abbot.
We understand the wording "scoring a monastery/garden" as ANY scoring of a monastery/garden (counting surrounding tiles). (01/2026)